Eddy River: Difference between revisions
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{{ | {{PMTOK location infobox | ||
|image=PMTOK rapids.png | |image=PMTOK rapids.png | ||
| | |caption= | ||
|toads= | |||
|holes=8 | |||
|treasures= | |||
|blocks= | |||
|enemies= | |||
|streamer=2977B5 | |||
}} | }} | ||
The '''Eddy River''' is a location in ''[[Paper Mario: The Origami King]]'', a river connecting [[Autumn Mountain]], [[Shogun Studios]], and [[Sweetpaper Valley]]. It is a part of the blue streamer district. Though normally tranquil, it has become fast-paced due to [[Olivia]] flooding it. Rather than being able to freely explore this area, [[Mario]] must guide the canoe up and down to avoid obstacles and collect items. Due to this, there are no [[Toad (species)|Toad]]s to be rescued, [[? Block]]s to be hit, or collectible treasures to be found here, though there are quite a few [[Not-Bottomless Hole]]s along the way Mario can fill. | The '''Eddy River''' is a location in ''[[Paper Mario: The Origami King]]'', a river connecting [[Autumn Mountain]], [[Shogun Studios]], and [[Sweetpaper Valley]]. It is a part of the blue [[streamer]] district. Though normally tranquil, it has become fast-paced due to [[Olivia]] flooding it. Rather than being able to freely explore this area, [[Mario]] must guide the canoe up and down to avoid obstacles and collect items. Due to this, there are no [[Toad (species)|Toad]]s to be rescued, [[? Block]]s to be hit, or collectible treasures to be found here, though there are quite a few [[Not-Bottomless Hole]]s along the way Mario can fill. | ||
==Layout== | ==Layout== | ||
As the river ride speeds up, Mario is able to control the boat by moving up and down. If the boat is hit too many times, it capsizes, requiring the player to start the section from the beginning. Fortunately, several [[Heart (item)|Heart]]s can be picked up along the way, as well as [[ | [[File:PMTOK Eddy River.jpg|left|thumb|The driftwood section]] | ||
As the river ride speeds up, Mario is able to control the boat by moving up and down. The boat has five hearts of health to begin, and one heart is depleted if the boat hits an obstacle. If the boat is hit too many times, it capsizes, resulting in a [[Game Over]] and requiring the player to start the section from the beginning. Using the [[Hammer]] also causes one heart to be depleted. Fortunately, several [[Heart (item)|Heart]]s can be picked up along the way, as well as [[coin]]s and confetti. Additionally, the player is unable to open the menu while playing through this section, which requires full attention. To start out, there are a few easy coins in the area, then a [[100-Coin]] on the other side of a boulder. Between the next set of coins is a [[Not-Bottomless Hole]] on nearby ground. After a very short drop, there are some coins and boulders Mario must navigate through. Just before the next waterfall is a Not-Bottomless Hole in the northern wall. While passing down this waterfall, Mario is able to pick up a heart, effectively restoring some of the boat. | |||
The next section has a couple of pieces of driftwood. Again, just before the next drop, there is a Not-Bottomless Hole in the northern wall. In the next section, rocks fall from the cliff and land in the stream. Along the way, a Not-Bottomless Hole can be spotted on southern ground. A heart, a coin, and a bag of confetti can be picked up just before the next drop. The following section features a nice mix of previous river elements and obstacles, including driftwood, falling rocks, and a couple of holes in the wall and ground. Mario is able to pick up some extra coins by timing his jumps on the next waterfall. | The next section has a couple of pieces of driftwood. Again, just before the next drop, there is a Not-Bottomless Hole in the northern wall. In the next section, rocks fall from the cliff and land in the stream. Along the way, a Not-Bottomless Hole can be spotted on southern ground. A heart, a coin, and a bag of confetti can be picked up just before the next drop. The following section features a nice mix of previous river elements and obstacles, including driftwood, falling rocks, and a couple of holes in the wall and ground. Mario is able to pick up some extra coins by timing his jumps on the next waterfall. | ||
The next section makes use of whirlpools, which pull Mario in and, if successful, damage the boat. All of these whirlpools can be carefully avoided, though the following waterfall leads to a wide, open area with a massive whirlpool in the center. This whirlpool can also be avoided, though there are also a few | The next section makes use of whirlpools, which pull Mario in and, if successful, damage the boat. All of these whirlpools can be carefully avoided, though the following waterfall leads to a wide, open area with a massive whirlpool in the center. This whirlpool can also be avoided, though there are also a few 100-Coins near the center that can be risked. Up ahead is long hole torn in the cliff wall Mario must be quick to fill in. Right after this is a final waterfall with a bonanza of coins, leading to the end of the rapids. | ||
Mario can obtain | Mario can obtain the Coin Captain trophy by completing the rapids without missing a single coin. | ||
==Not-Bottomless Holes== | |||
{| style="text-align: center; width: 100%; margin: 0 auto; border: #7b9ec3; border-collapse: collapse;" border="1" cellpadding="4" cellspacing="1" | |||
|-style="background: #2977B5;font-size:14pt;color:white" | |||
!Description | |||
!width="20%"|Image | |||
|-style="background: #7b9ec3;font-size:120%;color:#202122" | |||
!colspan=3|[[Not-Bottomless Hole|{{color|8 Holes|#202122}}]] | |||
|- | |||
|On the ground just before the first waterfall. | |||
|[[File:PMTOK Eddy River Not-Bottomless Hole 1.png|250px]] | |||
|- | |||
|On the wall before the second and third waterfalls. | |||
|[[File:PMTOK Eddy River Not-Bottomless Hole 2.png|250px]] | |||
|- | |||
|In the section with driftwood, on the wall before the fourth waterfall. | |||
|[[File:PMTOK Eddy River Not-Bottomless Hole 3.png|250px]] | |||
|- | |||
|In the section with falling rocks, on the ground under the third one. | |||
|[[File:PMTOK Eddy River Not-Bottomless Hole 4.png|250px]] | |||
|- | |||
|In the section with falling rocks and driftwood, on the ground under the second fallen rock. | |||
|[[File:PMTOK Eddy River Not-Bottomless Hole 5.png|250px]] | |||
|- | |||
|In the same section, on the wall above the third fallen rock. | |||
|[[File:PMTOK Eddy River Not-Bottomless Hole 6.png|250px]] | |||
|- | |||
|In the section with mini whirlpools, on the wall just after the second top whirpool. | |||
|[[File:PMTOK Eddy River Not-Bottomless Hole 7.png|250px]] | |||
|- | |||
|On the wall after the massive whirlpool and wooden tunnel. | |||
|[[File:PMTOK Eddy River Not-Bottomless Hole 8.png|250px]] | |||
|} | |||
==Names in other languages== | |||
{{Foreign names | |||
|Jap=うずまき川 | |||
|JapR=Uzumakigawa | |||
|JapM=Spiral River | |||
|Spa=Río Revuelto | |||
|SpaM=Unruly river | |||
|Fre=Rivière Folio | |||
|FreM=Folio River | |||
|Ger=Strudelschlucht | |||
|GerM=Vortex Gulch | |||
|Dut=Wervelwater | |||
|DutM=Whirl Water | |||
|Ita=Fiume Gorgo | |||
|ItaM=Eddy River | |||
|ChiS=漩涡河 | |||
|ChiSR=Xuánwō Hé | |||
|ChiSM=Spiral River | |||
|ChiT=漩渦河 | |||
|ChiTR=Xuánwō Hé | |||
|ChiTM=Spiral River | |||
|Kor=소용돌이 강 | |||
|KorR=Soyongdori Gang | |||
|KorM=Spiral River | |||
}} | |||
{{PMTOK}} | {{PMTOK}} | ||
[[Category:Paper Mario: The Origami King | [[Category:Aquatic areas]] | ||
[[Category:Paper Mario: The Origami King locations]] |
Revision as of 23:05, January 7, 2024
Eddy River | |
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Not-Bottomless Holes | 8 |
The Eddy River is a location in Paper Mario: The Origami King, a river connecting Autumn Mountain, Shogun Studios, and Sweetpaper Valley. It is a part of the blue streamer district. Though normally tranquil, it has become fast-paced due to Olivia flooding it. Rather than being able to freely explore this area, Mario must guide the canoe up and down to avoid obstacles and collect items. Due to this, there are no Toads to be rescued, ? Blocks to be hit, or collectible treasures to be found here, though there are quite a few Not-Bottomless Holes along the way Mario can fill.
Layout
As the river ride speeds up, Mario is able to control the boat by moving up and down. The boat has five hearts of health to begin, and one heart is depleted if the boat hits an obstacle. If the boat is hit too many times, it capsizes, resulting in a Game Over and requiring the player to start the section from the beginning. Using the Hammer also causes one heart to be depleted. Fortunately, several Hearts can be picked up along the way, as well as coins and confetti. Additionally, the player is unable to open the menu while playing through this section, which requires full attention. To start out, there are a few easy coins in the area, then a 100-Coin on the other side of a boulder. Between the next set of coins is a Not-Bottomless Hole on nearby ground. After a very short drop, there are some coins and boulders Mario must navigate through. Just before the next waterfall is a Not-Bottomless Hole in the northern wall. While passing down this waterfall, Mario is able to pick up a heart, effectively restoring some of the boat.
The next section has a couple of pieces of driftwood. Again, just before the next drop, there is a Not-Bottomless Hole in the northern wall. In the next section, rocks fall from the cliff and land in the stream. Along the way, a Not-Bottomless Hole can be spotted on southern ground. A heart, a coin, and a bag of confetti can be picked up just before the next drop. The following section features a nice mix of previous river elements and obstacles, including driftwood, falling rocks, and a couple of holes in the wall and ground. Mario is able to pick up some extra coins by timing his jumps on the next waterfall.
The next section makes use of whirlpools, which pull Mario in and, if successful, damage the boat. All of these whirlpools can be carefully avoided, though the following waterfall leads to a wide, open area with a massive whirlpool in the center. This whirlpool can also be avoided, though there are also a few 100-Coins near the center that can be risked. Up ahead is long hole torn in the cliff wall Mario must be quick to fill in. Right after this is a final waterfall with a bonanza of coins, leading to the end of the rapids.
Mario can obtain the Coin Captain trophy by completing the rapids without missing a single coin.
Not-Bottomless Holes
Description | Image | |
---|---|---|
#202122 | ||
On the ground just before the first waterfall. | ||
On the wall before the second and third waterfalls. | ||
In the section with driftwood, on the wall before the fourth waterfall. | ||
In the section with falling rocks, on the ground under the third one. | ||
In the section with falling rocks and driftwood, on the ground under the second fallen rock. | ||
In the same section, on the wall above the third fallen rock. | ||
In the section with mini whirlpools, on the wall just after the second top whirpool. | ||
On the wall after the massive whirlpool and wooden tunnel. |
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | うずまき川[?] Uzumakigawa |
Spiral River | |
Chinese (simplified) | 漩涡河[?] Xuánwō Hé |
Spiral River | |
Chinese (traditional) | 漩渦河[?] Xuánwō Hé |
Spiral River | |
Dutch | Wervelwater[?] | Whirl Water | |
French | Rivière Folio[?] | Folio River | |
German | Strudelschlucht[?] | Vortex Gulch | |
Italian | Fiume Gorgo[?] | Eddy River | |
Korean | 소용돌이 강[?] Soyongdori Gang |
Spiral River | |
Spanish | Río Revuelto[?] | Unruly river |