Valley of Bowser 3: Difference between revisions

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{{level infobox  
{{level infobox  
|image=[[File:Valley of Bowser 3.png]]<br>Screenshot from ''Super Mario World''
|image=[[File:Valley of Bowser 3.png|200px]]<br>Screenshot from ''Super Mario World''
|code=7-3
|code=7-3
|game=''[[Super Mario World]]''
|game=''[[Super Mario World]]''
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|before=[[Valley Ghost House|<<]]
|before=[[Valley Ghost House|<<]]
|after=[[Valley of Bowser 4|>>]]
|after=[[Valley of Bowser 4|>>]]
|track=[[Athletic Theme (Super Mario World)|Athletic Theme]]
|sample=[[File:Athletic Theme Super Mario World.oga]]
}}
}}
'''Valley of Bowser 3''' is the fourth default stage of the [[Valley of Bowser]] from ''[[Super Mario World]]''. The player can gain access to this [[level]] by completing [[Valley Ghost House]]. This level can easily be completed with the [[Cape Feather]] and some [[jump]]s, as most of the enemies here can simply be [[stomp]]ed over so [[Mario]] (or [[Luigi]]) can progress without much use of the [[platform]]s. This level contains collapsing platforms called [[Count-Lift]]s on which Mario must jump. They last for one second or four seconds and appear only in this level. This level is the only normal level in this [[world]] that uses the athletic theme as opposed to the standard underground theme, despite the fact that it takes place underground. The tileset, however, is of the athletic theme.
'''Valley of Bowser 3''' is the fourth default stage of the [[Valley of Bowser]] from ''[[Super Mario World]]''. The player can gain access to this [[level]] by completing [[Valley Ghost House]]. This level can easily be completed with the [[Cape Feather]] and some [[jump]]s, as most of the enemies here can simply be [[stomp]]ed over so [[Mario]] (or [[Luigi]]) can progress without much use of the [[platform]]s. This level contains collapsing platforms called [[Count-Lift]]s on which Mario must jump. They last for one second or four seconds and appear only in this level. This level is the only normal level in this [[world]] that uses the athletic theme as opposed to the standard underground theme, despite the fact that it takes place underground. The tileset, however, is of the athletic theme.
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Mario begins the level in a long cyan platform, with three jumping [[Koopa Paratroopa]]s near the edge of it. After some small platforms with a [[? Block|Prize Block]] on it and a jumping Koopa Paratroopa, Mario finds the first Count-Lifts of the stage, all of them lasting only one second. Mario eventually finds the first [[Dragon Coin]] of the level, near a Koopa Paratroopa. If Mario has a cape, he can easily defeat the Koopa Paratroopas and use them as stepping stones to reach a nearby tall platform, where two Dragon Coins can be found. Right after the third Dragon Coin, Mario finds two yellow pipes blocking the way, with only a straight passage between them, where a [[Koopa Troopa]] hinders Mario. Using some Count-Lifts, Mario eventually reaches solid ground, where he can find the [[Midway Gate]] of the level if he uses a nearby [[Trampoline|Jumping Board]].
Mario begins the level in a long cyan platform, with three jumping [[Koopa Paratroopa]]s near the edge of it. After some small platforms with a [[? Block|Prize Block]] on it and a jumping Koopa Paratroopa, Mario finds the first Count-Lifts of the stage, all of them lasting only one second. Mario eventually finds the first [[Dragon Coin]] of the level, near a Koopa Paratroopa. If Mario has a cape, he can easily defeat the Koopa Paratroopas and use them as stepping stones to reach a nearby tall platform, where two Dragon Coins can be found. Right after the third Dragon Coin, Mario finds two yellow pipes blocking the way, with only a straight passage between them, where a [[Koopa Troopa]] hinders Mario. Using some Count-Lifts, Mario eventually reaches solid ground, where he can find the [[Midway Gate]] of the level if he uses a nearby [[Trampoline|Jumping Board]].


Ahead of the Midway Gate are some jumping Koopa Paratroopas and more Count-Lifts. A Dragon Coin can be found near a Koopa Paratroopa, below a four-second Count-Lift. Mario must dodge [[Banzai Bill]]s being fired in his direction, while jumping and using the Count-Lifts. The last Dragon Coin of the level can be found near a Banzai Bill. Mario can collect a [[1-Up Mushroom]] if he uses a Count-Lift to reach a couple of blocks in the air. After this, Mario finds the [[Giant Gate]], ending the level.
Ahead of the Midway Gate are some jumping Koopa Paratroopas and more Count-Lifts. A Dragon Coin can be found near a Koopa Paratroopa, below a four-second Count-Lift. Mario must dodge [[Bomber Bill|Banzai Bill]]s being fired in his direction, while jumping and using the Count-Lifts. The last Dragon Coin of the level can be found near a Banzai Bill. Mario can collect a [[1-Up Mushroom]] if he uses a Count-Lift to reach a couple of blocks in the air. After this, Mario finds the [[Giant Gate]], ending the level.


==Enemies==
==Enemies==
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|count6=9
|count6=9
|image7=[[File:Banzai Bill SMW.png]]
|image7=[[File:Banzai Bill SMW.png]]
|name7=[[Banzai Bill]]
|name7=[[Bomber Bill|Banzai Bill]]
|count7=3
|count7=3
}}
}}
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==Trivia==
==Trivia==
[[File:SMWBetaRedPalace.png|256px|thumb|The unused Red Switch Palace in the Valley of Bowser, which would be accessible from a secret exit of this level in early development]]
[[File:SMWBetaRedPalace.png|thumb|The unused Red Switch Palace in the Valley of Bowser, which would be accessible from a secret exit of this level in early development]]
*An [[List of Super Mario World pre-release and unused content|unused]] secret exit would have led to a similarly unused [[List of Super Mario World pre-release and unused content#Red Switch Palace|Red Switch Palace]]. This level, though, was scrapped and cannot be normally accessed since Valley of Bowser 3 does not have a secret exit, and entering via hacking leads Mario to an endless [[bonus game (Super Mario World)|bonus game]].
*An [[List of Super Mario World pre-release and unused content|unused]] secret exit would have led to a similarly unused [[List of Super Mario World pre-release and unused content#Red Switch Palace|Red Switch Palace]]. This level, though, was scrapped and cannot be normally accessed since Valley of Bowser 3 does not have a secret exit, and entering via hacking leads Mario to an endless [[bonus game (Super Mario World)|bonus game]].



Latest revision as of 14:24, October 29, 2024

Level
Valley of Bowser 3
A screenshot of Mario traversing Valley of Bowser 3.
Screenshot from Super Mario World
Level code 7-3
World Valley of Bowser
Game Super Mario World
Time limit 300 seconds
Music track Athletic Theme
Music sample
<< Directory of levels >>

Valley of Bowser 3 is the fourth default stage of the Valley of Bowser from Super Mario World. The player can gain access to this level by completing Valley Ghost House. This level can easily be completed with the Cape Feather and some jumps, as most of the enemies here can simply be stomped over so Mario (or Luigi) can progress without much use of the platforms. This level contains collapsing platforms called Count-Lifts on which Mario must jump. They last for one second or four seconds and appear only in this level. This level is the only normal level in this world that uses the athletic theme as opposed to the standard underground theme, despite the fact that it takes place underground. The tileset, however, is of the athletic theme.

Layout[edit]

Mario has a total of 300 seconds on the timer to complete this level, and it takes place in a cavern, with several tall platforms by a long abyss. The stage focuses on the use of several Count-Lifts, so Mario must jump from one to another to avoid falling in the pit.

Mario begins the level in a long cyan platform, with three jumping Koopa Paratroopas near the edge of it. After some small platforms with a Prize Block on it and a jumping Koopa Paratroopa, Mario finds the first Count-Lifts of the stage, all of them lasting only one second. Mario eventually finds the first Dragon Coin of the level, near a Koopa Paratroopa. If Mario has a cape, he can easily defeat the Koopa Paratroopas and use them as stepping stones to reach a nearby tall platform, where two Dragon Coins can be found. Right after the third Dragon Coin, Mario finds two yellow pipes blocking the way, with only a straight passage between them, where a Koopa Troopa hinders Mario. Using some Count-Lifts, Mario eventually reaches solid ground, where he can find the Midway Gate of the level if he uses a nearby Jumping Board.

Ahead of the Midway Gate are some jumping Koopa Paratroopas and more Count-Lifts. A Dragon Coin can be found near a Koopa Paratroopa, below a four-second Count-Lift. Mario must dodge Banzai Bills being fired in his direction, while jumping and using the Count-Lifts. The last Dragon Coin of the level can be found near a Banzai Bill. Mario can collect a 1-Up Mushroom if he uses a Count-Lift to reach a couple of blocks in the air. After this, Mario finds the Giant Gate, ending the level.

Enemies[edit]

Image Name Count
Sprite of a Green Koopa Troopa from Super Mario World Koopa Troopa (green) 9 (if stomped)
Sprite of a Red Koopa Troopa from Super Mario World Koopa Troopa (red) 1
Sprite of a green unshelled Koopa from Super Mario World Unshelled Koopa (green) 9 (if stomped)
Sprite of a red unshelled Koopa from Super Mario World Unshelled Koopa (red) 1 (if stomped)
Sprite of a Green Koopa Paratroopa from Super Mario World Koopa Paratroopa (green) 9
Sprite of a Red Koopa Paratroopa from Super Mario World Koopa Paratroopa (red) 9
Banzai Bill Banzai Bill 3

Map[edit]

Valleyofbowser-3.png

Names in other languages[edit]

Language Name Meaning Notes
Japanese まおうクッパのたに コース3[?]
Maō Kuppa no Tani Kōsu 3
King Koopa's Valley Course 3
French Vallée de Bowser 3[?] Bowser's Valley 3
German Bowsers Tal 3[?] Bowser's Valley 3
Italian Valle di Bowser 3[?] Valley of Bowser 3
Spanish Valle de Bowser 3[?] Valley of Bowser 3

Trivia[edit]

The unused Red Switch Palace, at Valley of Bowser.
The unused Red Switch Palace in the Valley of Bowser, which would be accessible from a secret exit of this level in early development
  • An unused secret exit would have led to a similarly unused Red Switch Palace. This level, though, was scrapped and cannot be normally accessed since Valley of Bowser 3 does not have a secret exit, and entering via hacking leads Mario to an endless bonus game.