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[[Image:LevelupbonusMarioWiki.gif|right|frame|'''Level Up''' logo from ''Super Mario RPG''.]]
[[Image:LevelupbonusMarioWiki.gif|right|frame|'''Level Up''' logo from ''Super Mario RPG''.]]
'''Level Up''' is a term in role-playing games. A character must defeat enough enemies in battle to gain enough experience points to level up. As the character grows to higher levels, more experience points are needed to level up. Once the character levels up, their stats are increased and he may also learn a new special skill or attack. Additionally, all stats are fully recovered in a level up.
'''Level Up''' is a term in role-playing games. A character must defeat enough enemies in battle to gain enough experience points to level up. As the character grows to higher levels, more experience points are needed to level up. Once the character levels up, their stats are increased, and in some games they may also learn a new special skill or attack.


==History==
==History==
===''[[Super Mario RPG: Legend of the Seven Stars]]''===
===''[[Super Mario RPG: Legend of the Seven Stars]]''===
Upon leveling up in this game, Mario or one of his allies can chose one of three stat combinations to get a bonus on along with the regular stat boost. The three choices are attack and defense, represented by a hammer; max HP, represented by a [[Mushroom]]; and magic attack and magic defense, represented by a star. At certain levels, the characters will learn a new special magic ability. The maximum level is 30.
Upon leveling up in this game, Mario or one of his allies can chose one of three stat combinations to get a bonus on along with the regular stat boost. The three choices are attack and defense, represented by a hammer; max HP, represented by a [[Mushroom]]; and magic attack and magic defense, represented by a star. These bonuses are slightly boosted at certain levels: physical bonuses are higher on levels that are 3n (n being an integer), HP bonuses are higher on levels that are 3n + 1, and magic bonuses are higher on levels that are 3n - 1. At certain levels, the characters will learn a new special magic ability. The maximum level is 30.


===''Paper Mario'' series===
===''Paper Mario'' series===
====''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''====
====''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''====
[[File:Levelup PM2.png|thumb|200px|The level-up elevation in ''Paper Mario: The Thousand-Year Door''.]]
[[File:Levelup PM2.png|thumb|200px|The level-up elevation in ''Paper Mario: The Thousand-Year Door''.]]
In both of these games, [[Mario]] must choose one of his stats to boost. If he chooses [[Heart Point|HP]] or [[Flower Point|FP]], his maximum for that stat increase by five points. If he chooses [[Badge Point|BP]], his maximum BP will increase by three points. The stats not chosen remain unchanged.
In both of these games, [[Mario]] levels up every 100 [[Star Point]]s. Instead of the requirement for leveling up increasing with each level, the number of Star Points gained from enemies decreases.


In ''Paper Mario'', Mario can level up his partners with a [[Super Block]]. These blocks are spread throughout the [[Mushroom Kingdom]]. Using one allows Mario to upgrade a single of his party members to Super Rank. After he has received the [[Ultra Stone]] from [[Raphael the Raven]], he can use the same blocks to upgrade partners to Ultra Rank. Super Blocks turn useless after being used once. The maximum level Mario can reach is 27.
At each level up, Mario must choose one of his stats to boost. If he chooses [[Heart Point|HP]] or [[Flower Point|FP]], his maximum for that stat increase by five points. If he chooses [[Badge Point|BP]], his maximum BP will increase by three points. The stats not chosen remain unchanged. Unlike most RPGs, leveling up will never directly increase Mario's attack power.


In ''Paper Mario: The Thousand-Year Door'', the player can level up Mario's [[Partner]]s by giving Merlon three [[Shine Sprites]]. Then the player selects one partner to level up. One level up will give Mario's Partners the Super Rank. To level up the partners again, Mario must first obtain the [[Up Arrow]]. After doing so, Merlon can level them up to the Ultra Rank. The maximum level Mario can reach is 99.
Leveling up will also fully restore Mario's HP and FP, and his active partner's HP in ''The Thousand-Year Door''. The maximum level Mario can reach is 27 in ''Paper Mario'', and 99 in ''The Thousand-Year Door''.


In ''Paper Mario'', the music played when the player levels up is a remix from ''[[Super Mario Bros. 3]]''{{'}}s overworld theme from [[Grass Land|World 1]].
In ''Paper Mario'', the music played when the player levels up is a remix from ''[[Super Mario Bros. 3]]''{{'}}s overworld theme from [[Grass Land|World 1]].
Mario's [[partner]]s can also be ranked up, similar to a level up, which increases their attack power and teaches them a new move, and increases their HP in ''The Thousand-Year Door''.
In ''Paper Mario'', this is done using a [[Super Block]]. These blocks are spread throughout the [[Mushroom Kingdom]]. Using one allows Mario to upgrade a single one of his party members to Super Rank. After he has received the [[Ultra Stone]] from [[Raphael the Raven]], he can use Super Blocks to upgrade Super Rank partners to Ultra Rank. Each Super Block can only be used once.
In ''Paper Mario: The Thousand-Year Door'', [[Merlon]] can level up Mario's partners, for three [[Shine Sprites]] each. One level up will upgrade a partner to Super Rank. To level up the partners again, Mario must first obtain the [[Up Arrow]]. After doing so, Merlon can level them up to the Ultra Rank.


====''[[Super Paper Mario]]''====
====''[[Super Paper Mario]]''====
In this game, level up bonuses are preset, alternating between an increase of five HP at every even-numbered level and one attack point at every odd-numbered level. Note that all party members in this game share the same stats, excluding [[Bowser]], whose attack power is always doubled. As is the case with ''The Thousand-Year Door'', the maximum level the party can reach is 99.
In this game, level up bonuses are preset, alternating between an increase of five HP at every even-numbered level and one attack point at every odd-numbered level. Note that all party members in this game share the same stats, excluding [[Bowser]], who shares HP but has double attack. As is the case with ''The Thousand-Year Door'', the maximum level the party can reach is 99.
 
Like in previous Paper Mario games, the player's HP is fully restored with each level up.


Unlike in other games, Mario's party can also permanently increase their HP and attack power without leveling up by using the [[Badge#Paper Mario series|HP Plus and Power Plus items]]. However, both of these items are very rare.
Mario's party can also permanently increase their HP and attack power without leveling up by using the [[Badge#Super Paper Mario|HP Plus and Power Plus items]]. However, both of these items are very rare.


===[[Mario & Luigi series|''Mario & Luigi'' series]]===
===[[Mario & Luigi series|''Mario & Luigi'' series]]===
[[File:Level Up Screen (Mario & Luigi Partners In Time).png|thumb|The Level Up screen as seen in ''Mario & Luigi: Partners in Time''.]]
[[File:Level Up Screen (Mario & Luigi Partners In Time).png|thumb|The Level Up screen as seen in ''Mario & Luigi: Partners in Time''.]]
In these games, max HP, max [[BP]] (''[[Superstar Saga]]'' only), max [[SP]] (''[[Bowser's Inside Story]]'' only) Power, Defense, Speed, and Stache are all initially increased, generally anywhere from zero to five points, but as high as fourteen in ''[[Mario & Luigi: Partners in Time|Partners in Time]]'', immediately after leveling up. Mario and [[Luigi]] can then choose any stat they want and give additional points to it. If a stat receives too many additional bonus points in a row, then the number of additional points given to that stat is reduced. A roulette determines how many additional points are added: up to five in ''Superstar Saga'', up to six in ''Partners in Time'', and up to nine in ''Bowser's Inside Story''. The highest level in ''Superstar Saga'' and ''Bowser's Inside Story'' is Level 99 with the Bros. and Level 99 with [[Bowser]] and the highest level in ''Partners in Time'' is Level 100.
In these games, max HP, max [[Bros. Point|BP]] (''[[Superstar Saga]]'' only), max [[Special Point|SP]] (''[[Bowser's Inside Story]]'' only), Power, Defense, Speed, and Stache (Horn for Bowser) are all initially increased immediately after leveling up, generally anywhere from zero to five points, but as high as fourteen in ''[[Mario & Luigi: Partners in Time|Partners in Time]]''. The player can then choose any stat they want and give additional points to it.
 
A roulette determines how many additional points are added. The possibilities are 1 to 5 in ''Superstar Saga'', 1 to 6 in ''Partners in Time'', and 1 to 9 in ''Bowser's Inside Story''. However, the roulette will often not include this entire range, since the numbers that appear on the roulette are reduced with each level-up a given stat is upgraded and increased with each level-up that it isn't upgraded.
 
The highest level in ''Superstar Saga'' and ''Bowser's Inside Story'' is Level 99, while the highest level in ''Partners in Time'' is Level 100.
{{BoxTop}}
{{BoxTop}}
{{Super Mario RPG}}
{{Super Mario RPG}}

Revision as of 22:48, June 5, 2013

It has been requested that this article be rewritten and expanded to include more information.

“Wahoo! One more suit, and it's 1-Up time! I mean, level-up time!”
Mario, Fortune Street
File:LevelupbonusMarioWiki.gif
Level Up logo from Super Mario RPG.

Level Up is a term in role-playing games. A character must defeat enough enemies in battle to gain enough experience points to level up. As the character grows to higher levels, more experience points are needed to level up. Once the character levels up, their stats are increased, and in some games they may also learn a new special skill or attack.

History

Super Mario RPG: Legend of the Seven Stars

Upon leveling up in this game, Mario or one of his allies can chose one of three stat combinations to get a bonus on along with the regular stat boost. The three choices are attack and defense, represented by a hammer; max HP, represented by a Mushroom; and magic attack and magic defense, represented by a star. These bonuses are slightly boosted at certain levels: physical bonuses are higher on levels that are 3n (n being an integer), HP bonuses are higher on levels that are 3n + 1, and magic bonuses are higher on levels that are 3n - 1. At certain levels, the characters will learn a new special magic ability. The maximum level is 30.

Paper Mario series

Paper Mario and Paper Mario: The Thousand-Year Door

The level-up elevation in Paper Mario: The Thousand-Year Door.

In both of these games, Mario levels up every 100 Star Points. Instead of the requirement for leveling up increasing with each level, the number of Star Points gained from enemies decreases.

At each level up, Mario must choose one of his stats to boost. If he chooses HP or FP, his maximum for that stat increase by five points. If he chooses BP, his maximum BP will increase by three points. The stats not chosen remain unchanged. Unlike most RPGs, leveling up will never directly increase Mario's attack power.

Leveling up will also fully restore Mario's HP and FP, and his active partner's HP in The Thousand-Year Door. The maximum level Mario can reach is 27 in Paper Mario, and 99 in The Thousand-Year Door.

In Paper Mario, the music played when the player levels up is a remix from Super Mario Bros. 3's overworld theme from World 1.

Mario's partners can also be ranked up, similar to a level up, which increases their attack power and teaches them a new move, and increases their HP in The Thousand-Year Door.

In Paper Mario, this is done using a Super Block. These blocks are spread throughout the Mushroom Kingdom. Using one allows Mario to upgrade a single one of his party members to Super Rank. After he has received the Ultra Stone from Raphael the Raven, he can use Super Blocks to upgrade Super Rank partners to Ultra Rank. Each Super Block can only be used once.

In Paper Mario: The Thousand-Year Door, Merlon can level up Mario's partners, for three Shine Sprites each. One level up will upgrade a partner to Super Rank. To level up the partners again, Mario must first obtain the Up Arrow. After doing so, Merlon can level them up to the Ultra Rank.

Super Paper Mario

In this game, level up bonuses are preset, alternating between an increase of five HP at every even-numbered level and one attack point at every odd-numbered level. Note that all party members in this game share the same stats, excluding Bowser, who shares HP but has double attack. As is the case with The Thousand-Year Door, the maximum level the party can reach is 99.

Like in previous Paper Mario games, the player's HP is fully restored with each level up.

Mario's party can also permanently increase their HP and attack power without leveling up by using the HP Plus and Power Plus items. However, both of these items are very rare.

Mario & Luigi series

Level Up
The Level Up screen as seen in Mario & Luigi: Partners in Time.

In these games, max HP, max BP (Superstar Saga only), max SP (Bowser's Inside Story only), Power, Defense, Speed, and Stache (Horn for Bowser) are all initially increased immediately after leveling up, generally anywhere from zero to five points, but as high as fourteen in Partners in Time. The player can then choose any stat they want and give additional points to it.

A roulette determines how many additional points are added. The possibilities are 1 to 5 in Superstar Saga, 1 to 6 in Partners in Time, and 1 to 9 in Bowser's Inside Story. However, the roulette will often not include this entire range, since the numbers that appear on the roulette are reduced with each level-up a given stat is upgraded and increased with each level-up that it isn't upgraded.

The highest level in Superstar Saga and Bowser's Inside Story is Level 99, while the highest level in Partners in Time is Level 100. Template:BoxTop Template:Super Mario RPG

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