Ninjohn: Difference between revisions
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|atk=3 | |atk=3 | ||
|def=0 | |def=0 | ||
|location=[[Sammer's Kingdom]] | |score=600 | ||
[[Flipside Pit of 100 Trials]] | |location=[[Sammer's Kingdom]], [[Flipside Pit of 100 Trials]] | ||
|card type=Common | |card type=Common | ||
| | |card location=Card Shop; Catch Card/SP | ||
| | |card description=Ninjohn is an assassin from King Sammer's Kingdom. He really knows how to hurl a mean throwing star. | ||
|tattle=That's a Ninjohn. These devious ninjas support Sammer Guys from the shadows... Max HP is 8 and Attack is 3. They hop around and throw ninja stars at you. They are said to follow any order... Ninjohns are the middle managers of the ninja world... | |||
|before=[[Ninjoe|155]] | |before=[[Ninjoe|155]] | ||
|#=156 | |#=156 | ||
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The '''Ninjohn''' is an enemy in ''[[Super Paper Mario]]''. Its name is a pun on the word "ninja" and "John," a common name. It looks like a [[Ninjoe]] but it is green, faster, and often throws many ninja stars at the player and has more of a chance to become a decoy. They also deal more damage to the player since their attack is 3. The Ninjohn is found assisting [[Sammer Guy]]s in [[Sammer's Kingdom]], and on their own in the [[Flipside Pit of 100 Trials]]. There is no solid strategy to defeat it, though stunning it with [[Fleep]] and then jumping on it works effectively. While they may not be much of a threat alone, when they are encountered in groups, as they often are in the Pit of 100 Trials, they can become extremely dangerous. | The '''Ninjohn''' is an enemy in ''[[Super Paper Mario]]''. Its name is a pun on the word "ninja" and "John," a common name. It looks like a [[Ninjoe]] but it is green, faster, and often throws many ninja stars at the player and has more of a chance to become a decoy. They also deal more damage to the player since their attack is 3. The Ninjohn is found assisting [[Sammer Guy]]s in [[Sammer's Kingdom]], and on their own in the [[Flipside Pit of 100 Trials]]. There is no solid strategy to defeat it, though stunning it with [[Fleep]] and then jumping on it works effectively. While they may not be much of a threat alone, when they are encountered in groups, as they often are in the Pit of 100 Trials, they can become extremely dangerous. | ||
==Related | ==Related species== | ||
*[[Ninjoe]] | *[[Ninjoe]] | ||
*[[Ninjerry]] | *[[Ninjerry]] | ||
*[[Dark Ninjoe]] | *[[Dark Ninjoe]] | ||
==Names in | ==Names in other languages== | ||
{{foreignname | {{foreignname | ||
|Jap=チューナンジャ | |Jap=チューナンジャ |
Revision as of 16:26, January 8, 2016
Template:Spmenemybox The Ninjohn is an enemy in Super Paper Mario. Its name is a pun on the word "ninja" and "John," a common name. It looks like a Ninjoe but it is green, faster, and often throws many ninja stars at the player and has more of a chance to become a decoy. They also deal more damage to the player since their attack is 3. The Ninjohn is found assisting Sammer Guys in Sammer's Kingdom, and on their own in the Flipside Pit of 100 Trials. There is no solid strategy to defeat it, though stunning it with Fleep and then jumping on it works effectively. While they may not be much of a threat alone, when they are encountered in groups, as they often are in the Pit of 100 Trials, they can become extremely dangerous.
Related species
Names in other languages
Template:Foreignname Template:BoxTop