Ice Climber (WarioWare, Inc.: Mega Microgame$!)
Ice Climber | |
---|---|
WarioWare, Inc.: Mega Microgame$! WarioWare Gold | |
Appears in | WarioWare, Inc.: Mega Microgame$! WarioWare, Inc.: Mega Party Game$! WarioWare Gold |
League | Mash League |
Type | Nintendo Classics (9-Volt, Mega Microgame$!) Nintendo Classics (5-Volt, Gold) |
Command(s) | Grab! (Mega Microgame$!, Gold levels 1 and 2) Reach the veggie! (Gold, level 3) |
Info | "Grab hold of the big bird cruising through the sky! This was once the pinnacle of gaming!" 1985: NES (Mega Microgame$!) "Jump as high as you can, but be careful of the slippery ice floor! Ice Climber was released for the NES in 1985." (Gold) |
Controls | // - Jump // - Move |
Time limit | 8 beats (Mega Microgame$!) 16 beats (Gold) |
Points to clear | 10 |
Music track | Ice Climber |
Ice Climber is one of 9-Volt's microgames found in the Nintendo Classics folder in WarioWare, Inc.: Mega Microgame$! and one of 5-Volt's microgames found in the Nintendo Classics level of the Mash League in WarioWare Gold. It is based on the bonus stage of the NES game also called Ice Climber.
Gameplay[edit]
In this microgame, the player controls Popo, one of the Ice Climbers. The player has to try and grab onto the condor flying overhead.
WarioWare, Inc.: Mega Microgame$![edit]
- 1st level difficulty: Popo does not need to move around to grab onto the condor.
- 2nd level difficulty: Popo may have to move to another platform to grab onto the condor.
- 3rd level difficulty: Popo starts at the bottom platform and he has to get on a higher platform to grab the condor.
WarioWare Gold[edit]
The timer is twice as long, and the field of view is larger.
- 1st level difficulty: Popo does not need to move around to grab onto the condor.
- 2nd level difficulty: Popo starts on a lower platform and he has to get on a higher platform to grab the condor.
- 3rd level difficulty: Popo must utilize the moving clouds to grab the eggplant instead of a condor.
In-game timer[edit]
In addition to the regular timer on the bottom, there is also a timer in the upper left within the microgame based on the bonus stage timer in the original Ice Climber game.
In Mega Microgame$! the timer counts down at a set speed regardless of the microgame's speed, so as the microgame speeds up, the amount of time on that timer decreases. For instance, at speed 1 the timer starts at approximately 02.8, whereas at speed 2 it starts at 02.4.
In Gold the timer almost always starts at approximately 08.0, with 2 beats equaling 1.0 on the timer. In the WarioWatch challenge the timer starts at approximately 10.0, partially due to all non-boss microgames in WarioWatch having a 28-beat time limit.
Additional names[edit]
Internal names[edit]
Game | File | Name | Meaning
|
---|---|---|---|
WarioWare Inc.: Mega Microgame$! | ICE CLIMBER |
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | アイスクライマー[?] Aisu Kuraimā |
Ice Climber | |
French | Ice Climber[?] | - | |
German | Ice Climber[?] | - | |
Italian | Ice Climber[?] | - |