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{{italic title}}
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{{infobox
{{FA}}
|image=[[File:Dk64.jpg|250px]]
{{game infobox
|developer=[[Rareware]]
|image=[[File:N64 donkeykong64.jpg|250px]]
|developer=[[Rare Ltd.|Rareware]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|platforms=[[Nintendo 64]]
|platforms=[[Nintendo 64]], [[Virtual Console]] ([[Wii U]])
|released={{releasedate|USA|November 22, 1999|Europe|December 6, 1999|Australia|December 6, 1999|Japan|December 10, 1999}}
|release='''Nintendo 64:'''<br>{{flag list|USA|November 22, 1999<ref>{{cite|deadlink=y|archive=web.archive.org/web/19991115121547/http://www.nintendo.com/n64/gamelist.html|title=Nintendo.com Release Dates|publisher=Nintendo of America|language=en-us}}</ref>|Europe|December 6, 1999<ref>{{cite|deadlink=y|archive=archive.today/2014.06.08-162219/http://www.nintendo.co.uk/Games/Nintendo-64/Donkey-Kong-64-269459.html|title=Donkey Kong 64 {{!}} Nintendo 64 {{!}} Games {{!}} Nintendo|publisher=Nintendo of UK|language=en-gb|accessdate=May 23, 2024}}</ref>|Australia|December 6, 1999|Japan|December 10, 1999<ref>{{cite|url=www.nintendo.co.jp/n01/n64/software/nus_p_ndoj/index.html|title=ドンキーコング64|publisher=Nintendo|language=ja|accessdate=May 23, 2024}}</ref>}}'''Virtual Console (Wii U):'''<br>{{flag list|Japan|April 2, 2015<ref>{{cite|url=www.nintendo.co.jp/titles/20010000013228|title=ドンキーコング64 {{!}} Wii U {{!}} 任天堂|publisher=Nintendo|language=ja|accessdate=May 23, 2024}}</ref>|Europe|April 2, 2015<ref>{{cite|url=www.nintendo.com/en-gb/Games/Nintendo-64/Donkey-Kong-64-269459.html|title=Donkey Kong 64 {{!}} Nintendo 64 {{!}} Games {{!}} Nintendo|publisher=Nintendo of UK|language=en-gb|accessdate=May 23, 2024}}</ref>|Australia|April 2, 2015|USA|April 16, 2015<ref>{{cite|url=youtu.be/IMedqo8mLaQ?t=16m34s|timestamp=16:34|title=Nintendo Direct 4.1.2015|author=Nintendo of America|date=April 1, 2015|accessdate=May 23, 2024}}</ref>}}
|genre=Platformer, Action-adventure  
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|jp=y}}
|ratings={{ratings|esrb=E|acb=G|pegi=3|cero=a}}
|genre=[[Genre#Platform games|Platformer]], action-adventure
|input={{input|n64=1}}
|ratings={{ratings|esrb=E|acb=G|pegi=7|cero=a|classind=L|sell=all|usk=6}}
|media={{container|n64=1}}
|input={{input|n64=1|wiiu=1|wiiupro=1|wiiuclassic=1}}
|format={{format|n64=1|wiiudl=1}}
|modes=Single player, multiplayer
|modes=Single player, multiplayer
|serials={{flag list|USA|NUS-NDOE-USA}}
}}
}}
'''''Donkey Kong 64''''' is a 3D action-adventure platformer game developed by [[Rare]] and released for the [[Nintendo 64]] console in [[List of Mario games by date#1999|November 22, 1999]]. It is a follow-up to the original ''[[Donkey Kong Country]]'' trilogy for the [[Super Nintendo Entertainment System|Super Nintendo]] console, taking place after the events of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''. The game requires the use of the [[Expansion Pak]] in order to function and was the first Nintendo 64 game to do so. In the game, [[Donkey Kong]] and his friends set off in a quest to stop the evil [[King K. Rool]] from destroying the Kongs' homeland, the [[Donkey Kong Island]], with a powerful machine called [[Blast-O-Matic]], which is located in a metal version of [[Crocodile Isle]]. However, due to the incompetence of the crew aboard, the island crashes, and the Blast-O-Matic malfunctions. K. Rool has his Kremling crew capture [[Diddy Kong]], [[Tiny Kong]], [[Lanky Kong]], and [[Chunky Kong]] and seize DK's hoard of [[Golden Banana]]s. The game was originally nicknamed ''Ultra Donkey Kong'' by the press (although [[Leigh Loveday]] denied the game was ever named that internally<ref>[http://arscribes.blogspot.ca/1998/06/scribes-june-23-1998.html June 23 1998 Scribe collumn] (accessed July 20 2014)</ref>) and was rumored to be for the [[Nintendo 64DD]].<ref>http://www.unseen64.net/2008/04/04/donkey-kong-64-n64-beta/</ref>
{{quote|And you thought insanity was crazy.|Tagline<ref>{{cite|url=youtu.be/S-HE9Dp2Ym8|title=Donkey Kong 64 (N64) - Commercial|publisher=YouTube|accessdate=November 19, 2022}}</ref>}}
A remake was later made for the [[Nintendo DS]] under the name Donkey Kong 64 DS. Tiny, Lanky and [[Chunky Kong]] got replaced by Dixie, Candy and [[Cranky Kong]] in this remake.
'''''Donkey Kong 64''''' is a 3D action-adventure platform game developed by [[Rare Ltd.|Rareware]] and released for the [[Nintendo 64]] in [[list of games by date#1999|1999]]. It is a follow-up to the original ''[[Donkey Kong Country (series)|Donkey Kong]]'' trilogy for the [[Super Nintendo Entertainment System]]; it is the first and so far the only 3D platform game in the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]]. In the game, [[Donkey Kong]] and his friends go on an adventure to stop [[King K. Rool]] from using his doomsday device, the [[Blast-o-Matic]], to destroy [[DK Isles|Kong Isle]].
 
In April 2015, ''Donkey Kong 64'' was ported to the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] service. The game, along with ''[[Super Mario 64]]'', was among the first Nintendo 64 games that were released for the Wii U's Virtual Console.
 
==Story==
==Story==
[[File:DK64_KI_02.png|thumb|left|The [[Donkey Kong Island]].]]
[[File:K Rool's orders DK64 intro.png|thumb|K. Rool ordering his minions to distract Donkey Kong while the Kremlings repair Crocodile Isle]]
[[File:DK64 Blast-O-Matic.png|thumb|right|[[K. Rool's Ship]], with the Blast-O-Matic pointing at Donkey Kong Island.]]
The story begins with a view of [[DK Isles]], which is the homeland of the [[Kong]]s. Meanwhile, the [[Kremling]]s and [[King K. Rool]] are sailing inside a fortified, technological version of [[Crocodile Isle]], which hosts the doomsday device, the Blast-o-Matic. The device was designed by a weasel engineer named [[Snide]], whom K. Rool later fired out of paranoia. K. Rool puts the [[Kritter]]s in charge of operating the Blast-o-Matic and manuevering Crocodile Isle, but due to the Kritters' incompetence and laziness, Crocodile Isle crashes into a rock. The Blast-o-Matic becomes heavily damaged as a result. Crocodile Isle docks directly in front of Kong Isle, and K. Rool orders three of his minions, a [[Klump]], a Kritter and a [[Kasplat]], to distract [[Donkey Kong]] by stealing his [[banana hoard]] and imprisoning the other Kongs, to buy them time as they repair the Blast-o-Matic. Klump assures K. Rool that they have already fulfilled his orders.
The story begins in the peaceful Donkey Kong Island, which is the homeland of the [[Kong]]s. The [[Kremling Krew]] is shown sailing a fortified, technological version of Crocodile Isle to the Kongs' island. King K. Rool is planning on destroying Donkey Kong Island completely using the Blast-O-Matic, a powerful machine capable of causing severe damage created by [[Snide]], the Blast-O-Matic engineer, who switched sides after a paranoid King K. Rool kicked him out. Due to Snide's absence, [[Kritter]]s are charged with operating the Blast-O-Matic and piloting the island, but they are shown to be quite inexperient and work lazily, which causes the island to crash in a rock in the way to Donkey Kong Island, and the Blast-O-Matic to become heavily damaged because of the crash. When the Crocodile Isle is placed in front of Donkey Kong Island, K. Rool orders three of his minions, a [[Klump]], a Kritter and a [[Kasplat]], to steal Donkey Kong's [[Banana Hoard]], which consists of several [[Golden Banana]]s, and imprison the other Kongs, so as to buy time and distract Donkey Kong while the Kremling Krew repairs the damaged Blast-O-Matic.
 
[[File:Cranky's Lab DK64 first encounter.png|thumb|left|Donkey Kong's first visit to Cranky's Lab]]
Meanwhile, Donkey Kong is in [[DK's Tree House|his tree house]], doing push ups while listening to the [[DK Rap]] on his radio. [[Squawks the Parrot|Squawks]] suddenly flies into his house and tells Donkey Kong that all of his [[Golden Banana]]s are gone and that the other Kongs have vanished. Donkey Kong then goes to [[Cranky's Lab]] for help, where [[Cranky Kong]], who has the role of a professor, offers homemade potions that each grant a new ability to a Kong. He allows Donkey Kong to have his first potion, the [[Simian Slam]], after he completes the [[Training Barrel]]s. With the Simian Slam, Donkey Kong exits outside Kong Isle and starts his adventure in stopping K. Rool and rescuing the Kongs.
 
Donkey Kong goes inside a [[K. Lumsy's Prison|round, green prison]] where a giant Kremling, [[K. Lumsy]], is imprisoned. He was locked inside a cage for refusing to help K. Rool in destroying DK Isles. K. Lumsy asks Donkey Kong to retrieve the [[Boss Key]]s to unlock his cage and free him. As Donkey Kong recovers his Golden Bananas, he eventually saves [[Diddy Kong]] in [[Jungle Japes]], [[Lanky Kong|Lanky]] and [[Tiny Kong]] in [[Angry Aztec]], and lastly [[Chunky Kong]] in [[Frantic Factory]]. Tiny meets the [[Banana Fairy Princess]] in [[Banana Fairy Island]], and she asks Tiny and the other Kongs to capture all of the [[Banana Fairy|Banana Fairies]] with the [[Banana Fairy's Camera]].
 
[[File:King Krusha K Rool intro DK64.png|thumb|King K. Rool preparing for the final battle.]]
The Kongs manage to enter inside of Crocodile Isle and manage to shut down the Blast-o-Matic before its power gets fully restored. After the Kongs obtain the final [[Boss Key]], K. Rool retreats into his [[Kremling craft]]. With the final Boss Key, the Kongs free K. Lumsy from his cage. He then chases after K. Rool, who is flying his aircraft around Kong Isle. As he chases K. Rool, K. Lumsy accidentally trips over a rock and hits the aircraft, causing it to crash into the water. The Kongs enter the craft and engage in a five-round boxing match against King Krusha K. Rool. After the match, [[Funky Kong]] appears and launches a boot at K. Rool while [[Candy Kong]] distracts him. This results in K. Rool being defeated, and the Kongs and rest of DK Isles celebrate over their victory.
===Instruction manual text===
<blockquote>“Left!” rasped a voice to his left.
 
“Right!” came back the immediate response from the other side.
 
It had seemed like a good idea at the time, but now the Klaptrap turning the wheel wasn’t
so sure. His little legs were getting tired, and those two incompetent fools didn’t have a clue
where they were going.
 
“Left!”
 
“Right!”
 
With a sudden sickening crunch of metal against rock, the King’s pride and joy came
to a shuddering halt, knocking all three off their feet. The tough little Klaptrap was up first,
dashing eagerly across to the broken bridge window to see what those goons had hit.
 
“You two are going to be in sooo much trouble!” he barked gleefully.
 
But that pair weren’t the only ones in trouble. Deep within the gloomy bowels of his latest
creation, a furious King K. Rool sat on his throne, glaring down at the quaking generals of his
vast Kremling army.
 
“Well? I’m still waiting for an answer...”
 
His plan couldn’t fail this time, or so he had thought. But like so many times in the past,
he’d underestimated just how useless his scaly minions could be. It had taken years
to build, but now his mighty island stronghold lay immobile off the coast of its very first
target – Kong Isle. Perhaps all was not lost, though...
 
“Power up the Blast-o-Matic. Target is Kong Isle. Fire when ready!”


[[File:CrankyScreen.PNG|thumb|left|Cranky Kong talking to DK about the incident.]]
Instead of a deafening explosion, there came only a pathetic whimper.
Meanwhile, [[Donkey Kong]] is shown at his [[DK's Treehouse|treehouse]], doing push ups while listening to [[DK Rap]] in his radio. [[Squawks]] then suddenly appears in the house and tells Donkey Kong that all of his precious Golden Bananas disappeared from the cave, and the other Kongs have vanished. Donkey Kong then goes to [[Cranky's Lab]], where [[Cranky Kong]] offers homemade potions that give him and the other Kongs different abilities needed throughout the adventure, but only if Donkey Kong completes his training barrels first. Once Donkey Kong gains the new ability from Cranky's potion, he is able to start his quest to save the other Kongs and claim his Banana Hoard. At the beginning of his quest, Donkey Kong finds a [[K. Lumsy Island|mysterious island with a cave on it]]. Inside this cave is [[K. Lumsy]], a giant Kremling that was kicked out from the Kremling Krew and trapped inside a cage for refusing to help K. Rool in his schemes. K. Lumsy asks Donkey Kong to release him from the cage by defeating various [[boss|bosses]] and retrieving their keys. As Donkey Kong collects Golden Bananas, he eventually saves [[Diddy Kong]] in [[Jungle Japes]], [[Lanky Kong|Lanky]] and [[Tiny Kong]] in [[Angry Aztec]], and lastly [[Chunky Kong]] in [[Frantic Factory]]. The Kongs also meet the [[Banana Fairy Queen]], who lives in the [[Banana Fairy Island]] and asks the Kongs to catch all the [[Banana Fairy|Banana Fairies]] that ran away because of the Kremlings with a [[Banana Camera]].


[[File:KrushaKrool01sm.jpg|thumb|King K. Rool preparing for the final battle.]]
“I’m so v-very sorry your m-majesty, but I’m afraid the Blast-o-Matic isn’t quite
After the Kongs dismantle the Blast-O-Mantic in three sections and collect the final boss key at the [[Hideout Helm]], K. Rool tries to desperately escape using his [[King Kruiser II]]. The Kongs, however, use the boss key to finally unlock the cage and free K. Lumsy, who starts to chase K. Rool's cruiser as it flies by Donkey Kong Island. During the chase, however, K. Lumsy accidentally trips over a rock and hits the cruiser, causing it to fall in the water. The Kongs then enter the King Kruiser's remains and battle K. Rool in a boxing match with five rounds. After the match, [[Funky Kong]] appears and launches a boot at K. Rool while he is distracted by [[Candy Kong]], who pretends to flirt with him. K. Rool is finally defeated by the Kongs, and peace is restored to the Donkey Kong Island.
w-working yet...
 
K. Rool turned to face the white-coated technician responsible for the bad news.  
The King began to cry.
 
“It’s just not fair...” he sobbed. “I really thought I was going to win this time.
 
Klump waddled over and put a consoling arm around his distraught leader.
 
“Don’t get all upset now, your excellency. We’ll go and capture those nasty Kongs for you. Then we’ll steal their Golden Bananas as usual so that if any Kongs escape us, they’ll be too busy looking for them to come and ruin your magnificent plans.
 
As King K. Rool watched his generals leave, he wiped away his crocodile tears and began
to laugh. His little play acting had worked, and now those Kongs would soon be history.
He glared down at his bemused technician.
 
“Well, what are you waiting for? Get the Blast-o-Matic working. I’ve got an island to destroy!”<ref>{{cite|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_8/Manual_Nintendo64_DonkeyKong64_EN.pdf|title=''Donkey Kong 64'' instruction booklet - Backstory|page=5-6|date=1999|language=en-gb|publisher=Nintendo of Europe}}</ref></blockquote>
{{br}}
{{br}}


==Gameplay==
==Gameplay==
[[File:DKScreen.PNG|thumb|Donkey Kong exploring the first level.]]
[[File:DKScreen.png|thumb|Donkey Kong climbing a tree in the first level, Jungle Japes.]]
''Donkey Kong 64'' has a similar gameplay to other 3D action-adventure platformer games on the Nintendo 64, such as ''[[Super Mario 64]]'' or ''[[wikipedia:Banjo-Kazooie|Banjo-Kazooie]]''. The player controls one of the five available Kongs, and must venture into open and vast worlds similar to those found in ''Super Mario 64''. Only Donkey Kong is available from the start, and the other Kongs are unlocked as part of the storyline. Unlocking all the Kongs is mandatory for completing the game, as the bosses can only be defeated by a certain Kong, with the exception of [[King Kut Out]] and [[K. Rool]] himself, as they are battled by all the Kongs. Each Kong has a unique set of abilities that are learned when the player purchases potions from [[Cranky Kong]] at his lab. The player can select between available Kongs by entering the various [[Tag Barrel]]s located around the worlds.
The player controls one of the five available [[Kong]]s, who must venture into open and vast levels similar to those found in ''Super Mario 64''. Their objective in every level is to obtain the [[Golden Banana]]s among other collectibles. Only Donkey Kong is available from the start, and the other four Kongs, [[Diddy Kong]], [[Lanky Kong]], [[Tiny Kong]], and [[Chunky Kong]], are eventually freed and become available during the adventure. The player can use the [[Tag Barrel]]s, located throughout every level, to switch to another Kong to play as. All five Kongs are required for completing the game because each of them must use their unique abilities to recover the Golden Bananas. There are 25 Golden Bananas in every level, and each of the five Kongs have their own five Golden Bananas to obtain.


The gameplay is heavily based upon item collection, and each stage features several items for each Kong to collect. It is not mandatory to collect every single item, but it is required if the player is aiming for 101% completion. All of the collectibles are of a certain color, and they can only be collected by a Kong whose color matches the color of the item. The most important items are the Golden Bananas, obtainable by accomplishing certain tasks, but there are various other types of collectibles for each Kong to find, such as Banana Medals, Banana Coins, Blueprints, etc. Each world features a certain amount of items that can only be collected by a certain Kong, often making use of their unique abilities.
The gameplay is heavily based upon item collection, and each stage has several items for each Kong to collect. It is not mandatory to collect every single item, but it is required for 101% [[completion]]. Many of the collectibles (including [[Banana Medal]]s, [[Banana Coin|Banana Bunch Coin]]s, [[banana]]s, and [[blueprint]]s) are of a certain color, and can only be collected by a Kong specifically associated with that color:
*Donkey Kong - yellow
*Diddy Kong - red
*Lanky Kong - blue
*Tiny Kong - purple
*Chunky Kong - green
[[File:Kong Isle DK64 hub.png|thumb|left|Donkey Kong standing at the shore of Kong Isle, which is part of the hub world.]]
Banana Bunch Coins are currency used by the Kongs to pay for [[Cranky Kong]]'s, [[Funky Kong]]'s, and [[Candy Kong]]'s respective services. At [[Cranky's Lab]], the Kongs can purchase a potion to learn a unique ability. At [[Funky's Store]], each Kong can purchase their own weapon that fires a certain type of ammo. At [[Candy's Music Shop]], the Kongs can purchase their own musical instrument to perform on a [[Music Pad]]. Cranky offers more abilities to the Kongs in the later levels, and likewise, Candy and Funky offer more upgrades in later levels.
[[File:Boss Key DK64.png|thumb|Donkey Kong obtains a Boss Key after defeating a boss.]]
[[DK Isles]] is the hub area from where the Kongs can access the other levels. Every level has its own lobby on DK Isles and a portal leading into the level itself. At first, the level lobbies are blocked or inaccessible by the Kongs. To unlock a level's lobby, the Kongs must use a [[Boss Key]] to open a padlock of [[K. Lumsy]]'s cage. This results in K. Lumsy happily celebrating and creating a tremor that unlocks access into a lobby (with the exception of the first level, [[Jungle Japes]], which is accessed after Donkey Kong meets K. Lumsy). In every lobby, [[B. Locker]] prevents the Kongs from entering a level unless they have at least a certain number of Golden Bananas to meet B. Locker's requirement. The later levels require the Kongs to have more Golden Bananas in order to enter.


[[File:SuperDuperSimianSlam.png|thumb|left|The shore of Donkey Kong Island, the hub world.]]
Every level has a boss whose arena is accessible from the [[Troff 'n' Scoff]] location, Here the Kongs feed [[Scoff]] with a certain number of [[banana]]s, and as Scoff eats them, he progressively becomes larger. Eventually Scoff becomes large enough for [[Troff]]'s platform to be raised up to the key for Troff to unlock the door leading to the level boss. Each boss can only be fought by a certain Kong, whose face appears on the door just before the battle. The boss battles are constructed around the designated Kong's abilities. After that Kong defeats the boss, the Kongs obtain a Boss Key.
[[Donkey Kong Island]] acts as the hub world of the game, from which the player can access other areas. The first world of the game, [[Jungle Japes]], can only be accessed when Donkey Kong talks to K. Lumsy at his island. When the Kongs collect a new Boss Key from the boss of a world, K. Lumsy starts to happily jump in his cage, causing a tremor that unlocks the passage to a new world. However, the only way to access new worlds is by collecting the amount of Golden Bananas imposed by [[B. Locker]], who blocks the entrance to the world. When the Kongs have the appropriate amount of Golden Bananas, B. Locker disappears, allowing access to the world. The amount of Golden Bananas needed to unlock each world increases as the Kongs progress through the game.


[[File:DK64BK.PNG|thumb|Donkey Kong obtaining a Boss Key after defeating a boss.]]
The game features two [[Animal Friends]], [[Rambi]] and [[Enguarde]], who each have an [[animal crate]] located in [[Jungle Japes]] and [[Gloomy Galleon]] respectively. Only Donkey Kong can transform into Rambi and only Lanky can transform into Enguarde. Rambi can attack enemies and smash crates and wooden walls, and Enguarde can attack enemies and smash open chests to reveal hidden items.
Found at the end of each world is a boss that can only be accessed when the Kongs feed [[Scoff]] with a certain amount of [[banana]]s. The amount of bananas required to fight the boss increases as the Kongs progress through the worlds. When the Kongs feed Scoff with the appropriate amount of bananas, he becomes heavier and allows [[Troff]] to reach the key that unlocks the door to the boss. Each boss can only be fought by a certain Kong, whose face appears in the door before the battle. If another Kong tries to head through the door, it closes immediately. The boss battles are constructed around the designated Kong's abilities. By defeating the bosses, the Kongs gain [[Boss Key]]s that are used to unlock K. Lumsy's cage. Upon seeing the key, K. Lumsy jumps in joy and causes tremors that open access to the location of new worlds.
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===Multiplayer===
{{rewrite-expand|section=yes|More information about Monkey Smash maps and Survival mechanics (enemy spawns, etc)}}
''Donkey Kong 64'' has its own multiplayer mode that supports 2-4 players, and has a total of 3 arenas. There are two types of multiplayer games in the mode: Monkey Smash and Battle Arena. There are 6 modes for Monkey Smash, and 4 for Battle Arena. All five Kongs that are playable in the main game are playable in this mode as well as a secret sixth unlockable character, [[Krusha]] from ''[[Donkey Kong Country]]'' and ''[[Donkey Kong Land]]'', who does not appear in Adventure mode at all.
====Monkey Smash====
In Monkey Smash, characters engage in a deathmatch-style battle on an open arena. They must collect ammo and shoot them from their weapons to damage their opponents. There are six modes:
*'''Survival:''' The last character standing is the winner.
*'''Coin Hoard:''' Characters compete to collect the most coins within a time limit. If a character loses all of their health, they lose coins.
*'''Wins:''' The first character to reach a target number of monkey smashes wins.
*'''Time:''' The character with the most monkey smashes at the end of the time limit wins.
*'''Capture:''' The character holding the coin at the end of the time limit is the winner.
*'''Capture Pad:''' Characters must try to activate the pads while holding the coin. The first one to activate them all wins. A variant of this mode does not appear in Battle Arena.
====Battle Arena====
In Battle Arena, the characters must use weapons and explosives to knock their opponents off a platform. There are five modes:
*'''Wins:''' The first character to score a set number of ring outs wins.
*'''Coin Hoard:''' The character to collect the most coins within the time limit wins.
*'''Survival:''' The character who survives the longest wins.
*'''Capture:''' The character holding the coin at the end of the time limit is the winner.
*'''Time:''' The character with the most ring-outs in a set time limit wins.
Six items appear randomly on the arena. Each of them have a different effect than in Adventure mode:
*[[Banana|Yellow Banana]]: Temporarily increases a character's speed.
*[[Crystal Coconut]]: Makes a character larger temporarily.
*[[Supply Crate]]: These contain a weapon which, as in Adventure mode, correspond to a Kong. Krusha has his own one, the [[orange grenade launcher]]. Unlike Adventure mode, these weapons are temporary and come with five shots, and once all are used up, the weapon disappears.
*[[Blue Banana]]: Temporarily freezes all of the user's opponents.
*[[Orange]]: If touched, the Orange sends out a shockwave across the arena.
*Question Mark: An item entirely absent from Adventure mode, the Question Mark produces a random effect such as reverse direction or slow motion.


==Controls==
==Controls==
*{{button|n64|A}}: Jump
*{{button|n64|A}}: Jump, swim fast underwater
*{{button|n64|B}}: Attack, grab objects, shoot weapon (with weapon out)
*{{button|n64|B}}: Attack, swim slowly underwater, swim faster while floating in the water, grab and throw objects, shoot weapon (with weapon out), hold to charge up [[Super Slam]] and release to use it, take a picture with the [[Banana Fairy's Camera]]
*{{button|n64|Z}}: Crouch, dive underwater, activate pad move (when standing on a Kong Pad)
*{{button|n64|Z}}: Crouch, dive underwater, activate pad move (when standing on Cranky's Kong Pad), stand still (with weapon out), use [[Bananaport Pad]], release vine
*{{button|n64|R}} Center camera behind the character (hold to fixate the camera in a position)
*{{button|n64|R}} Center camera behind the character (hold to fixate the camera in a position), face the other direction when holding vines
*{{button|n64|Stick}}: Move character, move cursor in menus
*{{button|n64|Stick}}: Move character, move cursor in menus
*{{button|n64|Start}}: Pause/Unpause, view status screen
*{{button|n64|Start}}: Pause/Unpause, view status screen
*{{button|n64|Cleft}}: Rotate camera left
*{{button|n64|Cleft}}: Rotate camera left
*{{button|n64|Cright}}: Rotate camera right, switch positions on vines
*{{button|n64|Cright}}: Rotate camera right
*{{button|n64|Cup}}: Enter first-person view
*{{button|n64|Cup}}: Enter first-person view
*{{button|n64|Cdown}}: Zoom out/in
*{{button|n64|Cdown}}: Zoom out/in
*{{button|n64|A}} + {{button|n64|A}}: Ponytail Twirl (Tiny)
*{{button|n64|A}} + {{button|n64|A}}: Pony Tail Twirl (Tiny)
*{{button|n64|A}} + {{button|n64|B}}: Jumping attack
*{{button|n64|A}} + {{button|n64|Z}}: [[Simian Slam]], Super Simian Slam, Super Duper Simian Slam
*{{button|n64|A}} + {{button|n64|Z}}: [[Simian Slam]], Super Simian Slam, Super Duper Simian Slam
*{{button|n64|Z}} + {{button|n64|A}}: Backflip
*{{button|n64|Z}} + {{button|n64|A}}: Backflip
*{{button|n64|Z}} + {{button|n64|B}}: Special Move (Diddy, Lanky, Chunky)
*{{button|n64|Z}} + {{button|n64|B}}: Special Move (Diddy, Lanky, Chunky)
*{{button|n64|Z}} + {{button|n64|Cright}}: Throw Orange Grenade
*{{button|n64|Z}} + {{button|n64|Cright}}: Throw an orange
*{{button|n64|Z}} + {{button|n64|Cleft}}: Take out weapon/put away weapon
*{{button|n64|Z}} + {{button|n64|Cleft}}: Take out weapon/put away weapon, cancel [[Cranky's Kong Barrel]] ability
*{{button|n64|Z}} + {{button|n64|Cup}}: Play instrument.
*{{button|n64|Z}} + {{button|n64|Cdown}}: Take out the Banana Fairy's Camera
*{{button|n64|Z}} + {{button|n64|Cdown}}: Use the Banana Camera.
*{{button|n64|Z}} + {{button|n64|Cup}}: Play instrument
*{{button|n64|Stick}} + {{button|n64|Z}} + {{button|n64|B}}: Roll (Donkey, Tiny)
*{{button|n64|Stick}} + {{button|n64|B}}: Running attack
*{{button|n64|Stick}} + {{button|n64|Z}} + {{button|n64|A}}: Long jump
*{{button|n64|Stick}} + {{button|n64|Z}} + {{button|n64|B}}: Roll/slide (Donkey, Tiny)


==Playable Characters==
==Characters==
[[File:Donkey3.jpg|thumb|120px|Donkey Kong, the starting character.]]
===Playable===
===Donkey Kong===
{|class="wikitable dk"
[[Donkey Kong]] is the main character, and as such, he is the default and starting character in the game. Donkey Kong is a balanced character, with average strength, speed and agility. He can execute a kicking attack if the player presses the {{button|n64|B}} button, and he can also use a double-handed punch while in the air by pressing the {{button|n64|B}} button while jumping. Donkey Kong's weapon of choice is the [[Coconut Shooter]], which he can use to shoot [[coconut]]s that can press certain switches. Donkey Kong is the only character who can access [[Barrel Blast]] challenges through the use of his Pad Move, and later on he gains the ability to pull rusty levers with his strength. Donkey Kong's color is yellow, meaning he can collect yellow [[banana]]s, [[Banana Coin]]s and [[blueprint]]s, and his instrument is the bongo.
|-
!Kong!!Information!!Manual description
|-
|[[File:Donkey3.jpg|120px]]<br>[[Donkey Kong]]
|Donkey Kong is the main and starting character. He is a balanced character with average speed and agility, slightly slower than Lanky. Donkey Kong can kick forward if the player presses the {{button|n64|B}} button, and can use a double-handed punch while in the air by pressing the {{button|n64|B}} button as he jumps. Donkey Kong uses the [[Coconut Shooter]] as his personal weapon, which can shoot [[coconut]]s, and his musical instrument is the [[bongo]]s. Donkey Kong is the only character who can access [[Baboon Blast]] challenges via his Kong Pad, and can use [[Gorilla Grab]] to pull levers. Donkey Kong can collect yellow [[banana]]s, [[Banana Coin|Banana Bunch Coin]]s, and [[Blueprint]]s.
|<blockquote>"He's the only ape who still cares enough to wear a tie. DK may not be the most powerful Kong - or the quickest - but he applies a strong blue-collar work ethic to the business of [[Kremling]] Crushing. That may be why he's the leader of the Kong Clan."</blockquote>
|-
|[[File:Diddy8.jpg|120px]]<br>[[Diddy Kong]]
|Diddy Kong is the first Kong to be rescued and the second one overall. He is found imprisoned in a cell in a mountainside of [[Jungle Japes]]. When Donkey Kong frees him, Diddy becomes a playable character. Diddy has weaker attacks than the other Kongs, which is compensated by his quick speed and agility. Diddy's main attack is his trademark [[Cartwheel Attack|cartwheel]]. While Diddy is in midair, the player can press the {{button|n64|B}} button for him to spin his tail. From his Kong Pad, Diddy can perform the [[Simian Spring]] to reach heights by bouncing on his tail, and he can use [[Chimpy Charge]] to charge into switches and fragile walls. Diddy Kong uses the [[Peanut Popgun]]s as his personal weapon, which can shoot [[peanut]]s, and can use them in conjunction with his [[Rocketbarrel Boost]]. Diddy's musical instrument is an electric guitar. Diddy can collect red bananas, Banana Bunch Coins, and Blueprints.
|<blockquote>"You'll probably recognize his familiar furry mug from past adventures. A mere bantamweight in bulk, this courageous chimp is the heavyweight champion of hard-core attitude. Whether he's rocking out on a six-stringed, amplified guitar or rocketing through the sky, he's always giving it 100 percent - Diddy Style."</blockquote>
|-
|[[File:Lanky.png|120px]]<br>[[Lanky Kong]]
|[[Lanky Kong]] is one of the imprisoned characters. He is rescued in the second level, [[Angry Aztec]]. Lanky is the most balanced in speed, strength and agility, and his long arms give him longer range in his basic attacks than other Kongs. By pressing the {{button|n64|B}} button, the player can have Lanky stretch out his arms either to attack enemies or to reach switches. By standing on his Kong Pad, Lanky can perform [[Baboon Balloon]] to briefly inflate himself and float up like a balloon. With his [[OrangStand]] ability, Lanky can walk on his hands, which allows him to move up steep slopes. A related ability, the [[OrangStand Sprint]], allows Lanky to perform OrangStand, but at a much faster speed. Lanky's personal weapon is the [[Grape Shooter]], a blowgun that he can spit [[grape]]s from, and his musical instrument is the trombone. Lanky Kong can collect blue bananas, Banana Bunch Coins, and Blueprints.
|<blockquote>"This knuckle-dragging Kong looks like a clown, and it's more than just a coincidence. Think of him as a twisted twig on a distant branch of the family tree. Kremlings and [[Klaptrap]]s may snicker at his goofy gait as he ambles in their direction, but there's nothing funny about a hyper extended sucker punch."</blockquote>
|-
|[[File:Tiny.jpg|120px]]<br>[[Tiny Kong]]
|[[Tiny Kong]] is the fourth Kong and the only playable female Kong. Like Lanky, she is also rescued at Angry Aztec, and the player can either rescue her before or after Lanky and Chunky. Tiny has the highest speed and agility of the Kongs, though her attacks are comparatively the weakest. Tiny's main attack is using her ponytails to whip other enemies, done by pressing the {{button|n64|B}} button. While Tiny is in midair, she can use her [[Pony Tail Twirl]] to spin around her ponytails and slowly glide through the air. With the [[Mini-Monkey]] ability, Tiny can shrink herself to a very small size, allowing her to access small entrances. Tiny uses the [[Feather Bow]] as her personal weapon, which can shoot feathers, and her musical instrument is the saxophone. Tiny can collect purple bananas, Banana Bunch Coins, and Blueprints.
|<blockquote>"[[Dixie Kong|Dixie]]'s VERY little sister brings a big dose of flower power to the Kong's campaign. You'll find her pigtails perfect for pugilism and not too bad for a helicopter ride from the treetops. Tiny never shrinks from her responsibilities - even when she shrinks herself physically for a mouse's eye view of the action. "</blockquote>
|-
|[[File:SSBU Chunky Kong Spirit.png|120px]]<br>[[Chunky Kong]]
|[[Chunky Kong]] is the fifth and final Kong, who is rescued from a hanging cage in [[Frantic Factory]]. Chunky is the strongest of the Kongs, as he can lift [[boulder]]s and other heavy objects, as well as attack enemies with powerful punches. However, he is the slowest, least agile, and has the lowest jump height of the Kongs. By pressing {{button|n64|B}}, the player can have Chunky perform his main attack, where he rapidly spins to attack an enemy. By standing on his associated Kong Pad, Chunky can perform [[Gorilla Gone]] to become invisible. By jumping into his Kong Barrel, Chunky can perform [[Hunky Chunky]], which turns him to a giant size. Chunky uses the [[Pineapple Launcher]] as his personal weapon, which can shoot [[pineapple]]s, and his musical instrument is the triangle. Chunky can collect green bananas, Banana Bunch Coins, and Blueprints.
|<blockquote>"He's big. He's bad. He plays the triangle. Chunky is something of a primate paradox: brutal when the situation demands it, yet almost meek at other times. He's also not the sharpest knife in the drawer, so he'll need all the help you can give him. If there's heavy lifting to be done, however, Chunky is the Monkey to see."</blockquote>
|}


====Book's Description====
===Animal Friends===
<blockquote>"He's the only ape who still cares enough to wear a tie. DK may not be the most powerful Kong - or the quickest - but he applies a strong blue-collar work ethic to the business of [[Kremling]] Crushing. That may be why he's the leader of the Kong Clan."</blockquote>
{|class="wikitable dk"
|-
!Animal Friend!!Information
|-
|[[File:DK64 Rambi.png|120px]]<br>[[Rambi]]
|Rambi is one of the two playable [[Animal Friends]]. He can use his strong horn to smash crates, attack enemies, and break huts and wooden walls depicting his face. Rambi's [[animal crate]] appears in Jungle Japes, and only Donkey Kong can enter the crate to transform into him. Rambi also makes an appearance in one of Donkey Kong's Hideout Helm challenges.
|-
|[[File:DK64 Enguarde.png|120px]]<br>[[Enguarde]]
|Enguarde can use his pointy bill to smash open treasure chests and reveal hidden items. He can jump out from the water and go through stars with the DK logo in the center. Enguarde's Animal Crate appears in Gloomy Galleon, and Lanky is the only character who can transform into Enguarde.
|}


===Diddy Kong===
===Playable Kremlings===
[[File:Diddy8.jpg|thumb|120px|Diddy Kong, the first unlockable character.]]
{|class="wikitable dk"
[[Diddy Kong]] is the first character to be unlocked, and the second Kong overall. Diddy Kong is unlocked in the first world of the game, [[Jungle Japes]], where he is found imprisioned in a cell in a mountainside. Once he is freed, he becomes a playable character. Diddy Kong is not as strong as other Kongs, such as Donkey and Chunky Kong, but he is much faster and more agile. He is the second fastest Kong, losing only to Lanky Kong. Diddy's main attack is his trademark [[cartwheel]] which can be used to attack enemies, and he also has a tail attack done by pressing the {{button|n64|B}} button while he is in the air. Diddy Kong's weapon of choice is the [[Peanut Popgun]], which can shoot peanuts that can hit certain switches. His instrument is the guitar, and his color is red, and he can collect red items such as bananas, Banana Coins and blueprints.
|-
!Kremling!!Information
|-
|[[File:KrushaScreen.png|120px]]<br>[[Krusha]]
|[[Krusha]] is a [[Kremling]] originating from ''[[Donkey Kong Country]]'', and is a character playable only in the game's multiplayer mode. He is unlocked once the player collects fifteen Banana Fairies. He has similar attributes to Chunky Kong, as he is one of the strongest characters physically, but lacks in speed and agility, although he has a few unique attacks, such as a fast sliding punch. His weapon of choice is the [[orange grenade launcher]], which is used to launch [[orange]]s.
|-
|[[File:KlaptapScreen.png|120px]]<br>[[Klaptrap]]
|[[Klaptrap]] is a regular enemy that appears in various locations throughout the game and acts like a dog, but he is playable in a minigame, "[[Beaver Bother!]]". He must snap at the beavers to scare away the numerous [[Gnawty|Gnawties]] into the hole in the middle of the arena before the time runs out.
|}


====Book's Description====
===Supporting characters===
<blockquote>"You'll probably recognize his familiar furry mug from past adventures. A mere bantamweight in bulk, this courageous chimp is the heavyweight champion of hard-core attitude. Whether he's rocking out on a six-stringed, amplified guitar or rocketing through the sky, he's always giving it 100 percent - Diddy Style."</blockquote>
{|class="wikitable dk"
|-
!Character!!Information
|-
|[[File:Banana Fairy1.png|120px]]<br>[[Banana Fairy Princess]]
|The [[Banana Fairy Princess]] is the princess of the Banana Fairies and lives in a fairy shaped structure on an island surrounding DK Isles. Only Tiny Kong can visit her, and when she does, the Banana Fairy Princess will request that the Kongs search for and return her Banana Fairies to her. The Banana Fairy Princess will then give away the [[Banana Camera Film]] and also gives the Kongs the ability to perform a [[Super Slam]], which can defeat almost any enemy in one hit.
|-
|[[File:K. Lumsy - Donkey Kong 64.png|120px]]<br>[[K. Lumsy]]
|[[K. Lumsy]] is a large Kremling who is first seen locked up in a large cage on an island beside Crocodile Isles. Unlike the other members of the Kremling Krew, K. Lumsy is a kind-hearted Kremling who refuses to destroy DK Isles, which resulted in King K. Rool locking him up. The Kongs agree to collect the keys to K. Lumsy's prison and set him free, which is one of the game's main tasks.
|-
|[[File:DK64 Wrinkly Kong Artwork.png|120px]]<br>[[Wrinkly Kong]]
|[[Wrinkly Kong]] appears in the lobbies to each world (save for [[Hideout Helm]]) where she appears as a ghost, having died prior to the start of the game. Here, she gives the Kongs hints towards one of their Golden Bananas in each level. The Wrinkly Doors are color coded to match each of the Kong's main colors.
|-
|[[File:Troff.jpg|120px]]<br>[[Troff]]
|bgcolor=white rowspan=2|[[Troff]] and [[Scoff]] are a pig and hippopotamus, respectively, that appear in each boss portal. They appear standing beside each end of the boss door, with Troff trying to reach the key to unlock it and Scoff on the other end. The Kongs must feed Scoff in order for Troff to reach the key to open the boss door.
|-
|[[File:Scoff.jpg|120px]]<br>[[Scoff]]
|-
|[[File:Snidet.jpg|120px]]<br>[[Snide]]
|[[Snide]] is a weasel character who was once the chief technician for King K. Rool. However, King K. Rool threw him out because he found him untrusting. Snide set out for revenge against him by asking the Kongs to locate the blueprints to the Blast-O-Matic and helping them with destroying it. Snide's HQ can be found in every level (excluding Hideout Helm) as well as DK Isles where the Kongs can exchange blueprints for Golden Bananas, as well as play bonus games after returning all the blueprints.
|}


===Lanky Kong===
===Minor characters===
[[File:Lanky.png|thumb|120px|Lanky Kong, the second unlockable character.]]
Throughout the game, the Kongs meet various characters within certain worlds. These characters often don't appear outside said world, with a few exceptions.
[[Lanky Kong]] is one of the unlockable characters. He is unlocked in the second world, [[Angry Aztec]], but the player can unlock Tiny first. Lanky is the fastest Kong, and he is balanced in all other areas. Lanky can stretch his arms to attack enemies by pressing the {{button|n64|B}} button, and he can also use his long arms to reach otherwise inaccessible items and collectibles. During the game, Lanky learns how to inflate like a balloon when he stands on pads with his face on them, and he also learns how to walk around on his hands, allowing him to move much faster and climb up steep slopes. His weapon of choice is the [[Grape Shooter]], a blowgun that can fire [[grape]]s to hit certain switches and attack enemies. His instrument is the trombone. Lanky Kong's color is blue, and thus he is able to collect blue bananas, blueprints, Banana Coins, etc.
{|class="wikitable dk"width=75%
|-
!Character
!Description
|-
|[[File:B Locker.PNG|150px]]<br>[[B. Locker]]
|B. Locker is a character who appears at the entrance to each world in the world's lobby. He appears to block the world's entrance and will only let the Kongs enter if they have a certain number of Golden Bananas. If they do, he will disappear and allow access to the world.
|-
|[[File:DK64 Beanstalk.png|150px]]<br>[[Beanstalk (character)|Beanstalk]]
|A character appearing in Fungi Forest. The Beanstalk sprouted from a small pink seed found by Tiny Kong and holds a Golden Banana at its top.
|-
|[[File:Racing Beetle.png|150px]]<br>[[Beetle (character)|Beetle]]
|The Beetle is a character appearing in the worlds Angry Aztec and Crystal Caves. She is a racing beetle who challenges Tiny Kong in Angry Aztec and Lanky Kong in Crystal Caves, both with the same conditions of collecting 50 DK Coins and beating her in the race.
|-
|[[File:DK64 Necky Character.png|150px]]<br>[[Buzzard (character)|Buzzard]]
|A buzzard character sporting a pilot helmet and goggles appears in the Angry Aztec area. It can only be met as Diddy Kong after freeing him from his caged prison. Upon doing so, he will challenge Diddy Kong to race through the rings he leaves behind; if beaten, he will reward Diddy with a Golden Banana.
|-
|[[File:Frozen Tomato.png|150px]]<br>[[Ice Creature]]
|The Ice Creature is a frozen tomato looking character appearing only in Crystal Caves. It appears in the igloo where only Lanky can visit it. It will challenge Lanky to a game and reward him with a Golden Banana should he win.
|-
|[[File:Dahli 01.png|100px]]<br>[[Llama]]
|The Llama is a character who appears in Angry Aztec. He is first seen locked in a cage before being freed by Donkey Kong. After being freed, he rewards Donkey Kong with a Golden Banana and can later be found in his temple.
|-
|[[File:DK64 Mermaid.png|150px]]<br>[[Mermaid]]
|The Mermaid is a character only appearing in Gloomy Galleon. She lives in a shell like structure deep underwater and can only be visited by Tiny Kong with her Mini-Monkey ability. When Tiny visits the Mermaid, she will ask her to retrieve her lost pearls. Once Tiny retrieves the pearls, she will be given a Golden Banana.
|-
|[[File:DK64 ring announcer.png]]<br>[[Microphone]]
|The Microphone is a character only appearing for the final fight against King K. Rool. He is a living microphone with a handle resembling a tuxedo. During the final fight, he appears as the announcer of the battle, giving off dramatic introductions to the Kongs.
|-
|[[File:DK64 Racecar.png|150px]]<br>[[Mini-Car]]
|The Mini-Car is a character appearing in Frantic Factory and Creepy Castle. Both times he can only be encountered by Tiny Kong and both times he will challenge her to a race. The first time appears on a set track while the second time in the block tower area of Frantic Factory. If Tiny beats him in both races, she will receive a Golden Banana for each time.
|-
|[[File:Racing Owl.png|150px]]<br>[[Owl (character)|Owl]]
|The Owl is a character appearing in Fungi Forest. Similarly to the Buzzard from Angry Aztec, the Owl will only talk to Diddy Kong at night, though Diddy must be using his Rocketbarrel Pack in order to do so. After talking with him, the Owl will start a similar, ring based challenge the Buzzard gave Diddy, with the difference being a Bonus Barrel reward rather than a direct Golden Banana.
|-
|[[File:Fast Rabbit.png|125px]]<br>[[Rabbit (character)|Rabbit]]
|The Rabbit is a character that appears in Fungi Forest and Crystal Caves. He can only be talked to by Lanky in Fungi Forest and encountered only by Chunky in Crystal Caves. In Fungi Forest, he will challenge Lanky to a race for a Golden Banana. While Lanky beats him a first time, he refuses to give him the banana and declares for a rematch where is much faster and the OrangStand Sprint is required to beat him. When the Rabbit loses the second race, he gives Lanky a Golden Banana. In Crystal Caves, he is found tied to a TNT Barrel surrounded by flames. Chunky must defeat the flames for a set time to free the Rabbit and obtain a Golden Banana.
|-
|[[File:DK64 Seal.png|100px]]<br>[[Seal]]
|The Seal appears in Gloomy Galleon and can only be spoken to by Donkey Kong. After Donkey Kong frees him from his cage prison, the Seal will thank him with a Golden Banana as well as a racing minigame for a second Golden Banana.
|-
|[[File:Worm DK64 screenshot.png|150px]]<br>[[Worm (Donkey Kong 64)|Worm]]
|The Worm is a character appearing only in Fungi Forest and can only truly be interacted with by Chunky Kong. The Worm resides in an apple surrounded by monstrous tomatoes and requests Chunky to help him by defeating the tomatoes and moving his apple home. By doing so, he rewards Chunky with a Golden Banana.
|}


====Book's Description====
==Buildings and abilities==
<blockquote>"This knuckle-dragging Kong looks like a clown, and it's more than just a coincidence. Think of him as a twisted twig on a distant branch of the family tree. Kremlings and [[Klaptraps]] may snicker at his goofy gait as he ambles in their direction, but there's nothing funny about a hyper extended sucker punch."</blockquote>
 
===Tiny Kong===
[[File:Tiny.jpg|thumb|120px|Tiny Kong, the only female playable character.]]
[[Tiny Kong]] is the fourth unlockable character, and is the only female Kong to be playable. She, along with Lanky, can be unlocked in Angry Aztec, the second world of the game, and she can be unlocked either after or before Lanky. Tiny is the most agile out of all the playable characters, but she has the weakest physical ability among the Kongs. Her most prominent move is the [[Ponytail Twirl]], which allows her to float in the air and reduce her falling speed. Tiny can also shrink herself to access certain places once she learns the "Mini Monkey" ability. Her main attack is using her hair to beat up enemies, done by pressing the {{button|n64|B}} button. She uses the [[Feather Bow]] as her weapon of choice, allowing her to shoot feathers that can hit certain switches and defeat enemies. Her instrument is the saxophone, and her color is purple, allowing her to collect purple bananas, Banana Coins and blueprints.
 
====Book's Description====
<blockquote>"[[Dixie]]'s VERY little sister brings a big dose of flower power to the Kong's campaign. You'll find her pigtails perfect for pugilism and not too bad for a helicopter ride from the treetops. Tiny never shrinks from her responsibilities - even when she shrinks herself physically for a mouse's eye view of the action. "</blockquote>
 
===Chunky Kong===
[[File:Chunky_Kong.jpg|thumb|120px|Chunky Kong, the last unlockable character.]]
[[Chunky Kong]] is the last Kong to be unlocked, and he is found in the third world of the game, [[Frantic Factory]]. Chunky is the strongest Kong, and his strength surpasses even that of Donkey Kong. This allows him to easily lift [[boulder]]s and other heavy objects, as well as attacking enemies with punches. However, he is the slowest and least agile Kong, and has the lowest maximum jump height of all the characters. His main attack is spinning rapidly, attacking enemies close to him. Throughout the game, Chunky also learns to become invisible when he stands on a pad with his face on it, and he also learns to become giant upon entering a barrel with his face on it. Chunky Kong's weapon of choice is the [[Pineapple Launcher]], which can fire [[pineapple]]s that are used to hit certain switches and defeat enemies. His instrument is the triangle, and his color is green, meaning he can collect green bananas, Banana Coins, blueprints, etc.
 
====Book's Description====
<blockquote>"He's big. He's bad. He plays the triangle. Chunky is something of a primate paradox: brutal when the situation demands it, yet almost meek at other times. He's also not the sharpest knife in the drawer, so he'll need all the help you can give him. If there's heavy lifting to be done, however, Chunky is the Monkey to see."</blockquote>
 
===Krusha===
[[File:KrushaScreen.png|thumb|120px|Krusha with his gun in Multiplayer Mode.]]
[[Krusha]] is a [[Kremling]] originating from ''[[Donkey Kong Country]]'', and is a character playable only in the game's Multiplayer Mode. He is unlocked once the player catches fifteen Banana Fairies. He has similar abilities to Chunky Kong, as he is one of the strongest characters physically but lacks in speed and agility, although he has a few unique attacks, such as a fast sliding punch. His weapon of choice is the [[Orange Grenade Launcher]], which is used to launch [[Orange Grenade]]s.
<br clear=all>
 
===Klaptrap===
[[File:KlaptapScreen.png|thumb|120px|Klaptrap in a minigame]]
[[Klaptrap]] is a regular enemy that appears in various locations throughout the game, but he is playable in a minigame, "[[Beaver Bother]]". He must bark to scare away the numerous [[Gnawty|Gnawties]] into the hole in the middle of the arena before the time runs out.
<br clear=all>
 
==Animal Buddies==
===Rambi the Rhinoceros===
[[File:RambiDK64.png|thumb|120px|Rambi the Rhinoceros]]
[[Rambi the Rhinoceros]] is the most powerful [[Animal Buddy]]. He can use his strong horn to smash crates, attack enemies, and break huts and wooden walls with his emblem on them. Rambi appears in the first world, Jungle Japes, and also makes an appearance in one of Donkey Kong's minigames in Hideout Helm. Rambi has an unlockable arena where he makes an appearance. Donkey Kong is the only character that can transform into Rambi by entering his [[Animal Crate]].
<br clear=all>
 
===Enguarde the Swordfish===
[[File:Enguarde64.png|thumb|120px|Enguarde the Swordfish]]
[[Enguarde the Swordfish]] can use his pointy bill to defeat aquatic enemies, smash open treasure chests and reveal hidden items. He can also leap out of water. Enguarde appears only in the world Gloomy Galleon, and in his unlockable arena. Lanky Kong is the only character who can turn into Enguarde.
<br clear=all>
==Remake Characters==
===[[Dixie Kong]]===
This [[Kong]]'s got a twist through her way. She can use her ponytail to float down on enemies and [[Kremling]]s
===[[Candy Kong]]===
(no bio)
===[[Cranky Kong]]===
This old Kong can use his stick to jump over enemies.
 
==Power-Ups and Abilities==
===Cranky's Lab===
===Cranky's Lab===
'''[[Cranky's Lab]]''' is a location that [[Cranky Kong]] resides in, and it appears in every area of the game, with the exception of [[Hideout Helm]]. Cranky has seemingly taken up science as a hobby, and in his lab, the player can buy different potions in exchange of [[Banana Coin]]s to learn new techniques and abilities needed to progress throughout the game. Also, if the Kongs visit Cranky at his lab with at least fifteen [[Banana Medal]]s, Cranky allows them to play a game called ''[[Jetpac]]'' (an early Rare game). The Kongs must beat the game ''Jetpac'' in order to obtain the [[Rareware Coin]].
[[File:Cranky's Lab DK64 exterior.png|thumb|Cranky's Lab]]
[[Cranky's Lab]] appears in every area of the game, with the exception of Hideout Helm. Cranky Kong has seemingly taken up science as a hobby, and in his lab, the player can buy different potions in exchange for Banana Bunch Coins to learn new techniques and abilities needed to progress throughout the game. Also, if the Kongs visit Cranky at his lab with at least fifteen [[Banana Medal]]s, Cranky allows them to play a game called ''[[Jetpac]]'' (an early Rare game). The Kongs must get 5000 points in the game in order to obtain the [[Rareware Coin]].


There are three kinds of potions that are available for the Kongs and each type of potion gives them a different ability. The types of abilities are as follows:
There are three kinds of potions that are available for the Kongs and each type of potion gives them a different ability. The types of abilities are as follows:
 
*''Pad Move'' - These abilities are activated when any of the Kongs stand on a circular pad with their face on it.<br>
*''Pad Move'' - These abilities are activated when any of the Kongs stand on a circular pad with their emblem on it.<br>
*''Barrel Move'' - To activate a Barrel Move, the playable Kong has to enter a wooden barrel with their face on it.<br>
*''Barrel Move'' - To activate a Barrel Move, the playable Kong has to enter a wooden barrel with their face on it.<br>
*''Special Move'' - Most of the Kongs' Special Moves can be used anytime, with the exception of Donkey Kong's, which can only be used near rusty levers.<br>
*''Special Move'' - Most of the Kongs' Special Moves can be used anytime, with the exception of Donkey Kong's, which can only be used near rusty levers.<br>
There are also shared potions which give all the Kongs the same ability - to press Kong Switches with their face on them.
There are also shared potions which give all the Kongs the same ability - to press Kong Switches with their face on them.
====Potions and prices====
====Potions and prices====
 
{|class="wikitable dk"
{| border="1" cellspacing=0 cellpadding=3 align="center" style="background:#FFF8DC;text-align:center;color:black" width=70%
|-
! bgcolor=#9C6936 colspan=5 style="font-size:12px" align=center| Potions
!colspan=5|Potions
|-bgcolor=#BE9966
|-
! Kong !! |Pad Move !! | Barrel Move !! | Special Move
!Kong!!|Pad Move!!|Barrel Move!!|Special Move
|-
|-
|bgcolor=tan| Donkey Kong || '''''[[Baboon Blast]]''''', ''3 coins''<br>A DK pad that will blast him into the sky to account a Barrel Blast challenge || '''''[[Strong Kong]]''''', ''5 coins''<br>Allows DK to be invincible||'''''[[Gorilla Grab]]''''', ''7 coins''<br>Allows DK to pull levers
|Donkey Kong||'''''[[Baboon Blast]]''''', ''3 coins''<br>A Donkey Pad will blast him up into the sky into a [[Barrel Cannon]] course||'''''[[Strong Kong]]''''', ''5 coins''<br>A Donkey Barrel will allow him to become invincible||'''''[[Gorilla Grab]]''''', ''7 coins''<br>Allows him to pull levers
|-
|-
|bgcolor=tan| Diddy Kong || '''''[[Simian Spring]]''''', ''7 coins''<br>A Diddy pad that allows Diddy to jump great hights off his tail || '''''[[Rocketbarrel Boost]]''''', ''5 coins''<br>Allows Diddy to fly||'''''[[Chimpy Charge]]''''', ''3 coins''<br>Allows Diddy to charge head first into gongs or certain switches
|Diddy Kong||'''''[[Simian Spring]]''''', ''7 coins''<br>Diddy Pad allows him to jump great heights off his tail||'''''[[Rocketbarrel Boost]]''''', ''5 coins''<br>A Diddy Barrel allows him to fly||'''''[[Chimpy Charge]]''''', ''3 coins''<br>Allows him to charge head first into gongs or certain switches
|-
|-
|bgcolor=tan| Lanky Kong || '''''[[Baboon Balloon]]''''', ''5 coins''<br>A Lanky pad that allows Lanky to fill up with hot air and float to unreachable places || '''''[[Orangstand Sprint]]''''', ''7 coins''<br>Allows Lanky to run on his hands very fast||'''''[[Orangstand]]''''', ''3 coins''<br>Allows Lanky to walk up steep hills or platforms on his hands
|Lanky Kong||'''''[[Baboon Balloon]]''''', ''5 coins''<br>A Lanky Pad allows him to fill up with hot air and float to unreachable places||'''''[[OrangStand Sprint]]''''', ''7 coins''<br>A Lanky Barrel allows him to run on his hands very fast||'''''[[OrangStand]]''''', ''3 coins''<br>Allows him to walk up steep hills or platforms on his hands
|-
|-
|bgcolor=tan| Tiny Kong || '''''[[Monkeyport]]''''', ''7 coins''<br>A Tiny pad that allows her to transport to another Tiny pad || '''''[[Mini Monkey]]''''', ''3 coins''<br>Allows Tiny to shrink to a teeny-tiny size to get into small places or passageways||'''''[[Ponytail Twirl]]''''', ''5 coins''<br>Allows Tiny to fly through the air with her ponytails
|Tiny Kong||'''''[[Monkeyport]]''''', ''7 coins''<br>A Tiny Pad allows her to transport to another Tiny pad||'''''[[Mini-Monkey]]''''', ''3 coins''<br>A Tiny Barrel allows her to shrink to get into small places or passageways||'''''[[Pony Tail Twirl]]''''', ''5 coins''<br>Allows her to fly through the air with her ponytails
|-
|-
|bgcolor=tan| Chunky Kong || '''''[[Gorilla Gone]]''''', ''7 coins''<br>A Chunky pad that allows Chunky to become invisible || '''''[[Hunky Chunky]]''''', ''3 coins''<br>Allows Chunky to increase in size||'''''[[Primate Punch]]''''', ''5 coins''<br>Allows Chunky to use a roundhouse punch that would KO most enemies
|Chunky Kong||'''''[[Gorilla Gone]]''''', ''7 coins''<br>A Chunky Pad allows him to become invisible||'''''[[Hunky Chunky]]''''', ''3 coins''<br>A Chunky Barrel allows him to increase in size to lift bigger objects, climb bigger trees or pound bigger pressure pads||'''''[[Primate Punch]]''''', ''5 coins''<br>Allows him to use a roundhouse punch that would KO most enemies or break certain obstacles
|}
|}
<br>
{{br}}
 
{|class="wikitable dk"style="margin-left:auto;margin-right:auto;border:none;"width=50%
{| border="1" cellspacing=0 cellpadding=3 align="center" style="background:#FFF8DC;text-align:center;color:black" width=50%
|-
! bgcolor=#9C6936 colspan=5 style="font-size:12px" align=center| Shared Potions
!colspan=4|Shared potions
|-bgcolor=#BE9966
|-
! Potion !! |Price !! | World
!Potion!!|Price!!|World
|-
|-
|'''''[[Simian Slam]]'''''<br>Allow Kongs to active Green Switches||Free||[[Donkey Kong Island]]
|'''''[[Simian Slam]]'''''<br>Allow Kongs to activate Green Switches||Free||[[DK Isles]]
|-
|-
|'''''Super Simian Slam'''''<br>Allow Kongs to active Blue Switches||5 coins||[[Fungi Forest]]
|'''''Super Simian Slam'''''<br>Allow Kongs to activate Blue Switches||5 coins||[[Fungi Forest]]
|-
|-
|'''''Super Duper Simian Slam'''''<br>Allow Kongs to active Red Switches||7 coins||[[Creepy Castle]]
|'''''Super Duper Simian Slam'''''<br>Allow Kongs to activate Red Switches||7 coins||[[Creepy Castle]]
|}
|}
<br>
<br>


===Funky's Store===
===Funky's Store===
[[File:Funkyscreen.PNG|thumb|Funky Kong in his store.]]
{{main|Funky's Store}}
[[Funky's Armory|Funky's Store]] is a shop owned by [[Funky Kong]] where the Kongs can buy and reload their weapons. Each Kong has his or her own personalized weapon. They can use these weapons to shoot a variety of fruit-based projectiles to attack enemies, hit certain switches that have a certain fruit emblem on them, and hit [[Banana Balloon]]s. Initially, the Kongs can have up to 30 doses of ammo, but this amount increases when the Kongs buy Funky's upgrades. The prices of his upgrades are as follows:
[[File:DK64 Funky Armory.png|thumb|Funky's Store]]
Funky's Store is a shop owned by [[Funky Kong]] where the Kongs can buy and reload their weapons. Each Kong has his or her own personalized weapon. They can use these weapons to shoot a variety of fruit-based projectiles to attack enemies, hit certain switches that have a certain fruit emblem on them, and hit [[Banana Balloon]]s. Initially, the Kongs can have 50 rounds of ammunition, but this amount increases when the Kongs buy Funky's upgrades. It costs 3 coins per Kong for each one to buy their weapon from Funky; 3 coins to upgrade their maximum ammo capacity; 5 coins to unlock homing ammo; 5 coins to upgrade their ammo capacity again, and a sniper scope for 7 coins.
 
The following Kongs can each purchase the following weapon:
*Donkey Kong - [[Coconut Shooter]]
*Diddy Kong - [[Popgun|Peanut Popguns]]
*Lanky Kong - [[Grape Shooter]]
*Tiny Kong - [[Feather Bow]]
*Chunky Kong - [[Pineapple Launcher]]
 
===Candy's Music Shop===
{{main|Candy's Music Shop}}
[[File:DK64 Candy Music Shop.png|thumb|Candy's Music Shop.]]
[[Candy Kong]] owns a music shop where she provides the Kongs with powerful instruments that they can use to make a variety of things happen. Usually, when the Kongs play their instruments on certain locations, doors open or areas that were previously impossible to reach become accessible. The power of the instrument can also defeat all the enemies on the screen, but playing it reduces its energy. The Kongs can touch [[Candy's Headphones]] to replenish their instruments' energy, or visit Candy to reload the energy. It costs 3 coins per Kong for each one to buy their instrument from Candy; 5 coins for the first upgrade; 7 coins for an extra [[melon]] towards the [[Health Meter|health bar]]; and 9 coins for the second upgrade.
*Donkey Kong: [[Bongo Blast]]
*Diddy Kong: [[Guitar Gazump]]
*Lanky Kong: [[Trombone Tremor]]
*Tiny Kong: [[Saxophone Slam]]
*Chunky Kong: [[Triangle Trample]]


*Shooter Installment - 3 coins
===Snide's H.Q.===
*Ammo Belt 1 - 3 Coins
{{main|Snide's H.Q.}}
*Homing Ammo - 5 Coins
[[File:DK64 SnideHQ Outside.png|thumb|Snide's H.Q.]]
*Ammo Belt 2 - 5 Coins
Over the course of the game, the player may find [[Kasplat]]s holding pieces of blueprint. If the player takes them to Snide's H.Q., [[Snide]] will trade the blueprints for Golden Bananas. There are a total of 40 blueprints in the game, 5 per world along with 5 in DK Isles. If the player delivers all of Snide's Blueprints, he will then allow the Kongs to play the various Bonus Stage games. In addition, collecting blueprints increases the amount of time that the Kongs have to complete the final world, [[Hideout Helm]], by one minute per blueprint collected.
*Sniper Scope - 7 Coins
{{br}}
 
===Wrinkly Doors===
{{main|Wrinkly Door}}
[[File:Wrinkly Door.png|thumb|120px|Diddy Kong's Wrinkly Door]]
Wrinkly Doors are found in the lobby of each level (excluding Hideout Helm). As the name suggests, [[Wrinkly Kong]] will come out of each door if a Kong approaches it and give the Kong advice on one of their Golden Bananas hidden in each level. The doors are color coded for each Kong; yellow for Donkey Kong, red for Diddy Kong, purple for Tiny Kong, blue for Lanky Kong and green for Chunky Kong.
{{br}}


<br>
==Levels==
{| border="1" cellspacing=0 cellpadding=3 align="center" style="background:#FFF8DC;text-align:center" width=30%
{|class="wikitable dk"
! colspan=5 style="background:#9C6936" align=center | Shooters
|-
!Name
!Description
|-
|[[File:Junglejapes.png|150px]]<br>[[Jungle Japes]]
|align=left|Jungle Japes is the first level of the game. It takes place in a tropical jungle. [[Diddy Kong]] is imprisoned in this level, and is held in a cage in the cliffs. The jungle is home to many kinds of enemies, including [[Gnawty|Gnawties]], [[Zinger]]s, and [[Kritter]]s. This is a basic level where the player can learn basic gameplay elements. The jungle has several trees and vines that can be climbed, allowing the Kongs to reach new heights. There is a river going through the jungle, and the area is surrounded by many rocky cliffs, most of which can be climbed. One of these cliffs has a mine located inside the mountain itself, where several crates and conveyor belts are found. There are also several dark tunnels in the jungle, connecting the various areas. There is a stormy area of the jungle that can only be accessed by one of the tunnels, and it contains Cranky's Lab. Rambi the rhino is found in this area. The boss of this level is [[Army Dillo]], and he is fought by Donkey Kong.
|-
|[[File:Angryaztec.jpg|150px]]<br>[[Angry Aztec]]
|align=left|Angry Aztec is the second level visited by the Kongs. It is located in a group of ancient temples in the middle of the desert. Lanky Kong and Tiny Kong are both imprisoned in this area, in different temples. In the outside area, there is a constant sandstorm, but it does not affect gameplay. There are several palm trees that can be climbed, and most of them give access to higher parts of the ruins. There are also several quicksand swamps, both inside and outside the temples, located throughout the level that damage the Kongs should they touch the quicksand. Notable points in this area include the Llama's Temple, home to a [[llama]] that is originally found imprisoned in a cage, and the Temple with Five Doors, which has areas accessible by each Kong. Once Donkey Kong saves the llama, he later helps him by cooling a pool of lava, allowing Donkey Kong to swim in the pool and free Lanky Kong from his jail cell. In this level, Diddy also gets to free a vulture once he flies with his [[Rocketbarrel Boost]] through a golden gate on top of a spinning statue three times. The boss of this level is [[Dogadon]], and he is fought by Diddy Kong.
|-
|-
! Kong !! |Weapon
|[[File:FranticFactoryDK6465.png|150px]]<br>[[Frantic Factory]]
|align=left|Frantic Factory is the third level in the game, and where the last imprisoned Kong can be found, Chunky Kong. This is a toy factory owned by the Kremlings. Several animate Kremling wind-up toys are found here, such as the [[Robokremling]]s and the [[Mechanical Zinger]]s. The factory consists of several areas and rooms, mainly The Lobby, Storage Room, Block Room, Factory Machine, and the R&D. Most of these rooms contain weird machines and boxes, along with challenges for each Kong to face. There are several dark tunnels resembling huge pipes that are used to access the different rooms of the factory. A ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game is found in the factory, and the player must win the game once to obtain a Golden Banana, and a second time to obtain the [[Nintendo Coin]]. Tiny Kong gets to race a [[Mini-Car]] once she shrinks herself, and she must complete two laps on a toy racetrack, while collecting at least ten [[DK Coin]]s. One of the game's three mini-bosses, the [[Toy Monster]], is also found in this level. The boss of this level is [[Mad Jack]], and he must be defeated by Tiny Kong.
|-
|-
|Donkey Kong || '''[[Coconut Shooter]]'''
|[[File:Gloomygalleon.png|150px]]<br>[[Gloomy Galleon]]
|align=left|Gloomy Galleon is the fourth level, and it seems to be based off of the [[Gangplank Galleon]] level in the game ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. This level takes place in a water area surrounded by huge cliffs, where several sunken ships from earlier ''Donkey Kong Country'' games are found. There are several dark and humid caves that connect the various lakes found in the level. Many of the sunken ships are locations to treasures and Golden Bananas. However, the inside of these shipwrecks are extremely dark, and as such, the Kongs receive help from the [[Lightfish]], who illuminates the area for them. This is also the only level where [[Enguarde]] the swordfish makes an appearance, although only Lanky Kong can transform into him. Tiny Kong also discovers a secret underwater palace where she meets the [[Mermaid]], who has lost all of her pearls and asks Tiny to find them. Another race takes place in this area, this time against the Seal. The boss of this level is [[Puftoss]], and he is battled by Lanky Kong.
|-
|-
|Diddy Kong || '''[[Peanut Popgun]]s'''
|[[File:Fungiforest.jpg|150px]]<br>[[Fungi Forest]]
|align=left|Fungi Forest is the fifth level, and it is set in a vast forest area with many [[mushroom]]s and several wooden barns. The main gimmick in this level is the giant Cuckoo Clock located in the center of the forest. The Kongs can hit certain switches located on the Cuckoo Clock to make it change the day into night, and vice versa. Certain areas, such as Snide's HQ can only be accessed during the day, while other areas like some of the wooden barns can only be accessed during the night. The enemies present in this level are also affected by the time of the day. Enemies like [[Zinger]]s only appear in the day, while [[Skeleton Kremling]]s and [[Kosha]]s only appear during the night. The giant mushrooms found throughout the forest appear to glow during the night, providing the only source of light when the sun goes down in this level. A mini-boss, the [[Giant Spider]], is fought in one of the barns by a shrunken Tiny Kong. The main boss of this level is a rematch with Dogadon, and he is fought by Chunky Kong.
|-
|-
|Lanky Kong || '''[[Grape Shooter]]'''
|[[File:Crystal Caves.png|150px]]<br>[[Crystal Caves]]
|align=left|Crystal Caves is the sixth level of the game. It is located exclusively inside a huge, humid cavern with several icy crystals. There are several water rivers and ponds throughout the cavern, as well as a few cabins that contain collectibles inside them. There is an icy igloo near the beginning of the stage with five doors. Each door can only be opened by playing the instruments of certain Kongs on pads near them, and these doors lead to different rooms of the igloo with challenges for each Kong. There is also a [[Giant Viking Kremling]] at the highest part of the cavern that constantly smashes the floor, raining down stalactites on the Kongs. Once this [[Kosha]] is defeated, the stalactites stop falling down from the ceiling. Additionally, there are some see-through icy walls that can only be broken by Chunky Kong's Primate Punch ability. These walls often block passages to hidden areas of the cavern. The boss fight of this level is a rematch against Army Dillo, and he is fought by Donkey Kong.
|-
|-
|Tiny Kong || '''[[Feather Bow]]'''
|[[File:Creepycastle.png|150px]]<br>[[Creepy Castle]]
|align=left|Creepy Castle is the seventh and penultimate level in the game. It consists of a huge, medieval castle floating above the clouds in the sky. The castle has a constant spooky atmosphere, and its many rooms are haunted. The Kongs must explore both the outside and the inside of the castle. The outside consists of several grassy and wooden platforms with enemies such as [[Skeleton Kremling]]s and [[Kosha]]s. There is a constant thunderstorm outside, and a pond near the beginning of the stage. There is also a giant tree near the pond that can be entered for one of the Golden Bananas, and a small greenhouse with a labyrinth where a [[Kroc]] resides. The castle itself consists of several haunted rooms, some of them with a medieval style. The largest room in the castle is the Ballroom, a huge room with images of K. Rool and three giant candles. Next to this room is the Museum, which contains several ancient statues. The library is haunted by several [[book]]s that attack the Kongs. The castle also has several underground catacombs, where a torture room and a creepy minecart track with a [[resident demon]] that attacks the Kongs are found. The boss of this level is [[King Kut Out]], and it can be fought by all the Kongs, although only Lanky is mandatory for the battle.
|-
|-
|Chunky Kong || '''[[Pineapple Launcher]]'''
|[[File:Hideouthelm.png|150px]]<br>[[Hideout Helm]]
|align=left|Hideout Helm is the eighth and final level of the game. It is located inside King K. Rool's fortress, and is where the Blast-o-Matic is located. As soon as the Kongs enter this stage, a timer appears on the bottom of the screen, indicating how much time the Kongs have to shut down the machine before it destroys Donkey Kong Island. Depending on how many Blueprints the Kongs collected, the amount of time increases. The default time is ten minutes, and each blueprint given to [[Snide]] adds one minute to the timer for a maximum of fifty minutes. The machine must be disabled by completing [[minigame]]s with each Kong, thus disabling the machine by sections. Once the Blast-o-Matic is disabled, the Kongs can access the final Boss Key if they have at least four [[Battle Crown]]s and have completed ''Jetpac'' and ''Donkey Kong''. There are no collectibles in this level aside from five Banana Medals found in the minigames and a Battle Crown. When the Kongs reach the highest area in the fortress, K. Rool flees in his airship, only to crash when K. Lumsy is freed, allowing the Kongs to battle him in the final showdown.
|}
|}


===Candy's Music Shop===
==Enemies==
[[File:DK64 Candy Music Shop.png|thumb|Candy's Music Shop.]]
{|class="wikitable dk"width=75%
[[Candy Kong]] owns a music shop where she provides the Kongs with powerful instruments that they can use to make a variety of things happen. At certain points of the game, Candy also gives the Kongs an extra [[melon]], increasing their [[Health Meter|health]]. Usually, when the Kongs play their instruments on certain locations, doors open or areas that were previously impossible to reach become acessible, etc. The power of the instrument can also defeat all the enemies in the screen, but playing it reduces its energy. The Kongs can collect [[Headphone]]s to replenish their instruments' energy, or visit Candy to reload the energy. The instrument, however, does not lose any energy if the Kongs play it when they are standing on a [[Music Pad]].
|-
 
!Enemy
*Music Installment - 3 Coins
!Description
*Upgrade 1 - 5 Coins
|-
*3rd Melon and Music Energy - 7 Coins
|align=center|[[File:Gnawty DK64.png|150px]]<br>[[Gnawty]]
*Upgrade 2 - 9 Coins
|Gnawties are blue beaver enemies mostly found in Jungle Japes. Their only attack pattern is running into the Kongs.
<br>
|-
{| border="1" cellspacing=0 cellpadding=3 align="center" style="background:#FFF8DC;text-align:center" width=45%
|align=center|[[File:DK64 Kritter.png|150px]]<br>[[Kritter]]
! colspan=5 style="background:#9C6936" align=center | Instruments
|Kritters are King K. Rool's main henchmen. They are common throughout the game in levels and mini games. They spawn off some unique sub species as well such as Robokremlings or Ghosts.
|-
|align=center|[[File:Zinger DK64.png|150px]]<br>[[Zinger]]
|Zingers are wasp enemies that are commonly seen throughout each level. They mainly attack by dropping green oranges or by swooping down to sting the Kongs.
|-
|align=center|[[File:DK64 Kasplat.png|150px]]<br>[[Kasplat]]
|Kasplats are enemies that hold Snide's blueprints. Five appear in each world (excluding Hideout Helm) and Kong Isle, each one holding a blueprint colored after a Kong's main color. The color of their hair tells which Kong's blueprint they hold. Their main attacks are creating shockwaves and using various punches. While they are resilient to most attacks, Kasplats are easily defeated by the shock wave attack or a musical instrument. There are a total of 40 Kasplats in the game.
|-
|align=center|[[File:DK64 Klump.png|150px]]<br>[[Klump]]
|Klumps are large Kremlings who mainly attack by throwing green oranges. At close range, they can also push back the Kongs with their bellies. Although the Kongs can attack them directly, Klumps can only truly be defeated by oranges, the shock wave attack, and a musical instrument. Likewise, Chunky Kong can defeat Klumps by touching them while in his Hunky Chunky state. Klumps drop three oranges when defeated.
|-
|align=center|[[File:Klobber DK64.png|100px]]<br>[[Klobber]]
|Klobbers are green Kremlings hiding in barrels. If a Kong gets close enough, they will pop their heads and feet out and follow the Kong in an attempt to hit them. Klobbers can't be harmed with direct attacks at all; the Kongs will hurt themselves if they even touch a Klobber directly. Klobbers can only be defeated with oranges, the shock wave attack, or a Kong's musical instrument.
|-
|align=center|[[File:DK64 Kaboom.png|100px]]<br>[[Kaboom|TNT Bomber]]
|TNT Bombers are red Klobbers hiding in TNT Barrels. Like Klobbers, they follow the Kongs when they get too close, but if they don't catch them, they will explode shortly after. They can't be attacked with normal direct attacks, but they are easily defeated by oranges, a musical instrument, and even shots fired from the Kongs' shooters. The shock wave attack also defeats them, but it'll hurt the Kongs in the process.
|-
|align=center|[[File:KrashDK64.png|150px]]<br>[[Krash]]
|Krashes are Kremling riding in [[Mine Cart]]s who appear in Bonus Stages relating to Mine Carts. Here, they will swing clubs as they pass by the Kong. Sometimes their minecarts will be positioned beside the Kong for a short period of time. They can't be defeated and can only be avoided by jumping or leaning away from them when they swing their clubs.
|-
|align=center|[[File:Klap Trap DK64.png|150px]]<br>[[Klaptrap]]
|Klaptraps are small, alligator like enemies that appear in various levels in the game. They will chase the Kongs around attempting to bite them. They can be defeated by any attack method, though once they are defeated, their jaws will remain and continue chasing the Kong. The jaw can also be defeated in any way. Of course, defeating a Klaptrap with an orange or a musical instrument will prevent the jaws from appearing. Purple Klaptraps are immune to all direct attacks, along with the shock wave attack; the Kongs will only get bit if they use that attack, or touch the Purple Klaptrap in any way. As such, they can only be defeated by the use of an orange, or a musical instrument. Instead of dropping a watermelon slice, they drop three oranges when defeated.
|-
|align=center|[[File:Kosha DK64.png|150px]]<br>[[Kosha]]
|Koshas are small Kremlings who wield large, spiked clubs. They use the club as their main source of attack, swinging or slamming it to harm the Kongs. Koshas can take away two watermelon slices from a Kong, making them dangerous enemies to face. Koshas can also shake off any direct attacks that they take, making it so that only the shock wave attack, a musical instrument or Chunky touching them while using his Hunky Chunky ability can defeat them. Oranges can also defeat a Kosha, but only while its club is stuck in the ground.  
|-
|align=center|[[File:Ghost enemy DK64.png|150px]]<br>[[Ghost (Donkey Kong 64)|Ghost]]
|Ghosts are Kritters wearing bedsheet ghost costumes. They only appear in Creepy Castle and also aid in the battle against King Kut Out. They only attack by running into the player.
|-
|align=center|[[File:Mushroom Kremling.png|150px]]<br>[[Shroom (enemy)|Shroom]]
|Shrooms are blue Kremlings wearing mushroom costumes. They appear in Fungi Forest where they disguise themselves as normal mushrooms until the Kongs get too close. Once they do, a Shroom will pop out and chase the Kong.
|-
|align=center|[[File:Skeleton Kremling.png|150px]]<br>[[Skeleton Kremling]]
|Skeleton Kremlings are skeletal Kritters who appear mainly in night time areas (such as Fungi Forest). They attack with clubs, and can be defeated by any attack, though weaker attacks will only break the skull and left arm. Stronger attacks will defeat it instantly. Additionally, oranges can easily take out a Skeleton Kremling, and remove the skull and left arm at the same time.
|-
|align=center|[[File:Kop.png|150px]]<br>[[Kremling cop]]
|Kremling cops are large, burly security guard that appear in the minigame [[Stealthy Snoop!]], where they patrol the maze while the Kongs navigate through it. If they are caught by one, they lose the minigame.
|-
|-
! | Kong !! |Instrument
|align=center|[[File:Ruler.PNG|50px]]<br>[[Block (enemy)|Block]]
|Blocks are enemies only found in Frantic Factory. They resemble stick blocks with colorful shape holes in them. They appear in the toy fight area in Frantic Factory and are only fought by Chunky. Their only attack is running into him.
|-
|-
|Donkey Kong || '''[[Bongo Blast]]'''
|align=center|[[File:DK64 Mr. Dice.png|150px]]<br>[[Mr. Dice]]
|Mr. Dice is an enemy found only in Frantic Factory. They are dice with arms and legs. The 2 side is facing forward, making the dots look like eyes. They are found in the toy block tower area as well as the Toy Monster fight. They only attack by running into the Kong.
|-
|-
|Diddy Kong || '''[[Guitar Gazump]]'''
|align=center|[[File:DK64 Sir Domino.png|150px]]<br>[[Sir Domino]]
|Sir Domino is an enemy only found in Frantic Factory. They are domino enemies with arms and legs. Two appear in the Toy Monster battle while a few can be found in the toy block tower area. They can be defeated by any attack.
|-
|-
|Lanky Kong || '''[[Trombone Tremor]]'''
|align=center|[[File:Mecha Zinger.PNG|150px]]<br>[[Mechanical Zinger]]
|Mechanical Zingers are robotic versions of Zingers only appearing in Frantic Factory. They act just like normal Zingers, only with robot designs, such as landing wheels for legs and a propeller instead of wings. They attack in the same way by dropping green oranges, but they never swoop down at the Kongs.
|-
|-
|Tiny Kong || '''[[Saxophone Slam]]'''
|align=center|[[File:Puftup DK64 render.png|150px]]<br>[[Puftup]]
|Puftups are puffer fish enemies found mostly in water areas, such as Gloomy Galleon. They are mostly stationary until a Kong approaches them, to which they will explode. Puftups aid Puftoss in his battle.
|-
|-
|Chunky Kong || '''[[Triangle Trample]]'''
|align=center|[[File:ShuriBQ.jpg|150px]]<br>[[Shuri]]
|Shuries are starfish enemies that only appear underwater. They attack by charging into the Kongs as they swim. They cannot be defeated due to the Kongs not having proper attacks underwater and being immune to Enguarde's stab attack.
|-
|-
|Dixie Kong\Candy Kong\Cranky Kong || """Rums""" (Ds only)
|align=center|[[File:Whip Shuri.png|150px]]<br>[[Scubi]]
 
|Scubis are scuba diving starfish enemies only appearing in underwater areas. They are similar to Shuries though they attack with whips rather than charging. Like Shuries, they cannot be defeated.
==Worlds==
{| border=1 cellpadding=1 cellspacing=0 width=100% style="background:#FFF8DC;text-align:center"
|- style="background:#9C6936" align=center
!witdh=15% |Image
!width=17% |Name
!width=68% |Description
|-
|-
|bgcolor=white|[[File:Junglejapes.png|150px]]
|align=center|[[File:Ghost Book.png|150px]]<br>[[Book]]
|[[Jungle Japes]]
|Books are haunted, flying ghost books that only appear in Creepy Castle library areas. They are invincible enemies that only Donkey Kong encounters. He must use his Strong Kong ability to pass through them.
|align=left|Jungle Japes is the first world of the game. It takes place in a tropical jungle, presumably located in [[Donkey Kong Island]]. [[Diddy Kong]] is imprisioned in this world, and is held in a cage in the cliffs. The jungle is home to many kinds of enemies, including [[Gnawty]]s, [[Zinger]]s, and [[Kritter]]s. This is a basic level where the player can learn the gameplay aspects of the game. The jungle has several trees and vines that can be climbed, allowing the Kongs to reach new heights. There is a river going through the jungle, and the area is surrounded by many rocky cliffs, most of which can be climbed. One of these cliffs has a mine located inside the mountain itself, where several crates and conveyor belts are found. There are also several dark tunnels in the jungle, connecting the various areas. There is a stormy area of the jungle that can only be accessed by one of the tunnels, and it contains the [[Cranky's Lab]]. [[Rambi the Rhinoceros]] is found in this area. The boss of this world is [[Army Dillo]], and he is fought by Donkey Kong.
|-
|-
|bgcolor=white|[[File:Angryaztec.jpg|150px]]
|align=center|[[File:DK64 Flame.png|150px]]<br>[[Flame (Donkey Kong 64)|Flame]]
|[[Angry Aztec]]
|Flames are fireball enemies appearing only in one of Chunky Kong's missions in Crystal Caves. They try to light a TNT Barrel with the Rabbit Lanky raced tied to it. Flames can be defeated with any attack.
|align=left|Angry Aztec is the second world visited by the Kongs. It is located in a group of ancient temples in the middle of the desert. [[Lanky Kong]] and [[Tiny Kong]] are both imprisioned in this area, in different temples. In the outside area, there is a constant sandstorm, but it doesn't affect gameplay. There are several palm trees that can be climbed, and most of them give access to higher parts of the ruins. There are also several quicksand swamps, both inside and outside the temples, located throughout the level that damage the Kongs should they touch the quicksand. Notable points in this area include the [[Llama's Temple]], the locale of residence to a [[Llama]] that is found imprisioned in a cage. Once Diddy Kong saves the llama, he later helps the Kongs by cooling a pool of lava, allowing them to swim in the pool to access other areas. In this world, Diddy also gets to free a vulture once he flies with his [[Rocketbarrel Boost]] through a golden gate on top of a spinning statue three times. The boss of this world is [[Dogadon]], and he is fought by Diddy Kong.
|-
|-
|bgcolor=white|[[File:FranticFactoryDK6465.png|150px]]
|align=center|[[File:DK64 Fly Render.png|150px]]<br>[[Fly (Donkey Kong 64)|Fly]]
|[[Frantic Factory]]
|Flies are enemies that appear in one of Tiny Kong's missions in Creepy Castle. They also appear in the [[Big Bug Bash!]] minigame.
|align=left|Frantic Factory is the third world in the game, and where the last imprisioned Kong can be found, [[Chunky Kong]]. He is found in a cage. This is a toy factory owned by the Kremlings. Several animate Kremling toys are found here, such as the [[Krobot]]s and the [[Mecha-Zinger]]s. The factory consists of several areas and rooms, mainly The Lobby, Storage Room, Block Room, Factory Machine and the R&D. Most of these rooms contain weird machines and boxes, along with challenges for each Kong to face. There are several dark tunnels resembling huge pipes that are used to access the different rooms of the factory. A ''[[Donkey Kong]]'' arcade game is found in the factory, and the player must win the game to obtain a [[Rareware Coin]]. In this factory, Tiny Kong gets to race a [[Toy Racecar]] once she shrinks herself, and she must complete two laps on a toy racetrack, while collecting a certain number of [[coin]]s. One of the game's three mini-bosses, the [[Toy Monster]], is also found in this level. The boss of this world is [[Mad Jack]], and he must be defeated by Tiny Kong.
|-
|-
|bgcolor=white|[[File:Gloomygalleon.png|150px]]
|align=center|[[File:DK64 Bat.jpg|150px]]<br>[[Flipflap|Bat]]
|[[Gloomy Galleon]]
|Bats are enemies commonly found in dark areas, mainly Fungi Forest during the night and Creepy Castle. They often replace Zingers during these times, though they do not drop green oranges. They do, however, swoop down at the Kongs.
|align=left|Gloomy Galleon is the fourth world, and it seems to be based off of the [[Gangplank Galleon]] world in the game ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. This world takes place in a water area surrounded by huge cliffs, where several sunken ships from earlier ''Donkey Kong Country'' games are found. There are several dark and humid caves that connect the various lakes found in the level. Many of the sunken ships are locations to treasures and Golden Bananas. However, the inside of these shipwrecks are extremely dark, and as such, the Kongs receive help from [[Glower the Tadpole]], who illuminates the area for them. This is also the only world where [[Enguarde the Swordfish]] makes an appearance, although only Lanky Kong can transform into him. Tiny Kong also discovers a secret underwater palace where she meets the [[Mermaid]], whom have lost all of her pearls and asks Tiny to find them. Another race takes place in this area, this time against [[Clapper the Seal]]. The boss of this world is [[Puftoss]], and he is battled by Lanky Kong.
|-
|-
|bgcolor=white|[[File:Fungiforest.jpg|150px]]
|align=center|[[File:KillerTomato.png|150px]]<br>[[Tomato]]
|[[Fungi Forest]]
|Tomatoes are enemies found only in Fungi Forest where they surround the Worm's apple in one of the forest's areas. Chunky Kong must use his Hunky Chunky ability to defeat them. The only attack Tomatoes have is ramming into the Kongs.
|align=left|Fungi Forest is one of the various areas explored by the Kongs during their journey. It is a vast forest area with many [[mushroom]]s and several wooden barns. The main gimmick in this world is the giant Cuckoo Clock located in the center of the forest. The Kongs can hit certain switches located in the Cuckoo Clock to make it change the day into night, and vice versa. Certain areas, such as the inside of the trees, can only be accessed during the day, while other areas like some of the wooden barns can only be accessed during the night. The enemies present in this world are also affected by the time of the day. Enemies like [[Zinger]]s only appear in the day, while [[Krypt]]s and [[Kosha]]s only appear during the night. The giant mushrooms found throughout the forest appear to glow during the night, providing the only source of light when the sun goes down in this world. A mini-boss, the [[Giant Spider]], is fought in one of the barns by a shrunken Tiny Kong. The main boss of this world is a rematch with [[Dogadon]], and he is fought by [[Chunky Kong]].
|-
|-
|bgcolor=white|[[File:CrystalCaves.JPG|150px]]
|align=center|[[File:DK64 Robokremling.png|150px]]<br>[[Robokremling]]
|[[Crystal Caves]]
|Robokremlings are robotic, wind-up Kremlings, appearing only in Frantic Factory. They attack mainly by trying to run into the Kongs. Although the Kongs can stun them with their direct attacks, Robokremlings can only truly be defeated by oranges, the shock wave attack, a musical instrument, and Chunky Kong's Primate Punch.
|align=left|Crystal Caves is the sixth world of the game. It is located exclusively inside a huge, humid cavern with several icy crystals. There are several water rivers and ponds throughout the cavern, as well as a few waterfalls that often contain hidden collectibles behind them. There is an icy igloo near the beginning of the stage with five doors. Each door can only be open by playing the instruments of certain Kongs on pads near them, and these doors lead to different rooms of the igloo with challenges for each Kong. There is also a [[Giant Kosha]] at the highest part of the cavern that constantly smashes the floor, raining down stalactites on the Kongs. Once this Kosha is defeated, the stalactites stop falling down from the ceiling. Additionally, there are some see-through icy walls that can only be broken by Chunky Kong's Primate Punch ability. These walls often block passages to hidden areas of the cavern. The boss fight of this world is a rematch against Army Dillo, and he is fought by Donkey Kong.
|-
|-
|bgcolor=white|[[File:Creepycastle.png|150px]]
|align=center|[[File:Klam.png|150px]]<br>[[Oyster]]
|[[Creepy Castle]]
|Oysters are clam-like enemies that appear in Gloomy Galleon. They are present in the treasure chest area within treasure cove where they hold the pearls from the Mermaid. Tiny is the only one who encounters them, though they can't be defeated. They open and close their mouths at regular intervals, which causes damage if touched.
|align=left|Creepy Castle is the penultimate world in the game. It consists of a huge, medieval castle floating above the clouds in the sky. The castle has a constant spooky atmosphere, and its many rooms are haunted. The Kongs must explore both the outside and the inside of the castle. The outside consists of several grassy and wooden platforms with enemies such as [[Krypt]]s and [[Kosha]]s. There is a constant thunderstorm outside, and a pond near the beginning of the stage. There is also a giant tree near the pond that can be entered for one of the Golden Bananas, and a small greenhouse with a labyrinth where a [[Kroc]] resides. The castle itself consists of several haunted rooms, some of them with a medieval style. The largest room in the castle is the Ballroom, a huge room with images of K. Rool and three giant candles. Next to this room is the Museum, which contains several ancient statues. The library is haunted by several [[Ghost Book]]s that attack the Kongs. The castle also has several underground catacombs, where a torture room and a creepy minecart track with a [[Resident Demon]] that attacks the Kongs are found. The boss of this world is [[King Kut Out]], and he can be fought by all the Kongs, although only Lanky is mandatory for the battle.
|-
|-
|bgcolor=white|[[File:Hideouthelm.png|150px]]
|align=center|[[File:Kroc DK64.png|150px]]<br>[[Kroc]]
|[[Hideout Helm]]
|Kroc is an unseen enemy that only take the form of a green crosshair on the screen. They appear in Angry Aztec, Crystal Caves, and Creepy Castle, and usually appear after the Kong retrieves a Golden Banana or fails a challenge in a specific area. Their only attack is taking aim at the Kong present and firing a blast that either instantly knocks out the Kong or removes a single melon slice after a set amount of time.
|align=left|Hideout Helm is the final world of the game. It is located inside [[King K. Rool]]'s fortress, and is where the [[Blast-O-Matic]] is located. As soon as the Kongs enter this stage, a timer appears in the bottom of the screen, indicating how much time the Kongs have to shut down the machine before it destroys the Donkey Kong Island. Depending on how many [[blueprint]]s the Kongs collected, the amount of time increases. The default time is ten minutes, and each blueprint given to [[Snide]] adds one minute to the timer. The machine must be disabled by completing [[minigame]]s with each Kong, thus disabling the machine by sections. Once the Blast-O-Matic is disabled, the Kongs can access the final [[Boss Key]] if they have at least four [[Battle Crown]]s, and if they have completed [[Cranky Kong|Cranky]]'s ''[[Jetpac]]'' game and the ''[[Donkey Kong]]'' arcade game in the Frantic Factory stage. There are no collectibles in this world aside from five [[Banana Coin]]s found in the minigames and a Battle Crown. When the Kongs reach the highest area in the fortress, K. Rool flees in his [[King Kruiser II]], only to crash when [[K. Lumsy]] is freed, allowing the Kongs to battle him in the final showdown.
|}
 
==Enemies==
{|
|-
|-
|
|align=center|[[File:Resident Demon.jpg|150px]]<br>[[Resident demon]]
*[[Gnawty]]
|The resident demon is a large, skeletal Kremling only appearing in the Minecart Ride game in Creepy Castle. It attacks by swiping its disembodied claws at Donkey Kong or by sending Skull Carts holding TNT down the tracks.
*[[Kritter]]
*[[Zinger]]
*[[Kasplat]]
*[[Klump]]
*[[Klobber]]
*[[Kaboom]]
*[[Krash]]
*[[Klaptrap]]
*[[Big Klaptrap]]
*[[Kosha]]
|
*[[Kreepa]]
*[[Kroom]]
*[[Krobot]]
*[[Krypt]]
*[[Ruler]]
*[[Mr. Dice]]
*[[Sir Domino]]
*[[Super Block (enemy)|Super Block]]
*[[Mecha-Zinger]]
*[[Puftup]]
|
*[[Shuri]]
*[[Scubi]]
*[[Ghost Book]]
*[[Fireball (Donkey Kong 64)|Fireball]]
*[[Flip-Flap]]
*[[Killer Tomato]]
*[[Klam]]
*[[Kroc]]
*[[Resident Demon]]
|}
|}


==Bosses==
==Bosses==
[[File:TroffScreen.PNG|thumb|right|Troff 'N' Scoff declaring access to the boss battle as Lanky rejoices]]
[[Troff]] and [[Scoff]] guard the doors that lead to the bosses who hold seven of the eight keys to [[K. Lumsy]]'s cage. By feeding Scoff a certain number of bananas, it allows Troff to reach the key to open the door. The players need to feed Scoff more bananas each progressed level and the combined total of all the Kongs' bananas can be pertained. Once all the bananas reach to 0, the key opens the door and a roulette spins, determining which Kong is going to battle against the Boss. Only the designated Kong can enter the door. The door will close if a different Kong tries to go inside the door at any time. Once the correct Kong enters the door, the door slams shut, and evil laughter can be heard before the screen fades to the Boss Battle.
[[Troff|Troff the Pig]] and [[Scoff|Scoff the Hippo]] guard the doors that lead to the bosses who hold seven of the eight keys to [[K. Lumsy]]'s cage. By feeding Scoff a certain number of bananas, it allows Troff to reach the key to open the door. The players need to feed Scoff more bananas each progressed level and the combined total of all the Kong's bananas can be pertained. Once all the bananas reach to 0, the key opens the door and a roulette spins, determining which Kong is going to battle against the Boss. Only the designated Kong can enter the door. The door will close if a different Kong tries to go inside the door at any time. Once the correct Kong enters the door, the door slams shut and evil laughter can be heard before the screen fades to the Boss Battle.
{{br}}
<br clear=all>
{|class="wikitable dk"
 
|-
===Amounts and Bosses===
!width=10%|Boss
{| border=1 cellpadding=1 cellspacing=0 width=100% style="background:#FFF8DC;text-align:center"
!width=10%|World
|- style="background:#9C6936" align=center
!width=10%|Banana requirement
!| Boss !! | World !! | Bananas Required !! | Kong Used
!width=12%|Kong used
!width=58%|Description
|-
|-
![[Army Dillo]]
|[[File:DK64 ArmyDillo.png|150px]]<br>[[Army Dillo]]
![[Jungle Japes]]
|[[Jungle Japes]],<br>[[Crystal Caves]]
|60
|60 (Jungle Japes)<br>350 (Crystal Caves)
|Donkey Kong
|Donkey Kong (twice)
|'''Jungle Japes:''' Army Dillo is the boss of Jungle Japes and first boss of the game. His general attack pattern is firing fireballs from the cannons attached to his shell and rolling along the ground to try and flatten Donkey Kong.<br>'''Crystal Caves:''' Army Dillo's rematch in Crystal Caves. Much like Dogadon's rematch, Army Dillo's rematch plays much like the first one, albeit with a few new moves. Army Dillo now has rockets attached to his shell, which he uses to create shockwaves upon landing. After taking enough hits, he will also fire homing missiles at Donkey Kong.
|-
|-
![[Dogadon]]
|[[File:DK64 Dogadon.png|150px]]<br>[[Dogadon]]
![[Angry Aztec]]
|[[Angry Aztec]],<br>[[Fungi Forest]]
|120
|120 (Angry Aztec)<br>300 (Fungi Forest)
|Diddy Kong
|Diddy Kong (Angry Aztec)<br>Chunky Kong (Fungi Forest)
|'''Angry Aztec:''' Dogadon will fly around the stage spitting fireballs at Diddy Kong. Each time he is struck, he spits more fireballs, moving to a new corner each time.<br>'''Fungi Forest:''' Dogadon's rematch in Fungi Forest. The battle plays out similarly to the first, however, Dogadon has a few different attacks. After being hit two times, he will breathe a wave of fire along the arena, and after the third hit, will stomp the arena, causing it to slowly sink into the lava. Chunky must use his Hunky Chunky ability to fully defeat Dogadon.
|-
|-
![[Mad Jack]]
|[[File:Mad Jack DK64.png|150x150px]]<br>[[Mad Jack]]
![[Frantic Factory]]
|[[Frantic Factory]]
|200
|200
|Tiny Kong
|Tiny Kong
|Mad Jack's arena takes place on a 4-by-4 grid of tall platforms. Mad Jack will hide in his box and jump from platform to platform, attempting to flatten Tiny. When standing still, he will throw fireballs at her. After being hit 3 times, he will start firing lasers that shock a platform when hit. He will be invisible after taking four hits.
|-
|-
![[Puftoss]]
|[[File:DK64 Puftoss.png|150px]]<br>[[Puftoss]]
![[Gloomy Galleon]]
|[[Gloomy Galleon]]
|250
|250
|Lanky Kong
|Lanky Kong
|Puftoss sits in the middle of the small pond, spitting fireballs at Lanky. After a few hits, he will jump up and cause shock waves to travel to the outer walls of the arena. He may also summon Puftups to home in on, and damage Lanky.
|-
|-
![[Dogadon]]
|[[File:DK64 King Kut Out.png|150px]]<br>[[King Kut Out]]
![[Fungi Forest]]
|[[Creepy Castle]]
|300
|Chunky Kong
|-
![[Army Dillo]]
![[Crystal Caves]]
|350
|Donkey Kong
|-
![[King Kut Out]]
![[Creepy Castle]]
|400
|400
|All (Lanky Kong goes first)
|All (Lanky Kong goes first)
|A cardboard cut out of King K. Rool that acts as the boss of Creepy Castle. The cut out is capable of firing lasers from its head and creating duplicate cut outs to fool the Kongs. The Kongs must use a cannon to strike the cut out.
|-
|-
![[King K. Rool]]
|[[File:DK64 King K. Rool Boxing.png|150px]]<br>[[King K. Rool|King Krusha K. Rool]]
![[Donkey_Kong_Island#Donkey_Kong_64|Donkey Kong Island]]
|[[DK Isles]]
|N/A
|N/A
|All (Donkey Kong goes first)
|All (Donkey Kong goes first)
|-
|The final battle against King K. Rool (under the name King Krusha K. Rool) which plays out in a boxing style. King Krusha K. Rool uses a variety of attacks to harm the Kongs, from creating shockwaves, to throwing his gloves like boomerangs, to punching the Kongs, to faking being knocked out.
|}
|}
<small>Note: The final boss, [[King K. Rool]], does not involve help from Troff & Scoff.</small>
<small>Note: The final boss, [[King K. Rool]], does not involve help from Troff & Scoff.</small>
 
===Mini-bosses===
===Mini-Bosses===
There are three mini-bosses in the game:
There are only three mini-bosses in the game:
{|class="wikitable dk"width=75%
{| border=1 cellpadding=1 cellspacing=0 width=70% align="center" style="background:#FFF8DC;text-align:center"
|- style="background:#9C6936" align=center |
!| Mini-Boss !! | World
|-
|-
![[Toy Monster]]
!Mini-Boss
![[Frantic Factory]]
!width=10%|World
|-
!Description
![[Spider (Donkey Kong 64 boss)|Spider]]
|-align="center"
![[Fungi Forest]]
|[[File:ToyMonster.png|150px]]<br>[[Toy Monster]]
|-
|[[Frantic Factory]]
![[Giant Kosha]]
|A giant monster made up of various toys. It can only be fought by Chunky while using the Hunky Chunky ability. It appears after Chunky defeats all the other toy enemies in the area. It attacks mostly through punches. Although the shock wave attack does hurt this enemy, it also hurts Chunky Kong in the process.
![[Crystal Caves]]
|-align="center"
|[[File:DK64 Giant Spider.png|150px]]<br>[[Giant Spider]]
|[[Fungi Forest]]
|The Giant Spider is a mini boss found in one of the barns in Fungi Forest. It can only be fought by Tiny, as she is the only one able to enter the barn at night (through a tiny hole in the side). The Giant Spider attacks by sending waves of little spiders at Tiny and spitting web balls from its mouth, some of which can even reverse the player's controls. To combat this foe, Tiny Kong has to attack its eye by using her [[Feather Bow]].
|-align="center"
|[[File:DK64 Giant Kosha.jpg|150px]]<br>[[Giant Viking Kremling]]
|[[Crystal Caves]]
|The Giant Viking Kremling is a mini boss found in Crystal Caves, and it is fought by Tiny. It is generally responsible for the constant raining stalactites in the area. It attacks much like its smaller counterparts, and can be defeated by using the Kongs' shock wave attack, musical instruments, or an orange if its club is stuck in the ground.
|}
|}


==Items==
==Items==
{| border=1 cellpadding=1 cellspacing=0 width=100% style="background:#FFF8DC;text-align:center"
{|class="wikitable dk"
|- style="background:#9C6936" align=center
!witdh=15% |Image
!width=17% |Name
!width=68% |Description
|-
|-
|bgcolor=white|[[File:Bananastub.jpg|70px]]
!width=10%|Item
|[[Golden Banana]]
!Description
|align=left|Golden Bananas are the most important item in the game. They play a pivotal role in the storyline. The players must collect them to earn access to new worlds because [[B. Locker]] doesn't allow the players to the specified world unless they have the specified amount of golden bananas. Each world in the game contains five Golden Bananas for each Kong to find, and they must complete certain challenges, often designed around each Kong's abilities, to earn the Golden Banana. There is a total of 201 Golden Bananas in the entire game, and the last one is received by the Banana Fairy Queen once the player collects all of the Banana Fairies. This particular Golden Banana has a [[Rare Ltd.|Rareware]] logo on it instead of the usual [[Nintendo]] logo.
|-
|-
|bgcolor=white|[[File:Banana2.png|70px]]
|[[File:Bananastub.jpg|70px]]<br>[[Golden Banana]]
|[[Banana]]
|align=left|Golden Bananas are the main collectible item, and they have a pivotal role in the storyline. They make up Donkey Kong's banana hoard supply, which were stolen by the Kremlings at the start of the game. Golden Bananas allow the Kongs to bypass [[B. Locker]] and enter new levels if they meet the minimum Golden Banana requirement. Each level has five Golden Bananas for each Kong to find, and they must complete certain challenges, often designed around each Kong's abilities, to earn the Golden Banana. There is a total of 201 Golden Bananas in the entire game. While not all Golden Bananas are required for finishing the game, they are required for 101% [[completion]]. After capturing every [[Banana Fairy]], Tiny can visit the Banana Fairy Princess and receive the 201st Golden Banana. This specific Golden Banana has the [[Rare Ltd.|Rareware]] logo on it instead of the usual [[Nintendo]] logo.
|align=left|Bananas are the most common items in the game. The Kongs must collect the bananas and feed them to [[Scoff]] so that he becomes heavy enough to allow [[Troff]] to reach the key that unlocks the door to the boss through their mecanism. All of the bananas are of a certain color, and only the Kong that corresponds to that color can collect them (i.e. only Donkey Kong can collect yellow bananas, as his color is yellow). There are a total of five hundred bananas in each world, one hundred of them in each of the Kongs' colors. The Kongs also acquire a Banana Medal once they collect seventy-five bananas on each stage. Bananas are found in every world with the exception of the Hideout Helm, and they are found in singles, bunched in five, or packed into a [[Banana Balloon]] of a specific color that contains ten of them.
|-
|-
|bgcolor=white|[[File:DK64BananaCoins.png|100px]]
|[[File:Banana2.png|70px]]<br>[[Banana]]
|[[Banana Coin]]
|align=left|Bananas are the most common items. The Kongs must collect the bananas and feed them to [[Scoff]] until he becomes heavy enough for [[Troff]], both of whom are using a mechanism, to elevate to the key and unlock the door to the level boss. Each banana is of a certain color that can only be obtained by the Kong who corresponds to that color. Each level has 500 bananas, with 100 for each Kong to collect. Bananas are found in every level except [[Hideout Helm]], and they can be found individually, in bunches of fives, or packed into a [[Banana Balloon]], which contains ten bananas.
|align=left|Banana Coins are the main currency of the game. As is the case for many of the game's collectibles, Banana Coins come in different colors that must be collected by Kongs that match their color. Banana Coins are used to buy special potions from [[Cranky Kong]] that grant the Kongs special abilities, and they can also be used to buy the weapons and upgrades from [[Funky Kong]], as well as instruments from [[Candy Kong]]. During the game, each Kong spends twenty-one coins on personal upgrades, Donkey spends an extra two on the ''Donkey Kong'' Arcade game, and a total of fifty-three coins are spent on shared upgrades. There is a total of 949 Banana Coins in the game. Ironically, when the Cheat for Banana Coins is activated in Mystery (after collecting all twenty Banana Fairies in any file), the coins are shown as 999 while the game is paused, despite that there are 949 total Banana Coins in the game.
|-
|-
|bgcolor=white|[[File:DK64FiveBananaCoin.png|70px]]
|[[File:DK64BananaCoins.png|100px]]<br>[[Banana Coin|Banana Bunch Coin]]
|[[5-Banana Coin]]
|align=left|Banana Bunch Coins are used as currency to pay for the Kongs' services. Like bananas, Banana Bunch Coins appear in five different colors and can only be obtained by the Kong corresponding to that color. Banana Bunch Coins are used to learn new moves at [[Cranky's Lab]], to buy weapons and upgrades at [[Funky's Store]], and musical instruments from [[Candy's Music Shop]]. Donkey Kong also uses two extra Banana Bunch Coins to play the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game.
|align=left|5-Banana Coins are a special kind of Banana Coins. They are among the rarest items to find in the game, and there are usually only one 5-Banana Coin in each world, and aproximately three on the hub world, Donkey Kong Island. They are big, special and multi-coloured Banana Coins that have all of the Kongs' colors on them. 5-Banana Coins are only found buried under dirt piles in certain locations. To release a 5-Banana Coin, the player must step on a dirt pile and press and hold the {{button|n64|B}} button to do a shockwave attack, destroying the pile and revealing the coin. When collected, all the Kongs receive five extra Banana Coins.
|-
|-
|bgcolor=white|[[File:DK64BananaMedal.png|70px]]
|[[File:DK64FiveBananaCoin.png|70px]]<br>[[5-Banana Coin]]
|[[Banana Medal]]
|align=left|5-Banana Coins are a rare, multi-colored type of Banana Bunch Coin that give five Banana Bunch Coins to each Kong, even if a Kong has not yet been rescued. 5-Banana Coins are only found buried beneath a [[DK Dirt Pile]], and the player can unearth it by performing a [[Super Slam]]. Each level usually only has one 5-Banana Coin.
|align=left|Banana Medals are items that the Kongs receive when they collect seventy-five bananas in a level. There is a total of five Banana Medals per level, and each Kong must collect seventy-five of their color bananas to earn each of them. Once the Banana Medal is collected in a stage, it can't be obtained again. Banana Medals have the appearance of a red medal with a golden banana emblem. Banana Medals are obtained differently in the last stage, Hideout Helm, where the Kongs have to complete several special minigames to earn them. After the Kongs collect at least fifteen Banana Medals, Cranky allows them to play the game ''[[wikipedia:Jetpac|Jetpac]]'', an old [[wikipedia:ZX Spectrum|ZX Spectrum]] game from Rare, in order to try and earn the Rareware Coin. There is a total of forty Banana Medals in the game.
|-
|-
|bgcolor=white|[[File:Dk_key.png|70px]]
|[[File:DK64BananaMedal.png|70px]]<br>[[Banana Medal]]
|[[Boss Key]]
|align=left|The Kongs can obtain a Banana Medal in a level by obtaining 75 bananas of their color. There are 40 Banana Medals in the game and five in each level, one for each Kong to collect. If the Kongs have at least 15 Banana Medals, [[Cranky Kong|Cranky]] allows them to play a classic [[Rare Ltd.|Rareware]] title, ''[[Jetpac]]''. In Hideout Helm, which does not feature any bananas, the Banana Medals are obtained differently: a Kong is rewarded a Banana Medal for completing one of their Bonus Stages. The other 25 Banana Medals do not have any other role other than to contribute to 101% completion.
|align=left|Boss Keys are items needed to unlock K. Lumsy's cage. They are golden keys that, despite being designed by the Kremlings, have the DK insignia on them. Seven of the eight Boss Keys in the game are acquired by beating the bosses at the end of each world, but the last key is acquired at the end of Hideout Helm - the Kongs must have at least four Battle Crowns, and they must have both the Rareware Coin and Nintendo Coin obtainable by completing the ''Donkey Kong'' arcade game at Frantic Factory and the ''Jetpac'' game at Cranky's Lab, so that a door leading to the key opens. Everytime a Kong brings one of the Boss Keys to K. Lumsy's cage, he jumps happily, causing a tremor that slightly alters the layout in the hub world, giving access to the different worlds of the game.
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|bgcolor=white|[[File:Watermelons.gif|70px]]
|[[File:Boss Key.png|70px]]<br>[[Boss Key]]
|[[Watermelon]]
|align=left|Boss Keys are golden keys that are needed to open the padlocks of K. Lumsy's cage. There are eight Boss Keys, and as their name suggests, each one is guarded by a boss at the end of a level. The only exception is the eighth and final Boss Key, which is acquired at the end of Hideout Helm. Every time a Kong brings unlocks a padlock of K. Lumsy's cage, he happily celebrates and causes a tremor that slightly alters the layout in the hub world, allowing the Kongs to access more levels.
|align=left|Watermelons are used as the Kongs' [[Health Meter|health meter]]. Each melon contains four slices, and the Kongs can have up to four melons. When a Kong is attacked by an enemy, or touches any stage hazards such as quicksand or lava, they lose one slice. They can collect additional melon slices by finding them in Melon Crates, or by defeating certain enemies like Kritters and Gnawtys since most of them drop melon slices when defeated. When the Kong has no watermelon left, he or she will be sent back to the beginning of the area currently in. The Kongs start with only one melon, but one additional melon is added when the Kongs visit Candy Kong in her music shop at Angry Aztec, and another melon is added when the Kongs visit her music shop at Crystal Caves.
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|bgcolor=white|[[File:Meloncrate.png|75px]]
|[[File:Watermelon DK64.png|70px]]<br>[[Watermelon|Melon]]
|[[Melon Crate]]
|align=left|Melons represent the Kongs' [[Health Meter|health meter]], and are made up of four slices. The Kongs start with one melon, but during their adventure, they can obtain two more from Candy Kong. If a Kong gets hit by an enemy or comes in contact with a stage hazard, they lose a melon slice, sometimes even two. They can obtain more melon slices by breaking open a Melon Crate or by defeating enemies such as Kritters or Gnawties. If the Kongs lose all their melon slices, they are sent back to the start of the level.  
|align=left|Melon Crates are very common, being found spread throughout the game's various worlds, and they are fairly important. They are big, wooden crates with melon images imprinted on them that slightly resemble Supply Crates, and they can contain up to four slices of watermelon, allowing the Kongs to collect the melon slices and replinish their health meter. Melon Crates that contain four melon slices appear in the later worlds of the game, when the Kongs have received the extra two watermelons from Candy Kong. Melon Crates are quite common, and often appear in the beginning of the levels. A Kong can use any kind of attack to destroy the crates, revealing the melon slices.  
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|bgcolor=white|[[File:Orange_Grenade.gif|70px]]
|[[File:Melon Crate - Donkey Kong 64.png|75px]]<br>[[Melon Crate]]
|[[Orange Grenade]]
|align=left|Melon Crates are big, wooden crates with a melon imprinted on them. They contain up to four melon slices, which are used to replenish the Kongs' health.
|align=left|Orange Grenades are bombs resembling oranges that can be used by all the Kongs. Certain enemies, such as [[Klump]]s and [[Zinger]]s, also have a green version of Orange Grenades that they use to damage the Kongs. These bombs can be thrown by using the {{button|n64|Z}} button, and they have a multitude of uses. The explosions caused by the Orange Grenades can easily defeat most enemies in the game, and some of them can only be defeated by Orange Grenades, such as Klumps. Orange Grenades are also useful for destroying barriers and other obstacles, such as certain fragile walls and fences. Initially, the Kongs can have up to twenty grenades, but as they collect Banana Fairies, the amount increases to twenty-five, and then thirty. Orange Grenades also appear in the Multiplayer Mode, where they also have an additional fuction - they can cause a shockwave attack.
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|bgcolor=white|[[File:Headphone.jpg|75px]]
|[[File:Orange.png|70px]]<br>[[Orange]]
|[[Headphone]]
|align=left|Oranges are explosive fruits that are used as weapons. They have a multitude of uses, with the main use being to defeat enemies, including stronger ones such as [[Klump]]. Oranges are useful for destroying barriers and other obstacles, such as certain fragile walls and fences. The Kongs can carry up to 20 Oranges, but later in the game the limit slightly increases to 25, and again to 30. Oranges also appear during Multiplayer mode where they have an additional function of generating a shockwave attack.
|align=left|Headphones are items that replenish the energy of the Kongs' instruments. These blue headphones are less common than other collectibles, and they fully restore the instruments' energy, without needing to visit Candy's Music Shop. Headphones start appearing once the Kongs learn how to play their instruments. They often appear in areas with [[Music Pad]]s, and sometimes they respawn once they are collected. Headphones appear in every level of the game, with the exception of Jungle Japes and Hideout Helm, since Candy's Music Shop does not appear in these two levels.
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|bgcolor=white|[[File:DK64SupplyCrate.png|75px]]
|[[File:Candy's Headphones DK64.png|75px]]<br>[[Candy's Headphones]]
|[[Supply Crate]]
|align=left|Candy's Headphones are blue headphones that fully restore the energy of the Kongs' instruments. Candy's Headphones are objects which appear around every level, and they fully restore the instruments' energy without the Kongs having to visit Candy's Music Shop. They can be used an unlimited number of times. Candy's Headphones only start to appear once the Kongs learn how to play their instruments.
|align=left|Supply Crates are common items found in various areas throughout the game. They are big, wooden crates that contain ammo for the Kongs. They can simply touch the box to receive the ammo inside it. They often appear in areas that require heavy use of the Kongs' weapons. Supply Crates replenish the Kongs' ammo by five. There is also a special kind of red Supply Crate that gives the Kongs red homing ammo. The red Supply Crates are much rarer than normal Supply Crates, being found in only a few selected areas.
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|bgcolor=white|[[File:DK64CrystalCoconut.png|70px]]
|[[File:DK64SupplyCrate.png|75px]]<br>[[Supply Crate]]
|[[Crystal Coconut]]
|align=left|Supply Crates are wooden crate objects found in every level. They provide five pieces of ammo for the Kongs' weapons and often appear in areas that requiring them to use their weapons. A Kong can simply walk into a Supply Crate to obtain its ammo. There is a less common, unique, red type of Supply Crate that provides red homing ammo to the Kongs.
|align=left|Crystal Coconuts are magical crystal stones shaped like coconuts. They are important items that the Kongs must collect in their adventure, since the coconuts enable them to use their special abilities. Initially, the Kongs can have up to twenty Crystal Coconuts, but as they collect Banana Fairies, the amount increases; each collected Banana Fairy adds one Crystal Coconut to the max, for up to forty Crystal Coconut. When the Kongs use their special abilities, they start to quickly use the coconuts up, although more Crystal Coconuts tend to appear in areas where the abilities must be used. On certain occasions, like in the final battle, the Kongs receive infinite Crystal Coconuts.
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|bgcolor=white|[[File:Camera Film.gif|70px]]
|[[File:DK64CrystalCoconut.png|70px]]<br>[[Crystal Coconut]]
|[[Banana Camera Film]]
|align=left|Crystal Coconuts are crystal items that collectively power each Kong's [[Cranky's Kong Barrel|Kong Barrel]] ability. The Kongs can initially carry up to twenty Crystal Coconuts, but as they capture more Banana Fairies, the amount increases; each collected Banana Fairy adds another Crystal Coconut to the max, for up to forty Crystal Coconuts. On certain occasions, like in the final battle, the Kongs receive infinite Crystal Coconuts.
|align=left|Banana Camera Films are found in several locations. They appear as yellow camera films with the letters 'DK' written on them. They must be collected in order to use the Banana Camera. Each time the Kongs take a picture using the Banana Camera, one of the films is used up, even if they didn't catch the Banana Fairy. The Kongs can only have a small amount of Banana Camera Film when they get the Banana Camera, but this amount increases as they catch more Banana Fairies using the camera. Banana Camera Films are one of the rarest collectibles in the game, appearing only in a few  areas in each world.
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|bgcolor=white|[[File:Rareware_Coin.jpg|70px]]
|[[File:DK64 Banana Camera Film Artwork.png|70px]]<br>[[Banana Camera Film]]
|[[Rareware Coin]]
|align=left|Banana Camera Films are yellow film rolls that are used with the [[Banana Fairy's Camera]]. They are necessary for capturing photographs of each of the Banana Fairies. Each time a Kong takes a photograph from the Banana Fairy's Camera, they use up a film. Banana Camera Films are uncommon items which only appear in certain parts of a level.
|align=left|The Rareware Coin is required, along with the Nintendo Coin, to get the final key to [[K. Lumsy]]'s cage, as there is a door in Hideout Helm leading to the key that only opens if the Kongs have both coins and four Battle Crowns. In order to get the Rareware Coin, players must first collect a minimum of fifteen Banana Medals, and then visit Cranky at his lab. He will then let the players play ''[[Jetpac]]'', an old arcade game by Rare, in which the players must earn 5000 points. Doing so will cause the coin to drop from the top of the screen, allowing the players to collect it. However, it quickly disappears once it drops, and reappears somewhere else on the screen.
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|bgcolor=white|[[File:Nintendo_Coin.jpg|70px]]
|[[File:Rareware Coin art.png|70px]]<br>[[Rareware Coin]]
|[[Nintendo Coin]]
|align=left|The Rareware Coin is one of the required items for obtaining the final Boss Key to unlock [[K. Lumsy]]'s cage. In order to obtain it, the player must play ''[[Jetpac]]'' at Cranky's Lab. By earning 5,000 points in the game, the Rareware Coin drops from the top of the screen, allowing the player to obtain it.
|align=left|The Nintendo Coin is required to get the final key to K. Lumsy's cage, along with the Rareware Coin, as there is a door in Hideout Helm leading to the key that only opens if the Kongs have both coins and four Battle Crowns. When the Kongs complete the game once, Squawks appears and tells them to play the game again to get a special prize. Players can then get the Nintendo Coin by playing the ''[[Donkey Kong (game)|Donkey Kong Arcade]]'' in Frantic Factory and completing it again, this time with the Nintendo Coin replacing the sprite of Pauline. The game is also more difficult the second time through.
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|bgcolor=white|[[File:Blueprints.gif|70px]]
|[[File:Nintendo Coin art.png|70px]]<br>[[Nintendo Coin]]
|[[Blueprint]]
|align=left|Aside from the Rareware Coin, the Nintendo Coin is another required item for obtaining the final Boss Key to K. Lumsy's cage. In [[Frantic Factory]], there is an arcade cabinet of the original ''[[Donkey Kong (game)|Donkey Kong]]'' game, which Donkey Kong must play. After completing it, Donkey Kong must play the arcade game again, this time with the Nintendo Coin replacing [[Pauline]]'s sprite and increased game difficulty.
|align=left|[[Snide]] is willing to help the Kong Clan if they acquire blueprints to the [[Blast-O-Matic]]. Each Kong is assigned their color Blueprint. The blueprints are always gathered after the players defeat a [[Kasplat]]. KKasplats have hair that come in the colors that the blueprints they hold come in. Once the players retrieve the blueprint from the Kasplat, its hair turns white to signify it's already been beaten. When a Kong hands over a single piece of blueprint to Snide, they receive a Golden Banana in return. They are also used toward the end of the game to delay the [[Blast-O-Matic]]s firing. To give the blueprints to Snide, the players must find [[Snide's HQ]] in each level.
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|bgcolor=white|[[File:Battle_Crown.png|70px]]
|[[File:Blueprint.png|70px]]<br>[[Blueprint]]
|[[Battle Crown]]
|align=left|The blueprints are the design plans for the [[Blast-o-Matic]], and [[Snide]] assigns the Kongs to recover the blueprints. There are five blueprints in each level, each of a different color corresponding to a Kong. Each blueprint is guarded by a [[Kasplat]], whose hair represents which color blueprint they have. For each blueprint that the Kongs recover for Snide, they are rewarded with a Golden Banana. During the final level, Hideout Helm, Snide uses every blueprint that the Kongs recovered to delay the Blast-o-Matic from firing and gives the Kongs more time to deactivate the machine entirely.
|align=left|In each world, there is one battle arena platform, and it leads to the battle arena itself, where the Kongs must survive a given time limit while several enemies attack them. These enemies respawn if the previous ones were defeated. [[Battle Crown]]s are awarded for completing the Battle Arena challenges. They're required for the 100% completion total, and the players needs at least four of them, along with the Rareware Coin and Nintendo Coin, in order to reach the final Boss Key. There are a total of ten in the entire game; one for each Battle Pad. These Battle Crowns closely resemble King K. Rool's own Crown.
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|[[File:Battle Crown.png|70px]]<br>[[Battle Crown]]
|align=left|Battle Crowns are the reward for completing a [[Battle Arena Pad]] challenge, where the Kongs must survive several enemies within a time limit. There are ten Battle Crowns, four of which are required to enter K. Rool's throne room in Hideout Helm. The other six have no effect during the Kongs' adventure and only add to the 101% completion ranking.
|}
|}


==Barrels==
==Barrels==
There are several types of [[barrel]]s that the Kongs encounter during their adventure. They have varing effects, although most of them are helpful. The standard, wooden barrels from previous ''Donkey Kong Country'' games also appear in this game, and have the same purpose - the Kongs can grab them and throw them at other enemies to defeat them. Once thrown, the barrel rolls in the direction it was thrown and breaks when it hits something. There are also various types of different barrels:
{|class="wikitable dk"
 
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{| border=1 cellpadding=1 cellspacing=0 width=100% style="background:#FFF8DC;text-align:center"
!width=10%|Barrel
|- style="background:#9C6936" align=center
!Description
!witdh=15% |Image
|-
!width=17% |Name
|[[File:Barrel render.jpg|80px]]<br>[[Barrel]]
!width=68% |Description
|align=left|Regular barrels return from the previous ''Donkey Kong Country'' titles, though they are very uncommon in ''Donkey Kong 64''. The Kongs can pick up barrels and throw them to defeat enemies. Once thrown, the barrel continues rolling in the same direction until it hits into something, causing it to break.
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|bgcolor=white|[[File:Barrel_donkey.jpg|68px]]
|[[File:Bonus Barrel DK64 art.png|80px]]<br>[[Bonus Barrel]]
|[[Kong Barrel]]
|align=left|Bonus Barrels can be identified from a picture of a Golden Banana on them. When a Kong enters a Bonus Barrel, they are taken to a [[Bonus Stage]] where they must complete a certain task. After completing it, the Kong exits the Bonus Barrel with a Golden Banana reward. In Hideout Helm, the Bonus Barrels appear as a keg, and their Bonus Stages must be completed to deactivate the Blast-o-Matic.
|align=left|Kong Barrels are, as their name states, wooden barrels with the Kongs' emblems on them. These barrels are used to activate the Kongs' special abilities, learned when they consume Cranky's magic potions. For example, once Donkey Kong enters a Kong Barrel with his face on it, he becomes able to use his special ability, Strong Kong, for a limited amount of time. The special abilities, however, use up the Kongs' Crystal Coconuts.
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|bgcolor=white|[[File:Tag Barrel.png|80px]]
|[[File:Barrel donkey.jpg|68px]]<br>[[Cranky's Kong Barrel]]
|[[Tag Barrel]]
|align=left|Cranky's Kong Barrels are wooden barrels that depict one of the five Kongs' face on them. These barrels are used to activate the Kongs' special abilities, learned when they consume Cranky's magic potions. For example, once Donkey Kong enters one of Cranky's Kong Barrel with his face on it, he becomes able to use his special ability, Strong Kong, for a limited amount of time. The special abilities, however, use up the Kongs' Crystal Coconuts.
|align=left|Tag Barrels are used to switch to a different Kong when exploring a world. They have the appearance of a spinning wooden barrel with each of the Kongs' emblems on them. Once a Kong enters the Tag Barrel, the player can select their Kong in a circular character select screen. There are only a few Tag Barrels in each world, although the Donkey Kong Island has ten (eight in each level lobby, one in the main area, and one near Snide's HQ).
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|bgcolor=white|[[File:DK64_Bonus_Barrel.jpg|80px]]
|[[File:DK64 Steel Keg.png|80px]]<br>[[Iron Barrel|Metal keg]]
|[[Bonus Barrel]]
|align=left|Metal kegs are heavy, metallic barrels that only appear in a wooden barn of [[Fungi Forest]]. Due to their weight, metal kegs can only be lifted by Chunky Kong. Chunky must put three of them on a conveyor belt at a nearby grinder to obtain a Golden Banana.
|align=left|Bonus Barrels are wooden barrels with a picture of a Golden Banana on them. These barrels appear in every world of the game, and they are quite common. When a Kong enters a Bonus Barrel, they are taken to a special [[minigame]] where they must complete a certain task. Once this challenge is completed, the Kong receives a special Golden Banana. In Hideout Helm, they have a metallic appearance, and take the Kongs to special minigames that must be completed to disable the Blast-O-Matic.
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|bgcolor=white|[[File:DK64_TNT_Barrel.jpg|80px]]
|[[File:Tag Barrel.png|80px]]<br>[[Tag Barrel]]
|[[TNT Barrel]]
|align=left|Tag Barrels are a rotating wooden barrel depicting one of the five Kongs' faces on each side. Tag Barrels are used for the player to switch into another Kong to play as.
|align=left|TNT Barrels are highly explosive barrels that can potentially be used as powerful weapons throughout the game. They often appear in boss battles, usually in the center of the arena, where they must be used to attack the boss. TNT Barrels act like standard barrels when thrown - they roll in a direction until they hit something, with the difference that they cause a fiery explosion when they touch anything. Some enemies known as [[Kaboom]]s reside inside TNT Barrels.
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|bgcolor=white|[[File:SteelBarrel_DKC.png|80px]]
|[[File:TNT Barrel DK64.png|80px]]<br>[[TNT Barrel]]
|[[Steel Keg]]
|align=left|TNT Barrels are explosive barrels that appear during [[Army Dillo]]'s and [[Dogadon]]'s boss fight, and they must be used to attack the boss. When thrown, TNT Barrels act like normal barrels by continuing to roll in a direction until they hit something. A difference with TNT Barrels is how a fiery explosion is generated when it collides into something. There are enemies known as [[Kaboom|TNT Bomber]]s who hide in TNT Barrels.
|align=left|Steel Kegs are heavy, metallic barrels that are rather uncommon, only appearing inside one of the wooden barns in Fungi Forest. These barrels are so heavy that only Chunky Kong can lift them. Chunky must destroy three Steel Kegs in this barn by throwing them at a nearby grinder, in order to obtain a Golden Banana. For some reason, Steel Kegs explode when they hit the grinder.
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==Switches==
==Switches==
Another aspect of the gameplay ''Donkey Kong 64'' are the various switches found in the game's worlds. There are several types of switches, and they usually affect the landscape of the location they are found in, allowing access to new areas or collectibles. The switches are either found on the ground, or in the walls, requiring a special ability to hit them. There are three types of switches:
There are a few types of switches, which usually affect the landscape when activates. This allows the Kongs to access to new areas and collectibles. The switches are either found on the ground, or in the walls, requiring a special ability to hit them. There are three types of switches:
 
{|class="wikitable dk"width=75%
{| border=1 cellpadding=1 cellspacing=0 width=100% style="background:#FFF8DC;text-align:center"
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|- style="background:#9C6936" align=center
!Switch
!witdh=15% |Image
!Description
!width=17% |Name
!width=68% |Description
|-
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|bgcolor=white|[[File:DKSwitch.PNG|100px]]
|[[File:Kong Switch - Donkey Kong 64.png|100px]]<br>[[Kong Switch]]
|[[Kong Switch]]
|align=left|Kong Switches are the most common type of switch, and as their name suggests, they depict the face of a Kong. Kong Switches appear in three colors, each of which can be activated by a type of [[Simian Slam]] including their stronger counterparts. The Simian Slam works on normal green Kong Switches, the Super Simian Slam on blue ones, and the Super Duper Simian Slam on red ones. When a Kong Switch is activated, it usually reveals a secret or opens up a passageway.
|align=left|Kong Switches are the most common type of switch found in the game. They are found in nearly every world of the game. They can be activated by hitting them with the Simian Slam if they are green, the Super Simian Slam if they are blue, and the Super Duper Simian Slan if they are red. The switches activate a host of things including passageways and secret areas. The first in Jungle Japes is automatically activated via jumping off of a vine.
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|bgcolor=white|[[File:Peanutswitch.gif|100px]]
|[[File:DK64 Target Switch.png|100px]]<br>[[Target Switch]]
|[[Target Switch]]
|align=left|Target Switches are a type of switch that appear on the walls. Each one depicts a certain ammo, which indicates the specific type that can activate it. It either depicts a coconut (Donkey Kong), a peanut (Diddy Kong), a grape (Lanky Kong), a feather (Tiny Kong), or a pineapple (Chunky Kong).
|align=left|Target Switches are almost as common as the Kong Switches, and unlike them, appear exclusively on the walls. Each switch has a picture of a fruit on it to indicate which shooter is needed to hit it. It may have a coconut (Donkey Kong), peanut (Diddy Kong), grape (Lanky Kong), feather (Tiny Kong), or a pineapple (Chunky Kong).
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|bgcolor=white|[[File:Chunkyswitch.png|100px]]
|[[File:Chunkyswitch.png|100px]]<br>[[Wall switch]]
|[[Wall Switch]]
|align=left|Wall switches are similar to Target Switches except they can only be activated from Diddy's [[Chimpy Charge]] or Chunky's [[Primate Punch]]. They are the least common of the three switches.
|align=left|Wall Switches are a variation of the common Target Switches. They usually have the same effects as the Kong Switches, but they can only be hit with Diddy's Chimpy Charge or Chunky's Primate Punch ability. Wall Switches are a bit less common than the other switches.
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==Pads==
==Pads==
{| border=1 cellpadding=1 cellspacing=0 width=100% style="background:#FFF8DC;text-align:center"
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!Pad
!width=17% |Name
!Description
!width=68% |Description
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|bgcolor=white|[[File:PuffyLanky.PNG|100px]]
|[[File:Donkey Kong Pad DK64.png|100px]]<br>[[Cranky's Kong Pad]]
|[[Cranky's Kong Pad|Kong Pad]]
|align=left|Cranky's Kong Pads depict one of the Kongs' face. They allow the depicted Kong to perform a unique ability associated with the Kong Pad, if the Kong has purchased the ability from [[Cranky's Lab]].
|align=left|Kong Pads are special pads with images of the Kongs' faces on them. After the Kongs learn their special pad abilities, the pads become available for use. When a Kong stands on a pad with their face on it, they can activate their special pad ability. Usually, when a Kong sees a pad it means they must accomplish something in that area.
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|bgcolor=white|[[File:Music_Pad.jpg|100px]]
|[[File:Music Pad art.png|100px]]<br>[[Music Pad]]
|[[Music Pad]]
|align=left|By playing on a Music Pad, the Kong can trigger a certain event, such as revealing a Golden Banana or opening the entrance to a passageway. A Music Pad depicts an instrument, and only the Kong corresponding to it can perform on the Music Pad. The Kong does not use any musical energy from performing on a Music Pad.
|align=left|Music Pads has pictures of each Kong instrument on it. If the corresponding Kong steps on the pad and plays their instrument a variety of things can happen, including entrances to passageways opening to a Golden Banana appearing out of nowhere. Playing an instrument on a Music Pad will not drain its energy.
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|bgcolor=white|[[File:Battlearenapad.png|100px]]
|[[File:Battle Arena Pad DK64 artwork.jpg|100px]]<br>[[Battle Arena Pad]]
|[[Battle Arena Pad]]
|align=left|Battle Arena Pads are pads with a headshot of King K. Rool on them. By stepping on a Battle Arena Pad, the Kong is teleported into a Battle Arena where they must fight several enemies and survive in the given [[Time Limit|time limit]]. When the Kongs successfully survive the Battle Arena challenge, they are rewarded a Battle Crown.
|align=left|Battle Arena Pads are steel pads with a headshot of King K. Rool on them. When a Kong steps on any of these pads, they are transported to a Battle Arena, where they must fight with several enemies and survive in the given [[Time Limit|time limit]]. These enemies often respawn when the previous ones were defeated, adding to the challenge. When the Kongs successfully survive the Battle Arena challenge, they obtain a special Battle Crown.
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|bgcolor=white|[[File:Bananaporters_screenshot.png|110px]]
|[[File:Bananaport.png|110px]]<br>[[Bananaport Pad]]
|[[Bananaporter]]
|align=left|Bananaport Pads are a pair of two pads that share a color and number. There are five pairs in every level and on the DK Isles hub. Once both pads in a pair are activated (which is done by walking onto each one), the Kong can enter a giant banana to quickly warp from a pad to its likewise one.
|align=left|Bananaporters are numbered pads that come in a variety of colors, depending on their number. They are used to transport the Kongs to another similarly-numbered pad, usually in a different location. Both numbered Bananaporters need to be used once in order to work (i.e., both Bananaporters numbered '1' need to be activated before they can work). Bananaporters with the number one are blue, the ones with the number two are green, the ones with the number three are purple, the ones with the number four are red, and the ones with the number five are yellow. When the Kongs use a Bananaporter, they seem to be transported by a giant Banana Peel.
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==Mystery==
==Mystery==
When the players manage to collect a certain amount of Banana Fairies in any file, the '''Mystery''' option will be unlocked in the main menu. Depending on the number of Banana Fairies collected, the players will unlock the following things:
When the players manage to collect a certain amount of Banana Fairies in any file, the '''Mystery''' option will be unlocked in the main menu. Depending on the number of Banana Fairies collected, the players will unlock the following things:
 
{|class="wikitable dk"width=75%
{| border=1 cellpadding=1 cellspacing=0 style="background:#FFF8DC"
|-bgcolor=#9C6936
! Unlockables !! Banana Fairies !! Details
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| Cinemas || align=center | 2 || The players can replay any of the cutscenes that they saw during game play. The ending cinema and bonus cinema are not included, however.
!Unlockables
!Banana Fairies
!Details
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| Bonuses || align=center | 6 || The players can play special bonuses involving Rambi and Enguarde. The ''Donkey Kong'' arcade game and the ''Jetpac'' game can also be played.
|Cinemas||align=center|2||The players can replay any of the cutscenes that they saw during game play. The ending cinema and bonus cinema are not included, however.
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|-
| Bosses || align=center | 10 || The players can rematch any of the bosses they fought, except King K. Rool.
|Bonuses||align=center|6||The players can play the bonus mini-games, the [[Rambi Arena]] and the [[Enguarde Arena]], each pertaining to a certain Animal Friend. The ''Donkey Kong'' arcade game and the ''Jetpac'' game can also be played.
|-
|-
| Krusha || align=center | 15 || The players can enable the use of Krusha for multiplayer mode.
|Bosses||align=center|10||The players can rematch any of the bosses they fought, except King K. Rool.
|-
|-
| Infinite Items || align=center | 20 || The players can set equipment supplies for all items to infinite. However, infinite ammunition only applies to '''Homing Ammo'''; normal ammunition is not infinite, thus the player cannot use this option until the Homing upgrade is bought. Health also is not included in the bonus.
|Krusha||align=center|15||The players can enable the use of Krusha for multiplayer mode.
|-
|-
|Infinite Items||align=center|20||The players can set equipment supplies for all items to infinite. However, infinite ammunition only applies to '''Homing Ammo'''; normal ammunition is not infinite, thus the player cannot use this option until the Homing upgrade is bought. Health also is not included in the bonus.
|}
|}


==Similarities Between ''Donkey Kong 64'' and ''Banjo-Kazooie''==
==Similarities between ''Donkey Kong 64'' and ''Banjo-Kazooie''==
As both ''Donkey Kong 64'' and ''Banjo-Kazooie'' were games made by Rare, huge similarities were inevitable, to name few:
As both ''Donkey Kong 64'' and ''Banjo-Kazooie'' were games made by Rare, there are a few similarities between them:
*In a beta version, Banjo and Kazooie's faces could be seen on a shower stall in DK's treehouse. In the beta of Banjo-Kazooie, a picture of DK as he appeared in the original Donkey Kong Country could be seen above Banjo's bed, but was eventually replaced with a picture of Tooty, Banjo's sister.
*In an early version, Banjo and Kazooie's faces could be seen on a shower stall in DK's Tree House. Similarly, pre-release material of ''Banjo-Kazooie'' shows a picture of DK as he appeared in the original ''Donkey Kong Country'' above Banjo's bed, but was eventually replaced with a picture of Tooty, Banjo's sister.
*The gameplay of ''Donkey Kong 64'' shares many things with ''Banjo-Kazooie'', like the different pads (and their appearance), the Golden Bananas (collected and used in the same way as ''Banjo-Kazooie''<nowiki>'</nowiki>s Jiggies), and the Blast-O-Matic (which is more or less the ''Donkey Kong 64'' equivalent of the B.O.B., the Big-O-Blaster, used by Gruntilda in ''Banjo-Tooie'').
*The gameplay of ''Donkey Kong 64'' shares many things with ''Banjo-Kazooie'', like the different pads (and their appearance), the Golden Bananas (collected and used in the same way as ''Banjo-Kazooie''<nowiki>'</nowiki>s Jiggies), some moves (the OrangStand, for example, being extremely similar to the Talon Trot) and the Blast-o-Matic (which is more or less the ''Donkey Kong 64'' equivalent of the B.O.B., the Big-O-Blaster, used by Gruntilda in ''Banjo-Tooie'').
*Fungi Forest was originally intended for ''Banjo-Kazooie'', but got canned due to time constraints, before being moved to ''Donkey Kong 64'' with minor changes.
*Fungi Forest was originally intended for ''Banjo-Kazooie'', but was scrapped due to time constraints, before being moved to ''Donkey Kong 64'' with minor changes.
*''Donkey Kong 64'' was part of the incomplete feature called Stop 'n' Swop. It involved six different colored eggs and a key of ice, found in ''Banjo-Kazooie'', and only two eggs and the key were shown in the ending cinematic (after collecting all 100 Jiggies). Their locations were sealed off, and it was told that they would be unlocked in ''Banjo-Tooie''. After hackers found the codes to access their hiding places, the eggs proved useless. Rare intended to use them as a connection between ''Banjo-Kazooie'', ''Banjo-Tooie'' and ''Donkey Kong 64'', unlocking secret features in all of them. After accessing a special pause menu, gamers were supposed to stop their current game and swap the Game Paks for another. Stop 'n' Swop got canned by Nintendo, due to revisions in the Nintendo 64 hardware (which gave gamers only 1 second out of the original ten to swap Game Paks, making it useless and encouraging players to remove Game Paks while the console was still on). Due to fact that the necessary chunk of the code for ''Banjo-Kazooie'' was already complete and compiled in the game after its release when Nintendo got angry, Stop 'n' Swop remained a mystery until the Xbox Live Arcade re-release of ''Banjo-Kazooie'' and ''Banjo-Tooie'' where Rare completed the contraption they started, replacing ''Donkey Kong 64'' with ''Banjo-Kazooie: Nuts & Bolts''. However, the use of the Eggs and Key for Donkey Kong is still unknown.
*''Donkey Kong 64'' was part of the incomplete feature called Stop 'n' Swop. It involved six different colored eggs and a key of ice, found in ''Banjo-Kazooie'', and only two eggs and the key were shown in the ending cinematic (after collecting all 100 Jiggies). Their locations were sealed off, and it was told that they would be unlocked in ''Banjo-Tooie''. After hackers found the codes to access their hiding places, the eggs proved useless. Rare intended to use them as a connection between ''Banjo-Kazooie'', ''Banjo-Tooie'', and ''Donkey Kong 64'', unlocking secret features in all of them. After accessing a special pause menu, gamers were supposed to stop their current game and swap the Game Paks for another. Stop 'n' Swop got canned by Nintendo, due to concerns about players damaging their systems and the possibility that it would not be possible in some revisions of the Nintendo 64 hardware.<ref>{{cite|date=August 3, 2015|author=Rare Ltd|timestamp=06:25|url=www.youtube.com/watch?v=Ds22dv3KrPY&t=6m25s|title=Rare Replay: The Making of ''Banjo-Kazooie''|publisher=YouTube|accessdate=May 23, 2024|language=en-gb}}</ref> Due to fact that the necessary chunk of the code for ''Banjo-Kazooie'' was already complete and compiled in the game after its release when Nintendo changed the N64's hardware, Stop 'n' Swop remained a mystery until the Xbox Live Arcade re-release of ''Banjo-Kazooie'' and ''Banjo-Tooie'' where Rare completed the contraption they started, replacing ''Donkey Kong 64'' with ''Banjo-Kazooie: Nuts & Bolts''. However, the use of the Eggs and Key for Donkey Kong is still unknown.
*''Donkey Kong 64'' holds many cameos to the ''Banjo-Kazooie'' series, including the enemies resembling Swellbellies, and the relation between the enemy Gnawty and the character Gnawty, who is a minor character in ''Banjo-Kazooie''.
*''Donkey Kong 64'' holds many cameos to the ''Banjo-Kazooie'' series, including the enemies resembling Swellbellies, and the relation between the enemy Gnawty and the character Gnawty, who is a minor character in ''Banjo-Kazooie''.
*Inside of Candy's Shop are three of the instruments that appeared in the intro to ''Banjo-Kazooie'', which are Banjo's banjo, Kazooie's kazoo, and Mumbo's xylophone.
*Inside of Candy's Shop are three of the instruments that appeared in the intro to ''Banjo-Kazooie'', which are Banjo's banjo, Kazooie's kazoo, and Mumbo's xylophone.
*The tune that plays when Troff and Scoff unlock a boss door is a faster version of the tune that plays whenever Banjo enters a room containing a Stop 'N' Swop item in ''Banjo-Kazooie''.
*In both games, the first three worlds share the same themes; the first being a mountain like valley, the second being set in a sandy like environment, and the third is set in an industrial facility.
*In both games, World 5 features two races, the first one not requiring a new move, but the second one requires a move that allows the player to run at a very fast speed. In both games, the move must be learned in the next world.
*In both games, World 7 takes place in a haunted like environment and even share similar music.
*A number of musical tracks, instruments, and snippets of music from ''Donkey Kong 64'' were initially composed for, but unused in, ''Banjo-Kazooie'' and its prototype ''Project Dream''.<ref>{{cite|author=TCRF|title=[[tcrf:Prerelease:Banjo-Kazooie|Prerelease:''Banjo-Kazooie'']]|publisher=The Cutting Room Floor|accessdate=May 22, 2022|language=en}}</ref>


==Donkey Kong 64 DS==
==Development==
[File|DK64DS Box art.png]
''Donkey Kong 64'' started development immediately after the conclusion of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!|Donkey Kong Country 3]]''{{'}}s.<ref name="DF Retro">{{cite|author=Digital Foundry|date=December 16, 2017|url=www.youtube.com/watch?v=GQ7qtqqgTlo|title=DF Retro: Donkey Kong Country + Killer Instinct - A 16-Bit CG Revolution!|publisher=YouTube|accessdate=May 23, 2024}}</ref> The original incarnation of ''Donkey Kong 64'' was meant to be more similar in design to the ''Donkey Kong Country'' series than the final game, featuring linear levels played through a combination of forward-scrolling and side view sections, similar to ''{{wp|Crash Bandicoot (video game)|Crash Bandicoot}}''.<ref name="DF Retro"/> After around 18 months, development was rebooted after Rare took notice of the trend of open 3D games started by ''[[Super Mario 64]]''.<ref name="DF Retro"/> Transitioning the series to true 3D proved challenging: graphic artist [[Mark Stevenson]] noted, "''As an artist who was on the DKC games, I used to build and animate the characters from a fixed side-on view. Being able to see this character from any angle, you'd make an animation, put it in the game, and you'd think it looked good side-on, but awful from every other angle! It was challenging from a technical and design perspective.''"<ref name="GamesRadar">{{cite|author= Power, Tom|date=December 6, 2019|url=www.gamesradar.com/uk/making-of-donkey-kong-64|title=As Donkey Kong 64 turns 20, the devs reflect on its design, the infamous DK Rap, and how a shocked Shigeru Miyamoto created the Coconut Shooter|publisher=GamesRadar|accessdate=May 23, 2024}}</ref> ''Donkey Kong 64'' was among the first Nintendo 64 game to feature dynamic lighting, although its implementation was faked after the first rendering.<ref name="GamesRadar"/>
Like [[Super Mario 64 DS]], This was a remake of the game for the DS. The first Kong was [[Diddy Kong]]. He has to free the other Kongs from King K. Rool. In the opening after the takeover of [[Donkey Kong Island]], The four other Kongs were doing some push-ups while listening to the [[DK Rap]].
 
==References to other games==
Due to the success of ''{{wp|Banjo-Kazooie}}'', one of the first requests Rare co-president [[Tim Stamper]] made was to include even more collectables. Mechanics such as the 5 playable characters and "thrilling moments" such as mine cart and slide sequences were also deviced to differentiate the game from ''Banjo-Kazooie''.<ref name="GamesRadar"/> [[Grant Kirkhope]], who had composed the soundtrack to ''Banjo'', settled on a darker tone due to [[David Wise]]'s work on the original ''Donkey Kong Country'' trilogy.<ref name="GamesRadar"/> Although the [[:File:Donkey Kong's Real Weapon Beta.jpg|realistic gun models]] sighted in pre-release material were always intended to be placeholder, the final design of the [[Coconut Gun]] was only conceived after a mortified [[Shigeru Miyamoto]] saw Donkey Kong's shotgun in a demo of the game and immediately drew up a replacement.<ref name="GamesRadar"/>
*''[[Donkey Kong (game)|Donkey Kong]]'': A full version of this game can be played at Frantic Factory. Notably, this is the only rerelease of the Arcade version since the [[Ikegami Tsushinki]] lawsuit. The song that plays in the dungeons of [[Creepy Castle]] is a remix of the song that plays while Donkey Kong is climbing to the top of the construction site with [[Pauline]].  
*''[[Donkey Kong Country]]'': The Jungle Japes theme is a remix of Jungle Hijinxs. Also King K.Rool has the same appearance as that game, and Squawks has shrunken back down to his original size from that game.
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': A picture of [[Kaptain K. Rool]] can be spotted in the sunken ship of Gloomy Galleon, and pictures of him appear in the museum of Creepy Castle.
*''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'': When the Kongs visit Wrinkly Kong for the first time, she says that she has been deceased since ''Donkey Kong Country 3''.


==References in later games==
In 2013, a story was published that implied ''Donkey Kong 64'' was not initially meant to require the [[Expansion Pak]]. According to that story, Rare was unable to fix a memory leak bug discovered near the game's release date; the bug would cause the game to crash after 30 minutes of gameplay, but Rare found that the issue did not occur when the Expansion Pak inserted. As a result, the game was bundled with the Expansion Pak, a move that supposedly took a large toll on the game's profits.<ref>{{cite|author=Watts, Martin|date=May 28, 2013|url=www.nintendolife.com/news/2013/05/donkey_kong_64_required_expansion_pak_to_prevent_game_breaking_bug|title=Donkey Kong 64 Required Expansion Pak to Prevent Game-Breaking Bug|publisher=Nintendo Life|accessdate=May 23, 2024|language=en}}</ref> This turned out to be the result of a misconception that confused and melded the decision to use the Expansion Pak into the discovery of the game-breaking bug.<ref>{{cite|url=www.nintendolife.com/news/2019/11/feature_donkey_kong_64_devs_on_bugs_boxing_and_20_years_of_the_dk_rap|author=Lane, Gavin|date=November 23, 2019|title=Feature: Donkey Kong 64 Devs On Bugs, Boxing And 20 Years Of The DK Rap|publisher=Nintendo Life|accessdate=May 23, 2024|language=en}}</ref> The Expansion Pak was in fact the only way to properly run ''Donkey Kong 64'', as the game-breaking bug was eventually patched out, though the necessary game code required to run the game would be provided via the Expansion Pak, further proving that the game was built around it ever since the beginning of the game's development.<ref>{{cite|url=www.youtube.com/watch?v=5N-IzAYPuJk&t=261s|timestamp=04:21|title= Moving Past Nostalgia {{!}} Donkey Kong 64 Retrospective|author=CloudConnection|publisher=YouTube|date=May 28, 2020|language=en}}</ref>
*''[[Donkey Kong Country]]'': The Game Boy Color remake features several minigames that were included in ''Donkey Kong 64'', while the Game Boy Advance version features voices of DK, Diddy, and King K. Rool that were used in ''Donkey Kong 64''.
*''[[Super Smash Bros. Melee]]'': The [[DK Rap]] was remixed for background music in the Kongo Jungle stage.
*''[[Mario Golf: Toadstool Tour]]'': Donkey Kong and Diddy Kong's voices from this game are recycled from DK64.
*''[[Donkey Kong Country 2]]'': After the Kongs complete Funky's "Cool Sounds" mission in the Game Boy Advance remake, he mentions the Monkey Rap. Some of Dixie's voices are Tiny's recycled. Tiny Kong appears in Funky's minigames during Kongnapped and Kongnapped 2 where the player must rescue a certain amount of her.
*''[[DK: King of Swing]]'': Crystal Coconuts made a return, although they served an entirely different purpose. Also, Wrinkly Kong was a ghost in this game, just as she was in ''Donkey Kong 64''. DK and Diddy's 64 voices are recycled yet again, although they are the edited versions heard in Donkey Kong Country for Game Boy Advance.
*[[Donkey Kong Country 3]] - Lanky, Tiny and Chunky make cameos in one of Funky's minigames.
*''[[Mario Hoops 3-on-3]]'': Diddy's Special Shot involves the use of his Rocketbarrel Jetpack.
*''[[Donkey Kong Barrel Blast]]'': Chunky's Pineapple Launcher was a usable item. Also, the entire concept of barrel-rocket belts originated from DK64. Lanky was also reintroduced in that game as well.
*''[[Diddy Kong Racing DS]]'': The game's title logo was similar to DK64's and Tiny Kong was a playable racer.
*''[[Super Smash Bros. Brawl]]'': Diddy Kong was included as a playable character, and his move-set (specifically his [[Rocketbarrel Boost]] and [[Peanut Popgun]]s) came straight from ''Donkey Kong 64''. Also, Chunky Kong appears as a sticker straight from ''Donkey Kong 64''.
*''[[Donkey Kong Country Returns]]'': Diddy Kong can use a Rocketbarrel Jetpack to slow Donkey Kong's fall and in multiplayer when facing either Mugly or Thugly the player can have Diddy Kong shoot peanuts at them and Mugly or Thugly will eat them being distracted.


==Staff==
==Staff==
{{main|List of Donkey Kong 64 staff}}
{{main|List of Donkey Kong 64 staff}}
The game's core development team was largely formed of people who had no involvement with Rare's previous ''Donkey Kong'' games, although several ''Donkey Kong Country'' veterans such as [[Gregg Mayles]] and [[Chris Sutherland]] are credited as support staff. The game's soundtrack was composed by [[Grant Kirkhope]]. Initially meant to assist [[Eveline Fischer]], Kirkhope ended up composing the entire soundtrack (including the [[DK Rap]]) and also provided the voice of [[Donkey Kong]].
==Descriptions==
===Wii U eShop===
;North America
"<i>With his mechanical isle stuck off the shores of DK Island, K. Rool kidnaps the Kong family to distract Donkey Kong™. It's up to our furry hero to rescue his friends, reclaim his Golden Bananas, and save his homeland from certain doom. Choose from five Kong members as you play solo in a quirky adventure or with friends in competitive battle arenas!
Join Donkey Kong, Diddy Kong™, Tiny Kong™, Lanky Kong™, and Chunky Kong™ as they fight to keep DK Island safe and sound from K. Rool and his Kremling crew. Climb, swim, and jump with each of the five Kong members through treacherous and puzzling areas while taking advantage of their special abilities and upgrades. Encounter friendly aid from other Kongs and a caged Kremling by the name of K. Lumsy. Hunt for collectibles and play wacky minigames while solo, or duke it out in battle arenas with friends in a four-player split-screen view. There's enough fun to go around to make you go bananas!</i>"
;Europe
"<i>King K. Rool™ has set his sights on conquering Kong Isle, and only Donkey Kong and his pals can save the day! In DK's first 3D adventure, help him rescue his furry friends, reclaim the Golden Bananas and save his homeland.
Take control not only of Donkey Kong and Diddy, but also Tiny, Lanky and Chunky Kong. Each character has unique abilities, from Tiny’s Ponytail Twirl to Chunky’s Pineapple Launcher.
With a massive single-player quest packed with surprises and a madcap multiplayer mode, Donkey Kong 64 is a bursting barrel of fun!</i>"
==Reception==
''Donkey Kong 64'' was the subject of universal acclaim at release. Critics praised the game's length and large amount of content, the variety brought about by the game's tasks and different player characters, and the graphics, although multiple outlets expressed disappointment that ''Donkey Kong 64'' did not feel like a massive technological leap over the developer's previous work on ''Banjo-Kazooie'' despite requiring the Expansion Pak accessory. A reoccurring criticism of the game was that ''Donkey Kong 64'' was derivative of ''Super Mario 64'' and ''Banjo-Kazooie'', and not a revolutionary step like the critics judged ''Donkey Kong Country'' to be.
In a 1999 interview with ''[[wikibound:EarthBound (series)|EarthBound]]'' series creator {{wp|Shigesato Itoi}}, [[Shigeru Miyamoto]] said of ''Donkey Kong 64'' that Rare "really perfected the art" of making 3D action games and that "I bet you that it turns out to be the absolute best 3D action game available on any hardware - even including {{wp|Dreamcast}}.", although he ultimately judged that ''Donkey Kong 64'' would not be a game that would attract new players to the Nintendo 64.<ref>{{cite|author=Bivens, Danny|date=January 25, 2014|url=www.nintendoworldreport.com/translation/36382/shigeru-miyamoto-speaks-an-interview-between-itoi-and-miyamoto-from-1999-part-6-shigeru-miyamoto-speaks-about-donkey-kong-64-and-mother-3|title=Shigeru Miyamoto Speaks: An Interview Between Itoi and Miyamoto from 1999 Part 6: Shigeru Miyamoto speaks about Donkey Kong 64 and Mother 3|publisher=Nintendo World Report|accessdate=May 23, 2024|language=en}}</ref>
In later years, critical reception to ''Donkey Kong 64'' has been more mixed. Modern retrospectives of the ''Donkey Kong'' series and reviews of the game's Wii U rerelease have criticized various aspects of ''Donkey Kong 64''{{'}}s design such as the excessive gating of collectables and switches by characters, the tedium of having to backtrack to switch characters through the [[Tag Barrel]], and the low quality and frustrating nature of many of the [[Bonus Stage]]s.<ref>{{cite|author=McHamon, Conor|date=April 12, 2015|url=www.nintendolife.com/reviews/wiiu-eshop/donkey_kong_64_n64|title=Review: Donkey Kong 64|publisher=Nintendo Life|accessdate=May 23, 2024}}</ref><ref>{{cite|author=Parish, Jeremy|date=May 13, 2015|deadlink=y|archive=web.archive.org/web/20160420130751/http://www.usgamer.net/articles/what-are-the-best-nintendo-wii-u-virtual-console-games/page-4|title=What are the Best Virtual Console Games for Nintendo Wii U?|page=4|publisher=USGamer|accessdate=May 23, 2024}}</ref> Publications such as ''{{wp|Electronic Gaming Monthly}}'' blamed ''Donkey Kong 64'' as one of the factors in the decreasing fortunes of the 3D platformer genre.<ref>{{cite|title=''Electronic Gaming Monthly'' Issue 190 - "Top 10 Overrated Games"|date=April 2005|publisher=EGM}}</ref> [[Grant Kirkhope]] was quoted as saying the game and fellow Rare platformer ''{{wp|Banjo-Tooie}}'' were "too much",<ref>{{cite|author=Totilo, Stephen|date=June 23, 2015|url=kotaku.com/thanks-to-73-000-supporters-theyre-making-a-successor-1713481654|title=Thanks To 73,000 Supporters, They're Making A Successor To Banjo-Kazooie|publisher=Kotaku|accessdate=May 23, 2024}}</ref> and the game's lead tester Gavin Price mocked its high amount of collectibles in an interview.<ref>{{cite|author=Wilthshire, Alex|date=March 22, 2017|deadlink=y|archive=web.archive.org/web/20170803050253/http://www.rollingstone.com/glixel/news/the-hit-making-dna-of-yooka-laylee-and-donkey-kong-64-w473188|title=The Hit-Making DNA That Links 'Yooka-Laylee', 'Banjo-Kazooie' and 'Donkey Kong 64'|publisher=Glixel|accessdate=May 23, 2024}}</ref>
In a 2016 ''{{wp|Famitsu}}'' poll to determine the "most memorable" games for each console, ''Donkey Kong 64'' ranked 7th for the Nintendo 64 with 129 votes, being the only ''Donkey Kong'' game to make the list.<ref>{{cite|author=Ashcraft, Brian|date=June 2, 2016|url=kotaku.com/poll-japans-most-memorable-games-on-each-console-1780043369|title=Poll: Japan's Most Memorable Games on Each Console|publisher=Kotaku|accessdate=May 23, 2024}}</ref>
Additionally, the creator of ''{{wp|A Hat in Time}}'', Jonas Kærlev, pinned most of the blame of the decline of games like ''Super Mario 64'' and ''Banjo-Kazooie'' on this game.<ref>{{cite|author=Did You Know Gaming?|date=October 21, 2017|url=www.youtube.com/watch?v=tBDIt4F6LK8|title=Confirmation of A Hat in Time creator Jonas Kærlev Blaming ''Donkey Kong 64''|publisher=YouTube|accessdate=May 14, 2024|language=en}}</ref>
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Nintendo 64|N64]]
|Matt Casamassina, [http://ca.ign.com/articles/1999/11/25/donkey-kong-64 IGN]
|9/10
|"''Well, Donkey Kong 64 has finally hit home and I think the wait has definitely been worth it. The game, while not the leap and bound that Donkey Kong Country was for Super NES, is still an excellent platformer all the same. It's an epic, gargantuan, huge, giant-sized platformer. It's a game that is packed full of things to do. There is so much that it's often overwhelming. The game is every great platformer combined into one package. And that, more than anything else, is what separates it from the competition.''"
|-
|N64
|Nelson Taruc, [http://www.gamespot.com/reviews/donkey-kong-64-review/1900-2543651/ GameSpot]
|9/10
|"''That said, this reviewer feels Donkey Kong 64 offers too much solid gameplay to warrant such criticism, even though it's not the technological marvel that Donkey Kong Country had been in its heyday. Those of you who remotely liked Mario 64 or Banjo-Kazooie will be excited to the point of numbness by this game. However, for those of you averse to the "collect everything" gameplay mentality, this game might come off as a chore to complete. In any case, Donkey Kong 64 has high-quality adventure written all over it - despite its camera flaws - and it gives you many reasons to see the good-guy Kongs thrive in 3D.''"
|-
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/nintendo-64/donkey-kong-64 90]
|-
|colspan=2|GameRankings
|colspan=2|[http://www.gamerankings.com/n64/191702-donkey-kong-64/index.html 86.73%]
|}
{{br}}


==Media==
==Media==
{{MainMedia}}
{{main-media}}
Several course's themes for ''Donkey Kong 64'' are actually unused themes from ''[[jiggywikki:Banjo-Kazooie|Banjo-Kazooie]]'' that were reused for the game.<ref>{{cite|author=TCRF|url=tcrf.net/Banjo-Kazooie|title=''Banjo-Kazooie''|publisher=The Cutting Room Floor|accessdate=February 21, 2022|language=en}}</ref>
{{media table
|file1=DKRap.oga
|title1=The DK Rap
|description1=This is what plays during the introduction to Donkey Kong 64.
|length1=0:22
|file2=Jungle Japes.oga
|title2=Jungle Japes Theme
|description2=This music plays when the Kongs enter Jungle Japes.
|length2=0:30
|file3=Mad Jack.oga
|title3=Mad Jack's Theme
|description3=This music plays when Tiny faces Mad Jack.
|length3=0:30
}}


==Gallery==
==Gallery==
{{morepic}}
{{main-gallery}}
<gallery>
Donkey Kong Artwork - Donkey Kong 64.png|[[Donkey Kong]] with his Coconut Gun
Diddy.png|[[Diddy Kong]]
DK64 Tiny Artwork.png|[[Tiny Kong]]
Lanky Kong.jpg|[[Lanky Kong]]
DK64 Chunky Artwork.png|[[Chunky Kong]] with his Pineapple Launcher
K Rool DK64 art.png|[[King K. Rool]]
</gallery>


==Quotes==
==Quotes==
{{main|List of quotes in Donkey Kong 64}}
{{main|List of Donkey Kong 64 quotes}}
*"''I've been waiting a long time for this moment. Soon, [[Donkey Kong]] and his pretty little [[Donkey Kong Island|island]] will be no more!''" - King K. Rool
*"''Well, if it isn't my good-for-nothin' [[Donkey Kong|son]]...''" - [[Cranky Kong]]
*"''Snide's my name, revenge is my game!''" - [[Snide]]


==Beta elements==
==Pre-release and unused content==
{{main|List of Donkey Kong 64 beta elements}}
{{main|List of Donkey Kong 64 pre-release and unused content}}
Early screenshots show that [[DK's Tree House]] was meant to have a shower stall with Banjo and Kazooie on it. The Kong's weapons originally resembled actual weapons, such as Donkey Kong's Coconut Shooter resembling a double barreled shotgun.


==Glitches==
==Glitches==
{{main|List of glitches in Donkey Kong 64}}
{{main|List of Donkey Kong 64 glitches}}
''Donkey Kong 64'' contains a variety of glitches, to a degree that the game is often considered to be one of the most broken games on the [[Nintendo 64]]. Lag issues are common, most noticeably in [[Frantic Factory]] and few other places. To keep the gameplay at a steady pace, the developers implemented a movement speed-to-lag system, where the more lag there is, the faster characters move. Due to this, players can frequently clip through terrain. [[Orange]] explosions cause massive lag, and the fact that the player can enter first person mode and throw oranges faster allowed the use of many more sequence breaks and wall clips. Most of the lag issues were fixed in the [[Virtual Console]] release of the game, which means some glitches are impossible to perform.
 
==Version differences==
The [[LodgeNet]] version of the game added a "Training" toggle on the file select menu. Setting it to off allowed skipping the Training Barrel tutorial and gives Donkey Kong the Simian Slam from the start.<ref>{{Cite|url=https://tcrf.net/Donkey_Kong_64|title=Donkey Kong 64|accessdate=July 9, 2024|publisher=The Cutting Room Floor|quote=The version of the game compiled for this system has a "Training" toggle when starting a new file. If training is turned off, the Cranky barrels will not appear at the start of the game and Donkey Kong will have instant access to his basic moves.}}</ref>
 
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'': A full version of this game can be played at Frantic Factory. Notably, for many years, this would be the only rerelease of the arcade version since the [[Ikegami Tsushinki]] lawsuit until it was rereleased standalone in 2018 as part of the ''[[Arcade Archives]]'' line. Part of the song that plays in [[Creepy Castle]] (as well as in the dungeons) incorporates the melody heard while Donkey Kong is climbing to the top of the construction site with [[Pauline]].
*''[[Donkey Kong Country]]'': The [[Jungle Japes]] theme is an arrangement of "[[DK Island Swing]]," the jungle level theme first heard in [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]. Also, King K. Rool has the same appearance as that game, and Squawks has shrunken back down to his original size from that game.
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': Pictures of [[King K. Rool#Donkey Kong Country 2: Diddy's Kong Quest|Kaptain K. Rool]] can be spotted in the sunken ship of Gloomy Galleon, in the museum of Creepy Castle and in some cabins in [[Crystal Caves]].
*''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'': When the Kongs visit Wrinkly Kong for the first time, she says that she has been deceased since ''Donkey Kong Country 3''. The alarm sound effect from [[Krack Shot Kroc]] is used for the [[Crocodile Isle|K. Rool's Mobile Island Fortress]], the conveyor belts in the Jungle Japes mine when they are set to "low," and in the minigame [[Krazy Kong Klamour!]]
 
==References in later media==
*''[[Donkey Kong Country]]'': The Game Boy Color remake features a menu selection taken directly from  ''Donkey Kong 64'', while the Game Boy Advance version features voices of DK, Diddy, and King K. Rool that were used in ''Donkey Kong 64''.
*''[[jiggywikki:Banjo-Tooie|Banjo-Tooie]]'': One of the questions Gruntilda asks during the final battle is "What is the name of the first game I appeared in?". One of its three answers, ''Grunty Kong 64'', directly references the game.
*''[[Super Smash Bros. Melee]]'': The [[DK Rap]] was rearranged for background music on the [[Kongo Falls|Kongo Jungle]] stage. [[Jungle Japes]],  despite not looking like the actual level, appears as a stage, with some elements from its original appearance.
*''[[Mario Golf: Toadstool Tour]]'': Donkey Kong and Diddy Kong's voices from this game are recycled from ''Donkey Kong 64''.
*''[[Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2]]'': After the Kongs complete Funky's "Cool Sounds" mission in the Game Boy Advance remake, he mentions the Monkey Rap. Some of Dixie's voices are Tiny's recycled. Tiny Kong appears in Funky's minigames during Kongnapped and Kongnapped 2 where the player must rescue a certain amount of her.
*''[[DK: King of Swing]]'': Crystal Coconuts made a return, although they served an entirely different purpose. Also, Wrinkly Kong is a ghost in this game, just as she is in ''Donkey Kong 64''. DK and Diddy's 64 voices are recycled yet again, although they are the edited versions heard in ''Donkey Kong Country'' for Game Boy Advance. Bats returned as enemies, now known as [[Flipflap]]s.
*''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!|Donkey Kong Country 3]]'': Lanky, Tiny, and Chunky make cameos in one of Funky's minigames, in the Game Boy Advance remake.
*''[[Mario Hoops 3-on-3]]'': Diddy's Special Shot involves the use of his Rocketbarrel Jetpack.
*''[[Donkey Kong Barrel Blast]]'': Chunky's Pineapple Launcher, Crystal Coconuts, Golden Bananas, and Banana Fairies were usable items. Also, the entire concept of barrel-rocket belts originated from ''DK64''. Lanky is also reintroduced in that game as well.
*''[[Diddy Kong Racing DS]]'': The game's title logo is similar to ''Donkey Kong 64''{{'}}s and Tiny Kong is a playable racer.
*''[[Super Smash Bros. Brawl]]'': Diddy Kong is included as a playable character, and his move-set (specifically his [[Rocketbarrel Boost]] and [[Peanut Popgun]]s) came straight from ''Donkey Kong 64''. Also, Diddy Kong, Lanky Kong, Tiny Kong, and Chunky Kong appear as stickers using artwork from ''Donkey Kong 64''.
*''[[Donkey Kong Country Returns]]'': Diddy Kong can use a Rocketbarrel Jetpack to slow Donkey Kong's fall and in multiplayer when facing either Mugly or Thugly the player can have Diddy Kong shoot peanuts at them and Mugly or Thugly will eat them being distracted.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': Trophies of the Peanut Popgun and Rocketbarrel Pack appear in these games. Trophies of Lanky Kong and Tiny Kong appear in the [[Wii U]] version.
*''[[Mario Party 10]]'': DK's description says "''He's finally back to kick some tail!''"
*''[[Skylanders: SuperChargers]]'': Chunky Kong's special ability, Primate Punch, is used as Turbo Charge Donkey Kong's primary ability in this game.
*''[[Mario + Rabbids Kingdom Battle]]'': A rearrangement of the Jungle Japes theme is used as [[Rabbid Kong]]'s battle theme in this game. A rearrangement of [[DK Isles]] is also heard.
*''[[Super Smash Bros. Ultimate]]'': [[King K. Rool]]'s [[Final Smash]], [[Blast-o-Matic]], is taken from the game over scene for this game, although it shows the weapon actually firing at the DK Isles and blowing it up. In addition, some of his moves as well as the near-end of the trailer have him adopting boxing gloves, referring to the nature of his final battle in the game. King K. Rool also cameos in the Boxing Ring arena nearing the end of Ken Masters and Incineroar's debut trailers, alluding to the final battle in the game, which dealt with a boxing match between him and the Kongs. Tiny Kong, Lanky Kong, and Chunky Kong also all appear as [[Spirit (Super Smash Bros. Ultimate)|spirit]]s.
*''[[Mario & Sonic at the Olympic Games Tokyo 2020]]'': Donkey Kong's website description for ''[[Mario & Sonic at the Olympic Games Tokyo 2020]]'' references Chunky Kong's verse in the DK Rap, saying "''He's so strong, it isn't funny.''"<ref>{{cite|url=www.olympicvideogames.com/marioandsonic/us/index.html|title=Mario and Sonic Tokyo 2020 {{!}} Official Website|publisher=Olympic Video Games|accessdate=May 23, 2024}}</ref>
*''[[The Super Mario Bros. Movie]]'': The DK Rap plays when Donkey Kong makes his entrance in the [[Great Ring of Kong]]. Funky Kong also wears his attire from ''Donkey Kong 64'' in the movie as opposed to his modern design.
 
==Names in other languages==
{{foreign names
|Jap=ドンキーコング{{ruby|64|六十四}}
|JapR=Donkī Kongu Rokujūyon
|JapM=''Donkey Kong 64''
|ChiS=森喜刚64
|ChiSR=Sēnxǐgāng
|ChiSM=Literally "''Forest Happy Kong 64''"
|ChiT=森喜剛64
|ChiTR=Sēnxǐgāng
|ChiTM=Literally "''Forest Happy Kong 64''"
|Fre=Donkey Kong 64
}}


==Trivia==
==Trivia==
*Controversy surrounded the [[DK Rap]] for containing the word ''hell'' when describing Chunky Kong saying, ''He's one hell of a guy!'' In Britain, the word is not considered [[wikipedia:profanity|profanity]], and as [[Rare]] is a British company, it was included. However, later versions of the song replaced ''hell'' with ''heck''.
*This game holds the {{wp|Guinness World Records|Guinness World Record}} for "most collectable items in a platform videogame."<ref>{{cite|url=www.guinnessworldrecords.com/world-records/86441-most-collectable-items-in-a-platform-videogame|title=Most collectable items in a platform videogame|publisher=Guinness World Records|accessdate=May 23, 2024}}</ref> However, Guinness is incorrect in claiming there are 3,821 items to collect, as going by what they consider collectable, there are actually 4,841 items.
*On the rear of the box art of the Japanese version, the three different circles where the Kongs each stand in: Donkey Kong in one circle, Tiny Kong and Lanky Kong in another circle, and Chunky Kong and Diddy Kong in another circle may refer to the apparel each sets Kongs in each circle share in common (ie. Lanky and Tiny both wear overalls, Diddy and Chunky wear tops but no pants at all, and Donkey Kong himself only wears a necktie).
*In ''Super Smash Bros. Brawl'', the trophy for the Peanut Popgun states that Diddy Kong can shoot two peanuts at a time in ''Donkey Kong 64'', which is not true.
*The only reason the game requires an Expansion Pack is to fix a game-breaking bug. Since the Pack was an inexplicable solution, the game was bundled with the Expansion Pack and ended up taking a large toll on the game's profits.
*''Donkey Kong 64'' is the first ''[[Super Mario (franchise)|Super Mario]]''-related title to support 16:9 widescreen display; despite this, the game's cutscenes are still locked to the standard 4:3 aspect ratio. It is the first ''[[Super Mario (franchise)|Super Mario]]'' game that supports surround sound (via the three-channel {{wp|Dolby Pro Logic|Dolby Surround}} encoding standard, as the [[Nintendo 64]] lacks native surround sound support).
 
==External Links==
*[http://www.gamefaqs.com/191702 GameFAQs.com]


==References==
==References==
<references/>
<references/>
<br clear=all>
 
{{NIWA|DKWiki=1}}
==External links==
{{NIWA|NWiki=1|SmashWiki=Donkey Kong (universe)#Donkey Kong 64|StrategyWiki=1}}
{{TCRF}}
*[https://web.archive.org/web/20000829080204/http://www.donkeykong64.com/index_ns.html American website]
*[https://www.nintendo.co.uk/Games/Nintendo-64/Donkey-Kong-64-269459.html European website]
*[https://web.archive.org/web/20000301060802/http://www.donkey-kong.de/ German website]
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_ndoj/index.html Japanese website]
*[https://m1.nintendo.net/docvc/NUS/USA/NDOE/NDOE_E.pdf American English manual]
*[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_8/Manual_Nintendo64_DonkeyKong64_EN.pdf European English manual]
*[https://m1.nintendo.net/docvc/NUS/JPN/NDOJ/NDOJ_J.pdf Japanese manual]
{{DK64}}
{{DK64}}
{{DKGames}}
{{Donkey Kong games}}
{{N64}}
{{N64}}
[[Category:Nintendo 64 Games]]
[[Category:Nintendo 64 games]]
[[Category:1999 games]]
[[Category:1999 games]]
[[Category:Platforming Games]]
[[Category:Platforming games]]
[[Category:Games]]
[[Category:Games]]
[[Category:Player's Choice]]
[[Category:Player's Choice]]
[[Category:Donkey Kong 64|*]]
[[de:Donkey Kong 64]]
[[it:Donkey Kong 64]]

Latest revision as of 22:16, November 19, 2024

Donkey Kong 64
North American boxart of Donkey Kong 64.
For alternate box art, see the game's gallery.
Developer Rareware
Publisher Nintendo
Platform(s) Nintendo 64, Virtual Console (Wii U)
Release date Nintendo 64:
USA November 22, 1999[1]
Europe December 6, 1999[2]
Australia December 6, 1999[?]
Japan December 10, 1999[3]
Virtual Console (Wii U):
Japan April 2, 2015[4]
Europe April 2, 2015[5]
Australia April 2, 2015[?]
USA April 16, 2015[6]
Language(s) English (United States)
French (France)
German
Spanish (Spain)
Japanese
Genre Platformer, action-adventure
Rating(s)
ESRB:E - Everyone
PEGI:7 - Seven years and older
CERO:A - All ages
ACB:G - General
USK:6 - Six years and older
ClassInd:L - General audience
SELL:All - All ages
Mode(s) Single player, multiplayer
Format
Nintendo 64:
Game Pak
Wii U:
Digital download
Input
Nintendo 64:
Wii U:
Serial code(s) USA NUS-NDOE-USA
“And you thought insanity was crazy.”
Tagline[7]

Donkey Kong 64 is a 3D action-adventure platform game developed by Rareware and released for the Nintendo 64 in 1999. It is a follow-up to the original Donkey Kong trilogy for the Super Nintendo Entertainment System; it is the first and so far the only 3D platform game in the Donkey Kong franchise. In the game, Donkey Kong and his friends go on an adventure to stop King K. Rool from using his doomsday device, the Blast-o-Matic, to destroy Kong Isle.

In April 2015, Donkey Kong 64 was ported to the Wii U's Virtual Console service. The game, along with Super Mario 64, was among the first Nintendo 64 games that were released for the Wii U's Virtual Console.

Story[edit]

King K. Rool orders three of his henchmen (Kasplat, Klump, and Kritter) to steal Donkey Kong's Golden Bananas during the intro cutscene for Donkey Kong 64
K. Rool ordering his minions to distract Donkey Kong while the Kremlings repair Crocodile Isle

The story begins with a view of DK Isles, which is the homeland of the Kongs. Meanwhile, the Kremlings and King K. Rool are sailing inside a fortified, technological version of Crocodile Isle, which hosts the doomsday device, the Blast-o-Matic. The device was designed by a weasel engineer named Snide, whom K. Rool later fired out of paranoia. K. Rool puts the Kritters in charge of operating the Blast-o-Matic and manuevering Crocodile Isle, but due to the Kritters' incompetence and laziness, Crocodile Isle crashes into a rock. The Blast-o-Matic becomes heavily damaged as a result. Crocodile Isle docks directly in front of Kong Isle, and K. Rool orders three of his minions, a Klump, a Kritter and a Kasplat, to distract Donkey Kong by stealing his banana hoard and imprisoning the other Kongs, to buy them time as they repair the Blast-o-Matic. Klump assures K. Rool that they have already fulfilled his orders.

Donkey Kong's first encounter with Cranky Kong in his lab in Donkey Kong 64
Donkey Kong's first visit to Cranky's Lab

Meanwhile, Donkey Kong is in his tree house, doing push ups while listening to the DK Rap on his radio. Squawks suddenly flies into his house and tells Donkey Kong that all of his Golden Bananas are gone and that the other Kongs have vanished. Donkey Kong then goes to Cranky's Lab for help, where Cranky Kong, who has the role of a professor, offers homemade potions that each grant a new ability to a Kong. He allows Donkey Kong to have his first potion, the Simian Slam, after he completes the Training Barrels. With the Simian Slam, Donkey Kong exits outside Kong Isle and starts his adventure in stopping K. Rool and rescuing the Kongs.

Donkey Kong goes inside a round, green prison where a giant Kremling, K. Lumsy, is imprisoned. He was locked inside a cage for refusing to help K. Rool in destroying DK Isles. K. Lumsy asks Donkey Kong to retrieve the Boss Keys to unlock his cage and free him. As Donkey Kong recovers his Golden Bananas, he eventually saves Diddy Kong in Jungle Japes, Lanky and Tiny Kong in Angry Aztec, and lastly Chunky Kong in Frantic Factory. Tiny meets the Banana Fairy Princess in Banana Fairy Island, and she asks Tiny and the other Kongs to capture all of the Banana Fairies with the Banana Fairy's Camera.

King Krusha K. Rool
King K. Rool preparing for the final battle.

The Kongs manage to enter inside of Crocodile Isle and manage to shut down the Blast-o-Matic before its power gets fully restored. After the Kongs obtain the final Boss Key, K. Rool retreats into his Kremling craft. With the final Boss Key, the Kongs free K. Lumsy from his cage. He then chases after K. Rool, who is flying his aircraft around Kong Isle. As he chases K. Rool, K. Lumsy accidentally trips over a rock and hits the aircraft, causing it to crash into the water. The Kongs enter the craft and engage in a five-round boxing match against King Krusha K. Rool. After the match, Funky Kong appears and launches a boot at K. Rool while Candy Kong distracts him. This results in K. Rool being defeated, and the Kongs and rest of DK Isles celebrate over their victory.

Instruction manual text[edit]

“Left!” rasped a voice to his left.

“Right!” came back the immediate response from the other side.

It had seemed like a good idea at the time, but now the Klaptrap turning the wheel wasn’t so sure. His little legs were getting tired, and those two incompetent fools didn’t have a clue where they were going.

“Left!”

“Right!”

With a sudden sickening crunch of metal against rock, the King’s pride and joy came to a shuddering halt, knocking all three off their feet. The tough little Klaptrap was up first, dashing eagerly across to the broken bridge window to see what those goons had hit.

“You two are going to be in sooo much trouble!” he barked gleefully.

But that pair weren’t the only ones in trouble. Deep within the gloomy bowels of his latest creation, a furious King K. Rool sat on his throne, glaring down at the quaking generals of his vast Kremling army.

“Well? I’m still waiting for an answer...”

His plan couldn’t fail this time, or so he had thought. But like so many times in the past, he’d underestimated just how useless his scaly minions could be. It had taken years to build, but now his mighty island stronghold lay immobile off the coast of its very first target – Kong Isle. Perhaps all was not lost, though...

“Power up the Blast-o-Matic. Target is Kong Isle. Fire when ready!”

Instead of a deafening explosion, there came only a pathetic whimper.

“I’m so v-very sorry your m-majesty, but I’m afraid the Blast-o-Matic isn’t quite w-working yet...”

K. Rool turned to face the white-coated technician responsible for the bad news. The King began to cry.

“It’s just not fair...” he sobbed. “I really thought I was going to win this time.”

Klump waddled over and put a consoling arm around his distraught leader.

“Don’t get all upset now, your excellency. We’ll go and capture those nasty Kongs for you. Then we’ll steal their Golden Bananas as usual so that if any Kongs escape us, they’ll be too busy looking for them to come and ruin your magnificent plans.”

As King K. Rool watched his generals leave, he wiped away his crocodile tears and began to laugh. His little play acting had worked, and now those Kongs would soon be history. He glared down at his bemused technician.

“Well, what are you waiting for? Get the Blast-o-Matic working. I’ve got an island to destroy!”[8]

Gameplay[edit]

Donkey Kong climbing a tree in the first level, Jungle Japes.

The player controls one of the five available Kongs, who must venture into open and vast levels similar to those found in Super Mario 64. Their objective in every level is to obtain the Golden Bananas among other collectibles. Only Donkey Kong is available from the start, and the other four Kongs, Diddy Kong, Lanky Kong, Tiny Kong, and Chunky Kong, are eventually freed and become available during the adventure. The player can use the Tag Barrels, located throughout every level, to switch to another Kong to play as. All five Kongs are required for completing the game because each of them must use their unique abilities to recover the Golden Bananas. There are 25 Golden Bananas in every level, and each of the five Kongs have their own five Golden Bananas to obtain.

The gameplay is heavily based upon item collection, and each stage has several items for each Kong to collect. It is not mandatory to collect every single item, but it is required for 101% completion. Many of the collectibles (including Banana Medals, Banana Bunch Coins, bananas, and blueprints) are of a certain color, and can only be collected by a Kong specifically associated with that color:

  • Donkey Kong - yellow
  • Diddy Kong - red
  • Lanky Kong - blue
  • Tiny Kong - purple
  • Chunky Kong - green
Donkey Kong at the shore of Kong Isle in Donkey Kong 64
Donkey Kong standing at the shore of Kong Isle, which is part of the hub world.

Banana Bunch Coins are currency used by the Kongs to pay for Cranky Kong's, Funky Kong's, and Candy Kong's respective services. At Cranky's Lab, the Kongs can purchase a potion to learn a unique ability. At Funky's Store, each Kong can purchase their own weapon that fires a certain type of ammo. At Candy's Music Shop, the Kongs can purchase their own musical instrument to perform on a Music Pad. Cranky offers more abilities to the Kongs in the later levels, and likewise, Candy and Funky offer more upgrades in later levels.

A Boss Key from Donkey Kong 64
Donkey Kong obtains a Boss Key after defeating a boss.

DK Isles is the hub area from where the Kongs can access the other levels. Every level has its own lobby on DK Isles and a portal leading into the level itself. At first, the level lobbies are blocked or inaccessible by the Kongs. To unlock a level's lobby, the Kongs must use a Boss Key to open a padlock of K. Lumsy's cage. This results in K. Lumsy happily celebrating and creating a tremor that unlocks access into a lobby (with the exception of the first level, Jungle Japes, which is accessed after Donkey Kong meets K. Lumsy). In every lobby, B. Locker prevents the Kongs from entering a level unless they have at least a certain number of Golden Bananas to meet B. Locker's requirement. The later levels require the Kongs to have more Golden Bananas in order to enter.

Every level has a boss whose arena is accessible from the Troff 'n' Scoff location, Here the Kongs feed Scoff with a certain number of bananas, and as Scoff eats them, he progressively becomes larger. Eventually Scoff becomes large enough for Troff's platform to be raised up to the key for Troff to unlock the door leading to the level boss. Each boss can only be fought by a certain Kong, whose face appears on the door just before the battle. The boss battles are constructed around the designated Kong's abilities. After that Kong defeats the boss, the Kongs obtain a Boss Key.

The game features two Animal Friends, Rambi and Enguarde, who each have an animal crate located in Jungle Japes and Gloomy Galleon respectively. Only Donkey Kong can transform into Rambi and only Lanky can transform into Enguarde. Rambi can attack enemies and smash crates and wooden walls, and Enguarde can attack enemies and smash open chests to reveal hidden items.

Multiplayer[edit]

It has been requested that this section be rewritten and expanded to include more information. Reason: More information about Monkey Smash maps and Survival mechanics (enemy spawns, etc)

Donkey Kong 64 has its own multiplayer mode that supports 2-4 players, and has a total of 3 arenas. There are two types of multiplayer games in the mode: Monkey Smash and Battle Arena. There are 6 modes for Monkey Smash, and 4 for Battle Arena. All five Kongs that are playable in the main game are playable in this mode as well as a secret sixth unlockable character, Krusha from Donkey Kong Country and Donkey Kong Land, who does not appear in Adventure mode at all.

Monkey Smash[edit]

In Monkey Smash, characters engage in a deathmatch-style battle on an open arena. They must collect ammo and shoot them from their weapons to damage their opponents. There are six modes:

  • Survival: The last character standing is the winner.
  • Coin Hoard: Characters compete to collect the most coins within a time limit. If a character loses all of their health, they lose coins.
  • Wins: The first character to reach a target number of monkey smashes wins.
  • Time: The character with the most monkey smashes at the end of the time limit wins.
  • Capture: The character holding the coin at the end of the time limit is the winner.
  • Capture Pad: Characters must try to activate the pads while holding the coin. The first one to activate them all wins. A variant of this mode does not appear in Battle Arena.

Battle Arena[edit]

In Battle Arena, the characters must use weapons and explosives to knock their opponents off a platform. There are five modes:

  • Wins: The first character to score a set number of ring outs wins.
  • Coin Hoard: The character to collect the most coins within the time limit wins.
  • Survival: The character who survives the longest wins.
  • Capture: The character holding the coin at the end of the time limit is the winner.
  • Time: The character with the most ring-outs in a set time limit wins.

Six items appear randomly on the arena. Each of them have a different effect than in Adventure mode:

  • Yellow Banana: Temporarily increases a character's speed.
  • Crystal Coconut: Makes a character larger temporarily.
  • Supply Crate: These contain a weapon which, as in Adventure mode, correspond to a Kong. Krusha has his own one, the orange grenade launcher. Unlike Adventure mode, these weapons are temporary and come with five shots, and once all are used up, the weapon disappears.
  • Blue Banana: Temporarily freezes all of the user's opponents.
  • Orange: If touched, the Orange sends out a shockwave across the arena.
  • Question Mark: An item entirely absent from Adventure mode, the Question Mark produces a random effect such as reverse direction or slow motion.

Controls[edit]

  • A Button: Jump, swim fast underwater
  • B Button: Attack, swim slowly underwater, swim faster while floating in the water, grab and throw objects, shoot weapon (with weapon out), hold to charge up Super Slam and release to use it, take a picture with the Banana Fairy's Camera
  • Z Button: Crouch, dive underwater, activate pad move (when standing on Cranky's Kong Pad), stand still (with weapon out), use Bananaport Pad, release vine
  • R Button Center camera behind the character (hold to fixate the camera in a position), face the other direction when holding vines
  • Control Stick: Move character, move cursor in menus
  • START Button: Pause/Unpause, view status screen
  • Left C Button: Rotate camera left
  • Right C Button: Rotate camera right
  • Up C Button: Enter first-person view
  • Down C Button: Zoom out/in
  • A Button + A Button: Pony Tail Twirl (Tiny)
  • A Button + B Button: Jumping attack
  • A Button + Z Button: Simian Slam, Super Simian Slam, Super Duper Simian Slam
  • Z Button + A Button: Backflip
  • Z Button + B Button: Special Move (Diddy, Lanky, Chunky)
  • Z Button + Right C Button: Throw an orange
  • Z Button + Left C Button: Take out weapon/put away weapon, cancel Cranky's Kong Barrel ability
  • Z Button + Down C Button: Take out the Banana Fairy's Camera
  • Z Button + Up C Button: Play instrument
  • Control Stick + B Button: Running attack
  • Control Stick + Z Button + A Button: Long jump
  • Control Stick + Z Button + B Button: Roll/slide (Donkey, Tiny)

Characters[edit]

Playable[edit]

Kong Information Manual description
Donkey Kong
Donkey Kong
Donkey Kong is the main and starting character. He is a balanced character with average speed and agility, slightly slower than Lanky. Donkey Kong can kick forward if the player presses the B Button button, and can use a double-handed punch while in the air by pressing the B Button button as he jumps. Donkey Kong uses the Coconut Shooter as his personal weapon, which can shoot coconuts, and his musical instrument is the bongos. Donkey Kong is the only character who can access Baboon Blast challenges via his Kong Pad, and can use Gorilla Grab to pull levers. Donkey Kong can collect yellow bananas, Banana Bunch Coins, and Blueprints.

"He's the only ape who still cares enough to wear a tie. DK may not be the most powerful Kong - or the quickest - but he applies a strong blue-collar work ethic to the business of Kremling Crushing. That may be why he's the leader of the Kong Clan."

Diddy Kong
Diddy Kong
Diddy Kong is the first Kong to be rescued and the second one overall. He is found imprisoned in a cell in a mountainside of Jungle Japes. When Donkey Kong frees him, Diddy becomes a playable character. Diddy has weaker attacks than the other Kongs, which is compensated by his quick speed and agility. Diddy's main attack is his trademark cartwheel. While Diddy is in midair, the player can press the B Button button for him to spin his tail. From his Kong Pad, Diddy can perform the Simian Spring to reach heights by bouncing on his tail, and he can use Chimpy Charge to charge into switches and fragile walls. Diddy Kong uses the Peanut Popguns as his personal weapon, which can shoot peanuts, and can use them in conjunction with his Rocketbarrel Boost. Diddy's musical instrument is an electric guitar. Diddy can collect red bananas, Banana Bunch Coins, and Blueprints.

"You'll probably recognize his familiar furry mug from past adventures. A mere bantamweight in bulk, this courageous chimp is the heavyweight champion of hard-core attitude. Whether he's rocking out on a six-stringed, amplified guitar or rocketing through the sky, he's always giving it 100 percent - Diddy Style."

Artwork of Lanky Kong from Donkey Kong 64
Lanky Kong
Lanky Kong is one of the imprisoned characters. He is rescued in the second level, Angry Aztec. Lanky is the most balanced in speed, strength and agility, and his long arms give him longer range in his basic attacks than other Kongs. By pressing the B Button button, the player can have Lanky stretch out his arms either to attack enemies or to reach switches. By standing on his Kong Pad, Lanky can perform Baboon Balloon to briefly inflate himself and float up like a balloon. With his OrangStand ability, Lanky can walk on his hands, which allows him to move up steep slopes. A related ability, the OrangStand Sprint, allows Lanky to perform OrangStand, but at a much faster speed. Lanky's personal weapon is the Grape Shooter, a blowgun that he can spit grapes from, and his musical instrument is the trombone. Lanky Kong can collect blue bananas, Banana Bunch Coins, and Blueprints.

"This knuckle-dragging Kong looks like a clown, and it's more than just a coincidence. Think of him as a twisted twig on a distant branch of the family tree. Kremlings and Klaptraps may snicker at his goofy gait as he ambles in their direction, but there's nothing funny about a hyper extended sucker punch."

Tiny Kong holding her Feather Bow
Tiny Kong
Tiny Kong is the fourth Kong and the only playable female Kong. Like Lanky, she is also rescued at Angry Aztec, and the player can either rescue her before or after Lanky and Chunky. Tiny has the highest speed and agility of the Kongs, though her attacks are comparatively the weakest. Tiny's main attack is using her ponytails to whip other enemies, done by pressing the B Button button. While Tiny is in midair, she can use her Pony Tail Twirl to spin around her ponytails and slowly glide through the air. With the Mini-Monkey ability, Tiny can shrink herself to a very small size, allowing her to access small entrances. Tiny uses the Feather Bow as her personal weapon, which can shoot feathers, and her musical instrument is the saxophone. Tiny can collect purple bananas, Banana Bunch Coins, and Blueprints.

"Dixie's VERY little sister brings a big dose of flower power to the Kong's campaign. You'll find her pigtails perfect for pugilism and not too bad for a helicopter ride from the treetops. Tiny never shrinks from her responsibilities - even when she shrinks herself physically for a mouse's eye view of the action. "

Chunky Kong spirit from Super Smash Bros. Ultimate.
Chunky Kong
Chunky Kong is the fifth and final Kong, who is rescued from a hanging cage in Frantic Factory. Chunky is the strongest of the Kongs, as he can lift boulders and other heavy objects, as well as attack enemies with powerful punches. However, he is the slowest, least agile, and has the lowest jump height of the Kongs. By pressing B Button, the player can have Chunky perform his main attack, where he rapidly spins to attack an enemy. By standing on his associated Kong Pad, Chunky can perform Gorilla Gone to become invisible. By jumping into his Kong Barrel, Chunky can perform Hunky Chunky, which turns him to a giant size. Chunky uses the Pineapple Launcher as his personal weapon, which can shoot pineapples, and his musical instrument is the triangle. Chunky can collect green bananas, Banana Bunch Coins, and Blueprints.

"He's big. He's bad. He plays the triangle. Chunky is something of a primate paradox: brutal when the situation demands it, yet almost meek at other times. He's also not the sharpest knife in the drawer, so he'll need all the help you can give him. If there's heavy lifting to be done, however, Chunky is the Monkey to see."

Animal Friends[edit]

Animal Friend Information
Rambi, from Donkey Kong 64.
Rambi
Rambi is one of the two playable Animal Friends. He can use his strong horn to smash crates, attack enemies, and break huts and wooden walls depicting his face. Rambi's animal crate appears in Jungle Japes, and only Donkey Kong can enter the crate to transform into him. Rambi also makes an appearance in one of Donkey Kong's Hideout Helm challenges.
Enguarde, from Donkey Kong 64.
Enguarde
Enguarde can use his pointy bill to smash open treasure chests and reveal hidden items. He can jump out from the water and go through stars with the DK logo in the center. Enguarde's Animal Crate appears in Gloomy Galleon, and Lanky is the only character who can transform into Enguarde.

Playable Kremlings[edit]

Kremling Information
Krusha, with his Gun, in Multiplayer mode.
Krusha
Krusha is a Kremling originating from Donkey Kong Country, and is a character playable only in the game's multiplayer mode. He is unlocked once the player collects fifteen Banana Fairies. He has similar attributes to Chunky Kong, as he is one of the strongest characters physically, but lacks in speed and agility, although he has a few unique attacks, such as a fast sliding punch. His weapon of choice is the orange grenade launcher, which is used to launch oranges.
A Klaptrap, in a minigame.
Klaptrap
Klaptrap is a regular enemy that appears in various locations throughout the game and acts like a dog, but he is playable in a minigame, "Beaver Bother!". He must snap at the beavers to scare away the numerous Gnawties into the hole in the middle of the arena before the time runs out.

Supporting characters[edit]

Character Information
Banana Fairy1.png
Banana Fairy Princess
The Banana Fairy Princess is the princess of the Banana Fairies and lives in a fairy shaped structure on an island surrounding DK Isles. Only Tiny Kong can visit her, and when she does, the Banana Fairy Princess will request that the Kongs search for and return her Banana Fairies to her. The Banana Fairy Princess will then give away the Banana Camera Film and also gives the Kongs the ability to perform a Super Slam, which can defeat almost any enemy in one hit.
K. Lumsy
K. Lumsy
K. Lumsy is a large Kremling who is first seen locked up in a large cage on an island beside Crocodile Isles. Unlike the other members of the Kremling Krew, K. Lumsy is a kind-hearted Kremling who refuses to destroy DK Isles, which resulted in King K. Rool locking him up. The Kongs agree to collect the keys to K. Lumsy's prison and set him free, which is one of the game's main tasks.
Wrinkly Kong's Artwork, from Donkey Kong 64.
Wrinkly Kong
Wrinkly Kong appears in the lobbies to each world (save for Hideout Helm) where she appears as a ghost, having died prior to the start of the game. Here, she gives the Kongs hints towards one of their Golden Bananas in each level. The Wrinkly Doors are color coded to match each of the Kong's main colors.
Troff
Troff
Troff and Scoff are a pig and hippopotamus, respectively, that appear in each boss portal. They appear standing beside each end of the boss door, with Troff trying to reach the key to unlock it and Scoff on the other end. The Kongs must feed Scoff in order for Troff to reach the key to open the boss door.
Scoff
Scoff
Snide
Snide
Snide is a weasel character who was once the chief technician for King K. Rool. However, King K. Rool threw him out because he found him untrusting. Snide set out for revenge against him by asking the Kongs to locate the blueprints to the Blast-O-Matic and helping them with destroying it. Snide's HQ can be found in every level (excluding Hideout Helm) as well as DK Isles where the Kongs can exchange blueprints for Golden Bananas, as well as play bonus games after returning all the blueprints.

Minor characters[edit]

Throughout the game, the Kongs meet various characters within certain worlds. These characters often don't appear outside said world, with a few exceptions.

Character Description
B. Locker
B. Locker
B. Locker is a character who appears at the entrance to each world in the world's lobby. He appears to block the world's entrance and will only let the Kongs enter if they have a certain number of Golden Bananas. If they do, he will disappear and allow access to the world.
Beanstalk
Beanstalk
A character appearing in Fungi Forest. The Beanstalk sprouted from a small pink seed found by Tiny Kong and holds a Golden Banana at its top.
Beetle
Beetle
The Beetle is a character appearing in the worlds Angry Aztec and Crystal Caves. She is a racing beetle who challenges Tiny Kong in Angry Aztec and Lanky Kong in Crystal Caves, both with the same conditions of collecting 50 DK Coins and beating her in the race.
The Necky character, from Donkey Kong 64.
Buzzard
A buzzard character sporting a pilot helmet and goggles appears in the Angry Aztec area. It can only be met as Diddy Kong after freeing him from his caged prison. Upon doing so, he will challenge Diddy Kong to race through the rings he leaves behind; if beaten, he will reward Diddy with a Golden Banana.
Ice Creature
Ice Creature
The Ice Creature is a frozen tomato looking character appearing only in Crystal Caves. It appears in the igloo where only Lanky can visit it. It will challenge Lanky to a game and reward him with a Golden Banana should he win.
The Llama, from Donkey Kong 64 (to replace the previous Llama picture)
Llama
The Llama is a character who appears in Angry Aztec. He is first seen locked in a cage before being freed by Donkey Kong. After being freed, he rewards Donkey Kong with a Golden Banana and can later be found in his temple.
The Mermaid from Donkey Kong 64
Mermaid
The Mermaid is a character only appearing in Gloomy Galleon. She lives in a shell like structure deep underwater and can only be visited by Tiny Kong with her Mini-Monkey ability. When Tiny visits the Mermaid, she will ask her to retrieve her lost pearls. Once Tiny retrieves the pearls, she will be given a Golden Banana.
Microphone
Microphone
The Microphone is a character only appearing for the final fight against King K. Rool. He is a living microphone with a handle resembling a tuxedo. During the final fight, he appears as the announcer of the battle, giving off dramatic introductions to the Kongs.
DK64 Racecar.png
Mini-Car
The Mini-Car is a character appearing in Frantic Factory and Creepy Castle. Both times he can only be encountered by Tiny Kong and both times he will challenge her to a race. The first time appears on a set track while the second time in the block tower area of Frantic Factory. If Tiny beats him in both races, she will receive a Golden Banana for each time.
Owl
Owl
The Owl is a character appearing in Fungi Forest. Similarly to the Buzzard from Angry Aztec, the Owl will only talk to Diddy Kong at night, though Diddy must be using his Rocketbarrel Pack in order to do so. After talking with him, the Owl will start a similar, ring based challenge the Buzzard gave Diddy, with the difference being a Bonus Barrel reward rather than a direct Golden Banana.
Racing Rabbit
Rabbit
The Rabbit is a character that appears in Fungi Forest and Crystal Caves. He can only be talked to by Lanky in Fungi Forest and encountered only by Chunky in Crystal Caves. In Fungi Forest, he will challenge Lanky to a race for a Golden Banana. While Lanky beats him a first time, he refuses to give him the banana and declares for a rematch where is much faster and the OrangStand Sprint is required to beat him. When the Rabbit loses the second race, he gives Lanky a Golden Banana. In Crystal Caves, he is found tied to a TNT Barrel surrounded by flames. Chunky must defeat the flames for a set time to free the Rabbit and obtain a Golden Banana.
The Seal from Donkey Kong 64
Seal
The Seal appears in Gloomy Galleon and can only be spoken to by Donkey Kong. After Donkey Kong frees him from his cage prison, the Seal will thank him with a Golden Banana as well as a racing minigame for a second Golden Banana.
Worm DK64 screenshot.png
Worm
The Worm is a character appearing only in Fungi Forest and can only truly be interacted with by Chunky Kong. The Worm resides in an apple surrounded by monstrous tomatoes and requests Chunky to help him by defeating the tomatoes and moving his apple home. By doing so, he rewards Chunky with a Golden Banana.

Buildings and abilities[edit]

Cranky's Lab[edit]

Cranky's Lab
Cranky's Lab

Cranky's Lab appears in every area of the game, with the exception of Hideout Helm. Cranky Kong has seemingly taken up science as a hobby, and in his lab, the player can buy different potions in exchange for Banana Bunch Coins to learn new techniques and abilities needed to progress throughout the game. Also, if the Kongs visit Cranky at his lab with at least fifteen Banana Medals, Cranky allows them to play a game called Jetpac (an early Rare game). The Kongs must get 5000 points in the game in order to obtain the Rareware Coin.

There are three kinds of potions that are available for the Kongs and each type of potion gives them a different ability. The types of abilities are as follows:

  • Pad Move - These abilities are activated when any of the Kongs stand on a circular pad with their face on it.
  • Barrel Move - To activate a Barrel Move, the playable Kong has to enter a wooden barrel with their face on it.
  • Special Move - Most of the Kongs' Special Moves can be used anytime, with the exception of Donkey Kong's, which can only be used near rusty levers.

There are also shared potions which give all the Kongs the same ability - to press Kong Switches with their face on them.

Potions and prices[edit]

Potions
Kong Pad Move Barrel Move Special Move
Donkey Kong Baboon Blast, 3 coins
A Donkey Pad will blast him up into the sky into a Barrel Cannon course
Strong Kong, 5 coins
A Donkey Barrel will allow him to become invincible
Gorilla Grab, 7 coins
Allows him to pull levers
Diddy Kong Simian Spring, 7 coins
Diddy Pad allows him to jump great heights off his tail
Rocketbarrel Boost, 5 coins
A Diddy Barrel allows him to fly
Chimpy Charge, 3 coins
Allows him to charge head first into gongs or certain switches
Lanky Kong Baboon Balloon, 5 coins
A Lanky Pad allows him to fill up with hot air and float to unreachable places
OrangStand Sprint, 7 coins
A Lanky Barrel allows him to run on his hands very fast
OrangStand, 3 coins
Allows him to walk up steep hills or platforms on his hands
Tiny Kong Monkeyport, 7 coins
A Tiny Pad allows her to transport to another Tiny pad
Mini-Monkey, 3 coins
A Tiny Barrel allows her to shrink to get into small places or passageways
Pony Tail Twirl, 5 coins
Allows her to fly through the air with her ponytails
Chunky Kong Gorilla Gone, 7 coins
A Chunky Pad allows him to become invisible
Hunky Chunky, 3 coins
A Chunky Barrel allows him to increase in size to lift bigger objects, climb bigger trees or pound bigger pressure pads
Primate Punch, 5 coins
Allows him to use a roundhouse punch that would KO most enemies or break certain obstacles
Shared potions
Potion Price World
Simian Slam
Allow Kongs to activate Green Switches
Free DK Isles
Super Simian Slam
Allow Kongs to activate Blue Switches
5 coins Fungi Forest
Super Duper Simian Slam
Allow Kongs to activate Red Switches
7 coins Creepy Castle


Funky's Store[edit]

Main article: Funky's Store
Funky's Armory in the game Donkey Kong 64.
Funky's Store

Funky's Store is a shop owned by Funky Kong where the Kongs can buy and reload their weapons. Each Kong has his or her own personalized weapon. They can use these weapons to shoot a variety of fruit-based projectiles to attack enemies, hit certain switches that have a certain fruit emblem on them, and hit Banana Balloons. Initially, the Kongs can have 50 rounds of ammunition, but this amount increases when the Kongs buy Funky's upgrades. It costs 3 coins per Kong for each one to buy their weapon from Funky; 3 coins to upgrade their maximum ammo capacity; 5 coins to unlock homing ammo; 5 coins to upgrade their ammo capacity again, and a sniper scope for 7 coins.

The following Kongs can each purchase the following weapon:

Candy's Music Shop[edit]

Main article: Candy's Music Shop
Candy's Music Shop in the game Donkey Kong 64.
Candy's Music Shop.

Candy Kong owns a music shop where she provides the Kongs with powerful instruments that they can use to make a variety of things happen. Usually, when the Kongs play their instruments on certain locations, doors open or areas that were previously impossible to reach become accessible. The power of the instrument can also defeat all the enemies on the screen, but playing it reduces its energy. The Kongs can touch Candy's Headphones to replenish their instruments' energy, or visit Candy to reload the energy. It costs 3 coins per Kong for each one to buy their instrument from Candy; 5 coins for the first upgrade; 7 coins for an extra melon towards the health bar; and 9 coins for the second upgrade.

Snide's H.Q.[edit]

Main article: Snide's H.Q.
Snide's H.Q. in the game Donkey Kong 64.
Snide's H.Q.

Over the course of the game, the player may find Kasplats holding pieces of blueprint. If the player takes them to Snide's H.Q., Snide will trade the blueprints for Golden Bananas. There are a total of 40 blueprints in the game, 5 per world along with 5 in DK Isles. If the player delivers all of Snide's Blueprints, he will then allow the Kongs to play the various Bonus Stage games. In addition, collecting blueprints increases the amount of time that the Kongs have to complete the final world, Hideout Helm, by one minute per blueprint collected.

Wrinkly Doors[edit]

Main article: Wrinkly Door
Wrinkly Door in the game Donkey Kong 64.
Diddy Kong's Wrinkly Door

Wrinkly Doors are found in the lobby of each level (excluding Hideout Helm). As the name suggests, Wrinkly Kong will come out of each door if a Kong approaches it and give the Kong advice on one of their Golden Bananas hidden in each level. The doors are color coded for each Kong; yellow for Donkey Kong, red for Diddy Kong, purple for Tiny Kong, blue for Lanky Kong and green for Chunky Kong.

Levels[edit]

Name Description
Jungle Japes
Jungle Japes
Jungle Japes is the first level of the game. It takes place in a tropical jungle. Diddy Kong is imprisoned in this level, and is held in a cage in the cliffs. The jungle is home to many kinds of enemies, including Gnawties, Zingers, and Kritters. This is a basic level where the player can learn basic gameplay elements. The jungle has several trees and vines that can be climbed, allowing the Kongs to reach new heights. There is a river going through the jungle, and the area is surrounded by many rocky cliffs, most of which can be climbed. One of these cliffs has a mine located inside the mountain itself, where several crates and conveyor belts are found. There are also several dark tunnels in the jungle, connecting the various areas. There is a stormy area of the jungle that can only be accessed by one of the tunnels, and it contains Cranky's Lab. Rambi the rhino is found in this area. The boss of this level is Army Dillo, and he is fought by Donkey Kong.
Angryaztec.jpg
Angry Aztec
Angry Aztec is the second level visited by the Kongs. It is located in a group of ancient temples in the middle of the desert. Lanky Kong and Tiny Kong are both imprisoned in this area, in different temples. In the outside area, there is a constant sandstorm, but it does not affect gameplay. There are several palm trees that can be climbed, and most of them give access to higher parts of the ruins. There are also several quicksand swamps, both inside and outside the temples, located throughout the level that damage the Kongs should they touch the quicksand. Notable points in this area include the Llama's Temple, home to a llama that is originally found imprisoned in a cage, and the Temple with Five Doors, which has areas accessible by each Kong. Once Donkey Kong saves the llama, he later helps him by cooling a pool of lava, allowing Donkey Kong to swim in the pool and free Lanky Kong from his jail cell. In this level, Diddy also gets to free a vulture once he flies with his Rocketbarrel Boost through a golden gate on top of a spinning statue three times. The boss of this level is Dogadon, and he is fought by Diddy Kong.
Frantic Factory
Frantic Factory
Frantic Factory is the third level in the game, and where the last imprisoned Kong can be found, Chunky Kong. This is a toy factory owned by the Kremlings. Several animate Kremling wind-up toys are found here, such as the Robokremlings and the Mechanical Zingers. The factory consists of several areas and rooms, mainly The Lobby, Storage Room, Block Room, Factory Machine, and the R&D. Most of these rooms contain weird machines and boxes, along with challenges for each Kong to face. There are several dark tunnels resembling huge pipes that are used to access the different rooms of the factory. A Donkey Kong arcade game is found in the factory, and the player must win the game once to obtain a Golden Banana, and a second time to obtain the Nintendo Coin. Tiny Kong gets to race a Mini-Car once she shrinks herself, and she must complete two laps on a toy racetrack, while collecting at least ten DK Coins. One of the game's three mini-bosses, the Toy Monster, is also found in this level. The boss of this level is Mad Jack, and he must be defeated by Tiny Kong.
Gloomy Galleon
Gloomy Galleon
Gloomy Galleon is the fourth level, and it seems to be based off of the Gangplank Galleon level in the game Donkey Kong Country 2: Diddy's Kong Quest. This level takes place in a water area surrounded by huge cliffs, where several sunken ships from earlier Donkey Kong Country games are found. There are several dark and humid caves that connect the various lakes found in the level. Many of the sunken ships are locations to treasures and Golden Bananas. However, the inside of these shipwrecks are extremely dark, and as such, the Kongs receive help from the Lightfish, who illuminates the area for them. This is also the only level where Enguarde the swordfish makes an appearance, although only Lanky Kong can transform into him. Tiny Kong also discovers a secret underwater palace where she meets the Mermaid, who has lost all of her pearls and asks Tiny to find them. Another race takes place in this area, this time against the Seal. The boss of this level is Puftoss, and he is battled by Lanky Kong.
Fungiforest.jpg
Fungi Forest
Fungi Forest is the fifth level, and it is set in a vast forest area with many mushrooms and several wooden barns. The main gimmick in this level is the giant Cuckoo Clock located in the center of the forest. The Kongs can hit certain switches located on the Cuckoo Clock to make it change the day into night, and vice versa. Certain areas, such as Snide's HQ can only be accessed during the day, while other areas like some of the wooden barns can only be accessed during the night. The enemies present in this level are also affected by the time of the day. Enemies like Zingers only appear in the day, while Skeleton Kremlings and Koshas only appear during the night. The giant mushrooms found throughout the forest appear to glow during the night, providing the only source of light when the sun goes down in this level. A mini-boss, the Giant Spider, is fought in one of the barns by a shrunken Tiny Kong. The main boss of this level is a rematch with Dogadon, and he is fought by Chunky Kong.
Crystal Caves overworld.
Crystal Caves
Crystal Caves is the sixth level of the game. It is located exclusively inside a huge, humid cavern with several icy crystals. There are several water rivers and ponds throughout the cavern, as well as a few cabins that contain collectibles inside them. There is an icy igloo near the beginning of the stage with five doors. Each door can only be opened by playing the instruments of certain Kongs on pads near them, and these doors lead to different rooms of the igloo with challenges for each Kong. There is also a Giant Viking Kremling at the highest part of the cavern that constantly smashes the floor, raining down stalactites on the Kongs. Once this Kosha is defeated, the stalactites stop falling down from the ceiling. Additionally, there are some see-through icy walls that can only be broken by Chunky Kong's Primate Punch ability. These walls often block passages to hidden areas of the cavern. The boss fight of this level is a rematch against Army Dillo, and he is fought by Donkey Kong.
Creepy Castle
Creepy Castle
Creepy Castle is the seventh and penultimate level in the game. It consists of a huge, medieval castle floating above the clouds in the sky. The castle has a constant spooky atmosphere, and its many rooms are haunted. The Kongs must explore both the outside and the inside of the castle. The outside consists of several grassy and wooden platforms with enemies such as Skeleton Kremlings and Koshas. There is a constant thunderstorm outside, and a pond near the beginning of the stage. There is also a giant tree near the pond that can be entered for one of the Golden Bananas, and a small greenhouse with a labyrinth where a Kroc resides. The castle itself consists of several haunted rooms, some of them with a medieval style. The largest room in the castle is the Ballroom, a huge room with images of K. Rool and three giant candles. Next to this room is the Museum, which contains several ancient statues. The library is haunted by several books that attack the Kongs. The castle also has several underground catacombs, where a torture room and a creepy minecart track with a resident demon that attacks the Kongs are found. The boss of this level is King Kut Out, and it can be fought by all the Kongs, although only Lanky is mandatory for the battle.
Hideout Helm
Hideout Helm
Hideout Helm is the eighth and final level of the game. It is located inside King K. Rool's fortress, and is where the Blast-o-Matic is located. As soon as the Kongs enter this stage, a timer appears on the bottom of the screen, indicating how much time the Kongs have to shut down the machine before it destroys Donkey Kong Island. Depending on how many Blueprints the Kongs collected, the amount of time increases. The default time is ten minutes, and each blueprint given to Snide adds one minute to the timer for a maximum of fifty minutes. The machine must be disabled by completing minigames with each Kong, thus disabling the machine by sections. Once the Blast-o-Matic is disabled, the Kongs can access the final Boss Key if they have at least four Battle Crowns and have completed Jetpac and Donkey Kong. There are no collectibles in this level aside from five Banana Medals found in the minigames and a Battle Crown. When the Kongs reach the highest area in the fortress, K. Rool flees in his airship, only to crash when K. Lumsy is freed, allowing the Kongs to battle him in the final showdown.

Enemies[edit]

Enemy Description
A Gnawty from Donkey Kong 64.
Gnawty
Gnawties are blue beaver enemies mostly found in Jungle Japes. Their only attack pattern is running into the Kongs.
Posed model render of a Kritter from Donkey Kong 64
Kritter
Kritters are King K. Rool's main henchmen. They are common throughout the game in levels and mini games. They spawn off some unique sub species as well such as Robokremlings or Ghosts.
Zinger, from Donkey Kong 64.
Zinger
Zingers are wasp enemies that are commonly seen throughout each level. They mainly attack by dropping green oranges or by swooping down to sting the Kongs.
Kasplat from Donkey Kong 64.
Kasplat
Kasplats are enemies that hold Snide's blueprints. Five appear in each world (excluding Hideout Helm) and Kong Isle, each one holding a blueprint colored after a Kong's main color. The color of their hair tells which Kong's blueprint they hold. Their main attacks are creating shockwaves and using various punches. While they are resilient to most attacks, Kasplats are easily defeated by the shock wave attack or a musical instrument. There are a total of 40 Kasplats in the game.
Klump in Donkey Kong 64.
Klump
Klumps are large Kremlings who mainly attack by throwing green oranges. At close range, they can also push back the Kongs with their bellies. Although the Kongs can attack them directly, Klumps can only truly be defeated by oranges, the shock wave attack, and a musical instrument. Likewise, Chunky Kong can defeat Klumps by touching them while in his Hunky Chunky state. Klumps drop three oranges when defeated.
Klobber, from Donkey Kong 64.
Klobber
Klobbers are green Kremlings hiding in barrels. If a Kong gets close enough, they will pop their heads and feet out and follow the Kong in an attempt to hit them. Klobbers can't be harmed with direct attacks at all; the Kongs will hurt themselves if they even touch a Klobber directly. Klobbers can only be defeated with oranges, the shock wave attack, or a Kong's musical instrument.
TNT Bomber, from Donkey Kong 64.
TNT Bomber
TNT Bombers are red Klobbers hiding in TNT Barrels. Like Klobbers, they follow the Kongs when they get too close, but if they don't catch them, they will explode shortly after. They can't be attacked with normal direct attacks, but they are easily defeated by oranges, a musical instrument, and even shots fired from the Kongs' shooters. The shock wave attack also defeats them, but it'll hurt the Kongs in the process.
Krash in Donkey Kong 64.
Krash
Krashes are Kremling riding in Mine Carts who appear in Bonus Stages relating to Mine Carts. Here, they will swing clubs as they pass by the Kong. Sometimes their minecarts will be positioned beside the Kong for a short period of time. They can't be defeated and can only be avoided by jumping or leaning away from them when they swing their clubs.
A Klaptrap from Donkey Kong 64,
Klaptrap
Klaptraps are small, alligator like enemies that appear in various levels in the game. They will chase the Kongs around attempting to bite them. They can be defeated by any attack method, though once they are defeated, their jaws will remain and continue chasing the Kong. The jaw can also be defeated in any way. Of course, defeating a Klaptrap with an orange or a musical instrument will prevent the jaws from appearing. Purple Klaptraps are immune to all direct attacks, along with the shock wave attack; the Kongs will only get bit if they use that attack, or touch the Purple Klaptrap in any way. As such, they can only be defeated by the use of an orange, or a musical instrument. Instead of dropping a watermelon slice, they drop three oranges when defeated.
A Kosha from Donkey Kong 64.
Kosha
Koshas are small Kremlings who wield large, spiked clubs. They use the club as their main source of attack, swinging or slamming it to harm the Kongs. Koshas can take away two watermelon slices from a Kong, making them dangerous enemies to face. Koshas can also shake off any direct attacks that they take, making it so that only the shock wave attack, a musical instrument or Chunky touching them while using his Hunky Chunky ability can defeat them. Oranges can also defeat a Kosha, but only while its club is stuck in the ground.
Ghost
Ghost
Ghosts are Kritters wearing bedsheet ghost costumes. They only appear in Creepy Castle and also aid in the battle against King Kut Out. They only attack by running into the player.
Shroom
Shroom
Shrooms are blue Kremlings wearing mushroom costumes. They appear in Fungi Forest where they disguise themselves as normal mushrooms until the Kongs get too close. Once they do, a Shroom will pop out and chase the Kong.
Skeleton Kremling
Skeleton Kremling
Skeleton Kremlings are skeletal Kritters who appear mainly in night time areas (such as Fungi Forest). They attack with clubs, and can be defeated by any attack, though weaker attacks will only break the skull and left arm. Stronger attacks will defeat it instantly. Additionally, oranges can easily take out a Skeleton Kremling, and remove the skull and left arm at the same time.
Kremling cop
Kremling cop
Kremling cops are large, burly security guard that appear in the minigame Stealthy Snoop!, where they patrol the maze while the Kongs navigate through it. If they are caught by one, they lose the minigame.
The Block in Donkey Kong 64.
Block
Blocks are enemies only found in Frantic Factory. They resemble stick blocks with colorful shape holes in them. They appear in the toy fight area in Frantic Factory and are only fought by Chunky. Their only attack is running into him.
Mr. Dice in the game Donkey Kong 64.
Mr. Dice
Mr. Dice is an enemy found only in Frantic Factory. They are dice with arms and legs. The 2 side is facing forward, making the dots look like eyes. They are found in the toy block tower area as well as the Toy Monster fight. They only attack by running into the Kong.
Sir Domino in the game Donkey Kong 64.
Sir Domino
Sir Domino is an enemy only found in Frantic Factory. They are domino enemies with arms and legs. Two appear in the Toy Monster battle while a few can be found in the toy block tower area. They can be defeated by any attack.
Mechanical Zinger
Mechanical Zinger
Mechanical Zingers are robotic versions of Zingers only appearing in Frantic Factory. They act just like normal Zingers, only with robot designs, such as landing wheels for legs and a propeller instead of wings. They attack in the same way by dropping green oranges, but they never swoop down at the Kongs.
Puftup's model from Donkey Kong 64.
Puftup
Puftups are puffer fish enemies found mostly in water areas, such as Gloomy Galleon. They are mostly stationary until a Kong approaches them, to which they will explode. Puftups aid Puftoss in his battle.
ShuriBQ.jpg
Shuri
Shuries are starfish enemies that only appear underwater. They attack by charging into the Kongs as they swim. They cannot be defeated due to the Kongs not having proper attacks underwater and being immune to Enguarde's stab attack.
Whip Shuri.png
Scubi
Scubis are scuba diving starfish enemies only appearing in underwater areas. They are similar to Shuries though they attack with whips rather than charging. Like Shuries, they cannot be defeated.
In-game render of a Book from Donkey Kong 64
Book
Books are haunted, flying ghost books that only appear in Creepy Castle library areas. They are invincible enemies that only Donkey Kong encounters. He must use his Strong Kong ability to pass through them.
Flame
Flame
Flames are fireball enemies appearing only in one of Chunky Kong's missions in Crystal Caves. They try to light a TNT Barrel with the Rabbit Lanky raced tied to it. Flames can be defeated with any attack.
A fly's model from Donkey Kong 64.
Fly
Flies are enemies that appear in one of Tiny Kong's missions in Creepy Castle. They also appear in the Big Bug Bash! minigame.
A Bat as it appears in Donkey Kong 64
Bat
Bats are enemies commonly found in dark areas, mainly Fungi Forest during the night and Creepy Castle. They often replace Zingers during these times, though they do not drop green oranges. They do, however, swoop down at the Kongs.
Tomato
Tomato
Tomatoes are enemies found only in Fungi Forest where they surround the Worm's apple in one of the forest's areas. Chunky Kong must use his Hunky Chunky ability to defeat them. The only attack Tomatoes have is ramming into the Kongs.
A Robokremling from Donkey Kong 64
Robokremling
Robokremlings are robotic, wind-up Kremlings, appearing only in Frantic Factory. They attack mainly by trying to run into the Kongs. Although the Kongs can stun them with their direct attacks, Robokremlings can only truly be defeated by oranges, the shock wave attack, a musical instrument, and Chunky Kong's Primate Punch.
Klam.png
Oyster
Oysters are clam-like enemies that appear in Gloomy Galleon. They are present in the treasure chest area within treasure cove where they hold the pearls from the Mermaid. Tiny is the only one who encounters them, though they can't be defeated. They open and close their mouths at regular intervals, which causes damage if touched.
Kroc and Donkey Kong
Kroc
Kroc is an unseen enemy that only take the form of a green crosshair on the screen. They appear in Angry Aztec, Crystal Caves, and Creepy Castle, and usually appear after the Kong retrieves a Golden Banana or fails a challenge in a specific area. Their only attack is taking aim at the Kong present and firing a blast that either instantly knocks out the Kong or removes a single melon slice after a set amount of time.
Resident demon
Resident demon
The resident demon is a large, skeletal Kremling only appearing in the Minecart Ride game in Creepy Castle. It attacks by swiping its disembodied claws at Donkey Kong or by sending Skull Carts holding TNT down the tracks.

Bosses[edit]

Troff and Scoff guard the doors that lead to the bosses who hold seven of the eight keys to K. Lumsy's cage. By feeding Scoff a certain number of bananas, it allows Troff to reach the key to open the door. The players need to feed Scoff more bananas each progressed level and the combined total of all the Kongs' bananas can be pertained. Once all the bananas reach to 0, the key opens the door and a roulette spins, determining which Kong is going to battle against the Boss. Only the designated Kong can enter the door. The door will close if a different Kong tries to go inside the door at any time. Once the correct Kong enters the door, the door slams shut, and evil laughter can be heard before the screen fades to the Boss Battle.

Boss World Banana requirement Kong used Description
Army Dillo, from Donkey Kong 64 (in-game)
Army Dillo
Jungle Japes,
Crystal Caves
60 (Jungle Japes)
350 (Crystal Caves)
Donkey Kong (twice) Jungle Japes: Army Dillo is the boss of Jungle Japes and first boss of the game. His general attack pattern is firing fireballs from the cannons attached to his shell and rolling along the ground to try and flatten Donkey Kong.
Crystal Caves: Army Dillo's rematch in Crystal Caves. Much like Dogadon's rematch, Army Dillo's rematch plays much like the first one, albeit with a few new moves. Army Dillo now has rockets attached to his shell, which he uses to create shockwaves upon landing. After taking enough hits, he will also fire homing missiles at Donkey Kong.
Dogadon in Donkey Kong 64.
Dogadon
Angry Aztec,
Fungi Forest
120 (Angry Aztec)
300 (Fungi Forest)
Diddy Kong (Angry Aztec)
Chunky Kong (Fungi Forest)
Angry Aztec: Dogadon will fly around the stage spitting fireballs at Diddy Kong. Each time he is struck, he spits more fireballs, moving to a new corner each time.
Fungi Forest: Dogadon's rematch in Fungi Forest. The battle plays out similarly to the first, however, Dogadon has a few different attacks. After being hit two times, he will breathe a wave of fire along the arena, and after the third hit, will stomp the arena, causing it to slowly sink into the lava. Chunky must use his Hunky Chunky ability to fully defeat Dogadon.
Mad Jack
Mad Jack
Frantic Factory 200 Tiny Kong Mad Jack's arena takes place on a 4-by-4 grid of tall platforms. Mad Jack will hide in his box and jump from platform to platform, attempting to flatten Tiny. When standing still, he will throw fireballs at her. After being hit 3 times, he will start firing lasers that shock a platform when hit. He will be invisible after taking four hits.
Puftoss in Donkey Kong 64.
Puftoss
Gloomy Galleon 250 Lanky Kong Puftoss sits in the middle of the small pond, spitting fireballs at Lanky. After a few hits, he will jump up and cause shock waves to travel to the outer walls of the arena. He may also summon Puftups to home in on, and damage Lanky.
King Kut Out in Donkey Kong 64.
King Kut Out
Creepy Castle 400 All (Lanky Kong goes first) A cardboard cut out of King K. Rool that acts as the boss of Creepy Castle. The cut out is capable of firing lasers from its head and creating duplicate cut outs to fool the Kongs. The Kongs must use a cannon to strike the cut out.
King K. Rool during the final battle in Donkey Kong 64
King Krusha K. Rool
DK Isles N/A All (Donkey Kong goes first) The final battle against King K. Rool (under the name King Krusha K. Rool) which plays out in a boxing style. King Krusha K. Rool uses a variety of attacks to harm the Kongs, from creating shockwaves, to throwing his gloves like boomerangs, to punching the Kongs, to faking being knocked out.

Note: The final boss, King K. Rool, does not involve help from Troff & Scoff.

Mini-bosses[edit]

There are three mini-bosses in the game:

Mini-Boss World Description
Toy Monster
Toy Monster
Frantic Factory A giant monster made up of various toys. It can only be fought by Chunky while using the Hunky Chunky ability. It appears after Chunky defeats all the other toy enemies in the area. It attacks mostly through punches. Although the shock wave attack does hurt this enemy, it also hurts Chunky Kong in the process.
The Giant Spider from Donkey Kong 64.
Giant Spider
Fungi Forest The Giant Spider is a mini boss found in one of the barns in Fungi Forest. It can only be fought by Tiny, as she is the only one able to enter the barn at night (through a tiny hole in the side). The Giant Spider attacks by sending waves of little spiders at Tiny and spitting web balls from its mouth, some of which can even reverse the player's controls. To combat this foe, Tiny Kong has to attack its eye by using her Feather Bow.
The Giant Kosha, from Donkey Kong 64.
Giant Viking Kremling
Crystal Caves The Giant Viking Kremling is a mini boss found in Crystal Caves, and it is fought by Tiny. It is generally responsible for the constant raining stalactites in the area. It attacks much like its smaller counterparts, and can be defeated by using the Kongs' shock wave attack, musical instruments, or an orange if its club is stuck in the ground.

Items[edit]

Item Description
Bananastub.jpg
Golden Banana
Golden Bananas are the main collectible item, and they have a pivotal role in the storyline. They make up Donkey Kong's banana hoard supply, which were stolen by the Kremlings at the start of the game. Golden Bananas allow the Kongs to bypass B. Locker and enter new levels if they meet the minimum Golden Banana requirement. Each level has five Golden Bananas for each Kong to find, and they must complete certain challenges, often designed around each Kong's abilities, to earn the Golden Banana. There is a total of 201 Golden Bananas in the entire game. While not all Golden Bananas are required for finishing the game, they are required for 101% completion. After capturing every Banana Fairy, Tiny can visit the Banana Fairy Princess and receive the 201st Golden Banana. This specific Golden Banana has the Rareware logo on it instead of the usual Nintendo logo.
Banana2.png
Banana
Bananas are the most common items. The Kongs must collect the bananas and feed them to Scoff until he becomes heavy enough for Troff, both of whom are using a mechanism, to elevate to the key and unlock the door to the level boss. Each banana is of a certain color that can only be obtained by the Kong who corresponds to that color. Each level has 500 bananas, with 100 for each Kong to collect. Bananas are found in every level except Hideout Helm, and they can be found individually, in bunches of fives, or packed into a Banana Balloon, which contains ten bananas.
DK64BananaCoins.png
Banana Bunch Coin
Banana Bunch Coins are used as currency to pay for the Kongs' services. Like bananas, Banana Bunch Coins appear in five different colors and can only be obtained by the Kong corresponding to that color. Banana Bunch Coins are used to learn new moves at Cranky's Lab, to buy weapons and upgrades at Funky's Store, and musical instruments from Candy's Music Shop. Donkey Kong also uses two extra Banana Bunch Coins to play the Donkey Kong arcade game.
DK64FiveBananaCoin.png
5-Banana Coin
5-Banana Coins are a rare, multi-colored type of Banana Bunch Coin that give five Banana Bunch Coins to each Kong, even if a Kong has not yet been rescued. 5-Banana Coins are only found buried beneath a DK Dirt Pile, and the player can unearth it by performing a Super Slam. Each level usually only has one 5-Banana Coin.
DK64BananaMedal.png
Banana Medal
The Kongs can obtain a Banana Medal in a level by obtaining 75 bananas of their color. There are 40 Banana Medals in the game and five in each level, one for each Kong to collect. If the Kongs have at least 15 Banana Medals, Cranky allows them to play a classic Rareware title, Jetpac. In Hideout Helm, which does not feature any bananas, the Banana Medals are obtained differently: a Kong is rewarded a Banana Medal for completing one of their Bonus Stages. The other 25 Banana Medals do not have any other role other than to contribute to 101% completion.
A Boss Key.
Boss Key
Boss Keys are golden keys that are needed to open the padlocks of K. Lumsy's cage. There are eight Boss Keys, and as their name suggests, each one is guarded by a boss at the end of a level. The only exception is the eighth and final Boss Key, which is acquired at the end of Hideout Helm. Every time a Kong brings unlocks a padlock of K. Lumsy's cage, he happily celebrates and causes a tremor that slightly alters the layout in the hub world, allowing the Kongs to access more levels.
Artwork of a Watermelon slice from Donkey Kong 64.
Melon
Melons represent the Kongs' health meter, and are made up of four slices. The Kongs start with one melon, but during their adventure, they can obtain two more from Candy Kong. If a Kong gets hit by an enemy or comes in contact with a stage hazard, they lose a melon slice, sometimes even two. They can obtain more melon slices by breaking open a Melon Crate or by defeating enemies such as Kritters or Gnawties. If the Kongs lose all their melon slices, they are sent back to the start of the level.
A Melon Crate, from Donkey Kong 64.
Melon Crate
Melon Crates are big, wooden crates with a melon imprinted on them. They contain up to four melon slices, which are used to replenish the Kongs' health.
An Orange in Donkey Kong 64.
Orange
Oranges are explosive fruits that are used as weapons. They have a multitude of uses, with the main use being to defeat enemies, including stronger ones such as Klump. Oranges are useful for destroying barriers and other obstacles, such as certain fragile walls and fences. The Kongs can carry up to 20 Oranges, but later in the game the limit slightly increases to 25, and again to 30. Oranges also appear during Multiplayer mode where they have an additional function of generating a shockwave attack.
Candy's Headphones from Donkey Kong 64.
Candy's Headphones
Candy's Headphones are blue headphones that fully restore the energy of the Kongs' instruments. Candy's Headphones are objects which appear around every level, and they fully restore the instruments' energy without the Kongs having to visit Candy's Music Shop. They can be used an unlimited number of times. Candy's Headphones only start to appear once the Kongs learn how to play their instruments.
DK64SupplyCrate.png
Supply Crate
Supply Crates are wooden crate objects found in every level. They provide five pieces of ammo for the Kongs' weapons and often appear in areas that requiring them to use their weapons. A Kong can simply walk into a Supply Crate to obtain its ammo. There is a less common, unique, red type of Supply Crate that provides red homing ammo to the Kongs.
DK64CrystalCoconut.png
Crystal Coconut
Crystal Coconuts are crystal items that collectively power each Kong's Kong Barrel ability. The Kongs can initially carry up to twenty Crystal Coconuts, but as they capture more Banana Fairies, the amount increases; each collected Banana Fairy adds another Crystal Coconut to the max, for up to forty Crystal Coconuts. On certain occasions, like in the final battle, the Kongs receive infinite Crystal Coconuts.
Artwork of a Banana Camera Film from Donkey Kong 64.
Banana Camera Film
Banana Camera Films are yellow film rolls that are used with the Banana Fairy's Camera. They are necessary for capturing photographs of each of the Banana Fairies. Each time a Kong takes a photograph from the Banana Fairy's Camera, they use up a film. Banana Camera Films are uncommon items which only appear in certain parts of a level.
Artwork of the Rareware Coin from Donkey Kong 64.
Rareware Coin
The Rareware Coin is one of the required items for obtaining the final Boss Key to unlock K. Lumsy's cage. In order to obtain it, the player must play Jetpac at Cranky's Lab. By earning 5,000 points in the game, the Rareware Coin drops from the top of the screen, allowing the player to obtain it.
Artwork of the Nintendo Coin.
Nintendo Coin
Aside from the Rareware Coin, the Nintendo Coin is another required item for obtaining the final Boss Key to K. Lumsy's cage. In Frantic Factory, there is an arcade cabinet of the original Donkey Kong game, which Donkey Kong must play. After completing it, Donkey Kong must play the arcade game again, this time with the Nintendo Coin replacing Pauline's sprite and increased game difficulty.
Artwork of blueprint
Blueprint
The blueprints are the design plans for the Blast-o-Matic, and Snide assigns the Kongs to recover the blueprints. There are five blueprints in each level, each of a different color corresponding to a Kong. Each blueprint is guarded by a Kasplat, whose hair represents which color blueprint they have. For each blueprint that the Kongs recover for Snide, they are rewarded with a Golden Banana. During the final level, Hideout Helm, Snide uses every blueprint that the Kongs recovered to delay the Blast-o-Matic from firing and gives the Kongs more time to deactivate the machine entirely.
A Battle Crown in Donkey Kong 64.
Battle Crown
Battle Crowns are the reward for completing a Battle Arena Pad challenge, where the Kongs must survive several enemies within a time limit. There are ten Battle Crowns, four of which are required to enter K. Rool's throne room in Hideout Helm. The other six have no effect during the Kongs' adventure and only add to the 101% completion ranking.

Barrels[edit]

Barrel Description
Artwork of a barrel
Barrel
Regular barrels return from the previous Donkey Kong Country titles, though they are very uncommon in Donkey Kong 64. The Kongs can pick up barrels and throw them to defeat enemies. Once thrown, the barrel continues rolling in the same direction until it hits into something, causing it to break.
Artwork of a Bonus Barrel from Donkey Kong 64.
Bonus Barrel
Bonus Barrels can be identified from a picture of a Golden Banana on them. When a Kong enters a Bonus Barrel, they are taken to a Bonus Stage where they must complete a certain task. After completing it, the Kong exits the Bonus Barrel with a Golden Banana reward. In Hideout Helm, the Bonus Barrels appear as a keg, and their Bonus Stages must be completed to deactivate the Blast-o-Matic.
Artwork of Cranky's Kong Barrel.
Cranky's Kong Barrel
Cranky's Kong Barrels are wooden barrels that depict one of the five Kongs' face on them. These barrels are used to activate the Kongs' special abilities, learned when they consume Cranky's magic potions. For example, once Donkey Kong enters one of Cranky's Kong Barrel with his face on it, he becomes able to use his special ability, Strong Kong, for a limited amount of time. The special abilities, however, use up the Kongs' Crystal Coconuts.
The Steel Keg in Donkey Kong 64.
Metal keg
Metal kegs are heavy, metallic barrels that only appear in a wooden barn of Fungi Forest. Due to their weight, metal kegs can only be lifted by Chunky Kong. Chunky must put three of them on a conveyor belt at a nearby grinder to obtain a Golden Banana.
Artwork of a Tag Barrel from Donkey Kong 64.
Tag Barrel
Tag Barrels are a rotating wooden barrel depicting one of the five Kongs' faces on each side. Tag Barrels are used for the player to switch into another Kong to play as.
Artwork of a TNT Barrel for Donkey Kong 64.
TNT Barrel
TNT Barrels are explosive barrels that appear during Army Dillo's and Dogadon's boss fight, and they must be used to attack the boss. When thrown, TNT Barrels act like normal barrels by continuing to roll in a direction until they hit something. A difference with TNT Barrels is how a fiery explosion is generated when it collides into something. There are enemies known as TNT Bombers who hide in TNT Barrels.

Switches[edit]

There are a few types of switches, which usually affect the landscape when activates. This allows the Kongs to access to new areas and collectibles. The switches are either found on the ground, or in the walls, requiring a special ability to hit them. There are three types of switches:

Switch Description
A Kong Switch, from Donkey Kong 64.
Kong Switch
Kong Switches are the most common type of switch, and as their name suggests, they depict the face of a Kong. Kong Switches appear in three colors, each of which can be activated by a type of Simian Slam including their stronger counterparts. The Simian Slam works on normal green Kong Switches, the Super Simian Slam on blue ones, and the Super Duper Simian Slam on red ones. When a Kong Switch is activated, it usually reveals a secret or opens up a passageway.
A Target Switch, from Donkey Kong 64.
Target Switch
Target Switches are a type of switch that appear on the walls. Each one depicts a certain ammo, which indicates the specific type that can activate it. It either depicts a coconut (Donkey Kong), a peanut (Diddy Kong), a grape (Lanky Kong), a feather (Tiny Kong), or a pineapple (Chunky Kong).
A wall switch
Wall switch
Wall switches are similar to Target Switches except they can only be activated from Diddy's Chimpy Charge or Chunky's Primate Punch. They are the least common of the three switches.

Pads[edit]

Pad Description
A Kong Pad, from Donkey Kong 64.
Cranky's Kong Pad
Cranky's Kong Pads depict one of the Kongs' face. They allow the depicted Kong to perform a unique ability associated with the Kong Pad, if the Kong has purchased the ability from Cranky's Lab.
Artwork of the Music Pad in Donkey Kong 64.
Music Pad
By playing on a Music Pad, the Kong can trigger a certain event, such as revealing a Golden Banana or opening the entrance to a passageway. A Music Pad depicts an instrument, and only the Kong corresponding to it can perform on the Music Pad. The Kong does not use any musical energy from performing on a Music Pad.
A Battle Arena Pad from Donkey Kong 64
Battle Arena Pad
Battle Arena Pads are pads with a headshot of King K. Rool on them. By stepping on a Battle Arena Pad, the Kong is teleported into a Battle Arena where they must fight several enemies and survive in the given time limit. When the Kongs successfully survive the Battle Arena challenge, they are rewarded a Battle Crown.
A Bananaport Pad from Donkey Kong 64
Bananaport Pad
Bananaport Pads are a pair of two pads that share a color and number. There are five pairs in every level and on the DK Isles hub. Once both pads in a pair are activated (which is done by walking onto each one), the Kong can enter a giant banana to quickly warp from a pad to its likewise one.

Mystery[edit]

When the players manage to collect a certain amount of Banana Fairies in any file, the Mystery option will be unlocked in the main menu. Depending on the number of Banana Fairies collected, the players will unlock the following things:

Unlockables Banana Fairies Details
Cinemas 2 The players can replay any of the cutscenes that they saw during game play. The ending cinema and bonus cinema are not included, however.
Bonuses 6 The players can play the bonus mini-games, the Rambi Arena and the Enguarde Arena, each pertaining to a certain Animal Friend. The Donkey Kong arcade game and the Jetpac game can also be played.
Bosses 10 The players can rematch any of the bosses they fought, except King K. Rool.
Krusha 15 The players can enable the use of Krusha for multiplayer mode.
Infinite Items 20 The players can set equipment supplies for all items to infinite. However, infinite ammunition only applies to Homing Ammo; normal ammunition is not infinite, thus the player cannot use this option until the Homing upgrade is bought. Health also is not included in the bonus.

Similarities between Donkey Kong 64 and Banjo-Kazooie[edit]

As both Donkey Kong 64 and Banjo-Kazooie were games made by Rare, there are a few similarities between them:

  • In an early version, Banjo and Kazooie's faces could be seen on a shower stall in DK's Tree House. Similarly, pre-release material of Banjo-Kazooie shows a picture of DK as he appeared in the original Donkey Kong Country above Banjo's bed, but was eventually replaced with a picture of Tooty, Banjo's sister.
  • The gameplay of Donkey Kong 64 shares many things with Banjo-Kazooie, like the different pads (and their appearance), the Golden Bananas (collected and used in the same way as Banjo-Kazooie's Jiggies), some moves (the OrangStand, for example, being extremely similar to the Talon Trot) and the Blast-o-Matic (which is more or less the Donkey Kong 64 equivalent of the B.O.B., the Big-O-Blaster, used by Gruntilda in Banjo-Tooie).
  • Fungi Forest was originally intended for Banjo-Kazooie, but was scrapped due to time constraints, before being moved to Donkey Kong 64 with minor changes.
  • Donkey Kong 64 was part of the incomplete feature called Stop 'n' Swop. It involved six different colored eggs and a key of ice, found in Banjo-Kazooie, and only two eggs and the key were shown in the ending cinematic (after collecting all 100 Jiggies). Their locations were sealed off, and it was told that they would be unlocked in Banjo-Tooie. After hackers found the codes to access their hiding places, the eggs proved useless. Rare intended to use them as a connection between Banjo-Kazooie, Banjo-Tooie, and Donkey Kong 64, unlocking secret features in all of them. After accessing a special pause menu, gamers were supposed to stop their current game and swap the Game Paks for another. Stop 'n' Swop got canned by Nintendo, due to concerns about players damaging their systems and the possibility that it would not be possible in some revisions of the Nintendo 64 hardware.[9] Due to fact that the necessary chunk of the code for Banjo-Kazooie was already complete and compiled in the game after its release when Nintendo changed the N64's hardware, Stop 'n' Swop remained a mystery until the Xbox Live Arcade re-release of Banjo-Kazooie and Banjo-Tooie where Rare completed the contraption they started, replacing Donkey Kong 64 with Banjo-Kazooie: Nuts & Bolts. However, the use of the Eggs and Key for Donkey Kong is still unknown.
  • Donkey Kong 64 holds many cameos to the Banjo-Kazooie series, including the enemies resembling Swellbellies, and the relation between the enemy Gnawty and the character Gnawty, who is a minor character in Banjo-Kazooie.
  • Inside of Candy's Shop are three of the instruments that appeared in the intro to Banjo-Kazooie, which are Banjo's banjo, Kazooie's kazoo, and Mumbo's xylophone.
  • The tune that plays when Troff and Scoff unlock a boss door is a faster version of the tune that plays whenever Banjo enters a room containing a Stop 'N' Swop item in Banjo-Kazooie.
  • In both games, the first three worlds share the same themes; the first being a mountain like valley, the second being set in a sandy like environment, and the third is set in an industrial facility.
  • In both games, World 5 features two races, the first one not requiring a new move, but the second one requires a move that allows the player to run at a very fast speed. In both games, the move must be learned in the next world.
  • In both games, World 7 takes place in a haunted like environment and even share similar music.
  • A number of musical tracks, instruments, and snippets of music from Donkey Kong 64 were initially composed for, but unused in, Banjo-Kazooie and its prototype Project Dream.[10]

Development[edit]

Donkey Kong 64 started development immediately after the conclusion of Donkey Kong Country 3's.[11] The original incarnation of Donkey Kong 64 was meant to be more similar in design to the Donkey Kong Country series than the final game, featuring linear levels played through a combination of forward-scrolling and side view sections, similar to Crash Bandicoot.[11] After around 18 months, development was rebooted after Rare took notice of the trend of open 3D games started by Super Mario 64.[11] Transitioning the series to true 3D proved challenging: graphic artist Mark Stevenson noted, "As an artist who was on the DKC games, I used to build and animate the characters from a fixed side-on view. Being able to see this character from any angle, you'd make an animation, put it in the game, and you'd think it looked good side-on, but awful from every other angle! It was challenging from a technical and design perspective."[12] Donkey Kong 64 was among the first Nintendo 64 game to feature dynamic lighting, although its implementation was faked after the first rendering.[12]

Due to the success of Banjo-Kazooie, one of the first requests Rare co-president Tim Stamper made was to include even more collectables. Mechanics such as the 5 playable characters and "thrilling moments" such as mine cart and slide sequences were also deviced to differentiate the game from Banjo-Kazooie.[12] Grant Kirkhope, who had composed the soundtrack to Banjo, settled on a darker tone due to David Wise's work on the original Donkey Kong Country trilogy.[12] Although the realistic gun models sighted in pre-release material were always intended to be placeholder, the final design of the Coconut Gun was only conceived after a mortified Shigeru Miyamoto saw Donkey Kong's shotgun in a demo of the game and immediately drew up a replacement.[12]

In 2013, a story was published that implied Donkey Kong 64 was not initially meant to require the Expansion Pak. According to that story, Rare was unable to fix a memory leak bug discovered near the game's release date; the bug would cause the game to crash after 30 minutes of gameplay, but Rare found that the issue did not occur when the Expansion Pak inserted. As a result, the game was bundled with the Expansion Pak, a move that supposedly took a large toll on the game's profits.[13] This turned out to be the result of a misconception that confused and melded the decision to use the Expansion Pak into the discovery of the game-breaking bug.[14] The Expansion Pak was in fact the only way to properly run Donkey Kong 64, as the game-breaking bug was eventually patched out, though the necessary game code required to run the game would be provided via the Expansion Pak, further proving that the game was built around it ever since the beginning of the game's development.[15]

Staff[edit]

Main article: List of Donkey Kong 64 staff

The game's core development team was largely formed of people who had no involvement with Rare's previous Donkey Kong games, although several Donkey Kong Country veterans such as Gregg Mayles and Chris Sutherland are credited as support staff. The game's soundtrack was composed by Grant Kirkhope. Initially meant to assist Eveline Fischer, Kirkhope ended up composing the entire soundtrack (including the DK Rap) and also provided the voice of Donkey Kong.

Descriptions[edit]

Wii U eShop[edit]

North America

"With his mechanical isle stuck off the shores of DK Island, K. Rool kidnaps the Kong family to distract Donkey Kong™. It's up to our furry hero to rescue his friends, reclaim his Golden Bananas, and save his homeland from certain doom. Choose from five Kong members as you play solo in a quirky adventure or with friends in competitive battle arenas!

Join Donkey Kong, Diddy Kong™, Tiny Kong™, Lanky Kong™, and Chunky Kong™ as they fight to keep DK Island safe and sound from K. Rool and his Kremling crew. Climb, swim, and jump with each of the five Kong members through treacherous and puzzling areas while taking advantage of their special abilities and upgrades. Encounter friendly aid from other Kongs and a caged Kremling by the name of K. Lumsy. Hunt for collectibles and play wacky minigames while solo, or duke it out in battle arenas with friends in a four-player split-screen view. There's enough fun to go around to make you go bananas!"

Europe

"King K. Rool™ has set his sights on conquering Kong Isle, and only Donkey Kong and his pals can save the day! In DK's first 3D adventure, help him rescue his furry friends, reclaim the Golden Bananas and save his homeland.

Take control not only of Donkey Kong and Diddy, but also Tiny, Lanky and Chunky Kong. Each character has unique abilities, from Tiny’s Ponytail Twirl to Chunky’s Pineapple Launcher.

With a massive single-player quest packed with surprises and a madcap multiplayer mode, Donkey Kong 64 is a bursting barrel of fun!"

Reception[edit]

Donkey Kong 64 was the subject of universal acclaim at release. Critics praised the game's length and large amount of content, the variety brought about by the game's tasks and different player characters, and the graphics, although multiple outlets expressed disappointment that Donkey Kong 64 did not feel like a massive technological leap over the developer's previous work on Banjo-Kazooie despite requiring the Expansion Pak accessory. A reoccurring criticism of the game was that Donkey Kong 64 was derivative of Super Mario 64 and Banjo-Kazooie, and not a revolutionary step like the critics judged Donkey Kong Country to be.

In a 1999 interview with EarthBound series creator Shigesato Itoi, Shigeru Miyamoto said of Donkey Kong 64 that Rare "really perfected the art" of making 3D action games and that "I bet you that it turns out to be the absolute best 3D action game available on any hardware - even including Dreamcast.", although he ultimately judged that Donkey Kong 64 would not be a game that would attract new players to the Nintendo 64.[16]

In later years, critical reception to Donkey Kong 64 has been more mixed. Modern retrospectives of the Donkey Kong series and reviews of the game's Wii U rerelease have criticized various aspects of Donkey Kong 64's design such as the excessive gating of collectables and switches by characters, the tedium of having to backtrack to switch characters through the Tag Barrel, and the low quality and frustrating nature of many of the Bonus Stages.[17][18] Publications such as Electronic Gaming Monthly blamed Donkey Kong 64 as one of the factors in the decreasing fortunes of the 3D platformer genre.[19] Grant Kirkhope was quoted as saying the game and fellow Rare platformer Banjo-Tooie were "too much",[20] and the game's lead tester Gavin Price mocked its high amount of collectibles in an interview.[21]

In a 2016 Famitsu poll to determine the "most memorable" games for each console, Donkey Kong 64 ranked 7th for the Nintendo 64 with 129 votes, being the only Donkey Kong game to make the list.[22]

Additionally, the creator of A Hat in Time, Jonas Kærlev, pinned most of the blame of the decline of games like Super Mario 64 and Banjo-Kazooie on this game.[23]

Reviews
Release Reviewer, Publication Score Comment
N64 Matt Casamassina, IGN 9/10 "Well, Donkey Kong 64 has finally hit home and I think the wait has definitely been worth it. The game, while not the leap and bound that Donkey Kong Country was for Super NES, is still an excellent platformer all the same. It's an epic, gargantuan, huge, giant-sized platformer. It's a game that is packed full of things to do. There is so much that it's often overwhelming. The game is every great platformer combined into one package. And that, more than anything else, is what separates it from the competition."
N64 Nelson Taruc, GameSpot 9/10 "That said, this reviewer feels Donkey Kong 64 offers too much solid gameplay to warrant such criticism, even though it's not the technological marvel that Donkey Kong Country had been in its heyday. Those of you who remotely liked Mario 64 or Banjo-Kazooie will be excited to the point of numbness by this game. However, for those of you averse to the "collect everything" gameplay mentality, this game might come off as a chore to complete. In any case, Donkey Kong 64 has high-quality adventure written all over it - despite its camera flaws - and it gives you many reasons to see the good-guy Kongs thrive in 3D."
Aggregators
Compiler Platform / Score
Metacritic 90
GameRankings 86.73%

Media[edit]

For a complete list of media for this subject, see List of Donkey Kong 64 media.

Several course's themes for Donkey Kong 64 are actually unused themes from Banjo-Kazooie that were reused for the game.[24]

Audio.svg The DK Rap - This is what plays during the introduction to Donkey Kong 64.
File infoMedia:DKRap.oga
0:22
Audio.svg Jungle Japes Theme - This music plays when the Kongs enter Jungle Japes.
File infoMedia:Jungle Japes.oga
0:30
Audio.svg Mad Jack's Theme - This music plays when Tiny faces Mad Jack.
File infoMedia:Mad Jack.oga
0:30
Help:MediaHaving trouble playing?

Gallery[edit]

For this subject's image gallery, see Gallery:Donkey Kong 64.

Quotes[edit]

Main article: List of Donkey Kong 64 quotes
  • "I've been waiting a long time for this moment. Soon, Donkey Kong and his pretty little island will be no more!" - King K. Rool
  • "Well, if it isn't my good-for-nothin' son..." - Cranky Kong
  • "Snide's my name, revenge is my game!" - Snide

Pre-release and unused content[edit]

Main article: List of Donkey Kong 64 pre-release and unused content

Early screenshots show that DK's Tree House was meant to have a shower stall with Banjo and Kazooie on it. The Kong's weapons originally resembled actual weapons, such as Donkey Kong's Coconut Shooter resembling a double barreled shotgun.

Glitches[edit]

Main article: List of Donkey Kong 64 glitches

Donkey Kong 64 contains a variety of glitches, to a degree that the game is often considered to be one of the most broken games on the Nintendo 64. Lag issues are common, most noticeably in Frantic Factory and few other places. To keep the gameplay at a steady pace, the developers implemented a movement speed-to-lag system, where the more lag there is, the faster characters move. Due to this, players can frequently clip through terrain. Orange explosions cause massive lag, and the fact that the player can enter first person mode and throw oranges faster allowed the use of many more sequence breaks and wall clips. Most of the lag issues were fixed in the Virtual Console release of the game, which means some glitches are impossible to perform.

Version differences[edit]

The LodgeNet version of the game added a "Training" toggle on the file select menu. Setting it to off allowed skipping the Training Barrel tutorial and gives Donkey Kong the Simian Slam from the start.[25]

References to other games[edit]

References in later media[edit]

  • Donkey Kong Country: The Game Boy Color remake features a menu selection taken directly from Donkey Kong 64, while the Game Boy Advance version features voices of DK, Diddy, and King K. Rool that were used in Donkey Kong 64.
  • Banjo-Tooie: One of the questions Gruntilda asks during the final battle is "What is the name of the first game I appeared in?". One of its three answers, Grunty Kong 64, directly references the game.
  • Super Smash Bros. Melee: The DK Rap was rearranged for background music on the Kongo Jungle stage. Jungle Japes, despite not looking like the actual level, appears as a stage, with some elements from its original appearance.
  • Mario Golf: Toadstool Tour: Donkey Kong and Diddy Kong's voices from this game are recycled from Donkey Kong 64.
  • Donkey Kong Country 2: After the Kongs complete Funky's "Cool Sounds" mission in the Game Boy Advance remake, he mentions the Monkey Rap. Some of Dixie's voices are Tiny's recycled. Tiny Kong appears in Funky's minigames during Kongnapped and Kongnapped 2 where the player must rescue a certain amount of her.
  • DK: King of Swing: Crystal Coconuts made a return, although they served an entirely different purpose. Also, Wrinkly Kong is a ghost in this game, just as she is in Donkey Kong 64. DK and Diddy's 64 voices are recycled yet again, although they are the edited versions heard in Donkey Kong Country for Game Boy Advance. Bats returned as enemies, now known as Flipflaps.
  • Donkey Kong Country 3: Lanky, Tiny, and Chunky make cameos in one of Funky's minigames, in the Game Boy Advance remake.
  • Mario Hoops 3-on-3: Diddy's Special Shot involves the use of his Rocketbarrel Jetpack.
  • Donkey Kong Barrel Blast: Chunky's Pineapple Launcher, Crystal Coconuts, Golden Bananas, and Banana Fairies were usable items. Also, the entire concept of barrel-rocket belts originated from DK64. Lanky is also reintroduced in that game as well.
  • Diddy Kong Racing DS: The game's title logo is similar to Donkey Kong 64's and Tiny Kong is a playable racer.
  • Super Smash Bros. Brawl: Diddy Kong is included as a playable character, and his move-set (specifically his Rocketbarrel Boost and Peanut Popguns) came straight from Donkey Kong 64. Also, Diddy Kong, Lanky Kong, Tiny Kong, and Chunky Kong appear as stickers using artwork from Donkey Kong 64.
  • Donkey Kong Country Returns: Diddy Kong can use a Rocketbarrel Jetpack to slow Donkey Kong's fall and in multiplayer when facing either Mugly or Thugly the player can have Diddy Kong shoot peanuts at them and Mugly or Thugly will eat them being distracted.
  • Super Smash Bros. for Nintendo 3DS / Wii U: Trophies of the Peanut Popgun and Rocketbarrel Pack appear in these games. Trophies of Lanky Kong and Tiny Kong appear in the Wii U version.
  • Mario Party 10: DK's description says "He's finally back to kick some tail!"
  • Skylanders: SuperChargers: Chunky Kong's special ability, Primate Punch, is used as Turbo Charge Donkey Kong's primary ability in this game.
  • Mario + Rabbids Kingdom Battle: A rearrangement of the Jungle Japes theme is used as Rabbid Kong's battle theme in this game. A rearrangement of DK Isles is also heard.
  • Super Smash Bros. Ultimate: King K. Rool's Final Smash, Blast-o-Matic, is taken from the game over scene for this game, although it shows the weapon actually firing at the DK Isles and blowing it up. In addition, some of his moves as well as the near-end of the trailer have him adopting boxing gloves, referring to the nature of his final battle in the game. King K. Rool also cameos in the Boxing Ring arena nearing the end of Ken Masters and Incineroar's debut trailers, alluding to the final battle in the game, which dealt with a boxing match between him and the Kongs. Tiny Kong, Lanky Kong, and Chunky Kong also all appear as spirits.
  • Mario & Sonic at the Olympic Games Tokyo 2020: Donkey Kong's website description for Mario & Sonic at the Olympic Games Tokyo 2020 references Chunky Kong's verse in the DK Rap, saying "He's so strong, it isn't funny."[26]
  • The Super Mario Bros. Movie: The DK Rap plays when Donkey Kong makes his entrance in the Great Ring of Kong. Funky Kong also wears his attire from Donkey Kong 64 in the movie as opposed to his modern design.

Names in other languages[edit]

Language Name Meaning Notes
Japanese ドンキーコング64六十四[?]
Donkī Kongu Rokujūyon
Donkey Kong 64
Chinese (simplified) 森喜刚64[?]
Sēnxǐgāng
Literally "Forest Happy Kong 64"
Chinese (traditional) 森喜剛64[?]
Sēnxǐgāng
Literally "Forest Happy Kong 64"
French Donkey Kong 64[?] -

Trivia[edit]

  • This game holds the Guinness World Record for "most collectable items in a platform videogame."[27] However, Guinness is incorrect in claiming there are 3,821 items to collect, as going by what they consider collectable, there are actually 4,841 items.
  • In Super Smash Bros. Brawl, the trophy for the Peanut Popgun states that Diddy Kong can shoot two peanuts at a time in Donkey Kong 64, which is not true.
  • Donkey Kong 64 is the first Super Mario-related title to support 16:9 widescreen display; despite this, the game's cutscenes are still locked to the standard 4:3 aspect ratio. It is the first Super Mario game that supports surround sound (via the three-channel Dolby Surround encoding standard, as the Nintendo 64 lacks native surround sound support).

References[edit]

  1. ^ Nintendo.com Release Dates. Nintendo of America (American English). Archived November 15, 1999, 12:15:47 UTC from the original via Wayback Machine.
  2. ^ Donkey Kong 64 | Nintendo 64 | Games | Nintendo. Nintendo of UK (British English). Archived June 8, 2014, 16:22:19 UTC from the original via archive.today. Retrieved May 23, 2024.
  3. ^ ドンキーコング64. Nintendo (Japanese). Retrieved May 23, 2024.
  4. ^ ドンキーコング64 | Wii U | 任天堂. Nintendo (Japanese). Retrieved May 23, 2024.
  5. ^ Donkey Kong 64 | Nintendo 64 | Games | Nintendo. Nintendo of UK (British English). Retrieved May 23, 2024.
  6. ^ Nintendo of America (April 1, 2015). Nintendo Direct 4.1.2015 (16:34). Retrieved May 23, 2024.
  7. ^ Donkey Kong 64 (N64) - Commercial. YouTube. Retrieved November 19, 2022.
  8. ^ 1999. Donkey Kong 64 instruction booklet - Backstory. Nintendo of Europe (British English). Page 5-6.
  9. ^ Rare Ltd (August 3, 2015). Rare Replay: The Making of Banjo-Kazooie (06:25). YouTube (British English). Retrieved May 23, 2024.
  10. ^ TCRF. Prerelease:Banjo-Kazooie. The Cutting Room Floor (English). Retrieved May 22, 2022.
  11. ^ a b c Digital Foundry (December 16, 2017). DF Retro: Donkey Kong Country + Killer Instinct - A 16-Bit CG Revolution!. YouTube. Retrieved May 23, 2024.
  12. ^ a b c d e Power, Tom (December 6, 2019). As Donkey Kong 64 turns 20, the devs reflect on its design, the infamous DK Rap, and how a shocked Shigeru Miyamoto created the Coconut Shooter. GamesRadar. Retrieved May 23, 2024.
  13. ^ Watts, Martin (May 28, 2013). Donkey Kong 64 Required Expansion Pak to Prevent Game-Breaking Bug. Nintendo Life (English). Retrieved May 23, 2024.
  14. ^ Lane, Gavin (November 23, 2019). Feature: Donkey Kong 64 Devs On Bugs, Boxing And 20 Years Of The DK Rap. Nintendo Life (English). Retrieved May 23, 2024.
  15. ^ CloudConnection (May 28, 2020). Moving Past Nostalgia | Donkey Kong 64 Retrospective (04:21). YouTube (English).
  16. ^ Bivens, Danny (January 25, 2014). Shigeru Miyamoto Speaks: An Interview Between Itoi and Miyamoto from 1999 Part 6: Shigeru Miyamoto speaks about Donkey Kong 64 and Mother 3. Nintendo World Report (English). Retrieved May 23, 2024.
  17. ^ McHamon, Conor (April 12, 2015). Review: Donkey Kong 64. Nintendo Life. Retrieved May 23, 2024.
  18. ^ Parish, Jeremy (May 13, 2015). What are the Best Virtual Console Games for Nintendo Wii U?. USGamer. Page 4. Archived April 20, 2016, 13:07:51 UTC from the original via Wayback Machine. Retrieved May 23, 2024.
  19. ^ April 2005. Electronic Gaming Monthly Issue 190 - "Top 10 Overrated Games". EGM.
  20. ^ Totilo, Stephen (June 23, 2015). Thanks To 73,000 Supporters, They're Making A Successor To Banjo-Kazooie. Kotaku. Retrieved May 23, 2024.
  21. ^ Wilthshire, Alex (March 22, 2017). The Hit-Making DNA That Links 'Yooka-Laylee', 'Banjo-Kazooie' and 'Donkey Kong 64'. Glixel. Archived August 3, 2017, 05:02:53 UTC from the original via Wayback Machine. Retrieved May 23, 2024.
  22. ^ Ashcraft, Brian (June 2, 2016). Poll: Japan's Most Memorable Games on Each Console. Kotaku. Retrieved May 23, 2024.
  23. ^ Did You Know Gaming? (October 21, 2017). Confirmation of A Hat in Time creator Jonas Kærlev Blaming Donkey Kong 64. YouTube (English). Retrieved May 14, 2024.
  24. ^ TCRF. Banjo-Kazooie. The Cutting Room Floor (English). Retrieved February 21, 2022.
  25. ^ "The version of the game compiled for this system has a "Training" toggle when starting a new file. If training is turned off, the Cranky barrels will not appear at the start of the game and Donkey Kong will have instant access to his basic moves." – Donkey Kong 64. The Cutting Room Floor. Retrieved July 9, 2024.
  26. ^ Mario and Sonic Tokyo 2020 | Official Website. Olympic Video Games. Retrieved May 23, 2024.
  27. ^ Most collectable items in a platform videogame. Guinness World Records. Retrieved May 23, 2024.

External links[edit]