Forest of Illusion 2
| Level | |||||||
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| Forest of Illusion 2 | |||||||
![]() Screenshot from Super Mario World | |||||||
| World | Forest of Illusion | ||||||
| Game | Super Mario World | ||||||
| Time limit | 300 seconds | ||||||
| Music track | "Underwater BGM" | ||||||
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Forest of Illusion 2 is an underwater level and the second level of the Forest of Illusion in Super Mario World. It is unlocked by clearing either Forest of Illusion 1 or Forest of Illusion 4, and its own completion unlocks access to Forest of Illusion 3. It has a secret exit that unlocks access to the Blue Switch Palace.
Layout[edit]
Mario comes out of an orange Warp Pipe near a green ! Block, with a Blurp approaching from the right. Mario then has to swim past two Blurps, as well as two Urchins moving up and down. Mario then has to swim under a wall to a corridor with an Urchin and five Blurps. The Blurps are positioned vertically taking up the corridors entire width such that Mario must either defeat them with a power-up, or swim left and down waiting for them to pass to avoid them. Mario can then swim past the Urchin and up past another Urchin, with a Dragon Coin to the left, and a Grab Block to the right. To the right, Mario has to swim past a Blurp and up a narrow corridor avoiding an Urchin moving up and down it. Mario must then swim down past two Urchins that are moving in circles; at the bottom, there is another Grab Block. Mario must swim past a few Blurps, then up a wide corridor with three Cheep Cheeps swimming back and forth; at the top is a ? Block. Continuing right, there is a column with three paths.
The bottom path has two Rip Van Fishes and one Blurp, and further in is a small area blocked by Hidden Blocks, the third of which contains a 1-Up Mushroom. Since Mario cannot swim up to collect the 1-Up Mushroom as the Hidden Blocks block him, he must leave the two leftmost Hidden Blocks unhit to allow the 1-Up Mushroom to fall down instead. Further right, there is a Dragon Coin at a dead end; to proceed through the level, Mario must swim back to the column and choose a different path. In the top path, Mario must avoid two Blurps and two Urchins in a gap; past the Urchins, there is a Dragon Coin and a Rip Van Fish where the path ends. Mario must go down the gap with the Urchins to reach the middle path. The middle path has a few urchins Mario must avoid, where he encounters a bigger area with four Urchins moving in circles in close proximity to each other, two Blurps, and a Rip Van Fish in the bottom left. To the right, an Urchin moves up and down with a Dragon Coin at the bottom; Mario must then swim up past an Urchin and to the right, then down while avoiding two Urchins on the way.
Mario then enters a big area with an Urchin and two Blurps at the start. The ceiling of this area has eight Rip Van Fishes that will wake up and attack Mario if he goes near them, and further ahead is a Whistling Chuck that will alert all Rip Van Fishes, waking them up. On the ceiling above the Whistling Chuck is a Dragon Coin. Swimming past the Rip Van Fishes, Mario will find to the Giant Gate.
Secret exit[edit]
After descending past the two Urchins just before the school of Rip Van Fishes in the ceiling, Mario should proceed left instead of right. He will find a yellow ! Block and a Rip Van Fish; past these is a key and a keyhole. Putting the key into the keyhole triggers the secret exit unlocking the path to the Blue Switch Palace.
Enemies[edit]
| Image | Name | Count |
|---|---|---|
| Blurp | 21 | |
| Urchin | 21 | |
| Cheep Cheep | 3 | |
| Rip Van Fish | 16 | |
| Whistling Chuck | 1 |
Items[edit]
Dragon Coins[edit]
- In a small alcove that opens to the left and is home to an Urchin, which can be defeated using a nearby Grab Block.
- In an alcove reachable by staying on the uppermost path shortly after the first Prize Block, guarded by a Rip Van Fish.
- In a short tunnel to the right of the four hidden Prize Blocks that is reachable via going straight down after the first Prize Block, guarded by a Blurp and a Rip Van Fish.
- At the bottom of a "plus-sign"-shaped tunnel after the four square rocks with Urchins rotating around three of them.
- In the third-to-last small ceiling alcove before the Giant Gate, guarded by a Rip Van Fish that may be woken up by the whistling Chargin' Chuck.
Gallery[edit]
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | まよいのもり コース2[?] Mayoi no Mori Kōsu 2 |
Mazing Wood Course 2 | |
| French | Forêt Illusoire 2[?] | Illusory Forest 2 | |
| German | Wald der Illusion 2[?] | Forest of Illusion 2 | |
| Italian | Forest of Illusions 2[1] | - | |
| Foresta delle illusioni. Livello 2[2] | Forest of Illusion. Stage 2 | Super Mario Bros. Encyclopedia | |
| Spanish (NOE) | Bosque Ilusión 2[?] | Illusion Forest 2 |
References[edit]
- ^ Fletcher, John, editor in chief (1992). "Tips & Tricks" in Club Nintendo, vol. 5. Linea Gig S.p.a., Nintendo Co., Ltd. (Italian). Page 28.
- ^ Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, Ko Nakahara (Shogakukan), and Marco Figini, editors (2018). Super Mario Bros. Enciclopedia. Translated by Marco Amerighi. Milan: Magazzini Salani (Italian). ISBN 889367436X. Page 58.
