Scooter Commuter: Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary |
(→Notes) Tags: Mobile edit Advanced mobile edit |
||
(50 intermediate revisions by 31 users not shown) | |||
Line 1: | Line 1: | ||
[[ | {{minigame infobox | ||
'''Scooter Commuter''' is | |image=[[File:WWIMM ScooterCommuter.png|240px]] | ||
|appears_in=''[[WarioWare, Inc.: Mega Microgame$!]]<br>[[WarioWare, Inc.: Mega Party Game$!]] | |||
|type=[[List of WarioWare, Inc.: Mega Microgame$! microgames#Sci-Fi|Sci-Fi]] ([[Dribble & Spitz]]) | |||
|intro=''Land!'' | |||
|info="''Escape by jumping your scooter. The trick is, you gotta land it perfectly! Think you got the skill?''" | |||
|controls={{button|gba|Padleftright}}/{{button|gcn|stick}} – Rotate | |||
|time=8 beats | |||
|clear=30 | |||
|track=Spare Me | |||
|sample=[[File:WWIMM Spare Me.oga]] | |||
}} | |||
'''Scooter Commuter''' is one of [[Dribble & Spitz]]'s microgames found in the [[List of WarioWare, Inc.: Mega Microgame$! microgames#Sci-Fi|Sci-Fi]] folder in ''[[WarioWare, Inc.: Mega Microgame$!]]''. | |||
==Gameplay== | ==Gameplay== | ||
A person on a motorcycle jumps off of a ramp. The player must use the {{button|gba|Padleftright}} to turn the motorcycle in midair, making it land on both wheels. | |||
*'''Level 1''': The motorcycle lands on an uphill road. It is at roughly the same angle as the motorcycle after it jumps, so little turning is required. (Alternatively, on speeds 5 and higher the player can hold {{button|gba|padright}} for the entire jump to turn a 360° loop.) | |||
*'''Level 2''': The target is a flat platform, so the player must turn the motorcycle approximately 45° forward to land it safely. (Alternatively, on speeds 4 and higher except speed 14, the player can hold {{button|gba|padright}} for the entire jump to turn a 315° loop.) | |||
*'''Level 3''': The target is a downhill ramp. Since it inclines at the opposite angle the motorcycle is at, the player must turn the motorcycle forward 90° to land correctly. (Alternatively, on speeds 1-9 the player can hold {{button|gba|padright}} for the entire jump to turn a 270° loop.) | |||
There are marginal changes to the scooter's speed, turn speed, and landing detection as the microgame's speed increases, generally not in proportion to one another. At very high speeds the scooter can come close to overshooting the landing spots, but will not truly overshoot in a way that would make the microgame unwinnable. | |||
== | ==See also== | ||
*[[Scoot or Die]] | |||
*[[Slick Wheelie]] | |||
== | ==Naming== | ||
===Internal names=== | |||
{{internal names | |||
{{WarioWare, Inc.: Mega Microgame$! | |game1=''[[WarioWare Inc.: Mega Microgame$!]]'' | ||
|name1=CYCLONE JUMP | |||
[[ | |meaning1= | ||
}} | |||
===Names in other languages=== | |||
{{foreign names | |||
|ChiS=摩托车着陆 | |||
|ChiSR=Mótuō chē zhuólù | |||
|ChiSM=Motorcycle landing | |||
|Ita=Moto-show | |||
|ItaM=Scooter-show | |||
|Fre=Scooter sans peur II | |||
|FreM=Fearless Scooter II | |||
|Ger=Rollerstunt | |||
|GerM=In addition to the self-evident meaning, "Roller" is German for scooter | |||
|Jpn=ニンレンジャー2ごう | |||
|JpnR=Ninrenjā 2-gō | |||
|JpnM=NinRanger No.2 | |||
|Spa=Moto saltos | |||
|SpaM=Scooter jumps | |||
}} | |||
==Notes== | |||
*This microgame shares its music with [[Spare Me]], [[Gifted Goalie!]], [[Scoot or Die]], [[Slick Wheelie]], [[Disc O'Dog]], and [[Fruit Fall]]. | |||
*The microgame's music has a similar melody to the music heard in [[Wario Whirled]] and [[High Hoops]]. | |||
{{Dribble & Spitz's microgames}} | |||
{{WWIMM microgames}} | |||
[[Category:WarioWare, Inc.: Mega Party Game$!]] | |||
[[Category:WarioWare, Inc.: Mega Microgame$! microgames]] | |||
[[it:Moto-show]] |
Latest revision as of 11:09, May 8, 2025
Scooter Commuter | ||
---|---|---|
![]() | ||
Appears in | WarioWare, Inc.: Mega Microgame$! WarioWare, Inc.: Mega Party Game$! | |
Type | Sci-Fi (Dribble & Spitz) | |
Command(s) | Land! | |
Info | "Escape by jumping your scooter. The trick is, you gotta land it perfectly! Think you got the skill?" | |
Controls | ![]() ![]() | |
Time limit | 8 beats | |
Points to clear | 30 | |
Music track | Spare Me | |
|
Scooter Commuter is one of Dribble & Spitz's microgames found in the Sci-Fi folder in WarioWare, Inc.: Mega Microgame$!.
Gameplay
A person on a motorcycle jumps off of a ramp. The player must use the to turn the motorcycle in midair, making it land on both wheels.
- Level 1: The motorcycle lands on an uphill road. It is at roughly the same angle as the motorcycle after it jumps, so little turning is required. (Alternatively, on speeds 5 and higher the player can hold
for the entire jump to turn a 360° loop.)
- Level 2: The target is a flat platform, so the player must turn the motorcycle approximately 45° forward to land it safely. (Alternatively, on speeds 4 and higher except speed 14, the player can hold
for the entire jump to turn a 315° loop.)
- Level 3: The target is a downhill ramp. Since it inclines at the opposite angle the motorcycle is at, the player must turn the motorcycle forward 90° to land correctly. (Alternatively, on speeds 1-9 the player can hold
for the entire jump to turn a 270° loop.)
There are marginal changes to the scooter's speed, turn speed, and landing detection as the microgame's speed increases, generally not in proportion to one another. At very high speeds the scooter can come close to overshooting the landing spots, but will not truly overshoot in a way that would make the microgame unwinnable.
See also
Naming
Internal names
Game | File | Name | Meaning
|
---|---|---|---|
WarioWare Inc.: Mega Microgame$! | CYCLONE JUMP |
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ニンレンジャー2ごう[?] Ninrenjā 2-gō |
NinRanger No.2 | |
Chinese (simplified) | 摩托车着陆[?] Mótuō chē zhuólù |
Motorcycle landing | |
French | Scooter sans peur II[?] | Fearless Scooter II | |
German | Rollerstunt[?] | In addition to the self-evident meaning, "Roller" is German for scooter | |
Italian | Moto-show[?] | Scooter-show | |
Spanish | Moto saltos[?] | Scooter jumps |
Notes
- This microgame shares its music with Spare Me, Gifted Goalie!, Scoot or Die, Slick Wheelie, Disc O'Dog, and Fruit Fall.
- The microgame's music has a similar melody to the music heard in Wario Whirled and High Hoops.
show Dribble & Spitz's microgames |
---|
show Microgames from WarioWare, Inc.: Mega Microgame$! and WarioWare, Inc.: Mega Party Game$! |
---|