Goal (Super Mario Land 2: 6 Golden Coins): Difference between revisions
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[[File:SML2 first level Goal.png|thumb|The | [[File:SML2 first level Goal.png|thumb|The Goal at the end of [[Mushroom Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]'']] | ||
The '''[[Goal]]''' in ''[[Super Mario Land 2: 6 Golden Coins]]'' | The '''[[Goal]]'''<ref>''Nintendo Power'' Volume 43, page 46.</ref> in ''[[Super Mario Land 2: 6 Golden Coins]]'' is a door found at the end of most levels in the game. The Goal has a [[Bell (Super Mario Land 2: 6 Golden Coins)|bell]] above it, which will allow the player to play a '''[[minigame|bonus game]]'''<ref>''Super Mario Land 2: 6 Golden Coins'' English instruction booklet, page 17.</ref> (or '''Bonus Round'''<ref>Hamm & Rudolf GmbH, Frankfurt. ''Super Game Boy'' Player's Guide. Page 21.</ref>) when hit. Usually to get to the bell, the player has to jump on platforms or other obstacles to reach it. Some levels also contain a star-marked door that takes the player to a secret exit. | ||
==Bonus games== | |||
If the player hits the bell, a bonus game begins. | |||
===Mario Catcher=== | |||
[[File:Crane Game SML2.png|thumb|left|Mario Catcher.]] | |||
In 「マリオキャッチャー<ref name=Shogakukan>「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (''Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins''), page 23.</ref>」 (''Mario Kyacchā'', '''Mario Catcher'''), the player has to press the {{button|GB|A}} to make the moving crane drop and collect one of the rewards, which are moving on a conveyor belt. The rewards vary between levels, but usually contain power-ups and 1-ups. Collecting the reward will have it take an immediate effect on [[Mario]]. It is possible for the crane to grab nothing at all. | |||
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[[File: | ===Amida Game II=== | ||
[[File:SML2 Ladder Game.png|thumb|left|Amida Game II.]] | |||
In 「アミダゲームⅡ<ref name=Shogakukan/>」 (''Amida Gēmu II'', '''Amida Game II'''), players can move Mario to one of four slots where players then press the {{button|GB|A}} button to hit a block. Two rats jump around very rapidly on wires, which lead to a [[Super Mushroom|Mushroom]], a [[Fire Flower]], a [[Carrot]], or a [[1 UP Heart|1-Up Heart]]. When a block is hit, the rats eat two of the wires, and an electric shock travels to the item, which floats down to Mario and grants him the power-up. If the shock leads to a power-up that the player does not want, then the player can simply press left on the D-Pad to exit the game without obtaining it. | |||
This game is a reference to {{wp|Ghost Leg|Amidakuji}}, as well as the [[bonus game (Super Mario Land)|bonus game]] from ''[[Super Mario Land]]''. | |||
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==Names in other languages== | |||
{{foreign names | |||
|Jap=ゴール<ref name=Encyclopedia>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario Land 2: 6 Golden Coins'' section, page 78.</ref><br>''Gōru''<br>隠しゴール<ref name=Encyclopedia/><br>''Kakushi Gōru'' | |||
|JapM=Goal (normal version)<br><br>Hidden Goal (star-marked version) | |||
|Ita=Traguardo<ref name=Enciclopedia>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]'', pag. 78</ref><br>Traguardo nascosto<ref name=Enciclopedia/> | |||
|ItaM=Goal<br>Hidden goal | |||
|Fre=Arrivée du stage<ref>''[[Super Mario Land 2: 6 Golden Coins]]'' ([[Virtual Console]]) French e-manual, pag. 8</ref> | |||
|FreM=Stage goal | |||
}} | |||
==References== | ==References== | ||
<references /> | <references/> | ||
{{Goals}} | {{Goals}} | ||
{{SML2}} | {{SML2}} | ||
[[Category:Goals]] | [[Category:Goals]] | ||
[[Category:Super Mario Land 2: 6 Golden Coins]] | [[Category:Super Mario Land 2: 6 Golden Coins objects]] |
Revision as of 06:57, January 20, 2024
The Goal[1] in Super Mario Land 2: 6 Golden Coins is a door found at the end of most levels in the game. The Goal has a bell above it, which will allow the player to play a bonus game[2] (or Bonus Round[3]) when hit. Usually to get to the bell, the player has to jump on platforms or other obstacles to reach it. Some levels also contain a star-marked door that takes the player to a secret exit.
Bonus games
If the player hits the bell, a bonus game begins.
Mario Catcher
In 「マリオキャッチャー[4]」 (Mario Kyacchā, Mario Catcher), the player has to press the to make the moving crane drop and collect one of the rewards, which are moving on a conveyor belt. The rewards vary between levels, but usually contain power-ups and 1-ups. Collecting the reward will have it take an immediate effect on Mario. It is possible for the crane to grab nothing at all.
Amida Game II
In 「アミダゲームⅡ[4]」 (Amida Gēmu II, Amida Game II), players can move Mario to one of four slots where players then press the button to hit a block. Two rats jump around very rapidly on wires, which lead to a Mushroom, a Fire Flower, a Carrot, or a 1-Up Heart. When a block is hit, the rats eat two of the wires, and an electric shock travels to the item, which floats down to Mario and grants him the power-up. If the shock leads to a power-up that the player does not want, then the player can simply press left on the D-Pad to exit the game without obtaining it.
This game is a reference to Amidakuji, as well as the bonus game from Super Mario Land.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ゴール[5] Gōru 隠しゴール[5] Kakushi Gōru |
Goal (normal version) Hidden Goal (star-marked version) |
French | Arrivée du stage[7] |
Stage goal |
Italian | Traguardo[6] Traguardo nascosto[6] |
Goal Hidden goal |
References
- ^ Nintendo Power Volume 43, page 46.
- ^ Super Mario Land 2: 6 Golden Coins English instruction booklet, page 17.
- ^ Hamm & Rudolf GmbH, Frankfurt. Super Game Boy Player's Guide. Page 21.
- ^ a b 「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins), page 23.
- ^ a b Shogakukan. 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, Super Mario Land 2: 6 Golden Coins section, page 78.
- ^ a b Super Mario Bros. Enciclopedia, pag. 78
- ^ Super Mario Land 2: 6 Golden Coins (Virtual Console) French e-manual, pag. 8