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In ''Super Smash Bros. Melee'', the unlock match for [[Falco Lombardi|Falco]] takes place here. In ''Super Smash Bros. for Nintendo 3DS'', the unlock match for [[Duck Hunt (character)|Duck Hunt]] takes place here. In ''Super Smash Bros. Ultimate'', the unlock match for [[Ryu]] takes place here.
In ''Super Smash Bros. Melee'', the unlock match for [[Falco Lombardi|Falco]] takes place here. In ''Super Smash Bros. for Nintendo 3DS'', the unlock match for [[Duck Hunt (character)|Duck Hunt]] takes place here. In ''Super Smash Bros. Ultimate'', the unlock match for [[Ryu]] takes place here.
==Enemies==
===''Super Smash Bros.''===
[[File:Link vs Polygon Kirby SSB64.png|thumb|Link fighting a Fighting Polygon version of [[Jigglypuff]]]]
The '''Fighting Polygons''' (also called the '''Fighting Polygon Team''') are a group of weak enemies found in ''Super Smash Bros.'' They possess very little attack and defense prowess, but their numbers can pose a threat (the player fights 30 of them in the penultimate stage of the 1P Game).
Their bodies are all the characters' basic polygon structure (hence their name), all colored purple. Their designs appear edited from the original mode. They do not have the voices of the characters they are modeled after, making them completely silent. For example, [[Kirby]]'s version appears as a cake, and [[Yoshi]]'s version has three teeth. [[Mario]], [[Luigi]] and [[Ness]]' versions look very similar to each other, only being told apart by their moving pattern (Ness's version makes the same glittering noise of the real Ness when jumping) and that the Ness one's nose is lower than Mario one's nose.
====Names in other languages====
{{foreign names
|Jap=謎のザコ敵軍団
|JapR=Nazo no zakoteki gundan
|JapM=Mysterious Small Fry Enemy Corps
}}
===''Super Smash Bros. Melee''===
[[File:Fighting Wire Frames SSB Melee.png|thumb|The Fighting Wire Frames]]
The '''Fighting Wire Frames''' are enemy characters in the game ''Super Smash Bros. Melee''. Wire Frames have the same attack pattern as Zelda and Captain Falcon (minus the special moves), and are constructed of purple wires with internal organs visible. Fighting Wire Frames can be fought in a Stadium Mode called Multi-Man Melee. Six different scenarios can be chosen here, 10-Man Melee, 100-Man Melee, 3-Minute Melee, 15-Minute Melee, Endless Melee, or the expert leveled Cruel Melee.
====Names in other languages====
{{foreign names
|Jap=謎のザコ敵軍団<br>''Nazo no zakoteki gundan''
|JapM=Mysterious Small Fry Enemy Corps
|Ita=Sagoma
|ItaM=Shape
}}
===''Super Smash Bros. Brawl''===
[[File:Alloya.jpg|thumb|The four different types of Alloys in the Fighting Alloy Team in ''Super Smash Bros. Brawl'']]
The '''Fighting Alloy Team''' is a group of non-playable fighters in ''Super Smash Bros. Brawl''. The four kinds of Alloys are the Red Alloy, Blue Alloy, Yellow Alloy, and Green Alloy. Each Alloy resembles a playable character's moveset:
*Red Alloy: [[Captain Falcon]]
*Blue Alloy: [[Zelda]]
*Yellow Alloy: Mario
*Green Alloy: Kirby
The Fighting Alloy Team makes an appearance in ''Super Smash Bros. Ultimate'' as an Advanced-class support spirit that occupies one support slot. Fighters that use this spirit will start a battle with a [[Ray Gun]]. The spirit battle takes place on the Battlefield form of [[Final Destination]], where the player faces four Captain Falcons, four Zeldas, four Marios and four Kirbies.
====Names in other languages====
{{foreign names
|Jap=謎のザコ敵軍団
|JapR=Nazo no zakoteki gundan
|JapM=Mysterious Small Fry Enemy Corps
|Ger=Metalloid
|GerM=from Metall (metal) + (An)droid (android)
|Chi=謎之雑兵軍團
|ChiR=Mí zhī zábīng jūntuán
|ChiM=Mysterious Small Fry Enemy Corps
|Ita=Zaamar
|ItaM=?
}}


==Songs==
==Songs==
Line 203: Line 157:
|Available by default
|Available by default
|}
|}
==Multi-Man Smash enemies==
===Fighting Polygons===
[[File:Link vs Polygon Kirby SSB64.png|thumb|Link fighting a Fighting Polygon version of [[Jigglypuff]]]]
{{main-external|SmashWiki|Fighting Polygon Team}}
The '''Fighting Polygons''' (also called the '''Fighting Polygon Team''') are a group of weak enemies found in ''[[Super Smash Bros.]]'' They possess very little attack and defense prowess, but their numbers can pose a threat (the player fights 30 of them in the penultimate stage of the 1P Game).
Their bodies are all the characters' basic polygon structure (hence their name), all colored purple. Their designs appear edited from the original mode. They do not have the voices of the characters they are modeled after, making them completely silent. For example, [[Kirby]]'s version appears as a cake, and [[Yoshi]]'s version has three teeth. [[Mario]], [[Luigi]] and [[Ness]]' versions look very similar to each other, only being told apart by their moving pattern (Ness's version makes the same glittering noise of the real Ness when jumping) and that the Ness one's nose is lower than Mario one's nose.
====Names in other languages====
{{foreign names
|Jap=謎のザコ敵軍団
|JapR=Nazo no zakoteki gundan
|JapM=Mysterious Small Fry Enemy Corps
}}
===Fighting Wire Frames===
[[File:Fighting Wire Frames SSB Melee.png|thumb|The Fighting Wire Frames]]
{{main-external|SmashWiki|Fighting Wire Frames}}
The '''Fighting Wire Frames''' appear in ''[[Super Smash Bros. Melee]]'', replacing the Fighting Polygons. Wire Frames have the same attack pattern as Zelda and Captain Falcon (minus the special moves), and are constructed of purple wires with internal organs visible. Fighting Wire Frames can be fought in a Stadium Mode called Multi-Man Melee. Six different scenarios can be chosen here, 10-Man Melee, 100-Man Melee, 3-Minute Melee, 15-Minute Melee, Endless Melee, or the expert leveled Cruel Melee.
====Names in other languages====
{{foreign names
|Jap=謎のザコ敵軍団<br>''Nazo no zakoteki gundan''
|JapM=Mysterious Small Fry Enemy Corps
|Ita=Sagoma
|ItaM=Shape
}}
===Fighting Alloy Team===
[[File:Alloya.jpg|thumb|The four different types of Alloys in the Fighting Alloy Team in ''Super Smash Bros. Brawl'']]
{{main-external|SmashWiki|Fighting Alloy Team}}
The '''Fighting Alloy Team''' appears in ''[[Super Smash Bros. Brawl]]'', replacing the Fighting Wire Frames. The four kinds of Alloys are the Red Alloy, Blue Alloy, Yellow Alloy, and Green Alloy. Each Alloy resembles a playable character's moveset:
*Red Alloy: [[Captain Falcon]]
*Blue Alloy: [[Zelda]]
*Yellow Alloy: Mario
*Green Alloy: Kirby
The Fighting Alloy Team makes an appearance in ''Super Smash Bros. Ultimate'' as an Advanced-class support spirit that occupies one support slot. Fighters that use this spirit will start a battle with a [[Ray Gun]]. The spirit battle takes place on the Battlefield form of [[Final Destination]], where the player faces four Captain Falcons, four Zeldas, four Marios and four Kirbies.
====Names in other languages====
{{foreign names
|Jap=謎のザコ敵軍団
|JapR=Nazo no zakoteki gundan
|JapM=Mysterious Small Fry Enemy Corps
|Ger=Metalloid
|GerM=from Metall (metal) + (An)droid (android)
|Chi=謎之雑兵軍團
|ChiR=Mí zhī zábīng jūntuán
|ChiM=Mysterious Small Fry Enemy Corps
|Ita=Zaamar
|ItaM=?
}}


==Events==
==Events==

Revision as of 05:33, January 24, 2023

Battlefield
Battlefield as seen in Super Smash Bros. Brawl
Big Battlefield, in Super Smash Bros. for Wii U.
Big Battlefield in Super Smash Bros. for Wii U

Battlefield is a recurring stage within the Super Smash Bros. series, appearing in every installment to date. The stage has been designed specially for the Super Smash Bros. series and does not originate from any other Nintendo franchise. Battlefield is a floating stage consisting of a large floor platform and three smaller pass-through platforms hovering above it. The stage does not have any hazards, like Final Destination, which allows players to solely concentrate on the fight. The design has changed in each installment, with early appearances having it in a dark void and later ones in scenic floating ruins.

In Super Smash Bros., Battlefield is the stage where the Fighting Polygons are battled. However, much like Final Destination, the stage cannot be played in VS Mode.

Super Smash Bros. Melee is the first game to feature Battlefield as a selectable stage. It can be unlocked by completing All-Star mode on any difficulty. In addition, the Fighting Wire Frames as well as the metal enemies are battled on it.

In Super Smash Bros. Brawl, Battlefield returns as a default stage. The stage now takes a natural green landscape as opposed to the abstract background in the previous games. It also features a day and night system that changes the time of day as the battle goes on. The stage is once again the location where the Fighting Alloy Team is battled.

Battlefield in its Ω form appearance in Super Smash Bros. Ultimate.
The Ω form of Battlefield and Big Battlefield
Small Battlefield in Super Smash Bros. Ultimate
Small Battlefield

The Super Smash Bros. for Nintendo 3DS / Wii U variations of this stage take a lot from the design of the Super Smash Bros. Brawl version, as it is in a natural green landscape and features a day and night system that changes as the battle goes on, but the background has been improved slightly. The 3DS version's background consists of several jagged, slanted mountains jutting out from the clouds, while the Wii U version features several floating islands of old, broken architecture covered in small plant life, with a visible moon the center. Additionally, the Wii U version has a larger variant named Big Battlefield designed for 8-player matches, though it can still be used by less players. The platforms are arranged similarly to a pyramid and there are three additional platforms. The Ω form of Battlefield removes the pass-through platforms, although the day and night cycle still occurs. This stage shares its Ω form with Big Battlefield.

The Super Smash Bros. Ultimate variation bears a close resemblance to its predecessor, with similarly styled platforms and main arena. Instead of ruined structures, buildings still intact as well as many waterfalls can be seen in the background. Big Battlefield returns as well. Additionally, every stage in the game includes a Battlefield form, which changes the layout of each stage to resemble Battlefield. In the version 8.1 update released on August 4, 2020, Small Battlefield was added, which features only two platforms, making its layout similar to that of Pokémon Stadium. The update also added the ability to play any song in the game on all three variations of Battlefield as well as on Final Destination.[1]

In Super Smash Bros. Melee, the unlock match for Falco takes place here. In Super Smash Bros. for Nintendo 3DS, the unlock match for Duck Hunt takes place here. In Super Smash Bros. Ultimate, the unlock match for Ryu takes place here.

Songs

Super Smash Bros. Brawl

My Music

Name Source Credits Requirements
Battlefield Super Smash Bros. Brawl
Menu
(Super Smash Bros. Melee)
Super Smash Bros. Melee Arrangement: Motoi Sakuraba
Battlefield Ver. 2 Super Smash Bros. Brawl
Battlefield (Melee) Super Smash Bros. Melee Original
Multi-Man Melee 1 (Melee) Super Smash Bros. Melee Original Clear 100-Man Brawl in under 4 minutes.

Not in My Music

Name Source Credits Plays In
Credits (Super Smash Bros.) Super Smash Bros. Arrangement Supervisor: Yusuke Takahama 10-Man Brawl
Cruel Brawl Super Smash Bros. Brawl Cruel Brawl
Menu 1 Super Smash Bros. Brawl Co-op Event No. 21 ("The True All-Star Battle")

Super Smash Bros. for Nintendo 3DS

Name Source Credits
Battlefield Original Composition Supervisor: Keiki Kobayashi
Composition: BANDAI NAMCO Studios Inc.
Arrangement: BANDAI NAMCO Studios Inc.
Menu (Melee) Super Smash Bros. Melee Arrangement: Motoi Sakuraba
Composition: HAL Laboratory, Inc.

Super Smash Bros. for Wii U

Name Source Credits Requirements
Battlefield Original Composition Supervisor: Keiki Kobayashi
Composition: BANDAI NAMCO Studios Inc.
Arrangement: BANDAI NAMCO Studios Inc.
Available by default
Multi-Man Smash Original Arrangement Supervisor: Yoshihito Yano
Composition: BANDAI NAMCO Studios Inc.
Arrangement: BANDAI NAMCO Studios Inc.
Available by default
Trophy Rush Original Arrangement Supervisor: Katsuro Tajima
Composition: BANDAI NAMCO Studios Inc.
Arrangement: BANDAI NAMCO Studios Inc.
Available by default
Credits (Super Smash Bros.): Ver. 2 Super Smash Bros. Arrangement Supervisor: Ryo Nagamatsu
Composition: HAL Laboratory, Inc.
Arrangement: Nintendo
Collect CD
Menu (Melee) Super Smash Bros. Melee Arrangement: Motoi Sakuraba
Composition: HAL Laboratory, Inc.
Available by default
Boss Battle (Melee) Super Smash Bros. Melee Arrangement Supervisor: Shogo Sakai
Composition: HAL Laboratory, Inc.
Arrangement: HAL Laboratory, Inc.
Available by default
Multi-Man Melee 2 Super Smash Bros. Melee Original Clear Solo 100-Man Smash within 3 minutes while playing as Mii Swordfighter
Cruel Smash (Brawl) Super Smash Bros. Brawl Original Collect CD
Battlefield (Brawl) Super Smash Bros. Brawl Original Available by default
Battlefield Ver. 2 (Brawl) Super Smash Bros. Brawl Original Collect CD
Boss Battle Song 1 (Brawl) Super Smash Bros. Brawl Original Available by default
Menu Original Arrangement Supervisor: Junichi Nakatsuru
Composition: BANDAI NAMCO Studios Inc.
Arrangement: BANDAI NAMCO Studios Inc.
Available by default

Multi-Man Smash enemies

Fighting Polygons

Link fighting a Fighting Polygon version of Jigglypuff

Template:Main-external The Fighting Polygons (also called the Fighting Polygon Team) are a group of weak enemies found in Super Smash Bros. They possess very little attack and defense prowess, but their numbers can pose a threat (the player fights 30 of them in the penultimate stage of the 1P Game).

Their bodies are all the characters' basic polygon structure (hence their name), all colored purple. Their designs appear edited from the original mode. They do not have the voices of the characters they are modeled after, making them completely silent. For example, Kirby's version appears as a cake, and Yoshi's version has three teeth. Mario, Luigi and Ness' versions look very similar to each other, only being told apart by their moving pattern (Ness's version makes the same glittering noise of the real Ness when jumping) and that the Ness one's nose is lower than Mario one's nose.

Names in other languages

Language Name Meaning Notes
Japanese 謎のザコ敵軍団[?]
Nazo no zakoteki gundan
Mysterious Small Fry Enemy Corps

Fighting Wire Frames

Fighting Wire Frames
The Fighting Wire Frames

Template:Main-external The Fighting Wire Frames appear in Super Smash Bros. Melee, replacing the Fighting Polygons. Wire Frames have the same attack pattern as Zelda and Captain Falcon (minus the special moves), and are constructed of purple wires with internal organs visible. Fighting Wire Frames can be fought in a Stadium Mode called Multi-Man Melee. Six different scenarios can be chosen here, 10-Man Melee, 100-Man Melee, 3-Minute Melee, 15-Minute Melee, Endless Melee, or the expert leveled Cruel Melee.

Names in other languages

Language Name Meaning Notes
Japanese 謎のザコ敵軍団
Nazo no zakoteki gundan
[?]
Mysterious Small Fry Enemy Corps
Italian Sagoma[?] Shape

Fighting Alloy Team

The four different types of Alloys in the Fighting Alloy Team in Super Smash Bros. Brawl

Template:Main-external The Fighting Alloy Team appears in Super Smash Bros. Brawl, replacing the Fighting Wire Frames. The four kinds of Alloys are the Red Alloy, Blue Alloy, Yellow Alloy, and Green Alloy. Each Alloy resembles a playable character's moveset:

The Fighting Alloy Team makes an appearance in Super Smash Bros. Ultimate as an Advanced-class support spirit that occupies one support slot. Fighters that use this spirit will start a battle with a Ray Gun. The spirit battle takes place on the Battlefield form of Final Destination, where the player faces four Captain Falcons, four Zeldas, four Marios and four Kirbies.

Names in other languages

Language Name Meaning Notes
Japanese 謎のザコ敵軍団[?]
Nazo no zakoteki gundan
Mysterious Small Fry Enemy Corps
Chinese 謎之雑兵軍團[?]
Mí zhī zábīng jūntuán
Mysterious Small Fry Enemy Corps
German Metalloid[?] from Metall (metal) + (An)droid (android)
Italian Zaamar[?] ?

Events

  • No 1: Trouble King (Melee)
  • No 36: Space Travelers (second half) (Melee)
  • No 37: Legendary Pokémon (Melee)
  • No 44: Mewtwo Strikes! (Melee)
  • No 20: All-Star Battle x 1 (Brawl)
  • Co-op No 21: The True All-Star Battle (Brawl)

Trophy information from Super Smash Bros. Melee

Name Image Game Description
Battlefield Battlefield Super Smash Bros. Melee
12/01
Super Smash Bros. Melee borrows settings from many different games to create its stages, but the Battlefield is an original creation. While its initial impression may strike some players as a bit ominous, the layout itself is fairly standard, lending it to serious, straightforward matches. Additionally, it's used to pit players against the Fighting Wire Frames.

Gallery

Names in other languages

Battlefield

Language Name Meaning Notes
Japanese デュエルゾーン (Super Smash Bros.)
Dyueru Zōn
戦場
Senjō
[?]
Duel Zone

Battlefield
Chinese 戰場 (Traditional)
战场 (Simplified)
[?]

Zhànchǎng
Battlefield
Dutch Slagveld[?] Battlefield
German Schlachtfeld[?] Battlefield
Italian Le rovine[?] The ruins
Korean 전장[?]
Jeonjang
Battlefield
Portuguese Campo de Batalha[?] Battlefield
Russian Поле боя[?]
Pole boya
Battlefield
Spanish Campo de batalla[?] Battlefield

Big Battlefield

Language Name Meaning Notes
Japanese 大戦場[?]
Daisenjō
Big Battlefield
Chinese 大戰場 (Traditional)
大战场 (Simplified)
[?]

Dà zhànchǎng
Big Battlefield
Dutch Groot Slagveld[?] Big Battlefield
German Großes Schlachtfeld[?] Big Battlefield
Italian Le rovine XL[?] The XL ruins
Korean 대전장[?]
Dae Jeonjang
Big Battlefield
Portuguese Campo de Batalha XL[?] Battlefield XL
Russian Большое поле боя[?]
Bol'shoye pole boya
Big Battlefield
Spanish Gran campo de batalla[?] Big Battlefield

Small Battlefield

Language Name Meaning Notes
Japanese 小戦場[?]
Kosenjō
Small Battlefield
Chinese 小戰場 (Traditional)
小战场 (Simplified)
[?]

Xiǎo zhànchǎng
Small Battlefield
Dutch Klein Slagveld[?] Small Battlefield
French Petit Champ de Bataille[?] Small Battlefield
German Kleines Schlachtfeld[?] Small Battlefield
Italian Le rovine XS[?] The Ruins XS
Korean 소전장[?]
So Jeonjang
Small Battlefield
Russian Маленькое поле боя[?]
Malen'koye pole boya
Small Battlefield
Spanish Pequeño campo de batalla[?] Small Battlefield

Trivia

References