Carrie: Difference between revisions

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*Carrie's name is an pun on the word "carry"; carrying Mario is Carrie's ability.
*Carrie's name is an pun on the word "carry"; carrying Mario is Carrie's ability.
*Carrie is shaped like the net of a cube.
*Carrie is shaped like the net of a cube.
*Carrie's ability is similar to [[Lakilester]]'s (from ''[[Paper Mario]]''), and to [[Yoshi (kid)|Yoshi]]'s from ''[[Paper Mario: The Thousand-Year Door]]'' – with the exception that Mario can jump when standing on top of her.
*Carrie's ability is similar to [[Lakilester]]'s (from ''[[Paper Mario]]''),to Yoshi's juice ability in [[Super Mario Sunshine]] ,and to [[Yoshi (kid)|Yoshi]]'s from ''[[Paper Mario: The Thousand-Year Door]]'' – with the exception that Mario can jump when standing on top of her.
*Carrie's powers are also similar to that of [[Spike Shield]] from the first Paper Mario games.
*Carrie's powers are also similar to that of [[Spike Shield]] from the first Paper Mario games.
*Carrie actually allows Bowser to breath fire while in the air, while Bowser is unable to do so while jumping.
*Carrie actually allows Bowser to breath fire while in the air, while Bowser is unable to do so while jumping.

Revision as of 08:37, December 19, 2010

Template:Character-infobox

“Freedom!”
Carrie, Super Paper Mario

Carrie is a Pixl partner in Super Paper Mario for the Wii and the sixth such Pixl found. Her special ability is to transform into a platform that can carry the character through hazardous areas too wide to jump or float across. She is found in Fort Francis' basement, locked in a cage. She can also be used to help Mario and Co. move faster. Also when using Carrie the player is able to jump on spiky enemies (Such as Spiky Goombas) without being damaged.

Trivia

  • Carrie's name is an pun on the word "carry"; carrying Mario is Carrie's ability.
  • Carrie is shaped like the net of a cube.
  • Carrie's ability is similar to Lakilester's (from Paper Mario),to Yoshi's juice ability in Super Mario Sunshine ,and to Yoshi's from Paper Mario: The Thousand-Year Door – with the exception that Mario can jump when standing on top of her.
  • Carrie's powers are also similar to that of Spike Shield from the first Paper Mario games.
  • Carrie actually allows Bowser to breath fire while in the air, while Bowser is unable to do so while jumping.
  • There is a mistake in the game's programing; when the heroes free her she yells "Freedom!" without the rainbow outline on her speech bubble.

Catch Card

File:233. Carrie Card.JPG
Carrie's Catch Card.

Card Type: Rare

Card Description: This platform Pixl will go where no other Pixl can. But she will only help heroes that are on her wavelength.

Names in Other Languages

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Template:Pixls