NEC PC-88: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
m (Text replacement - "{{[Cc]onsoles}}" to "{{Systems}}")
 
(48 intermediate revisions by 23 users not shown)
Line 1: Line 1:
[[Image:Classic NEC Logo.png|left|thumb|500px|The NEC logo from when the PC-88 was released.]]
{{system infobox
[[File:Hudson.svg|left|thumb|500px|The Hudson Soft Logo]]
|image=[[File:NEP PC-88 Console.jpg|300px]]
==PC-88: History==
|release=1981
*The '''PC-8801''' was a [[wikipedia:Zilog Z80]]-based [[wikipedia:home computer]] released by [[wikipedia:Nippon Electric Company]] ([[wikipedia:NEC|NEC]]) in [[Japan]], in the year 1981. The '''PC-8801''' was informally called the '''PC-88'''. It was one of the more popular 8-bit home computers in Japan right next to the MSX and Sharp X1. Some of the companies that produced exclusive software for the '''NEC PC-88''' included Enix, Square, Sega, Nihon Falcom, Bandai, HAL Laboratory, ASCII, Pony Canyon, Technology and Entertainment Software, Wolf Team, Dempa, Champion Soft, Starcraft, Micro Cabin, PSK, and Bothtec. Certain games produced for the PC-88 had a shared release with the MSX, such as those produced by Game Arts, ELF Corporation, and Konami. Many, many popular series first appeared on the '''NEC PC-88''', including Snatcher, Thexder, Dragon Slayer, RPG Maker, and Ys.
|discontinued=1989
}}
The '''PC-8801''' was a {{wp|Zilog Z80}}-based {{wp|home computer}} released by the {{wp|NEC|Nippon Electric Company}} (NEC) in [[Japan]] in 1981. The PC-8801 was informally called the '''PC-88'''.


*Nintendo licensed [[Hudson Soft]] to port some of Nintendo's Family Computer games for the console, including ''Excitebike'', ''Balloon Fight'', ''Tennis'', ''Donkey Kong 3'', ''Golf'', and ''Ice Climber'', as well as new editions of ''[[Mario Bros.]]'' called ''[[Mario Bros. Special]]'' and ''Punch Ball Mario Bros.'' and a unique Super Mario Bros. game for the computer, ''[[Super Mario Bros. Special]]''.
[[Nintendo]] licensed [[Hudson Soft]] to port some of Nintendo's [[Family Computer]] games, such as ''[[Golf]]'', to home computers in Japan. Hudson Soft also created sequels to ''[[Mario Bros. (game)|Mario Bros.]]'' called ''[[Mario Bros. Special]]'' and ''[[Punch Ball Mario Bros.]]'', a sequel to ''[[Donkey Kong 3]]'' called ''[[Donkey Kong 3: Dai Gyakushū]]'', and a unique ''[[Super Mario Bros.]]'' game for the computer, ''[[Super Mario Bros. Special]]''. These games are not exclusive to the PC-8801 and can be found in other popular 8-bit home computers in Japan, such as the Sharp X1.


*The computer also had its own BASIC dialect, N88-BASIC. NEC's American subsidiary, NEC Home Electronics (USA), marketed variations of the PC-88 in the United States.<ref name="Info World, May 1984">{{cite journal|title=New Products| journal=Info World|date=May 1984|pages=p.52|url=http://books.google.com/books?id=uS4EAAAAMBAJ&pg=PA52&dq=pc-8801 | accessdate=June 20, 2013}}</ref><ref name="Creative Computing, Nov 1983">{{ cite journal | title=NEC PC-8800 personal computer system. (evaluation) | first=David H. last= Ahl | magazine=Creative Computing | date=November 1983 | volume=9 | issue=11 | page=28 | url=http://www.atarimagazines.com/creative/v9n11/28_NEC_PC8800_personal_comp.php | accessdate=June 20, 2013}}</ref>
==Game gallery==
<gallery>
Mariopkg.jpg|''[[Mario Bros. Special]]''
Golf PC88 Box Art.jpg|''[[Golf]]''
SMBSpecial.jpg|''[[Super Mario Bros. Special]]''
</gallery>


==Hardware==
==External links==
For its time, the PC-88 (V2-mode) had high [[wikipedia:display resolution]], but only could display 8 out of the 513 available colours simultaneously. The 640&nbsp;×&nbsp;400 mode was monochrome only. Its sound-producing capabilities were also much more advanced than most of the other machines of the time.
{{NIWA|StrategyWiki=Category:NEC PC-8801}}
 
*N mode: [[wikipedia:PC-8000 Series]] compatible graphic mode
*V1 mode: 640&nbsp;×&nbsp;200 8 colors, 640&nbsp;×&nbsp;400 2 colors
*V2 mode:  640&nbsp;×&nbsp;200 8 out of 512 colors, 640&nbsp;×&nbsp;400 2 out of 512 colors
*V3 mode:  640&nbsp;×&nbsp;200: 65536 colors, 640&nbsp;×&nbsp;400: 256 out of 65536 colors, 320&nbsp;×&nbsp;200: 65536 colors, 320&nbsp;×&nbsp; 400: 64 out of 65536 colors
 
*PC-88/PC88mkII
**[[wikipedia:Central processing unit|CPU]]: NEC [[wikipedia:NEC µPD780C|PD780C-1]] (Z80A-compatible)
**Resolutions: ( N mode / V1 mode )
**[[Computer storage|Memory]]: 40+8+24 = 72&nbsp;[[Kilobyte|KB]] [[Read-only memory|ROM]], 64+48 = 112&nbsp;KB [[Random access memory|RAM]]
**Sound: [[Beep (sound)|beep]] only
 
*PC-88mkIISR/TR/FR/MR
**[[wikipedia:Central processing unit|CPU]]: NEC [[NEC µPD780C|PD780C-1]] (Z80A-compatible)
**Resolutions:  (SR/TR) ( N mode / V1 mode / V2 mode ) or (FR/MR) ( V1 mode / V2 mode )
**[[wikipedia:Computer storage|Memory]]: 40+8+24 = 72&nbsp;[[wikipedia:Kilobyte|KB]] [[wikipedia:Read-only memory|ROM]], 64+48+4 = 116&nbsp;KB [[wikipedia:Random access memory|RAM]] (MR = 244&nbsp;KB)
**Sound: [[wikipedia:Beep (sound)|beep]] + [[wikipedia:Yamaha YM2203|YM2203]] ( 3 [[wikipedia:Frequency modulation|FM]] channels, 3 [[wikipedia:General Instrument AY-3-8910|SSG]] ) [[wikipedia:Monaural|Mono]]
 
*PC-88FH/MH/FE/FE2
**[[wikipedia:Central processing unit|CPU]]: µPD70008 (Z80H-compatible)
**Resolutions:  ( V1 mode / V2 mode )
**[[wikipedia:Computer storage|Memory]]: 40+8+24 = 72&nbsp;[[Kilobyte|KB]] [[wikipedia:Read-only memory|ROM]], 64+48+4 = 116&nbsp;KB [[wikipedia:Random access memory|RAM]] (MH = 244&nbsp;KB)
**Sound: [[wikipedia:Beep (sound)|beep]] +  [[wikipedia:Yamaha YM2203|YM2203]] ( 3 [[wikipedia:Frequency modulation|FM]] channels, 3 [[wikipedia:General Instrument AY-3-8910|SSG]] ) [[wikipedia:Monaural|Mono]]
 
*PC-88FA/MA/MA2/MC
**[[wikipedia:Central processing unit|CPU]]: µPD70008 (Z80H-compatible)
**Resolutions: ( V1 mode / V2 mode )
**[[wikipedia:Computer storage|Memory]]: 40+8+24 = 72&nbsp;[[wikipedia:Kilobyte|KB]] [[wikipedia:Read-only memory|ROM]], 64+48+4 = 116&nbsp;KB [[wikipedia:Random access memory|RAM]] (MA/MA2/MC = 244&nbsp;KB)
**Sound: [[wikipedia:Beep (sound)|beep]] + [[Yamaha YM2608|YM2608]] ( 6 [[wikipedia:Frequency modulation|FM]] channels, 3 [[wikipedia:General Instrument AY-3-8910|SSG]], 6 rhythms) [[wikipedia:Stereophonic sound|Stereo]] + 1 [[wikipedia:ADPCM|ADPCM]] [[wikipedia:Monaural|Mono]]
 
*PC-88VA/VA2/VA3
**[[wikipedia:Central processing unit|CPU]]: NEC [[wikipedia:NEC V20|V50 (&micro;PD9002)]] 8&nbsp;MHz
**Resolutions: ( V1 mode / V2 mode / V3 mode )
**[[wikipedia:Computer storage|Memory]]: 40+8+24 = 72&nbsp;[[wikipedia:Kilobyte|KB]] [[wikipedia:Read-only memory|ROM]], 512+48+256 = 816&nbsp;KB [[wikipedia:Random access memory|RAM]]
**Sound: [[wikipedia:Beep (sound)|beep]] + (VA)[[wikipedia:Yamaha YM2203|YM2203]] ( 3 [[wikipedia:Frequency modulation|FM]] channels, 3 [[wikipedia:General Instrument AY-3-8910|SSG]] ) [[wikipedia:Monaural|Mono]] or  (VA2/VA3)[[wikipedia:Yamaha YM2608|YM2608]] ( 6 [[wikipedia:Frequency modulation|FM]] channels, 3 [[wikipedia:General Instrument AY-3-8910|SSG]], 6 rhythms) [[wikipedia:Stereophonic sound|Stereo]] + 1 [[ADPCM]] [[wikipedia:Monaural|Mono]]
 
==Model list==
{| class="wikitable"
|-
!Released Year!!model name!!model!!CPU!!RAM!!VRAM!!N mode!!V1 mode!!V2 mode!!V3 mode!!sound!![[ATARI]] [[D-subminiature|D-sub 9pin]] I/O port!!FDD!!CD-ROM!!comment
|-
| style="width:6%" |1981
| colspan="2" |PC-8801
| style="text-align:center"|NEC [[wikipedia:NEC µPD780C|&micro;PD780]] 4&nbsp;MHz
| style="text-align:center"|64KB
| style="text-align:center"|48KB
| style="text-align:center"|y
| style="text-align:center"|y
| style="text-align:center"|n
| style="text-align:center"|n
| style="text-align:center"|Internal Beeper like in the IBM-PC or the original Sinclair Spectrum.
| style="text-align:center"|n
| style="text-align:center"|none
| style="text-align:center"|n
||
|-
|rowspan="3"|1983
|rowspan="3"|PC-8801mkII
||model10
|rowspan="3" style="text-align:center"|NEC [[wikipedia:NEC µPD780C|&micro;PD780]] 4&nbsp;MHz
|rowspan="3" style="text-align:center"|64KB
|rowspan="3" style="text-align:center"|48KB
|rowspan="3" style="text-align:center"|y
|rowspan="3" style="text-align:center"|y
|rowspan="3" style="text-align:center"|n
|rowspan="3" style="text-align:center"|n
|rowspan="3" style="text-align:center"|Internal Beeper
|rowspan="3" style="text-align:center"|n
| style="text-align:center"|none
|rowspan="3" style="text-align:center"|n
|rowspan="3"|
|-
||model20
| style="text-align:center"| 5.25" 2D x1
|-
||model30
| style="text-align:center"| 5.25" 2D x2
|-
|rowspan="8"|1985
|rowspan="3"|PC-8801mkII SR
||model10
|rowspan="3" style="text-align:center"|NEC [[wikipedia:NEC µPD780C|&micro;PD780]] 4&nbsp;MHz
|rowspan="3" style="text-align:center"|64KB
|rowspan="3" style="text-align:center"|48KB
|rowspan="3" style="text-align:center"|y
|rowspan="3" style="text-align:center"|y
|rowspan="3" style="text-align:center"|y
|rowspan="3" style="text-align:center"|n
|rowspan="3" style="text-align:center"|[[wikipedia:Yamaha YM2203|FM(YM2203)]] [[Monaural|Mono]]
|rowspan="3" style="text-align:center"|y
| style="text-align:center"|none
|rowspan="3" style="text-align:center"|n
|rowspan="3" style="text-align:center"|The V2 mode that is necessary to play most PC-88 games is introduced.
|-
||model20
| style="text-align:center"| 5.25" 2D x1
|-
||model30
| style="text-align:center"| 5.25" 2D x2
|-
| colspan="2" |PC-8801mkII TR
| style="text-align:center"|NEC [[wikipedia:NEC µPD780C|&micro;PD780]] 4&nbsp;MHz
| style="text-align:center"|64KB
| style="text-align:center"|48KB
| style="text-align:center"|y
| style="text-align:center"|y
| style="text-align:center"|y
| style="text-align:center"|n
| style="text-align:center"|[[wikipedia:Yamaha YM2203|FM(YM2203)]] [[Monaural|Mono]]
| style="text-align:center"|y
| style="text-align:center"|5.25" 2D x2
| style="text-align:center"|n
| style="text-align:center"|PC-8801 mkII SR with 300 bit/s modem
|-
|rowspan="3"|PC-8801mkII FR
||model10
|rowspan="3" style="text-align:center"|NEC [[wikipedia:NEC µPD780C|&micro;PD780]] 4&nbsp;MHz
|rowspan="3" style="text-align:center"|64KB
|rowspan="3" style="text-align:center"|48KB
|rowspan="3" style="text-align:center"|n
|rowspan="3" style="text-align:center"|y
|rowspan="3" style="text-align:center"|y
|rowspan="3" style="text-align:center"|n
|rowspan="3" style="text-align:center"|[[wikipedia:Yamaha YM2203|FM(YM2203)]] [[Monaural|Mono]]
|rowspan="3" style="text-align:center"|y
| style="text-align:center"| none
|rowspan="3" style="text-align:center"|n
|rowspan="3" style="text-align:center"|Cost reduced version of PC-8801mkIISR
|-
||model20
| style="text-align:center"| 5.25" 2D x1
|-
||model30
| style="text-align:center"| 5.25" 2D x2
|-
| colspan="2" |PC-8801mkII MR
| style="text-align:center"|NEC [[Nwikipedia:EC µPD780C|&micro;PD780]] 4&nbsp;MHz
| style="text-align:center"|192KB
| style="text-align:center"|48KB
| style="text-align:center"|n
| style="text-align:center"|y
| style="text-align:center"|y
| style="text-align:center"|n
| style="text-align:center"|[[wikipedia:Yamaha YM2203|FM(YM2203)]] [[Monaural|Mono]]
| style="text-align:center"|y
| style="text-align:center"|5.25" 2HD x2
| style="text-align:center"|n
| style="text-align:center"|FDD 2D->2HD
|-
|rowspan="4"|1986
|rowspan="3"|PC-8801 FH
||model10
|rowspan="3" style="text-align:center"|NEC [[wikipedia:NEC µPD70008|&micro;PD70008]] 8&nbsp;MHz
|rowspan="3" style="text-align:center"|64KB
|rowspan="3" style="text-align:center"|48KB
|rowspan="3" style="text-align:center"|n
|rowspan="3" style="text-align:center"|y
|rowspan="3" style="text-align:center"|y
|rowspan="3" style="text-align:center"|n
|rowspan="3" style="text-align:center"|[[wikipedia:Yamaha YM2203|FM(YM2203)]] [[Monaural|Mono]]
|rowspan="3" style="text-align:center"|y
| style="text-align:center"|none
|rowspan="3" style="text-align:center"|n
|rowspan="3" style="text-align:center"|88FR CPU upgrade
|-
||model20
| style="text-align:center"| 5.25" 2D x1
|-
||model30
| style="text-align:center"| 5.25" 2D x2
|-
| colspan="2" |PC-8801 MH
| style="text-align:center"|NEC [[wikipedia:NEC µPD70008|&micro;PD70008]] 8&nbsp;MHz
| style="text-align:center"|192KB
| style="text-align:center"|48KB
| style="text-align:center"|n
| style="text-align:center"|y
| style="text-align:center"|y
| style="text-align:center"|n
| style="text-align:center"|[[wikipedia:Yamaha YM2203|FM(YM2203)]] [[Monaural|Mono]]
| style="text-align:center"|y
| style="text-align:center"|5.25" 2HD x2
| style="text-align:center"|n
| style="text-align:center"|88MR CPU upgrade
|-
|rowspan="3"|1987
|colspan="2"|PC-88 VA
| style="text-align:center"|NEC [[wikipedia:NEC V20|V50 (&micro;PD9002)]] 8&nbsp;MHz
| style="text-align:center"|512KB
| style="text-align:center"|256KB
| style="text-align:center"|n
| style="text-align:center"|y
| style="text-align:center"|y
| style="text-align:center"|y
| style="text-align:center"|[[wikipedia:Yamaha YM2203|FM(YM2203)]] [[Monaural|Mono]]
| style="text-align:center"|y
| style="text-align:center"|5.25" 2HD x2
| style="text-align:center"|n
| style="text-align:center"|CPU upgrade (8bit->16bit)
|-
|colspan="2"|PC-8801 FA
| style="text-align:center"|NEC [[wikipedia:NEC µPD70008|&micro;PD70008]] 8&nbsp;MHz
| style="text-align:center"|64KB
| style="text-align:center"|48KB
| style="text-align:center"|n
| style="text-align:center"|y
| style="text-align:center"|y
| style="text-align:center"|n
| style="text-align:center"|[[wikipedia:Yamaha YM2608|FM(YM2608)]] [[Stereophonic sound|Stereo]] + [[wikipedia:ADPCM|ADPCM]] [[wikipedia:Monaural|Mono]]
| style="text-align:center"|y
| style="text-align:center"|5.25" 2D x2
| style="text-align:center"|n
| style="text-align:center"|sound card upgrade (88FH + sound board2(Yamaha YM2608))
|-
| colspan="2" |PC-8801 MA
| style="text-align:center"|NEC [[wikipedia:NEC µPD70008|&micro;PD70008]] 8&nbsp;MHz
| style="text-align:center"|192KB
| style="text-align:center"|48KB
| style="text-align:center"|n
| style="text-align:center"|y
| style="text-align:center"|y
| style="text-align:center"|n
| style="text-align:center"|[[wikipedia:Yamaha YM2608|FM(YM2608)]] [[wikipedia:Stereophonic sound|Stereo]] + [[ADPCM]] [[wikipedia:Monaural|Mono]]
| style="text-align:center"|y
| style="text-align:center"|5.25" 2HD x2
| style="text-align:center"|n
| style="text-align:center"|sound card upgrade (88MH  + sound board2(Yamaha YM2608))
|-
|rowspan="4"|1988
|colspan="2"|PC-88 VA2
| style="text-align:center"|NEC [[wikipedia:NEC V20|V50 (&micro;PD9002)]] 8&nbsp;MHz
| style="text-align:center"|512KB
| style="text-align:center"|256KB
| style="text-align:center"|n
| style="text-align:center"|y
| style="text-align:center"|y
| style="text-align:center"|y
| style="text-align:center"|[[wikipedia:Yamaha YM2608|FM(YM2608)]]  [[wikipedia:Stereophonic sound|Stereo]] + [[ADPCM]] [[wikipedia:Monaural|Mono]]
| style="text-align:center"|y
| style="text-align:center"|5.25" 2HD x2
| style="text-align:center"|n
| style="text-align:center"|
|-
|colspan="2"|PC-88 VA3
| style="text-align:center"|NEC [[wikipedia:NEC V20|V50 (&micro;PD9002)]] 8&nbsp;MHz
| style="text-align:center"|512KB
| style="text-align:center"|256KB
| style="text-align:center"|n
| style="text-align:center"|y
| style="text-align:center"|y
| style="text-align:center"|y
| style="text-align:center"|[[wikipedia:Yamaha YM2608|FM(YM2608)]] [[wikipedia:Stereophonic sound|Stereo]] + [[ADPCM]] [[wikipedia:Monaural|Mono]]
| style="text-align:center"|y
| style="text-align:center"|5.25" 2HD x2 / 3.5" 2TD x1
| style="text-align:center"|n
| style="text-align:center"|add 2TD FDD
|-
|colspan="2"|PC-8801 FE
| style="text-align:center"|NEC [[wikipedia:NEC µPD70008|&micro;PD70008]] 8&nbsp;MHz
| style="text-align:center"|64KB
| style="text-align:center"|48KB
| style="text-align:center"|n
| style="text-align:center"|y
| style="text-align:center"|y
| style="text-align:center"|n
| style="text-align:center"|[[wikipedia:Yamaha YM2203|FM(YM2203)]] [[wikipedia:Monaural|Mono]]
| style="text-align:center"|y
| style="text-align:center"|5.25" 2D x2
| style="text-align:center"|n
| style="text-align:center"|TV(NTSC) output (composit video), del external I/O
|-
|colspan="2"|PC-8801 MA2
| style="text-align:center"|NEC [[wikipedia:NEC µPD70008|&micro;PD70008]] 8&nbsp;MHz
| style="text-align:center"|192KB
| style="text-align:center"|48KB
| style="text-align:center"|n
| style="text-align:center"|y
| style="text-align:center"|y
| style="text-align:center"|n
| style="text-align:center"|[[wikipedia:Yamaha YM2608|FM(YM2608)]] [[wikipedia:Stereophonic sound|Stereo]] + [[ADPCM]] [[wikipedia:Monaural|Mono]]
| style="text-align:center"|y
| style="text-align:center"|5.25" 2HD x2
| style="text-align:center"|n
| style="text-align:center"|88MA model change
|-
|rowspan="3"|1989
|colspan="2"|PC-8801 FE2
| style="text-align:center"|NEC [[wikipedia:NEC µPD70008|&micro;PD70008]] 8&nbsp;MHz
| style="text-align:center"|64KB
| style="text-align:center"|48KB
| style="text-align:center"|n
| style="text-align:center"|y
| style="text-align:center"|y
| style="text-align:center"|n
| style="text-align:center"|[[wikipedia:Yamaha YM2203|FM(YM2203)]] [[Monaural|Mono]]
| style="text-align:center"|y
| style="text-align:center"|5.25" 2D x2
| style="text-align:center"|n
| style="text-align:center"|88FE model change
|-
|rowspan="2"|PC-8801 MC
||model1
|rowspan="2" style="text-align:center"|NEC [[wikipedia:NEC µPD70008|&micro;PD70008]] 8&nbsp;MHz
|rowspan="2" style="text-align:center"|192KB
|rowspan="2" style="text-align:center"|48KB
|rowspan="2" style="text-align:center"|n
|rowspan="2" style="text-align:center"|y
|rowspan="2" style="text-align:center"|y
|rowspan="2" style="text-align:center"|n
|rowspan="2" style="text-align:center"|[[wikipedia:Yamaha YM2608|FM(YM2608)]]  [[wikipedia:Stereophonic sound|Stereo]] + [[ADPCM]] [[wikipedia:Monaural|Mono]]
|rowspan="2" style="text-align:center"|y
|style="text-align:center"|5.25" 2HD x2
|style="text-align:center"|(option)
|rowspan="2" style="text-align:center"|
|-
||model2
|style="text-align:center"|5.25" 2HD x2
|style="text-align:center"|y
|}
 
==Exclusive Mario games released for the NEC PC-88==
 
===Note: All Games Listed Were Created by the Company [[Hudson Soft]]===
 
====''Mario Bros. Special''====
Main Article: ''[[Mario Bros. Special]]''
*The game is not a straight port of ''Mario Bros.'', but an original platformer with adjustments to the graphics and sounds. There are four different screens. The stages involve Mario figuring out how to progress to the top of the screen, and some levels feature unstable platforms that shake if jumped on. This game marks the first appearance of [[Conveyor Belts]].
 
<center><gallery>
Image:Mariopkg.jpg|The game's Box Art.
Image:Mariospecial4.gif|The 1st appearance of Conveyor Belts.
</gallery></center>
 
====''Punch Ball Mario Bros.''====
Main Article: ''[[Punch Ball Mario Bros.]]''
*''Punch Ball Mario Bros.'' was released on August 26, 1984. It is very similar to ''Mario Bros.'', but with a new object named the "[[Punch Balls]]" that could now be thrown to stun enemies.
 
*Unlike the original game, the floor-level design is almost the exact opposite of the original game. For instance, the first platform above the floor in the original extends from the edges, with a gap in the middle. In this game, the platform is in the middle, with gaps around the edges. Footholds are sturdier and do not trip the enemy if hit from underneath like the first game - only the [[Punch Ball|Punch Balls]] or [[POW Block|POW Blocks]] could do this now.
 
<center><gallery>
Image:PBMB Boxart.jpg|The game's artwork, in which [[Mario]] is holding a [[Punch Ball]], about to fire.
[[File:MarioBrosAC.png|The platfrom positions in the original ''Mario Bros.''
Image:Punchball2.gif| The platform positions in ''Punch Ball Mario Bros.'' Note how the platforms are reversed.
</gallery></center>


====''Super Mario Bros Special''====
{{Systems}}
Main Article: ''[[Super Mario Bros. Special]]''
[[Category:Systems]]
*''Super Mario Bros. Special'' was released in 1986. While superficially very similar to the original Super Mario Bros., the game features original new levels and lacks a screen-scrolling mechanism. When a player reaches the end of a screen, the screen turns blank and loads the next part of the level. Jumping and running physics also differ from the original, providing a much more challenging experience than ''Super Mario Bros.''. Adding more difficulty is the fact that the timer of the level runs much faster than in the NES game, which was already much quicker than the timers in the latest Mario games. Returning was [[Hammer|Mario's Hammer]] from ''Donkey Kong'', alongside a variety of past foes and new exclusive items from the earliest arcade Mario titles, ''Mario Bros.'' & ''Donkey Kong''.
 
*Due to the PC88's technology being slightly inferior to that of the NES, the audio and graphics differ slightly from the original NES game as well, although replicated closely. Additionally, the game does not include [[Luigi]] or a multiplayer mode.
 
*List of ''Super Mario Bros. Special'' Staff
**Programmed By: Yukio Takeoka
**Courses Designed By: Ichirou Sakurada
**Sound Effects Created By: Fumihiko Itagaki & Megumi Kawamata
**Produced By: Takashi Takebe
 
==List of [[Nintendo|Nintendo-made]] Mario-Related Games Ported to the PC-88==
*[[Mario Bros.]]
*[[Super Mario Bros.]]
*[[Donkey Kong 3]]
 
==Trivia==
*''Punch Ball Mario Bros.''
**It is possible that [[Punch Ball|Punch Balls]] were the predesessors to Koopa Shells, as the behave similairly when thrown.
**When a [[POW Block]] is thrown, the game's screen inverts its colors momentarily.
**It is unknown why [[Hudson Soft]] was permitted the rights to make the game, and why they chose to.
*''Super Mario Bros. Special''
**[[Hudson Soft|Hudson Soft's]] mascot was Hu-Bee, a reference to the [[wikipedia:Hudson Hornet|Hudson Hornet]], a sedan from the 1950's built by the unrelated Hudson Automobile Company. Hu-Bee appears in ''Super Mario Bros. Special'' as an item that can be collected to earn 8,000 points.
**In World 1-2 reaching the place over the Pipe leads to a bonus, but with a Pipe that still leads to the overworld, thus to the end of the level. In World 4-2, instead, the player finds an extra Pipe after the regular ones, giving the player the hope of a Warp. But it's a trap: entering on it leads to nothing, as the player will be stucked into. They can oly wait until the time gets to "000".
**Hudson's staff took enemies from earlier Mario games, none of which could be stomped, and gave them new names. They are:
 
***[[Sidestepper|Chokichoki]] - Originally from ''Mario Bros.''
***[[Fighter Fly|Nakaji - Originally from ''Mario Bros.''
***[[Freezie|Tsurara) - Originally from ''Mario Bros.''
***[[Fire|Sigebou) - Originally from ''Donkey Kong.''
***[[Barrel|Tarusar) - Originally from ''Donkey Kong.''
 
**[[+ Clock]]s, which can be found in this game, wouldn't appear again until [[Super Mario Galaxy 2|2010]].
**The "[[Lucky Star]]" is shaped like an atom, not a Star.
==External links==
*[http://www.jcec.co.uk/pc88_sys.htm System Information] emulation site for retro Japanese computers
*[http://www.old-computers.com/museum/computer.asp?st=1&c=398 OLD-COMPUTERS.COM: The Museum: NEC PC-88]
*[http://www.uvlist.net/platforms/detail/101-NEC+PC8801 NEC PC-88 info page] popular games, tags and developers at uvlist.net
*[http://www.youtube.com/watch?v=RoVBR_ULuUY NEC PC-88 MK I comercial on YouTube]
*[http://www.youtube.com/watch?v=8OsuuUpDd1g&feature=related NEC PC-8801 MK II commercial on Youtube]
*[http://www.youtube.com/watch?v=cJchz8YMCSY NEC PC-88 MK II MR comercial on YouTube]
*[http://illusioncity.net/nec-pc-88-series-emulators-tools/ A list of downloadable PC88 emulators]
*[http://andre.facadecomputer.com/saw/pc88.html Strange and Wonderful NEC PC-88 Games] (Various games covered, including ''Mario Bros. Special'', ''Punch Ball Mario Bros.'' & ''Super Mario Bros. Special'')
*[http://www.uvlist.net/game-159777-Mario+Bros.+Special Universal Game List entry for ''Super Mario Bros. Special'']
*[https://www.youtube.com/playlist?list=PL1EA10D44B2C69174] (a ''Super Mario Bros. Special walkthrough playlist)
*[http://www.uvlist.net/game-159776-Punch+Ball+Mario+Bros/ Universal Video Games List: Punch Ball Mario Bros.

Latest revision as of 17:14, April 20, 2024

NEC PC-88
A NEC PC-88
Release date 1981
Discontinued 1989

The PC-8801 was a Zilog Z80-based home computer released by the Nippon Electric Company (NEC) in Japan in 1981. The PC-8801 was informally called the PC-88.

Nintendo licensed Hudson Soft to port some of Nintendo's Family Computer games, such as Golf, to home computers in Japan. Hudson Soft also created sequels to Mario Bros. called Mario Bros. Special and Punch Ball Mario Bros., a sequel to Donkey Kong 3 called Donkey Kong 3: Dai Gyakushū, and a unique Super Mario Bros. game for the computer, Super Mario Bros. Special. These games are not exclusive to the PC-8801 and can be found in other popular 8-bit home computers in Japan, such as the Sharp X1.

Game gallery[edit]

External links[edit]