Cocoknight: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
mNo edit summary
Tag: Mobile edit
 
(44 intermediate revisions by 28 users not shown)
Line 1: Line 1:
{{Dtenemy
{{species infobox
|name=Cocoknight
|image=[[File:Cocoknight.png]]<br>Sprite from ''Mario & Luigi: Dream Team''
|image=[[File:Cocoknight.PNG]]
|first_appearance=''[[Mario & Luigi: Dream Team]]'' ([[List of games by date#2013|2013]])
|location=[[Dreamy Wakeport]]
|variants=[[Cocoknight R]]
|level=13
|comparable=[[Coconutter]]
|hp=42
|power=45
|def=59
|speed=52
|exp=10
|coins=3
|coinrate=100%
|itemdrop=Super Mushroom (1%)
|raredrop=EXP Bro Gloves (1%)
|related=[[Cocoknight R]]
}}
}}


'''Cocoknights''' are coconut [[enemies]] gotten from the word "coconut" and "knight" that appear in ''[[Mario & Luigi: Dream Team]]''. They have green appendages, a green plant on their head and black eyes shaped much like the eye holes of a [[Shy Guy]]'s mask. Cocoknights closely resemble [[Coconutter]]s from ''[[Mario & Luigi: Partners in Time]]''. In the field, Cocoknights wander around aimlessly until they spot [[Mario]] and [[Dreamy Luigi]], they will then begin throwing spears at them while they remain in place. Making contact with the spears results in the Bros. engaging battle with the Cocoknight who threw it.
'''Cocoknights''' are coconut [[List of enemies|enemies]] that appear in ''[[Mario & Luigi: Dream Team]]''. Their name is a pun on the words "coconut" and "knight". They have green appendages, a green plant on their head and black eyes shaped much like the eye holes of a [[Shy Guy]]'s mask. Cocoknights slightly resemble [[Coconutter]]s from ''[[Mario & Luigi: Partners in Time]]''. In the field, Cocoknights wander around aimlessly until they spot [[Mario]] and [[Dreamy Luigi]], they will then begin throwing spears at them while they remain in place. Making contact with the spears results in the Bros. engaging battle with the Cocoknight who threw it.


In battle, Cocoknights appear in large hordes. They may attack by making a ring formation and advancing towards Mario while holding it, who will either end up surrounded by them in the middle of the ring or stuck outside the ring. The Cocoknights will then raise their spears into the air and start spinning, the ring formation moving towards the foreground and background erratically. Eventually, the spinning Cocoknights will stop spinning and lower their spears, the ring formation moving off-screen via Mario's side of the screen and reappearing on their side, the attack ending. At the start and end of the attack, Mario must [[jump]] over or on the Cocoknights as they encircle him or the area near him in order to avoid taking damage, and during the spinning phase of the attack, Mario must move away from the edges of the formation for the duration of this phase in order to avoid taking damage.
In battle, Cocoknights appear in large hordes of twelve to eighteen. They may attack by making a ring formation and advancing towards Mario, who will either end up surrounded by them in the middle of the ring or stuck outside the ring. The Cocoknights will then raise their spears into the air and start spinning, the ring formation moving towards the foreground and background erratically. Eventually, the spinning Cocoknights will stop spinning and lower their spears, the ring formation moving off-screen via Mario's side of the screen and reappearing on their side, the attack ending. At the start and end of the attack, Mario must [[jump]] over or on the Cocoknights as they encircle him or the area near him in order to avoid taking damage, and during the spinning phase of the attack, Mario must move away from the edges of the formation for the duration of this phase in order to avoid taking damage.


The Cocoknights may also surround Mario in a ring and have up to two of them one by one hold up their spears upwards as they briefly flash. The Cocoknights will then spin and rotate the ring formation in an attempt to make the player lose track of the Cocoknights who rose their spears. Eventually, the Cocoknights will stop and form up to four groups, one positioned at each of Mario's four main sides. The groups that have a Cocoknight who rose their spear will have that Cocoknight chuck theirs at Mario in the order their spears flashed at the start of the attack. Mario must face the group about to throw spears at him and [[hammer]] the spears back at them in order to avoid taking damage.
The Cocoknights may also surround Mario in a ring and have up to two of them one by one hold up their spears upwards as they briefly flash. The Cocoknights will then spin and rotate the ring formation in an attempt to make the player lose track of the Cocoknights who rose their spears. Eventually, the Cocoknights will stop and form up to four groups, one positioned at each of Mario's four main sides. The groups that have a Cocoknight who rose their spear will have that Cocoknight chuck theirs at Mario in the order their spears flashed at the start of the attack. Mario must face the group about to throw spears at him and [[hammer]] the spears back at them in order to avoid taking damage. This attack can inflict the [[Dizzy]] status effect.


If most of the Cocoknights are defeated, the few remaining will throw their spears at Mario before fleeing, which can be dodged by jumping over them.
Occasionally, if enough damage is taken, a few Cocoknights will move to the back and hold their spears upwards, recovering 16 HP within the next turn.


A stronger version of Cocoknights called [[Cocoknight R]]s appear later on in the game. Additionally, Cocoknights sustain critical damage from the [[Luiginary Flame]] [[Luiginary Attack]].
If less than four Cocoknights remain, the few remaining will throw their spears at Mario before fleeing, which can be dodged by jumping over them.


==Names in Other Languages==
A stronger version of Cocoknights called [[Cocoknight R|Cocoknights R]] appear later on in the game. Additionally, Cocoknights sustain critical damage from the [[Luiginary Flame]] [[Luiginary Attack]].
{{foreignname
 
==Statistics==
===''Mario & Luigi: Dream Team''===
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Cocoknight|align=horizontal}}
 
==Names in other languages==
{{foreign names
|Jap=ヤシノミン
|JapR=Yashinomin
|JapM=Derived from「{{hover|椰子|やし}}の{{hover|実|み}}」(''yashi no mi'', "coconut")
|Dut=
|DutM=
|FreE=Cocolance
|FreEM=From ''noix de coco'' ("coconut") and ''lance'' ("spear")
|FreA=Cocancier
|FreAM=From ''noix de coco'' ("coconut") and ''lancier'' ("lancer")
|Ger=Kokossai
|GerM=From ''kokosnuss'' ("coconut") and "[[wikipedia:Sai (weapon)|Sai]]"
|Ita=Coccombatto
|ItaM=From ''cocco'' ("coconut") and masculine form of ''combattere'' ("to combat")
|Kor=
|KorR=
|KorM=
|Por=Coconete
|PorM=From ''coco'' ("coconut") and possibly ''alfinete'' ("pin")
|Rus=Коконосец
|RusR=Kokonosets
|RusM=From ''кокос'' (''kokos'', "coconut") and ''-носец'' (''-nosets'', a suffix for carrying); it may involve '''''ко'''пьё'' (''kop'yo'', "javelin")
|SpaA=Cocollero
|SpaA=Cocollero
|SpaAM=From ''coco'' (coconut) and ''caballero'' (knight or gentleman)
|SpaAM=From ''coco'' ("coconut") and ''caballero'' ("knight")
|SpaE=Cocofate
|SpaEM=From ''coco'' ("coconut")
}}
}}


{{BoxTop}}
{{M&LDT}}
{{ML:DT}}
 
[[Category:Mario & Luigi: Dream Team Enemies]]
[[Category:Coconuts]]
[[Category:Plants]]
[[Category:Mario & Luigi: Dream Team enemies]]
[[it:Cocombatto]]

Latest revision as of 13:03, August 16, 2024

Cocoknight
Cocoknight from Mario & Luigi: Dream Team
Sprite from Mario & Luigi: Dream Team
First appearance Mario & Luigi: Dream Team (2013)
Variants
Comparable

Cocoknights are coconut enemies that appear in Mario & Luigi: Dream Team. Their name is a pun on the words "coconut" and "knight". They have green appendages, a green plant on their head and black eyes shaped much like the eye holes of a Shy Guy's mask. Cocoknights slightly resemble Coconutters from Mario & Luigi: Partners in Time. In the field, Cocoknights wander around aimlessly until they spot Mario and Dreamy Luigi, they will then begin throwing spears at them while they remain in place. Making contact with the spears results in the Bros. engaging battle with the Cocoknight who threw it.

In battle, Cocoknights appear in large hordes of twelve to eighteen. They may attack by making a ring formation and advancing towards Mario, who will either end up surrounded by them in the middle of the ring or stuck outside the ring. The Cocoknights will then raise their spears into the air and start spinning, the ring formation moving towards the foreground and background erratically. Eventually, the spinning Cocoknights will stop spinning and lower their spears, the ring formation moving off-screen via Mario's side of the screen and reappearing on their side, the attack ending. At the start and end of the attack, Mario must jump over or on the Cocoknights as they encircle him or the area near him in order to avoid taking damage, and during the spinning phase of the attack, Mario must move away from the edges of the formation for the duration of this phase in order to avoid taking damage.

The Cocoknights may also surround Mario in a ring and have up to two of them one by one hold up their spears upwards as they briefly flash. The Cocoknights will then spin and rotate the ring formation in an attempt to make the player lose track of the Cocoknights who rose their spears. Eventually, the Cocoknights will stop and form up to four groups, one positioned at each of Mario's four main sides. The groups that have a Cocoknight who rose their spear will have that Cocoknight chuck theirs at Mario in the order their spears flashed at the start of the attack. Mario must face the group about to throw spears at him and hammer the spears back at them in order to avoid taking damage. This attack can inflict the Dizzy status effect.

Occasionally, if enough damage is taken, a few Cocoknights will move to the back and hold their spears upwards, recovering 16 HP within the next turn.

If less than four Cocoknights remain, the few remaining will throw their spears at Mario before fleeing, which can be dodged by jumping over them.

A stronger version of Cocoknights called Cocoknights R appear later on in the game. Additionally, Cocoknights sustain critical damage from the Luiginary Flame Luiginary Attack.

Statistics[edit]

Mario & Luigi: Dream Team[edit]

Mario & Luigi: Dream Team enemy
Cocoknight
Cocoknight from Mario & Luigi: Dream Team HP 42 Role Common Level 13 Location(s) Dreamy Wakeport
Power 45 Position Normal No Hitter 17
Defense 58 World Dream Weakness Fire Item drop Super Mushroom (1%)
EXP Bro Gloves (1%)
Speed 52 Experience 10 (14) Coins 3 (100%)

Names in other languages[edit]

Language Name Meaning Notes
Japanese ヤシノミン[?]
Yashinomin
Derived from「椰子」(yashi no mi, "coconut")
French (NOA) Cocancier[?] From noix de coco ("coconut") and lancier ("lancer")
French (NOE) Cocolance[?] From noix de coco ("coconut") and lance ("spear")
German Kokossai[?] From kokosnuss ("coconut") and "Sai"
Italian Coccombatto[?] From cocco ("coconut") and masculine form of combattere ("to combat")
Portuguese Coconete[?] From coco ("coconut") and possibly alfinete ("pin")
Russian Коконосец[?]
Kokonosets
From кокос (kokos, "coconut") and -носец (-nosets, a suffix for carrying); it may involve копьё (kop'yo, "javelin")
Spanish (NOA) Cocollero[?] From coco ("coconut") and caballero ("knight")
Spanish (NOE) Cocofate[?] From coco ("coconut")