Goal (Super Mario Land 2: 6 Golden Coins): Difference between revisions

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{{italic title|Goal (''Super Mario Land 2: 6 Golden Coins'')}}
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{{rewrite-expand|reason=get official names of the minigames and include any missing minigames}}
[[File:SML2 first level Goal.png|thumb|The Goal at the end of [[Mushroom Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]'']]
[[File:SML2 first level Goal.png|thumb|The goal at the end of the [[Start]] level in ''[[Super Mario Land 2: 6 Golden Coins]]'']]
The '''[[Goal]]'''<ref>''Nintendo Power'' Volume 43, page 46.</ref> in ''[[Super Mario Land 2: 6 Golden Coins]]'' is a door found at the end of most levels in the game. The Goal has a [[Bell (Super Mario Land 2: 6 Golden Coins)|bell]] above it, which will allow the player to play a '''[[minigame|bonus game]]'''<ref>''Super Mario Land 2: 6 Golden Coins'' English instruction booklet, page 17.</ref> (or '''Bonus Round'''<ref>Hamm & Rudolf GmbH, Frankfurt. ''Super Game Boy'' Player's Guide. Page 21.</ref>) when hit. Usually to get to the bell, the player has to jump on platforms or other obstacles to reach it. Some levels also contain a star-marked door that takes the player to a secret exit.
The '''[[Goal]]''' in ''[[Super Mario Land 2: 6 Golden Coins]]'' (also called '''Stage's End'''<ref>http://www.superluigibros.com/super-mario-land-2-nintendo-power-43</ref>) is an event found at the end of most levels in the game. The goal consists of two options to choose from: A door which will simply complete the level, and a [[Bell (Super Mario Land 2: 6 Golden Coins)|bell]] which will allow the player to play a bonus [[minigame]] when hit. Usually to get to the bell, the player has to jump on platforms or other obstacles to reach it.
==Bonus games==
==Minigames==
If the player hits the bell, a bonus game begins.
If the player hits the bell, a minigame begins.
===Mario Catcher===
===Mario Catcher===
[[File:Crane Game SML2.png|thumb|left|The Mario Catcher bonus game.]]
[[File:Crane Game SML2.png|thumb|left|Mario Catcher.]]
In Mario Catcher<ref>''[[Super Mario Bros. Encyclopedia]]''; page 78</ref>, the player has to press the {{button|GB|A}} to make the moving crane drop and collect one of the rewards, which are moving on a conveyor belt. The rewards vary between levels, but usually contain power-ups and 1-ups. Collecting the reward will have it take an immediate effect on [[Mario]].
In 「マリオキャッチャー<ref name=Shogakukan>「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (''Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins''), page 23.</ref>」 (''Mario Kyacchā'', '''Mario Catcher'''), the player has to press the {{button|GB|A}} to make the moving crane drop and collect one of the rewards, which are moving on a conveyor belt. The rewards vary between levels, but usually contain power-ups and 1-ups. Collecting the reward will have it take an immediate effect on [[Mario]]. It is possible for the crane to grab nothing at all.
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===Amida===
 
[[File:SML2 Ladder Game.png|thumb|left|The Amida bonus game.]]
===Amida Game II===
In Amida<ref>''[[Super Mario Bros. Encyclopedia]]''; page 78</ref>, players can move Mario to one of four slots where players then press the {{button|GB|A}} button to hit a block. Two rats jump around very rapidly on wires, which lead to a [[Super Mushroom]], a [[Fire Flower]], a [[Carrot]], or a [[1 UP Heart]]. When a block is hit, the rats eat two of the wires, and an electric shock travels to the item, which floats down to Mario and grants him the power-up. If the shock leads to a power-up that the player does not want, then the player can simply press left on the D-Pad to exit the game without obtaining it.  
[[File:SML2 Ladder Game.png|thumb|left|Amida Game II.]]
In 「アミダゲームⅡ<ref name=Shogakukan/>」 (''Amida Gēmu II'', '''Amida Game II'''), players can move Mario to one of four slots where players then press the {{button|GB|A}} button to hit a block. Two rats jump around very rapidly on wires, which lead to a [[Super Mushroom|Mushroom]], a [[Fire Flower]], a [[Carrot]], or a [[1 UP Heart|1-Up Heart]]. When a block is hit, the rats eat two of the wires, and an electric shock travels to the item, which floats down to Mario and grants him the power-up. If the shock leads to a power-up that the player does not want, then the player can simply press left on the D-Pad to exit the game without obtaining it.
 
This game is a reference to {{wp|Ghost Leg|Amidakuji}}, as well as the [[bonus game (Super Mario Land)|bonus game]] from ''[[Super Mario Land]]''.
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==Names in other languages==
{{foreign names
|Jap=ゴール<ref name=Encyclopedia>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario Land 2: 6 Golden Coins'' section, page 78.</ref><br>''Gōru''<br>隠しゴール<ref name=Encyclopedia/><br>''Kakushi Gōru''
|JapM=Goal (normal version)<br><br>Hidden Goal (star-marked version)
|Ita=Traguardo<ref name=Enciclopedia>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]'', pag. 78</ref><br>Traguardo nascosto<ref name=Enciclopedia/>
|ItaM=Goal<br>Hidden goal
|Fre=Arrivée du stage<ref>''[[Super Mario Land 2: 6 Golden Coins]]'' ([[Virtual Console]]) French e-manual, pag. 8</ref>
|FreM=Stage goal
}}


==References==
==References==
<references/>
<references/>


{{Goals}}
{{Goals}}
{{SML2}}
{{SML2}}
[[Category:Goals]]
[[Category:Goals]]
[[Category:Super Mario Land 2: 6 Golden Coins Objects]]
[[Category:Super Mario Land 2: 6 Golden Coins objects]]

Revision as of 06:57, January 20, 2024

The Goal[1] in Super Mario Land 2: 6 Golden Coins is a door found at the end of most levels in the game. The Goal has a bell above it, which will allow the player to play a bonus game[2] (or Bonus Round[3]) when hit. Usually to get to the bell, the player has to jump on platforms or other obstacles to reach it. Some levels also contain a star-marked door that takes the player to a secret exit.

Bonus games

If the player hits the bell, a bonus game begins.

Mario Catcher

Crane Game, from Super Mario Land 2: 6 Golden Coins
Mario Catcher.

In 「マリオキャッチャー[4]」 (Mario Kyacchā, Mario Catcher), the player has to press the A Button to make the moving crane drop and collect one of the rewards, which are moving on a conveyor belt. The rewards vary between levels, but usually contain power-ups and 1-ups. Collecting the reward will have it take an immediate effect on Mario. It is possible for the crane to grab nothing at all.

Amida Game II

Bonus game
Amida Game II.

In 「アミダゲームⅡ[4]」 (Amida Gēmu II, Amida Game II), players can move Mario to one of four slots where players then press the A Button button to hit a block. Two rats jump around very rapidly on wires, which lead to a Mushroom, a Fire Flower, a Carrot, or a 1-Up Heart. When a block is hit, the rats eat two of the wires, and an electric shock travels to the item, which floats down to Mario and grants him the power-up. If the shock leads to a power-up that the player does not want, then the player can simply press left on the D-Pad to exit the game without obtaining it.

This game is a reference to Amidakuji, as well as the bonus game from Super Mario Land.

Names in other languages

Language Name Meaning
Japanese ゴール[5]
Gōru
隠しゴール[5]
Kakushi Gōru

Goal (normal version)

Hidden Goal (star-marked version)

French Arrivée du stage[7]
Stage goal
Italian Traguardo[6]
Traguardo nascosto[6]
Goal
Hidden goal

References

  1. ^ Nintendo Power Volume 43, page 46.
  2. ^ Super Mario Land 2: 6 Golden Coins English instruction booklet, page 17.
  3. ^ Hamm & Rudolf GmbH, Frankfurt. Super Game Boy Player's Guide. Page 21.
  4. ^ a b 「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins), page 23.
  5. ^ a b Shogakukan. 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, Super Mario Land 2: 6 Golden Coins section, page 78.
  6. ^ a b Super Mario Bros. Enciclopedia, pag. 78
  7. ^ Super Mario Land 2: 6 Golden Coins (Virtual Console) French e-manual, pag. 8