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{{ | {{rewrite-remove|excessive coverage|A lot of it is unrelated to ''Super Mario'', including by virtue}} | ||
[[File:Spirits SSBU.jpg|thumb|250px|Various spirits]] | [[File:Spirits SSBU.jpg|thumb|250px|Various spirits]] | ||
'''Spirits''' in ''[[Super Smash Bros. Ultimate]]'' | '''Spirits''' appear in ''[[Super Smash Bros. Ultimate]]'' as entities that have lost their physical forms, and act as collectible power-ups that can be equipped to {{iw|smashwiki|fighter}}s to grant them increased strength and special abilities in battle. They are featured prominently in {{iw|smashwiki|Adventure Mode: World of Light}}, in which most characters besides the playable fighters are reduced to this form through disintegration from {{iw|smashwiki|Galeem}}'s attack. Spirits consist of characters, creatures, and objects from various [[Nintendo]] and third-party video games. They are similar to the [[Sticker (Super Smash Bros. Brawl)|sticker]]s from ''[[Super Smash Bros. Brawl]]'' and the [[equipment]] from ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', and also replace [[Trophy (Super Smash Bros. series)|trophies]] from earlier installments.<ref name=Direct>{{cite|author=Nintendo of America|language=en-us|date=November 1, 2018|url=youtu.be/fccgHnBQ0YM|title=''Super Smash Bros. Ultimate'' Direct 11.1.2018|publisher=YouTube|accessdate=June 27, 2024}}</ref> | ||
==Description== | ==Description== | ||
The main method to obtain spirits is through spirit battles, in which players fight a CPU-controlled puppet fighter containing a specific spirit. The conditions, [[stage]], and music track for each spirit battle, as well as the fighter(s) fought during the spirit battle, usually reflect the character of the spirit. Four categories of spirits can be obtained: primary, support, fighter, and master. Fighter spirits are spirits that cannot be equipped and lack corresponding spirit battles, but simply serve to represent the playable characters, and are obtained either by clearing Classic Mode with them or buying the spirits in the Vault Shop. A number of characters' alternate costumes (such as female [[Robin]]) also have separate fighter spirits, which can be obtained by purchasing them in the Vault Shop. Primary and support spirits are divided into four classes of power, each represented by a star rating: Novice (one star), Advanced (two stars), Ace (three stars), and Legend (four stars). | The main method to obtain spirits is through spirit battles, in which players fight a CPU-controlled puppet fighter containing a specific spirit. The conditions, [[stage]], and music track for each spirit battle, as well as the fighter(s) fought during the spirit battle, usually reflect the character of the spirit. Four categories of spirits can be obtained: {{iw|smashwiki|Primary spirit|primary}}, {{iw|smashwiki|Support support|support}}, {{iw|smashwiki|Fighter spirit|fighter}}, and {{iw|smashwiki|Master spirit|master}}. Fighter spirits are spirits that cannot be equipped and lack corresponding spirit battles, but simply serve to represent the playable characters, and are obtained either by clearing {{iw|smashwiki|Classic Mode (SSBU)|Classic Mode}} with them or buying the spirits in the Vault Shop. A number of characters' alternate costumes (such as female [[Robin]]) also have separate fighter spirits, which can be obtained by purchasing them in the Vault Shop. Primary and support spirits are divided into four classes of power, each represented by a star rating: Novice (one star), Advanced (two stars), Ace (three stars), and Legend (four stars). | ||
Primary spirits have one of four strength types which determine how powerful they are against other spirits: {{color|attack | Primary spirits have one of four strength types which determine how powerful they are against other spirits: {{color|red|attack}}, {{color|limegreen|grab}}, {{color|dodgerblue|shield}}, and neutral, with attack being strong against grab, grab being strong against shield, shield being strong against attack, and neutral having no advantage or disadvantage against the other three.<ref name=Blog>{{cite|url=www.smashbros.com/en_GB/blog/index.html?category=cat04_how-to-play|title=Gameplay|publisher=Super Smash Blog|language=en-gb|accessdate=June 27, 2024}}</ref> Support spirits may be equipped in addition to primary spirits and each grant the fighter a special skill, such as increased jumping, powering up certain attacks, or equipping them with a specific item or status effect at the start of a battle, among others.<ref name=Website>{{cite|language=en-us|url=www.smashbros.com/en_US/howtoplay/spirits.html|title=Spirits|publisher=''Super Smash Bros. Ultimate'' website|accessdate=June 27, 2024}}</ref> Each primary spirit has a set number of support slots from zero to three, and each support spirit takes up a set number of these slots when equipped, with support spirits that grant more powerful abilities generally taking up more slots; no additional support spirits can be equipped if the primary spirit's support slots are already full, unless the support spirits that are already equipped are removed, and primary spirits that have no support slots cannot have any support spirits equipped to them. Certain primary spirits also give skills to the fighter like a support spirit, and equipping more than one spirit with the same skill will stack its effect, if applicable. | ||
Primary spirits start at level 1 but can level up (causing their power to increase) by earning experience points, which they can obtain after participating in battles (earning more if they won than if they lost) or after being fed snacks, which are gained through various means including but not limited to winning a spirit battle or purchasing them through shops, though feeding | Primary spirits start at level 1 but can level up (causing their power to increase) by earning experience points, which they can obtain after participating in battles (earning more if they won than if they lost) or after being fed snacks, which are gained through various means including but not limited to winning a spirit battle or purchasing them through shops, though feeding {{iw|smashwiki|Level Up#Snacks|snacks}} does cost a small number of Spirit Points. Snacks come in three different sizes: small, medium, and large. Larger sizes grant more experience points than smaller sizes do, but cost more {{iw|smashwiki|SP|Spirit Points}} to use. Snacks can also be sold to gain Spirit Points. The maximum level for spirits is level 99. However, certain spirits can be enhanced after reaching level 99, causing them to transform into a stronger primary spirit with a higher rank and a special skill, but resetting the spirit's level to level 1. Spirits that can be enhanced have unique text disclosing this in a silver border where skills would normally be shown, which is replaced by a gold border surrounding the skill if the spirit is enhanced. | ||
Master spirits are a category of spirit that cannot be equipped, appearing in World of Light. Their type in spirit battles is always neutral. After they are defeated, they either unlock one of three activities – Gym (of which there is only one, Doc Louis), Dojo, or Explore – or open a shop in Shopping. In the Gym, the player can leave up to four primary spirits to have them gain experience points and level up over time. In a Dojo, up to four primary spirits can be left to learn a special style that increase certain stats while weakening others; each Dojo requires a corresponding master spirit to be unlocked and teaches its own unique style (or, in the case of Slowpoke, allows spirits to forget styles they have already learned). This process can be accelerated by paying Spirit Points. In Explore, the player can send up to four primary and/or support spirits to the Ruins, Caves, or Jungle to search for treasure, with each location requiring a corresponding master spirit to be unlocked. The expedition lasts for multiple real-time hours (with the exact length depending on the location explored). Upon its completion, the player receives rewards (including Spirit Points, coins, and inventory items), with each location having a certain type of reward that is more likely to be earned, and any primary spirits sent on the expedition also gain experience points. The expedition can be canceled at any time prior to its completion, which yields fewer rewards than waiting for the expedition to be complete does, though more rewards are earned the closer the expedition was to completion at the time of | Master spirits are a category of spirit that cannot be equipped, appearing in World of Light. Their type in spirit battles is always neutral. After they are defeated, they either unlock one of three activities – {{iw|smashwiki|Spirit#Gym|Gym}} (of which there is only one, {{iw|smashwiki|Doc Louis}}), {{iw|smashwiki|Spirit#Dojo|Dojo}}, or {{iw|smashwiki|Spirit#Explore|Explore}} – or open a shop in Shopping. In the Gym, the player can leave up to four primary spirits to have them gain experience points and level up over time. In a Dojo, up to four primary spirits can be left to learn a special style that increase certain stats while weakening others; each Dojo requires a corresponding master spirit to be unlocked and teaches its own unique style (or, in the case of {{iw|bulbapedia|Slowpoke (Pokémon)|Slowpoke}}, allows spirits to forget styles they have already learned). This process can be accelerated by paying Spirit Points. In Explore, the player can send up to four primary and/or support spirits to the Ruins, Caves, or Jungle to search for treasure, with each location requiring a corresponding master spirit to be unlocked. The expedition lasts for multiple real-time hours (with the exact length depending on the location explored). Upon its completion, the player receives rewards (including Spirit Points, coins, and inventory items), with each location having a certain type of reward that is more likely to be earned, and any primary spirits sent on the expedition also gain experience points. The expedition can be canceled at any time prior to its completion, which yields fewer rewards than waiting for the expedition to be complete does, though more rewards are earned the closer the expedition was to completion at the time of being canceled. Spirits left at any of the three activities are unusable until they are finished or removed from the activity. After returning from activities, spirits temporarily become exhausted, which prevents them from participating in any further activities until their exhaustion wears off. In Shopping, the player can use Spirit Points to purchase inventory items, Skill Spheres, and spirits. Each shop sells spirits that correspond to a particular theme; for example, Anna's shop, known as Anna's Emporium, sells spirits that use equipment. Certain spirits are only obtainable by purchasing them in Shopping. Spirits are also occasionally sold at a discount. | ||
[[File:Spirit Afterbattle.png|200px|left|thumb|[[Mario]] ready to shoot at | [[File:Spirit Afterbattle.png|200px|left|thumb|[[Mario]] ready to shoot at {{iw|smashwiki|Pikachu (SSBU)|Pikachu}} to obtain the Mimikyu spirit]] | ||
Winning a spirit battle within the Adventure Mode instantly gifts the spirit to the player. In the Spirit Board, however, after the player wins a spirit battle, the defeated puppet fighter is shown dazed under a dark sky and surrounded by a round, spinning shield, with the player having a chance to obtain the spirit by firing an energy-based gun through the opening of the shield. If the player times the shot correctly to hit the puppet fighter, the dark sky clears and the spirit is acquired. If the player hits any part of the shield, it is broken off and they do not win the spirit, though the damage carries over to the next time the spirit battle is attempted. The shield rotates faster the higher rank the spirit is. If the player fails but has enough Spirit Points, they can spend some Spirit Points for a retry, with higher-ranked spirits requiring more Spirit Points per retry. Only one retry per spirit battle is possible. Players can also use two types of items to aid hitting the puppet fighter should they have any, of which only one of each may be used per spirit battle, though they can stack with each other: Shield Spacer removes a portion of the shield, while Sluggish Shield slows the shield's movement. | Winning a spirit battle within the Adventure Mode instantly gifts the spirit to the player. In the Spirit Board, however, after the player wins a spirit battle, the defeated puppet fighter is shown dazed under a dark sky and surrounded by a round, spinning shield, with the player having a chance to obtain the spirit by firing an energy-based gun through the opening of the shield. If the player times the shot correctly to hit the puppet fighter, the dark sky clears and the spirit is acquired. If the player hits any part of the shield, it is broken off and they do not win the spirit, though the damage carries over to the next time the spirit battle is attempted. The shield rotates faster the higher rank the spirit is. If the player fails but has enough Spirit Points, they can spend some Spirit Points for a retry, with higher-ranked spirits requiring more Spirit Points per retry. Only one retry per spirit battle is possible. Players can also use two types of items to aid hitting the puppet fighter should they have any, of which only one of each may be used per spirit battle, though they can stack with each other: Shield Spacer removes a portion of the shield, while Sluggish Shield slows the shield's movement. | ||
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Spirits can also be used on figure players from [[amiibo]], which causes the figure player to gain stat boosts and potentially special attributes depending on the spirit. Spirits used in this way are lost, but their cores are gained as they would be if they were dismissed. Certain amiibo, mostly those that are not fighters, can be used to obtain a spirit corresponding to that amiibo (though only one spirit per amiibo can be obtained in this way). | Spirits can also be used on figure players from [[amiibo]], which causes the figure player to gain stat boosts and potentially special attributes depending on the spirit. Spirits used in this way are lost, but their cores are gained as they would be if they were dismissed. Certain amiibo, mostly those that are not fighters, can be used to obtain a spirit corresponding to that amiibo (though only one spirit per amiibo can be obtained in this way). | ||
Some spirits can also be obtained | Some spirits can also be obtained as rewards from completing certain [[Challenges (Super Smash Bros. Ultimate)|challenges]] (these spirits do not appear on the Spirit Board until they have been obtained from challenges) or bought in shops (either the Vault Shop or one of the five shops unlocked throughout World of Light). Having already obtained a spirit does not prevent it from appearing on the Spirit Board or in any of the shops, though spirits the player does not currently have are more likely to appear. | ||
Spirits can be used in spirit battles and in World of Light; additionally, they can be used in offline matches or online battle arenas if the spirits option in the rules is enabled. Created spirit teams can be saved for quicker access. | Spirits can be used in spirit battles and in World of Light; additionally, they can be used in offline matches or online battle arenas if the spirits option in the rules is enabled. Created spirit teams can be saved for quicker access. | ||
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==List of spirits== | ==List of spirits== | ||
Due to the size of the list, spirits numbered 1–1500 have been split into separate pages to reduce loading times. | Due to the size of the list, spirits numbered 1–1500 have been split into separate pages to reduce loading times. | ||
{{main|List of spirits in Super Smash Bros. Ultimate (1–500)|List of spirits in Super Smash Bros. Ultimate (501–1000)|List of spirits in Super Smash Bros. Ultimate (1001–1500)}} | {{main|List of spirits in Super Smash Bros. Ultimate (1–500)|List of spirits in Super Smash Bros. Ultimate (501–1000)|List of spirits in Super Smash Bros. Ultimate (1001–1500)}} | ||
===1501–1513=== | ===1501–1513=== | ||
{{construction|section=yes}} | {{construction|section=yes}} | ||
{{more | {{image|more=yes|section=yes|Spirits from Rauru on.}} | ||
The numbers by the primary spirits indicate the number of support spirit slots they have available, while the numbers by the support spirits indicate the number of slots they take up when equipped to primary spirits. | The numbers by the primary spirits indicate the number of support spirit slots they have available, while the numbers by the support spirits indicate the number of slots they take up when equipped to primary spirits. | ||
{|class=sortable | {|class="wikitable sortable"width=100% style="text-align:center" | ||
|- | |- | ||
!rowspan=2 width=3%|# | !rowspan=2 width=3%|# | ||
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|Primary (2) | |Primary (2) | ||
|Ace | |Ace | ||
|'''{{color|Attack | |'''{{color|red|Attack}}'''<br>Sword Attack ↑ | ||
|DLC Spirits (Sora) | |DLC Spirits (Sora) | ||
|[[Corrin]] (♂) | |[[Corrin]] (♂) | ||
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|Primary (1) | |Primary (1) | ||
|Advanced | |Advanced | ||
|'''{{color|Attack | |'''{{color|red|Attack}}'''<br>Fire Attack ↑ | ||
|DLC Spirits (Sora) | |DLC Spirits (Sora) | ||
|[[Roy (Fire Emblem)|Roy]] | |[[Roy (Fire Emblem)|Roy]] | ||
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|Primary (1) | |Primary (1) | ||
|Advanced | |Advanced | ||
|'''{{color|Attack | |'''{{color|red|Attack}}'''<br>Battering Items Power ↑ | ||
|DLC Spirits (Sora) | |DLC Spirits (Sora) | ||
|[[Chrom]] | |[[Chrom]] | ||
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|Primary (2) | |Primary (2) | ||
|Advanced | |Advanced | ||
|'''{{color|Grab | |'''{{color|limegreen|Grab}}'''<br>Speed ↑ | ||
|DLC Spirits (Sora) | |DLC Spirits (Sora) | ||
|[[List of fighters debuting in Super Smash Bros. Ultimate#Sora|Sora]], [[Dark Samus]] | |[[List of fighters debuting in Super Smash Bros. Ultimate#Sora|Sora]], [[Dark Samus]] | ||
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|Primary (3) | |Primary (3) | ||
|Ace | |Ace | ||
|'''{{color|Shield | |'''{{color|deepskyblue|Shield}}'''<br>Magic Attack ↑ | ||
|DLC Spirits (Sora) | |DLC Spirits (Sora) | ||
|[[Lucina]], [[Mr. Game & Watch]] ×4 | |[[Lucina]], [[Mr. Game & Watch]] ×4 | ||
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==Trivia== | ==Trivia== | ||
*In version 1.0.0 of ''Super Smash Bros. Ultimate'', the spirit list featured a number of differences from | *In version 1.0.0 of ''Super Smash Bros. Ultimate'', the spirit list featured a number of differences from later versions:<ref>{{cite|author=BeardBear|date=December 6, 2018|url=youtu.be/CiK68gO5XQM|title=''Super Smash Bros. Ultimate'' - All 1297 Spirits|publisher=YouTube|accessdate=June 27, 2024}}</ref> | ||
**[[King Boo]], the 49th spirit, was listed as the 121st spirit, next to | **[[King Boo]], the 49th spirit, was listed as the 121st spirit, next to other spirits from the ''[[Luigi's Mansion (series)|Luigi's Mansion]]'' series. | ||
**[[zeldawiki:Fishman|Fishman]] was named "Merman" (this was also the name for the spirit shown in the World of Light trailer).<ref name=Direct/> | **[[zeldawiki:Fishman|Fishman]] was named "Merman" (this was also the name for the spirit shown in the World of Light trailer).<ref name=Direct/> | ||
**The ''{{wp|Punch-Out!!}}'' opponent spirits (except {{wp|Glass Joe}}) were ordered differently (from spirit numbers 936-945: Von Kaiser, {{wp|King Hippo}}, {{wp|Piston Hondo}}, Bear Hugger, {{wp|Great Tiger}}, Don Flamenco, Soda Popinski, {{wp|Bald Bull}}, Super Macho Man, and Mr. Sandman). | **The ''{{wp|Punch-Out!!}}'' opponent spirits (except {{wp|Glass Joe}}) were ordered differently (from spirit numbers 936-945: Von Kaiser, {{wp|King Hippo}}, {{wp|Piston Hondo}}, Bear Hugger, {{wp|Great Tiger}}, Don Flamenco, Soda Popinski, {{wp|Bald Bull}}, Super Macho Man, and Mr. Sandman). |
Latest revision as of 07:37, October 21, 2024
It has been requested that this article be rewritten to have excessive coverage removed for the following reason(s): A lot of it is unrelated to Super Mario, including by virtue
Spirits appear in Super Smash Bros. Ultimate as entities that have lost their physical forms, and act as collectible power-ups that can be equipped to fighters to grant them increased strength and special abilities in battle. They are featured prominently in Adventure Mode: World of Light, in which most characters besides the playable fighters are reduced to this form through disintegration from Galeem's attack. Spirits consist of characters, creatures, and objects from various Nintendo and third-party video games. They are similar to the stickers from Super Smash Bros. Brawl and the equipment from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, and also replace trophies from earlier installments.[1]
Description[edit]
The main method to obtain spirits is through spirit battles, in which players fight a CPU-controlled puppet fighter containing a specific spirit. The conditions, stage, and music track for each spirit battle, as well as the fighter(s) fought during the spirit battle, usually reflect the character of the spirit. Four categories of spirits can be obtained: primary, support, fighter, and master. Fighter spirits are spirits that cannot be equipped and lack corresponding spirit battles, but simply serve to represent the playable characters, and are obtained either by clearing Classic Mode with them or buying the spirits in the Vault Shop. A number of characters' alternate costumes (such as female Robin) also have separate fighter spirits, which can be obtained by purchasing them in the Vault Shop. Primary and support spirits are divided into four classes of power, each represented by a star rating: Novice (one star), Advanced (two stars), Ace (three stars), and Legend (four stars).
Primary spirits have one of four strength types which determine how powerful they are against other spirits: attack, grab, shield, and neutral, with attack being strong against grab, grab being strong against shield, shield being strong against attack, and neutral having no advantage or disadvantage against the other three.[2] Support spirits may be equipped in addition to primary spirits and each grant the fighter a special skill, such as increased jumping, powering up certain attacks, or equipping them with a specific item or status effect at the start of a battle, among others.[3] Each primary spirit has a set number of support slots from zero to three, and each support spirit takes up a set number of these slots when equipped, with support spirits that grant more powerful abilities generally taking up more slots; no additional support spirits can be equipped if the primary spirit's support slots are already full, unless the support spirits that are already equipped are removed, and primary spirits that have no support slots cannot have any support spirits equipped to them. Certain primary spirits also give skills to the fighter like a support spirit, and equipping more than one spirit with the same skill will stack its effect, if applicable.
Primary spirits start at level 1 but can level up (causing their power to increase) by earning experience points, which they can obtain after participating in battles (earning more if they won than if they lost) or after being fed snacks, which are gained through various means including but not limited to winning a spirit battle or purchasing them through shops, though feeding snacks does cost a small number of Spirit Points. Snacks come in three different sizes: small, medium, and large. Larger sizes grant more experience points than smaller sizes do, but cost more Spirit Points to use. Snacks can also be sold to gain Spirit Points. The maximum level for spirits is level 99. However, certain spirits can be enhanced after reaching level 99, causing them to transform into a stronger primary spirit with a higher rank and a special skill, but resetting the spirit's level to level 1. Spirits that can be enhanced have unique text disclosing this in a silver border where skills would normally be shown, which is replaced by a gold border surrounding the skill if the spirit is enhanced.
Master spirits are a category of spirit that cannot be equipped, appearing in World of Light. Their type in spirit battles is always neutral. After they are defeated, they either unlock one of three activities – Gym (of which there is only one, Doc Louis), Dojo, or Explore – or open a shop in Shopping. In the Gym, the player can leave up to four primary spirits to have them gain experience points and level up over time. In a Dojo, up to four primary spirits can be left to learn a special style that increase certain stats while weakening others; each Dojo requires a corresponding master spirit to be unlocked and teaches its own unique style (or, in the case of Slowpoke, allows spirits to forget styles they have already learned). This process can be accelerated by paying Spirit Points. In Explore, the player can send up to four primary and/or support spirits to the Ruins, Caves, or Jungle to search for treasure, with each location requiring a corresponding master spirit to be unlocked. The expedition lasts for multiple real-time hours (with the exact length depending on the location explored). Upon its completion, the player receives rewards (including Spirit Points, coins, and inventory items), with each location having a certain type of reward that is more likely to be earned, and any primary spirits sent on the expedition also gain experience points. The expedition can be canceled at any time prior to its completion, which yields fewer rewards than waiting for the expedition to be complete does, though more rewards are earned the closer the expedition was to completion at the time of being canceled. Spirits left at any of the three activities are unusable until they are finished or removed from the activity. After returning from activities, spirits temporarily become exhausted, which prevents them from participating in any further activities until their exhaustion wears off. In Shopping, the player can use Spirit Points to purchase inventory items, Skill Spheres, and spirits. Each shop sells spirits that correspond to a particular theme; for example, Anna's shop, known as Anna's Emporium, sells spirits that use equipment. Certain spirits are only obtainable by purchasing them in Shopping. Spirits are also occasionally sold at a discount.
Winning a spirit battle within the Adventure Mode instantly gifts the spirit to the player. In the Spirit Board, however, after the player wins a spirit battle, the defeated puppet fighter is shown dazed under a dark sky and surrounded by a round, spinning shield, with the player having a chance to obtain the spirit by firing an energy-based gun through the opening of the shield. If the player times the shot correctly to hit the puppet fighter, the dark sky clears and the spirit is acquired. If the player hits any part of the shield, it is broken off and they do not win the spirit, though the damage carries over to the next time the spirit battle is attempted. The shield rotates faster the higher rank the spirit is. If the player fails but has enough Spirit Points, they can spend some Spirit Points for a retry, with higher-ranked spirits requiring more Spirit Points per retry. Only one retry per spirit battle is possible. Players can also use two types of items to aid hitting the puppet fighter should they have any, of which only one of each may be used per spirit battle, though they can stack with each other: Shield Spacer removes a portion of the shield, while Sluggish Shield slows the shield's movement.
Spirits can also be dismissed, which causes the player to lose that spirit; however, they gain the spirit's core. Cores are divided into five categories to match the spirits they originated from: attack, shield, grab, neutral, and support. Cores can be combined to obtain new spirits by summoning them, with each spirit that can be summoned having a different combination of cores from specific spirits and/or of specific types that is required to summon them. Some spirits can only be obtained by summoning them. Cores can also be fed to primary spirits in the same way as snacks to grant them experience points, with more experience points being gained if spirits are fed cores that match their type. Like snacks, cores cost some Spirit Points to use in this way, but can also be sold to gain Spirit Points.
Spirits can also be used on figure players from amiibo, which causes the figure player to gain stat boosts and potentially special attributes depending on the spirit. Spirits used in this way are lost, but their cores are gained as they would be if they were dismissed. Certain amiibo, mostly those that are not fighters, can be used to obtain a spirit corresponding to that amiibo (though only one spirit per amiibo can be obtained in this way).
Some spirits can also be obtained as rewards from completing certain challenges (these spirits do not appear on the Spirit Board until they have been obtained from challenges) or bought in shops (either the Vault Shop or one of the five shops unlocked throughout World of Light). Having already obtained a spirit does not prevent it from appearing on the Spirit Board or in any of the shops, though spirits the player does not currently have are more likely to appear.
Spirits can be used in spirit battles and in World of Light; additionally, they can be used in offline matches or online battle arenas if the spirits option in the rules is enabled. Created spirit teams can be saved for quicker access.
List of spirits[edit]
Due to the size of the list, spirits numbered 1–1500 have been split into separate pages to reduce loading times.
- Main articles: List of spirits in Super Smash Bros. Ultimate (1–500), List of spirits in Super Smash Bros. Ultimate (501–1000), List of spirits in Super Smash Bros. Ultimate (1001–1500)
1501–1513[edit]
This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
It has been requested that more images be uploaded for this section. Remove this notice only after the additional images have been added. Specific(s): Spirits from Rauru on.
The numbers by the primary spirits indicate the number of support spirit slots they have available, while the numbers by the support spirits indicate the number of slots they take up when equipped to primary spirits.
# | Name | Image | Series / game | Type | Class | Strength / effect(s) | How to obtain | Spirit battle | |||
---|---|---|---|---|---|---|---|---|---|---|---|
Opponent(s) | Battle conditions | Stage | Song | ||||||||
1501 | Sora (KINGDOM HEARTS II) | KINGDOM HEARTS Series | Fighter | N/A | N/A | Vault Shop | N/A | N/A | N/A | N/A | |
1502 | Sora (KINGDOM HEARTS 3D [Dream Drop Distance]) | KINGDOM HEARTS Series | Fighter | N/A | N/A | Vault Shop | N/A | N/A | N/A | N/A | |
1503 | Sora (KINGDOM HEARTS III) | KINGDOM HEARTS Series | Fighter | N/A | N/A | Vault Shop | N/A | N/A | N/A | N/A | |
1504 | Sora (Timeless River) | KINGDOM HEARTS Series | Fighter | N/A | N/A | Vault Shop | N/A | N/A | N/A | N/A | |
1505 | Riku | KINGDOM HEARTS Series | Primary (2) | Ace | Attack Sword Attack ↑ |
DLC Spirits (Sora) | Corrin (♂) | Rule: Move Speed ↑
|
Hollow Bastion | Hollow Bastion | |
1506 | Kairi | KINGDOM HEARTS Series | Support (1) | Novice | Critical-Health Defense ↑ | DLC Spirits (Sora) | Daisy, Sora |
|
Tortimer Island (clear) | Hand in Hand | |
1507 | Roxas | KINGDOM HEARTS Series | Support (3) | Legend | Weapon Attack & Move Speed ↑↑ | DLC Spirits (Sora) | Sora | Rule: Health Recovery; Move Speed ↑; Attack Power ↑
|
Hollow Bastion | Fragments of Sorrow | |
1508 | Axel | KINGDOM HEARTS Series | Primary (1) | Advanced | Attack Fire Attack ↑ |
DLC Spirits (Sora) | Roy |
|
Kalos Pokémon League | Destiny's Force | |
1509 | Xion | KINGDOM HEARTS Series | Support (1) | Advanced | Trade-Off Attacks ↑ | DLC Spirits (Sora) | Robin (♀), Robin (♂) ×2 |
|
Delfino Plaza (buildings) | Shrouding Dark Cloud | |
1510 | Terra | KINGDOM HEARTS Series | Primary (1) | Advanced | Attack Battering Items Power ↑ |
DLC Spirits (Sora) | Chrom | Rule: Assist Trophy Enemies (Ashley)
|
Hollow Bastion (Dive to the Heart) | Hollow Bastion | |
1511 | Ventus | KINGDOM HEARTS Series | Primary (2) | Advanced | Grab Speed ↑ |
DLC Spirits (Sora) | Sora, Dark Samus |
|
Gerudo Valley (Battlefield) | Shrouding Dark Cloud | |
1512 | Aqua | KINGDOM HEARTS Series | Primary (3) | Ace | Shield Magic Attack ↑ |
DLC Spirits (Sora) | Lucina, Mr. Game & Watch ×4 | Rule: Assist Trophy Enemies (Krystal)
|
Find Mii (Ω) | Night of Fate | |
1513 | Evil Ryu1 | Street Fighter Series | Primary (0) | Legend | Neutral Fist Attack ↑ |
Spirit Board (ver. 13.0.1 or later) | Ryu | Rule: Attack Power ↑; Sudden Final Smash
|
Suzaku Castle (Ω) | M. Bison Stage Type B |
Notes[edit]
1 - Originally exclusive to the "Street Fighter Turns 35!" spirit event that ran from January 14, 2022 to January 18, 2022
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スピリッツ[?] Supirittsu |
Spirits | |
Chinese | 命魂[?] Mìng hún |
Literally "Life soul" | |
French | Esprits[?] | Spirits | |
German | Geister[?] | Ghosts | |
Italian | Spiriti[?] | Spirits | |
Korean | 스피릿[?] Seupirit |
Spirit | |
Russian | Духи[?] Dukhi |
Spirits | |
Spanish | Espíritus[?] | Spirits |
Trivia[edit]
- In version 1.0.0 of Super Smash Bros. Ultimate, the spirit list featured a number of differences from later versions:[4]
- King Boo, the 49th spirit, was listed as the 121st spirit, next to other spirits from the Luigi's Mansion series.
- Fishman was named "Merman" (this was also the name for the spirit shown in the World of Light trailer).[1]
- The Punch-Out!! opponent spirits (except Glass Joe) were ordered differently (from spirit numbers 936-945: Von Kaiser, King Hippo, Piston Hondo, Bear Hugger, Great Tiger, Don Flamenco, Soda Popinski, Bald Bull, Super Macho Man, and Mr. Sandman).
- The Super Smash Bros. Melee event match "Bomb-fest" utilizes conditions very similar to those used in Spirit Battles.
References[edit]
- ^ a b Nintendo of America (November 1, 2018). Super Smash Bros. Ultimate Direct 11.1.2018. YouTube (American English). Retrieved June 27, 2024.
- ^ Gameplay. Super Smash Blog (British English). Retrieved June 27, 2024.
- ^ Spirits. Super Smash Bros. Ultimate website (American English). Retrieved June 27, 2024.
- ^ BeardBear (December 6, 2018). Super Smash Bros. Ultimate - All 1297 Spirits. YouTube. Retrieved June 27, 2024.