Unhappy Trails: Difference between revisions

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{{minigame-infobox
{{minigame infobox
| image = [[File:UnHappyTrails.png|260px]]
|image=[[File:UnHappyTrails.png|260px]]
| appeared_in = ''[[Mario Party 7]]''
|appears_in=''[[Mario Party 7]]''
| type = 8-player mini-game
|type=8-Player minigame
| song = Cool as a Cucumber
|track=Cool as a Cucumber
|sample=[[File:MP7 Cool as a Cucumber.oga]]
}}
}}
'''Unhappy Trails''' is a basic, 8-player [[minigame]] in ''[[Mario Party 7]]''. Its name is a pun on the phrase "happy trails".
'''Unhappy Trails''' is an 8-Player [[minigame]] in ''[[Mario Party 7]]''. Its name is a play on the phrase "happy trails."
 
==Introduction==
The camera shows the goal before panning over to the characters in the middle of the course, who wave, then the camera pans to the characters at the start, who are each given a key by a [[Goomba]].


==Gameplay==
==Gameplay==
The object of this minigame is to get a treasure at the end of the course. One player brings a [[key]] to his/her partner, who will then run to the [[Treasure Chest|treasure]] and unlock it. The player who opens the chest must bring it to his/her teammate, who will then bring it back to the beginning of the path. The team that accomplishes this first wins.
The objective of this minigame is to get a treasure at the end of the course. One player brings a [[key]] to their partner, who then runs to the [[treasure chest]] and unlocks it to get a jewel. The player who opens the chest must bring the jewel to their teammate, who then brings it back to the beginning of the path. Much of the course is crooked and narrow. If a player falls into the swamp, a [[Lakitu]] fishes them out and brings them back on the course. The first team to bring the jewel back to the start of the path wins. If no team does so within a certain time limit, the minigame ends in a tie.
 
==Ending==
The characters and the Goomba stand on the beginning island with the diamond they collected and do their secondary winning animations.


==Controls==
==Controls==
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* '''Advice''' – ''"The course is crooked and narrow in many places. Move carefully so you don't fall into the swamp."''
* '''Advice''' – ''"The course is crooked and narrow in many places. Move carefully so you don't fall into the swamp."''


==Trivia==
==See also==
*The winding path in this minigame is similar to the path in [[Frigid Bridges]] from ''[[Mario Party 3]]''.
*[[Frigid Bridges]]
*[[Isthmus Be the Way]]
*[[Paths of Peril]]
*[[Rope a Dope]]
*[[Full Tilt]]
 
==Names in other languages==
{{foreign names
|Jap=おたからリレー
|JapR=Otakara rirē
|JapM=Treasure Relay
|Fre=Course au Trésor
|FreM=Treasure Race
|Ger=Staffel-Duo
|GerM=Relay Duo
|Spa=Senderos inescrutables
|SpaM=Incomprehensible Paths
|Ita=Staffetta preziosetta
|ItaM=Jeweled relay
}}


{{BoxTop}}
{{MP7 minigames}}
{{MP7 Minigames}}
[[Category:8-player minigames]]
[[Category:8-player Minigames]]
[[Category:Mario Party 7 minigames]]
[[Category:Mario Party 7 Minigames]]

Latest revision as of 09:42, August 22, 2024

Unhappy Trails
Unhappy Trails from Mario Party 7
Appears in Mario Party 7
Type 8-Player minigame
Music track Cool as a Cucumber
Music sample

Unhappy Trails is an 8-Player minigame in Mario Party 7. Its name is a play on the phrase "happy trails."

Introduction[edit]

The camera shows the goal before panning over to the characters in the middle of the course, who wave, then the camera pans to the characters at the start, who are each given a key by a Goomba.

Gameplay[edit]

The objective of this minigame is to get a treasure at the end of the course. One player brings a key to their partner, who then runs to the treasure chest and unlocks it to get a jewel. The player who opens the chest must bring the jewel to their teammate, who then brings it back to the beginning of the path. Much of the course is crooked and narrow. If a player falls into the swamp, a Lakitu fishes them out and brings them back on the course. The first team to bring the jewel back to the start of the path wins. If no team does so within a certain time limit, the minigame ends in a tie.

Ending[edit]

The characters and the Goomba stand on the beginning island with the diamond they collected and do their secondary winning animations.

Controls[edit]

  • Control Stick / C Stick – Move

In-game text[edit]

  • Rules"Run a relay with your partner to find a precious jewel, then bring it back to the starting line."
  • Advice"The course is crooked and narrow in many places. Move carefully so you don't fall into the swamp."

See also[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese おたからリレー[?]
Otakara rirē
Treasure Relay
French Course au Trésor[?] Treasure Race
German Staffel-Duo[?] Relay Duo
Italian Staffetta preziosetta[?] Jeweled relay
Spanish Senderos inescrutables[?] Incomprehensible Paths