Cap Throw: Difference between revisions
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[[File:SMO Cap Throw.png|thumb|200px|Artwork of Mario throwing Cappy | [[File:SMO Cap Throw.png|thumb|200px|Artwork of Mario throwing Cappy]] | ||
The '''Cap Throw''' is a | The '''Cap Throw''' is a move introduced in ''[[Super Mario Odyssey]]''. It involves [[Mario]] throwing [[Cappy]] at a target when the player presses {{button|switch|Y}} or shaking {{button|switch|joy-con}}. Mario can throw Cappy to perform several actions, including hitting, using, or [[capture|capturing]] enemies and objects; collecting [[coin]]s; and [[Cap Jump|jumping on Cappy]] to [[jump]] higher and farther. It can thus be considered the ''Odyssey'' equivalent of Mario's basic attack moves from prior 3D games of the [[Super Mario (franchise)|''Super Mario'' franchise]]. | ||
Additionally, Mario can throw Cappy in different ways depending on the buttons pressed and/or how {{button|switch|joy-con}} is shaken. Flicking both {{button|switch|joy-con}} upwards performs an '''Upward Throw''', allowing Mario to hit enemies and objects above him. Flicking both {{button|switch|joy-con}} downwards (in midair) or flicking just one or pressing {{button|switch|y}} or {{button|switch|x}} during a [[Ground Pound]]'s impact does a '''Downward Throw''', which lets Mario hit things below him if he is in midair or near a ledge. Cappy spins like a wheel during a Downward Throw, so if he hits the ground, he rolls forward. This roll covers more distance than a standard Cap Throw, and it also follows any dips in the floor that a regular Cap Throw would soar over. Shaking both {{button|switch|joy-con}} sideways or pressing {{button|switch|y}} or {{button|switch|x}} while spinning performs a '''Spin Throw''', which sends Cappy in a spiral motion all around Mario. The Spin Throw is similar to the ''[[Super Mario Galaxy]]'' games' [[spin]] or [[Tanooki Mario]]'s tail whip, but it has more range. | |||
Lastly, during the Cap Throw or any of its variations, shaking one of {{button|switch|joy-con}} initiates a '''Homing Throw'''. With a Homing Throw, Cappy homes in on enemies or objects that are near him. | |||
In ''[[Super Smash Bros. Ultimate]]'', Mario's new side [[taunt]], which has him throw Cappy around him, is based on the Cap Throw. | |||
==Names in other languages== | |||
===Cap Throw=== | |||
{{foreign names | |||
|Kor=모자 던지기 | |||
|KorR=Moja Deonjigi | |||
|KorM= | |||
|Ita=Lancia il cappello | |||
|ItaM=Throw the hat | |||
}} | |||
===Upward Throw=== | |||
{{foreign names | |||
|Kor=위로 던지기 | |||
|KorR=Wiro Deonjigi | |||
|KorM= | |||
|Ita=Lancio in su | |||
|ItaM=Upward throw | |||
}} | |||
===Downward Throw=== | |||
{{foreign names | |||
|Kor=아래로 던지기 | |||
|KorR=Araero Deonjigi | |||
|KorM= | |||
|Ita=Lancio in giù | |||
|ItaM=Downward throw | |||
}} | |||
===Spin Throw=== | |||
{{foreign names | |||
|Kor=회전 던지기 | |||
|KorR=Hoejeon Deonjigi | |||
|KorM= | |||
|Ita=Lancio rotante | |||
|ItaM=Spinning throw | |||
}} | |||
===Cap Throw and Hold=== | |||
{{foreign names | |||
|Kor=모자 던져 홀드 | |||
|KorR=Moja Deonjyeo Holdeu | |||
|KorM= | |||
|Ita=Lancio arrestato | |||
|ItaM=Arrested throw | |||
}} | |||
===Homing Cap Throw=== | |||
{{foreign names | |||
|Kor=모자 던져 추적 | |||
|KorR=Moja Deonjyeo Chujeok | |||
|KorM= | |||
|Ita=Lancio autoguidato | |||
|ItaM=Self-guided throw | |||
}} | |||
{{SMO}} | |||
[[Category:Moves]] | [[Category:Moves]] | ||
[[Category:Super Mario Odyssey]] | [[Category:Super Mario Odyssey]] | ||
[[it:Lancio del cappello]] |
Latest revision as of 22:10, March 1, 2024
The Cap Throw is a move introduced in Super Mario Odyssey. It involves Mario throwing Cappy at a target when the player presses or shaking . Mario can throw Cappy to perform several actions, including hitting, using, or capturing enemies and objects; collecting coins; and jumping on Cappy to jump higher and farther. It can thus be considered the Odyssey equivalent of Mario's basic attack moves from prior 3D games of the Super Mario franchise.
Additionally, Mario can throw Cappy in different ways depending on the buttons pressed and/or how is shaken. Flicking both upwards performs an Upward Throw, allowing Mario to hit enemies and objects above him. Flicking both downwards (in midair) or flicking just one or pressing or during a Ground Pound's impact does a Downward Throw, which lets Mario hit things below him if he is in midair or near a ledge. Cappy spins like a wheel during a Downward Throw, so if he hits the ground, he rolls forward. This roll covers more distance than a standard Cap Throw, and it also follows any dips in the floor that a regular Cap Throw would soar over. Shaking both sideways or pressing or while spinning performs a Spin Throw, which sends Cappy in a spiral motion all around Mario. The Spin Throw is similar to the Super Mario Galaxy games' spin or Tanooki Mario's tail whip, but it has more range.
Lastly, during the Cap Throw or any of its variations, shaking one of initiates a Homing Throw. With a Homing Throw, Cappy homes in on enemies or objects that are near him.
In Super Smash Bros. Ultimate, Mario's new side taunt, which has him throw Cappy around him, is based on the Cap Throw.
Names in other languages[edit]
Cap Throw[edit]
Language | Name | Meaning |
---|---|---|
Italian | Lancia il cappello |
Throw the hat |
Korean | 모자 던지기 Moja Deonjigi |
|
Upward Throw[edit]
Language | Name | Meaning |
---|---|---|
Italian | Lancio in su |
Upward throw |
Korean | 위로 던지기 Wiro Deonjigi |
|
Downward Throw[edit]
Language | Name | Meaning |
---|---|---|
Italian | Lancio in giù |
Downward throw |
Korean | 아래로 던지기 Araero Deonjigi |
|
Spin Throw[edit]
Language | Name | Meaning |
---|---|---|
Italian | Lancio rotante |
Spinning throw |
Korean | 회전 던지기 Hoejeon Deonjigi |
|
Cap Throw and Hold[edit]
Language | Name | Meaning |
---|---|---|
Italian | Lancio arrestato |
Arrested throw |
Korean | 모자 던져 홀드 Moja Deonjyeo Holdeu |
|
Homing Cap Throw[edit]
Language | Name | Meaning |
---|---|---|
Italian | Lancio autoguidato |
Self-guided throw |
Korean | 모자 던져 추적 Moja Deonjyeo Chujeok |
|