MarioWiki:Proposals: Difference between revisions

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{| align="center" style="width: 85%; background-color: #f1f1de; border: 2px solid #996; padding: 5px; color:black"
|'''Proposals''' can be new features (such as an extension), removal of a previously added feature that has tired out, or new policies that must be approved via [[Wikipedia:Wikipedia:Consensus|consensus]] before any action(s) are done.
*Any user can support or oppose, but must have a strong reason for doing so, not, e.g., "I like this idea!"
*"Vote" periods last for one week.
*All past proposals are [[/Archive|archived]].
|}
A proposal section works like a discussion page: comments are brought up and replied to using indents (colons, such as : or ::::) and all edits are signed using the code <nowiki>{{user|</nowiki>''User name''<nowiki>}}</nowiki>.


This page observes the [[MarioWiki:No-Signature Policy|No-Signature Policy]].
==Writing guidelines==


<h2 style="color:black">How To</h2>
''None at the moment.''
#Actions that users feel are appropriate to have community approval first can be added by anyone, but they must have a strong argument.
#Users then vote and discuss on the issue during that week. The "deadline" for the proposal is one week from posting at:
#*Monday to Thursday: 17:00 (5pm)
#*Friday and Saturday: 20:00 (8pm)
#*Sunday: 15:00 (3pm)
#Every vote should have a reason accompanying it.
#At any time a vote may be rejected if at least '''three''' active users believe the vote truly has no merit or was cast in bad faith. However, there must be strong reasons supporting the invalidation.
#"<nowiki>#&nbsp;</nowiki>" should be added under the last vote of each support/oppose section to show another blank line.
#All proposals that end up in a tie will be extended for another week.
#If a proposal has more than ten votes, it can only pass or fail by a margin of '''three''' votes. If a proposal reaches the deadline and the total number of votes for each option differ by two or less votes, the deadline will be extended for another week.
#Any proposal that has three votes or less at deadline will automatically be listed as "[[Wikipedia:Quorum|NO QUORUM]]." The original proposer then has the option to relist said proposal to generate more discussion.
#No proposal can overturn the decision of a previous proposal that is less than '''4 weeks''' ('''28 days''') old.
#Proposals can only be rewritten or deleted by their proposer within the first three days of their creation. However, the proposer can request that their proposal be deleted by a [[MarioWiki:Administrators|Sysop]] at any time, provided they have a valid reason for it.
#All proposals are archived. The original proposer must '''''take action''''' accordingly if the outcome of the proposal dictates it. If it requires the help of a Sysop, the proposer can ask for that help.
#There shouldn't be proposals about creating articles on a underrepresented or completely absent subject, unless there is major disagreement about whether the content should be included. To organize efforts about completing articles on missing subjects, try creating a [[MarioWiki:PipeProject|PipeProject]].
#Proposals can not be made about [[MarioWiki:Administrators|System Operator]] promotions and demotions. Sysops can only be promoted and demoted by the will of [[MarioWiki:Bureaucrats|Bureaucrats]].
#If the Sysops deem a proposal unnecessary or potentially detrimental to the upkeep of the Super Mario Wiki, they have the right to remove it at any time.
#No joke proposals. Proposals are serious wiki matters, and should be handled professionally. Joke proposals will be deleted on sight.


The times are in EDT (UTC -4:00), and are set so that the user is more likely to be online at those times (after work/school, weekend nights).  If a proposal is added on Saturday night at 11:59 PM EDT, the deadline is the next Saturday night at 8:00 PM. If it is a minute later, the deadline is a day plus 15 hours (Sunday), as opposed to a day minus 4 hours.
==New features==
''None at the moment.''


__TOC__
==Removals==
''None at the moment.''


<center><span style="font-size:200%">CURRENTLY: '''{{LOCALTIME}}, {{LOCALDAY}} {{LOCALMONTHNAME}} {{LOCALYEAR}} (EDT)'''</span></center>
==Changes==
===Allow colorful tables again===
Recently, there's been an update to follow [[Help:Table]] that standardizes all the colorful tables into boring, white-and-gray ones. I personally don't like this: not only is it removing a bit of charm from the site, the colored boxes are legitimately helpful at a glance and make it easier to distinguish individual sections in these large chunks of data.


Take [[Rock-Candy Mines]], a world from ''[[New Super Mario Bros. U]]'' and ''[[New Super Luigi U]]''. Here are two versions of the level lists:


==New Features==
----


{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #0097CB;"
!width="5%"|Level Number
!width="3%"|Level Name
!width="20%"|Description
|-
|'''Rock-Candy Mines-1'''
|[[Fuzzy Clifftop]]
|This is a clifftop level that features [[Yoshi]], [[Fruit (Yoshi food)|Fruits]] and [[Fuzzy|Fuzzies]].
|-
|'''Rock-Candy Mines-2'''
|[[Porcupuffer Falls]]
|Another cliff level over the water, where [[Porcupuffer]]s attack. Many [[Urchin]]s can be found, too.
|-
|'''{{world|Rocky|tower}}'''
|[[Grinding-Stone Tower]]
|The sixth and final tower where [[Boom Boom]] is the boss, the final instance he is fought. The main enemies in this tower are [[Grrrol]]s.
|-
|'''Rock-Candy Mines-3'''
|[[Waddlewing's Nest]]
|This level features [[Chain Chomp]]s, [[Waddlewing]]s and tilting stands.
|}


==Removals==
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
''None at the moment.
|-style="background: #43DD3B;"
!width="5%"|Level Number
!width="3%"|Level Name
!width="20%"|Description
|-
|'''Rock-Candy Mines-1'''
|[[Mount Fuzzy]]
|An overworld level with some [[Fuzzy|Fuzzies]].
|-
|'''Rock-Candy Mines-2'''
|[[Porcupuffer Cavern]]
|An underground level with low water level and a [[Porcupuffer]].
|-
|'''{{world|Rocky|tower}}'''
|[[Smashing-Stone Tower]]
|A tower full of [[Brick Block|blocks]] destroyable only by [[Grrrol]]s.
|-
|'''Rock-Candy Mines-3'''
|[[Spike's Seesaws]]
|A level with tilting platforms attacked by [[Spike]]s.
|}


==Splits & Merges==
----


{|style="text-align: center; width: 100%" class=wikitable
!width="5%"|Level number
!width="3%"|Level name
!width="20%"|Description
|-
|'''Rock-Candy Mines-1'''
|[[Fuzzy Clifftop]]
|This is a clifftop level that features [[Yoshi]], [[Fruit (Yoshi food)|Fruits]] and [[Fuzzy|Fuzzies]].
|-
|'''Rock-Candy Mines-2'''
|[[Porcupuffer Falls]]
|Another cliff level over the water, where [[Porcupuffer]]s attack. Many [[Urchin]]s can be found, too.
|-
|'''{{world|Rocky|tower}}'''
|[[Grinding-Stone Tower]]
|The sixth and final tower where [[Boom Boom]] is the boss, the final instance he is fought. The main enemies in this tower are [[Grrrol]]s.
|-
|'''Rock-Candy Mines-3'''
|[[Waddlewing's Nest]]
|This level features [[Chain Chomp]]s, [[Waddlewing]]s and tilting stands.
|}


===Split "List of Glitches" into Sub-Articles===
{|style="text-align: center; width: 100%" class=wikitable
This article is almost like what the Beta Elements Article used to be. I think what is best for us is to separate it into sub articles just like what happened to Beta Elements. I consider Glitches to be just as informative as Beta Elements and should have their own sub article on the game. Besides, the list is huge, just like the Beta Elements, and I didn't even know about the glitches before typing "glitch" in the search box.
!width="5%"|Level Number
!width="3%"|Level Name
!width="20%"|Description
|-
|'''Rock-Candy Mines-1'''
|[[Mount Fuzzy]]
|An overworld level with some [[Fuzzy|Fuzzies]].
|-
|'''Rock-Candy Mines-2'''
|[[Porcupuffer Cavern]]
|An underground level with low water level and a [[Porcupuffer]].
|-
|'''{{world|Rocky|tower}}'''
|[[Smashing-Stone Tower]]
|A tower full of [[Brick Block|blocks]] destroyable only by [[Grrrol]]s.
|-
|'''Rock-Candy Mines-3'''
|[[Spike's Seesaws]]
|A level with tilting platforms attacked by [[Spike]]s.
|}


This is my first proposal, so if I did something wrong, feel free to correct me.
The only concern I can see is that black-on-blue text might be a bit hard to read, but we can change the text color to white, like some articles [[Not-Bottomless Hole|already do]]. It's a lot easier to tell with the colored header. If someone is just scrolling through the article to find the levels, the blue and green will catch their eye and they can easily know which game is which. The specific blue and green are distinctly featured on the games' logos and boxes:
<gallery>
NSMBU boxcover.png
NSLU NA Box Art.png
</gallery>


'''Proposer:''' {{User|BabyLuigiOnFire}}<br>
The standardization of the templates also really harms articles like ''[[Super Mario World 2: Yoshi's Island]]'': compare the [https://www.mariowiki.com/index.php?title=Super_Mario_World_2:_Yoshi%27s_Island&oldid=4128148#Bosses colored navbox] revision to the [https://www.mariowiki.com/index.php?title=Super_Mario_World_2:_Yoshi%27s_Island&oldid=4277340 current], and it looks more inconsistent because the levels section is still using a unique format and color. Also compare [[Pi'illo]], an item list: [https://www.mariowiki.com/index.php?title=Pi%27illo&oldid=4283314 colored revision] vs. [https://www.mariowiki.com/index.php?title=Pi%27illo&oldid=4283342 standardized revision]. I don't mind that the colors aren't official wiki standard because they're not arbitrary: they clearly correspond to the area, and lists for this game use the same colors for the same areas. Even so, it's still useful to ''have'' different colors because you can scroll through the article and easily know when one list ends and another begins.
'''Deadline:''' 28. November 2009, 20:00


====Split Them====
Some lists are also heavily dependent on color to distinguish areas with colors ''specifically used in-game'', such as [[List of ? Blocks in Paper Mario: The Origami King]] or [[List of ? Blocks in Paper Mario: Color Splash]]. Standardizing these would make them much less usable. I don't care if we need to make the colors specifically approved or consistent on a per-game basis, I just want them back. {{User:Scrooge200/sig}} 20:51, July 1, 2024 (EDT)
#{{User|BabyLuigiOnFire}} per me
#{{User|Edofenrir}} - Didn't I suggest that at the old Proposal already? Hm... Unfortunately it doesn't seem to have made it into said Proposal... Well then, from scratch. I support this idea because... well, duh, consistency.
#{{User|Dry Paratroopa}} - I was about to make this myself, but then I realized that you had already done it. Plus, if we split the second longest page on the wiki, why can't we split the longest?
#{{User|Marioguy1}} - The Beta elements and list of glitches are practically the same - they can both be made into sub-articles. Just promise me that this one will be capitalized (not Beta '''e'''lements).
#{{User|Walkazo}} - Per BabyLuigiOnFire and Edofenrir.


====Keep as it is====
'''Proposer''': {{User|Scrooge200}}<br>
# [[User:Lu-igi board|Lu-igi board]] I enjoy reading through it finding random glitches from random games. it would ruin the experience to have to browse many pages for interesting glitches
'''Deadline''': July 9, 2024, 23:59 GMT


====Comments====
====Support: Allow colors====
Lu-igi board, I also enjoy reading through the beta elements page without clicking on those many links (and I also HATE the gallery), but sometimes, loading speed is important so I think this proposal is necessary. {{User|LeftyGreenMario}}
#{{User|Scrooge200}} Per proposal.
#{{User|DrBaskerville}} Per proposal. Not only is it more aesthetically pleasing, but it is also easier to read. I do, however, agree we should look into somehow standardizing colors, like what we do with [[MarioWiki:Proposals/Archive]].
#{{User|Camwoodstock}} Per proposal. Just because they weren't standardized heavily isn't a very good reason to default to "plain ol' gray". In addition, while this is admittedly an "us" issue, we do find it annoying how similar the two grays actually are when we're scrolling quickly--the higher contrast provided by the colors helps to quell that issue.
#{{User|Pseudo}} Per proposal, and per all.
#{{User|Tails777}} I am a very simple man; I enjoy colorful things. But in all seriousness, I feel it helps make sections stand out and could make them easier to identify when reading. Per proposal.
#{{User|Meester Tweester}}  Per proposal.
#{{User|Nintendo101}} Fun and look nice. It's also nice to give users some breathing room with what they want to try integrating into the articles they work on.
#{{User|Ahemtoday}} Per proposal.
#{{User|RetroNintendo2008}} Per all.
#{{User|Arend}} TBH I always found it odd why only the ''Donkey Kong'' games get to have the colored tables... is it a remnant of the DK Wiki? In any case, it'd be nice to have some color (not sure if everything should have similar standardized colors or if it should be a case-by-case basis though)
#{{User|FanOfRosalina2007}} Per all. This makes the tables easier to read, and it's also easier to find specific sections. I do think we should standardize the colors, though. Order above all.
#{{User|LadySophie17}} Per all. I am not sure what caused this recent trend of table bleaching, but it drained all appeal from them. I don't think we need to standardize colors for specific purposes, either. Just give each game or topic a color that is fitting for that particular case. Not everything needs to be set to rigorous standards, live a little.
#{{User|Technetium}} Per all.
#{{User|Yook Bab-imba}} We should embrace colors in the Mario wiki. I think the DKC games are some of our best looking articles, the tables playing a huge part. I do think some consistency is needed, though (a light yellow row next to a dark purple row with white text for example is just garish).
#{{User|FanOfYoshi}} Per all.
#{{User|Super Mario RPG}} Actually, I can see some use for this, but I still feel they should be table classes each used under select circumstances.


:Shouldn't you support then? {{User|BabyLuigiOnFire}}
====Oppose: Prioritize gray====
<s>#{{User|Super Mario RPG}} Colors are based on arbitrary choice and not by official merit. I think there can be a system where there are exceptions to allow for certain colored tables on a case by case basis, but allowing it in absolutely every single case is overdoing it.</s>


==Changes==
====Comments====
@Super Mario RPG: [[Chestnut Valley]], [[List_of_hidden_Toads_in_Paper_Mario:_The_Origami_King#Blue_streamer]], [[Not-Bottomless_Hole#Blue_Streamer]], [[List_of_Collectible_Treasures_in_Paper_Mario:_The_Origami_King#Blue_streamer]], [[List_of_%3F_Blocks_in_Paper_Mario:_The_Origami_King#Blue_streamer]] all use the exact same colors. And it's because this is a blue streamer area in game, so it makes logical sense; I will usually color pick directly from sprites to get the right color codes. I don't really see where the "arbitrary" part is coming from. {{User:Scrooge200/sig}} 21:14, July 1, 2024 (EDT)


==Miscellaneous==
To be fair, even the [https://www.mariowiki.com/index.php?title=Help:Table&oldid=4076198 older revisions] didn't acknowledge the color styling of the former table format, so that part wasn't erased to begin with. It's just the design, and colors work with the wikitable class as well ([https://www.mariowiki.com/index.php?title=Frosted_Glacier&diff=prev&oldid=4283436 see here, for example]). [[User:Super Mario RPG|Super Mario RPG]] ([[User talk:Super Mario RPG|talk]]) 21:50, July 1, 2024 (EDT)
===Add Shortcuts for Mario Kart Wii tracks===
My first proposal.
'''Add shortcuts to Mario Kart Wii tracks.'''<br/>
This will help struggling racers get the fast staff ghosts, or beat an annoying sibling's best time. <br/>Add more spots if necessary.


'''Proposer:''' {{User|lllkkklll}}<br>
I think I'd like a ''little'' standardization, just so we don't end up with complete chaos. Maybe standardize alternating-color cells of the same color as the header? And as for the colors themselves — outside of when they're used to separate levels, which is by necessity a case-by-case basis — maybe we could do something similar to or based on the [[MarioWiki:Navigation_templates#Chart|standardized navbox color schemes]]? {{unsigned|Ahemtoday}}
'''Deadline:''' 20 November 2009, 20:00
:{{@|Ahemtoday}} Yeah, perhaps something like the navboxes could work. The problem with the proposal title is that it's misleading in a certain sense since there already has been one custom styling for the wikitables -- "dk" , which is for ''Donkey Kong'' content. I think what it's trying to get at is allowing more standardized wikitable options, and this way there would be less likelihood of conflict if, let's say, someone else were to overhaul an entire page and how it looks. I still think colors should be reserved in specialized circumstances. [[User:Super Mario RPG|Super Mario RPG]] ([[User talk:Super Mario RPG|talk]]) 16:34, July 2, 2024 (EDT)
 
====Add Shortcuts====
#{{user|lllkkklll}} as per above, and for the people who can't find them on their own.
#{{User|Pie Shroom}} If nothing else, it's more encyclopedic.
# [[User:Lu-igi board|Lu-igi board]] shortcuts are part of the track, so deserve a mention.
 
====Don't add Shortcuts====
#{{User|Super Mario Bros.}} Per Coincollector and FunkyK38's comments below.
#{{User|Edofenrir}} Ok, since the proposer didn't explain his/her intentions further, I have to conclude what it means. And judging from how the proposal is written, I think he/she wants to add mere tricks to get to the goal quickly, instead of built-in shortcuts. And as stated below, I oppose this.
#{{User|Zero777}} I am Zero! Like Funky said, were not a strategy wiki, and I think there are alrady shortcuts on some courses on MKWii, but only if there notable enough. Even though there is such thing as a spoiler section we don't want to spoil the player too much they end up as an ass on online play and are now roten and had to be thrown away (metaphor right there). Zero signing out.
#{{User|Gamefreak75}} Much easier to look up on YouTube. ;D And per Funky's and Coin's comments below.
#{{User|Dodoman}} The 'W' in 'SMW' stands for "Wiki," not "Walkthrough."
#{{User|Vini64}} Per Dodoman.
#{{User|T.c.w7468}} Per all. Shortcuts should be found elsewhere, not here.
#{{User|FunkyK38}} Per my comment below.
#{{User|Boo Destroyer}} Hm, yeah. This is just an info site, not a strategy guide.
 
====Comments====
What do you mean with shortcuts specificly? Are you talking about shortcuts implemented in the tracks (like secret tunnels) or just driving tricks that help you getting to the finish faster? I'd support the first and oppose the latter one. - {{User|Edofenrir}}
:Per Edo. Also, your reasoning makes it sound like you're trying to turn those articles into game guides. :/ -- {{User|Stooben Rooben}}
::Aren't shortcuts already [[Moo Moo Meadows|in]] [[Mushroom Gorge|some]] [[Toad's Factory|of]] [[Dry Dry Ruins (course)|the]] [[Maple Treeway|racecourse]] [[DK's Snowboard Cross|articles]]? {{User|Marioguy1}}
The tone of this proposal makes me to think like a joke (or a walkthrough issue, like explaining bug shortcuts or glitches, eg: the worst shortcut glitch of Grumble Volcano) and that's not a valid question to propose. {{user|Coincollector}}
:There's already mentioned shortcuts in articles. I think he's trying to say that he wants EVERY article with a shortcut-explanation guide. {{User|Vini64}}
::We don't really have to put those on there, this isn't a strategy Wiki, we're the Mario wiki. {{User|FunkyK38}}
:::This proposal is not described well enough for me to vote. Describe it better or I will not vote. {{User|Marioguy1}}
::::<s>Same here</s> {{User|Vini64}}


===Staff pages===
===Move Super Princess Peach enemies to their full names===
Or, to be specific, move:
* [[G. R. P-Troopa]] to "Glad Red Paratroopa"
* [[G. Torpedo Ted]] to "Glad Torpedo Ted"
* [[Glad P. Plant]] to "Glad Piranha Plant"
* [[M. M-Spike Top]] to "Mad Mecha-Spike Top"
* [[M. Red P-Goomba]] to "Mad Red Paragoomba"
* [[Mad G. P-Troopa]] to "Mad Green Paratroopa"
* [[Sad N. Plant]] to "Sad Nipper Plant"
* [[C. A. F. H. Bro]] to "Calm Amazing Flyin' Hammer Brother"
* [[C. Chain Chomp]] to "Calm Chain Chomp"
* [[C. Fishing Boo]] to "Calm Fishing Boo"
* [[C. V. Plant]] to "Calm Volcano Plant"
* [[A. F. H. Bro]] to... nothing in particular, actually, they're already included on the same page as the [[Super Mario World|SMW]] one. More on that later.


I've noticed how we have a bunch of separate articles on the staff of video games. I believe this is fine, but why do we need stand alone articles on the staff pages? Why not just move them to subpages of the games' articles, kinda like the [[Beta elements]] sub-pages? The only page they are linked from is the game anyways (the template doesn't count).
We have a few reasons for wanting this, and a few justifications, but for the sake of putting everything out on the table, I'll start with our immediate emotional feelings.


'''Proposer:''' {{User|Knife}}<br>
In [[Super Princess Peach]], a lot of returning enemies with existing official names are given "emotional" variants. When English names are said in full, these are exclusively referred to as "Glad", "Mad", "Sad", or "Calm" versions of the original enemies. Additionally, to my understanding, the Japanese version of the game universally modifies names for emotional variants by appending 喜(Ki), 怒(Do), 哀(Ai), and 楽(Raku) respectively to preexisting official names for all enemies which have them. With this in mind, we feel it is, if nothing else, a bit silly to present these enemies as if we don't know what their names are supposed to be abbreviating.
'''Deadline:''' 24 November 2009, 20:00


====Support====
That being said, of course, we're aware of the reasons why. Despite this feeling, we would have begrudgingly respected the former name of friend of the wiki [[Bombshell Bill Blaster]] had she not decided to change it, and we were certainly in support of keeping [[The Old Psychic Lady|The O. P. L. W. T. E. E. W. R. F. A. K. E. B. I. Happens]] faithful to the source material. There are many cases like this, where something awkward needs to be the name of a page because, well, that's just what it's called.
#{{User|Knife}} &ndash; Per proposal suggestion
#{{User|Time Q}}: There's no need for a stand-alone page. Making it a sub-page of the game article makes more sense. Per Knife.
#{{User|Edofenrir}} - This should actually go without saying, but of course we can't skip the proper channels...
#{{User|Vini64}} Per Knife.
#{{User|T.c.w7468}} Per Knife's proposal.
#{{User|Gamefreak75}} - Per all.
#{{User|Marioguy1}} - Sounds good :D
#{{User|Stooben Rooben}} - Per Knife.
#{{user|Coincollector}} - If galleries and betas have that, why not staff?
#{{user|Yoshario}} &ndash; Per Knife
#{{User|Grandy02}} - Per Knife.
#{{User|Glitchman}} - Makes sense to me.
#{{User|Walkazo}} - Per all.


====Oppose====
But this bothers us anyway, and I think that hinges on the contention that these names are definitive official names for unique enemies.


====Comments====
Super Princess Peach presents these names in exactly one context, which is the in-game glossary section. In Japanese, none of the names are abbreviated, and all names of returning enemies are shared with previous official names for those enemies, with the variants having the relevant emotion appended. Meanwhile, in English, a number of emotional variant enemy names (and A. F. H. Bro, but we'll get to him later) are abbreviated when the addition of the extra words would make them excessively long. While the names are able to scroll to display more, the display column for their names in-game is quite small, and none of the abbreviated names are longer than 15 characters. This implies that, regardless of how the localizers may have wanted to change these names, they had a hard character limit.
Vini64: You seem to misunderstand the proposal. It's not about putting the staff information into the game articles themselves. Rather, they would go on a sub-page of the game articles (e.g. {{fakelink|Super Mario World/Staff}}), just like it's already done with the beta elements: [[Super Mario World/Beta elements]]. {{user|Time Q}}
: Ohh, now I understood. Sorry about the misunderstanding. {{User|Vini64}}
::No problem! {{User|Time Q}}


<s>Vini64: It's not about merging those pages with the article, it's about making the standalone pages to subpages for organisatory meanings. That doesn't consume any room on the original article at all.</s> I was too slow, so, what Time Q just said. - {{User|Edofenrir}}
The [[MarioWiki:Naming|Naming policy]] actually has something that I think expresses our feelings here. It's for name changes, but given that these are all variants of preexisting enemies, I think it applies. Quote: ''"...the newer name will replace the older one with certain exceptions. Exceptions include naming errors, translation errors, and use of aliases/nicknames ... It is up to the users to find and determine what the naming errors, translation errors, and use of aliases/nicknames are. When mentioning subjects whose names have changed overtime, the newest name generally takes greater priority, except in the context of older media where they went by previous names, in which case those are used instead."''
<!-- Please do not remove, archive or place comments below this message. -->
&nbsp;


=== Peach/Daisy in Film ===
So, if we're in a situation where an enemy is agreed to be a variant of a preexisting enemy (the pages of these enemies will generally confidently state this, because it's obviously the case), and that enemy uses a variant of the same name as that preexisting enemy in Japanese, but then is shortened in English in a manner that would have been impossible to not do... Isn't that just a forced translation error? Or at the very least, some kind of alias? Can we really consider these to be official English names for these enemies if it was physically impossible to translate them in accordance with the Japanese naming scheme? And furthermore, when we can see that literally every name in the game that wouldn't have been over 15 characters ''was'' translated that way?
Currently, ForeverDaisy09 has been reverting all edits I make relating to the portrayal of Princess Daisy/Peach in the Super Mario Bros. movie. It seems obvious to me and many other fans of the movie that the character is Princess peach with merely a composite name of Daisy. Her personality and appearance all support this: blonde hair, more feminine personality, and the daughter of the Mushroom King as well as Princess of the Mushroom Kingdom (Dinohattan). The only traits that could identify her with Princess Daisy are the name, which suggests nothing (note that the Mushroom King is named "King Bowser") and her relationship to Luigi, which also suggests nothing because this relationship occurred far before the two were even featured together.


I am currently not aware of any specific identification of which video game character Princess Daisy is meant to be a counterpart of, if either, so I feel that the necessary pages should not link specifically to either but make a note that she is a composite of both. Anything other than that is speculation.
Personally, I think this is a pretty compelling explanation of why we feel this should be an exception to the usual rules, so I wanted to raise it. With all this in mind, it feels sort of disingenuously literal to take an alias that the localizers had no choice but to use and which doesn't reflect the Japanese name at all as more official than a name which actually describes all of the properties of the enemy as depicted in the game. But it's up to you guys.


I would also like to remove the entry on the infant Daisy appearing in the beginning of the film on the Baby Daisy page, because Baby Daisy is a ''character'', not simply an age-differentiation. The infant in the film is not a character, just an age-differentiation. Another point is that the character of Baby Daisy wasn't introduced until much after the film came out, so the film can't be said to be a representation. [[User:Redstar|Redstar]] 01:45, 22 November 2009 (EST)
Though, I will say, if we're going to take the stance that the literal in-game name is all that matters... Why are A. F. H. Bros still using their old name from 1991? Super Princess Peach was their last in-game appearance, and therefore has the most modern official English name.


'''Proposer:''' [[User:Redstar|Redstar]]<br>
'''Proposer''': {{User|Exiled.Serenity}}<br>
'''Deadline:''' 29 November 2009, 17:00
'''Deadline''': July 10, 2024, 23:59 GMT


====Support====
====Support====
#[[User:Redstar|Redstar]]
#{{User|Exiled.Serenity}} Proposer.
#{{User|DrBaskerville}} Though Pseudo makes compelling points, I don't see how there could be anything else but the names the pages all already say are "presumably" their actual names. If necessary, we can add the conjuncture disclaimer at the top of the articles. The main reason I support this change is because the abbreviations do not make it immediately obvious to someone who is browsing all Paratroopa variants (something I was actually doing recently) what "G. R. P-Troopa" is. This is true for all of the enemies and their base species. Moving them to the full names makes it clear what they are without having to click on the page.


====Oppose====
====Oppose====
#{{User|Pseudo}} These names are simply not these enemies' official names. We can certainly [[SMW:Good writing#Reading between the lines|read between the lines]] regarding their names and come to reasonable conclusions about what they stand for and why their names are abbreviated, and this is currently done on all of these articles by mentioning what each title is presumably short for. Despite that, the unabbreviated names aren’t actually used in the game itself nor in any other extant official material, so I’m not comfortable moving these pages unless a source can be found explicitly backing up the enemies' full names (and, for the record, I am not staunchly opposed to moving [[Amazing Flyin' Hammer Brother]] to {{fake link|A. F. H. Bro}} despite its strangeness, since it's the more common name in recent sources, though I'm not really certain I'd support it, either, but it's a conversation for another day and another proposal anyway).
#{{User|FanOfYoshi}} Per Pseudo.
#{{User|Hewer}} I'd rather we didn't move official names to unofficial ones because we don't like the official names. [[Talk:Conker#Rename to Conker|There]] [[Talk:Princess Daisy#Move to "Daisy"|is]] [[MarioWiki:Proposals/Archive/62#Change full names of crossover characters to the more often used shortened versions in article titles|plenty]] [[Talk:Professor E. Gadd#Rename (proposal edition)|of]] [[MarioWiki:Proposals/Archive/56#Move animal names from the Donkey Kong Country series to just their normal names|precedent]] [[Talk:Baby DK#Move to Baby DK|now]] for using shortened names if they're what official sources use, but in all of those cases, the long names were at least also official names - here, they're not.
#{{User|JanMisali}} Per all. Using the official in-game names takes priority over using "full names".
#{{User|Nintendo101}} Those are their names.
#{{User|TheUndescribableGhost}} Per all, especially given ongoing Daisy proposal.
#{{User|YoYo}} per all.


====Comments====
====Comments====
So wouldn't we also have to remove the information of the cartoon versions of the baby characters for mario luigi peach toad and bowser? [[User:ForeverDaisy09|FD09]]
To clarify the end of my vote regarding [[Amazing Flyin' Hammer Brother]], it was brought up a while ago on [[Talk:Volcano Lotus]] that the English version of the Mario Portal’s [https://archive.ph/yutSZ ''Super Mario World'' page] surprisingly refers to this enemy as an A. F. H. Bro despite the original game using the full name in the end credits. While there has been understandable concern about citogenesis on the Mario Portal, this still can be taken to suggest that A. F. H. Bro became the main official name starting with ''[[Super Princess Peach]]'', especially since this enemy’s article wasn’t moved on this wiki at the time for the Mario Portal localizers to cross-reference. {{User:Pseudo/sig}} 01:15, July 3, 2024 (EDT)


: No, I don't believe so. But those depictions aren't the same character as the later introduced video game characters, so they should be moved to the main corresponding character pages. Infant Mario should be moved to the main Mario page, for example, because that wasn't a character... It was Mario at a younger age. [[User:Redstar|Redstar]] 01:53, 22 November 2009 (EST)
Abstaining for now, but the very reason why we haven't moved these ''Super Princess Peach'' enemies to the full name is also the exact same reason why hadn't moved {{fake link|B. Bill Blaster}} to [[Bombshell Bill Blaster]] for so long ''until'' the [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Nintendo Switch remake of TTYD]]. There simply hasn't been an ''official'' record of these enemies' full names. This is due to character limitations, of course, but it should be noted that the original GCN version of TTYD still never even referred to the B. Bill Blaster by its full name in the Tattle, which should be exempt from character limitations, as can be seen with [[Hyper Spiky Goomba|H. S. Goomba]]; it was only until the Nintendo Switch remake when the full name of Bombshell Bill Blaster has ''finally'' been used, hence we finally moved that article then. But the full names for all these ''Super Princess Peach'' enemies have still never been in use before in an official sense (at least [[Amazing Flyin' Hammer Brother]]'s full name had been implemented in [[Super Mario World|its debut game's]] cast roll). {{User:Arend/sig}} 05:47, July 3, 2024 (EDT)
::Well I just meant remove them from the baby pages. [[User:ForeverDaisy09|FD09]]
:Not just in TTYD, but also in the first ''Paper Mario'' they're also called B. Bill Blasters in the tattle. {{User:Nightwicked Bowser/sig}} 06:27, July 3, 2024 (EDT)
:The tattle log thing is the exact reason why I'm fine with B. Bill Blasters. They had ample opportunity to give a full name, and didn't. In TTYD, they even make something of a joke out of it. Plus, I think it isn't truly unbelievable that they could be, like, "Buff Bill Blasters" or whatever. Meanwhile, Super Princess Peach had nowhere to clarify this, and all of the abbreviated enemies save AFH Bro are variants of enemies that do have official names in the exact same menu. Therefore, I don't think it's reasonable to treat these aliases as official names in this one specific case. [[User:Exiled.Serenity|Exiled.Serenity]] ([[User talk:Exiled.Serenity|talk]]) 20:29, July 3, 2024 (EDT)


Also I don't see why this proposal addresses me personally when I'm the one who suggested redstar make it and even lindsayoris reverted his edits. I don't remember seeing other users agree with him about the mentioned reverts. I was planning on supporting this proposal, but the user seems to be attacking me or something? lol weird [[User:ForeverDaisy09|FD09]]
Wanted to add a couple comments since it's been a day:
* I think that DrBaskerville raised a significant point here that I overlooked. Insisting that these literal names are official is fine if you already know what they're supposed to be short for, as we all do, but if you're just a random person browsing variants of Goomba then "M. Red P-Goomba" tells you absolutely nothing. Frankly, it looks like it could just be some guy's real name.
* I think a lot of the opposition votes aren't contending with our central point here. To be clear: We don't think that the official names should be discounted. We simply think that these should not be considered official names, because they are obvious nicknames describing variants of enemies which themselves have official names in the exact same menu. I don't think there's any real reason to take these names as definitive or official, because they're mistranslations, aliases, and nicknames all at once and there's nothing in the game which goes against this.
[[User:Exiled.Serenity|Exiled.Serenity]] ([[User talk:Exiled.Serenity|talk]]) 20:59, July 3, 2024 (EDT)
:"We don't think that the official names should be discounted. We simply think that these should not be considered official names" ...What? That ''is'' discounting the official names. If no official sources back up a name, then it's simply not an official name, no matter how much you think it ought to be. And even if we did have a source for these full names, see the proposals I linked to in my vote - do you disagree with the recent [[Baby DK]] rename, for instance? If a shortened name is used significantly more often than a full name, the shortened one is what should take priority. In this case, we've got a usage of the shortened names vs. no usage of the longer names. {{User:Hewer/sig}} 04:48, July 4, 2024 (EDT)
::What we're saying is that, because these enemies are only referenced via a name that is a forced translation error, they effectively do not have official names. Comparatively, every letter in each acronym (save AFH Bro) has an official indication of what it's supposed to be short for in other official enemy names in the same menu. So, in lieu of an official name, we resort to a conjectural one based on an immense amount of official information. And as a bonus, it also more clearly describes at a glance what an enemy is. As for Baby DK et al, we agree with the change. The SPP enemies are pretty much the only case in which we would want to make an exception. Honestly, we've even pretty much turned around on AFH Bro at this point, though it's too late to edit the proposal now. [[User:Exiled.Serenity|Exiled.Serenity]] ([[User talk:Exiled.Serenity|talk]]) 12:15, July 6, 2024 (EDT)


This sounds like an objection than a proposal... what is the change? bring the info of Daisy in the film to Peach's article and create a new article for the "baby Daisy" of the movie? {{User|Coincollector}}
==Miscellaneous==
: No, I want to identify ''both'' video game Peach and Daisy with the film Daisy because she is meant to be a composite character of both. And I don't want a new article for the baby Daisy of the movie, but ''no'' information on it at all because it's not relevant. People don't make articles on "toddler" Anakin for the Star Wars wiki.{{unsigned|Redstar}}
''None at the moment.''
::Regardless of this chaos I definitely agree with that. [[User:ForeverDaisy09|FD09]]
 
Concerning the Daisy/Peach Mushroom King/Bowser comparison: There actually is a difference between both cases. Bowser has a direct counterpart in the movie: President Koopa. This is why the Mushroom King cannot be matched with Bowser at all. Daisy doesn't really have another counterpart in the film, and there is also the fact that the film-Daisy affiliates with Luigi (much like the Game-Daisy) which of course occurs far before their actual depiction as a couple, but that fact would make it highly odd to put this character on the Peach article. - {{User|Edofenrir}}
::I believe he meant not put it on either page? Just mention the specifics of it on the film pages? Right??[[User:ForeverDaisy09|FD09]]
:Couldn't you bring this up on FD09's talk page instead of putting it in the community space? It is a very minor issue. {{User|Marioguy1}}
:: He told me to make a proposal, like, four times. It's more his proposal than anything since he was so vehement about me doing it rather than actually discussing it. {{unsigned|Redstar}}
:Yeah too bad when I tried to discuss it with him it just turned into a pointless argument. I shouldn't be considered the ruling hand of anything Daisy, the wiki should, that's why we're here. lol logic [[User:ForeverDaisy09|FD09]]
:: It turned into an argument because you refused to accept my points or offer any of your own. I don't want to argue it here, so unless you're going to offer reasons for or against, please don't bring up our talk page discussions.
Anyone can check and see exactly what went on if they like. [[User:Redstar|Redstar]] 02:04, 22 November 2009 (EST)
:::You are the one that first mentioned our discussions. And when I gave you my reasoning you denied it yourself. K? [[User:ForeverDaisy09|FD09]]
::Marioguy I think you're referring to the reverts? If not I have to disagree, this seems to be a problem that needs proposal attention. [[User:ForeverDaisy09|FD09]]
:::: You gave bad reasoning. You said Daisy is dirty-blonde in the film, not simply "blonde", which is splitting hairs and doesn't remove from the fact that the video game Daisy is a redhead-brunette. You also suggested that her relationship with Luigi made her the video game Daisy's counterpart when this film was written years before that made it's way into the video games. I asked you to offer any legitimate points, and you didn't. You couldn't make any suggestion besides her name. [[User:Redstar|Redstar]] 02:10, 22 November 2009 (EST)
:And her name is all I really need at this point. Look, you don't seem to get that I plan on supporting your proposal, that basically at the end of the finish line I am agreeing with your basic point. So stop arguing with me about it and  just do what you're here to do, convince others to vote for you. :) JEEZE haha [[User:ForeverDaisy09|FD09]]
 
Another possibility is to make a totally separate article for the Princess Daisy in the film, like we've done with [[Iggy (Super Mario Bros.)]] vs. the Koopaling [[Iggy Koopa]]: while the name of the movie character is probably based on the game character, their relation to Koopa is different, as are a bunch of other minor things (which, like Daisy, add up). Another character we could consider for this kind of game-vs.-movie character debate is [[Toad#Movie|Toad]]: if Daisy, Iggy and [[Big Bertha (character)|Big Bertha]] (in her case it's comic-vs.-movie) get their own pages, we should consider giving the movie Toad a separate page too. This isn't the case with all the movie characters, though: King Koopa and the Mario Bros. are faithful enough to the games that separate pages would not be necessary. - {{User|Walkazo}}
:That sounds really smart walkazo. I think we should make a proposal that suggest creating pages for all(most) characters from the film like you mentioned. Good thinking. [[User:ForeverDaisy09|FD09]]

Latest revision as of 12:16, July 6, 2024

Image used as a banner for the Proposals page

Current time:
Saturday, July 6th, 16:15 GMT

Proposals can be new features (such as an extension), the removal of previously-added features that have tired out, or new policies that must be approved via consensus before any action is taken.
  • "Vote" periods last for one week.
  • Any user can support or oppose, but must have a strong reason for doing so (not, e.g., "I like this idea!").
  • All proposals must be approved by a majority of voters, including proposals with more than two options.
  • For past proposals, see the proposal archive and the talk page proposal archive.

A proposal section works like a discussion page: comments are brought up and replied to using indents (colons, such as : or ::::) and all edits are signed using the code {{User|User name}}.

How to

Rules

  1. If users have an idea about improving the wiki or managing its community, but feel that they need community approval before acting upon that idea, they may make a proposal about it. They must have a strong argument supporting their idea and be willing to discuss it in detail with the other users, who will then vote about whether or not they think the idea should be used. Proposals should include links to all relevant pages and writing guidelines. Proposals must include a link to the draft page. Any pages that would be largely affected by the proposal should be marked with {{proposal notice}}.
  2. Only registered, autoconfirmed users can create, comment in, or vote on proposals and talk page proposals. Users may vote for more than one option, but they may not vote for every option available.
  3. Proposals end at the end of the day (23:59) one week after voting starts, except for writing guidelines and talk page proposals, which run for two weeks (all times GMT).
    • For example, if a proposal is added at any time on Monday, August 1, 2011, the voting starts immediately and the deadline is one week later on Monday, August 8, at 23:59 GMT.
  4. Every vote should have a strong, sensible reason accompanying it. Agreeing with a previously mentioned reason given by another user is accepted (including "per" votes), but tangential comments, heavy sarcasm, and other misleading or irrelevant quips are just as invalid as providing no reason at all.
  5. Users who feel that certain votes were cast in bad faith or which truly have no merit can address the votes in the comments section. Users can ask a voter to clarify their position, point out mistakes or flaws in their arguments, or call for the outright removal of the vote if it lacks sufficient reasoning. Users may not remove or alter the content of anyone else's votes. Voters can remove or rewrite their own vote at any time, but the final decision to remove another user's vote lies solely with the administrators.
    • Users can also use the comments section to bring up any concerns or mistakes in regards to the proposal itself. In such cases, it's important the proposer addresses any concerns raised as soon as possible. Even if the supporting side might be winning by a wide margin, that should be no reason for such questions to be left unanswered. They may point out any missing details that might have been overlooked by the proposer, so it's a good idea as the proposer to check them frequently to achieve the most accurate outcome possible.
  6. If a user makes a vote and is subsequently blocked for any amount of time, their vote is removed. However, if the block ends before the proposal ends, then the user in question holds the right to re-cast their vote. If a proposer is blocked, their vote is removed and "(banned)" is added next to their name in the "Proposer:" line of the proposal, which runs until its deadline as normal. If the proposal passes, it falls to the supporters of the idea to enact any changes in a timely manner.
  7. No proposal can overturn the decision of a previous proposal that is less than 4 weeks (28 days) old.
  8. Any proposal where none of the options have at least four votes will be extended for another week. If after three extensions, no options have at least four votes, the proposal will be listed as "NO QUORUM." The original proposer then has the option to relist said proposal to generate more discussion.
  9. All proposals that end up in a tie will be extended for another week. Proposals with more than two options must also be extended another week if any single option does not have a majority support: i.e. more than half of the total number of voters must appear in a single voting option, rather than one option simply having more votes than the other options.
  10. If a proposal with only two voting options has more than ten votes, it can only pass or fail with a margin of at least three votes, otherwise the deadline will be extended for another week as if no majority was reached at all.
  11. Proposals can only be extended up to three times. If a consensus has not been reached by the fourth deadline, the proposal fails and can only be re-proposed after four weeks, at the earliest.
  12. All proposals are archived. The original proposer must take action accordingly if the outcome of the proposal dictates it. If it requires the help of an administrator, the proposer can ask for that help.
  13. If the administrators deem a proposal unnecessary or potentially detrimental to the upkeep of the Super Mario Wiki, they have the right to remove it at any time.
  14. Proposals can only be rewritten or deleted by their proposer within the first three days of their creation (six days for talk page proposals). However, proposers can request that their proposal be deleted by an administrator at any time, provided they have a valid reason for it. Please note that canceled proposals must also be archived.
  15. Unless there is major disagreement about whether certain content should be included, there should not be proposals about creating, expanding, rewriting or otherwise fixing up pages. To organize efforts about improving articles on neglected or completely missing subjects, try setting up a collaboration thread on the forums.
  16. Proposals cannot be made about promotions and demotions. Users can only be promoted and demoted by the will of the administration.
  17. No joke proposals. Proposals are serious wiki matters and should be handled professionally. Joke proposals will be deleted on sight.
  18. Proposals must have a status quo option (e.g. Oppose, Do nothing) unless the status quo itself violates policy.

Basic proposal and support/oppose format

This is an example of what your proposal must look like, if you want it to be acknowledged. If you are inexperienced or unsure how to set up this format, simply copy the following and paste it into the fitting section. Then replace the [subject] - variables with information to customize your proposal, so it says what you wish. If you insert the information, be sure to replace the whole variable including the squared brackets, so "[insert info here]" becomes "This is the inserted information", not "[This is the inserted information]". Proposals presenting multiple alternative courses of action can have more than two voting options, but what each voting section is supporting must be clearly defined. Such options should also be kept to a minimum, and if something comes up in the comments, the proposal can be amended as necessary.


===[insert a title for your proposal here]===
[describe what issue this proposal is about and what changes you think should be made to improve how the wiki handles that issue]

'''Proposer''': {{User|[enter your username here]}}<br>
'''Deadline''': [insert a deadline here, 7 days after the proposal was created (14 for writing guidelines and talk page proposals), at 23:59 GMT, in the format: "July 6, 2024, 23:59 GMT"]

====Support====
#{{User|[enter your username here]}} [make a statement indicating that you support your proposal]

====Oppose====

====Comments====


Users will now be able to vote on your proposal, until the set deadline is reached. Remember, you are a user as well, so you can vote on your own proposal just like the others.

To support, or oppose, just insert "#{{User|[add your username here]}}" at the bottom of the section of your choice. Just don't forget to add a valid reason for your vote behind that tag if you are voting on another user's proposal. If you are voting on your own proposal, you can just say "Per my proposal".

Talk page proposals

All proposals dealing with a single article or a specific group of articles are held on the talk page of one of the articles in question. Proposals dealing with massive amounts of splits, merges or deletions across the wiki should still be held on this page.

For a list of all settled talk page proposals, see MarioWiki:Proposals/TPP archive and Category:Settled talk page proposals.

Rules

  1. All active talk page proposals must be listed below in chronological order (new proposals go at the bottom) using {{TPP discuss}}. Include a brief description of the proposal while also mentioning any pages affected by it, a link to the talk page housing the discussion, and the deadline. If the proposal involves a page that is not yet made, use {{fake link}} to communicate its title in the description. Linking to pages not directly involved in the talk page proposal is not recommended, as it clutters the list with unnecessary links. Place {{TPP}} under the section's header, and once the proposal is over, replace the template with {{settled TPP}}.
  2. All rules for talk page proposals are the same as mainspace proposals (see the "How to" section above), with the exceptions made by Rules 3 and 4 as follows:
  3. Voting in talk page proposals will be open for two weeks, not one (all times GMT).
    • For example, if a proposal is added at any time on Monday, August 1, 2011, it ends two weeks later on Monday, August 15, 2011, at 23:59 GMT.
  4. The talk page proposal must pertain to the article it is posted on.
  5. When a talk page proposal passes, it should be removed from this list and included in the list under the "Unimplemented proposals" section until the proposed changes have been enacted.

List of ongoing talk page proposals

Unimplemented proposals

Proposals

Split Mario Kart Tour character variants into list articles, Tails777 (ended May 4, 2022)
Establish a standard for long course listings in articles for characters/enemies/items/etc., Koopa con Carne (ended June 8, 2023)
Remove profiles and certain other content related to the Super Mario Bros. Encyclopedia from the wiki, Koopa con Carne (ended April 30, 2024)
Break alphabetical order in enemy lists to list enemy variants below their base form, EvieMaybe (ended May 21, 2024)
Split Wario Land: Shake It! boss levels, GuntherBayBeee (ended July 2, 2024)
Standardize sectioning for Super Mario series game articles, Nintendo101 (ended July 3, 2024)
^ NOTE: Not yet integrated for the New Super Mario Bros. games, the Super Mario Maker games, Super Mario Run, or Super Mario Bros. Wonder

Talk page proposals

Split all the clothing, Doc von Schmeltwick (ended September 12, 2021)
^ NOTE: Currently the subject of an active proposal.
Split machine parts, Robo-Rabbit, and flag from Super Duel Mode, Doc von Schmeltwick (ended September 30, 2022)
Make bestiary list pages for the Minion Quest and Bowser Jr.'s Journey modes, Doc von Schmeltwick (ended January 11, 2024)
Split the Paper Mario: The Thousand-Year Door bestiary into a separate article for the Nintendo Switch remake, ThePowerPlayer (ended July 4, 2024)

Writing guidelines

None at the moment.

New features

None at the moment.

Removals

None at the moment.

Changes

Allow colorful tables again

Recently, there's been an update to follow Help:Table that standardizes all the colorful tables into boring, white-and-gray ones. I personally don't like this: not only is it removing a bit of charm from the site, the colored boxes are legitimately helpful at a glance and make it easier to distinguish individual sections in these large chunks of data.

Take Rock-Candy Mines, a world from New Super Mario Bros. U and New Super Luigi U. Here are two versions of the level lists:


Level Number Level Name Description
Rock-Candy Mines-1 Fuzzy Clifftop This is a clifftop level that features Yoshi, Fruits and Fuzzies.
Rock-Candy Mines-2 Porcupuffer Falls Another cliff level over the water, where Porcupuffers attack. Many Urchins can be found, too.
Rock-Candy Mines-Tower Grinding-Stone Tower The sixth and final tower where Boom Boom is the boss, the final instance he is fought. The main enemies in this tower are Grrrols.
Rock-Candy Mines-3 Waddlewing's Nest This level features Chain Chomps, Waddlewings and tilting stands.
Level Number Level Name Description
Rock-Candy Mines-1 Mount Fuzzy An overworld level with some Fuzzies.
Rock-Candy Mines-2 Porcupuffer Cavern An underground level with low water level and a Porcupuffer.
Rock-Candy Mines-Tower Smashing-Stone Tower A tower full of blocks destroyable only by Grrrols.
Rock-Candy Mines-3 Spike's Seesaws A level with tilting platforms attacked by Spikes.

Level number Level name Description
Rock-Candy Mines-1 Fuzzy Clifftop This is a clifftop level that features Yoshi, Fruits and Fuzzies.
Rock-Candy Mines-2 Porcupuffer Falls Another cliff level over the water, where Porcupuffers attack. Many Urchins can be found, too.
Rock-Candy Mines-Tower Grinding-Stone Tower The sixth and final tower where Boom Boom is the boss, the final instance he is fought. The main enemies in this tower are Grrrols.
Rock-Candy Mines-3 Waddlewing's Nest This level features Chain Chomps, Waddlewings and tilting stands.
Level Number Level Name Description
Rock-Candy Mines-1 Mount Fuzzy An overworld level with some Fuzzies.
Rock-Candy Mines-2 Porcupuffer Cavern An underground level with low water level and a Porcupuffer.
Rock-Candy Mines-Tower Smashing-Stone Tower A tower full of blocks destroyable only by Grrrols.
Rock-Candy Mines-3 Spike's Seesaws A level with tilting platforms attacked by Spikes.

The only concern I can see is that black-on-blue text might be a bit hard to read, but we can change the text color to white, like some articles already do. It's a lot easier to tell with the colored header. If someone is just scrolling through the article to find the levels, the blue and green will catch their eye and they can easily know which game is which. The specific blue and green are distinctly featured on the games' logos and boxes:

The standardization of the templates also really harms articles like Super Mario World 2: Yoshi's Island: compare the colored navbox revision to the current, and it looks more inconsistent because the levels section is still using a unique format and color. Also compare Pi'illo, an item list: colored revision vs. standardized revision. I don't mind that the colors aren't official wiki standard because they're not arbitrary: they clearly correspond to the area, and lists for this game use the same colors for the same areas. Even so, it's still useful to have different colors because you can scroll through the article and easily know when one list ends and another begins.

Some lists are also heavily dependent on color to distinguish areas with colors specifically used in-game, such as List of ? Blocks in Paper Mario: The Origami King or List of ? Blocks in Paper Mario: Color Splash. Standardizing these would make them much less usable. I don't care if we need to make the colors specifically approved or consistent on a per-game basis, I just want them back. Scrooge200 (talk) PMCS Mustard Cafe Sign.png 20:51, July 1, 2024 (EDT)

Proposer: Scrooge200 (talk)
Deadline: July 9, 2024, 23:59 GMT

Support: Allow colors

  1. Scrooge200 (talk) Per proposal.
  2. DrBaskerville (talk) Per proposal. Not only is it more aesthetically pleasing, but it is also easier to read. I do, however, agree we should look into somehow standardizing colors, like what we do with MarioWiki:Proposals/Archive.
  3. Camwoodstock (talk) Per proposal. Just because they weren't standardized heavily isn't a very good reason to default to "plain ol' gray". In addition, while this is admittedly an "us" issue, we do find it annoying how similar the two grays actually are when we're scrolling quickly--the higher contrast provided by the colors helps to quell that issue.
  4. Pseudo (talk) Per proposal, and per all.
  5. Tails777 (talk) I am a very simple man; I enjoy colorful things. But in all seriousness, I feel it helps make sections stand out and could make them easier to identify when reading. Per proposal.
  6. Meester Tweester (talk) Per proposal.
  7. Nintendo101 (talk) Fun and look nice. It's also nice to give users some breathing room with what they want to try integrating into the articles they work on.
  8. Ahemtoday (talk) Per proposal.
  9. RetroNintendo2008 (talk) Per all.
  10. Arend (talk) TBH I always found it odd why only the Donkey Kong games get to have the colored tables... is it a remnant of the DK Wiki? In any case, it'd be nice to have some color (not sure if everything should have similar standardized colors or if it should be a case-by-case basis though)
  11. FanOfRosalina2007 (talk) Per all. This makes the tables easier to read, and it's also easier to find specific sections. I do think we should standardize the colors, though. Order above all.
  12. LadySophie17 (talk) Per all. I am not sure what caused this recent trend of table bleaching, but it drained all appeal from them. I don't think we need to standardize colors for specific purposes, either. Just give each game or topic a color that is fitting for that particular case. Not everything needs to be set to rigorous standards, live a little.
  13. Technetium (talk) Per all.
  14. Yook Bab-imba (talk) We should embrace colors in the Mario wiki. I think the DKC games are some of our best looking articles, the tables playing a huge part. I do think some consistency is needed, though (a light yellow row next to a dark purple row with white text for example is just garish).
  15. FanOfYoshi (talk) Per all.
  16. Super Mario RPG (talk) Actually, I can see some use for this, but I still feel they should be table classes each used under select circumstances.

Oppose: Prioritize gray

#Super Mario RPG (talk) Colors are based on arbitrary choice and not by official merit. I think there can be a system where there are exceptions to allow for certain colored tables on a case by case basis, but allowing it in absolutely every single case is overdoing it.

Comments

@Super Mario RPG: Chestnut Valley, List_of_hidden_Toads_in_Paper_Mario:_The_Origami_King#Blue_streamer, Not-Bottomless_Hole#Blue_Streamer, List_of_Collectible_Treasures_in_Paper_Mario:_The_Origami_King#Blue_streamer, List_of_?_Blocks_in_Paper_Mario:_The_Origami_King#Blue_streamer all use the exact same colors. And it's because this is a blue streamer area in game, so it makes logical sense; I will usually color pick directly from sprites to get the right color codes. I don't really see where the "arbitrary" part is coming from. Scrooge200 (talk) PMCS Mustard Cafe Sign.png 21:14, July 1, 2024 (EDT)

To be fair, even the older revisions didn't acknowledge the color styling of the former table format, so that part wasn't erased to begin with. It's just the design, and colors work with the wikitable class as well (see here, for example). Super Mario RPG (talk) 21:50, July 1, 2024 (EDT)

I think I'd like a little standardization, just so we don't end up with complete chaos. Maybe standardize alternating-color cells of the same color as the header? And as for the colors themselves — outside of when they're used to separate levels, which is by necessity a case-by-case basis — maybe we could do something similar to or based on the standardized navbox color schemes?
The preceding unsigned comment was added by Ahemtoday (talk).

@Ahemtoday Yeah, perhaps something like the navboxes could work. The problem with the proposal title is that it's misleading in a certain sense since there already has been one custom styling for the wikitables -- "dk" , which is for Donkey Kong content. I think what it's trying to get at is allowing more standardized wikitable options, and this way there would be less likelihood of conflict if, let's say, someone else were to overhaul an entire page and how it looks. I still think colors should be reserved in specialized circumstances. Super Mario RPG (talk) 16:34, July 2, 2024 (EDT)

Move Super Princess Peach enemies to their full names

Or, to be specific, move:

We have a few reasons for wanting this, and a few justifications, but for the sake of putting everything out on the table, I'll start with our immediate emotional feelings.

In Super Princess Peach, a lot of returning enemies with existing official names are given "emotional" variants. When English names are said in full, these are exclusively referred to as "Glad", "Mad", "Sad", or "Calm" versions of the original enemies. Additionally, to my understanding, the Japanese version of the game universally modifies names for emotional variants by appending 喜(Ki), 怒(Do), 哀(Ai), and 楽(Raku) respectively to preexisting official names for all enemies which have them. With this in mind, we feel it is, if nothing else, a bit silly to present these enemies as if we don't know what their names are supposed to be abbreviating.

That being said, of course, we're aware of the reasons why. Despite this feeling, we would have begrudgingly respected the former name of friend of the wiki Bombshell Bill Blaster had she not decided to change it, and we were certainly in support of keeping The O. P. L. W. T. E. E. W. R. F. A. K. E. B. I. Happens faithful to the source material. There are many cases like this, where something awkward needs to be the name of a page because, well, that's just what it's called.

But this bothers us anyway, and I think that hinges on the contention that these names are definitive official names for unique enemies.

Super Princess Peach presents these names in exactly one context, which is the in-game glossary section. In Japanese, none of the names are abbreviated, and all names of returning enemies are shared with previous official names for those enemies, with the variants having the relevant emotion appended. Meanwhile, in English, a number of emotional variant enemy names (and A. F. H. Bro, but we'll get to him later) are abbreviated when the addition of the extra words would make them excessively long. While the names are able to scroll to display more, the display column for their names in-game is quite small, and none of the abbreviated names are longer than 15 characters. This implies that, regardless of how the localizers may have wanted to change these names, they had a hard character limit.

The Naming policy actually has something that I think expresses our feelings here. It's for name changes, but given that these are all variants of preexisting enemies, I think it applies. Quote: "...the newer name will replace the older one with certain exceptions. Exceptions include naming errors, translation errors, and use of aliases/nicknames ... It is up to the users to find and determine what the naming errors, translation errors, and use of aliases/nicknames are. When mentioning subjects whose names have changed overtime, the newest name generally takes greater priority, except in the context of older media where they went by previous names, in which case those are used instead."

So, if we're in a situation where an enemy is agreed to be a variant of a preexisting enemy (the pages of these enemies will generally confidently state this, because it's obviously the case), and that enemy uses a variant of the same name as that preexisting enemy in Japanese, but then is shortened in English in a manner that would have been impossible to not do... Isn't that just a forced translation error? Or at the very least, some kind of alias? Can we really consider these to be official English names for these enemies if it was physically impossible to translate them in accordance with the Japanese naming scheme? And furthermore, when we can see that literally every name in the game that wouldn't have been over 15 characters was translated that way?

Personally, I think this is a pretty compelling explanation of why we feel this should be an exception to the usual rules, so I wanted to raise it. With all this in mind, it feels sort of disingenuously literal to take an alias that the localizers had no choice but to use and which doesn't reflect the Japanese name at all as more official than a name which actually describes all of the properties of the enemy as depicted in the game. But it's up to you guys.

Though, I will say, if we're going to take the stance that the literal in-game name is all that matters... Why are A. F. H. Bros still using their old name from 1991? Super Princess Peach was their last in-game appearance, and therefore has the most modern official English name.

Proposer: Exiled.Serenity (talk)
Deadline: July 10, 2024, 23:59 GMT

Support

  1. Exiled.Serenity (talk) Proposer.
  2. DrBaskerville (talk) Though Pseudo makes compelling points, I don't see how there could be anything else but the names the pages all already say are "presumably" their actual names. If necessary, we can add the conjuncture disclaimer at the top of the articles. The main reason I support this change is because the abbreviations do not make it immediately obvious to someone who is browsing all Paratroopa variants (something I was actually doing recently) what "G. R. P-Troopa" is. This is true for all of the enemies and their base species. Moving them to the full names makes it clear what they are without having to click on the page.

Oppose

  1. Pseudo (talk) These names are simply not these enemies' official names. We can certainly read between the lines regarding their names and come to reasonable conclusions about what they stand for and why their names are abbreviated, and this is currently done on all of these articles by mentioning what each title is presumably short for. Despite that, the unabbreviated names aren’t actually used in the game itself nor in any other extant official material, so I’m not comfortable moving these pages unless a source can be found explicitly backing up the enemies' full names (and, for the record, I am not staunchly opposed to moving Amazing Flyin' Hammer Brother to A. F. H. Bro despite its strangeness, since it's the more common name in recent sources, though I'm not really certain I'd support it, either, but it's a conversation for another day and another proposal anyway).
  2. FanOfYoshi (talk) Per Pseudo.
  3. Hewer (talk) I'd rather we didn't move official names to unofficial ones because we don't like the official names. There is plenty of precedent now for using shortened names if they're what official sources use, but in all of those cases, the long names were at least also official names - here, they're not.
  4. JanMisali (talk) Per all. Using the official in-game names takes priority over using "full names".
  5. Nintendo101 (talk) Those are their names.
  6. TheUndescribableGhost (talk) Per all, especially given ongoing Daisy proposal.
  7. YoYo (talk) per all.

Comments

To clarify the end of my vote regarding Amazing Flyin' Hammer Brother, it was brought up a while ago on Talk:Volcano Lotus that the English version of the Mario Portal’s Super Mario World page surprisingly refers to this enemy as an A. F. H. Bro despite the original game using the full name in the end credits. While there has been understandable concern about citogenesis on the Mario Portal, this still can be taken to suggest that A. F. H. Bro became the main official name starting with Super Princess Peach, especially since this enemy’s article wasn’t moved on this wiki at the time for the Mario Portal localizers to cross-reference. Pseudo (talk) (contributions) User:Pseudo 01:15, July 3, 2024 (EDT)

Abstaining for now, but the very reason why we haven't moved these Super Princess Peach enemies to the full name is also the exact same reason why hadn't moved B. Bill Blaster to Bombshell Bill Blaster for so long until the Nintendo Switch remake of TTYD. There simply hasn't been an official record of these enemies' full names. This is due to character limitations, of course, but it should be noted that the original GCN version of TTYD still never even referred to the B. Bill Blaster by its full name in the Tattle, which should be exempt from character limitations, as can be seen with H. S. Goomba; it was only until the Nintendo Switch remake when the full name of Bombshell Bill Blaster has finally been used, hence we finally moved that article then. But the full names for all these Super Princess Peach enemies have still never been in use before in an official sense (at least Amazing Flyin' Hammer Brother's full name had been implemented in its debut game's cast roll). ArendLogoTransparent.pngrend (talk) (edits) 05:47, July 3, 2024 (EDT)

Not just in TTYD, but also in the first Paper Mario they're also called B. Bill Blasters in the tattle. Bowser Nightwicked Bowser Bowser emblem from Mario Kart 8 06:27, July 3, 2024 (EDT)
The tattle log thing is the exact reason why I'm fine with B. Bill Blasters. They had ample opportunity to give a full name, and didn't. In TTYD, they even make something of a joke out of it. Plus, I think it isn't truly unbelievable that they could be, like, "Buff Bill Blasters" or whatever. Meanwhile, Super Princess Peach had nowhere to clarify this, and all of the abbreviated enemies save AFH Bro are variants of enemies that do have official names in the exact same menu. Therefore, I don't think it's reasonable to treat these aliases as official names in this one specific case. Exiled.Serenity (talk) 20:29, July 3, 2024 (EDT)

Wanted to add a couple comments since it's been a day:

  • I think that DrBaskerville raised a significant point here that I overlooked. Insisting that these literal names are official is fine if you already know what they're supposed to be short for, as we all do, but if you're just a random person browsing variants of Goomba then "M. Red P-Goomba" tells you absolutely nothing. Frankly, it looks like it could just be some guy's real name.
  • I think a lot of the opposition votes aren't contending with our central point here. To be clear: We don't think that the official names should be discounted. We simply think that these should not be considered official names, because they are obvious nicknames describing variants of enemies which themselves have official names in the exact same menu. I don't think there's any real reason to take these names as definitive or official, because they're mistranslations, aliases, and nicknames all at once and there's nothing in the game which goes against this.

Exiled.Serenity (talk) 20:59, July 3, 2024 (EDT)

"We don't think that the official names should be discounted. We simply think that these should not be considered official names" ...What? That is discounting the official names. If no official sources back up a name, then it's simply not an official name, no matter how much you think it ought to be. And even if we did have a source for these full names, see the proposals I linked to in my vote - do you disagree with the recent Baby DK rename, for instance? If a shortened name is used significantly more often than a full name, the shortened one is what should take priority. In this case, we've got a usage of the shortened names vs. no usage of the longer names. Hewer (talk · contributions · edit count) 04:48, July 4, 2024 (EDT)
What we're saying is that, because these enemies are only referenced via a name that is a forced translation error, they effectively do not have official names. Comparatively, every letter in each acronym (save AFH Bro) has an official indication of what it's supposed to be short for in other official enemy names in the same menu. So, in lieu of an official name, we resort to a conjectural one based on an immense amount of official information. And as a bonus, it also more clearly describes at a glance what an enemy is. As for Baby DK et al, we agree with the change. The SPP enemies are pretty much the only case in which we would want to make an exception. Honestly, we've even pretty much turned around on AFH Bro at this point, though it's too late to edit the proposal now. Exiled.Serenity (talk) 12:15, July 6, 2024 (EDT)

Miscellaneous

None at the moment.