Vanilla Dome 4: Difference between revisions

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(New page: Vanilla Dome 4 is a level in Super Mario World. Unlike the other Vanilla Dome levels,(Excluding secret ones.) It takes place in the night sky, instead of a cave. Bullet Bills f...)
 
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Vanilla Dome 4 is a level in [[Super Mario World]]. Unlike the other [[Vanilla Dome]] levels,(Excluding secret ones.) It takes place in the night sky, instead of a cave. [[Bullet Bills]] fire from the right side of the screen.
{{level infobox
|image=[[File:Vanilla Dome 4.png]]<br>[[Mario]] being propelled by a [[spring platform (Super Mario World)|bouncing bough]]
|game=''[[Super Mario World]]''
|world=[[Vanilla Dome]]
|powerup=[[Cape Feather]]
|limit=300 seconds
|track="[[Athletic BGM (Super Mario World)|Athletic BGM]]"
|sample=[[File:Athletic Theme Super Mario World.oga]]
|previous=[[Vanilla Dome 3]]
|next=[[3 Lemmy's Castle|#3 Lemmy's Castle]]
|directory=[[Super Mario World#Worlds and levels|''Super Mario World'' levels]]
}}
'''Vanilla Dome 4''' is the fourth [[level]] of the [[Vanilla Dome]] in ''[[Super Mario World]]''. The level uses the athletic theme. This level has many [[Mushroom Platform]]s and tall pillar-like [[daikon]], and it features green [[spring platform (Super Mario World)|bouncing boughs]] that serve as trampolines throughout the level.
 
==Layout==
[[Mario]] (or [[Luigi]]) starts out on the top of a stack of four Mushroom Platforms. Throughout the level, [[Bullet Bill]]s fire from the sides of the screen. The first [[Dragon Coin]] is found between two Mushroom Platforms. Here, Mario must utilize the bouncing boughs to bounce over the daikon. Mario must [[dash|run]] across another Mushroom Platform, avoiding the red [[Koopa Troopa]], to find a space between two tall daikon. At the bottom of the space, there is a [[Super Mushroom]] and a red [[Koopa Paratroopa]]. After Mario crosses over the two daikon, he finds shorter daikon that he must [[jump]] across. Mario then finds more Mushroom Platforms that he must traverse across. Next, Mario finds a row of daikon and bouncing boughs, which he must traverse across, avoiding the green Koopa Paratroopa and Bullet Bills. The Dragon Coin is found between two bouncing boughs there. At the end of this row of platforms, Mario must use the bouncing bough to jump over the daikon. Then, Mario finds a long Mushroom Platform with a red Koopa Troopa and two [[? Block|Prize Block]]s, one of which holds a Super Mushroom or [[Cape Feather]]. Mario has to jump on the bouncing bough and bounce over the daikon again. Afterwards, Mario finds three shorter Mushroom Platforms that he must jump across, as well as a large daikon that he must bounce over using the two bouncing boughs. There are two red Koopa Paratroopas flying back and forth. After Mario jumps over the daikon, he finds a long Mushroom Platform, a red Koopa Paratroopa, and the [[Midway Gate]] at the top of the screen.
 
Once Mario traverses the Mushroom Platform, he finds a row of daikon, bouncing boughs, and pipes that he must jump across, avoiding the [[Jumping Piranha Plant]]s. At this point, Bullet Bills start firing from the bottom and top of the screen in addition to the left and right sides, making the situation more dangerous for Mario. He must jump up the Mushroom Platforms and over the daikon, avoiding another salvo of Bullet Bills. Here, Mario finds a Prize Block containing a Super Mushroom, as well as another Mushroom Platform at the top of the screen. There is a large [[pit]] here, and Mario must jump from the Mushroom Platform to make it over the daikon. Mario then finds some Mushroom Platforms and a row of Prize Blocks with a lone [[Rotating Block]] that contains a [[1-Up Mushroom]]. After traversing the Prize Blocks, Mario finds several short Mushroom Platforms and a pipe. After traversing across those, Mario finds some short daikon that he must jump across using some of the bouncing boughs. The Dragon Coin is located between the first two daikon, and another Dragon Coin is located above a red Koopa Paratroopa. After traversing those daikon, Mario finally finds the [[Giant Gate]].
[[File:Vanilladome-4.png|200px|thumb|Map of the level]]
 
==Enemies==
{|class="wikitable sortable" style="text-align:center;border-collapse:separate"
!class=unsortable|Image
!Name
!Count
|-
|[[File:BulletBill-SMW.png]]
|[[Bullet Bill]]
|infinite
|-
|[[File:SMW KoopaTroopa Green.png]]
|[[Koopa Troopa]] (Green)
|2
|-
|[[File:SMW KoopaTroopa Red.png]]
|Koopa Troopa (Red)
|3
|-
|[[File:SMW KoopaParatroopa Green.png]]
|[[Koopa Paratroopa]] (Green)
|1
|-
|[[File:SMW KoopaParatroopa Red.png]]
|Koopa Paratroopa (Red)
|6
|-
|[[File:SMW KoopaTroopaNoShell Green.png]]
|[[Unshelled Koopa]] (green)
|(if stomped)
|-
|[[File:SMW KoopaTroopaNoShell Red.png]]
|Unshelled Koopa (red)
|(if stomped)
|-
|[[File:SMWJumpingPiranhaPlant.png]]
|[[Jumping Piranha Plant]]
|2
|}
 
==Dragon Coins==
#At the very start of the level, above two Mushroom Platforms.
#Between two bouncing boughs, guarded by a Green Koopa Paratroopa.
#After the Midway Gate, at the end of the hidden [[sub-area]] with a [[Skull Raft]] and [[Empty Block|Brown Blocks]] as obstacles accessible via a blue [[Warp Pipe]].
#On a Mushroom Platform beneath a bouncing bough and between two daikon.
#Above the final Red Koopa Paratroopa before the Giant Gate.
 
==Gallery==
<gallery>
Vanilla Dome 4 SMW2.jpg|''[[Super Mario Bros. 4: Super Mario World 2]]''
</gallery>
 
==Names in other languages==
{{foreign names
|Jpn=バニラドーム コース4
|JpnR=Banira Dōmu Kōsu 4
|JpnM=Vanilla Dome Course 4
|Fre=Dome Vanille 4
|FreM=Vanilla Dome 4
|Ger=Vanille-Dom 4
|GerM=Vanilla Dome 4
|Ita=Cupola Vaniglia. Livello 4
|ItaC=<ref>{{cite|author=Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, Ko Nakahara (Shogakukan), and Marco Figini, editors|date=2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|translator=Marco Amerighi|language=it|location=Milan|publisher=Magazzini Salani|isbn=889367436X|page=57}}</ref>
|ItaM=Vanilla Dome. Stage 4
|Spa=Colina Vainilla 4
|SpaM=Vanilla Hill 4
}}
 
==References==
<references/>
{{SMW levels}}
[[Category:Sky areas]]
[[Category:Super Mario World levels]]

Latest revision as of 10:41, June 1, 2025

Level
Vanilla Dome 4
Vanilla Dome 4 from Super Mario World
Mario being propelled by a bouncing bough
World Vanilla Dome
Game Super Mario World
Primary power-up Cape Feather
Time limit 300 seconds
Music track "Athletic BGM"
Music sample
0:31
Level progression
← Previous
Vanilla Dome 3
Next →
#3 Lemmy's Castle
Super Mario World levels

Vanilla Dome 4 is the fourth level of the Vanilla Dome in Super Mario World. The level uses the athletic theme. This level has many Mushroom Platforms and tall pillar-like daikon, and it features green bouncing boughs that serve as trampolines throughout the level.

Layout

Mario (or Luigi) starts out on the top of a stack of four Mushroom Platforms. Throughout the level, Bullet Bills fire from the sides of the screen. The first Dragon Coin is found between two Mushroom Platforms. Here, Mario must utilize the bouncing boughs to bounce over the daikon. Mario must run across another Mushroom Platform, avoiding the red Koopa Troopa, to find a space between two tall daikon. At the bottom of the space, there is a Super Mushroom and a red Koopa Paratroopa. After Mario crosses over the two daikon, he finds shorter daikon that he must jump across. Mario then finds more Mushroom Platforms that he must traverse across. Next, Mario finds a row of daikon and bouncing boughs, which he must traverse across, avoiding the green Koopa Paratroopa and Bullet Bills. The Dragon Coin is found between two bouncing boughs there. At the end of this row of platforms, Mario must use the bouncing bough to jump over the daikon. Then, Mario finds a long Mushroom Platform with a red Koopa Troopa and two Prize Blocks, one of which holds a Super Mushroom or Cape Feather. Mario has to jump on the bouncing bough and bounce over the daikon again. Afterwards, Mario finds three shorter Mushroom Platforms that he must jump across, as well as a large daikon that he must bounce over using the two bouncing boughs. There are two red Koopa Paratroopas flying back and forth. After Mario jumps over the daikon, he finds a long Mushroom Platform, a red Koopa Paratroopa, and the Midway Gate at the top of the screen.

Once Mario traverses the Mushroom Platform, he finds a row of daikon, bouncing boughs, and pipes that he must jump across, avoiding the Jumping Piranha Plants. At this point, Bullet Bills start firing from the bottom and top of the screen in addition to the left and right sides, making the situation more dangerous for Mario. He must jump up the Mushroom Platforms and over the daikon, avoiding another salvo of Bullet Bills. Here, Mario finds a Prize Block containing a Super Mushroom, as well as another Mushroom Platform at the top of the screen. There is a large pit here, and Mario must jump from the Mushroom Platform to make it over the daikon. Mario then finds some Mushroom Platforms and a row of Prize Blocks with a lone Rotating Block that contains a 1-Up Mushroom. After traversing the Prize Blocks, Mario finds several short Mushroom Platforms and a pipe. After traversing across those, Mario finds some short daikon that he must jump across using some of the bouncing boughs. The Dragon Coin is located between the first two daikon, and another Dragon Coin is located above a red Koopa Paratroopa. After traversing those daikon, Mario finally finds the Giant Gate.

The level map for Vanilla Dome 4 in Super Mario World
Map of the level

Enemies

Image Name Count
Bullet Bill Bullet Bill infinite
Sprite of a Green Koopa Troopa from Super Mario World Koopa Troopa (Green) 2
Sprite of a Red Koopa Troopa from Super Mario World Koopa Troopa (Red) 3
Sprite of a Green Koopa Paratroopa from Super Mario World Koopa Paratroopa (Green) 1
Sprite of a Red Koopa Paratroopa from Super Mario World Koopa Paratroopa (Red) 6
Sprite of a green unshelled Koopa from Super Mario World Unshelled Koopa (green) (if stomped)
Sprite of a red unshelled Koopa from Super Mario World Unshelled Koopa (red) (if stomped)
Jumping Piranha Plant from Super Mario World Jumping Piranha Plant 2

Dragon Coins

  1. At the very start of the level, above two Mushroom Platforms.
  2. Between two bouncing boughs, guarded by a Green Koopa Paratroopa.
  3. After the Midway Gate, at the end of the hidden sub-area with a Skull Raft and Brown Blocks as obstacles accessible via a blue Warp Pipe.
  4. On a Mushroom Platform beneath a bouncing bough and between two daikon.
  5. Above the final Red Koopa Paratroopa before the Giant Gate.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese バニラドーム コース4[?]
Banira Dōmu Kōsu 4
Vanilla Dome Course 4
French Dome Vanille 4[?] Vanilla Dome 4
German Vanille-Dom 4[?] Vanilla Dome 4
Italian Cupola Vaniglia. Livello 4[1] Vanilla Dome. Stage 4
Spanish Colina Vainilla 4[?] Vanilla Hill 4

References

  1. ^ Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, Ko Nakahara (Shogakukan), and Marco Figini, editors (2018). Super Mario Bros. Enciclopedia. Translated by Marco Amerighi. Milan: Magazzini Salani (Italian). ISBN 889367436X. Page 57.