Valley of Bowser 1: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
(42 intermediate revisions by 28 users not shown)
Line 1: Line 1:
{{level  
{{level infobox
|title=Valley of Bowser 1
|title=Valley of Bowser 1
|image=[[File:Valley of Bowser 1.PNG|200 px]]
|image=[[File:Valley of Bowser 1.png]]<br>Mario and Yoshi facing a Chargin' Chuck
|code=7-1
|code=7-1
|game=''[[Super Mario World]]''
|game=''[[Super Mario World]]''
|difficulty=Hard
|world=[[Valley of Bowser]]
|notes=The first stage of the final 'normal' world.
|limit=400 seconds
|Time=400  
|before=[[Sunken Ghost Ship|<<]]
|before=[[Sunken Ghost Ship|<<]]
|after= [[Valley of Bowser 2|>>]]
|after= [[Valley of Bowser 2|>>]]
}}
}}
'''Valley of Bowser 1''' is a cave level in the [[Valley of Bowser]] of ''[[Super Mario World]]'', . It can be accessed by the completion of [[Sunken Ghost Ship]].
'''Valley of Bowser 1''' is a cave [[level]] with a very maze-like structure in the [[Valley of Bowser]] of ''[[Super Mario World]]''. It can be accessed by the completion of [[Sunken Ghost Ship]], and its completion unlocks [[Valley of Bowser 2]].


At the beginning of the level, the player will see a [[Mega Mole]], which will be trapped in red [[! Blocks]] if the player activated the red switch. Then, player will enter a maze, where he/she can go the upper or lower way. The lower way is protected by a [[Chargin' Chuck]], who breaks the [[Grab Block]]s, and a Mega Mole. As a reward, the player will earn a [[Dragon Coin]].
==Layout==
The upper way is protected by 2 other Mega Moles and then are there another 2 ways. On the upper way is a Dragon coin, covered by another Mega Mole. On the down way are again 2 ways (A). The lower way includes a Mega Mole and a flooded gap. on the straight way are 3 Chucks who will break the yellow blocks in which they're covered. This will be followed by another 2 path area (B). The lower path at (B) will lead you to a green ! block, that includes a [[Mushroom]] or a [[Fire Flower]], another Mega Mole and 2 yellow blocks, which lead to the upper path at (B), that includes a Mega Mole. The lower way will lead to another Mega Mole and a Bottomless Pit, covered with breakable blue blocks, which will be broken by 3 Chuck. The upper path at (B) includes ,as said, a Mega Mole, a Green [[Warp Pipe|Pipe]] (1), which has no function now and another Mega Mole. The upper way at (A) includes a Mega Mole, a flooded gap (as the down way at (A)), another Mega Mole an another 2 path area. The down path there leads to the Mid-way point. The upper path includes another Mega Mole and a gap with [[Muncher]]s in it and a Mega Mole which runs into the gap (The player has to jump on it in order to progress). After this, you can go down or straight. The straight way includes a [[3-Up Moon]]. The down way goes to a nonsense blue ! block and 2 other, hindering the Mega Mole progressing to the down way. Then the player will come to a 5-way intersection.
The level begins with a [[Mega Mole]], trapped in red [[! Block]]s if the red [[! Switch]] has been activated, followed by a [[Chargin' Chuck]]. Right after this is a labyrinth, with short, different paths. The lower path takes [[Mario]] to an enclosed area with a Chargin' Chuck, who must break the [[Grab Block]]s and defeat a Mega Mole for Mario to earn a [[Dragon Coin]]. The other, upper path is guarded with Mega Moles, before the path diverges into two once more.


The upper way will lead the player to yellow blocks, which will be broken by a Chuck, followed by 3 coins. Under this is a Dragon coin and a Mega Mole, which is surrounded by yellow ! blocks when the player activated them. Under this is a normal way and a gap. Through the gap is another Dragon coin. From there the player can activate invisible [[Question Block]]s. From now the player can access the way over that way. The down way includes a Mega Mole and a bottomless pit. The 3rd to down way leads now (when the player has activated the invisible blocks) to yellow blocks, which will be destroyed by 2 Chucks. This follows a 4-way intersection. In the middle is a yellow block that includes a mushroom or a [[Cape Feather]] . With the feather, you can access a blue Pipe (2) which is up there. It leads to the item minigame of Super Mario World. The exit of the Minigame leads to the green pipe (1). The second to up way will lead to a Mega Mole and blue breakable blocks, that will be broken by 2 Chucks. The way under this includes only a Mega Mole. Both ways leads to the final Dragon Coin. The down way includes a Mega mole, blue breakable blocks and a Chuck, who'll break them. This is followed by a green Pipe (3). It leads to the Exit. Completing the level will allow access to [[Valley of Bowser 2]].
This upper path has a Mega Mole guarding another Dragon Coin. The lower path takes Mario to two more routes. The lower path contains a Mega Mole and a flooded gap. The path straight ahead contains three Chargin' Chucks who break the yellow blocks containing them. This is to be followed by the paths diverging yet again. The lower path takes Mario to a green ! Block, containing either a [[Super Mushroom]] or [[Fire Flower]]. Here, there is also another Mega Mole and two yellow blocks, leading to the upper path where another Mega Mole waits. The lower path leads to another Mega Mole and a pit, covered with breakable blue blocks Chargin' Chucks may break.
 
The upper path includes two Mega Moles and a green [[Warp Pipe|pipe]]. The previous upper path includes two Mega Moles and a flooded gap before leading to the [[Midway Gate]]. The upper path here contains two Mega Moles and a gap with [[Muncher]]s. Mario may then head downward or straightforward. The straightforward path takes Mario to a [[3-Up Moon]], while the other path takes him to a blue ! Block before Mario reaches five different paths.
 
The upper path takes Mario to yellow blocks broken by a Chargin' Chuck followed by three [[coin]]s. Below is a Dragon Coin and a Mega Mole, surrounded by yellow ! Blocks if activated. Below is a normal path and a gap with a Dragon Coin. From here, Mario can activate [[Hidden Block]]s to access the other path. The lower path includes a Mega Mole and a bottomless pit. The alternate path ends with yellow blocks destroyed by Chargin' Chucks. After this, the path diverges into four.
 
In the middle is a yellow block containing a Super Mushroom or [[Cape Feather]]. [[Cape Mario]] is able to access a blue pipe up above, leading to an item minigame. Exiting the minigame takes Mario to a green pipe. The second path leads to a Mega Mole and blue breakable blocks broken by Chargin' Chucks. Below this is only a Mega Mole, with both paths leading to the final Dragon Coin in the stage. The lower path ends with a green pipe which takes Mario directly to the [[Giant Gate]], allowing him to complete the level and unlock [[Valley of Bowser 2]].


==Enemies==
==Enemies==
*[[Mega Mole]]s
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align: center"
*[[Chargin' Chuck]]s
!Sprite
*[[Muncher]]s
!Name
<br clear=all>
!Count
{{SMW Levels}}
|-
[[Category:Subterranean Areas]]
|[[File:Mega Mole SMW sprite.png]]
[[Category:Levels]]
|[[Mega Mole]]
[[Category:Dinosaur Land]]
|20
|-
|[[File:SMWCharginChuck.png]]
|[[Chargin' Chuck|Lookout Chuck]]
|12
|-
|[[File:SMW Muncher.png]]
|[[Muncher]]
|11
|}
 
==Gallery==
<gallery>
File:SuperMarioWorld-ValleyOfBowser1.png|Map of Valley of Bowser 1
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=まおうクッパのたに コース1
|JapR=Maō Kuppa no Tani Kōsu 1
|JapM=King Koopa's Valley Course 1
|Chi=酷霸王山谷 1
|ChiR=Kùbàwáng Shāngǔ 1
|ChiM=Valley of Bowser 1
|Fre=Vallée de Bowser 1
|FreM=Bowser's Valley 1
|Ger=Bowsers Tal 1
|GerM=Bowser's Valley 1
|Ita=Valle di Bowser 1
|ItaM=Valley of Bowser 1
|Spa=Valle de Bowser 1
|SpaM=Valley of Bowser 1
}}
 
{{SMW levels}}
[[Category:Underground areas]]
[[Category:Super Mario World levels]]

Revision as of 13:18, January 26, 2024

Level
Valley of Bowser 1
Valley of Bowser 1 from Super Mario World.
Mario and Yoshi facing a Chargin' Chuck
Level code 7-1
World Valley of Bowser
Game Super Mario World
Time limit 400 seconds
<< Directory of levels >>

Valley of Bowser 1 is a cave level with a very maze-like structure in the Valley of Bowser of Super Mario World. It can be accessed by the completion of Sunken Ghost Ship, and its completion unlocks Valley of Bowser 2.

Layout

The level begins with a Mega Mole, trapped in red ! Blocks if the red ! Switch has been activated, followed by a Chargin' Chuck. Right after this is a labyrinth, with short, different paths. The lower path takes Mario to an enclosed area with a Chargin' Chuck, who must break the Grab Blocks and defeat a Mega Mole for Mario to earn a Dragon Coin. The other, upper path is guarded with Mega Moles, before the path diverges into two once more.

This upper path has a Mega Mole guarding another Dragon Coin. The lower path takes Mario to two more routes. The lower path contains a Mega Mole and a flooded gap. The path straight ahead contains three Chargin' Chucks who break the yellow blocks containing them. This is to be followed by the paths diverging yet again. The lower path takes Mario to a green ! Block, containing either a Super Mushroom or Fire Flower. Here, there is also another Mega Mole and two yellow blocks, leading to the upper path where another Mega Mole waits. The lower path leads to another Mega Mole and a pit, covered with breakable blue blocks Chargin' Chucks may break.

The upper path includes two Mega Moles and a green pipe. The previous upper path includes two Mega Moles and a flooded gap before leading to the Midway Gate. The upper path here contains two Mega Moles and a gap with Munchers. Mario may then head downward or straightforward. The straightforward path takes Mario to a 3-Up Moon, while the other path takes him to a blue ! Block before Mario reaches five different paths.

The upper path takes Mario to yellow blocks broken by a Chargin' Chuck followed by three coins. Below is a Dragon Coin and a Mega Mole, surrounded by yellow ! Blocks if activated. Below is a normal path and a gap with a Dragon Coin. From here, Mario can activate Hidden Blocks to access the other path. The lower path includes a Mega Mole and a bottomless pit. The alternate path ends with yellow blocks destroyed by Chargin' Chucks. After this, the path diverges into four.

In the middle is a yellow block containing a Super Mushroom or Cape Feather. Cape Mario is able to access a blue pipe up above, leading to an item minigame. Exiting the minigame takes Mario to a green pipe. The second path leads to a Mega Mole and blue breakable blocks broken by Chargin' Chucks. Below this is only a Mega Mole, with both paths leading to the final Dragon Coin in the stage. The lower path ends with a green pipe which takes Mario directly to the Giant Gate, allowing him to complete the level and unlock Valley of Bowser 2.

Enemies

Sprite Name Count
Sprite of a Mega Mole from Super Mario World Mega Mole 20
Chargin' Chuck from Super Mario World Lookout Chuck 12
Sprite of a Muncher from Super Mario World Muncher 11

Gallery

Names in other languages

Language Name Meaning Notes
Japanese まおうクッパのたに コース1[?]
Maō Kuppa no Tani Kōsu 1
King Koopa's Valley Course 1
Chinese 酷霸王山谷 1[?]
Kùbàwáng Shāngǔ 1
Valley of Bowser 1
French Vallée de Bowser 1[?] Bowser's Valley 1
German Bowsers Tal 1[?] Bowser's Valley 1
Italian Valle di Bowser 1[?] Valley of Bowser 1
Spanish Valle de Bowser 1[?] Valley of Bowser 1