Shell (flashing): Difference between revisions

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{{rename|flashing shell}}
{{more images|The [[Fall]]-themed flashing Mario mask}}
{{item infobox
{{item infobox
|image=[[File:Rainbowshell.gif]]<br>A sprite animation of a flashing Shell in ''Super Mario World''
|image=[[File:Rainbowshell.gif]]<br>A sprite animation of a flashing Shell in ''Super Mario World''
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|latest_appearance=''[[Super Mario World: Super Mario Advance 2]]'' ([[List of games by date#2001|2001]])
|latest_appearance=''[[Super Mario World: Super Mario Advance 2]]'' ([[List of games by date#2001|2001]])
}}
}}
A '''flashing shell'''<ref>M. Arakawa. Nintendo ''Mario Mania'' Player's Guide. Page 42.</ref> (or '''flashing Shell'''),<ref>''Nintendo Power'' Volume 28, page 15.</ref> also described as a '''flashing kamikaze Koopa shell''',<ref name=NPA36>''Nintendo Power Advance'' V.4, page 36.</ref> '''flashing Koopa shell''',<ref name=NPA36/> '''crazy Koopa''',<ref name=NPA36/> or '''flashing Koopa Troopa shell''',<ref>''Nintendo Power Advance'' V.4, page 92.</ref> is a type of [[Shell|Koopa Shell]] found only in ''[[Super Mario World]]'' and its GBA port, ''[[Super Mario World: Super Mario Advance 2]]''. It is created when a yellow [[Beach Koopa|Koopa without a Shell]] climbs into an empty shell of any color (including its own, after being ejected from it), thus creating a flashing shell. After its transformation, the shell attempts to hit [[Mario]] or [[Luigi]] by spinning around and dashing towards him. It becomes impossible to separate the Koopa from it. While chasing the player, the flashing shell defeats enemies in its path; the player earns [[extra life|extra lives]] when eight or more enemies are defeated by a single flashing shell. It is possible to respawn the yellow Koopa without a Shell that climbed into the shell, possibly leading to it dodging its own shell.
A '''flashing shell'''<ref>M. Arakawa. Nintendo ''[[Mario Mania]]'' Player's Guide. Page 42.</ref> (alternatively '''flashing Shell'''<ref>''[[Nintendo Power]]'' Volume 28, page 15.</ref> or '''FlashingShell'''<ref name=NP28>''Nintendo Power'' Volume 28, page 23.</ref>), also described as a '''flashing kamikaze Koopa shell''',<ref name=NPA36>''[[Nintendo Power Advance]]'' v.4, page 36.</ref> '''flashing Koopa shell''',<ref name=NP28/><ref name=NPA36/> '''crazy Koopa''',<ref name=NPA36/> or '''flashing Koopa Troopa shell''',<ref>''Nintendo Power Advance'' v.4, page 92.</ref> is a type of [[Koopa Shell]] found only in ''[[Super Mario World]]'' and its GBA port, ''[[Super Mario World: Super Mario Advance 2]]''. It is created when a yellow [[Unshelled Koopa Troopa|Koopa without a Shell]] climbs into an empty shell of any color (including its own, after being ejected from it). After its transformation, the shell attempts to hit [[Mario]] or [[Luigi]] by spinning around and dashing towards him. It becomes impossible to separate the Koopa from it. While chasing the player, the flashing shell defeats enemies in its path; the player scores a combo in increasing [[point]] values for successive enemies defeated by a single flashing shell and [[extra life|extra lives]] starting on the eighth. It is possible to respawn the yellow Koopa without a Shell that climbed into the shell, possibly leading to it dodging its own shell.


Flashing shells first appear in [[Donut Plains 4]]. [[Jump]]ing on a flashing shell causes the Mario Bros. to bounce upwards, but it does not damage it. Flashing shells can be defeated only with a [[Yoshi (species)|Yoshi]], a [[Spin Jump]], or a [[Super Star]]. If any Yoshi eats one, the Yoshi is granted all three shell abilities (causing [[sand cloud]]s, [[fly]]ing, and breathing fire), as long as the shell stays in the Yoshi's mouth.
Flashing shells first appear in [[Donut Plains 4]]. [[Jump]]ing on a flashing shell causes the Mario Bros. to bounce upwards, but it does not damage it. Flashing shells can be defeated only with a [[Yoshi (species)|Yoshi]] eating it, a [[Spin Jump]], [[Super Star|invincibility]], or [[Cape Mario|Caped Mario]]'s Body Press. If any Yoshi eats one, the Yoshi gains all three shell abilities (causing [[sand cloud]]s, [[fly]]ing, and breathing fire) as long as the shell stays in the Yoshi's mouth.


If a yellow Koopa without a Shell finds a nearby shell, a flashing shell can appear in [[3 Lemmy's Castle|#3 Lemmy's Castle]], the [[Red Switch Palace]], the [[Sunken Ghost Ship]], [[Valley of Bowser 2]], [[7 Larry's Castle|#7 Larry's Castle]], [[Star World 1]], [[Awesome]], [[Groovy]], and [[Funky]].
If a yellow Koopa without a Shell finds a nearby shell, a flashing shell can appear in [[3 Lemmy's Castle|#3 Lemmy's Castle]], the [[Red Switch Palace]], the [[Sunken Ghost Ship]], [[Valley of Bowser 2]], [[7 Larry's Castle|#7 Larry's Castle]], [[Star World 1]], [[Awesome]], [[Groovy]], and [[Funky (level)|Funky]].


[[File:Flashing_Koopa_Mask_sprite_SMW.gif|thumb]]
After the player beats the [[Special Zone]] (or completes all 96 exits in ''Super Mario Advance 2''), all [[Koopa Troopa]] and [[Koopa Paratroopa]] shells become [[Fall|Mario masks]], including flashing shells.
After the player beats the [[Special Zone]] (or completes all 96 exits in ''Super Mario Advance 2''), all [[Koopa Troopa]] and [[Koopa Paratroopa]] shells become [[Fall|Mario masks]], including flashing shells.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=無敵の甲羅<ref>Shogakukan. {{media link|Super Mario World part 2 Shogakukan.jpg|「任天堂公式ガイドブック: スーパーマリオワールド (完結編)」}} (''Nintendo Official Guidebook: Super Mario World (Conclusion)''), page 52.</ref>
|Jap=無敵の甲羅<ref>Shogakukan. ''[[Super Mario World (Wonder Life Special: Nintendo Official Guidebook)]]'' part 2, page 52.</ref>
|JapR=Muteki no kōra
|JapR=Muteki no kōra
|JapM=Invincible shell
|JapM=Invincible shell

Revision as of 11:28, March 18, 2024

Shell
Flashing Shell
A sprite animation of a flashing Shell in Super Mario World
First appearance Super Mario World (1990)
Latest appearance Super Mario World: Super Mario Advance 2 (2001)

A flashing shell[1] (alternatively flashing Shell[2] or FlashingShell[3]), also described as a flashing kamikaze Koopa shell,[4] flashing Koopa shell,[3][4] crazy Koopa,[4] or flashing Koopa Troopa shell,[5] is a type of Koopa Shell found only in Super Mario World and its GBA port, Super Mario World: Super Mario Advance 2. It is created when a yellow Koopa without a Shell climbs into an empty shell of any color (including its own, after being ejected from it). After its transformation, the shell attempts to hit Mario or Luigi by spinning around and dashing towards him. It becomes impossible to separate the Koopa from it. While chasing the player, the flashing shell defeats enemies in its path; the player scores a combo in increasing point values for successive enemies defeated by a single flashing shell and extra lives starting on the eighth. It is possible to respawn the yellow Koopa without a Shell that climbed into the shell, possibly leading to it dodging its own shell.

Flashing shells first appear in Donut Plains 4. Jumping on a flashing shell causes the Mario Bros. to bounce upwards, but it does not damage it. Flashing shells can be defeated only with a Yoshi eating it, a Spin Jump, invincibility, or Caped Mario's Body Press. If any Yoshi eats one, the Yoshi gains all three shell abilities (causing sand clouds, flying, and breathing fire) as long as the shell stays in the Yoshi's mouth.

If a yellow Koopa without a Shell finds a nearby shell, a flashing shell can appear in #3 Lemmy's Castle, the Red Switch Palace, the Sunken Ghost Ship, Valley of Bowser 2, #7 Larry's Castle, Star World 1, Awesome, Groovy, and Funky.

Shell (flashing) (Fall version)

After the player beats the Special Zone (or completes all 96 exits in Super Mario Advance 2), all Koopa Troopa and Koopa Paratroopa shells become Mario masks, including flashing shells.

Names in other languages

Language Name Meaning
Japanese 無敵の甲羅[6]
Muteki no kōra
Invincible shell

Trivia

References

  1. ^ M. Arakawa. Nintendo Mario Mania Player's Guide. Page 42.
  2. ^ Nintendo Power Volume 28, page 15.
  3. ^ a b Nintendo Power Volume 28, page 23.
  4. ^ a b c Nintendo Power Advance v.4, page 36.
  5. ^ Nintendo Power Advance v.4, page 92.
  6. ^ Shogakukan. Super Mario World (Wonder Life Special: Nintendo Official Guidebook) part 2, page 52.
  7. ^ 「任天堂公式ガイドブック ヨッシーのたまご」 (Nintendo Official Guidebook – Yoshi's Egg), page 61.