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{{:Mario & Luigi: Dream Team bestiary|transcludesection=Earthwake|image=[[File:Earthwake.png]]}}
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Earthwake|image=[[File:Earthwake.png|250px]]}}
{{quote|SYNCHRO OPTIMIZED... BOOT TRANS-MODE 1... EARTHWAKE SYNCHED! ERADICATOR ONLINE!|Earthwake|Mario & Luigi: Dream Team}}
{{quote|SYNCHRO OPTIMIZED... BOOT TRANS-MODE 1... EARTHWAKE SYNCHED! ERADICATOR ONLINE!|Earthwake|Mario & Luigi: Dream Team}}
 
'''Earthwake''' is the third Giant Boss fought in ''[[Mario & Luigi: Dream Team]]''. A humanoid robot figure formed out of [[Dreamy Wakeport]]'s various buildings, including a small tower with glowing windows for eyes for a head, it serves to guard the [[Nightmare Chunk]] holding [[Bedsmith]] captive. Earthwake's name is a portmanteau of "earthquake" and "wake". It also bears characteristics of a poltergeist in that the buildings are not really a part of it, but merely possessed to be used as a makeshift body; as soon as a building comprising its body is destroyed, a new one moves into its place, with the only part that takes damage being the head.
'''Earthwake''' is a giant robot fought by [[Giant Luigi|Giant Dreamy Luigi]] in ''[[Mario & Luigi: Dream Team]]'' that serves to guard the [[Nightmare Chunk]] holding [[Bedsmith]]. Earthwake is a humanoid robot figure formed out of [[Dreamy Wakeport]]'s various buildings, with its head being a small tower with glowing windows for eyes. Earthwake is the second major boss fought in Dreamy Wakeport, as well as the third giant [[Dreamy Luigi]] boss in the game. Earthwake's name comes from the word [[Wikipedia:Earthquake|earthquake]], and possibly the word "awake", fitting the sleep and dream-related naming scheme of the game. This is further suggested by his declaring "EARTH-AWAKE" late in the battle. It also bears characteristics of a poltergeist in that the buildings are not really a part of it, but merely possessed to be used as a makeshift body, as soon as a building comprising its body is destroyed, a new one moves into its place, with the only part that takes damage being the head.


==History==
==History==
While exploring Dreamy Wakeport to revive Bedsmith, [[Mario]] and [[Luigi]] come across the Nightmare Chunk trapping him inside a tower-like building. Shortly after, [[Pi'illoper]] shows up and warns them of a "terrible guardian" who attacks anyone who tries to remove the Nightmare Chunk, and has destroyed many who have attempted to do so. Mario and Luigi hit the [[Exclamation Mark Block|! block]]s that Pi'illoper told them awakened the guardian, causing the small tower next to them to reveal itself as Earthwake's head. Detecting intruders, Earthwake assembled its body from the buildings around Dreamy Wakeport and began pursuing the Mario Bros. In response, [[Starlow]] enabled Dreamy Luigi to attain his giant form, which engaged Earthwake in battle.
While exploring [[Dreamy Wakeport]] to revive [[Bedsmith]], [[Mario]] and [[Luigi]] come across the Nightmare Chunk trapping him inside a tower-like building. Shortly after, [[Pi'illoper]] shows up and warns them of a "terrible guardian" who attacks anyone who tries to remove the Nightmare Chunk, and has destroyed many who have attempted to do so. Despite this, Mario and Luigi hit the [[! Block]]s they were just warned would awaken the guardian, causing the small tower next to them to reveal itself as Earthwake's head. Detecting intruders, Earthwake assembles its body from the surrounding buildings and begins pursuing the Mario Bros. In response, [[Starlow]] enables Dreamy Luigi to attain his giant form, which engages Earthwake in battle. Following its defeat, Bedsmith is freed, and Earthwake does not appear for the remainder of the main adventure.
 
After the battle, Earthwake is destroyed and Bedsmith is freed.  As such, it doesn't appear for the remainder of the main adventure.


==Battle==
==Battle==
The battle against Earthwake is based around a similar mechanic to the [[Tower of Yikk]] battle from ''[[Mario & Luigi: Bowser's Inside Story]]'', in that both combatants must try to knock each other into the water surrounding Dreamy Wakeport. In Luigi's case, this is best done by countering Earthwake's attacks and using the [[Hammer Uppercut]] on his own turns. Performing the [[Jump]] and [[Drill Stomp]] attacks while Earthwake lacks head armor will harm Luigi, due to the electrified object on Earthwake's head, while attacking with the [[Hammer Chop]] will deal minimal damage.
The battle against Earthwake is based around a similar mechanic to the [[Tower of Yikk]] battle from ''[[Mario & Luigi: Bowser's Inside Story]]'', in that both combatants must try to knock each other into the water surrounding Dreamy Wakeport. In Luigi's case, this is best done by countering Earthwake's attacks and using the [[Hammer Uppercut]] on his own turns. Performing the [[Jump]] and [[Drill Stomp]] attacks while Earthwake lacks head armor damages Luigi due to the electrified object on Earthwake's head, whereas attacking with the [[Hammer Chop]] deals minimal damage.


If Earthwake gets knocked into the ocean, Luigi must use his hammer to repeatedly smash the boss as it tries to rise out of the water. The player must rapidly slide the stylus downwards on the Touch Screen to strike Earthwake. As Luigi lands more hits on Earthwake, the ratings gotten from each hit will eventually escalate in value, going from ''OK!'' ratings to ''Good!'' ratings to ''Great!'' ratings. If Luigi hits Earthwake enough, it will sink back into the water, before rising up again in a daze. Luigi must then smash Earthwake into the background with a Hammer Chop to deal even more damage and get an ''Excellent!'' rating. No matter how well Luigi does during this sequence, Earthwake will eventually return to the center of the city and reform its body to continue the battle.
In the event Earthwake is knocked into the ocean, Luigi must use his hammer to repeatedly strike the boss as it tries to rise out of the water. The player must rapidly slide the stylus downwards on the Touch Screen to acccomplish this. As Luigi lands more hits on Earthwake, the ratings received from each hit eventually escalate in value, upgrading from ''OK!'' ratings to ''Good!'' ratings to ''Great!'' ratings, respectively. If Luigi hits Earthwake enough, it sinks back into the water before rising up again in a daze. Luigi must then strike Earthwake into the background with a Hammer Chop to deal even more damage and receive an ''Excellent!'' rating. No matter how well Luigi does during this sequence, Earthwake eventually returns to the center of the city and reforms its body to continue the battle.


If Luigi gets knocked back into the ocean, Earthwake will put its hands above Luigi, and repetitively smash down on Luigi's skull with a metal plate until he escapes or is defeated. Jumping while Earthwake's hands are above Luigi will result in him bumping his head on them and the plate, making him land back into the water. Luigi must jump when Earthwake's hands are not above Luigi in order to escape the attack and resume the battle.
In the event Luigi is knocked back into the ocean, Earthwake put its hands above Luigi, and repetitively smashes down on him with a metal plate until he escapes or is defeated. Jumping while Earthwake's hands are above Luigi will result in him bumping his head on them and the plate, causing him to land back into the water. Luigi must jump when Earthwake's hands are not above him in order to escape the attack and resume the battle.


===Attacks===
===Attacks===
One of Earthwake's attacks separates its body into its component buildings, which begin to orbit its head. Luigi has to swat the pieces away with his hammer (by sliding leftwards on the Touch Screen as the buildings come into range); if he fails to knock away all of the pieces in time, the remaining buildings will fly into him, damaging him and knocking him back. If Luigi successfully knocks away all of the buildings, the enraged Earthwake's head will begin orbiting in the same path as its buildings, but slightly faster. Failing to hit the head after a few rotations will lead to it ramming Luigi much like its buildings; on the other hand, success will damage Earthwake slightly and force it back.
One of Earthwake's attacks separates its body into its component buildings, which begin to orbit its head. Luigi must swat the pieces away with his hammer. The player must slide to the left on the Touch Screen as the buildings come into range to achieve this. If Luigi fails to knock away all of the pieces in time, the remaining buildings fly into him, damaging him and knocking him back. If Luigi successfully knocks away all of the buildings, the enraged Earthwake's head begins orbiting in the same path as its buildings, albeit slightly faster. Failing to hit the head after a few rotations results in it ramming Luigi much like its buildings; on the other hand, success damages Earthwake slightly and forces it back.


Earthwake can also attack by creating a ball made out of Dreamy Wakeport's buildings, and then rolling it towards Luigi. Luigi must jump on top of the ball when it nears him and use it to roll into Earthwake in order to counter-attack. The player tilts the [[Nintendo 3DS|3DS]] to control the ball's backwards and forwards movement. In some cases, Earthwake may attempt to swing its arms forwards in order to knock Luigi off the ball and damage him but this has a very low success rate as Luigi almost always rams him hard enough to knock him into the ocean.
Earthwake can also attack by creating a ball made out of Dreamy Wakeport's buildings, then rolling it toward Luigi. Luigi must jump on top of the ball when it nears him and use it to roll into Earthwake to counterattack. The player tilts the [[Nintendo 3DS]] to control the ball's backward and forward movement. In some cases, Earthwake may attempt to swing its arms forwards to stop the attack. If the arms connect, the ball is destroyed, Luigi takes damage, and the attack ends. If the ball hits Earthwake, then Earthwake is again pushed backward, usually into the ocean.


Earthwake will also set up a formation of yellow, red and green blocks that it will use to attack Luigi or heal itself the following turn. Luigi must Hammer Chop, Hammer Uppercut, Jump or Drill Stomp to prevent the most hindering blocks from being used by Earthwake. The Jump and Hammer Uppercut will eradicate a vertical line of five blocks, the Hammer Chop will do the same for a horizontal line of five blocks, and the Drill Stomp will eradicate all the blocks on screen, leaving none left and being the best move for Luigi to perform in this situation.
Earthwake may also set up a formation of yellow, red, and green blocks that it uses to attack Luigi and/or heal itself on the following turn. Luigi must Hammer Chop, Hammer Uppercut, Jump, or Drill Stomp to prevent the most hindering blocks from being used. The Jump and Hammer Uppercut both eradicate a vertical line of five blocks, the Hammer Chop does the same for a horizontal line of five blocks, and the Drill Stomp eradicates all of the blocks on screen. On the turn succeeding this move, Earthwake collects any remaining blocks and uses them. The yellow blocks heal Earthwake, while the green and red blocks are thrown at Luigi, with the green blocks aiming low and the red blocks aiming high. To jump over the green blocks, the player must slide upward on the Touch Screen. To duck under the red blocks, the player must slide downward on the Touch Screen. Getting hit by a red block results in Mario getting knocked off, thus rendering the Drill Stomp and [[Rhythm Mushroom]] moves temporarily unavailable.


On the turn after the above move, Earthwake will collect any remaining blocks and use them to attack Luigi and heal itself. The yellow blocks heal Earthwake so it is recommended to destroy all yellow blocks. The green and red blocks will be thrown at Luigi, with the green blocks coming low and the red blocks going high. To jump over the green blocks, the player must slide upwards on the Touch Screen. Getting hit by a red block will result in Mario getting knocked off and rendering the Drill Stomp and [[Rhythm Mushroom]] moves unavailable. To duck under the red blocks, the player must slide downwards on the Touch Screen.
[[File:M&LDT Earthwake Hammer form.jpg|thumb|left|Earthwake in its hammer form.]]
After each time it is knocked into the ocean, Earthwake generates heavy gray armor that reduces the knockback it suffers from Luigi's attacks. If the armor is only on its head, the Jump and Drill Stomp attacks can destroy it in a single turn. If the armor covers its head and body, only the Drill Stomp attacks remove it in a single turn. If Mario is not ready to perform [[Bros. Attack]]s, Luigi can also execute a combination of the Hammer Chop and Jump attacks to remove the armor in two turns if one is used after the other. If Earthwake attacks while it still has armor on, the armor is temporarily taken off before being placed back on following the attack.


Each time it is knocked into the ocean, Earthwake afterwards generates heavy grey armor that will reduce the knockback it suffers from Luigi's attacks. If the armor is only on its head, the Jump and Drill Stomp attacks can destroy it in a single turn. If the armor covers its head and body, only the Drill Stomp attack will remove it in a single turn. If Mario is not ready to perform Bros. Attacks, Luigi can also execute a combination of the Hammer Chop and Jump attacks to remove the armor in two turns if used one after the other. If Earthwake attacks while it still has armor on, the armor will be temporarily taken off and put back on after the attack.
Earthwake also possesses the ability to transform into a giant hammer and swing itself at Luigi in either an overhead high arc or a horizontal waist-level arc up to seven times. There are two variations on the attack. In both cases, Luigi must counter the overhead swings with Hammer Uppercuts. The first variation has Luigi counter horizontal swings with Hammer Chop. The second variation has Luigi avoid horizontal swings by ducking. The player must slide upward on the Touch Screen to Hammer Uppercut. Sliding to the left is used for Hammer Chop, and downward slides have Luigi duck. The final swing is always an overhead one with a much longer pause before Earthwake swings itself at Luigi. Failing to block this attack inflicts heavy damage on Luigi and sends him skidding backwards a great distance, while success sends Earthwake flying back substantially. Earthwake glows and a chime sound plays a split second before it swings at Luigi. This may be due to the attack requiring precise timing to counter.


Earthwake also has the ability to transform into a giant hammer and swing itself at Luigi in either an overhead high arc or a horizontal waist-level arc up to seven times. Luigi must counter the overhead swings with Hammer Uppercuts and countering or evading its horizontal swings with either Hammer Chops or by ducking under them. The player must slide upwards on the Touch Screen to Hammer Uppercut, leftwards to Hammer Chop and downwards to duck. The final swing will always be an overhead one that has a much longer pause before Earthwake swings itself at Luigi. Failing to block this attack will inflict heavy damage on Luigi and send him skidding backwards a great distance; success, on the other hand, sends Earthwake flying back substantially. There is a sound when Earthwake is going to hit Luigi and in a split second, it will hit Luigi. This is infamously known as its toughest to dodge attack because of the precise timing required to counter.
When Earthwake's health nears 0, it collapses into its component buildings, allowing for a [[Finishing Bros.]] attack. The weak point is Earthwake's head, although it continues to float around.


==Hard Mode differences==
===Hard Mode===
In the [[Hard Mode]], Earthwake's attack patterns differ slightly. It attacks Luigi in its hammer formation more often, sooner and swings in this form up to ten times per attack. Earthwake also uses larger block formations (that have eleven blocks in it instead of nine) which often forces Luigi to leave more blocks left.
In [[Hard Mode]], Earthwake's attack patterns differ slightly. It now attacks Luigi in its hammer formation more often and sooner and swings in this form up to ten times per attack. Additionally, Earthwake uses larger block formations with eleven blocks in them instead of nine, often forcing Luigi to leave more blocks.


==Quotes==
==Quotes==
*''WARNING. UNAUTHORISED. EXIT NOW. !OR ELSE!''
*"''.WARNING. UNAUTHORIZED. EXIT NOW. !OR ELSE!''"
*''INTRUDERS.EXPEL.EXPEL.''
*"''.INTRUDERS. EXPEL.EXPEL.''"
*''.BAD MOUSTACHES. !ENGAGE WRATH!''
*"''.BAD MOUSTACHES. !ENGAGE WRATH!''"
*''SYNCHRO OPTIMISED... BOOT TRANS-MODE 1... EARTHWAKE SYNCHED!  ERADICATOR ONLINE!''
*"''EARTH-A-WAKE!''"
*''EARTH-A-WAKE!''
*"''BAD-DAMAGE! DAMAGE-BAD! BAD-STACHES! MUST DEFEAT!''"
*''BAD-DAMAGE! DAMAGE-BAD! BAD-STACHES! MUST DEFEAT!''


==Trivia==
==Trivia==
*It is the only Giant boss in ''Mario & Luigi: Dream Team'' that isn't fought on Dreambert's pillow, thus making it the only giant battle where Dreambert is in his full body.
*Earthwake is the only Giant Boss in ''Mario & Luigi: Dream Team'' that is not fought on [[Prince Dreambert]]'s pillow, thus making it the only giant battle where Dreambert is in his full body.


==Names in other languages==
==Names in other languages==
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|Jap=メザメフォーム
|Jap=メザメフォーム
|JapR=Mezame Fōmu
|JapR=Mezame Fōmu
|JapM=Awakening Form. Probably a nod to ''[[Wikipedia:Transformers|Transformers]]''.
|JapM=From「メザメタウン」(''Mezame Taun'', [[Wakeport]]) and "form", also possily a nod to ''[[Wikipedia:Transformers|Transformers]]''
|SpaA=Terretrón
|SpaA=Terretrón
|SpaAM=From Tierra (''earth'') and tron.
|SpaAM=From "tierra" (earth) and "-tron" (a common suffix for robots)
|Dut=Wakkerreus
|Dut=Wakkerreus
|DutM=From "wakker" (''awake'') and "reus" (''giant'')
|DutM=From "wakker" (awake) and "reus" (giant)
|FraE=Morphinger
|Ita=Titanosveglio
|FraEM=From ''morph''.
|ItaM=From "titano" (titan) and "risveglio" (reawakening)
|FreE=Morphinger
|FreEM=From "Morphée" (Morpheus, Greek god of dreams) and the giant robot series ''[[Wikipedia:Mazinger|Mazinger]]''
|FreA=Protodor
|FreA=Protodor
|FraAM=From ''protector'' and ''dort'' (sleeps).
|FreAM=From "protector" and "dort" (sleeps)
|SpaE=Robot Despertares
|SpaE=Robot Despertares
|SpaEM=From ''robot'', ''despertar'' (''wake up'') and Ares (Greek god of war); ''Despertares'' can alternatively mean ''awakenings''.
|SpaEM=From "robot" and "despertares" (awakenings)
|Kor=이러나포머
|Kor=이러나포머
|KorR=Ireonapomeo
|KorR=Ireo'na Pomeo
|KorM=From "이러나 타운" (Wakeport) and ''[[Wikipedia:Transformers|Transformers]]''.
|KorM=From "이러나 타운" (''Ireo'na Taun'', Wakeport) and a reference to ''[[Wikipedia:Transformers|Transformers]]''
|Por=Despertarrobô
|Por=Despertarrobô
|PorM=From ''despertar (wake up)'' and ''robô (robot)''.
|PorM=From "despertar" (wake up) and "robô" (robot)
|Rus=Городище
|Rus=Городище
|RusR=Gorodishche
|RusR=Gorodische
|RusM=From ''Город'' (City) and ''-ище'' (word ending for something big or scary)
|RusM=From "город" (''gorod'', city) and "-ище" (''-ische'', word ending for something big or scary)
}}
}}
{{M&LDT}}
{{M&LDT}}
[[Category:Robots]]
[[Category:Robots]]
[[Category:Mario & Luigi: Dream Team Bosses]]
[[Category:Mario & Luigi: Dream Team bosses]]
[[it:Titanosveglio]]
[[it:Titanosveglio]]

Latest revision as of 23:09, November 11, 2024

Dream Team enemy
Earthwake
Earthwake
Location(s) Dreamy Wakeport
Role Giant boss
Position Normal
Level 27
HP 1499
Power 300
Defense 999 (231 in water)
Speed 156
Weakness None
Experience 0 (0)
Coins 1000 (100%) (EXCELLENT)
800 (100%) (OK)
Item drop Ultra Candy (100%) (EXCELLENT), Ultra Nut (100%) (EXCELLENT), 1-Up Deluxe (100%) (EXCELLENT)
Ultra Mushroom (100%) (OK), Ultrasyrup Jar (100%) (OK), Refreshing Herb (100%) (OK)
Filler Gloves DX (100%)
No Hitter
World Dream
“SYNCHRO OPTIMIZED... BOOT TRANS-MODE 1... EARTHWAKE SYNCHED! ERADICATOR ONLINE!”
Earthwake, Mario & Luigi: Dream Team

Earthwake is the third Giant Boss fought in Mario & Luigi: Dream Team. A humanoid robot figure formed out of Dreamy Wakeport's various buildings, including a small tower with glowing windows for eyes for a head, it serves to guard the Nightmare Chunk holding Bedsmith captive. Earthwake's name is a portmanteau of "earthquake" and "wake". It also bears characteristics of a poltergeist in that the buildings are not really a part of it, but merely possessed to be used as a makeshift body; as soon as a building comprising its body is destroyed, a new one moves into its place, with the only part that takes damage being the head.

History[edit]

While exploring Dreamy Wakeport to revive Bedsmith, Mario and Luigi come across the Nightmare Chunk trapping him inside a tower-like building. Shortly after, Pi'illoper shows up and warns them of a "terrible guardian" who attacks anyone who tries to remove the Nightmare Chunk, and has destroyed many who have attempted to do so. Despite this, Mario and Luigi hit the ! Blocks they were just warned would awaken the guardian, causing the small tower next to them to reveal itself as Earthwake's head. Detecting intruders, Earthwake assembles its body from the surrounding buildings and begins pursuing the Mario Bros. In response, Starlow enables Dreamy Luigi to attain his giant form, which engages Earthwake in battle. Following its defeat, Bedsmith is freed, and Earthwake does not appear for the remainder of the main adventure.

Battle[edit]

The battle against Earthwake is based around a similar mechanic to the Tower of Yikk battle from Mario & Luigi: Bowser's Inside Story, in that both combatants must try to knock each other into the water surrounding Dreamy Wakeport. In Luigi's case, this is best done by countering Earthwake's attacks and using the Hammer Uppercut on his own turns. Performing the Jump and Drill Stomp attacks while Earthwake lacks head armor damages Luigi due to the electrified object on Earthwake's head, whereas attacking with the Hammer Chop deals minimal damage.

In the event Earthwake is knocked into the ocean, Luigi must use his hammer to repeatedly strike the boss as it tries to rise out of the water. The player must rapidly slide the stylus downwards on the Touch Screen to acccomplish this. As Luigi lands more hits on Earthwake, the ratings received from each hit eventually escalate in value, upgrading from OK! ratings to Good! ratings to Great! ratings, respectively. If Luigi hits Earthwake enough, it sinks back into the water before rising up again in a daze. Luigi must then strike Earthwake into the background with a Hammer Chop to deal even more damage and receive an Excellent! rating. No matter how well Luigi does during this sequence, Earthwake eventually returns to the center of the city and reforms its body to continue the battle.

In the event Luigi is knocked back into the ocean, Earthwake put its hands above Luigi, and repetitively smashes down on him with a metal plate until he escapes or is defeated. Jumping while Earthwake's hands are above Luigi will result in him bumping his head on them and the plate, causing him to land back into the water. Luigi must jump when Earthwake's hands are not above him in order to escape the attack and resume the battle.

Attacks[edit]

One of Earthwake's attacks separates its body into its component buildings, which begin to orbit its head. Luigi must swat the pieces away with his hammer. The player must slide to the left on the Touch Screen as the buildings come into range to achieve this. If Luigi fails to knock away all of the pieces in time, the remaining buildings fly into him, damaging him and knocking him back. If Luigi successfully knocks away all of the buildings, the enraged Earthwake's head begins orbiting in the same path as its buildings, albeit slightly faster. Failing to hit the head after a few rotations results in it ramming Luigi much like its buildings; on the other hand, success damages Earthwake slightly and forces it back.

Earthwake can also attack by creating a ball made out of Dreamy Wakeport's buildings, then rolling it toward Luigi. Luigi must jump on top of the ball when it nears him and use it to roll into Earthwake to counterattack. The player tilts the Nintendo 3DS to control the ball's backward and forward movement. In some cases, Earthwake may attempt to swing its arms forwards to stop the attack. If the arms connect, the ball is destroyed, Luigi takes damage, and the attack ends. If the ball hits Earthwake, then Earthwake is again pushed backward, usually into the ocean.

Earthwake may also set up a formation of yellow, red, and green blocks that it uses to attack Luigi and/or heal itself on the following turn. Luigi must Hammer Chop, Hammer Uppercut, Jump, or Drill Stomp to prevent the most hindering blocks from being used. The Jump and Hammer Uppercut both eradicate a vertical line of five blocks, the Hammer Chop does the same for a horizontal line of five blocks, and the Drill Stomp eradicates all of the blocks on screen. On the turn succeeding this move, Earthwake collects any remaining blocks and uses them. The yellow blocks heal Earthwake, while the green and red blocks are thrown at Luigi, with the green blocks aiming low and the red blocks aiming high. To jump over the green blocks, the player must slide upward on the Touch Screen. To duck under the red blocks, the player must slide downward on the Touch Screen. Getting hit by a red block results in Mario getting knocked off, thus rendering the Drill Stomp and Rhythm Mushroom moves temporarily unavailable.

Earthwake in its hammer form in Mario & Luigi: Dream Team
Earthwake in its hammer form.

After each time it is knocked into the ocean, Earthwake generates heavy gray armor that reduces the knockback it suffers from Luigi's attacks. If the armor is only on its head, the Jump and Drill Stomp attacks can destroy it in a single turn. If the armor covers its head and body, only the Drill Stomp attacks remove it in a single turn. If Mario is not ready to perform Bros. Attacks, Luigi can also execute a combination of the Hammer Chop and Jump attacks to remove the armor in two turns if one is used after the other. If Earthwake attacks while it still has armor on, the armor is temporarily taken off before being placed back on following the attack.

Earthwake also possesses the ability to transform into a giant hammer and swing itself at Luigi in either an overhead high arc or a horizontal waist-level arc up to seven times. There are two variations on the attack. In both cases, Luigi must counter the overhead swings with Hammer Uppercuts. The first variation has Luigi counter horizontal swings with Hammer Chop. The second variation has Luigi avoid horizontal swings by ducking. The player must slide upward on the Touch Screen to Hammer Uppercut. Sliding to the left is used for Hammer Chop, and downward slides have Luigi duck. The final swing is always an overhead one with a much longer pause before Earthwake swings itself at Luigi. Failing to block this attack inflicts heavy damage on Luigi and sends him skidding backwards a great distance, while success sends Earthwake flying back substantially. Earthwake glows and a chime sound plays a split second before it swings at Luigi. This may be due to the attack requiring precise timing to counter.

When Earthwake's health nears 0, it collapses into its component buildings, allowing for a Finishing Bros. attack. The weak point is Earthwake's head, although it continues to float around.

Hard Mode[edit]

In Hard Mode, Earthwake's attack patterns differ slightly. It now attacks Luigi in its hammer formation more often and sooner and swings in this form up to ten times per attack. Additionally, Earthwake uses larger block formations with eleven blocks in them instead of nine, often forcing Luigi to leave more blocks.

Quotes[edit]

  • ".WARNING. UNAUTHORIZED. EXIT NOW. !OR ELSE!"
  • ".INTRUDERS. EXPEL.EXPEL."
  • ".BAD MOUSTACHES. !ENGAGE WRATH!"
  • "EARTH-A-WAKE!"
  • "BAD-DAMAGE! DAMAGE-BAD! BAD-STACHES! MUST DEFEAT!"

Trivia[edit]

  • Earthwake is the only Giant Boss in Mario & Luigi: Dream Team that is not fought on Prince Dreambert's pillow, thus making it the only giant battle where Dreambert is in his full body.

Names in other languages[edit]

Language Name Meaning Notes
Japanese メザメフォーム[?]
Mezame Fōmu
From「メザメタウン」(Mezame Taun, Wakeport) and "form", also possily a nod to Transformers
Dutch Wakkerreus[?] From "wakker" (awake) and "reus" (giant)
French (NOA) Protodor[?] From "protector" and "dort" (sleeps)
French (NOE) Morphinger[?] From "Morphée" (Morpheus, Greek god of dreams) and the giant robot series Mazinger
Italian Titanosveglio[?] From "titano" (titan) and "risveglio" (reawakening)
Korean 이러나포머[?]
Ireo'na Pomeo
From "이러나 타운" (Ireo'na Taun, Wakeport) and a reference to Transformers
Portuguese Despertarrobô[?] From "despertar" (wake up) and "robô" (robot)
Russian Городище[?]
Gorodische
From "город" (gorod, city) and "-ище" (-ische, word ending for something big or scary)
Spanish (NOA) Terretrón[?] From "tierra" (earth) and "-tron" (a common suffix for robots)
Spanish (NOE) Robot Despertares[?] From "robot" and "despertares" (awakenings)