World 7 (New Super Mario Bros.): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (it does have an image)
No edit summary
Line 1: Line 1:
{{construction}}
{{construction}}
{{rewrite-expand}}
{{rewrite-expand}}
{{MoreImages}}
{{worldbox
{{worldbox
|image=[[Image:NSMB WorldSeven.jpg|250px]]
|image=[[Image:NSMB WorldSeven.jpg|250px]]

Revision as of 14:11, July 25, 2010

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

It has been requested that this article be rewritten and expanded to include more information.

Template:MoreImages Template:Worldbox World 7 is a world from the game New Super Mario Bros.. This world is set in the sky, and is made up entirely of clouds. To get to this world, the player has to defeat Petey Piranha as Mini Mario. This is the first world in which Banzai Bill appears. The Boss is a Dark Lakitu called Lakithunder. Lakithunder is speculated to be behind the attack on Peach's castle in the opening movie.

7-1

The player will start on a small area of land, then he/she will move mostly on moving platforms. The first Star Coin is at around 1/5th of the level and can be easily reached. The player will have to play the level twice to claim the other two Star Coins. To reach the second Star Coin, the player must ride atop of the Winged Item block that appears around halfway through the level. Then, the player must jump into the Warp Pipe and take the coin. To claim the third Star Coin, the player should follow the moving platforms to a Warp Pipe. After this, the player should move along the upper moving platform. At the end of the level, the player should take the moving platform to gain more height on the flagpole.

7-Ghost House

In this level the player must hit the first of a row of Brick Blocks to release a ? Switch that will make five doors appear when hit. The top door contains what appears to be a solid fog and a Star Coin in the bottom left corner accessible by ground-pounding. The middle-left door contains 3 pumpkin enemies, a Star Coin, and another solid fog - this time moving in waves. The Star Coin can be reached if the player jumps at the top of one of these waves. Neither the middle right door nor bottom left door are necessary to finish the level or get all 3 Star Coins. The bottom right door leads to the exit. Inside is a group of pointing hands that direct the player to the moving box that contains a ? Switch. When hit, 2 moving platforms appear for a short time that bring the player up to the next door. In this new room, the player can hit a P Switch that for a short time turn the surrounding coins into solid platforms. Here, the player can take a shortcut to exit the level by climbing a hidden vine to the left or take the standard route out to the right. The third coin is in a high platform at the top right corner of the room, accessible only for the quickest players. Once the player leaves the exit door he/she is at the black flagpole that ends the level.

7-2

The player goes into a pipe. There are many Koopa Paratroopas and a red Koopa Troopa. The player rides on a rising platform. The player goes between 2 walls of brick with 2 Koopa Paratroopas flying. The first star coin is off to the right side in between 8 brick blocks. A red ring appears on the left. The player will see a platform with 5 Koopa Troopas and a brick platform with an item box on there. Then, there is a huge wall with a few Koopa Paratroopas flying around. There are 2 brick blocks and 2 item blocks. The second star coin is on the right, but the player will need to use a green shell to get it. Then, he/she should walk between a wall with a lot of Koopa Paratroopas. The third star coin is on the left. After that, there is a pipe to the right. The player can enter the pipe and there will be 2 Koopa Paratroopas and a flagpole.

7-3

The Player will be riding on a Giant Wiggler. When Mario uses a Starman, he will leave a trail of Silver Coins.

7-Tower

There is a flying item block and moving walls with spikes on them. The player should go into a pipe. There will be some moving walls with spikes on them. The first star coin is on the right, but it is needed to go up and over the wall that is blocking it. There are 3 moving walls with spikes and the player will have to go up to the left. Then there is another spiked moving wall moving up and down. To get the star coin, the player has to go to the right and jump down, avoiding the spiked wall. Then, a spiked moving wall will be passed. The player should go left towards another spiked wall and 4 item blocks. The player can jump up, and there will be a platform. There are other moving platforms where the player has to avoid all the spiked walls. After that, there will be five coins and 3 platforms: 2 on the left and one on the right. The player can jump onto this other moving platform and go into this space with an item box. He/she should move to the other side and jump up. There are a few coins and an item box containing a fire flower. The player needs to avoid the spiked moving wall. Jump up, and the player should see a lot of moving spiked walls that should be avoided. Following this is a door. After the door, there are brick blocks. All but one (which holds a fire flower) contain nothing. There is another door which leads to the other side. There is a moving platform with an item box that contains a fire flower. The player should move to the left and hurry past the moving spiked platforms. The player should jump up and see the second star coin on the right. The player should jump on those moving platforms and get the star coin. The player should walk to the left again and jump up.The player again needs to turn left and jump up. There will be a few moving platforms. The player should jump on them and leap to the top and walk left. After hopping up, there should be a huge clump of platforms. The player needs to wait until the platforms separate and then he/she should jump to the door. The third star coin is left of the door. Bowser Jr. is on a moving platform. After defeating him, he will give up a key that leads to the castle.

7-4

This is a very short level, and it consists of many mushrooms and Spin Blocks, similar to levels like World 1-3, but is a completely vertical level. There is only one enemy in the whole level, a Red Koopa Troopa. The first two Star Coins are above mushrooms. The final one is within a trail of coins near the end. There is also a hidden area with more Spin Blocks and a P-Switch, giving Mario/Luigi many coins. After the hidden area is the flagpole.

Secret Exit

The secret exit requires Mario in his Mini Form. The player needs to hop on a Flying ? Block, then around a pillar to reach a mini pipe. Going into this will take the plumber to the secret exit and all the way to the castle.

7-5

This level is filled with Bullet Bills and Bob-ombs. Unlike most World 7 levels, this level takes place on an overworld area and not in the sky. A Bob-omb is required to get the first Star Coin above a set of bricks. The next Star Coin can only be accessed by Mini Mario. A Bob-omb is required to blow up the block guarding the Mini Pipe. In the hidden area, there are several Mini Goombas, as well as the Second Star Coin, blocked behind a pipe. It requires Mario to get the Mega Mushroom from a ? Block in the hidden area. The final star coin is between several Bullet Bill cannons. After getting past some Banzai Bills at the very end, there is the flagpole.

Secret Exit

To get to the secret exit, Mario must blow up some blocks to enter another hidden pipe (which is not a Mini Pipe)that leads to a hidden underground area. Another pipe will take him to several hills and the Secret Exit. This will take Mario to World 7-A.

7-6

In this course the player will have to take the secret exit to move on. If he/she does not, the path will lead to World 7-4. To get to the Secret Exit, after walking on the Tall Mushrooms he/she has to hit the brick containing a Beanstalk that leads to a special stage.

7-A

This level is somewhat similar to a level in Pipe Land from Super Mario Bros. 3. It is also an underground level and has the only appearance of Squigglers in the game. All three Star Coins are accessed by pipes, the final coin in a 'mini' pipe which only Mini Mario can enter. Completing the level is another way to reach the castle.

7-7

This level is mostly comprised of falling platforms and 1-way platforms. There are several Red Koopa Troopas/Paratroopas. There are few solid ground areas through the level, although there are several Item blocks. Past around 1/3 of the level are many moving platforms. Around 3/8ths of the level in, there is a Red Ring. There are no secret areas in this level, therefore all the Star Coins are relatively easy to get. At the end of the level, a Red Koopa Paratroopa can be used to gain height on the flag.

7-Castle

File:Lakithunder.jpg
Mario fights Lakithunder

This level is based upon Snake Blocks and is the first appearance of that object. The first Star Coin is near a set of spikes, the second Star Coin is on the "block" of a Ball 'n' Chain, and the third Star Coin is located at the end. Lakithunder is the boss of this level.

Enemies Introduced