List of golfing terms: Difference between revisions

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This is a '''list of golfing terms''' used in the [[Mario Golf (series)|''Mario Golf'' series]], ''[[Wario Land 3]]'', and ''[[Mario Sports Superstars]]''.
This is a '''list of golfing terms''' used in ''[[Golf]]'', ''[[NES Open Tournament Golf]]'', ''[[Mobile Golf]]'', ''[[Mario Sports Superstars]]'' and the [[Mario Golf (series)|''Mario Golf'' series]]. A few also appear in the golf minigame in ''[[Wario Land 3]]''.


==Parts of the course==
==Parts of the course==
===Bare ground===
'''Bare ground''' appears in every ''Mario Golf'' game after ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' for the [[Nintendo 64]]. It affects the ball's lie, though not as much as waste areas or rock.
===Bunker===
===Bunker===
[[File:MGTT Waluigi Bunker.png|thumb|[[Waluigi]] attempting to get his golf ball out of a bunker]]
[[File:MGTT Waluigi Bunker.png|thumb|[[Waluigi]] attempting to get his golf ball out of a bunker]]
'''Bunkers''' (sometimes known as "'''Sand Traps'''") are divots filled with sand. They vary greatly in size; they can be a couple of yards wide to close to the length of the entire course. When a golf ball lands in a bunker, it reacts much like rough since it traps the ball. It takes great effort to get the ball out of the bunker, and it can affect a playing score greatly.
'''Bunkers''' (sometimes known as '''sand traps''') are divots filled with sand. They vary greatly in size; they can be a couple of yards wide to close to the length of the entire hole. When a golf ball lands in a bunker, it reacts much like the rough since it traps the ball. It takes great effort to get the ball out of the bunker, and it can affect a playing score greatly.


When the ball goes into a bunker, the announcer says ''"Oh, too bad!"'' in the [[Nintendo 64]] [[Mario Golf (Nintendo 64)|''Mario Golf'']] game but nothing in the other games. Also, if the player scored par or better after their ball went into the bunker during a hole, this becomes a Sand Save, which is recorded in the Records. In ''[[Mario Golf: Super Rush]]'', the [[Toad]] commentary (if enabled) will say "<Player> hits the beach!" or "<Player's> ball went into a bunker." if the ball goes flying into a bunker via a [[Special Shot|special shot]].
When the ball goes into a bunker, the announcer says, ''"Oh, too bad!"'' in the Nintendo 64 ''Mario Golf'' game but nothing in the other games. Also, if a player scores par or better after their ball goes into the bunker during a hole, this becomes a Sand Save, which is recorded in the records. In ''[[Mario Golf: Super Rush]]'', the [[Toad]] commentary (if enabled) says, ''"<Player> hits the beach!"'' or ''"<Player's> ball went into a bunker,"'' if the ball goes flying into a bunker via a [[Special Shot (Mario Golf: Super Rush)|special shot]].
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===Fairway===
===Fairway===
[[File:Marioncourse.png|thumb|The Fairway can be seen in light green.]]
[[File:Marioncourse.png|thumb|The fairway can be seen in light green.]]
The '''Fairway''' is the central path of each [[#Hole|hole]] on the way to the [[#Green|Green]]. It usually covers about two-thirds of each golf course. Fairway has light green short-cut grass and has no effect on the golf ball. Fairway is the easiest part of the course to strike the ball from, for it is not deep and will not impair the player's shot. However, Fairway can be placed anywhere on the course; Thus, the Fairway can be on a hill, in a divot, by the edge of the course, or even in hard-to-reach places. This is the only part of Fairway that can impair the player's shot. Following the fairway is usually the safest and quickest way to the Green.
The '''fairway''' is the central path of each [[#Hole|hole]] on the way to the [[#Green|green]]. It usually covers about two-thirds of each golf hole. Fairway has light-green short-cut grass and has no effect on the golf ball. Fairway is the easiest part of the course to strike the ball from, for it is not deep and does not impair the player's shot. However, fairway can be placed anywhere on the course; thus, the fairway can be on a hill, in a divot, by the edge of the course, or even in hard-to-reach places. This is the only part of fairway that can impair the player's shot. Following the fairway is usually the safest and quickest way to the green.


====Fast Fairway====
====Fast fairway====
[[File:Fast Fairway.png|thumb|left]]
[[File:Fast Fairway.png|thumb|left]]
'''Fast Fairway''' is a variation on the normal Fairway which, as the name implies, has the grass cut so that the ball will roll farther and bounce higher. The fast fairway is differently-colored from the regular fairway, signifying its place on the course.
A '''fast fairway''' is a variation on the normal fairway that, as the name implies, has the grass cut so that the ball rolls farther and bounces higher. The fast fairway is differently colored from the regular fairway, signifying its place on the course.


In ''Toadstool Tour'', fast fairways appear on the courses Blooper Bay, Peach's Castle Grounds, and Bowser Badlands, and are turquoise as opposed to the regular fairway's green color. In ''World Tour'', fast fairways are seen only in the Seaside Course and have darker colors than normal fairways. The player will have to be careful when calculating where to shoot the ball if it is going to land on the fast fairway, since it can severely impair the player's score depending on how the ball reacts to the landing.
In ''[[Mario Golf: Toadstool Tour]]'', fast fairways appear on the courses [[Blooper Bay]], [[Peach's Castle Grounds]], and [[Bowser Badlands]], and they are turquoise as opposed to the regular fairway's green color. In ''[[Mario Golf: World Tour]]'', fast fairways are seen only in the [[Seaside Course]] and have darker colors than normal fairways. The player has to be careful when calculating where to shoot the ball if it is going to land on the fast fairway, since it can severely impair the player's score depending on how the ball reacts to the landing. In ''Mario Golf: Super Rush'', fast fairways are tan in color, and they appear exclusively on Bowser Highlands.
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===Flower Garden===
===Flower garden===
[[File:FlowerPatchMGWT.jpg|thumb|upright=1.1|A Flower Garden from ''Mario Golf: World Tour'']]
[[File:FlowerPatchMGWT.jpg|thumb|upright=1.1|A flower garden from ''Mario Golf: World Tour'']]
Hitting a ball from out of a '''Flower Garden''' or '''Flower Patch''' affects a player's shot, making it shorter and lower. They are found in ''[[Mario Golf: Toadstool Tour]]'' on [[Peach's Castle Grounds]] and ''[[Mario Golf: World Tour]]'' on [[Peach Gardens (golf course)|Peach Gardens]]. When a ball lands in a Flower Patch in ''Toadstool Tour'', [[Pikmin]] may jump out.  
Hitting a ball from within a '''flower garden''' or '''flower patch''' affects a player's shot, making it shorter and lower. Flower gardens are found in ''Mario Golf: Toadstool Tour'' on Peach's Castle Grounds and ''Mario Golf: World Tour'' on [[Peach Gardens (golf course)|Peach Gardens]]. When a ball lands in a flower patch in ''Toadstool Tour'', [[Pikmin]] may jump out.  


<gallery>
<gallery>
MGTT Flower Patch.png|A Flower Patch from ''Mario Golf: Toadstool Tour''
MGTT Flower Patch.png|A flower patch from ''Mario Golf: Toadstool Tour''
</gallery>
</gallery>


===Beach Bunker===
===Beach bunker===
[[File:BBMGTT.png|thumb|left]]
[[File:BBMGTT.png|thumb|left]]
Beach bunkers act similarly to their regular counterparts. However, they do not effect the ball's lie nearly as much, thus making it easier for the player to hit out of.  
'''Beach bunkers''' act similarly to their regular counterparts. However, they do not affect the ball's lie nearly as much, thus making it easier for the player to hit out of.  


In ''Toadstool Tour'', beach bunkers appear on [[Blooper Bay]]. They can be found in the shapes of food, [[Blooper|Bloopers]], and many different other objects.
In ''Toadstool Tour'', beach bunkers appear on [[Blooper Bay]]. They can be found in the shapes of food, [[Blooper]]s, and many other different objects.


===Grass Bunker===
===Grass bunker===
[[File:GrassBunkerMGTT.png|thumb|right]]
[[File:GrassBunkerMGTT.png|thumb]]
Grass bunkers effect the ball's lie the most, making them extremely difficult for the player to hit out of. These only appear in Hole 1 of [[Bowser Badlands]] in ''Toadstool Tour''.
'''Grass bunkers''' affect the ball's lie the most, making them extremely difficult for the player to hit out of. These appear only on Hole 1 of Bowser Badlands in ''Toadstool Tour''.


===Waste Area===
===Waste area===
[[File:WasteAreaMGTT.png|thumb|left]]
[[File:WasteAreaMGTT.png|thumb|left]]
Waste areas effect the ball's bounciness with their high friction. Their effect on the ball's lie is minimal, so it is relatively easy for the player to hit out of one.
'''Waste areas''' affect the ball's bounciness with their high friction. Their effect on the ball's lie is minimal, so it is relatively easy for the player to hit out of one. In [[Balmy Dunes]], waste areas appear near [[quicksand]], which acts as the penalty area of the course.
 
===Fringe===
===Fringe===
The '''Fringe''' is a narrow strip of grass surrounding the green, which is cut to a length between the fairway and the green itself.
The '''fringe''', known as the '''green edge''' prior to ''[[Mario Golf: Toadstool Tour]]'', is a narrow strip of grass surrounding the green. The fringe is cut to a length between the fairway and the green itself.


===Green===
===Green===
[[File:MGGreen.png|thumb|A golf ball on the green.]]
[[File:MGGreen.png|thumb|A golf ball on the green]]
The '''Green''' of the hole is where the [[#Pin|Pin]], [[#Flag|Flag]], and [[#Hole|Hole]] are located, and as such forms the outer target players must aim for. The Green is usually surrounded by a '''Fringe'''. Golfers generally only use putters to strike the ball while on the green. The location of the hole always changes on the green. In the Star Tournament, the Green is replaced with Tournament Green.
The '''green''' of the hole is where the [[#Pin|pin]], [[#Flag|flag]], and [[#Hole|hole]] are located, and as such, it forms the outer target players must aim for. The green is usually surrounded by a fringe. Golfers generally use only putters to strike the ball while on the green. The location of the hole always changes on the green.


====Tournament Green====
====Tournament green====
[[File:Tournamentgreen.jpg|thumb|left|A golf ball sliding on the Tournament Green]]
[[File:Tournamentgreen.jpg|thumb|left|A golf ball sliding on the tournament green]]
The '''Tournament Green''' is are variations of standard which Greens produce less friction on the ball, making it roll farther than when it lands on regular greens. They have appeared in all ''Mario Golf'' games since ''[[Mario Golf: Toadstool Tour]]''.
'''Tournament greens''' are variations of standard greens that produce less friction on the ball, making it roll farther than when it lands on regular greens. They have appeared in all ''Mario Golf'' games since ''Mario Golf: Toadstool Tour''.


They are first found in the Star Tournament of that game as an additional challenge, but they can be used in any course once the player beats that course in the Star Tournament. In ''[[Mario Golf: World Tour]]'', they only appear in Expert Tournaments, which are regional tournaments played without a flight path, and major world tournaments namely the Castle Tournament, Star Open, Moon Open, and World Championship.
Tournament greens are first found in the Star Tournament of that game as an additional challenge, but they can be used in any course once the player beats that course in the Star Tournament. In ''[[Mario Golf: World Tour]]'', they appear only in Expert Tournaments, which are regional tournaments played without a flight path, and major world tournaments, namely the Castle Tournament, Star Open, Moon Open, and World Championship.
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===Hole===
===Hole===
[[File:MGTT Hole.png|thumb|The golf ball, as it lands in the hole]]
[[File:MGTT Hole.png|thumb|The golf ball as it lands in the hole]]
The '''hole''' is the name of each playing area within a golf course, and of the small circular pit in the ground which is the ultimate target (the latter sometimes referred to as the '''cup''') of each one. In order to complete a hole, the player must sink the golf ball in the cup, which is located on the Green. The Pin sticks out of the cup to indicate its exact spot.
The '''hole''' is the name of each playing area within a golf course, and of the small circular pit in the ground that is the ultimate target (the latter sometimes referred to as the '''cup''') of each one. In order to complete a hole, the player must sink the golf ball in the cup, which is located on the green. The pin sticks out of the cup to indicate its exact spot.


In ''Mario Golf: Toadstool Tour'', a cup can sometimes release special particle effects, especially if golfers successfully putt from a certain distance and score under par. In ''Mario Golf: World Tour'', flashes of light come out of the cup if golfers score par or better. When golfers are not yet on the green, the cup glows with a ray of light to signal them of its location.
In ''Mario Golf: Toadstool Tour'', a cup can sometimes release special particle effects, especially if golfers successfully putt from a certain distance and score under par. In ''Mario Golf: World Tour'', flashes of light come out of the cup if golfers score par or better. When golfers are not yet on the green, the cup glows with a ray of light to signal them of its location.


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Hole (particle effects) - MGTT.png|The hole releasing particle effects.
Hole (particle effects) - MGTT.png|The hole releasing particle effects
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</gallery>
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===Out of Bounds===
===Out of bounds===
[[File:MG64OB.png|thumb|Toad alerting that the ball is Out of Bounds in the intro of [[Mario Golf (Nintendo 64)|''Mario Golf'' (N64)]].]]
[[File:MG64OB.png|thumb|Toad alerting that the ball is out of bounds in the intro of [[Mario Golf (Nintendo 64)|''Mario Golf'' (N64)]]]]
When a player hits a shot '''Out of Bounds''' (abbreviated as '''O.B.'''), it means that their golf ball landed outside the boundaries of the golf course. When the player hits the ball where it lands outside of the boundaries, falls off the edge, lands in [[lava]], in a [[Chain Chomp]] pit, or elsewhere that is not in the main course, it is registered as Out of Bounds. Some sort of signal usually appears when the player hits Out of Bounds. The penalty for going Out of Bounds is one stroke, added on to the player's current score for the hole. The player must then hit the ball from the same place that they hit the Out of Bounds shot. In ''[[NES Open Tournament Golf]]'' and [[Mario Golf (Nintendo 64)|''Mario Golf'' for the Nintendo 64]], [[Toad]] is the one to alert the player of an Out of Bounds shot, while in ''Mario Golf: Toadstool Tour'', a [[Koopa Paratroopa]] is the one to alert the player.
"'''Out of bounds'''" (abbreviated as '''O.B.''') refers to an area outside the boundaries of the golf course. If a player hits the ball where it lands outside the boundaries, falls off the edge, or lands in [[lava]], in a [[Chain Chomp]] pit, or elsewhere that is not in the main course, the ball is registered as out of bounds. Some sort of signal usually appears when the player hits the ball out of bounds. The penalty for going out of bounds is one stroke, added on to the player's current score for the hole. The player must then hit the ball from the same place that they hit the out-of-bounds shot. In ''[[NES Open Tournament Golf]]'' and ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' for the [[Nintendo 64]], [[Toad]] is the one to alert the player of an out-of-bounds shot, while in ''Mario Golf: Toadstool Tour'', a [[Koopa Paratroopa]] is the one to alert the player.


When an Out of Bounds shot happens, the announcer says ''"Oh, too bad!"'' except in ''Mario Golf: Toadstool Tour'', ''Mario Golf: Advance Tour'', and ''[[Mario Golf: Super Rush]]'', where the [[Toad]] commentary (if enabled) will say "That's OB for <player>!" In the former, nothing is said in the case, while in the latter, the announcer says either ''"Out of Bounds!"'' or ''"Too bad!"'' instead (where [[Blue Toad (character)|Blue Toad]] holds up an '''OB''' sign).
When an out-of-bounds shot happens, the announcer says, ''"Oh, too bad!"'' in ''Mario Golf'' for the Nintendo 64. In ''Mario Golf: World Tour'', the announcer says either ''"Out of bounds!"'' or ''"Too bad!"'' instead (and [[Yellow Toad and Blue Toad|Blue Toad]] holds up an OB sign). In ''[[Mario Golf: Super Rush]]'', the Toad commentary (if enabled) says, ''"That's OB for <player>!"''


====Out of Course====
====Out of course====
In [[Mario Golf (Nintendo 64)|''Mario Golf'' for the Nintendo 64]], holes are rendered as isolated "islands" floating in a void, similar to the levels of ''[[Super Mario 64]]''. If the player shoots their ball beyond the boundaries not merely of the hole but the entire "island" and into the void, the text message "Out of Course" is displayed on-screen instead of Toad waving his flag. This is functionally identical to a standard OB. The announcer (as well as the other players, if played in Multiplayer Mode) calls out ''"Fore!"'' half a second after the ball is hit if it is determined that it will go Out of Course.<ref>[https://youtu.be/1kIHL2Jwems?t=3 The Fore message being said right after the ball is hit.]</ref> (If the ball stops less than half a second after the shot, ''"Fore!"'' is not called. Should the ball stop exactly half a second later, the announcer will keep on saying ''"Fore!"'' continuously for 2 seconds while ''"Oh, too bad!"'' is said just once). This term also appears in ''[[NES Open Tournament Golf]]''; should the player hit the ball off the box where the course is located, Toad will wave his flag and call an OB.
In ''Mario Golf'' for the Nintendo 64, holes are rendered as isolated "islands" floating in a void, similar to the [[level]]s of ''[[Super Mario 64]]''. If a player shoots their ball beyond the boundaries not merely of the hole but the entire "island" and into the void, the text message "out of course" is displayed onscreen instead of Toad waving his flag. This is functionally identical to a standard OB. The announcer (as well as the other players, if the game is played in multiplayer mode) calls out ''"Fore!"'' half a second after the ball is hit if it is determined that it will go out of the course.<ref>[https://youtu.be/1kIHL2Jwems?t=3 The Fore message being said right after the ball is hit.]</ref>{{dead link}} (If the ball stops less than half a second after the shot, ''"Fore!"'' is not called. Should the ball stop exactly half a second later, the announcer keeps on saying, ''"Fore!"'' for two seconds while ''"Oh, too bad!"'' is said just once.) This term also appears in ''NES Open Tournament Golf''; should the player hit the ball off the box where the course is located, Toad waves his flag and calls an OB.
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===Penalty area===
In ''Mario Golf: Super Rush'', all penalty-incurring lies, including [[#Water hazard|water hazards]] and [[quicksand]], are referred to as '''penalty areas'''. This also includes lava and [[pit]]s, areas considered to be out of bounds in previous games. When the player lands in a penalty area, they are given a one-stroke penalty and must hit the ball at the nearest playable lie.


===Pin===
===Pin===
[[File:Pin MGTT.png|thumb|The Pin is visible sticking out of the Hole.]]
[[File:Pin MGTT.png|thumb|The pin is visible sticking out of the hole.]]
The '''Pin''', also known as the '''Flagpole''' marks the location of the Hole, and the Flag is used to make it stand out a little more. Whenever the ball hits the pin, that would be called a "Pin Shot", usually making balls bounce back. The Pin is removed when players make shots on the Green, so that the ball can enter the hole more easily.  
The '''pin''', also known as the '''flagpole''', marks the location of the hole, and the flag is used to make it stand out a little more. Whenever the ball hits the pin, it is called a "Pin Shot," usually making the ball bounce back. Usually, the pin is removed when players make shots on the green so that the ball can enter the hole more easily, though in ''Mario Golf: Super Rush'', the pin remains.  


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<gallery>
MGGBCPin.png|''[[Mario Golf (Game Boy Color)|Mario Golf]]''
MGGBCPin.png|''[[Mario Golf (Game Boy Color)|Mario Golf]]'' for the [[Game Boy Color]]
Tournamentgreen.jpg|''[[Mario Golf: World Tour]]''
Tournamentgreen.jpg|''[[Mario Golf: World Tour]]''
MGSR website My Nintendo flag.png|Artwork of a pin from the ''[[Mario Golf: Super Rush]]'' website
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===Play panel===
[[File:MGAT Play Panel.png|thumb|left]]
'''Play panels''' are exclusive to the [[Mushroom Course]] in ''[[Mario Golf: Advance Tour]]''. The ball stopping on one causes an event to occur depending on the hole. For example, on the fourth hole, the panel detonates nearby [[Bob-omb]]s, and on the thirteenth hole, it causes the [[Piranha Plant]]s to switch places. As a lie, it is comparable to fairway in how it affects the ball.
===Rock===
'''Rock''' is terrain that does not have much friction and causes balls to bounce out of it. When a ball lands on it, it hurts the ball's lie, though not as much as grass bunkers or heavy rough.


===Rough===
===Rough===
[[File:Rough.jpg|thumb|Rough in ''Mario Golf: World Tour''.]]
[[File:Rough.jpg|thumb|Rough in ''Mario Golf: World Tour'']]
The '''Rough''' is the area of the courses where the grass is thicker than the fairway. There are five different types of '''Roughs''' seen on the courses; each one has a different effect on the player's landing and shot along with darker coloring as the effects of the rough intensifies:
The '''rough''' is the area of the courses where the grass is thicker than the fairway. There are five different types of rough seen on the courses; each one has a different effect on the player's landing and shot along with darker coloring as the effects of the rough intensify.


====Semi-Rough====
====Semi-rough====
'''Semi-Rough''' is a shallow type of rough that looks very similar to the Fairway. Though hardly visible, the Semi-Rough will slightly impair the player's shot out of the patch, making the ball not go as far or land in another place. It is usually the edge boundary between the fairway and the rough.
'''Semi-rough''' is a shallow type of rough that looks very similar to the fairway. Though hardly visible, the semi-rough slightly impairs the player's shot out of the patch, making the ball not go as far or land in another place. It is usually the edge boundary between the fairway and the rough.


====Rock====
====Regular rough====
Terrain that does not have much friction and causes balls to bounce out of it. When a ball lands on it, it hurts the ball's lie, though not as much as Grass Bunkers or Heavy Rough.
Standard rough is in almost every course. It looks like much thicker blades of grass (when compared to the fairway). Rough is usually located near the fairway or near a bunker. Rough impairs the player's shot out of the patch, making the ball land in a completely different place from where planned.


====Rough====
====Heavy rough====
Standard '''Rough''' is in almost every course. It looks like much thicker blades of grass (when compared to the fairway). Rough is usually located near the Fairway or near a Bunker. Rough will impair the player's shot out of the patch, making the ball land in a completely different place than where planned.
'''Heavy rough''' (also known as '''deep rough''') is the deepest and most dangerous type of rough available on a course. It appears as very deep grass and is usually located near the boundaries of the course. Heavy rough severely impairs the player's shot out of the thick patch; it usually takes a high shot to get the ball out, though it lands only a few yards away. When the ball goes into the rough, the announcer says, ''"Ooh, into the rough!"''


====Heavy Rough====
====Short rough====
'''Heavy Rough''' (also known as '''Deep Rough''') is the deepest and most dangerous type of Rough available on a course. It appears as very deep grass and is usually located near the boundaries of the course. Heavy Rough severely impairs the player's shot out of the thick patch; it usually takes a high shot to get the ball out, though it lands only a few yards away. When the ball goes into the rough, the announcer says, "Ooh, into the rough!"
'''Short rough''' (known as semi-rough prior to ''Super Rush'') is the weakest type of rough available on a course. It appears in every ''Mario Golf'' game and is located just before the rough on a course. As its name implies, it affects the ball's lie the least out of all the types of rough.
 
====Short Rough====
'''Short Rough''' is the weakest type of Rough available on a course. It appears in ''[[Mario Golf: Super Rush]]'' on [[Rookie Course]] and [[Bonny Greens]]. It is a small path of grass that separates the fairway and the rough.


====Heath====
====Heath====
[[File:Heath-MSS.png|thumb|A ball in the Heath in ''Mario Sports Superstars''.]]
[[File:Heath-MSS.png|thumb|A ball in the heath in ''Mario Sports Superstars'']]
'''Heath''' is a type of rough in golf that affects the lie of the ball the most heavily out of all types of roughs, including the Heavy Rough and Bunkers. Players cannot hit the ball very far when in the Heath, the power meter charges up more quickly when starting a swing, and the sweet spot gets heavily lowered for the harder hitting clubs such as wood, to the point that if the player does not align the bar properly in the perfect spot, they duff the ball. This terrain first appears in ''[[Mario Golf (Game Boy Color)|Mario Golf]]'' for the [[Game Boy Color]] and ''[[Mario Golf: Advance Tour]]'', appearing on the [[Coo-Coo Course]] and the [[Links]] course. In ''[[Mario Golf: Toadstool Tour]]'', this hazard is found only in [[Bowser Badlands]], and it appears in either the outside of edges of the course or as small patches interspersed in the [[Fairway]]. The Heath reappears in the [[Gold Links]] course of ''[[Mario Sports Superstars]]'', replacing some of the Heavy Rough with the Heath.
'''Heath''' is a type of rough in golf that affects the lie of the ball the most heavily out of all types of rough, including the heavy rough. Players cannot hit the ball very far when in the heath, the power meter charges up more quickly when the player starts a swing, and the sweet spot gets heavily lowered for the harder hitting clubs such as wood, to the point that if the player does not align the bar properly in the perfect spot, they duff the ball. This terrain first appears in ''[[Mario Golf (Game Boy Color)|Mario Golf]]'' for the [[Game Boy Color]] and ''[[Mario Golf: Advance Tour]]'', appearing on the [[Coo-Coo Course]] and the [[Links Course]]. In ''[[Mario Golf: Toadstool Tour]]'', this hazard is found only in [[Bowser Badlands]], and it appears either in the outside of edges of the course or as small patches interspersed in the fairway. The heath reappears in the [[Gold Links]] course of ''[[Mario Sports Superstars]]'', replacing some of the heavy rough with the heath.
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====Gallery====
====Gallery====
<gallery>
<gallery>
MGTT Heavy Rough.png|Heavy Rough in ''Mario Golf: Toadstool Tour''
MGTT Heavy Rough.png|Heavy rough in ''Mario Golf: Toadstool Tour''
RoughMGAT.png|Rough in ''Mario Golf: Advance Tour''
RoughMGAT.png|Rough in ''Mario Golf: Advance Tour''
Semi-rough-mgwt.jpg|Semi Rough in ''Mario Golf: World Tour''
Semi-rough-mgwt.jpg|Semi-rough in ''Mario Golf: World Tour''
Rough artwork.jpg|Artwork from ''Mario Golf: World Tour''
Rough artwork.jpg|Artwork from ''Mario Golf: World Tour''
</gallery>
</gallery>
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===Teeing Area===
===Teeing area===
{{main|Tee Box}}
[[File:MGTT Mario Tee Box Intro Screenshot.png|thumb|[[Mario]] on the tee box in ''[[Mario Golf: Toadstool Tour]]'']]
The '''Teeing Area''' ('''Tee Box''' before ''[[Mario Golf: Super Rush]]'') is the beginning of a hole. Like the Fairway, the ball is not affected by the Teeing Area.
The '''teeing area''' (formerly '''tee box''') is the starting point in all holes of a golf course. Teeing areas have two tee markers, and the tee, which holds the ball, is placed between them. The number of teeing areas per hole varies with each game in the [[Mario Golf (series)|''Mario Golf'' series]]. In the [[Mario Golf (Nintendo 64)|Nintendo 64 game]] and [[Mario Golf (Game Boy Color)|its Game Boy Color counterpart]], each hole has one tee box.  In ''Mario Golf: Toadstool Tour'' and ''Mario Golf: Advance Tour'', back tee boxes are added, and they are farther from the green than front tee boxes. In these games, back tee boxes are used in [[Star Tournament]]s, which are harder than their regular versions where front tee boxes are used. In ''[[Mario Golf: World Tour]]'', there are three tee boxes per hole (except in [[Sky Island]], whose holes have one tee box each) and the third is called a tournament tee box, which is even farther from the green than the back tee box. The front tee boxes are used in stroke plays in the Castle Club, Mario Open tournaments, most regional tournaments, and Star Coin challenges. The back tee boxes are used in course championships, regular regional tournaments, expert tournaments, world tournaments, and the harder Moon Coin challenges. The tournament tee boxes are used in costume challenges, major tournaments, and the World Tour Final. Shots made from the teeing area are referred to as tee shots, and in ''World Tour'', insets appear on the screen, showing the characters doing gestures indicating whether the tee shots are good or bad. ''[[Mario Golf: Super Rush]]'' adds a fourth tee, the rookie tee. This teeing area is the closest to the course, being even closer than the standard tees.


===Tree Hazard===
===Tree hazard===
A '''Tree Hazard''' serves a purpose; this event only occurs when the player's golf ball gets stuck in a tree and it:
A '''tree hazard''' serves a purpose; this event occurs only when the player's golf ball gets stuck in a tree and will not come down or when it lands too close to a tree trunk. The penalty for aiming at a tree is the same as a regular out-of-bounds shot. However, if a ball goes into a tree, the player has to hit the ball from wherever they aimed it.
*won't come down, or
*lands too close to a tree trunk.
The penalty for aiming at a tree is the same as a regular Out of Bounds shot.
*However, if a ball goes into a tree, the player has to hit the ball from wherever they aimed it from.
{{br}}
{{br}}


===Water Hazard===
===Water hazard===
[[File:MGTT Water Hazard.png|thumb|Lakitu alerting the player of a Water Hazard.]]
[[File:MGTT Water Hazard.png|thumb|[[Lakitu]] alerting the player of a water hazard]]
The '''Water Hazard''' is a body of water on the course. The penalty for hitting into a Water Hazard is the same as a regular Out of Bounds shot. However, if a ball goes into the water, the player must hit the ball a yard or two from the edge of the nearest land area from where the ball entered the water; this is called a Drop.
A '''water hazard''' is a body of water on the course. The penalty for hitting into a water hazard is the same as a regular out-of-bounds shot. However, if a ball goes into the water, the player must hit the ball a yard or two from the edge of the nearest land area from where the ball entered the water; this is called a drop.


The announcer says ''"Oh, too bad!"''<ref>[https://youtu.be/nVXyF_AfSr0?t=1370 Water Hazard in Mario Golf: World Tour.]</ref> except in ''Mario Golf: Toadstool Tour'', ''Mario Golf: Advance Tour'', and ''[[Mario Golf: Super Rush]]'', where the [[Toad]] commentary (if enabled) will say "<Player's> ball went into the penalty area."
In ''Mario Golf'' for the Nintendo 64 and ''Mario Golf: World Tour'', the announcer says, ''"Oh, too bad!"''<ref>packattack04082 (July 25, 2014). [https://youtu.be/nVXyF_AfSr0?t=1370 Mario Golf: World Tour - Walkthrough Part 45 - Wiggler Park Moon Coin Challenges]. ''YouTube''. Retrieved February 11, 2018.</ref> In ''Mario Golf: Super Rush'', the [[Toad]] commentary (if enabled) says, ''"<Player's> ball went into the [[#Penalty area|penalty area]]."'' In ''Super Rush'', during a match of Speed Golf, it is also possible for the player to go into the water, in which case the Toad commentary (if enabled) says, ''"<Player> fell into the penalty area!"'' The player also flashes as if they were shrunken by an obstacle and lost their power. Some characters can cross water by using their [[Special Dash]]es.
{{br}}
{{br}}


===Wood===
===Wood===
[[File:MGTT Wood.png|thumb]]
[[File:MGTT Wood.png|thumb]]
When the ball lands on wooden surfaces in ''[[Mario Golf: Toadstool Tour]]'' and ''[[Mario Golf: Super Rush]]'' , it is said to land on '''Wood'''. Similar to Rock, Pipe, or Brick, the ball frequently bounces off of it. Like those three terrains, it also hurts the ball's lie.  
When the ball lands on wooden surfaces in ''Mario Golf: Toadstool Tour'' and ''Mario Golf: Super Rush'', it is said to land on '''wood'''. Like with rock, pipe, or brick, the ball frequently bounces off it. Like those three terrains, it also hurts the ball's lie. In ''Super Rush'', it is extremely rare to land on wood bridges without handles, as it would simply head into the water.
{{br}}
{{br}}


===Unplayable===
===Unplayable===
{{Quote2|A ball that cannot be played because of the terrain. There's a one-stroke penalty to drop the ball.|Golf Glossary|''Mario Golf: World Tour''/''Mario Golf: Advance Tour}}
[[File:Unplayable.jpg|thumb|A golf ball lands in an unplayable area in [[DK Jungle (golf course)|DK Jungle]].]]
[[File:Unplayable.jpg|thumb|Golf ball lands in an unplayable area in DK Jungle (golf course)|DK Jungle.]]
{{Quote|A ball that cannot be played because of the terrain. There's a one-stroke penalty to drop the ball.|Golf Glossary|''[[Mario Golf: World Tour]]'' and ''[[Mario Golf: Advance Tour]]''}}
'''Unplayable''' is an area within the boundaries of a hole comprised of terrain that the ball may not be played from. Similar to [[#Out of Bounds|Out of Bounds]] and [[#Water Hazard|Water Hazards]], it attracts a one-stroke penalty.
"'''Unplayable'''" refers to an area within the boundaries of a hole comprised of terrain that the ball may not be played from. Similar to [[#Out of bounds|out of bounds]] and [[#Water hazard|water hazards]], it attracts a one-stroke penalty.
 
They are not in specific areas of a golf course. For example, if the ball is in front of a tree and cannot go straight to move on the course, it is not a formally unplayable area, even if a player faces difficulty in playing it. [[Rock-Candy Mines (golf course)|Rock]] and [[#Flower Patch|flower patches]] do not count as an unplayable area.


**However, if the golf ball stops at a wooded area such as a Cabin<ref>https://www.youtube.com/watch?v=GmqA6iMMWJo</ref> or a Bridge ([[Bowser's Castle (golf course)|Bowser's Castle]] of Hole 4 in ''Mario Golf: World Tour'')<ref>https://www.youtube.com/watch?v=SFOxbYtHlaE</ref>, they are considered an area where wood is an unplayable area.
Unplayable areas are not in specific areas of a golf course. For example, if the ball is in front of a tree and cannot go straight to move on the course, it is not a formally unplayable area, even if a player faces difficulty in playing it. [[#Rock|Rock]] and [[#Flower garden|flower patches]] do not count as unplayable areas. Wood can be considered "unplayable," such as the cabin on Hole 10 of [[Forest Course]]<ref>Puff-Jiggly-Puff Games (November 12, 2017). [https://www.youtube.com/watch?v=GmqA6iMMWJo Mario Golf World Tour: Unplayable]. ''YouTube''. Retrieved November 12, 2017.</ref> or the bridge on Hole 4 of [[Bowser's Castle (golf course)|Bowser's Castle]].<ref>Puff-Jiggly-Puff Games (December 26, 2017). [https://www.youtube.com/watch?v=SFOxbYtHlaE Mario Golf World Tour: Bridge Unplayable]. ''YouTube''. Retrieved December 26, 2017.</ref>
**The golf ball is safe to land of the white bridge of Hole 9 of Forest Course and holes 9 and 14 of Seaside Course.
*The text the "Unplayable" message appears in is shown in purple.
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{{br}}


==Scores==
==Scores==
===Albatross===
===Albatross===
[[File:Luigi Albatross MGWT.jpg|thumb|Luigi receiving his Albatross in ''Mario Golf: World Tour''.]]
[[File:Luigi Albatross MGWT.jpg|thumb|[[Luigi]] receiving his albatross in ''Mario Golf: World Tour'']]
An '''Albatross''' (also called '''Double Eagle''') is a score of three under Par for a given hole. Albatrosses are extremely difficult to perform, and usually require a character that can shoot the ball a great distance to perform them (such as [[Petey Piranha]], [[Bowser]] or [[Metal Mario (character)|Metal Mario]]). Albatrosses are usually done by means of Chip Ins, though on some Par 5 holes, depending on wind conditions, it is possible to land on the Green from the tee box, and then by sinking the Albatross Putt to get an Albatross without a Chip In.
An '''albatross''' (also called a '''double eagle''') is a score of three under par for a given hole. Albatrosses are extremely difficult to perform, and they usually require a character that can shoot the ball a great distance to perform them (such as [[Petey Piranha]], [[Bowser]], or [[Metal Mario]]). Albatrosses are usually done by means of chip-ins, though on some par 5 holes, depending on wind conditions, it is possible to land on the green from the tee box and then sink the albatross putt to get an albatross without a chip-in.


In the Club Slots mode in ''Mario Golf: Toadstool Tour'', an Albatross gives the player 5 points. When played by Point Play rules in ''Mario Golf: World Tour'', Albatrosses are worth 8 points, which are worth the same as a Hole-in-One.
In the Club Slots mode in ''[[Mario Golf: Toadstool Tour]]'', an albatross gives the player five [[point]]s. When played by Point Play rules in ''[[Mario Golf: World Tour]]'', albatrosses are worth eight points, which are worth the same as a hole-in-one.


In [[Mario Golf (Nintendo 64)|''Mario Golf'' for Nintendo 64]], if the player gets on the Green in one stroke on a Par 5 hole, they will receive the [https://youtu.be/H1WJgVkOmBM?t=32 Albatross Putt] message in rainbow colors when they start their putt, while they are rainbow-colored on the Score Card. They are given a golden color in the ''Mario Golf: Toadstool Tour'' Score Card and a half-yellow and half-gold color in ''[[Mario Golf: Super Rush]]''.
In ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' for the [[Nintendo 64]], if a player gets on the green in one stroke on a par 5 hole, they receive the [https://youtu.be/H1WJgVkOmBM?t=32 Albatross Putt] message in rainbow colors when they start their putt, while they are rainbow-colored on the scorecard. They are given a golden color on the ''Mario Golf: Toadstool Tour'' scorecard and a half-yellow and half-gold color in ''[[Mario Golf: Super Rush]]''.


In ''Mario Golf: Toadstool Tour'' and ''Mario Golf: Advance Tour'', the color of Albatross Best Badges are red.
In ''Mario Golf: Toadstool Tour'' and ''[[Mario Golf: Advance Tour]]'', the color of Albatross Best Badges is red.


====Gallery====
====Gallery====
<gallery caption="Albatross end of hole animations">
<gallery caption="Albatross end-of-hole animations">
MarioAlbatrossGBC.png|[[Mario]] in ''[[Mario Golf (Game Boy Color)|Mario Golf]]'' ([[Game Boy Color]])
MarioAlbatrossGBC.png|[[Mario]] in ''[[Mario Golf (Game Boy Color)|Mario Golf]]'' ([[Game Boy Color]])
WarioAlbatrossToadstoolTour.png|[[Wario]] in ''[[Mario Golf: Toadstool Tour]]''
WarioAlbatrossToadstoolTour.png|[[Wario]] in ''[[Mario Golf: Toadstool Tour]]''
NeilAlbatross.png|[[Neil]] in ''[[Mario Golf: Advance Tour]]''
NeilAlbatross.png|[[Neil]] in ''[[Mario Golf: Advance Tour]]''
MarioAlbatross.jpg|[[Mario]] in ''[[Mario Golf: World Tour]]''
DaisyAlbatross.jpg|[[Princess Daisy|Daisy]] in ''Mario Golf: World Tour''
DKAlbatross.jpg|[[Donkey Kong]] in ''Mario Golf: World Tour''
WaaAlbatross.jpg|[[Waluigi]] in ''Mario Golf: World Tour''
BowserJrAlbatross.jpg|[[Bowser Jr.]] in ''Mario Golf: World Tour''
Diddy albatross.jpg|[[Diddy Kong]] in ''Mario Golf: World Tour''
RosieAlbatross.jpg|[[Rosalina]] in ''Mario Golf: World Tour''
</gallery>
</gallery>
{{br}}
{{br}}


===Birdie===
===Birdie===
[[File:BabyLuigiBirdie.png|thumb|Baby Luigi receiving his Birdie in ''Mario Sports Superstars''.]]
{{about|section=yes|the golfing term|the character|[[Birdo]]}}
A '''Birdie''' is a score equal to one below Par. Birdies can be achieved on all holes and any character can achieve them. In ''Mario Golf: Toadstool Tour'' and ''Mario Golf: Advance Tour'', Birdie Best Badges are blue, whereas in ''Mario Golf: World Tour'', they're Silver. In all games, every time characters get a Birdie on a hole that they have not got a Birdie result in during a Tournament, they will get one Birdie Badge. Earning enough Badges can unlock content, depending on the game that is being played.
[[File:BabyLuigiBirdie.png|thumb|[[Baby Luigi]] receiving a birdie in ''[[Mario Sports Superstars]]'']]
A '''birdie''' is a score equal to one below par. Birdies can be achieved on all holes, and any character can achieve them. In ''Mario Golf: Toadstool Tour'' and ''Mario Golf: Advance Tour'', Birdie Best Badges are blue, whereas in ''Mario Golf: World Tour'', they are silver. In all games, every time characters get a birdie on a hole that they have not gotten a birdie result in during a tournament, they get one Birdie Badge. Earning enough badges can unlock content, depending on the game that is being played.


In the Score Card, Birdies are colored Orange in the [[Mario Golf (Nintendo 64)|Nintendo 64 version of ''Mario Golf'']], while they are half-white, half-red in ''Mario Golf: Toadstool Tour'' and orange in ''[[Mario Golf: Super Rush]]''.
On the scorecard, birdies are colored orange in the Nintendo 64 version of ''Mario Golf'', while they are half-white, half-red in ''Mario Golf: Toadstool Tour'' and orange in ''Mario Golf: Super Rush''.


====In other game modes====
====In other game modes====
*This is the lowest score that earns the player a [[Best Badge|Birdie Badge]] in Tournament mode.
*Birdie is the lowest score that earns the player a [[Best Badge|Birdie Badge]] in tournament mode.
*When playing Club Slots in ''Mario Golf: Toadstool Tour'' or by Point Play rules in ''Mario Golf: World Tour'', a Birdie gives the player 3 points.
*When playing Club Slots in ''Mario Golf: Toadstool Tour'' or by Point Play rules in ''Mario Golf: World Tour'', a birdie gives the player three points.
*The Birdie Challenge mode in ''Mario Golf: Toadstool Tour'' requires the player to get a Birdie in each hole, otherwise they will fail the challenge.
*The Birdie Challenge mode in ''Mario Golf: Toadstool Tour'' requires the player to get a birdie in each hole; otherwise, they fail the challenge.


====Gallery====
====Gallery====
;''[[Mario Golf (Nintendo 64)|Mario Golf]]'' ([[Nintendo 64]])
;''Mario Golf'' (Nintendo 64)
<gallery>
<gallery>
MarioBirdie.PNG|[[Mario]]
MarioBirdie.PNG|[[Mario]]
Line 194: Line 205:
</gallery>
</gallery>


;''[[Mario Golf (Game Boy Color)|Mario Golf]]'' ([[Game Boy Color]])
;''Mario Golf'' (Game Boy Color)
<gallery>
<gallery>
MarioBirdieGBC.png|[[Mario]]
MarioBirdieGBC.png|[[Mario]]
</gallery>
</gallery>


;''[[Mario Golf: Toadstool Tour]]''
;''Mario Golf: Toadstool Tour''
<gallery>
<gallery>
MarioBirdieTT.jpg|Mario
MarioBirdieTT.jpg|Mario
Line 209: Line 220:
</gallery>
</gallery>


;''[[Mario Golf: Advance Tour]]''
;''Mario Golf: Advance Tour''
<gallery>
<gallery>
MGAT Mario Birdie.png|Mario
MGAT Mario Birdie.png|Mario
Line 217: Line 228:
</gallery>
</gallery>


;''[[Mario Golf: World Tour]]''
;''Mario Golf: World Tour''
<gallery>
<gallery>
MarioBirdieMGWT.png|[[Mario]]
MarioBirdieMGWT.png|[[Mario]]
Line 242: Line 253:
</gallery>
</gallery>


;''[[Mario Sports Superstars]]''  
;''Mario Sports Superstars''  
<sub>Note: Characters not listed use their ''Mario Golf: World Tour'' animation</sub>
<sub>Note: Characters not listed use their ''Mario Golf: World Tour'' animations.</sub>
<gallery>
<gallery>
BabyMarioBirdieMSS.png|[[Baby Mario]]
BabyMarioBirdieMSS.png|[[Baby Mario]]
BabyLuigiBirdie.png|[[Baby Luigi]]
BabyLuigiBirdie.png|[[Baby Luigi]]
MetalMarioBirdie.png|[[Metal Mario (character)|Metal Mario]]
MetalMarioBirdie.png|[[Metal Mario]]
PinkGoldPeachBirdie.png|[[Pink Gold Peach]]
PinkGoldPeachBirdie.png|[[Pink Gold Peach]]
</gallery>
</gallery>
Line 253: Line 264:


===Bogey===
===Bogey===
[[File:BabyMarioBogeyMSS.png|thumb|Baby Mario dissatisfied with his Bogey.]]
[[File:BabyMarioBogeyMSS.png|thumb|[[Baby Mario]] dissatisfied with his bogey]]
There are many degrees of '''bogeys''', though they are all considered bad scores. There are ten types of bogeys, but only three are actually called so. A normal bogey is a score that is one over par - e.g., the player gets the ball in the hole with six strokes on a par 5 hole. The player's character shows disappointment of their score at the end of the hole.
There are many degrees of '''bogeys''', though they are all considered bad scores. There are ten types of bogeys, but only three are actually called so. A normal bogey is a score that is one over par—e.g., the player gets the ball in the hole with six strokes on a par 5 hole. The player's character shows disappointment of their score at the end of the hole.


When playing Club Slots in ''Mario Golf: Toadstool Tour'' or by Point Play rules in ''Mario Golf: World Tour'', a Bogey gives the player 1 point. In the Score Card, Bogeys are Green in ''Mario Golf'' for the Nintendo 64, half-white, half-blue in ''Mario Golf: Toadstool Tour'', and gray in ''[[Mario Golf: Super Rush]]''.
When the player plays Club Slots in ''Mario Golf: Toadstool Tour'' or by Point Play rules in ''Mario Golf: World Tour'', a bogey gives the player one point. On the scorecard, bogeys are green in ''Mario Golf'' for the Nintendo 64; half-white, half-blue in ''Mario Golf: Toadstool Tour''; and gray in ''Mario Golf: Super Rush''.


====Double Bogey or worse====
====Double bogey or worse====
As the player takes more strokes over par, additional bogeys such as double, triple, and so on, occur. This feature only becomes used in games after ''Mario Golf: Toadstool Tour''. The terminology changes to digits once the fourth stroke over par is taken (+4), second stroke over par (+2) in ''Mario Golf'' for the Nintendo 64, or the third stroke over par (+3) in ''Mario Golf'' for the [[Game Boy Color]]. This goes up until +6 in Par 3 holes, +8 in Par 4 holes and +10 in Par 5 holes. By that time, the player cannot take any more strokes, and the hole automatically ends with a [[#Give Up|Give Up]].  
As the player takes more strokes over par, additional bogeys such as '''double bogeys''', '''triple bogeys''', and so on occur. This feature becomes used only in games after ''Mario Golf: Toadstool Tour''. The terminology changes to digits once the fourth stroke over par (+4) is taken (the second stroke over par (+2) in ''Mario Golf'' for the Nintendo 64 and the third stroke over par (+3) in ''[[Mario Golf (Game Boy Color)|Mario Golf]]'' for the [[Game Boy Color]]). This goes up until +6 in par 3 holes, +8 in par 4 holes, and +10 in par 5 holes. By that time, the player cannot take any more strokes, and the hole automatically ends with a [[#Give up|give up]].  


When playing Club Slots in ''Mario Golf: Toadstool Tour'' or by Point Play rules in ''Mario Golf: World Tour'', a Double Bogey or lower score is worth 0 points. In the Score Card, scores of Double Bogey or worse are indicated in Blue.
In Club Slots in ''Mario Golf: Toadstool Tour'' and by Point Play rules in ''Mario Golf: World Tour'', a double bogey or lower score is worth zero points. In the scorecard, scores of double bogey or worse are indicated in blue.


In ''Mario Golf: Advance Tour'', if the player takes a +4 or worse score or gives up on a hole, the announcer says ''"Oh, too bad!"''. This is the only game in which the announcer says something for a score of +4 or worse while other games have the announcer say nothing.
''Mario Golf: Advance Tour'' is the only game in which the announcer says something for a score of +4 or worse; namely, ''"Oh, too bad!"''
{{br}}
{{br}}


====Give Up====
====Give up====
If the player takes too long to finish the hole and takes a number of strokes equal to three times the par of the hole, the player will be forced to give up and get a +6 (Par 3 hole), +8 (Par 4 hole) or +10 (Par 5 hole). In ''[[Mario Golf: Super Rush]]'', a Give Up is received when the player receives [[#Triple Par|Triple Par]].
If a player takes too long to finish the hole and takes a number of strokes equal to three times the par of the hole, they will be forced to '''give up''' and get a +6 (par 3 hole), +8 (par 4 hole), or +10 (par 5 hole). In ''Mario Golf: Super Rush'', a give up is received when a player receives [[#Triple par|triple par]].


Players can also give up in a hole after the 1st stroke, but that also means the player will get a +6 (Par 3 hole), +8 (Par 4 hole) or +10 (Par 5 hole). Every game will display a '''GIVE UP''' sign in case of giving up, except in the [[Mario Golf (Nintendo 64)|N64 game]] and ''[[Mario Golf: Toadstool Tour]]'' - in the former game, no score is displayed in case of a Give Up, while the latter game displays '''+6''', '''+8''' or '''+10''' depending on the Par value of the hole. The music that plays upon giving up on a hole is the music for a Double Bogey or lower, except in the N64 game and ''Mario Golf: Toadstool Tour'', where the music that plays in a Give Up is when the player loses a hole in Match Play or fails a Ring Shot. In case of Match Play, a Give Up will result in an automatic loss to the player, in which the other player will automatically win the current hole.
Players can also give up on a hole after the first stroke, but that also means the player gets a +6 (par 3 hole), +8 (par 4 hole), or +10 (par 5 hole). Every game displays a '''GIVE UP''' sign in case of giving up, except in ''Mario Golf'' for the Nintendo 64 and ''Mario Golf: Toadstool Tour''—in the former game, no score is displayed in case of a give up, while the latter game displays '''+6''', '''+8''', or '''+10''' depending on the par value of the hole. The music that plays upon the player giving up on a hole is the music for a double bogey or lower, except in the Nintendo 64 game and ''Mario Golf: Toadstool Tour'', where the music that plays in a give up is the same as for when the player loses a hole in Match Play, Get Character, or Character Match or fails a Ring Shot. In case of Match Play/Get Character/Character Match, a give up results in an automatic loss to the player, in which the other player automatically wins the current hole.


In the online mode of ''Mario Golf: World Tour'', players have 50 seconds to take their shot when it is their turn. If the timer expires, the player will be forced to give up.
In the online mode of ''Mario Golf: World Tour'', players have 50 seconds to take their shots during their turns. If a player does not take their shot before time runs out, the player will be forced to give up.
{{br}}
{{br}}


====Gallery====
====Gallery====
<gallery caption="Bogey end of hole animations">  
<gallery caption="Bogey end-of-hole animations">  
YoshiBogeyMarioGolf64.png|[[Yoshi]] in [[Mario Golf (Nintendo 64)|''Mario Golf'' for Nintendo 64]] ''Note: The animation for a Double Bogey or lower (as well as giving up) is the same as the Bogey animation for this game.''
YoshiBogeyMarioGolf64.png|[[Yoshi]] in [[Mario Golf (Nintendo 64)|''Mario Golf'' for Nintendo 64]]. ''Note: The animation for a double bogey or lower (as well as giving up) is the same as the bogey animation for this game.''
DonkeyKongBogeyToadstoolTour.png|[[Donkey Kong]] in ''[[Mario Golf: Toadstool Tour]]''
DonkeyKongBogeyToadstoolTour.png|[[Donkey Kong]] in ''[[Mario Golf: Toadstool Tour]]''
Rosalina bogey.jpg|[[Rosalina]] in ''[[Mario Golf: World Tour]]''
Rosalina bogey.jpg|[[Rosalina]] in ''[[Mario Golf: World Tour]]''
BabyLuigiBogey.png|[[Baby Luigi]] in ''[[Mario Sports Superstars]]''
BabyLuigiBogey.png|[[Baby Luigi]] in ''[[Mario Sports Superstars]]''
DaisyBogeyWorldTour.png|{{Daisy}} in ''Mario Sports Superstars''
</gallery>
</gallery>


<gallery caption="Double Bogey end of hole animations">
<gallery caption="Double bogey end-of-hole animations">
MGTTPeachDoubleBogeyReaction.png|[[Princess Peach|Peach]] in ''[[Mario Golf: Toadstool Tour]]''
MGTTPeachDoubleBogeyReaction.png|[[Princess Peach|Peach]] in ''[[Mario Golf: Toadstool Tour]]''
MGTT Yoshi and Wario Double Bogey.png|[[Yoshi]] and [[Wario]] in ''Mario Golf: Toadstool Tour''.
MGTT Yoshi and Wario Double Bogey.png|[[Yoshi]] and [[Wario]] in ''Mario Golf: Toadstool Tour''
BowserJr.DoubleBogey.jpg|[[Bowser Jr.]] in ''[[Mario Golf: World Tour]]''
BowserJr.DoubleBogey.jpg|[[Bowser Jr.]] in ''[[Mario Golf: World Tour]]''
BabyMarioDoubleBogeySuperstars.png|[[Baby Mario]] in ''[[Mario Sports Superstars]]''
BabyMarioDoubleBogeySuperstars.png|[[Baby Mario]] in ''[[Mario Sports Superstars]]''
BabyLuigiDoubleBogey.png|[[Baby Luigi]] in ''Mario Sports Superstars''
MetalMarioDoubleBogey.png|Metal Mario in ''Mario Sports Superstars''
PinkGoldPeachDoubleBogey.png|Pink Gold Peach in ''Mario Sports Superstars''
</gallery>
</gallery>


<gallery caption="Triple Bogey or worse end of hole animations">
<gallery caption="Triple bogey or worse end-of-hole animations">
4bogeyMGTT.png|[[Waluigi]] receiving a +4 in ''[[Mario Golf: Toadstool Tour]]''.
4bogeyMGTT.png|[[Waluigi]] receiving a +4 in ''[[Mario Golf: Toadstool Tour]]''
Plus5TT.png|[[Luigi]] receiving a +5 in ''Mario Golf: Toadstool Tour''.
Plus5TT.png|[[Luigi]] receiving a +5 in ''Mario Golf: Toadstool Tour''
MGTT Mario 6 Points.jpg|[[Mario]] receiving a +6 in ''Mario Golf: Toadstool Tour''.
MGTT Mario 6 Points.jpg|[[Mario]] receiving a +6 in ''Mario Golf: Toadstool Tour''
Wario 7 TT.png|[[Wario]] receiving a +7 in ''Mario Golf: Toadstool Tour''.
Wario 7 TT.png|[[Wario]] receiving a +7 in ''Mario Golf: Toadstool Tour''
Donkey PlusEight TT.png|[[Donkey Kong]] receiving a +8 in ''Mario Golf: Toadstool Tour''.
Donkey PlusEight TT.png|[[Donkey Kong]] receiving a +8 in ''Mario Golf: Toadstool Tour''
Plus9TT.png|[[Luigi]] receiving a +9 in ''Mario Golf: Toadstool Tour''.
Plus9TT.png|[[Luigi]] receiving a +9 in ''Mario Golf: Toadstool Tour''
MGTT Daisy Plus 10.png|[[Princess Daisy|Daisy]] receiving a +10 in ''Mario Golf: Toadstool Tour''.
MGTT Daisy Plus 10.png|[[Princess Daisy|Daisy]] receiving a +10 in ''Mario Golf: Toadstool Tour''
TripleBogey.jpg|[[Mario]] receiving a Triple Bogey in ''[[Mario Golf: Advance Tour]]''
TripleBogey.jpg|[[Mario]] receiving a triple bogey in ''[[Mario Golf: Advance Tour]]''
Ninebogey.jpg|[[Princess Peach]] receiving a +9 in ''Mario Golf: Advance Tour''
Ninebogey.jpg|[[Princess Peach]] receiving a +9 in ''Mario Golf: Advance Tour''
Peach 3bogey.jpeg|Princess Peach getting a Triple Bogey in ''[[Mario Golf: World Tour]]''
LuigiTripleBogey.jpg|[[Luigi]] receiving a triple bogey in ''[[Mario Golf: World Tour]]''
Kamek +4.jpg|[[Kamek]] receiving +4 in ''Mario Golf: World Tour''
Peach 3bogey.jpeg|[[Princess Peach|Peach]] receiving a triple bogey in ''Mario Golf: World Tour''
WT-giveup-diddy.jpg|Diddy Kong giving up, which results in max stroke penalty, in ''Mario Golf: World Tour''
Yoshi 3bogey.jpg|[[Yoshi]] receiving a triple bogey in ''Mario Golf: World Tour''
Waluigi+4.jpg|[[Waluigi]] receiving a +4 in ''Mario Golf: World Tour''
Kamek +4.jpg|[[Kamek]] receiving a +4 in ''Mario Golf: World Tour''
Wario+8.png|[[Wario]] receiving a +8 in ''Mario Golf: World Tour''
DKMarioGolfWorldTourFail.jpg|[[Donkey Kong]] receiving a +9 in ''Mario Golf: World Tour''
WT-giveup-diddy.jpg|[[Diddy Kong]] giving up, which results in max stroke penalty, in ''Mario Golf: World Tour''
</gallery>
</gallery>


===Eagle===
===Eagle===
[[File:BabyLuigiEagle.png|thumb|Baby Luigi receiving his Eagle in ''[[Mario Sports Superstars]]''.]]
[[File:BabyLuigiEagle.png|thumb|Baby Luigi receiving his eagle in ''[[Mario Sports Superstars]]'']]
An '''Eagle''' is a score that is two below par, which improves the player's score by 2. Eagles are scored by a [[#Hole-in-One|Hole-in-One]] on a Par Three hole, a 2 on a Par Four, or a 3 on a Par Five.
An '''eagle''' is a score that is two below par, which improves the player's score by two. Eagles are scored by a [[#Hole-in-one|hole-in-one]] on a par 3 hole, a 2 on a par 4, or a 3 on a par 5.


In ''Mario Golf: Toadstool Tour'' and ''Mario Golf: Advance Tour'', Eagle [[Best Badge]]s are green.
In ''[[Mario Golf: Toadstool Tour]]'' and ''[[Mario Golf: Advance Tour]]'', Eagle [[Best Badge]]s are green.


In the Club Slots mode in ''Mario Golf: Toadstool Tour'', Eagles give the player 4 points. When played by Point Play rules in ''Mario Golf: World Tour'', an Eagle is worth 5 points.
In the Club Slots mode in ''Mario Golf: Toadstool Tour'', eagles give the player four points. When played by Point Play rules in ''[[Mario Golf: World Tour]]'', an eagle is worth five points.


In ''[[Mario Golf: Super Rush]]'', confetti is launched when the player gets an Eagle or better.
In ''[[Mario Golf: Super Rush]]'', confetti is launched when the player gets an eagle or better.


In the Score Card, Eagles are colored Red (Par 5 holes) or a rainbow type (Par 4 holes) in the [[Mario Golf (Nintendo 64)|''Mario Golf'' for the Nintendo 64]], while they are solid red in ''Mario Golf: Toadstool Tour'' and yellow in ''Mario Golf: Super Rush''.
On the scorecard, eagles are colored red (par 5 holes) or a rainbow type (par 4 holes) in ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' for the [[Nintendo 64]], while they are solid red in ''Mario Golf: Toadstool Tour'' and yellow in ''Mario Golf: Super Rush''.


====Gallery====
====Gallery====
<gallery caption="Eagle end of hole animations">
<gallery caption="Eagle end-of-hole animations">
MarioEagleGBC.png|[[Mario]] in ''[[Mario Golf (Game Boy Color)|Mario Golf]]'' ([[Game Boy Color]])
MarioEagleGBC.png|[[Mario]] in ''[[Mario Golf (Game Boy Color)|Mario Golf]]'' ([[Game Boy Color]])
EagleDaisy.png|[[Daisy]] in ''[[Mario Golf: Toadstool Tour]]'' (American version)
EagleDaisy.png|[[Princess Daisy|Daisy]] in ''[[Mario Golf: Toadstool Tour]]'' (American version)
MGTT Bowser and Luigi Eagle.png|[[Luigi]] and [[Bowser]] in ''Mario Golf: Toadstool Tour'' (European/Australian version)
MGTT Bowser and Luigi Eagle.png|[[Luigi]] and [[Bowser]] in ''Mario Golf: Toadstool Tour'' (European/Australian version)
EllaEagle.png|[[Ella]] in ''[[Mario Golf: Advance Tour]]''
EllaEagle.png|[[Ella]] in ''[[Mario Golf: Advance Tour]]''
Yoshi eagle.jpg|[[Yoshi]] in ''[[Mario Golf: World Tour]]''
Yoshi eagle.jpg|[[Yoshi]] in ''[[Mario Golf: World Tour]]''
DKEagle.jpg|[[Donkey Kong]] in ''[[Mario Golf: World Tour]]''
DKEagle.jpg|[[Donkey Kong]] in ''Mario Golf: World Tour''
GoldMarioEagle.jpg|[[Gold Mario]] in ''Mario Golf: World Tour''
Toad eagle-mgwt.jpg|[[Toad]] in ''Mario Golf: World Tour''
Toadette Eagle.jpg|[[Toadette]] in ''Mario Golf: World Tour''
KamekEagle.jpg|[[Kamek]] in ''Mario Golf: World Tour''
Paratroopa Eagle.jpg|[[Koopa Paratroopa|Paratroopa]] in ''Mario Golf: World Tour''
Nabbit eagle.jpg|[[Nabbit]] in ''Mario Golf: World Tour''
Rosalina eagle.jpg|[[Rosalina]] in ''Mario Golf: World Tour''
MiiEagle.png|A [[Mii]] in ''Mario Golf: World Tour''
BabyMarioEagle.png|[[Baby Mario]] in ''[[Mario Sports Superstars]]''
FireBreathSportsSuperstars.jpg|[[Bowser]] in ''Mario Sports Superstars''
MetalMarioEagle.png|[[Metal Mario]] in ''Mario Sports Superstars''
PinkGoldPeachEagle.png|[[Pink Gold Peach]] in ''Mario Sports Superstars''
</gallery>
</gallery>
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{{br}}


===Par===
===Par===
[[File:PinkGoldPeachPar.png|thumb|Pink Gold Peach scoring a Par in ''Mario Sports Superstars''.]]
[[File:PinkGoldPeachPar.png|thumb|Pink Gold Peach scoring a par in ''Mario Sports Superstars'']]
A '''Par''' is the anticipated average score for a hole, and represents a score of ±0. When the player gets a Par, their character reacts mellowly, showing happiness that they didn't do bad, but slightly disappointed that they didn't do better.
A '''par''' is the anticipated average score for a hole, and it represents a score of ±0. When a player gets a par, their character reacts mellowly.


The [[Mario Golf (Nintendo 64)|Nintendo 64 version of ''Mario Golf'']] and ''[[Mario Golf: Super Rush]]'' colors Pars in White on the Score Card while ''Mario Golf: Toadstool Tour'' colors Pars in Green on the Score Card.
''Mario Golf'' for the Nintendo 64 and ''Mario Golf: Super Rush'' color pars in white on the scorecard, while ''Mario Golf: Toadstool Tour'' colors pars in green.


In ''[[Mario Golf: Super Rush]]'', if the player gets a [[#Triple Par|triple par]], which debuts in this series, the player is forced to [[#Give Up|give up]].
In ''Mario Golf: Super Rush'', if a player gets a [[#Triple Par|triple par]], which debuts in this series, they are forced to [[#Give up|give up]].


====Double Par====
====Double par====
Only in ''[[Mario Golf: Super Rush]]'', Double Pars are received when the player gets 2 [[#Par|pars]] in a row. Double Pars cannot be received when the player is on the last hole and the player attained a score higher or lower than par in the previous hole.
Only in ''Mario Golf: Super Rush'', '''double pars''' are received when a player gets two pars in a row. Double pars cannot be received when a player is on the last hole and they attained a score higher or lower than par on the previous hole.


====Triple Par====
====Triple par====
The player will be forced to give up in ''[[Mario Golf: Super Rush]]''. Triple Pars are received when the player gets 3 [[#Par|pars]] in a row. Triple Pars cannot be received when the player is on the penultimate hole and the player attained a score higher or lower than par in the previous hole.
The player is forced to give up in ''Mario Golf: Super Rush''. '''Triple pars''' are received when a player gets three pars in a row. Triple pars cannot be received when a player is on the penultimate hole and they attained a score higher or lower than par on the previous hole.
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====In other game modes====
====In other game modes====
*This is the highest score that will not earn the player a [[Best Badge|Birdie Badge]] in Tournament mode.
*This is the highest score that does not earn the player a [[Best Badge|Birdie Badge]] in tournament mode.
*In Ring Shot mode, a Par is required for all holes, otherwise the player will fail the hole, even if they shot through all the rings in that hole.
*In Ring Shot mode, a par is required for all holes; otherwise, the player fails the hole, even if they shot through all the rings in that hole.
*When playing Club Slots in ''Mario Golf: Toadstool Tour'' or by Point Play rules in ''Mario Golf: World Tour'', a Par will award the player 2 points.
*In Club Slots in ''Mario Golf: Toadstool Tour'' and by Point Play rules in ''Mario Golf: World Tour'', a par awards a player two points.
*The player will fail Birdie Challenge in ''Mario Golf: Toadstool Tour'' by getting a Par or lower score.
*The player fails the Birdie Challenge in ''Mario Golf: Toadstool Tour'' by getting a par or lower score.
*When playing the Cash Cup mode in Coin Attack on ''Mario Golf: Toadstool Tour'', a Par is required, otherwise the player will lose all coins earned in that hole.
*In Cash Cup mode in Coin Attack on ''Mario Golf: Toadstool Tour'', a par is required; otherwise, the player loses all coins earned on that hole.


====Gallery====
====Gallery====
<gallery caption="Par end of hole animations">
<gallery caption="Par end-of-hole animations">
LuigiPar.PNG|[[Luigi]] in ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' ([[Nintendo 64]])
LuigiPar.PNG|[[Luigi]] in ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' ([[Nintendo 64]])
MGTTPeachParReaction.png|[[Princess Peach|Peach]] in ''[[Mario Golf: Toadstool Tour]]'' (American version)
MGTTPeachParReaction.png|[[Princess Peach|Peach]] in ''[[Mario Golf: Toadstool Tour]]'' (American version)
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Mgwt-bowser-par.jpg|[[Bowser]] in ''[[Mario Golf: World Tour]]''  
Mgwt-bowser-par.jpg|[[Bowser]] in ''[[Mario Golf: World Tour]]''  
BabyMarioPar.png|[[Baby Mario]] in ''[[Mario Sports Superstars]]''
BabyMarioPar.png|[[Baby Mario]] in ''[[Mario Sports Superstars]]''
BabyLuigiPar.png|Baby Luigi in ''Mario Sports Superstars''
MetalMarioPar.png|Metal Mario in ''Mario Sports Superstars''
</gallery>
</gallery>
{{br}}
{{br}}


==Shots==
==Shots==
===Chip In===
===Chip-in===
[[File:Chip in-mgwt.jpg|thumb|A Chip In in ''Mario Golf: World Tour''.]]
[[File:Chip in-mgwt.jpg|thumb|A chip-in in ''[[Mario Golf: World Tour]]'']]
A '''Chip In''' (also called '''Chip-In''') is a shot that results in from the player striking the ball into the air, not from the green, straight into the cup. If the player strikes the ball from a [[#Bunker|Bunker]] or even the [[#Fairway|Fairway]] and gets it in the cup, it counts as a Chip In. The player gets no extra turns, points, or powers for performing this; it is merely a signal of how well the player is doing.
A '''chip-in''' (alternatively formatted without a hyphen) is a shot that happens when a player strikes the ball into the air, outside the green, straight into the cup. If the player strikes the ball from a [[#Bunker|bunker]] or even the [[#Fairway|fairway]] and gets it in the cup, it counts as a chip-in. The player gets no extra turns, points, or powers for performing this; it is merely a signal of how well they are doing.


Because of how it is defined, a [[#Hole-in-One|Hole-in-One]] is considered a Chip In.
Because of how it is defined, a [[#Hole-in-one|hole-in-one]] counts as a chip-in.
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===Flag Shot===
===Flag Shot===
[[File:MG64 Flag Shot.png|thumb|A screenshot of a Flag Shot]]
[[File:MG64 Flag Shot.png|thumb|A screenshot of a Flag Shot]]
A '''Flag Shot''' is an event where the player's golf ball hits the flag on the pin sticking out of the hole. The player will only know if the golf ball has hit the flag by a sound effect that plays when the ball makes contact with the flag. It does not affect the player's score or power-ups. A player can also chip the ball in via a Flag Shot.
A '''Flag Shot''' is an event where a player's golf ball hits the flag on the pin sticking out of the hole. The player knows if the golf ball has hit the flag only by a sound effect that plays when the ball makes contact with the flag. It does not affect the player's score or power-ups. A player can also chip the ball in via a Flag Shot.
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===Hole-in-One===
===Hole-in-one===
[[File:MetalMarioHoleinOne.jpg|thumb|[[Metal Mario (character)|Metal Mario]] receiving a Hole in One in ''Mario Sports Superstars''.]]
[[File:MetalMarioHoleinOne.jpg|thumb|Metal Mario receiving a hole in one in ''[[Mario Sports Superstars]]'']]
A '''Hole in One''' is the most difficult shot to achieve - in order to do so, the player must get the golf ball in the hole with one hit (hence the name). A Hole in One can be performed on any hole - they are easiest to perform on Par 3 holes, but they can be performed with more difficulty on Par 4 and 5 holes as well. Usually, only high-powered characters can perform this move.
A '''hole-in-one''' (alternatively formatted as '''hole in one''') is the most difficult shot to achieve—in order to do so, a player must get the golf ball in the hole with one hit (hence the name). A hole-in-one can be performed on any hole. Holes-in-one are easiest to perform on par 3 holes, but they can be performed with more difficulty on par 4 and 5 holes as well. Usually, only high-powered characters can perform this move on holes with a higher par.


In case of Hole-in-Ones, one less the Par value of the hole is subtracted from the player's score for the course (Par 3 = [[#Eagle|-2]], Par 4 = [[#Albatross|-3]], Par 5 = -4). They are typically shown in place of the actual hole score in the end of hole animation.
In case of holes-in-one, one less than the par value of the hole is subtracted from the player's score for the course (par 3 = [[#Eagle|−2]], par 4 = [[#Albatross|−3]], and par 5 = −4). They are typically shown in place of the actual hole score in the end-of-hole animation.


[[File:MGTT Hole In One Par 4.png|thumb|left|A Hole-in-One on a Par 5 hole in ''Mario Golf: Toadstool Tour''. It is actually a Condor in this instance as it reduces the player's score by 4.]]
[[File:MGTT Hole In One Par 4.png|thumb|left|A hole-in-one on a par 5 hole in ''Mario Golf: Toadstool Tour''. It is actually a condor in this instance as it reduces the player's score by four.]]
In ''Mario Golf: Toadstool Tour'' and ''Mario Golf: Advance Tour'', Hole in One [[Best Badge]]s color are yellow. The American version of ''Mario Golf: Toadstool Tour'' has errors in identifying Hole-in-Ones: getting them on a Par 4 or Par 5 hole will display it as an Albatross, even though Hole-in-Ones on Par 5 holes reduce the player's score by 4 (like a Condor would) and not 3. Results like these are put under "Albatross" in the Highlights section. Hole-in-Ones done on Par 4 or Par 5 holes in the [https://youtu.be/jhuxhb5mrvc?t=426 European/Australian] and the [https://youtu.be/GA_04XrW0iI?t=244 Japanese] versions of the game register correctly. Results like these are put under "Hole-in-One" in the Highlights section.
In ''[[Mario Golf: Toadstool Tour]]'' and ''[[Mario Golf: Advance Tour]]'', Hole-in-One [[Best Badge]]s are yellow. The American version of ''Mario Golf: Toadstool Tour'' has errors in identifying holes-in-one: Getting one on a par 4 or par 5 hole displays it as an albatross, even though holes-in-one on par 5 holes reduce the player's score by four (as a condor would) and not three. Results like these are put under "albatross" in the highlights section. Holes-in-one done on par 4 or par 5 holes in the [https://youtu.be/jhuxhb5mrvc?t=426 European/Australian version] and the [https://youtu.be/GA_04XrW0iI?t=244 Japanese version] of the game register correctly. Results like these are put under "hole-in-one" in the highlights section. Any holes where the player achieved a hole-in-one have their tee markers replaced with golden [[Mario]] statues.


In case of Club Slots in ''Mario Golf: Toadstool Tour'', a Hole-in-One is worth one point more than the Par value of the hole. With Point Play rules in ''Mario Golf: World Tour'', a Hole-in-One is worth 8 points, which is worth the same as an Albatross.
In case of Club Slots in ''Mario Golf: Toadstool Tour'', a hole-in-one is worth one point more than the par value of the hole. With Point Play rules in ''[[Mario Golf: World Tour]]'', a hole-in-one is worth eight points, which is worth the same as an albatross.


In [[Mario Golf (Nintendo 64)|''Mario Golf'' for the Nintendo 64]], Hole-in-Ones are rainbow-colored on the Score Card, while they are a golden color in the ''Mario Golf: Toadstool Tour'' Score Card and a half-yellow and half-gold color in ''[[Mario Golf: Super Rush]]''.
In ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' for the [[Nintendo 64]], holes-in-one are rainbow-colored on the scorecard, while they are a golden color on the ''Mario Golf: Toadstool Tour'' scorecard and a half-yellow and half-gold color in ''[[Mario Golf: Super Rush]]''.
{{br|left}}
{{br|left}}


====Gallery====
====Gallery====
'''''Note: ''All these animations are the same as an [[Eagle]] and [[Albatross]]. Eagle is different on [[Mario Golf (Game Boy Color)|GBC]].'''''
'''''Note: ''All these animations are the same as an eagle and albatross. Eagle is different on [[Mario Golf (Game Boy Color)|GBC]].'''''
<gallery>
<gallery>
KidHoleInOne.png|[[Kid]] in ''[[Mario Golf (Game Boy Color)|Mario Golf]]'' ([[Game Boy Color]])
KidHoleInOne.png|[[Kid]] in ''[[Mario Golf (Game Boy Color)|Mario Golf]]'' ([[Game Boy Color]])
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DKHoleInOneAT.jpg|[[Donkey Kong]] in ''[[Mario Golf: Advance Tour]]''
DKHoleInOneAT.jpg|[[Donkey Kong]] in ''[[Mario Golf: Advance Tour]]''
RosalinaHoleinone.jpg|[[Rosalina]] in ''[[Mario Golf: World Tour]]''
RosalinaHoleinone.jpg|[[Rosalina]] in ''[[Mario Golf: World Tour]]''
MarioHoleinOne.jpg|[[Mario]] in ''Mario Golf: World Tour''
Luigi Hole-in-One MGWT.jpg|[[Luigi]] in ''Mario Golf: World Tour''
Peach Hole-in-One MGWT.jpg|[[Princess Peach|Peach]] in ''Mario Golf: World Tour''
Daisy Hole in one.jpg|[[Princess Daisy|Daisy]] in ''Mario Golf: World Tour''
WaaHoleInOne.jpg|[[Waluigi]] in ''Mario Golf: World Tour''
BooHoleInOne.jpg|[[Boo]] in ''Mario Golf: World Tour''
BowserJrHoleInOne.jpg|[[Bowser Jr.]] in ''Mario Golf: World Tour''
KamekHoleInOne.jpg|[[Kamek]] in ''Mario Golf: World Tour''
ToadetteHoleinOne.jpg|[[Toadette]] in ''Mario Golf: World Tour''
Mgwt-holeinone-mii.jpg|A [[Mii]] in ''Mario Golf: World Tour''
</gallery>
</gallery>
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{{redirect|Nice Shot|the ''[[Mario Party 6]]'' minigame whose internal name is "Nice Shot!"|[[Freeze Frame]]}}
{{redirect|Nice Shot|the ''[[Mario Party 6]]'' minigame whose internal name is "Nice Shot!"|[[Freeze Frame]]}}
[[File:ToadstoolTour NiceShot fr.png|thumb]]
[[File:ToadstoolTour NiceShot fr.png|thumb]]
A '''Nice Shot''' is a common event - in order to get a Nice Shot, the player must strike the golf ball with enough strength and stop the meter bar in the sweet spot zone. By getting a Nice Shot, the golf ball is more likely to go on a perfect path, going where guided to. The words "Nice Shot" appear in large colorful letters, alerting the player that they had done well, but the player does not earn any extra points, powers, or turns for performing this move. When this is achieved as a perfect power shot, the number of power shots will not decrease.
A '''Nice Shot''' is a common event—in order to get a Nice Shot, the player must strike the golf ball with enough strength and stop the meter bar in the sweet spot zone. By getting a Nice Shot, the golf ball is more likely to go on a perfect path, going where guided to. The words "Nice Shot" appear in large colorful letters, alerting the player that they had done well, but the player does not earn any extra points, powers, or turns for performing this move. When this is achieved as a perfect power shot, the number of power shots does not decrease.


In ''Mario Golf: World Tour'', a Nice Shot is achieved if the rising and falling bar is stopped exactly at the markers of the power meter, (a sound effect will confirm this) giving Miis' and ''[[Mario (franchise)|Mario]]'' characters' golf balls gold and rainbow streaks respectively, in flight. Otherwise, it is only a "Good Shot". A Nice Shot from the tee will make an inset at the bottom right of the Nintendo 3DS top screen appear, showing the character doing a gesture of joy. However, a stroke will not be called a Nice Shot or a Good Shot if the ball does not end up on the green, the fringe, or fairway.
In ''Mario Golf: World Tour'', a Nice Shot is achieved if the rising and falling bar is stopped exactly at the markers of the power meter (a sound effect confirms this), giving [[Mii]]s' and ''[[Super Mario (franchise)|Mario]]'' characters' golf balls gold and rainbow streaks, respectively, in flight. Otherwise, it is only a "Good Shot." A Nice Shot from the tee makes an inset at the bottom right of the [[Nintendo 3DS]] top screen appear, showing the character doing a gesture of joy. However, a stroke is not called a Nice Shot or a Good Shot if the ball does not end up on the green, fringe, or fairway.


In [[Mario Golf (Nintendo 64)|''Mario Golf'' for the Nintendo 64]], a "Nice Shot" is not called when the ball is heading out of bounds or has its distance significantly reduced.
In ''Mario Golf'' for the Nintendo 64, a "Nice Shot" is not called when the ball is heading towards a hazard or has its distance significantly reduced.


In ''[[Mario Golf: Super Rush]]'', confetti is launched when a player gets a Nice Shot.
In ''Mario Golf: Super Rush'', confetti is launched when a player gets a Nice Shot.
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[[File:MG64 Pin Shot.png|thumb|left]]
[[File:MG64 Pin Shot.png|thumb|left]]
[[File:MGTT Pin Shot.png|thumb]]
[[File:MGTT Pin Shot.png|thumb]]
A '''Pin Shot''' is an event which occurs when the player's golf ball hits the pin that resides in the hole. The player gets no extra points, turns, or power-ups for performing this move. It is merely pointed out when the shot is made.
A '''Pin Shot''' is an event that occurs when the player's golf ball hits the pin that resides in the hole. The player gets no extra points, turns, or power-ups for performing this move. It is merely pointed out when the shot is made.


When the player makes a Pin Shot, the words "PIN SHOT!" appear in big letters on the screen. The announcer also says "Pin Shot" at this time. In the [[Mario Golf (Nintendo 64)|''Mario Golf'' for the Nintendo 64]], a Ukiki slides down the pin and makes a sound if a Pin Shot is performed.
When a player makes a Pin Shot, the words "PIN SHOT!" appear in big letters on the screen. The announcer also says "Pin Shot" at this time. In ''Mario Golf'' for the Nintendo 64, a [[Ukiki]] slides down the pin and makes a sound if a Pin Shot is performed.


===Nice Recovery===
===Nice Recovery===
'''Nice Recoveries''' appear in ''[[Mario Golf: Super Rush]]'' where if a player gets to the green, fringe, or fairway, when starting from a bunker, the [[Toad]] commentary (if enabled) will say "<Player> gets out of the bunker beautifully!" When they get a Nice Recovery and enter the green, he will say "This will be a sand save for <player> if this goes in." If it goes in and the player gets a par, instead of the usual "Solid par for <player>!", he says "Nice sand save for <player>!" The announcer will also say "Nice!"
'''Nice Recoveries''' appear in ''Mario Golf: Super Rush'', where if a player gets to the green, fringe, or fairway when starting from a bunker, the [[Toad]] commentary (if enabled) says, ''"<Player> gets out of the bunker beautifully!"'' When they get a Nice Recovery and enter the green, he says, ''"This will be a sand save for <player> if this goes in."'' If the ball goes in and the player gets a par, instead of the usual ''"Solid par for <player>!"'' he says, ''"Nice sand save for <player>!"'' The announcer also says, ''"Nice!"''


===Nice Approach===
===Nice Approach===
'''Nice Approaches''' appear when a golf ball is near the hole in a straight line.
A '''Nice Approach''' happens when a golf ball is near the hole in a straight line.


===Long Bomb===
===Long Bomb===
{{new subject|section=y}}
{{stub|section=yes}}
{{stub|section=yes}}
In ''[[Mario Golf: Super Rush]]'', if the ball sinks in to the hole when it's the player's time to putt, and they are 30ft (≈9 meters) away from the hole, and they are on the green, and they sink it in, it is considered a '''Long Bomb''' because the player started from the green but was very far away from the hole.
In ''Mario Golf: Super Rush'', if a player putts the ball into the hole from at least 30 ft (≈9 meters) away while on the green, it is considered a '''Long Bomb'''. The [[Toad]] commentary (if enabled) will say, ''"<Player> drains a long putt!"''
 
Players that are on a hole that are less than 30ft (≈9 meters) cannot get a Long Bomb because the player will instead get a [[#Chip-In|Chip-In]], because the green does not cover the exact distance. The [[Toad]] commentary (if enabled) will say "<Player> drains a long putt!"


===Nice Touch===
===Nice Touch===
{{new subject|section=y}}
{{stub|section=yes}}
{{stub|section=yes}}
In ''[[Mario Golf: Super Rush]]'', Nice Touches are received when the player ''barely'' gets to the hole, and the distance is ≈0.7 feet (≈0.2 meters) or less.
In all ''Mario Golf'' games, '''Nice Touches''' are received when a player barely gets to the hole, and the distance is ≈0.7 feet (≈0.2 meters) or less.
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==Trivia==
==Trivia==
*A score better than -4 is possible in ''Mario Golf: Toadstool Tour'' via a glitch where a player gets [https://www.youtube.com/watch?v=3Fzjhs5rDlY Negative Strokes], resulting in the [[#Bogey|Double Bogey]] music playing instead of the Birdie music as well as some other behavior occurring.
*A score better than −4 is possible in ''[[Mario Golf: Toadstool Tour]]'' via a [[glitch]] where a player gets [https://www.youtube.com/watch?v=3Fzjhs5rDlY negative strokes], resulting in the [[#Double bogey or worse|double bogey]] music playing instead of the birdie music, as well as some other behavior occurring.
**If the player is putting for a -4 or better with this glitch, the Bogey putt music will play instead of the Birdie putt music. However, getting exactly a -4 will display the Albatross message and play the Birdie music as usual.
**If the player is putting for a −4 or better with this glitch, the over-par putt music will play instead of the under-par putt music. However, getting exactly a −4 displays the albatross message and plays the birdie music as usual.
**If the player gets exactly a -5, it will say "Complete!" in the European version, "Nice Shot!" in the Japanese version and "Finish!" in the American version. If the player scores better than -5, no text will appear at all. Either way, the player will do their Eagle animation.
**If the player gets exactly a −5, the screen will say, ''"Complete!"'' in the European version, ''"Nice Shot!"'' in the Japanese version, and ''"Finish!"'' in the American version. If the player scores better than −5, no text will appear at all. Either way, the player will do their eagle animation.
*If no controller is connected to the Nintendo 64 when powering on ''Mario Golf'' for the Nintendo 64, the opening logos will display as usual before the Double Bogey music plays while ''"Turn the power OFF and connect a controller."'' appears over a background with [[Luigi]] and [[Princess Peach|Peach]] in it. This never happens in the Virtual Console releases because it always assumes that all four controllers are connected.
*If no controller is connected to the [[Nintendo 64]] when ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' is powered on, the opening logos will display as usual before the double bogey or worse music plays while text reading ''"Turn the power OFF and connect a controller,"'' appears over a background with [[Luigi]] and [[Princess Peach|Peach]] in it. This never happens in the [[Virtual Console]] releases, because it always assumes that all four controllers are connected.


==References==
==References==
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{{NOTG}}
{{NOTG}}
{{MG64}}
{{MG N64}}
{{MGGBC}}
{{MG GBC}}
{{MG}}
{{Mobile Golf}}
{{MGAT}}
{{MGAT}}
{{MGTT}}
{{MGTT}}
{{MGWT}}
{{MGWT}}
{{Mario Sports Superstars}}
{{Mario Sports Superstars}}
[[Category:Game Mechanics]]
[[Category:Game mechanics]]
[[Category:Golf]]
[[Category:Golf]]
[[Category:Golf (Game Boy)]]
[[Category:Mario Golf: World Tour]]
[[Category:Mario Golf: World Tour]]
[[Category:Mario Golf: Toadstool Tour]]
[[Category:Mario Golf: Toadstool Tour]]
[[Category:Mario Golf: Advance Tour]]
[[Category:Mario Golf: Advance Tour]]
[[Category:Mario Golf 64]]
[[Category:Mario Golf (Nintendo 64)]]
[[Category:Mario Golf GBC]]
[[Category:Mario Golf (Game Boy Color)]]
[[Category:Mobile Golf]]
[[Category:Mobile Golf]]
[[Category:NES Open Tournament Golf]]
[[Category:NES Open Tournament Golf]]

Latest revision as of 21:19, November 16, 2024

This is a list of golfing terms used in the Mario Golf series, Wario Land 3, and Mario Sports Superstars.

Parts of the course[edit]

Bare ground[edit]

Bare ground appears in every Mario Golf game after Mario Golf for the Nintendo 64. It affects the ball's lie, though not as much as waste areas or rock.

Bunker[edit]

Waluigi attempts to hit the ball out of a bunker in Mario Golf: Toadstool Tour.
Waluigi attempting to get his golf ball out of a bunker

Bunkers (sometimes known as sand traps) are divots filled with sand. They vary greatly in size; they can be a couple of yards wide to close to the length of the entire hole. When a golf ball lands in a bunker, it reacts much like the rough since it traps the ball. It takes great effort to get the ball out of the bunker, and it can affect a playing score greatly.

When the ball goes into a bunker, the announcer says, "Oh, too bad!" in the Nintendo 64 Mario Golf game but nothing in the other games. Also, if a player scores par or better after their ball goes into the bunker during a hole, this becomes a Sand Save, which is recorded in the records. In Mario Golf: Super Rush, the Toad commentary (if enabled) says, "<Player> hits the beach!" or "<Player's> ball went into a bunker," if the ball goes flying into a bunker via a special shot.

Fairway[edit]

The fairway can be seen in light green.

The fairway is the central path of each hole on the way to the green. It usually covers about two-thirds of each golf hole. Fairway has light-green short-cut grass and has no effect on the golf ball. Fairway is the easiest part of the course to strike the ball from, for it is not deep and does not impair the player's shot. However, fairway can be placed anywhere on the course; thus, the fairway can be on a hill, in a divot, by the edge of the course, or even in hard-to-reach places. This is the only part of fairway that can impair the player's shot. Following the fairway is usually the safest and quickest way to the green.

Fast fairway[edit]

Fast Fairway.png

A fast fairway is a variation on the normal fairway that, as the name implies, has the grass cut so that the ball rolls farther and bounces higher. The fast fairway is differently colored from the regular fairway, signifying its place on the course.

In Mario Golf: Toadstool Tour, fast fairways appear on the courses Blooper Bay, Peach's Castle Grounds, and Bowser Badlands, and they are turquoise as opposed to the regular fairway's green color. In Mario Golf: World Tour, fast fairways are seen only in the Seaside Course and have darker colors than normal fairways. The player has to be careful when calculating where to shoot the ball if it is going to land on the fast fairway, since it can severely impair the player's score depending on how the ball reacts to the landing. In Mario Golf: Super Rush, fast fairways are tan in color, and they appear exclusively on Bowser Highlands.

Flower garden[edit]

Flower Patch in Mario Golf: World Tour
A flower garden from Mario Golf: World Tour

Hitting a ball from within a flower garden or flower patch affects a player's shot, making it shorter and lower. Flower gardens are found in Mario Golf: Toadstool Tour on Peach's Castle Grounds and Mario Golf: World Tour on Peach Gardens. When a ball lands in a flower patch in Toadstool Tour, Pikmin may jump out.

Beach bunker[edit]

The ball in a beach bunker in Mario Golf: Toadstool Tour

Beach bunkers act similarly to their regular counterparts. However, they do not affect the ball's lie nearly as much, thus making it easier for the player to hit out of.

In Toadstool Tour, beach bunkers appear on Blooper Bay. They can be found in the shapes of food, Bloopers, and many other different objects.

Grass bunker[edit]

A grass bunker in Mario Golf: Toadstool Tour.

Grass bunkers affect the ball's lie the most, making them extremely difficult for the player to hit out of. These appear only on Hole 1 of Bowser Badlands in Toadstool Tour.

Waste area[edit]

Waste Area terrain in Mario Golf: Toadstool Tour.

Waste areas affect the ball's bounciness with their high friction. Their effect on the ball's lie is minimal, so it is relatively easy for the player to hit out of one. In Balmy Dunes, waste areas appear near quicksand, which acts as the penalty area of the course.

Fringe[edit]

The fringe, known as the green edge prior to Mario Golf: Toadstool Tour, is a narrow strip of grass surrounding the green. The fringe is cut to a length between the fairway and the green itself.

Green[edit]

A golf ball on the green

The green of the hole is where the pin, flag, and hole are located, and as such, it forms the outer target players must aim for. The green is usually surrounded by a fringe. Golfers generally use only putters to strike the ball while on the green. The location of the hole always changes on the green.

Tournament green[edit]

A golf ball sliding on the tournament green

Tournament greens are variations of standard greens that produce less friction on the ball, making it roll farther than when it lands on regular greens. They have appeared in all Mario Golf games since Mario Golf: Toadstool Tour.

Tournament greens are first found in the Star Tournament of that game as an additional challenge, but they can be used in any course once the player beats that course in the Star Tournament. In Mario Golf: World Tour, they appear only in Expert Tournaments, which are regional tournaments played without a flight path, and major world tournaments, namely the Castle Tournament, Star Open, Moon Open, and World Championship.

Hole[edit]

Wario achieves a Chip-In on a hole.
The golf ball as it lands in the hole

The hole is the name of each playing area within a golf course, and of the small circular pit in the ground that is the ultimate target (the latter sometimes referred to as the cup) of each one. In order to complete a hole, the player must sink the golf ball in the cup, which is located on the green. The pin sticks out of the cup to indicate its exact spot.

In Mario Golf: Toadstool Tour, a cup can sometimes release special particle effects, especially if golfers successfully putt from a certain distance and score under par. In Mario Golf: World Tour, flashes of light come out of the cup if golfers score par or better. When golfers are not yet on the green, the cup glows with a ray of light to signal them of its location.

Out of bounds[edit]

Luigi's ball went Out of Bounds in the intro.
Toad alerting that the ball is out of bounds in the intro of Mario Golf (N64)

"Out of bounds" (abbreviated as O.B.) refers to an area outside the boundaries of the golf course. If a player hits the ball where it lands outside the boundaries, falls off the edge, or lands in lava, in a Chain Chomp pit, or elsewhere that is not in the main course, the ball is registered as out of bounds. Some sort of signal usually appears when the player hits the ball out of bounds. The penalty for going out of bounds is one stroke, added on to the player's current score for the hole. The player must then hit the ball from the same place that they hit the out-of-bounds shot. In NES Open Tournament Golf and Mario Golf for the Nintendo 64, Toad is the one to alert the player of an out-of-bounds shot, while in Mario Golf: Toadstool Tour, a Koopa Paratroopa is the one to alert the player.

When an out-of-bounds shot happens, the announcer says, "Oh, too bad!" in Mario Golf for the Nintendo 64. In Mario Golf: World Tour, the announcer says either "Out of bounds!" or "Too bad!" instead (and Blue Toad holds up an OB sign). In Mario Golf: Super Rush, the Toad commentary (if enabled) says, "That's OB for <player>!"

Out of course[edit]

In Mario Golf for the Nintendo 64, holes are rendered as isolated "islands" floating in a void, similar to the levels of Super Mario 64. If a player shoots their ball beyond the boundaries not merely of the hole but the entire "island" and into the void, the text message "out of course" is displayed onscreen instead of Toad waving his flag. This is functionally identical to a standard OB. The announcer (as well as the other players, if the game is played in multiplayer mode) calls out "Fore!" half a second after the ball is hit if it is determined that it will go out of the course.[1][dead link] (If the ball stops less than half a second after the shot, "Fore!" is not called. Should the ball stop exactly half a second later, the announcer keeps on saying, "Fore!" for two seconds while "Oh, too bad!" is said just once.) This term also appears in NES Open Tournament Golf; should the player hit the ball off the box where the course is located, Toad waves his flag and calls an OB.

Penalty area[edit]

In Mario Golf: Super Rush, all penalty-incurring lies, including water hazards and quicksand, are referred to as penalty areas. This also includes lava and pits, areas considered to be out of bounds in previous games. When the player lands in a penalty area, they are given a one-stroke penalty and must hit the ball at the nearest playable lie.

Pin[edit]

A pin from Mario Golf: Toadstool Tour.
The pin is visible sticking out of the hole.

The pin, also known as the flagpole, marks the location of the hole, and the flag is used to make it stand out a little more. Whenever the ball hits the pin, it is called a "Pin Shot," usually making the ball bounce back. Usually, the pin is removed when players make shots on the green so that the ball can enter the hole more easily, though in Mario Golf: Super Rush, the pin remains.

Play panel[edit]

The ball lands on a Play Panel in Mario Golf: Advance Tour

Play panels are exclusive to the Mushroom Course in Mario Golf: Advance Tour. The ball stopping on one causes an event to occur depending on the hole. For example, on the fourth hole, the panel detonates nearby Bob-ombs, and on the thirteenth hole, it causes the Piranha Plants to switch places. As a lie, it is comparable to fairway in how it affects the ball.

Rock[edit]

Rock is terrain that does not have much friction and causes balls to bounce out of it. When a ball lands on it, it hurts the ball's lie, though not as much as grass bunkers or heavy rough.

Rough[edit]

Rough
Rough in Mario Golf: World Tour

The rough is the area of the courses where the grass is thicker than the fairway. There are five different types of rough seen on the courses; each one has a different effect on the player's landing and shot along with darker coloring as the effects of the rough intensify.

Semi-rough[edit]

Semi-rough is a shallow type of rough that looks very similar to the fairway. Though hardly visible, the semi-rough slightly impairs the player's shot out of the patch, making the ball not go as far or land in another place. It is usually the edge boundary between the fairway and the rough.

Regular rough[edit]

Standard rough is in almost every course. It looks like much thicker blades of grass (when compared to the fairway). Rough is usually located near the fairway or near a bunker. Rough impairs the player's shot out of the patch, making the ball land in a completely different place from where planned.

Heavy rough[edit]

Heavy rough (also known as deep rough) is the deepest and most dangerous type of rough available on a course. It appears as very deep grass and is usually located near the boundaries of the course. Heavy rough severely impairs the player's shot out of the thick patch; it usually takes a high shot to get the ball out, though it lands only a few yards away. When the ball goes into the rough, the announcer says, "Ooh, into the rough!"

Short rough[edit]

Short rough (known as semi-rough prior to Super Rush) is the weakest type of rough available on a course. It appears in every Mario Golf game and is located just before the rough on a course. As its name implies, it affects the ball's lie the least out of all the types of rough.

Heath[edit]

Heath from Mario Sports Superstars
A ball in the heath in Mario Sports Superstars

Heath is a type of rough in golf that affects the lie of the ball the most heavily out of all types of rough, including the heavy rough. Players cannot hit the ball very far when in the heath, the power meter charges up more quickly when the player starts a swing, and the sweet spot gets heavily lowered for the harder hitting clubs such as wood, to the point that if the player does not align the bar properly in the perfect spot, they duff the ball. This terrain first appears in Mario Golf for the Game Boy Color and Mario Golf: Advance Tour, appearing on the Coo-Coo Course and the Links Course. In Mario Golf: Toadstool Tour, this hazard is found only in Bowser Badlands, and it appears either in the outside of edges of the course or as small patches interspersed in the fairway. The heath reappears in the Gold Links course of Mario Sports Superstars, replacing some of the heavy rough with the heath.

Gallery[edit]

Teeing area[edit]

The teeing area (formerly tee box) is the starting point in all holes of a golf course. Teeing areas have two tee markers, and the tee, which holds the ball, is placed between them. The number of teeing areas per hole varies with each game in the Mario Golf series. In the Nintendo 64 game and its Game Boy Color counterpart, each hole has one tee box. In Mario Golf: Toadstool Tour and Mario Golf: Advance Tour, back tee boxes are added, and they are farther from the green than front tee boxes. In these games, back tee boxes are used in Star Tournaments, which are harder than their regular versions where front tee boxes are used. In Mario Golf: World Tour, there are three tee boxes per hole (except in Sky Island, whose holes have one tee box each) and the third is called a tournament tee box, which is even farther from the green than the back tee box. The front tee boxes are used in stroke plays in the Castle Club, Mario Open tournaments, most regional tournaments, and Star Coin challenges. The back tee boxes are used in course championships, regular regional tournaments, expert tournaments, world tournaments, and the harder Moon Coin challenges. The tournament tee boxes are used in costume challenges, major tournaments, and the World Tour Final. Shots made from the teeing area are referred to as tee shots, and in World Tour, insets appear on the screen, showing the characters doing gestures indicating whether the tee shots are good or bad. Mario Golf: Super Rush adds a fourth tee, the rookie tee. This teeing area is the closest to the course, being even closer than the standard tees.

Tree hazard[edit]

A tree hazard serves a purpose; this event occurs only when the player's golf ball gets stuck in a tree and will not come down or when it lands too close to a tree trunk. The penalty for aiming at a tree is the same as a regular out-of-bounds shot. However, if a ball goes into a tree, the player has to hit the ball from wherever they aimed it.

Water hazard[edit]

Water Hazard Out of Bounds from Mario Golf: Toadstool Tour
Lakitu alerting the player of a water hazard

A water hazard is a body of water on the course. The penalty for hitting into a water hazard is the same as a regular out-of-bounds shot. However, if a ball goes into the water, the player must hit the ball a yard or two from the edge of the nearest land area from where the ball entered the water; this is called a drop.

In Mario Golf for the Nintendo 64 and Mario Golf: World Tour, the announcer says, "Oh, too bad!"[2] In Mario Golf: Super Rush, the Toad commentary (if enabled) says, "<Player's> ball went into the penalty area." In Super Rush, during a match of Speed Golf, it is also possible for the player to go into the water, in which case the Toad commentary (if enabled) says, "<Player> fell into the penalty area!" The player also flashes as if they were shrunken by an obstacle and lost their power. Some characters can cross water by using their Special Dashes.

Wood[edit]

Wood from Mario Golf: Toadstool Tour

When the ball lands on wooden surfaces in Mario Golf: Toadstool Tour and Mario Golf: Super Rush, it is said to land on wood. Like with rock, pipe, or brick, the ball frequently bounces off it. Like those three terrains, it also hurts the ball's lie. In Super Rush, it is extremely rare to land on wood bridges without handles, as it would simply head into the water.

Unplayable[edit]

Unplayable on Mario Golf: World Tour
A golf ball lands in an unplayable area in DK Jungle.
“A ball that cannot be played because of the terrain. There's a one-stroke penalty to drop the ball.”
Golf Glossary, Mario Golf: World Tour and Mario Golf: Advance Tour

"Unplayable" refers to an area within the boundaries of a hole comprised of terrain that the ball may not be played from. Similar to out of bounds and water hazards, it attracts a one-stroke penalty.

Unplayable areas are not in specific areas of a golf course. For example, if the ball is in front of a tree and cannot go straight to move on the course, it is not a formally unplayable area, even if a player faces difficulty in playing it. Rock and flower patches do not count as unplayable areas. Wood can be considered "unplayable," such as the cabin on Hole 10 of Forest Course[3] or the bridge on Hole 4 of Bowser's Castle.[4]

Scores[edit]

Albatross[edit]

Luigi receiving an Albatross.
Luigi receiving his albatross in Mario Golf: World Tour

An albatross (also called a double eagle) is a score of three under par for a given hole. Albatrosses are extremely difficult to perform, and they usually require a character that can shoot the ball a great distance to perform them (such as Petey Piranha, Bowser, or Metal Mario). Albatrosses are usually done by means of chip-ins, though on some par 5 holes, depending on wind conditions, it is possible to land on the green from the tee box and then sink the albatross putt to get an albatross without a chip-in.

In the Club Slots mode in Mario Golf: Toadstool Tour, an albatross gives the player five points. When played by Point Play rules in Mario Golf: World Tour, albatrosses are worth eight points, which are worth the same as a hole-in-one.

In Mario Golf for the Nintendo 64, if a player gets on the green in one stroke on a par 5 hole, they receive the Albatross Putt message in rainbow colors when they start their putt, while they are rainbow-colored on the scorecard. They are given a golden color on the Mario Golf: Toadstool Tour scorecard and a half-yellow and half-gold color in Mario Golf: Super Rush.

In Mario Golf: Toadstool Tour and Mario Golf: Advance Tour, the color of Albatross Best Badges is red.

Gallery[edit]

Birdie[edit]

This section is about the golfing term. For the character, see Birdo.
Baby Luigi receiving a Birdie in Mario Sports Superstars
Baby Luigi receiving a birdie in Mario Sports Superstars

A birdie is a score equal to one below par. Birdies can be achieved on all holes, and any character can achieve them. In Mario Golf: Toadstool Tour and Mario Golf: Advance Tour, Birdie Best Badges are blue, whereas in Mario Golf: World Tour, they are silver. In all games, every time characters get a birdie on a hole that they have not gotten a birdie result in during a tournament, they get one Birdie Badge. Earning enough badges can unlock content, depending on the game that is being played.

On the scorecard, birdies are colored orange in the Nintendo 64 version of Mario Golf, while they are half-white, half-red in Mario Golf: Toadstool Tour and orange in Mario Golf: Super Rush.

In other game modes[edit]

  • Birdie is the lowest score that earns the player a Birdie Badge in tournament mode.
  • When playing Club Slots in Mario Golf: Toadstool Tour or by Point Play rules in Mario Golf: World Tour, a birdie gives the player three points.
  • The Birdie Challenge mode in Mario Golf: Toadstool Tour requires the player to get a birdie in each hole; otherwise, they fail the challenge.

Gallery[edit]

Mario Golf (Nintendo 64)
Mario Golf (Game Boy Color)
Mario Golf: Toadstool Tour
Mario Golf: Advance Tour
Mario Golf: World Tour
Mario Sports Superstars

Note: Characters not listed use their Mario Golf: World Tour animations.

Bogey[edit]

Baby Mario getting a Bogey in golf in Mario Sports Superstars
Baby Mario dissatisfied with his bogey

There are many degrees of bogeys, though they are all considered bad scores. There are ten types of bogeys, but only three are actually called so. A normal bogey is a score that is one over par—e.g., the player gets the ball in the hole with six strokes on a par 5 hole. The player's character shows disappointment of their score at the end of the hole.

When the player plays Club Slots in Mario Golf: Toadstool Tour or by Point Play rules in Mario Golf: World Tour, a bogey gives the player one point. On the scorecard, bogeys are green in Mario Golf for the Nintendo 64; half-white, half-blue in Mario Golf: Toadstool Tour; and gray in Mario Golf: Super Rush.

Double bogey or worse[edit]

As the player takes more strokes over par, additional bogeys such as double bogeys, triple bogeys, and so on occur. This feature becomes used only in games after Mario Golf: Toadstool Tour. The terminology changes to digits once the fourth stroke over par (+4) is taken (the second stroke over par (+2) in Mario Golf for the Nintendo 64 and the third stroke over par (+3) in Mario Golf for the Game Boy Color). This goes up until +6 in par 3 holes, +8 in par 4 holes, and +10 in par 5 holes. By that time, the player cannot take any more strokes, and the hole automatically ends with a give up.

In Club Slots in Mario Golf: Toadstool Tour and by Point Play rules in Mario Golf: World Tour, a double bogey or lower score is worth zero points. In the scorecard, scores of double bogey or worse are indicated in blue.

Mario Golf: Advance Tour is the only game in which the announcer says something for a score of +4 or worse; namely, "Oh, too bad!"

Give up[edit]

If a player takes too long to finish the hole and takes a number of strokes equal to three times the par of the hole, they will be forced to give up and get a +6 (par 3 hole), +8 (par 4 hole), or +10 (par 5 hole). In Mario Golf: Super Rush, a give up is received when a player receives triple par.

Players can also give up on a hole after the first stroke, but that also means the player gets a +6 (par 3 hole), +8 (par 4 hole), or +10 (par 5 hole). Every game displays a GIVE UP sign in case of giving up, except in Mario Golf for the Nintendo 64 and Mario Golf: Toadstool Tour—in the former game, no score is displayed in case of a give up, while the latter game displays +6, +8, or +10 depending on the par value of the hole. The music that plays upon the player giving up on a hole is the music for a double bogey or lower, except in the Nintendo 64 game and Mario Golf: Toadstool Tour, where the music that plays in a give up is the same as for when the player loses a hole in Match Play, Get Character, or Character Match or fails a Ring Shot. In case of Match Play/Get Character/Character Match, a give up results in an automatic loss to the player, in which the other player automatically wins the current hole.

In the online mode of Mario Golf: World Tour, players have 50 seconds to take their shots during their turns. If a player does not take their shot before time runs out, the player will be forced to give up.

Gallery[edit]

Eagle[edit]

Baby Luigi receiving an Eagle in Mario Sports Superstars
Baby Luigi receiving his eagle in Mario Sports Superstars

An eagle is a score that is two below par, which improves the player's score by two. Eagles are scored by a hole-in-one on a par 3 hole, a 2 on a par 4, or a 3 on a par 5.

In Mario Golf: Toadstool Tour and Mario Golf: Advance Tour, Eagle Best Badges are green.

In the Club Slots mode in Mario Golf: Toadstool Tour, eagles give the player four points. When played by Point Play rules in Mario Golf: World Tour, an eagle is worth five points.

In Mario Golf: Super Rush, confetti is launched when the player gets an eagle or better.

On the scorecard, eagles are colored red (par 5 holes) or a rainbow type (par 4 holes) in Mario Golf for the Nintendo 64, while they are solid red in Mario Golf: Toadstool Tour and yellow in Mario Golf: Super Rush.

Gallery[edit]

Par[edit]

Pink Gold Peach getting a Par in golf in Mario Sports Superstars
Pink Gold Peach scoring a par in Mario Sports Superstars

A par is the anticipated average score for a hole, and it represents a score of ±0. When a player gets a par, their character reacts mellowly.

Mario Golf for the Nintendo 64 and Mario Golf: Super Rush color pars in white on the scorecard, while Mario Golf: Toadstool Tour colors pars in green.

In Mario Golf: Super Rush, if a player gets a triple par, which debuts in this series, they are forced to give up.

Double par[edit]

Only in Mario Golf: Super Rush, double pars are received when a player gets two pars in a row. Double pars cannot be received when a player is on the last hole and they attained a score higher or lower than par on the previous hole.

Triple par[edit]

The player is forced to give up in Mario Golf: Super Rush. Triple pars are received when a player gets three pars in a row. Triple pars cannot be received when a player is on the penultimate hole and they attained a score higher or lower than par on the previous hole.

In other game modes[edit]

  • This is the highest score that does not earn the player a Birdie Badge in tournament mode.
  • In Ring Shot mode, a par is required for all holes; otherwise, the player fails the hole, even if they shot through all the rings in that hole.
  • In Club Slots in Mario Golf: Toadstool Tour and by Point Play rules in Mario Golf: World Tour, a par awards a player two points.
  • The player fails the Birdie Challenge in Mario Golf: Toadstool Tour by getting a par or lower score.
  • In Cash Cup mode in Coin Attack on Mario Golf: Toadstool Tour, a par is required; otherwise, the player loses all coins earned on that hole.

Gallery[edit]

Shots[edit]

Chip-in[edit]

A chip-in (alternatively formatted without a hyphen) is a shot that happens when a player strikes the ball into the air, outside the green, straight into the cup. If the player strikes the ball from a bunker or even the fairway and gets it in the cup, it counts as a chip-in. The player gets no extra turns, points, or powers for performing this; it is merely a signal of how well they are doing.

Because of how it is defined, a hole-in-one counts as a chip-in.

Gallery[edit]

Flag Shot[edit]

Flag Shot.
A screenshot of a Flag Shot

A Flag Shot is an event where a player's golf ball hits the flag on the pin sticking out of the hole. The player knows if the golf ball has hit the flag only by a sound effect that plays when the ball makes contact with the flag. It does not affect the player's score or power-ups. A player can also chip the ball in via a Flag Shot.

Hole-in-one[edit]

Metal Mario receiving a Hole-in-One
Metal Mario receiving a hole in one in Mario Sports Superstars

A hole-in-one (alternatively formatted as hole in one) is the most difficult shot to achieve—in order to do so, a player must get the golf ball in the hole with one hit (hence the name). A hole-in-one can be performed on any hole. Holes-in-one are easiest to perform on par 3 holes, but they can be performed with more difficulty on par 4 and 5 holes as well. Usually, only high-powered characters can perform this move on holes with a higher par.

In case of holes-in-one, one less than the par value of the hole is subtracted from the player's score for the course (par 3 = −2, par 4 = −3, and par 5 = −4). They are typically shown in place of the actual hole score in the end-of-hole animation.

A Hole In One on a Par 5 course in Mario Golf Toadstool Tour, which only qualifies as an Albatross as it is done in the US version.
A hole-in-one on a par 5 hole in Mario Golf: Toadstool Tour. It is actually a condor in this instance as it reduces the player's score by four.

In Mario Golf: Toadstool Tour and Mario Golf: Advance Tour, Hole-in-One Best Badges are yellow. The American version of Mario Golf: Toadstool Tour has errors in identifying holes-in-one: Getting one on a par 4 or par 5 hole displays it as an albatross, even though holes-in-one on par 5 holes reduce the player's score by four (as a condor would) and not three. Results like these are put under "albatross" in the highlights section. Holes-in-one done on par 4 or par 5 holes in the European/Australian version and the Japanese version of the game register correctly. Results like these are put under "hole-in-one" in the highlights section. Any holes where the player achieved a hole-in-one have their tee markers replaced with golden Mario statues.

In case of Club Slots in Mario Golf: Toadstool Tour, a hole-in-one is worth one point more than the par value of the hole. With Point Play rules in Mario Golf: World Tour, a hole-in-one is worth eight points, which is worth the same as an albatross.

In Mario Golf for the Nintendo 64, holes-in-one are rainbow-colored on the scorecard, while they are a golden color on the Mario Golf: Toadstool Tour scorecard and a half-yellow and half-gold color in Mario Golf: Super Rush.

Gallery[edit]

Note: All these animations are the same as an eagle and albatross. Eagle is different on GBC.

Nice Shot[edit]

"Nice Shot" redirects here. For the Mario Party 6 minigame whose internal name is "Nice Shot!", see Freeze Frame.
Wario getting a Nice Shot (joli in French) in Mario Golf: Toadstool Tour.

A Nice Shot is a common event—in order to get a Nice Shot, the player must strike the golf ball with enough strength and stop the meter bar in the sweet spot zone. By getting a Nice Shot, the golf ball is more likely to go on a perfect path, going where guided to. The words "Nice Shot" appear in large colorful letters, alerting the player that they had done well, but the player does not earn any extra points, powers, or turns for performing this move. When this is achieved as a perfect power shot, the number of power shots does not decrease.

In Mario Golf: World Tour, a Nice Shot is achieved if the rising and falling bar is stopped exactly at the markers of the power meter (a sound effect confirms this), giving Miis' and Mario characters' golf balls gold and rainbow streaks, respectively, in flight. Otherwise, it is only a "Good Shot." A Nice Shot from the tee makes an inset at the bottom right of the Nintendo 3DS top screen appear, showing the character doing a gesture of joy. However, a stroke is not called a Nice Shot or a Good Shot if the ball does not end up on the green, fringe, or fairway.

In Mario Golf for the Nintendo 64, a "Nice Shot" is not called when the ball is heading towards a hazard or has its distance significantly reduced.

In Mario Golf: Super Rush, confetti is launched when a player gets a Nice Shot.

Pin Shot[edit]

Pin Shot
Birdo getting a pin shot.

A Pin Shot is an event that occurs when the player's golf ball hits the pin that resides in the hole. The player gets no extra points, turns, or power-ups for performing this move. It is merely pointed out when the shot is made.

When a player makes a Pin Shot, the words "PIN SHOT!" appear in big letters on the screen. The announcer also says "Pin Shot" at this time. In Mario Golf for the Nintendo 64, a Ukiki slides down the pin and makes a sound if a Pin Shot is performed.

Nice Recovery[edit]

Nice Recoveries appear in Mario Golf: Super Rush, where if a player gets to the green, fringe, or fairway when starting from a bunker, the Toad commentary (if enabled) says, "<Player> gets out of the bunker beautifully!" When they get a Nice Recovery and enter the green, he says, "This will be a sand save for <player> if this goes in." If the ball goes in and the player gets a par, instead of the usual "Solid par for <player>!" he says, "Nice sand save for <player>!" The announcer also says, "Nice!"

Nice Approach[edit]

A Nice Approach happens when a golf ball is near the hole in a straight line.

Long Bomb[edit]

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In Mario Golf: Super Rush, if a player putts the ball into the hole from at least 30 ft (≈9 meters) away while on the green, it is considered a Long Bomb. The Toad commentary (if enabled) will say, "<Player> drains a long putt!"

Nice Touch[edit]

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In all Mario Golf games, Nice Touches are received when a player barely gets to the hole, and the distance is ≈0.7 feet (≈0.2 meters) or less.

Trivia[edit]

  • A score better than −4 is possible in Mario Golf: Toadstool Tour via a glitch where a player gets negative strokes, resulting in the double bogey music playing instead of the birdie music, as well as some other behavior occurring.
    • If the player is putting for a −4 or better with this glitch, the over-par putt music will play instead of the under-par putt music. However, getting exactly a −4 displays the albatross message and plays the birdie music as usual.
    • If the player gets exactly a −5, the screen will say, "Complete!" in the European version, "Nice Shot!" in the Japanese version, and "Finish!" in the American version. If the player scores better than −5, no text will appear at all. Either way, the player will do their eagle animation.
  • If no controller is connected to the Nintendo 64 when Mario Golf is powered on, the opening logos will display as usual before the double bogey or worse music plays while text reading "Turn the power OFF and connect a controller," appears over a background with Luigi and Peach in it. This never happens in the Virtual Console releases, because it always assumes that all four controllers are connected.

References[edit]

  1. ^ The Fore message being said right after the ball is hit.
  2. ^ packattack04082 (July 25, 2014). Mario Golf: World Tour - Walkthrough Part 45 - Wiggler Park Moon Coin Challenges. YouTube. Retrieved February 11, 2018.
  3. ^ Puff-Jiggly-Puff Games (November 12, 2017). Mario Golf World Tour: Unplayable. YouTube. Retrieved November 12, 2017.
  4. ^ Puff-Jiggly-Puff Games (December 26, 2017). Mario Golf World Tour: Bridge Unplayable. YouTube. Retrieved December 26, 2017.