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{{rewrite}}
{{level infobox
{{level
|image=[[File:SPM Underwhere Road.png|250px]]
|title=Underwhere Road
|image=[[Image:Underwhere Road.jpg|200px]]
|code=7-2
|code=7-2
|game=''[[Super Paper Mario]]''
|game=''[[Super Paper Mario]]''
|boss=[[Bowser]] <br> [[Underchomp]]
|before=[[The Underwhere|<<]]
|before=[[The Underwhere|<<]]
|after=[[Overthere Stair|>>]]
|after=[[Overthere Stair|>>]]
|track=The Underwhere
|sample=[[File:SPM The Underthere.oga]]
}}
}}
'''Underwhere Road''' is where the events of Chapter 7-2 take place in ''[[Super Paper Mario]]''. The road connects the [[Underwhere]] to the [[Overthere]]. It is the only Chapter in the game in which the player must face two mini-bosses (Chapter 8-2 contains a second mini-boss, however the battle with [[Francis]] is optional). In certain rooms of the Underwhere Road, the path is obstructed by darkness; however, [[Tippi]]'s ability allows the [[player]] to see where the player is at, as well as torches placed throughout the level that [[Bowser]] can light up using his fire breath. During this chapter, [[Mario]] and [[Luigi]] guide [[Luvbi]] up to the Overthere.
'''Underwhere Road''' is where the events of Chapter 7-2 take place in ''[[Super Paper Mario]]''. The road connects [[The Underwhere]] to [[The Overthere]]. In certain rooms of the Underwhere Road, the path is obstructed by the [[dark]]; however, [[Tippi]]'s ability allows the player to see where the player is at, as well as torches placed throughout the level that [[Bowser]] can light up using his [[Fire Breath|fire breath]]. During this chapter, [[Mario]] and [[Luigi]] guide [[Luvbi]] up to The Overthere.


At one point in Underwhere Road, there are three [[D-Man|D-Men]] holding a door closed. They mention that they are trying to hold a monster in, and they're sure that it is [[Bonechill|the monster]] that escaped from the Underwhere. Mario and Luigi offer to defeat the monster for them, and the D-Men allow them to pass.
==Chapter 7-2: The Sealed Doors Three==
'''Storyline text'''
<blockquote>''"I sought a prince, but nay! What I found were ancient men of hairy cheek."''


As it turns out, the monster is not the creature that the D-Men mistook it to be, but rather, [[Bowser]], complaining about the situation that he is in. When Bowser asks where [[Princess Peach|the Princess]] is, Mario and company informs him that she hasn't been found; however, Bowser misunderstands them, believing that Mario is planning to defeat Bowser and save the princess on his own. After a battle that occurs, Tippi explains to Bowser what is going on, and he decides to rejoin Mario's party.
''"...'Twas a horror, yea, and one that left my breath stricken in my throat."''


[[The Three Hags]] are encountered in this area, and a favor must be done for one of the sisters, Hagra, in order for the three heroes to continue on and reach the end of the level. The player can do favors for the other two sisters as well, but this is optional. The hags are based on [[wikipedia:Moirae|the three Fates]], and are one of many aspects of the Underwhere that are inspired by [[wikipedia:Greek underworld|the underworld]] of Greek mythology.
''Luvbi kept up this refrain as she traveled with our heroes. She seemed less than happy.''


There are three sealed doors that the heroes must pass through by passing the tests created by the doors themselves. [[Dorguy the First]] has questions that, at first, seem complicated; but are in fact relatively simple, as each question itself is often unrelated to the story preceding it. [[Dorguy the Second]] has a relatively difficult quiz, most of the questions being based on memorizing the colors and patterns of moving shapes shown, and only announcing how many the [[player]] answered correctly after the quiz is completed. One of them, however, is asking the party if they can recall the number of the question being asked at the top of their heads. [[Dorguy the Third]] has a drastically different test; he summons the [[Underchomp]] (which is based on the three-headed dog of the Greek Underworld, [[wikipedia:Cerberus|Cerberus]]), and the party must face it in a turn-based battle reminiscent of old RPGs such as ''Dragon Quest''; and comparable to other ''[[Mario (series)|Mario]]'' RPGs such as ''[[Super Mario RPG: Legend of the Seven Stars]]'', ''[[Mario & Luigi: Superstar Saga]]'', ''[[Paper Mario]]'', etc. Two easy ways to finish him off: the obvious one, use [[Piccolo]], or use [[Bowser]] and [[Thudley]] on each individual head, as Thudley deals a more powerful attack in this RPG-based battle, and it would only make sense that bowser would do more damage.
''Still, she DID have a lot of energy...''


==Enemies==
''"Hasten thy chubby legs! Time waits not for those who slack!"''
*[[Bowser]] (Mini-Boss)
*[[Dark Boo]]
*[[Dry Bones]]
*[[Dull Bones]]
*[[Spiny Tromp]]
*[[Underchomp]] (Mini-Boss)
*[[Underhand]]


==Names in Other Languages==
''[[Luigi]], on the other hand, was elated that he and his brother were finally reunited.''
{{foreignname
 
''But [[Princess Peach|Peach]] and [[Bowser]] were still nowhere to be found... Were they safe?''
 
''...So thought our heroes as they made their way slowly to Underwhere Road.''</blockquote>
[[File:SPM Dorguy the First.png|thumb|left|[[Dorguy the First]]; first of three Dorguys.]]
[[File:SPM Underchomp Battle.png|thumb|The Underchomp battle devised by [[Dorguy the Third]].]]
[[Mario]] and [[Luigi]] enter this area while escorting [[Luvbi]] to [[The Overthere]]. Luvbi explains that they will reach The Overthere by continuing upward. After lamenting her failure to find a prince, Luvbi runs ahead and the heroes follow into the next room. They find themselves shrouded in the dark, unable to see anything beyond a small circle of light around them. This room involves using a series of platforms to move upward. Several [[Underhand]]s are on the walls and there are many [[Dark Boo]]s hiding. There are some [[Mushroom]]s and a Dark Boo [[Catch Card]]. There are some flipping rectangle systems that can automatically move the characters to some platforms, but they move such short distances that their use is not required.
 
At the top of the room, the heroes encounter [[Dorguy the First]], a guardian who blocks the way through Underwhere Road. He asks them three questions to ensure their trustworthiness, beginning with a complicated statement that seemingly precedes a math word problem, before asking a question completely unrelated to his statement (except for his final question, which requires the player to count how many times he says the word "apple"). If the heroes answer every question correctly, they are allowed to pass. Past Dorguy the First is a room with a [[Save Block]], a large locked door, and another door guarded by three [[D-Man|D-Men]]. The D-Men say that they are keeping a monster locked up, believing it to be the one that escaped its prison. They say that they cannot allow passage, but offer a deal: if the Bros. can defeat the monster, they may pass. The Bros. accept the challenge and enter the room.
 
They discover that the "monster" is actually [[Bowser]], who has no idea where he is. He brightens up after seeing the Bros., but then sees that [[Princess Peach|Peach]] is missing. [[Tippi]] tries to explain that they don't know where she is, but Bowser thinks that Mario is trying to keep him away from Peach and flies into a rage. He is defeated, however, and calms down a bit. After accepting that no one knows where the princess is, he rejoins the party. The D-Men are impressed by the Bros. and give up the key to the next room.
 
The next room is dark, but Bowser's [[Fire Breath|fire breath]] can be used to light torches that temporarily light up the room. This room is much different from the previous stair, as the platforms are simply situated diagonally from each other. Some platforms have [[Dry Bones]] on them. At the top of the room, the heroes encounter another Dorguy. Like Dorguy the First, [[Dorguy the Second]] asks questions before allowing the heroes to pass, but his style is different. He shows a moving image of several colored shapes and asks questions relating to the shapes. He asks five questions and does not tell the player when they get a question right, only telling them how many they got right after the quiz is over. The heroes pass his quiz and are allowed to continue.
 
The next room has another locked door and an apartment where the [[three hags]] (Hagra, Hagitha and Hagnes) reside. In order to obtain the key to the next room, the heroes talk to Hagra, who sends them back to the beginning of the level to get her [[Diet Book]] back from a D-Man. She will give them the key when they return. The heroes can also talk to Hagitha, who sends them to talk a D-Man in the area where they fought Bowser, in order to gain a hint as to how to defeat the [[Underchomp]].
 
The next room appears to be outdoors. Like the others, it is dark with torches that Bowser can light. The player must first clear some tall hills, then climb a staircase with several [[Spiny Tromp]]s rolling down it. At the top of the staircase is [[Dorguy the Third]]. Rather than quizzing the heroes, the third Dorguy summons the [[Underchomp]], a creature that the heroes fight in a turn-based battle. After defeating it, they are allowed to pass into the room containing the [[Star Block (Super Paper Mario)|Star Block]].
 
Mario and Luigi return here while chasing [[Dimentio]] through the seven worlds. This is the final area they chase him through before battling him.
{{br}}
 
===Enemies===
<gallery>
BowserSprite.png|[[Bowser]] (boss)
Dark_Boo_SPM.png|[[Dark Boo]]s
SPMDryBones.png|[[Dry Bones]]
SPMDullBones.png[[Dull Bones]]
SPMSpinyTromp.png|[[Spiny Tromp]]s
SPMUnderchompSprite.png|[[Underchomp]] (boss)
SPMUnderhand.png|[[Underhand]]s
SPMDullBones.png|[[Dull Bones]]
</gallery>
 
===Items===
{{RPG item locations
|item1=Caught Card
|image1=[[File:CatchCardOrangeSPM.png]]
|location1=[[Dark Boo]], in the chest on a top-right platform of the second area with the Dark Boos and Underhands.
|item2=[[Trial Stew]]
|image2=[[File:Trial Stew SPM.png]]
|location2='''(Map 40)''', use [[Fleep]] on the three hags’ fridge near a Save Block.
|item3=Super Card
|image3=[[File:CatchCardSilverSPM.png]]
|location3=[[Underchomp]] '''(Map 41)''', use Fleep slightly left of the light rays near the Star Block.
}}
 
===Menu description===
*''"This road leads from The Underwhere to the surface. On the way, you met up with Bowser again. He used his breath to light torches so we could see. You also had to pass the three Dorguys."''
 
==Names in other languages==
{{foreign names
|Jap=アンダーロード
|Jap=アンダーロード
|JapR=Andā Rōdo
|JapR=Andārōdo
|JapM=Under Road
|JapM=Under Road
|Spa=Camino de Masacá
|SpaE=Camino de Masacá<ref>[https://www.youtube.com/watch?v=qLEvAMc7VtI& "Super Paper Mario - El Inframundo - Cap.7 7-2"].</ref>
|SpaM=Literal translation}}
|SpaEM=Underwhere Road
{{BoxTop}}
|Ger=Straße in Untendrunten
|GerM=Street in the Underwhere
|Fre=Passage de l'En-dessous
|FreM=The Underwhere Passage
|Ita=La Strada del Mondodigiù
|ItaM=Underwhere Road
|Kor=언더로드
|KorR=Eondeo Rodeu
|KorM=Under Road
}}
 
;The Sealed Doors Three
{{foreign names
|Jap=とざされた3つのトビラ
|JapR=Tozasareta Mittsu no Tobira
|JapM=The Sealed Three Doors
|Fre=Les trois portes scellées
|FreM=The Three Sealed Doors
|Ita=Le tre porte sigillate
|ItaM=The Three Sealed Doors
|SpaE=Las tres puertas selladas<ref>[https://www.youtube.com/watch?v=qLEvAMc7VtI& "Super Paper Mario - El Inframundo - Cap.7 7-2"].</ref>
|SpaEM=The Three Sealed Doors
|Ger=Drei versiegelte Türen
|GerM=Three Sealed Doors
|Kor=3개의 닫힌 문
|KorR=3-gae-ui dathin mun
|KorM=Three Sealed Doors
}}
 
==References==
<references/>
 
==Trivia==
*It is the only chapter in the game in which the player must face two mini-bosses ([[Castle Bleck Foyer|Chapter 8-2]] contains a second mini-boss, [[Francis]], although the battle with him is optional).
*The edge of the circle that appears around the characters in dark rooms looks similar to the scribbles of a pencil.
 
{{SPM}}
{{SPM}}
[[Category:Subterranean Areas]]
[[Category:Underground areas]]
[[Category:Super Paper Mario Levels]]
[[Category:Super Paper Mario levels]]
[[Category:Super Paper Mario Places]]
[[Category:Super Paper Mario locations]]

Latest revision as of 11:00, August 7, 2024

Level
Underwhere Road
Underwhere Road
Level code 7-2
Game Super Paper Mario
Boss Bowser
Underchomp
Music track The Underwhere
Music sample
<< Directory of levels >>

Underwhere Road is where the events of Chapter 7-2 take place in Super Paper Mario. The road connects The Underwhere to The Overthere. In certain rooms of the Underwhere Road, the path is obstructed by the dark; however, Tippi's ability allows the player to see where the player is at, as well as torches placed throughout the level that Bowser can light up using his fire breath. During this chapter, Mario and Luigi guide Luvbi up to The Overthere.

Chapter 7-2: The Sealed Doors Three[edit]

Storyline text

"I sought a prince, but nay! What I found were ancient men of hairy cheek."

"...'Twas a horror, yea, and one that left my breath stricken in my throat."

Luvbi kept up this refrain as she traveled with our heroes. She seemed less than happy.

Still, she DID have a lot of energy...

"Hasten thy chubby legs! Time waits not for those who slack!"

Luigi, on the other hand, was elated that he and his brother were finally reunited.

But Peach and Bowser were still nowhere to be found... Were they safe?

...So thought our heroes as they made their way slowly to Underwhere Road.

Dorguy the First
Dorguy the First; first of three Dorguys.
The Underchomp battle devised by Dorguy the Third.

Mario and Luigi enter this area while escorting Luvbi to The Overthere. Luvbi explains that they will reach The Overthere by continuing upward. After lamenting her failure to find a prince, Luvbi runs ahead and the heroes follow into the next room. They find themselves shrouded in the dark, unable to see anything beyond a small circle of light around them. This room involves using a series of platforms to move upward. Several Underhands are on the walls and there are many Dark Boos hiding. There are some Mushrooms and a Dark Boo Catch Card. There are some flipping rectangle systems that can automatically move the characters to some platforms, but they move such short distances that their use is not required.

At the top of the room, the heroes encounter Dorguy the First, a guardian who blocks the way through Underwhere Road. He asks them three questions to ensure their trustworthiness, beginning with a complicated statement that seemingly precedes a math word problem, before asking a question completely unrelated to his statement (except for his final question, which requires the player to count how many times he says the word "apple"). If the heroes answer every question correctly, they are allowed to pass. Past Dorguy the First is a room with a Save Block, a large locked door, and another door guarded by three D-Men. The D-Men say that they are keeping a monster locked up, believing it to be the one that escaped its prison. They say that they cannot allow passage, but offer a deal: if the Bros. can defeat the monster, they may pass. The Bros. accept the challenge and enter the room.

They discover that the "monster" is actually Bowser, who has no idea where he is. He brightens up after seeing the Bros., but then sees that Peach is missing. Tippi tries to explain that they don't know where she is, but Bowser thinks that Mario is trying to keep him away from Peach and flies into a rage. He is defeated, however, and calms down a bit. After accepting that no one knows where the princess is, he rejoins the party. The D-Men are impressed by the Bros. and give up the key to the next room.

The next room is dark, but Bowser's fire breath can be used to light torches that temporarily light up the room. This room is much different from the previous stair, as the platforms are simply situated diagonally from each other. Some platforms have Dry Bones on them. At the top of the room, the heroes encounter another Dorguy. Like Dorguy the First, Dorguy the Second asks questions before allowing the heroes to pass, but his style is different. He shows a moving image of several colored shapes and asks questions relating to the shapes. He asks five questions and does not tell the player when they get a question right, only telling them how many they got right after the quiz is over. The heroes pass his quiz and are allowed to continue.

The next room has another locked door and an apartment where the three hags (Hagra, Hagitha and Hagnes) reside. In order to obtain the key to the next room, the heroes talk to Hagra, who sends them back to the beginning of the level to get her Diet Book back from a D-Man. She will give them the key when they return. The heroes can also talk to Hagitha, who sends them to talk a D-Man in the area where they fought Bowser, in order to gain a hint as to how to defeat the Underchomp.

The next room appears to be outdoors. Like the others, it is dark with torches that Bowser can light. The player must first clear some tall hills, then climb a staircase with several Spiny Tromps rolling down it. At the top of the staircase is Dorguy the Third. Rather than quizzing the heroes, the third Dorguy summons the Underchomp, a creature that the heroes fight in a turn-based battle. After defeating it, they are allowed to pass into the room containing the Star Block.

Mario and Luigi return here while chasing Dimentio through the seven worlds. This is the final area they chase him through before battling him.

Enemies[edit]

Items[edit]

Item Image Location

Caught Card CatchCardOrangeSPM.png Dark Boo, in the chest on a top-right platform of the second area with the Dark Boos and Underhands.

Trial Stew Trial Stew SPM.png (Map 40), use Fleep on the three hags’ fridge near a Save Block.

Super Card Sprite of the 2-Star Catch Card from Super Paper Mario Underchomp (Map 41), use Fleep slightly left of the light rays near the Star Block.

Menu description[edit]

  • "This road leads from The Underwhere to the surface. On the way, you met up with Bowser again. He used his breath to light torches so we could see. You also had to pass the three Dorguys."

Names in other languages[edit]

Language Name Meaning Notes
Japanese アンダーロード[?]
Andārōdo
Under Road
French Passage de l'En-dessous[?] The Underwhere Passage
German Straße in Untendrunten[?] Street in the Underwhere
Italian La Strada del Mondodigiù[?] Underwhere Road
Korean 언더로드[?]
Eondeo Rodeu
Under Road
Spanish (NOE) Camino de Masacá[1] Underwhere Road
The Sealed Doors Three
Language Name Meaning Notes
Japanese とざされた3つのトビラ[?]
Tozasareta Mittsu no Tobira
The Sealed Three Doors
French Les trois portes scellées[?] The Three Sealed Doors
German Drei versiegelte Türen[?] Three Sealed Doors
Italian Le tre porte sigillate[?] The Three Sealed Doors
Korean 3개의 닫힌 문[?]
3-gae-ui dathin mun
Three Sealed Doors
Spanish (NOE) Las tres puertas selladas[2] The Three Sealed Doors

References[edit]

Trivia[edit]

  • It is the only chapter in the game in which the player must face two mini-bosses (Chapter 8-2 contains a second mini-boss, Francis, although the battle with him is optional).
  • The edge of the circle that appears around the characters in dark rooms looks similar to the scribbles of a pencil.