Flopside Pit of 100 Trials: Difference between revisions

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{{quote2|EXTREME DANGER! Stay out! -Flopside City Hall-|Signpost|[[Super Paper Mario]]}}
{{quote|EXTREME DANGER! Stay out! -Flopside City Hall-|[[Sign]]|[[Super Paper Mario]]}}
[[File:SPM Flopside Pit of 100 Trials.png|thumb|Flopside Pit of 100 Trials]]
[[File:SPM Flopside Pit of 100 Trials.png|300px|thumb|Flopside Pit of 100 Trials]]
The '''Flopside Pit of 100 Trials''' is a 100-room labyrinth in ''[[Super Paper Mario]]'' just like in ''[[Paper Mario: The Thousand-Year Door]]''. However, in this game there are two pits - one in [[Flopside]] and one in [[Flipside]] called the [[Flipside Pit of 100 Trials]]. Both were created to test the forces that guard the [[Pure Heart]]s. The Flopside version was used to study the powers of darkness.
The '''Flopside Pit of 100 Trials''' is a 100-room labyrinth in ''[[Super Paper Mario]]'', similar to the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] in ''[[Paper Mario: The Thousand-Year Door]]''. However, in this game there are two pits - one in [[Flopside]], and one in [[Flipside]], the latter pit being called the [[Flipside Pit of 100 Trials]]. Both were created to test the forces that guard the [[Pure Heart]]s. The Flopside version was used to study the powers of darkness.


Accessing the Flopside Pit is done in a manner similar to its Flipside counterpart, except the switch that opens the entrance does not appear until the Flipside Pit is cleared. Once the Flipside pit is cleared, a rift will appear above the sealed pipe leading to the pit. A [[! Switch|blue switch]] appears when [[Fleep]] activates the rift and the block opens the way to the pit.
Accessing the Flopside Pit is done in a manner similar to its Flipside counterpart, except the switch that opens the entrance does not appear until the Flipside Pit is cleared. Once the Flipside pit is cleared, a rift will appear above the sealed pipe leading to the pit. A [[! Switch|blue switch]] appears when [[Fleep]] activates the rift and the block opens the way to the pit.


In the Pit a random enemy in each room holds a [[Pit Key]] to a locked door that proceeds to the next room. Just like in the Flipside version, the player only has 5 minutes to defeat the enemy that has the key, and running out of time will result in an instant [[Game Over]]. The enemies in the Flopside Pit are far more dangerous than their Flipside counterparts, as they are all powerful, Dark silhouette versions. In every tenth room, there is a chest containing a [[Catch Card]] of a partner from the original ''[[Paper Mario]]'' (excluding the first one which has a [[Dashell]] card), a pipe leading out of the pit, and the door leading the next room. [[Shadoo]] is the boss of the pit; however, the first time Mario's group makes it to the 100th room, they will be sent back to the entrance and will have to make their way through the pit a second time in order to fight Shadoo. Once the boss is defeated, the player receives cards of the playable characters and their Dark counterparts. The hero cards double the characters' attack and the [[Mario]] card allows Mario to remain in 3-D indefinitely.
In the Pit, a random enemy in each room holds a [[Pit Key]] to a locked door that proceeds to the next room. Just like in the Flipside version, the player only has 5 minutes to defeat the enemy that has the key, and running out of time will result in an instant [[Game Over]]. The enemies in the Flopside Pit are far more dangerous than their Flipside counterparts, as they are all powerful, Dark silhouette versions. In every tenth room, there is a chest containing a [[Catch Card]] of a partner from the original ''[[Paper Mario]]'' (excluding the first one which has a [[Dashell]] card), a pipe leading out of the pit, and the door leading to the next room. [[Shadoo]] is the boss of the pit; however, the first time Mario's group makes it to the 100th room, they will be sent back to the entrance and will have to make their way through the pit a second time in order to fight Shadoo. Once the boss is defeated, the player receives cards of the playable characters and their Dark counterparts. The hero cards double the characters' attack and the [[Mario]] card allows Mario to remain in 3-D indefinitely without losing [[Heart Point|HP]] while he is in possession of it.


Both pits have artwork on the walls depicting a Pure Heart and where it is found, which changes every 25 rooms. In the Flopside pit, the walls of Rooms 1-25 depicts [[List of implied locations#Squirpia|Squirpians]] standing alongside [[Squirpina XIV]], who is holding the light blue Pure Heart. Rooms 26-50 have a dark blue Pure Heart paired with [[King Croacus I]] and some [[Floro Sapien]]s. Rooms 51-75 show a stylized version of [[Sammer's Kingdom|King Sammer's kingdom]] with the seventh (purple) Pure Heart, and rooms 76-99 have [[Grambi]], [[Queen Jaydes]] and the white Pure Heart representing [[Luvbi]]. Room 100 has a completely blank background, which may reference the [[World of Nothing]], [[Castle Bleck]], [[The Void]], or [[Dimension D]].
Both pits have artwork on the walls depicting a Pure Heart and where it is found, which changes every 25 rooms. In the Flopside pit, the walls of Rooms 1-25 depicts [[List of implied locations#Squirpia|Squirpians]] standing alongside [[Squirpina XIV]], who is holding the light blue Pure Heart. Rooms 26-50 have a dark blue Pure Heart paired with [[King Croacus I]] and some [[Floro Sapien]]s. Rooms 51-75 show a stylized version of [[Sammer's Kingdom|King Sammer's kingdom]] with the seventh (purple) Pure Heart, and rooms 76-99 have [[Grambi]], [[Queen Jaydes]] and the white Pure Heart representing [[Luvbi]]. Room 100 has a completely blank background.


The pit is designed to look like the LCD screen of an old [[Game & Watch]] System.
The pit is designed to look like the LCD screen of an old [[Game & Watch]] System.
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==Rooms and Enemies==
==Rooms and Enemies==
===Room 1-9===
===Room 1-9===
*[[Dark Goomba]] (Rooms 1, 2, 3 and 8)
*[[Dark Goomba]] (Rooms 1, 2, 3, and 8)
*[[Dark Koopa (Super Paper Mario)|Dark Koopa]] (Rooms 2, 5 and 9)
*[[Dark Koopa (Super Paper Mario)|Dark Koopa]] (Rooms 2, 5, and 9)
*[[Dark Paragoomba]] (Rooms 3 and 4)
*[[Dark Paragoomba]] (Rooms 3 and 4)
*[[Dark Tech Cursya]] (Room 3)
*[[Dark Tech Cursya]] (Room 3)
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===Room 61-69===
===Room 61-69===
*[[Dark Magikoopa]] (Rooms 61, 62 and 63)
*[[Dark Magikoopa]] (Rooms 61, 62, and 63)
*[[Dark Chomp]] (Rooms 61 and 65)
*[[Dark Chomp]] (Rooms 61 and 65)
*[[Dark Pigarithm]] (Room 62)
*[[Dark Pigarithm]] (Room 62)
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*[[Shadoo]] (Appears the second time [[Mario]]'s group makes it to Level 100. On the first visit, it does not reveal itself, and requests for the party to make a return trip before they can be fought.)
*[[Shadoo]] (Appears the second time [[Mario]]'s group makes it to Level 100. On the first visit, it does not reveal itself, and requests for the party to make a return trip before they can be fought.)


===Prizes===
==Prizes==
*Room 10: [[Dashell]] Card
{{RPG item locations
*Room 20: [[Goombario]] Card
|item1=Special Card (x17)
*Room 30: [[Kooper]] Card
|image1=[[File:CatchCardGoldSPM.png]]
*Room 40: [[Bombette]] Card
|location1=<nowiki/>
*Room 50: [[Parakarry]] Card
*[[Dashell]], Room 10.
*Room 60: [[Lady Bow]] Card
*[[Goombario]], Room 20.
*Room 70: [[Watt]] Card
*[[Kooper]], Room 30.
*Room 80: [[Sushie]] Card
*[[Bombette]], Room 40.
*Room 90: [[Lakilester]] Card
*[[Parakarry]], Room 50.
*Room 100: [[Mario]], [[Princess Peach]], [[Bowser]] and [[Luigi]] Cards; [[Shadoo]] Cards; only obtained after defeating Shadoo.
*[[Bow]], Room 60.
*[[Watt]], Room 70.
*[[Sushie]], Room 80.
*[[Lakilester]], Room 90.
*'''[[Mario]], Room 100 after defeating Shadoo.'''
*'''Dark Mario, " " " " "'''
*'''Peach (1), " " " " "'''
*'''Dark Peach, " " " " "'''
*'''Bowser (1), " " " " "'''
*'''Dark Bowser, " " " " "'''
*'''[[Luigi]], " " " " "'''
*'''Dark Luigi, " " " " "'''
}}


==Backgrounds==
==Backgrounds==
<gallery>
<gallery widths="250">
SPM Flopside Pit of 100 Trials Mural 1.png|The background mural of [[Squirpina XIV]] and the [[List of implied locations#Squirpia|Squirpians]] seen in rooms 1-25
SPM Flopside Pit of 100 Trials Mural 1.png|The background mural of [[Squirpina XIV]] and the [[List of implied locations#Squirpia|Squirpians]] seen in rooms 1-25
SPM Flopside Pit of 100 Trials Mural 2.png|The background mural of [[King Croacus I]] and the [[Floro Sapien]]s seen in rooms 26-50
SPM Flopside Pit of 100 Trials Mural 2.png|The background mural of [[King Croacus I]] and the [[Floro Sapien]]s seen in rooms 26-50
SPM Flopside Pit of 100 Trials Mural 3.png|The background mural of [[Sammer's Kingdom]] seen in rooms 51-75
SPM Flopside Pit of 100 Trials Mural 3.png|The background mural of [[Sammer's Kingdom]] seen in rooms 51-75
Line 199: Line 211:
|JapR=Ura Hyaku-heya Danjon
|JapR=Ura Hyaku-heya Danjon
|JapM=Opposite-side 100-Room Dungeon
|JapM=Opposite-side 100-Room Dungeon
|Fra=Puits des 100 épreuves de Verso
|Fre=Puits des 100 épreuves de Verso
|FraM=Flopside's Well of 100 Trials
|FreM=Flopside's Well of 100 Trials
|Spa=Cien mazmorras de Villacruz
|Spa=Cien mazmorras de Villacruz
|SpaM=Flopside 100 Dungeons
|SpaM=Flopside 100 Dungeons
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|ItaM=Labyrinth of the 100 levels
|ItaM=Labyrinth of the 100 levels
|Kor=반대방 100개의 던전
|Kor=반대방 100개의 던전
|KorR=Bandaebang 100(baek)gaeui Deonjeon
|KorR=Bandaebang Baekgae-ui Deonjeon
|KorM=Opposite Pit of 100 Trials
|KorM=Opposite Pit of 100 Trials
}}
}}

Latest revision as of 11:12, August 6, 2024

“EXTREME DANGER! Stay out! -Flopside City Hall-”
Sign, Super Paper Mario
Flopside Pit of 100 Trials
Flopside Pit of 100 Trials

The Flopside Pit of 100 Trials is a 100-room labyrinth in Super Paper Mario, similar to the Pit of 100 Trials in Paper Mario: The Thousand-Year Door. However, in this game there are two pits - one in Flopside, and one in Flipside, the latter pit being called the Flipside Pit of 100 Trials. Both were created to test the forces that guard the Pure Hearts. The Flopside version was used to study the powers of darkness.

Accessing the Flopside Pit is done in a manner similar to its Flipside counterpart, except the switch that opens the entrance does not appear until the Flipside Pit is cleared. Once the Flipside pit is cleared, a rift will appear above the sealed pipe leading to the pit. A blue switch appears when Fleep activates the rift and the block opens the way to the pit.

In the Pit, a random enemy in each room holds a Pit Key to a locked door that proceeds to the next room. Just like in the Flipside version, the player only has 5 minutes to defeat the enemy that has the key, and running out of time will result in an instant Game Over. The enemies in the Flopside Pit are far more dangerous than their Flipside counterparts, as they are all powerful, Dark silhouette versions. In every tenth room, there is a chest containing a Catch Card of a partner from the original Paper Mario (excluding the first one which has a Dashell card), a pipe leading out of the pit, and the door leading to the next room. Shadoo is the boss of the pit; however, the first time Mario's group makes it to the 100th room, they will be sent back to the entrance and will have to make their way through the pit a second time in order to fight Shadoo. Once the boss is defeated, the player receives cards of the playable characters and their Dark counterparts. The hero cards double the characters' attack and the Mario card allows Mario to remain in 3-D indefinitely without losing HP while he is in possession of it.

Both pits have artwork on the walls depicting a Pure Heart and where it is found, which changes every 25 rooms. In the Flopside pit, the walls of Rooms 1-25 depicts Squirpians standing alongside Squirpina XIV, who is holding the light blue Pure Heart. Rooms 26-50 have a dark blue Pure Heart paired with King Croacus I and some Floro Sapiens. Rooms 51-75 show a stylized version of King Sammer's kingdom with the seventh (purple) Pure Heart, and rooms 76-99 have Grambi, Queen Jaydes and the white Pure Heart representing Luvbi. Room 100 has a completely blank background.

The pit is designed to look like the LCD screen of an old Game & Watch System.

Rooms and Enemies[edit]

Room 1-9[edit]

Room 11-19[edit]

Room 21-29[edit]

Room 31-39[edit]

Room 41-49[edit]

Room 51-59[edit]

Room 61-69[edit]

Room 71-79[edit]

Room 81-89[edit]

Room 91-99[edit]

Room 100[edit]

  • Shadoo (Appears the second time Mario's group makes it to Level 100. On the first visit, it does not reveal itself, and requests for the party to make a return trip before they can be fought.)

Prizes[edit]

Item Image Location

Special Card (x17) Sprite of the 3-Star Catch Card from Super Paper Mario

Backgrounds[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ウラ100部屋ダンジョン[?]
Ura Hyaku-heya Danjon
Opposite-side 100-Room Dungeon
French Puits des 100 épreuves de Verso[?] Flopside's Well of 100 Trials
Italian Labirinto dei 100 livelli[?] Labyrinth of the 100 levels
Korean 반대방 100개의 던전[?]
Bandaebang Baekgae-ui Deonjeon
Opposite Pit of 100 Trials
Spanish Cien mazmorras de Villacruz[?] Flopside 100 Dungeons