Luiginary Flame: Difference between revisions

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{{Attack-infobox
{{M&L attack infobox
|image=[[File:LuiginaryFlame.png]]
|image=[[File:LuiginaryFlame.png]]
|points=14
|points=14
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|ml4=''The fire will bounce at a steady pace. Press the B Button to make it bigger! Mario will cover the spots where the Luiginoids aren't. Use the A Button here. Press the A Button once to make Mario hammer the flame at the foes!''
|ml4=''The fire will bounce at a steady pace. Press the B Button to make it bigger! Mario will cover the spots where the Luiginoids aren't. Use the A Button here. Press the A Button once to make Mario hammer the flame at the foes!''
}}
}}
'''Luiginary Flame''' is the fourth available [[Luiginary Attack]] in ''[[Mario & Luigi: Dream Team]]''. The [[Attack Piece]]s for it are located in [[Dreamy Driftwood Shore]], and it costs 14 [[Bros. Point|BP]] to use. Before the attack begins, [[Dreamy Luigi]] poses atop Mario as if he was throwing a fireball.
'''Luiginary Flame''' is the fourth available [[Luiginary Attack]] in ''[[Mario & Luigi: Dream Team]]''. The [[Attack Piece]]s for it are located in [[Dreamy Driftwood Shore]], and it costs 14 [[Bros. Point|BP]] to use. It deals damage using neither the hammer nor boots. The attack has Fire attributes, and thus deals critical damage to [[Dreamcap]]s, [[Dreamcap Captain]]s, [[Cocoknight]]s, [[Icead]]s, [[Piranha Plant]]s, [[Dreamcap R|Dreamcaps R]], [[Dreamcap Captain|Dreamcap Captains R]], [[Cocoknight R|Cocoknights R]] and [[Spritzbloom]]s. No damage is dealt to a [[Gold Beanie]].


When the attack begins, [[Mario]] heads away from the enemies, and spawns [[Fire Mario|Fire]] [[Luiginoid]]s out of Dreamy Luigi, one hurling a [[fireball]] at [[Mario]] who catches it and passes it on when the player presses the {{button|3ds|A}} button. During the attack, the player must press the {{button|3ds|A}} and {{button|3ds|B}} buttons as the fireball reaches Mario and Fire Luiginoids respectively to make them pass the fireball towards the enemies. Eventually at the end of the sequence, the fireball will be passed towards Mario who must smash the fireball at the enemies with the player's timely press of the {{button|3ds|A}} button, the fire damaging most of the enemies if successful. The less mistakes made during this attack, the better rating the player will obtain, ranging from "OK!" to "Excellent!" ratings. Failure to correctly strike the fireball into the enemies at the end will result in the player getting no rating whatsoever.
Before the attack begins, [[Mario]] runs away from the enemies. [[Dreamy Luigi]] poses atop Mario as if he was throwing a fireball.
 
After confirming that attack, Mario throws out Dreamy Luigi, spawning [[Fire Mario|Fire]] [[Luiginoid]]s. The Luiginoids run ahead, with the last one staying to toss a [[fireball]] at Mario. Mario catches the fireball, and the attack starts by pressing {{button|3ds|A}}. Mario throws the fireball at a chain of Fire Luiginoids. When the fireball reaches a Fire Luiginoid, the player has to press {{button|3ds|B}} to successfully pass the fireball forward to the next Fire Luiginoid. Later passes are performed by increasingly large groups of Luiginoids holding their own fireballs, which increase the size of the fireball being passed. Missed inputs still allow the fireball to proceed, but reduce its size.
 
During the attack, Mario runs alongside the fireball. Some spots will not have Luiginoids available. Mario moves into the path to pass the fireball, which is done with the {{button|3ds|A}}. (It is possible for multiple such passes to be performed in a row by Mario.) As the attack proceeds, the fireball bounces higher and off of the screen, putting more emphasis on the attack's steady pace than reacting to the falling fireball.
 
At the end of the sequence, the fireball is sent even higher into the air. Mario stands near the enemies with the hammer, and has to smash the falling fireball at the enemies with a final press of the {{button|3ds|A}} button. The fireball will split into multiple fireballs, damaging most of the enemies if successful. The larger the fireball, the more damage the attack deals. Failure to correctly strike the fireball at the end causes the fireball to bounce off Mario and only hit a single enemy for minimal damage.
 
The fewer mistakes made during this attack, the better rating the player will obtain, ranging from "OK!" to "Excellent!" ratings. Missing with Mario's final hammer attack will result in the player getting no rating whatsoever.


This attack's damage is given Fire attributes, and thus deals critical damage to [[Dreamcap]]s, [[Dreamcap Captain]]s, [[Cocoknight]]s, [[Icead]]s, [[Piranha Plant]]s, [[Dreamcap R|Dreamcaps R]], [[Dreamcap Captain|Dreamcap Captains R]], [[Cocoknight R|Cocoknights R]] and [[Spritzbloom]]s.
[[File:MLDT - Dream BrosMove 4 Fire.png|200px|thumb]]
[[File:MLDT - Dream BrosMove 4 Fire.png|200px|thumb]]
In [[Broque Madame|Battle Broque Madame]], Mario performs Luiginary Flame repeatedly. He has three lives, and each mistake costs him one life. Running out of lives causes the game to end. The game starts as normal, though the fireball has a slower starting speed and Luiginoids only appear in groups. Each successful pass grants one point, plus an additional point for every prior successful pass in the round. At the end, Mario uses his hammer to launch the fireball at Broque Madame. A successful hit launches a single fireball at Broque Madame that shatters into multiple fireballs, and grants a 20 point bonus. A missed attack scatters the flame. Only a smaller fireball will hit Broque Madame for a 10 point bonus. (If that mistake costs the player their last life, the bonus points are not gained.) Either way, a new round of the attack begins, but Mario starts automatically instead of waiting for a {{button|3ds|A}} press. At 999 points, the attack immediately ends.
After two rounds, the game introduces a twist. Some spots will have a single Fire Luiginoid. Mario pairs up with this Luiginoid, and the player must press {{button|3ds|A}} and {{button|3ds|B}} at the same time to pass the fireball.


==Description==
==Description==
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|Ger=Traum-Feuer
|Ger=Traum-Feuer
|GerM=Dream fire
|GerM=Dream fire
|FraE=Feu luimagik
|FreE=Feu luimagik
|FraEM=Luiginary fire
|FreEM=Luiginary fire
|Dut=Luigio-vuur
|Dut=Luigio-vuur
|DutM=Luiginoid Fire
|DutM=Luiginoid Fire
Line 38: Line 48:
|PorM=Luiginary Flame
|PorM=Luiginary Flame
}}
}}
==Trivia==
*The Luiginary Flame does not damage [[Gold Beanie]]s at all, despite bosses being susceptible to damage from it.


{{M&LDT}}
{{M&LDT}}
[[Category:Mario & Luigi: Dream Team attacks]]
[[Category:Mario & Luigi: Dream Team attacks]]
[[it:Magiluigifiamma]]
[[it:Magiluigifiamma]]

Latest revision as of 19:39, August 10, 2024

Luiginary Flame
Luiginary Flame as it appears in Mario & Luigi: Dream Team.
BP/SP/CP needed 14
Location Dreamy Driftwood Shore
First appearance Mario & Luigi: Dream Team
Latest appearance Mario & Luigi: Dream Team
Dream Team description The fire will bounce at a steady pace. Press the B Button to make it bigger! Mario will cover the spots where the Luiginoids aren't. Use the A Button here. Press the A Button once to make Mario hammer the flame at the foes!

Luiginary Flame is the fourth available Luiginary Attack in Mario & Luigi: Dream Team. The Attack Pieces for it are located in Dreamy Driftwood Shore, and it costs 14 BP to use. It deals damage using neither the hammer nor boots. The attack has Fire attributes, and thus deals critical damage to Dreamcaps, Dreamcap Captains, Cocoknights, Iceads, Piranha Plants, Dreamcaps R, Dreamcap Captains R, Cocoknights R and Spritzblooms. No damage is dealt to a Gold Beanie.

Before the attack begins, Mario runs away from the enemies. Dreamy Luigi poses atop Mario as if he was throwing a fireball.

After confirming that attack, Mario throws out Dreamy Luigi, spawning Fire Luiginoids. The Luiginoids run ahead, with the last one staying to toss a fireball at Mario. Mario catches the fireball, and the attack starts by pressing A Button. Mario throws the fireball at a chain of Fire Luiginoids. When the fireball reaches a Fire Luiginoid, the player has to press B Button to successfully pass the fireball forward to the next Fire Luiginoid. Later passes are performed by increasingly large groups of Luiginoids holding their own fireballs, which increase the size of the fireball being passed. Missed inputs still allow the fireball to proceed, but reduce its size.

During the attack, Mario runs alongside the fireball. Some spots will not have Luiginoids available. Mario moves into the path to pass the fireball, which is done with the A Button. (It is possible for multiple such passes to be performed in a row by Mario.) As the attack proceeds, the fireball bounces higher and off of the screen, putting more emphasis on the attack's steady pace than reacting to the falling fireball.

At the end of the sequence, the fireball is sent even higher into the air. Mario stands near the enemies with the hammer, and has to smash the falling fireball at the enemies with a final press of the A Button button. The fireball will split into multiple fireballs, damaging most of the enemies if successful. The larger the fireball, the more damage the attack deals. Failure to correctly strike the fireball at the end causes the fireball to bounce off Mario and only hit a single enemy for minimal damage.

The fewer mistakes made during this attack, the better rating the player will obtain, ranging from "OK!" to "Excellent!" ratings. Missing with Mario's final hammer attack will result in the player getting no rating whatsoever.

Screenshot of Mario & Luigi: Dream Team

In Battle Broque Madame, Mario performs Luiginary Flame repeatedly. He has three lives, and each mistake costs him one life. Running out of lives causes the game to end. The game starts as normal, though the fireball has a slower starting speed and Luiginoids only appear in groups. Each successful pass grants one point, plus an additional point for every prior successful pass in the round. At the end, Mario uses his hammer to launch the fireball at Broque Madame. A successful hit launches a single fireball at Broque Madame that shatters into multiple fireballs, and grants a 20 point bonus. A missed attack scatters the flame. Only a smaller fireball will hit Broque Madame for a 10 point bonus. (If that mistake costs the player their last life, the bonus points are not gained.) Either way, a new round of the attack begins, but Mario starts automatically instead of waiting for a A Button press. At 999 points, the attack immediately ends.

After two rounds, the game introduces a twist. Some spots will have a single Fire Luiginoid. Mario pairs up with this Luiginoid, and the player must press A Button and B Button at the same time to pass the fireball.

Description[edit]

The fire will bounce at a steady pace. Press the B Button to make it bigger! Mario will cover the spots where the Luiginoids aren't. Use the A Button here. Press the A Button once to make Mario hammer the flame at the foes!

Names in other languages[edit]

Language Name Meaning Notes
Japanese ミラクルファイア[?]
Mirakuru Faia
Miracle Fire
Dutch Luigio-vuur[?] Luiginoid Fire
French (NOE) Feu luimagik[?] Luiginary fire
German Traum-Feuer[?] Dream fire
Italian Magiluigifiamma[?] Fusion of immaginario (imaginary), Luigi and fiamma (flame)
Portuguese Chama Luiginária[?] Luiginary Flame
Russian Пламя Луиджинна[?]
Plamya Luidzhinna
Luiginary Flame
Spanish Llama Luiginaria[?] Luiginary Flame