Front Door

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Level
Front Door
The Front Door from Super Mario World.
Mario running towards door 2
Level code 7-FD
World Valley of Bowser
Game Super Mario World
Time limit 400 seconds (SNES version)
800 seconds (GBA version)
Boss Bowser
Music track Castle
Music sample
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The Front Door is a level in Super Mario World. It can be accessed by the completion of #7 Larry's Castle, or through the Star Road connected from Star World 5 and Valley of Bowser 4’s secret exit. It consists of Bowser's Castle in Dinosaur Land. This level and the Back Door are both counted as the same exit, and as such, the player is only required to complete one of them to achieve 100% completion.

Layout[edit]

Inside is a bright hallway with four doors – four areas (numbered 1 to 4) for Mario or Luigi to choose from, each door leads to a different area with enemies and obstacles that vary depending on which door was selected.

All four areas then lead to a second bright hallway with another four doors-four more areas (but this time numbered 5 to 8). The obstacles and enemies will again vary on what door is selected.

  • Door 5: A room filled with Skewers and Thwomps. The player must sprint past these at the right time in order to get through unharmed.
  • Door 6: An underwater room with Dry Bones that throw bones at the player, Fishbones, Ball 'N' Chains, and spikes.
  • Door 7: A room full of Gray Bowser Statues that shoot fireballs and Gold Bowser Statues that pursue Mario/Luigi.
  • Door 8: A room with Chargin' Chucks that jump at the player.

The last four areas lead to a dark room and a red ? Block that activates a spotlight[1] at the top of the screen; this room is also seen at the beginning of Back Door, with slight alterations. This area has Mechakoopas. The area is also the only area in the game where the player can encounter Ninjis. The boss door is found at the end.

Boss battle[edit]

Screenshot of the final battle

Beyond the boss door is the roof of the castle, where Bowser is fought his Koopa Clown Car. If Mario or Luigi touches the propeller at the bottom of the Koopa Clown Car, he will take damage; otherwise, he will simply bounce off. In the first stage of the battle, Bowser will fly around the top of the screen, throwing Mechakoopas. The player must grab and throw these upward at Bowser - if they hit the Koopa Clown Car, they are destroyed. After taking two hits, Bowser will fly off-screen to drop many Flames from the sky, before returning to fight. Princess Toadstool will throw a Super Mushroom to her left. The player may choose whether to take it or not. In the second phase, Bowser will then try to hover above Mario or Luigi and drop Big Steelies on them. After throwing two Big Steelies, he will throw two Mechakoopas. Again, the player must kick the Mechakoopas up toward Bowser and hit him twice. After another round of Flames (and another Super Mushroom), Bowser and the Koopa Clown Car will start bouncing on the ground, trying to crush Mario or Luigi. Eventually, more Mechakoopas are thrown and the player must again kick two into Bowser, defeating him.

A message comes up as Peach kisses Mario (or Luigi): "Mario's (Luigi's) adventure is over. Mario (Luigi), Peach, Yoshi and friends are all going to take a vacation." Four groups of fireworks appear, with the last one being heart-shaped. The screen then begins to show the credits (with Mario walking and Peach riding Yoshi, as the seven Yoshi Eggs follow along) and the list of enemies from the game, complete with pictures and name tags. After the enemy gallery, a picture of Mario, Luigi and Peach with text reading “The End” will fade in. The screen will freeze on the image once the music finishes and the system will need to be turned off or reset, though the remake adds a custom illustration, and the player can return to the Yoshi's Island world map upon pressing Start Button, alongside being able to save the game.

While the HUD is absent, the Item Stock still appears if it is holding a power-up, though the HUD is visible in the remake.

Enemies[edit]

Image Name Count
Sprite of a Lava Bubble from Super Mario World. Lava Bubble 7
Sprite of a diagonal Lava Bubble from Super Mario World Lava Bubble (zigzag) 10
Climbing Koopa from Super Mario World Climbing Koopa (red) 8
Mechakoopa.png Mechakoopa 10
Li'lSparky SMW.png Lil Sparky 8
Hothead SMW.png Hothead 1
Angry Thwomp Thwomp 8
SMWDB.png Dry Bones 2
A Fish Bone as it appears in Super Mario World. Fishbone 6
Chargin' Chuck whistling for help Bouncing Chuck 8
Ninji Ninji 6
BowserSMW.png Bowser 1 (boss)

Obstacles[edit]

Image Name Count
Pillar Pillar indefinite
Skewer Skewer 9
A Ball 'N' Chain from Super Mario World Ball 'N' Chain 6
Bowser Statue Bowser Statue (grey) 6
Gold Bowser Statue Bowser Statue (gold) 3
Super Mario World: Big Steely sprite Big Steely infinite
Flame in Super Mario World Flame infinite

See also[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese クッパのしろいりぐち[?]
Kuppa no Shiro Iriguchi
Bowser's Castle Front Door
French Porte Principale[?] Main Door
German Burgtor[?] Castle Gate
Italian Portone d'ingresso[?] Front Door
Portuguese Entrada Principal[?] Main Entrance
Spanish Puerta Principal[?] Main Door

Trivia[edit]

  • The Super Mario World television series episode "Send in the Clown" features what seems to be the Front Door, due to similar background designs and it featuring the same white and green lozenge curtains and a block that toggles light. However, the light block is the normal yellow color instead of red, and the spotlight is replaced with torch lamps.

References[edit]

  1. ^ August 1991. Nintendo Mario Mania Player's Guide. Nintendo of America (American English). Page 147.