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{{character-infobox
{{character infobox
|image=[[File:Antasma Artwork - Mario & Luigi Dream Team.png|240px]]
|image=[[File:Antasma Artwork - Mario & Luigi Dream Team.png|240px]]
|full_name=Antasma
|first_appearance=''[[Mario & Luigi: Dream Team]]'' ([[List of games by date#2013|2013]])
|first_appearance=''[[Mario & Luigi: Dream Team]]'' ([[2013]])
|species=Bat
|species=Nightmare/Bat
|latest_appearance=''[[Super Smash Bros. Ultimate]]'' ([[Spirit (Super Smash Bros. Ultimate)|spirit]] cameo) ([[List of games by date#2018|2018]])
}}
}}
{{quote|SCREEEK! I vanted to steal [[Princess Peach|Peach]]'s power...But I changed my mind! [[Bowser|You]] are much stronger...and evil! SCREEEONK! Vork vith me! SCREEEP!|Antasma|Mario & Luigi: Dream Team}}
{{quote|SCREEEK! I vanted to steal [[Princess Peach|Peach]]'s power...But I changed my mind! [[Bowser|You]] are much stronger...and evil! SCREEEONK! Vork vith me! SCREEEP!|Antasma|Mario & Luigi: Dream Team}}


'''Antasma''' is an evil bat king and the primary main antagonist (secondary towards the end of the game) in ''[[Mario & Luigi: Dream Team]]'', for the [[Nintendo 3DS]].
'''Antasma''' is an evil bat king and one of the two main antagonists in ''[[Mario & Luigi: Dream Team]]'', along with [[Bowser]]. His name likely derives from "''fantasma''," the word for "ghost" in various Romance languages, and the prefix "anti-."


==History==
==History==
===Background===
===Background===
[[File:Antasma Screenshot - Mario & Luigi Dream Team.png|thumb|left|'''Antasma''' as he appears in-game.]]
[[File:Antasma Screenshot - Mario & Luigi Dream Team.png|thumb|left|Antasma having seized the [[Dark Stone]].]]
Many thousands of years ago, Antasma was once a normal Bat on [[Pi'illo Island]]. He somehow fed off a [[Pi'illo]]'s nightmare which drove him to become the Bat King<ref>[http://www.nintendo.co.uk/Games/Nintendo-3DS/Mario-Luigi-Dream-Team-Bros--762456.html]</ref> who stole the [[Dark Stone]] in order to full fill his chaotic dreams.
As told by a Master Pi'illo in west [[Somnom Woods]], at one point, many years ago, Antasma was a normal bat living on [[Pi'illo Island]]. However, he once fed on the nightmares of a [[Pi'illo]], and continued to feed on nightmares afterward, slowly turning him into his current self.<ref>[http://www.nintendo.co.uk/Games/Nintendo-3DS/Mario-Luigi-Dream-Team-Bros--762456.html]</ref>
After the [[Pi'illo]]s, along with the [[Zeekeeper]], managed to imprison him into the [[Dream World]] he shattered the Dark Stone at the last moment causing the chunks to rain down all over the island. The shards of the Dark Stone turned all the Pi'illo they touched into stone <ref name="Angespielt: Mario & Luigi - Dream Team Bros. (3DS)">[http://www.youtube.com/watch?v=jZ0rz2OOJaw]</ref>, but with their last breaths, the Pi'illos managed to seal him in the dream world. [[Mario]] and [[Luigi]] are tasked with rescuing the Pi'illows which Antasma froze, as well as Peach (who he  abducts early in the game).<ref name="NWR">[http://www.nintendoworldreport.com/impressions/33932]</ref>


===''Mario & Luigi: Dream Team''===
Setting his eyes on the [[Dark Stone]], Antasma stole it for himself. The Pi'illos, along with the [[Zeekeeper]], fought Antasma to stop his wishes from coming true and managed to imprison him into the [[Dream World]]; however, just before his seal was complete, Antasma shattered the Dark Stone, causing the [[Nightmare Chunk|chunks]] to rain down all over the island. The shards of the Dark Stone turned all the Pi'illo they touched into stone,<ref name="Angespielt: Mario & Luigi - Dream Team Bros. (3DS)">[http://www.youtube.com/watch?v=jZ0rz2OOJaw]</ref> causing the demise of the Pi'illo civilization and triggering most subsequent events in the game.
{{dtenemy
{{br|left}}
|name=Antasma
 
|image=[[File:MLDT - Antasma First Battle.png]]
===''Mario & Luigi'' series===
|location=First Time: [[Zeeppelin]]<br>Second Time: [[Dream's Deep]]<br>Third Time: [[Dreamy Neo Bowser Castle]]
====''Mario & Luigi: Dream Team''====
|level=First Time: 1<br>Second Time: 9<br>Third Time: 35
[[File:MLDT MarioVSAntasma.png|thumb|Mario preparing to fight Antasma.]]
|hp=First Time: 4<br>Second Time: 6<br>Third Time: 2435
Antasma (referred to as ???? during the first battle) first appears on the [[blimp]] ride to [[Pi'illo Island]] during a nightmare dreamt by [[Luigi]]. He initially appears as his pillow form, and after swatting almost everyone off the blimp, transforms into his humanoid form and attacks Mario. His only attack is to split into multiple bats and charge at Mario, who must jump over the ones that align with him. After a brief battle, Antasma is defeated, but pierces through the bottom of the blimp as he floats away, causing it to plummet towards the island, at which point Luigi's dream ends.
|power=First Time: 0<br>Second Time: 59<br>Third Time: 416
 
|defense=First Time: 0<br>Second Time: 43<br>Third Time: 284
[[File:Antasma and Peach.png|thumb|left|Peach being abducted by Antasma.]]
|speed=First Time: 0<br>Second Time: 1<br>Third Time: 168
Antasma is not seen again until [[Prince Dreambert]]'s pillow is found and Luigi sleeps on it, opening a [[Dream Portal|portal]] to the [[Dream World]]. From there, Antasma calls out to [[Princess Peach]], and proceeds to immobilize and suck her in when she approaches the portal. Mario gives chase into [[Dreamy Pi'illo Castle]], but Antasma distracts him with [[Dreamy Mario|a dream counterpart of him]] he creates on the spot, and opens up a hole to [[Dream's Deep]] after Mario defeats his counterpart, which he promptly departs to and seals up behind him. Despite this, Mario manages to save Prince Dreambert whose [[Nightmare Chunk]] is found later on in the Dream World, who explains to Mario what had transpired the last time Antasma had tried to conquer the world, and Mario suspects that Antasma was Peach's kidnapper.
|experience=First Time: 0<br>Second Time: 0<br>Third Time: 7500
|coins=First Time: 0<br>Second Time: 0<br>Third Time: 900
|coinrate=First Time: 0%<br>Second Time: 0%<br>Third Time: 100%
|itemdrop=Second Time: Syrup Jar (3%)
|raredrop=Third Time: Dark Hammer (100%)
|related=[[Antasma X]], [[Antasmunchie]]
}}
Antasma first appears, albeit silent, much bigger, and not referred to as such, on the blimp ride to [[Pi'illo Island]] during a nightmare dreamt by [[Luigi]]. He replaces Bowser from previous games as the tutorial boss, and like ''[[Mario & Luigi: Partners in Time|Partners in Time]]'' and ''[[Mario & Luigi: Bowser's Inside Story|Bowser's Inside Story]]'', [[Toadsworth]] is there to assist Mario. His only attack is to transform into a swarm of bats, which fly at Mario, but doesn't cause any damage. As such, like Bowser, he will be defeated in a few turns.


The game cuts to Luigi running in panic, and ends up making himself faint. But Antasma was in fact an actual being.
With the help of [[Eldream]] and his [[Dreambunny|pet]], Mario manages to reach Dream's Deep, and it doesn't take long for Mario, [[Dreamy Luigi]], and Prince Dreambert to reach Antasma; before he can react, however, Bowser appears and gives him a solid punch that knocks him away briefly. Antasma retaliates by leeching Bowser's face and screeching loudly, flooring everyone except Bowser, Dreambert, and himself, and then speaks for the first time in the game. He reveals that he had kidnapped Peach to exploit her power and escape the Dream World so he could conquer the [[Real World]], but that the appearance of Bowser - who, unlike Peach, is both strong and evil - caused him to change his plans, and he suggests that they work together. Bowser initially disagrees to this and insults Antasma, but Antasma ultimately convinces Bowser to form an alliance on the basis of giving him greater powers. Antasma then powers up Bowser, and together they manage to defeat Mario and Luigi before leaving the Dream World.


Antasma is not seen again until after [[Prince Dreambert]]'s pillow is found and Luigi sleeps on it, opening a portal to the [[Dream World]]. He calls out to [[Princess Peach]] in an effort for her to approach the portal, and proceeds to suck her in. Mario loyally gives chase, but Antasma distracts him with [[Dreamy Mario|a dream counterpart of him]] and makes a beeline for [[Dream's Deep]]. However, Mario manages to save Prince Dreambert, who explains how Antasma shattered the [[Dark Stone]], an ancient power of Pi'illo Island, and managed to turn the Pi'illo people to stone.
After defeating the Mario Bros., Antasma and Bowser head for [[Dozing Sands]] to acquire the [[Dream Stone]]. The Bros. attempt to stop them, but arrive too late, and the villains get the stone and take it to [[Mount Pajamaja]]. The brothers sign up for a tour to the mountain's summit and in the end find Antasma - now accompanied not only by Bowser, but also by [[Kamek]] and the [[Elite Trio]] - at its peak. To channel the Dream Stone's power, [[Private Goomp]] turns on a set of speakers that begin to play the [[Dreambeats]], which promptly puts everyone on the island to sleep except for Antasma, [[Starlow]], [[Prince Dreambert]] (all three seemingly immune to the noise), Bowser (due to covering his ears) and Mario (who has to actively resist the lullaby). Luigi, who did not manage to resist the noise, falls asleep and with Mario's assistance rolls to a nearby Dreampoint, which Mario enters in order to escape the noise.


With the help of [[Eldream]] and his pet, [[Dreambunny]], Mario manages to reach Dream's Deep, which is actually filled with his greatest nightmare--Mario leaving him behind. However, Bowser, enraged that someone else besides him had kidnapped Peach, also ends up there. When Mario, [[Dreamy Luigi]], and Prince Dreambert reach Antasma, Bowser swats him in rage. He then leeches Bowser's face, when he is first seen speaking. He says that he kidnapped Peach in hopes of using her power to take over the real world, but it would be more useful to use that of an evil creature, offering for them to team up. Bowser disagrees, taunting his accent. But when he makes a deal with Bowser, that after they take over the world, he can keep Peach all to himself, and using his powers, they can defeat the Mario Bros., he reluctantly agrees. Antasma then possesses Bowser, and the two fight Mario and Dreamy Luigi and barely win. Antasma says it'd be best if they go and take over the real world first, then kidnap Peach.  
After the Dreambeats subside, the Bros. exit the Dream World to immediately encounter Antasma and Bowser by the Dreampoint, who gloat over their now usable Dream Stone. Upon the realization Peach was in danger, the Bros. hurry to [[Pi'illo Castle]] in order to protect Peach, who would surely be Bowser's first target. Back at Mount Pajamaja's summit, Antasma and his new allies begin discussing what to wish on the Dream Stone to conquer the world with. Antasma suggests that they wish for an impenetrable castle; when this is quickly approved of by everyone else, Antasma wishes for this, which leads to the instantaneous creation of [[Neo Bowser Castle]]. Antasma then takes the castle for a 'test-drive', blowing up several islands near Pi'illo Island with a large laser cannon situated on the bottom of the castle, sending the inhabitants of Pi'illo Island into a panic.


Eldream and Dreambunny escort the Bros. and the princess out of the Dream World, and think they've won, but then Prince Dreambert and [[Starlow]] reveal that Antasma is still on the loose, along with Bowser, and explains the same story he told earlier to Peach. Now Mario and Luigi must find the [[Dream Stone]], the only thing that can counteract the Dark Stone.
Although he is mentioned repeatedly after the creation of Neo Bowser Castle, Antasma only reappears again once the Bros. invade the castle. He first appears shortly after Kamek scrambles the castle's doors, ripping open a portal to the Dream World to allow Kamek to escape from Mario and Luigi. After Kamek is defeated the first time, Antasma convinces Bowser to fall asleep on him to use his powerful dreams to power the castle. When the Bros. finally reach the duo, Bowser's dreams are providing such great power that Bowser himself is invulnerable to real world attacks, and the Bros. are forced to enter Bowser's dream to wake him up and weaken Antasma.


Unfortunately, when they find the Dream Stone pedestal, it's empty. Antasma (along with Bowser) reveal they have already taken the Dream Stone. Mario and Luigi give chase to [[Mount Pajamaja]].
After [[Super Bowser|Bowser]] is defeated in the Dream World, Bowser is awoken and Antasma carries him to the next floor. Upon the Bros. arrival, Antasma prepares to fight them alongside Bowser, but at this point, Bowser throws Antasma to the ground and betrays him, revealing that he had been using Antasma all along. Declaring the castle and the Dream Stone to be solely his, Bowser warps to the top floor using the Dream Stone he claimed, leaving Antasma to swear revenge for his former partner's betrayal and then challenge Dreambert to a duel. After a duel in the real world proves indecisive, Antasma rips open another portal to the Dream World and flees inside while warning Dreambert that he has grown stronger. Dreambert follows and is quickly defeated. In Dreambert's stead, Mario enters Antasma's Dream World and confronts him; with the assistance of Dreamy Luigi and Dreambert, Mario eventually defeats Antasma. When Mario leaves Antasma's Dream World, Antasma follows a few seconds later, inflates like a balloon, then bursts, ending his evil schemes for good.


To channel the Dream Stone's power, [[Private Goomp]] turns on some speakers that play the [[Dreambeats]], the sound of them knocking out every person on the island, except Antasma, [[Starlow]], [[Prince Dreambert]] (all three due to being immune), Bowser (due to covering his ears) and Mario to some extent. Mario, Starlow, and Prince Dreambert, who have managed to resist the snooze-inducing noise, quickly re-enter the [[Dream World]] to try and resolve this predicament. After finding them, Antasma transforms into his normal form and makes a wish on the Dream Stone, to have a powerful castle.
Antasma gives the largest amount of [[Experience Point|EXP]] in ''Mario & Luigi: Dream Team'', at 7500 EXP (before multipliers). This exceeds the [[Gold Beanie]], the second largest EXP provider, by 3500 EXP, and the previous non-giant boss ([[Pi'illodium]]) by 3900 EXP. He also has many similarities with {{wp|Count Dracula}}. Antasma speaks with a Slavic accent and can transform into a bat, and his Russian name, "Mrakula", is a pun on "Dracula".


It is revealed in [[Somnom Woods]] by a [[Pi'illo Master]] that Antasma was originally just a bat that somehow fed off the nightmare of a Pi'illo causing him to become the Bat King.
====''Mario & Luigi: Paper Jam''====
[[File:MLPJ Bowser LV2-7 Card.png|thumb|Antasma's cameo in ''Mario & Luigi: Paper Jam'']]
In ''[[Mario & Luigi: Paper Jam]]'', Antasma makes a cameo on one of [[Bowser]]'s [[Battle Card (Mario & Luigi: Paper Jam)|Battle Card]]s.


After [[Giant Bowser]] is defeated, Bowser betrays Antasma, saying that he is an idiot and that he, Bowser, does not work well with other people, and was playing the fool to take it all. Prince Dreambert and Antasma then duel. It is then revealed that Antasma made a wish to make dream portals by his own will, and defeats Prince Dreambert. Mario goes back into the Dream World, fights Antasma and successfully defeats him. When Mario exits the Dream World, Antasma follows him out, and then inflates and explodes, never to be seen again.
===''Super Smash Bros. Ultimate''===
Antasma appears as a [[Spirit (Super Smash Bros. Ultimate)|Spirit]] in ''[[Super Smash Bros. Ultimate]]'' as a grab-type spirit. His battle is on the [[Princess Peach's Castle (Super Smash Bros. Melee)|Peach's Castle]] stage in Battlefield form, as the character Robin from the ''Fire Emblem'' series. In the battle, touching the floor will make the player fall asleep, referencing the theme of sleep from ''Mario & Luigi: Dream Team,'' and the spirit will also attempt to eat any food that spawns on the stage, referencing Antasma's bat-like nature and feeding off of dreams.
{{br|right}}


==Appearance==
==General information==
Antasma seems to bear similarities in appearance to all of the previous antagonists in the ''Mario and Luigi'' series (Cackletta, [[Elder Princess Shroob]], the [[Dark Star]] and [[Dark Fawful]]).
===Physical description===
Antasma seems to bear similarities in appearance to all of the previous antagonists in the ''Mario and Luigi'' series ([[Cackletta]], [[Elder Princess Shroob]], the [[Dark Star]] and [[Dark Fawful]]).


Antasma appears, for the most part, as a Bat with a giant grin. At the beginning of the game, though, he appears as a purple cloud, and then a Bat. Later in the game, he is shown in his true form, which consist of his cape, bow tie and two claws. In battle, Antasma takes his Bat form or a more ghostly looking version of his true form. This form is taller and skinnier and reveals his arms.
Antasma appears, for the most part, as a bat with a gaping mouth. At the beginning of the game, though, he appears as a purple cloud, and then a bat. Later in the game, he is shown in his true form, which consists of a torn cape, a bow tie with a spinning spiral in the center, bone-like arms and two claws. In battle, Antasma takes his bat form or a more ghostly looking version of his true form. This form is taller and skinnier and reveals his arms.


In Pillow form, Antasma appears as a purple Pillow with his cape spikes and eyes.
In Pillow form, Antasma appears as a purple Pillow with his cape spikes and eyes.


Antasma's speech is based off old Dracula movies with most words having "v"s in them and screaming tics which come from his Bat side. He makes careful decisions, since after his imprisonment, such as choosing whose power he needs to help realize his dreams, but can be jumped-on easily when in a false sense of security, such as Bowser attacking him in Dream's Deep and Bowser's betrayal. He has a temper and a strong hate for the P'illo's, especially Prince Dreambert. Others show fear towards him besides the Zeekeeper, who sees him as just a pest.
===Personality and speech===
Antasma's speech is based on old Dracula movies with most words having "v"s in them (indicating a Slavic-Hungarian accent) and screaming tics which come from his bat side. In the Japanese version, his speech is written completely in {{wp|katakana}}. He makes careful decisions, since after his imprisonment, such as choosing whose power he needs to help realize his dreams but can be jumped on easily when in a false sense of security, such as Bowser attacking him in Dream's Deep and betraying him later on. He has a temper and strong hatred for the Pi'illos, especially Prince Dreambert. Others show fear towards him, except for the Zeekeeper, who sees him as just a pest.
 
He appears to be generous, allowing Bowser to make the first wish on the Dream Stone, and saying he could have the world when Bowser states that he wants to be the one to rule, but whether this was genuine or to try and manipulate Bowser is debated by fans, as is whether or not Bowser was correct in assuming Antasma was going to betray him.
 
Antasma seems to like working with others who are similar to him, as he abandoned his original plan of stealing Princess Peach's power in favor of teaming up with Bowser, noting both that the Koopa King seemed stronger, and that he was evil. He also chose to team up with Bowser rather than trying to steal Bowser's power.


==Abilities==
===Abilities===
Antasma has many abilities inside and outside of battle.
[[File:Antasma Bat Form - Mario & Luigi Dream Team.png|thumb|Artwork of Antasma in his bat form.]]
Antasma has many abilities inside and outside of battle, being able to transform into 3 different forms throughout the game.


===Bat Form===
In his bat form, Antasma is able to screech ultrasonic waves that will stun a foe or power up an ally. He is also able to carry great weights such as Bowser and fly long distances. This ability is very similar to [[Cackletta]]'s bat transform ability.
In his bat form, Antasma is able to screech ultrasonic waves that will stun a foe or power up an ally. He is also able to carry great weights such as Bowser and fly long distances. This ability is very similar to [[Cackletta]]'s bat transform ability.


When fighting Mario in Dream's Deep (his second battle against him), he is in this state and has cloned himself into many similar bats that fight alongside Bowser. The Antasmas attack when targeted by Mario (even if not hit) will lash out similar to how Antasma does in his prior and later battles against him, however in this instance, the Antasma Bats in line with him may swoop down at Mario and must be hammered away by him in order to successfully avoid damage rather than him having to jump over them. All other Antasma Bats not in line with him will not attack Mario.
In his true form, Antasma is able to hover and teleport from locations. He is also able to grow vines which he spreads through [[Neo Bowser Castle]] to supply power to it from Bowser's dreams. By the end of the game, a wish to the Dream Stone gave Antasma the ability to open portals to the Dream World at will, allowing him to access his stronger battle form.
 
Antasma first appears in his battle form at the beginning of the game on the blimp, and engages in a tutorial battle with Mario. Antasma appears in his battle form for the final time after Mario enters his Dream Portal, directly transforming from his true form into his battle form. This form of Antasma is far more powerful than his prior forms.
 
==Battle==
 
Antasma is fought 3 times in the game, 4 if counting the battle with [[Dreamy Mario]]. In the first tutorial fight on the blimp, Antasma's only attack is to split up into several bats, which will all rush at Mario from the right side of the screen. Mario must jump over any of the bats that are directly aimed at him. The battle ends after 2 turns, and there are no damage values in this fight.
 
In Dreamy Mario's boss fight, Antasma appears as a dark miasma cloud carrying Princess Peach in the background. He is not a direct target for this battle, but he does aid Dreamy Mario in a few attacks, such as an attack that makes him spit out fireballs, mushrooms, and coins. When Dreamy Mario has taken enough damage, Antasma can spew clouds of gas that make it harder for Mario to avoid Dreamy Mario's invincibility attack.


===True Form===
Antasma is fought again in Bowser's boss fight in Dream's Deep, this time in his bat form. At the start of the battle, Antasma merges with Bowser in the same way Dreamy Luigi merges with Mario. After performing one of his fire-spewing attacks, Bowser will cough up a cloud of Antasma clones that will surround Bowser. All of the bats will fly to the right side of the screen and then start flying towards the left side, usually attempting to ram Mario; Mario must counter these bats with a hammer. The remaining bats will return to Bowser, and any damage Mario took from the attack will be healed to Bowser.
In his true form, Antasma is able to hover & teleport from locations. He is also able to grow vines which he spreads through [[Neo Bowser Castle]] to supply power to it from Bowser's dreams. He is also, like [[Prince Dreambert]], able to turn into a pillow. Later on Antasma makes a wish to be able to create Dream Portals whenever he wants to prevent future imprisonment.


===Battle Form===
====Final Battle====
When fighting Antasma in the Dream World the third time, his powers are greatly amplified, and has a new form, which is much like the form he had in his first battle against Mario.


During his third battle, Prince Dreambert will heal Mario by 30HP at the start of Mario's attack turn(s). Antasma is able to create a ring of [[Antasmunchie]]s around him, which he eats several of before attacking to normally give him the POW Up status if not cancelled out by badge effects. He is also able to trap [[Dreamy Luigi]] in an Antasmunchie and mix them around to prevent defeat of the Antasmunchie holding him captive. If Antasma eats the one containing Dreamy Luigi, his power increases tremendously. He spits Dreamy Luigi out after several turns.
The final fight with Antasma is fought in the Dream World, at the top of Neo Bowser Castle, and Antasma will transform to his battle form seen at the start of the game. Antasma's turns usually start with him creating a ring of [[Antasmunchie]]s around him. At the beginning of most turns, after creating the Antasmunchies, Antasma will then proceed to eat two to three Antasmuchies before attacking: each Antasmunchie gives him an increase in attack power. Prince Dreambert will be able to heal Mario by 30HP at the start of Mario's attack turn(s).


Antasma, after taking a sufficient amount of damage, may hang off the top of the screen like a bats normally would, raising a shield around him and hibernating to recover health (200 HP per Antasma's attack turn after the turn the move is activated) when this happens. The Antasmunchies will come to life when this happens, growing legs and spikes on their tops. The Antasmunchies can normally give Mario the DEF Down status (if not cancelled out) when struck by one. Destroying all the Antasmunchies will pull him out of hibernation. The last use of Antasmunchies is as a ring of explosives.
Antasma has various attacks he can use with and without Antasmunchies:


Antasma will create a ring of Antasmunchies, to then chase Mario and throw the ring straight at him, however, Antasma may redirect the throw by signalling and pointing left or right when low on HP. Mario must run where the middle of the ring will be upon the ring landing as Antasma will make the ring compress and explode if Mario jumps over them, the wave of explosion hitting Antasma and dealing a large amount of damage. If Mario fails to do this, he will take damage and the wave of explosion will cease to occur.
* His first attack involves him creating clones of himself, with the real Antasma displaying a large electrical orb in his hand. The Antasmas will then quickly be shuffled into a line and pull their hand out one at a time: the real Antasma will fire the orb as soon as he pulls his hand out. The orb can lower Mario's defense, but can be countered with the hammer.


Antasma can also turn into a group of bats, whom will all flying towards or behind or in front of Mario like in the first battle against him, Mario having to jump over all the bats in line with him that are on his level, or having to idle under bats flying above his level in line with him. Mario may get a dark cloud around him if he gets hit by the bats, and will fall asleep into a nightmare when the attack ends. When this happens, Mario will find himself being chased by a slightly larger Antasma that shoots purple fireballs every so often which must be jumped over. Portals are found throughout the nightmare, and upon Mario reaching the end of the nightmare's area, he'll return to the start of the area after going through a dark, foggy intermission.
* Antasma can turn into a swarm of bats, which, like in the tutorial battle, also rush Mario from the right and can be avoided by jumping at the right times. This attack is generally faster and the amount of bats has increased, and it can now cause the [[Trip]] ailment.


To escape, Mario has to find the rainbow portal, which contains coins and a [[Super Mushroom]], the others contain sawblades that damage Mario upon contact, and will put Mario back into the chase at the bottom of them. When inside the portals, Mario's descent can be controlled by the player's tilting of the system. Through a timely jump just before falling inside a portal, Mario can reveal a portal's colour, but as he doesn't enter the portal, he can still fall inside it upon another loop of the nightmare.
* Antasma can also trap [[Dreamy Luigi]] in an Antasmunchie and shuffle them around to prevent the defeat of the Antasmunchie holding him captive. This cannot be prevented, and without Dreamy Luigi, Mario cannot benefit from the stat boost or perform Luiginary Attacks. If Antasma eats the Antasmunchie containing Dreamy Luigi, his power increases tremendously, and spits Dreamy Luigi out right after his attack turn.


Antasma may also create clones of himself, with the true one reveals an electrical ball. He will then hide the ball, and the Antasmas go into a line and reveal what they are holding, stopping at the real Antasma who fires the electrical ball at Mario instantly upon revealing it. The electrical ball can cause a DEF down status to Mario if hit, but can be deflected back into the real Antasma with the hammer.
* Antasma's last attack is to turn the Antasmunchies into a ring of explosives. Antasma will create a ring of Antasmunchies, and then proceed to chase Mario into the foreground. Every so often Antasma will throw the bombs straight in front of him, often re-directing them with his hand. Mario must get in the middle of the ring of Antasmuchies and jump when Antasma makes them explode to avoid damage. If Mario touches an Antasmunchie, or if he is outside the ring when the shockwave is made, Mario will suffer heavy damage and go flying; otherwise Antasma will take damage from the shockwave instead. Notably, the recoil damage Antasma can take from this attack is related to Antasma's attack power, not Mario's: thus, Antasma will take more damage on hard mode than he would in normal mode due to his higher attack power.


==Antasma X==
If Mario takes damage from any of Antasma's attacks, he may get a dark cloud around him, sending him to the "nightmare area." In this area, Mario will find himself being chased by a slightly larger Antasma that shoots purple fireballs that must be jumped over. Getting hit by the fireballs will send Mario tumbling uncontrollably forward a decent distance. Portals are found throughout the nightmare; to escape the nightmare, Mario has to find the Rainbow Portal, which contains coins and a [[Super Mushroom]]; if Mario falls in a red portal, it takes him into an area with floating sawblades that must be avoided by tilting the 3DS, after which the chase will resume, with a spider web covering the portal he had fallen into. Jumping over a portal will reveal what kind of portal it is, thus making it easier to avoid the red portals and find the rainbow portal. Escaping the nightmare allows the battle to proceed as normal.
{{Dtenemy
|name=Antasma X
|image=[[File:AntasmaX.png|150px]]
|location=[[Battle Ring (Mario & Luigi: Dream Team)|Battle Ring]]
|level=With Bowser: 19<br>Alone: 45
|hp=With Bowser: 19<br>Alone: 3336
|power=With Bowser: 144<br>Alone: 480
|defense=With Bowser: 104<br>Alone: 429
|speed=With Bowser: 1<br>Alone: 195
|experience=0
|coins=0
|coinrate=0%
|itemdrop=None
|raredrop=None
|related=[[Antasma]], [[Bowser X]], [[Antasmunchie X]]
}}


An upgraded version of Antasma, named '''Antasma X''' appears in the [[Battle Ring (Mario & Luigi: Dream Team)|Battle Ring]], as one of the bosses of Class 2 with Bowser, and Class 8 alone. His color palette has been changed, instead of purple on his body and cloak, it is blue and the eyes are light blue. Antasma X's powers are the same as Antasma's true form, but his stats have increased, as they would with all X bosses.
If Antasma takes a sufficient amount of damage, he may hang off the top of the screen, raising a shield around him and hibernating to recover health (200 HP per Antasma's attack turn after the turn the move is activated). While Antasma is hibernating, his Antasmunchies will transform into insect-like monsters that cannot be jumped on due to their spikes. The Antasmunchies will all try to ram Mario each turn from different directions, lowering his power if they succeed; this attack must be countered with a hammer. After all the Antasmunchies are defeated, Antasma wakes up and resumes the battle. Occasionally Antasma will flip the screen upside-down during this move, making countering the Antasmunchies more difficult.
{{br}}


==Official Profile==
==Profiles and statistics==
===''Mario & Luigi: Dream Team''===
*'''Website Bio''': ''This evil bat king was once trapped in the Dream World by the Pi'illo Folk but he used the last of his power to turn the Pi'illo folk into petrified pillows. Now he's back and ready to take revenge on those who sealed him away.''
*'''Website Bio''': ''This evil bat king was once trapped in the Dream World by the Pi'illo Folk but he used the last of his power to turn the Pi'illo folk into petrified pillows. Now he's back and ready to take revenge on those who sealed him away.''
{{:Mario & Luigi: Dream Team bestiary|transcludesection=???? (Antasma)|image=[[File:AntasmaSprite.gif]]|align=horizontal}}
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Antasma (Bat State)|image=[[File:Antasma_bat_sprite_MLDT.gif]]|align=horizontal}}
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Antasma|image=[[File:AntasmaSprite.gif]]|align=horizontal}}
===''Super Smash Bros. Ultimate'' spirit===
{| border=1 align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial; font-size:85%;"
|-
!rowspan=2 width=8%|Name
!rowspan=2 class=unsortable width=10%|Image
!rowspan=2 width=8%|Series / game
!rowspan=2 width=5%|Type
!rowspan=2 width=5%|Class
!rowspan=2 width=8%|Strength / effects
!rowspan=2 width=13%|How to obtain
!colspan=4 width=40%|Spirit battle
|-
!width=7%|Opponent(s)
!class=unsortable width=19%|Battle conditions
!width=7%|Stage
!width=7%|Song
|-
!Antasma
|[[File:Antasma Artwork - Mario & Luigi Dream Team.png|100px]]
|''Mario & Luigi'' Series
|Support (1)
|Advanced
|[[Death's Scythe]] Equipped
|Anna's Emporium; <br>
Spirit Board
|[[Robin]] (♂)
|style="text-align:left|
'''Rule:''' Item: [[Food]]<br>'''Hazard:''' Slumber Floor
*The floor is sleep-inducing
*The enemy becomes more powerful after eating
*The enemy is easily distracted by items
|[[Peach's Castle (Super Smash Bros.)|Peach's Castle]] (Battlefield)
|The Grand Finale
|}


==Gallery==
==Gallery==
<center><gallery>
<gallery>
File:Antasma Bat Form - Mario & Luigi Dream Team.png|Artwork of Antasma in his bat form.
Bowser and Antasma Artwork - Mario & Luigi Dream Team.png|Artwork of Bowser with Antasma in his bat form close by
File:Bowser and Antasma Artwork - Mario & Luigi Dream Team.png|Artwork of Bowser with Antasma in his bat form close by.
M&LDT - Antasma bat from (Box art).png|Antasma in his bat form seen on Box art
File:Character Insight5 - Mario & Luigi Dream Team.png|Japanese character bio.
Character Insight5 - Mario & Luigi Dream Team.png|Japanese character bio
File:MLDT - Antasma Airlifting Bowser Screenshot.png|Antasma airlifting [[Bowser]] out of the Dream World
M&LDT - Antasma Fight.png|Antasma with Mario, Peach and Toadsworth
File:3DS Mario&L4 scrn04 E3.png|Antasma possessing Bowser
Antasma Tutorial Battle.png|Antasma in the first battle
File:M&LDT - Antasma Fight.png|Antasma with Mario, Peach and Toadsworth.
3DS Mario&L4 scrn04 E3.png|Antasma possessing Bowser
File:Antasma Tutorial Battle.png|Antasma in the first battle.
MLDT - Antasma Airlifting Bowser Screenshot.png|Antasma airlifting [[Bowser]] out of the Dream World
File:AntasmaBattle.png|Antasma in the final battle.
AntasmaBattle.png|Antasma in the final battle
</gallery></center>
ND MLDT 2014 Nengajo.jpg|2014 nengajō for ''Nintendo Dream'' by developers of ''Mario & Luigi: Dream Team''
</gallery>
 
==Quotes==
''Main article: [[List of Mario & Luigi: Dream Team quotes#Antasma]]''
 
*''"I can give [[Bowser|you]] power beyond your vildest dreams!"''
*''"[[Prince Dreambert|SCREEEEMBERT]]! You! Meddling vith me again..."''
*''"I vish... TO CONQUER THE VORLD!"''
*''"SCREENK! Always, [[Mario|these]] [[Luigi|pests]] vex us..."''
*''"SCREEYEE! I can open dream portals venever I vish now... For that is vut I vished from the [[Dream Stone]]... In the dream vorld, I vill be at full strength...I haff changed, Dreambert. You haff been varned..."''


==Names in other languages==
==Names in other languages==
{{foreignname
{{foreign names
|Jap=アックーム
|Jap=アックーム
|JapR=Akkumu
|JapR=Akkūmu
|JapM=Corruption of the word 悪夢 (''akumu''), meaning "nightmare".
|JapM=Corruption of the word 「悪夢」(''akumu''), meaning "nightmare". It may also be a play off the word「悪魔」 (''akuma'', "devil" or "demon")
|SpaE=Conde Pesadillo
|Jap2=アクムコウモリ<ref>From the character trading card included with {{wp|Tomy|Takara Tomy Arts}} ''Mario & Luigi: Dream Team'' soft candy.</ref> <small>(bat form)</small>
|SpaEM=From ''conde'' (count) and ''pesadilla'' (nightmare).
|Jap2R=Akumu Kōmori
|Jap2M=From「悪夢」(''akumu'', "nightmare") and コウモリ (''kōmori'', "bat")
|Dut=Antasma
|FreA=Phobieux
|FreA=Phobieux
|FreAM=Word play on ''phobie'' ("fear")
|FreE=Antasma
|FreE=Antasma
|FreEM=-
|SpaA=Antasma
|SpaAM=The name may have remained unchanged because ''Antasma'' also comes from ''fantasma'' (ghost).
|Dut=Antasma
|DutM=-
|Ger=Antasma
|Ger=Antasma
|GerM=-
|Ita=Inkubak
|ItaM=From ''incubo'' ("nightmare")
|Kor=아크몽
|KorR=Akeumong
|KorM=Corruption of 악몽 (''Akmong'', "nightmare"). It may also be a play on or the contraction of the word "Archdemon".
|Por=Conde Antasma
|Por=Conde Antasma
|PorM=Count Antasma
|PorM=Count Antasma
|Rus=Мракула<br>''Mrakula''
|Rus=Мракула
|RusM=From ''[[wikipedia:Dracula|Dracula]]'', a fictional Vampire count.
|RusR=Mrakula
|Ita=Inkubak
|RusM=From ''mrak'' ("gloom") and {{wp|Count Dracula|Dracula}}
|ItaM=From ''incubo'' (nightmare).
|SpaE=Conde Pesadillo
|SpaEM=From ''conde'' ("count") and ''pesadilla'' ("nightmare")
|SpaA=Antasma
}}
}}


==Trivia==
==Trivia==
*Antasma's name is likely derived from the word "phantasma", meaning "spectre" or "ghost".
*Antasma bears much resemblance to [[Cackletta]] with his attacks, such as attacking with a swarm of bats, or duplicating oneself. He also joins his power with Bowser in the Bros.' fight against him much like Cackletta does for a longer period of time; however, Bowser's mind is not taken over and instead, Antasma is just simply boosting his power, in the same manner that [[Dreamy Luigi]] boosts [[Mario]]'s power (with similar animations). Additionally, they both have spiked capes.
*Antasma bears much resemblance to [[Cackletta]] with his attacks, such as attacking with a swarm of bats or duplicating oneself, much like Cackletta. He also joins his power with Bowser in the Bros.' fight against him much like Cackletta does for a longer period of time; however, it is unknown whether Bowser's mind has been taken over or whether Antasma is simply boosting his power.
*Antasma's text box sound effects are erroneously replaced with the one used by characters such as [[Britta]] in two occasions. The first is after Mario escapes Dreamy Mount Pajamaja, and the second is when he creates a Dream Portal for Kamek.
** Additionally, said possession is an evil analogue to how [[Dreamy Luigi]] fuses with [[Mario]] for all Dream World battles, including the battle between Bowser/Antasma itself. Much as Mario gains a green aura and is assisted by many Dreamy Luigi clones during his attacks, Bowser gains a purple aura and is assisted by many Antasma clones at certain points.
*In the [[Nintendo Switch]] version of ''[[zeldawiki:The Legend of Zelda: Link's Awakening (Nintendo Switch)|The Legend of Zelda: Link's Awakening]]'', the same sound effects used by Antasma from the battle in Dream's Deep are used by the [[zeldawiki:Shadow Nightmare|Shadow]] of [[Ganon]] when he sends [[zeldawiki:Blazing Bat|Firebat]]s to attack [[Link]].
**He is the only X-Boss who has more than one color scheme. With Bowser X, he has yellow coloration, while his color scheme changes to blue on the final section of the battle.
*Antasma has many similarities with ''[[wikipedia:Count Dracula|Count Dracula]]''. Antasma speaks with a Slavic accent, similar to Dracula. Also note that Dracula is a vampire and can transform into a bat. Antasma is a ''ghostly bat king'' and can also transform into a bat.
**In some translations, Antasma is called a count instead of a king, just like Dracula. Antasma's Russian name, ''Mrakula'', is even a play on Dracula's name.
**In the Dutch translation, Antasma speaks with a German accent and he also uses actual German words quite frequently.


==References==
==References==
<references/>
<references/>
{{BoxTop}}
 
{{ML:DT}}
{{M&LDT}}
[[Category:Villains]]
[[Category:Kings]]
[[Category:Bats]]
[[Category:Bats]]
[[Category:Mario & Luigi: Dream Team Bosses‎]]
[[Category:Thieves]]
[[Category:Mario & Luigi: Dream Team Characters]]
[[Category:Demons]]
[[Category:Mario & Luigi: Dream Team bosses]]
[[Category:Mario & Luigi: Dream Team characters]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[it:Inkubak]]
[[de:Antasma]]

Latest revision as of 09:10, April 11, 2024

Antasma
Antasma artwork from Mario & Luigi: Dream Team
Species Bat
First appearance Mario & Luigi: Dream Team (2013)
Latest appearance Super Smash Bros. Ultimate (spirit cameo) (2018)
“SCREEEK! I vanted to steal Peach's power...But I changed my mind! You are much stronger...and evil! SCREEEONK! Vork vith me! SCREEEP!”
Antasma, Mario & Luigi: Dream Team

Antasma is an evil bat king and one of the two main antagonists in Mario & Luigi: Dream Team, along with Bowser. His name likely derives from "fantasma," the word for "ghost" in various Romance languages, and the prefix "anti-."

History[edit]

Background[edit]

Antasma, the villain in Mario & Luigi: Dream Team.
Antasma having seized the Dark Stone.

As told by a Master Pi'illo in west Somnom Woods, at one point, many years ago, Antasma was a normal bat living on Pi'illo Island. However, he once fed on the nightmares of a Pi'illo, and continued to feed on nightmares afterward, slowly turning him into his current self.[1]

Setting his eyes on the Dark Stone, Antasma stole it for himself. The Pi'illos, along with the Zeekeeper, fought Antasma to stop his wishes from coming true and managed to imprison him into the Dream World; however, just before his seal was complete, Antasma shattered the Dark Stone, causing the chunks to rain down all over the island. The shards of the Dark Stone turned all the Pi'illo they touched into stone,[2] causing the demise of the Pi'illo civilization and triggering most subsequent events in the game.

Mario & Luigi series[edit]

Mario & Luigi: Dream Team[edit]

Screenshot of Mario preparing to face Antasma in Mario & Luigi: Dream Team
Mario preparing to fight Antasma.

Antasma (referred to as ???? during the first battle) first appears on the blimp ride to Pi'illo Island during a nightmare dreamt by Luigi. He initially appears as his pillow form, and after swatting almost everyone off the blimp, transforms into his humanoid form and attacks Mario. His only attack is to split into multiple bats and charge at Mario, who must jump over the ones that align with him. After a brief battle, Antasma is defeated, but pierces through the bottom of the blimp as he floats away, causing it to plummet towards the island, at which point Luigi's dream ends.

A screenshot of Antasma in his abduction of Princess Peach, in Dreamy Mario's battle.
Peach being abducted by Antasma.

Antasma is not seen again until Prince Dreambert's pillow is found and Luigi sleeps on it, opening a portal to the Dream World. From there, Antasma calls out to Princess Peach, and proceeds to immobilize and suck her in when she approaches the portal. Mario gives chase into Dreamy Pi'illo Castle, but Antasma distracts him with a dream counterpart of him he creates on the spot, and opens up a hole to Dream's Deep after Mario defeats his counterpart, which he promptly departs to and seals up behind him. Despite this, Mario manages to save Prince Dreambert whose Nightmare Chunk is found later on in the Dream World, who explains to Mario what had transpired the last time Antasma had tried to conquer the world, and Mario suspects that Antasma was Peach's kidnapper.

With the help of Eldream and his pet, Mario manages to reach Dream's Deep, and it doesn't take long for Mario, Dreamy Luigi, and Prince Dreambert to reach Antasma; before he can react, however, Bowser appears and gives him a solid punch that knocks him away briefly. Antasma retaliates by leeching Bowser's face and screeching loudly, flooring everyone except Bowser, Dreambert, and himself, and then speaks for the first time in the game. He reveals that he had kidnapped Peach to exploit her power and escape the Dream World so he could conquer the Real World, but that the appearance of Bowser - who, unlike Peach, is both strong and evil - caused him to change his plans, and he suggests that they work together. Bowser initially disagrees to this and insults Antasma, but Antasma ultimately convinces Bowser to form an alliance on the basis of giving him greater powers. Antasma then powers up Bowser, and together they manage to defeat Mario and Luigi before leaving the Dream World.

After defeating the Mario Bros., Antasma and Bowser head for Dozing Sands to acquire the Dream Stone. The Bros. attempt to stop them, but arrive too late, and the villains get the stone and take it to Mount Pajamaja. The brothers sign up for a tour to the mountain's summit and in the end find Antasma - now accompanied not only by Bowser, but also by Kamek and the Elite Trio - at its peak. To channel the Dream Stone's power, Private Goomp turns on a set of speakers that begin to play the Dreambeats, which promptly puts everyone on the island to sleep except for Antasma, Starlow, Prince Dreambert (all three seemingly immune to the noise), Bowser (due to covering his ears) and Mario (who has to actively resist the lullaby). Luigi, who did not manage to resist the noise, falls asleep and with Mario's assistance rolls to a nearby Dreampoint, which Mario enters in order to escape the noise.

After the Dreambeats subside, the Bros. exit the Dream World to immediately encounter Antasma and Bowser by the Dreampoint, who gloat over their now usable Dream Stone. Upon the realization Peach was in danger, the Bros. hurry to Pi'illo Castle in order to protect Peach, who would surely be Bowser's first target. Back at Mount Pajamaja's summit, Antasma and his new allies begin discussing what to wish on the Dream Stone to conquer the world with. Antasma suggests that they wish for an impenetrable castle; when this is quickly approved of by everyone else, Antasma wishes for this, which leads to the instantaneous creation of Neo Bowser Castle. Antasma then takes the castle for a 'test-drive', blowing up several islands near Pi'illo Island with a large laser cannon situated on the bottom of the castle, sending the inhabitants of Pi'illo Island into a panic.

Although he is mentioned repeatedly after the creation of Neo Bowser Castle, Antasma only reappears again once the Bros. invade the castle. He first appears shortly after Kamek scrambles the castle's doors, ripping open a portal to the Dream World to allow Kamek to escape from Mario and Luigi. After Kamek is defeated the first time, Antasma convinces Bowser to fall asleep on him to use his powerful dreams to power the castle. When the Bros. finally reach the duo, Bowser's dreams are providing such great power that Bowser himself is invulnerable to real world attacks, and the Bros. are forced to enter Bowser's dream to wake him up and weaken Antasma.

After Bowser is defeated in the Dream World, Bowser is awoken and Antasma carries him to the next floor. Upon the Bros. arrival, Antasma prepares to fight them alongside Bowser, but at this point, Bowser throws Antasma to the ground and betrays him, revealing that he had been using Antasma all along. Declaring the castle and the Dream Stone to be solely his, Bowser warps to the top floor using the Dream Stone he claimed, leaving Antasma to swear revenge for his former partner's betrayal and then challenge Dreambert to a duel. After a duel in the real world proves indecisive, Antasma rips open another portal to the Dream World and flees inside while warning Dreambert that he has grown stronger. Dreambert follows and is quickly defeated. In Dreambert's stead, Mario enters Antasma's Dream World and confronts him; with the assistance of Dreamy Luigi and Dreambert, Mario eventually defeats Antasma. When Mario leaves Antasma's Dream World, Antasma follows a few seconds later, inflates like a balloon, then bursts, ending his evil schemes for good.

Antasma gives the largest amount of EXP in Mario & Luigi: Dream Team, at 7500 EXP (before multipliers). This exceeds the Gold Beanie, the second largest EXP provider, by 3500 EXP, and the previous non-giant boss (Pi'illodium) by 3900 EXP. He also has many similarities with Count Dracula. Antasma speaks with a Slavic accent and can transform into a bat, and his Russian name, "Mrakula", is a pun on "Dracula".

Mario & Luigi: Paper Jam[edit]

Forces an enemy to drop an item it's carrying.
Antasma's cameo in Mario & Luigi: Paper Jam

In Mario & Luigi: Paper Jam, Antasma makes a cameo on one of Bowser's Battle Cards.

Super Smash Bros. Ultimate[edit]

Antasma appears as a Spirit in Super Smash Bros. Ultimate as a grab-type spirit. His battle is on the Peach's Castle stage in Battlefield form, as the character Robin from the Fire Emblem series. In the battle, touching the floor will make the player fall asleep, referencing the theme of sleep from Mario & Luigi: Dream Team, and the spirit will also attempt to eat any food that spawns on the stage, referencing Antasma's bat-like nature and feeding off of dreams.

General information[edit]

Physical description[edit]

Antasma seems to bear similarities in appearance to all of the previous antagonists in the Mario and Luigi series (Cackletta, Elder Princess Shroob, the Dark Star and Dark Fawful).

Antasma appears, for the most part, as a bat with a gaping mouth. At the beginning of the game, though, he appears as a purple cloud, and then a bat. Later in the game, he is shown in his true form, which consists of a torn cape, a bow tie with a spinning spiral in the center, bone-like arms and two claws. In battle, Antasma takes his bat form or a more ghostly looking version of his true form. This form is taller and skinnier and reveals his arms.

In Pillow form, Antasma appears as a purple Pillow with his cape spikes and eyes.

Personality and speech[edit]

Antasma's speech is based on old Dracula movies with most words having "v"s in them (indicating a Slavic-Hungarian accent) and screaming tics which come from his bat side. In the Japanese version, his speech is written completely in katakana. He makes careful decisions, since after his imprisonment, such as choosing whose power he needs to help realize his dreams but can be jumped on easily when in a false sense of security, such as Bowser attacking him in Dream's Deep and betraying him later on. He has a temper and strong hatred for the Pi'illos, especially Prince Dreambert. Others show fear towards him, except for the Zeekeeper, who sees him as just a pest.

He appears to be generous, allowing Bowser to make the first wish on the Dream Stone, and saying he could have the world when Bowser states that he wants to be the one to rule, but whether this was genuine or to try and manipulate Bowser is debated by fans, as is whether or not Bowser was correct in assuming Antasma was going to betray him.

Antasma seems to like working with others who are similar to him, as he abandoned his original plan of stealing Princess Peach's power in favor of teaming up with Bowser, noting both that the Koopa King seemed stronger, and that he was evil. He also chose to team up with Bowser rather than trying to steal Bowser's power.

Abilities[edit]

Antasma in its bat form from Mario & Luigi: Dream Team
Artwork of Antasma in his bat form.

Antasma has many abilities inside and outside of battle, being able to transform into 3 different forms throughout the game.

In his bat form, Antasma is able to screech ultrasonic waves that will stun a foe or power up an ally. He is also able to carry great weights such as Bowser and fly long distances. This ability is very similar to Cackletta's bat transform ability.

In his true form, Antasma is able to hover and teleport from locations. He is also able to grow vines which he spreads through Neo Bowser Castle to supply power to it from Bowser's dreams. By the end of the game, a wish to the Dream Stone gave Antasma the ability to open portals to the Dream World at will, allowing him to access his stronger battle form.

Antasma first appears in his battle form at the beginning of the game on the blimp, and engages in a tutorial battle with Mario. Antasma appears in his battle form for the final time after Mario enters his Dream Portal, directly transforming from his true form into his battle form. This form of Antasma is far more powerful than his prior forms.

Battle[edit]

Antasma is fought 3 times in the game, 4 if counting the battle with Dreamy Mario. In the first tutorial fight on the blimp, Antasma's only attack is to split up into several bats, which will all rush at Mario from the right side of the screen. Mario must jump over any of the bats that are directly aimed at him. The battle ends after 2 turns, and there are no damage values in this fight.

In Dreamy Mario's boss fight, Antasma appears as a dark miasma cloud carrying Princess Peach in the background. He is not a direct target for this battle, but he does aid Dreamy Mario in a few attacks, such as an attack that makes him spit out fireballs, mushrooms, and coins. When Dreamy Mario has taken enough damage, Antasma can spew clouds of gas that make it harder for Mario to avoid Dreamy Mario's invincibility attack.

Antasma is fought again in Bowser's boss fight in Dream's Deep, this time in his bat form. At the start of the battle, Antasma merges with Bowser in the same way Dreamy Luigi merges with Mario. After performing one of his fire-spewing attacks, Bowser will cough up a cloud of Antasma clones that will surround Bowser. All of the bats will fly to the right side of the screen and then start flying towards the left side, usually attempting to ram Mario; Mario must counter these bats with a hammer. The remaining bats will return to Bowser, and any damage Mario took from the attack will be healed to Bowser.

Final Battle[edit]

The final fight with Antasma is fought in the Dream World, at the top of Neo Bowser Castle, and Antasma will transform to his battle form seen at the start of the game. Antasma's turns usually start with him creating a ring of Antasmunchies around him. At the beginning of most turns, after creating the Antasmunchies, Antasma will then proceed to eat two to three Antasmuchies before attacking: each Antasmunchie gives him an increase in attack power. Prince Dreambert will be able to heal Mario by 30HP at the start of Mario's attack turn(s).

Antasma has various attacks he can use with and without Antasmunchies:

  • His first attack involves him creating clones of himself, with the real Antasma displaying a large electrical orb in his hand. The Antasmas will then quickly be shuffled into a line and pull their hand out one at a time: the real Antasma will fire the orb as soon as he pulls his hand out. The orb can lower Mario's defense, but can be countered with the hammer.
  • Antasma can turn into a swarm of bats, which, like in the tutorial battle, also rush Mario from the right and can be avoided by jumping at the right times. This attack is generally faster and the amount of bats has increased, and it can now cause the Trip ailment.
  • Antasma can also trap Dreamy Luigi in an Antasmunchie and shuffle them around to prevent the defeat of the Antasmunchie holding him captive. This cannot be prevented, and without Dreamy Luigi, Mario cannot benefit from the stat boost or perform Luiginary Attacks. If Antasma eats the Antasmunchie containing Dreamy Luigi, his power increases tremendously, and spits Dreamy Luigi out right after his attack turn.
  • Antasma's last attack is to turn the Antasmunchies into a ring of explosives. Antasma will create a ring of Antasmunchies, and then proceed to chase Mario into the foreground. Every so often Antasma will throw the bombs straight in front of him, often re-directing them with his hand. Mario must get in the middle of the ring of Antasmuchies and jump when Antasma makes them explode to avoid damage. If Mario touches an Antasmunchie, or if he is outside the ring when the shockwave is made, Mario will suffer heavy damage and go flying; otherwise Antasma will take damage from the shockwave instead. Notably, the recoil damage Antasma can take from this attack is related to Antasma's attack power, not Mario's: thus, Antasma will take more damage on hard mode than he would in normal mode due to his higher attack power.

If Mario takes damage from any of Antasma's attacks, he may get a dark cloud around him, sending him to the "nightmare area." In this area, Mario will find himself being chased by a slightly larger Antasma that shoots purple fireballs that must be jumped over. Getting hit by the fireballs will send Mario tumbling uncontrollably forward a decent distance. Portals are found throughout the nightmare; to escape the nightmare, Mario has to find the Rainbow Portal, which contains coins and a Super Mushroom; if Mario falls in a red portal, it takes him into an area with floating sawblades that must be avoided by tilting the 3DS, after which the chase will resume, with a spider web covering the portal he had fallen into. Jumping over a portal will reveal what kind of portal it is, thus making it easier to avoid the red portals and find the rainbow portal. Escaping the nightmare allows the battle to proceed as normal.

If Antasma takes a sufficient amount of damage, he may hang off the top of the screen, raising a shield around him and hibernating to recover health (200 HP per Antasma's attack turn after the turn the move is activated). While Antasma is hibernating, his Antasmunchies will transform into insect-like monsters that cannot be jumped on due to their spikes. The Antasmunchies will all try to ram Mario each turn from different directions, lowering his power if they succeed; this attack must be countered with a hammer. After all the Antasmunchies are defeated, Antasma wakes up and resumes the battle. Occasionally Antasma will flip the screen upside-down during this move, making countering the Antasmunchies more difficult.

Profiles and statistics[edit]

Mario & Luigi: Dream Team[edit]

  • Website Bio: This evil bat king was once trapped in the Dream World by the Pi'illo Folk but he used the last of his power to turn the Pi'illo folk into petrified pillows. Now he's back and ready to take revenge on those who sealed him away.
Mario & Luigi: Dream Team enemy
???? (Antasma)
Antasma HP 20 Role Boss, training Level 1 Location(s) Zeeppelin
Power 15 Position Normal No Hitter
Defense 15 World Real Weakness None Item drop None (0%)
None (0%)
Speed 17 Experience 0 (0) Coins 0 (0%)
Mario & Luigi: Dream Team enemy
Antasma (1)
Antasma's bat form HP 6 Role Boss Level 9 Location(s) Dream's Deep
(Area A)
Power 59 Position Normal No Hitter
Defense 43 World Dream Weakness None Item drop Syrup Jar (3%)
None (0%)
Speed 1 Experience 0 (0) Coins 0 (0%)
Mario & Luigi: Dream Team enemy
Antasma (2)
Antasma HP 2435 Role Boss Level 35 Location(s) Dreamy Neo Bowser Castle
Power 416 Position Normal No Hitter
Defense 284 World Dream Weakness None Item drop None (0%)
Dark Hammer (100%)
Speed 168 Experience 7500 (9000) Coins 900 (100%)

Super Smash Bros. Ultimate spirit[edit]

Name Image Series / game Type Class Strength / effects How to obtain Spirit battle
Opponent(s) Battle conditions Stage Song
Antasma Antasma artwork from Mario & Luigi: Dream Team Mario & Luigi Series Support (1) Advanced Death's Scythe Equipped Anna's Emporium;

Spirit Board

Robin (♂)

Rule: Item: Food
Hazard: Slumber Floor

  • The floor is sleep-inducing
  • The enemy becomes more powerful after eating
  • The enemy is easily distracted by items
Peach's Castle (Battlefield) The Grand Finale

Gallery[edit]

Quotes[edit]

Main article: List of Mario & Luigi: Dream Team quotes#Antasma

  • "I can give you power beyond your vildest dreams!"
  • "SCREEEEMBERT! You! Meddling vith me again..."
  • "I vish... TO CONQUER THE VORLD!"
  • "SCREENK! Always, these pests vex us..."
  • "SCREEYEE! I can open dream portals venever I vish now... For that is vut I vished from the Dream Stone... In the dream vorld, I vill be at full strength...I haff changed, Dreambert. You haff been varned..."

Names in other languages[edit]

Language Name Meaning
Japanese アックーム
Akkūmu
アクムコウモリ[3] (bat form)
Akumu Kōmori
Corruption of the word 「悪夢」(akumu), meaning "nightmare". It may also be a play off the word「悪魔」 (akuma, "devil" or "demon")

From「悪夢」(akumu, "nightmare") and コウモリ (kōmori, "bat")

Dutch Antasma
-
French (NOA) Phobieux
Word play on phobie ("fear")
French (NOE) Antasma
-
German Antasma
-
Italian Inkubak
From incubo ("nightmare")
Korean 아크몽
Akeumong
Corruption of 악몽 (Akmong, "nightmare"). It may also be a play on or the contraction of the word "Archdemon".

Portuguese Conde Antasma
Count Antasma
Russian Мракула
Mrakula
From mrak ("gloom") and Dracula

Spanish (NOA) Antasma
-
Spanish (NOE) Conde Pesadillo
From conde ("count") and pesadilla ("nightmare")

Trivia[edit]

  • Antasma bears much resemblance to Cackletta with his attacks, such as attacking with a swarm of bats, or duplicating oneself. He also joins his power with Bowser in the Bros.' fight against him much like Cackletta does for a longer period of time; however, Bowser's mind is not taken over and instead, Antasma is just simply boosting his power, in the same manner that Dreamy Luigi boosts Mario's power (with similar animations). Additionally, they both have spiked capes.
  • Antasma's text box sound effects are erroneously replaced with the one used by characters such as Britta in two occasions. The first is after Mario escapes Dreamy Mount Pajamaja, and the second is when he creates a Dream Portal for Kamek.
  • In the Nintendo Switch version of The Legend of Zelda: Link's Awakening, the same sound effects used by Antasma from the battle in Dream's Deep are used by the Shadow of Ganon when he sends Firebats to attack Link.

References[edit]

  1. ^ [1]
  2. ^ [2]
  3. ^ From the character trading card included with Takara Tomy Arts Mario & Luigi: Dream Team soft candy.