World 7-Tower (New Super Mario Bros.): Difference between revisions

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'''{{world|7|towern}}''' is the tower level of [[World 7 (New Super Mario Bros.)|World 7]] in ''[[New Super Mario Bros.]]'' It can either be reached by completing [[World 7-3 (New Super Mario Bros.)|World 7-3]] or by finding the [[Goal Pole (secret)|red-flag exit]] in [[World 7-Ghost House (New Super Mario Bros.)|World 7-Ghost House]].
'''{{world|7|towern}}''' is the tower level of [[World 7 (New Super Mario Bros.)|World 7]] in ''[[New Super Mario Bros.]]'' It can either be reached by completing [[World 7-3 (New Super Mario Bros.)|World 7-3]] or by finding the [[Goal Pole (secret)|red-flag exit]] in [[World 7-Ghost House (New Super Mario Bros.)|World 7-Ghost House]].
==Layout==
==Layout==
This level primarily consists of moving platforms and walls covered in [[Spike Trap|spike]]s, though there are no enemies found within the level apart from the boss. The player must be careful when moving through this level to avoid taking damage from the spikes or being crushed by the moving walls, which results in losing a life.
This level primarily consists of moving platforms and walls covered in [[Spike Trap|spike]]s, though there are no Dry Bones or Super Dry Bones found within the level apart from the boss. The player must be careful when moving through this level to avoid taking damage from the spikes or being crushed by the moving walls, which results in losing a life.


In the first room, the player must jump onto the top floor of the room while avoiding a moving wall and ceiling covered in spikes. There is a row of six [[Brick Block|brick]]s here, one of which contains a [[Fire Flower]]. In the second room, there are multiple moving spiked platforms which will try to crush the player if they are not fast enough. There is a dangerous section of spiked platforms packed closely together, forcing the player to jump while ducking at the same time to avoid taking damage. Afterwards, there is a "staircase" of sorts made up of more moving spiked platforms, which take the player to a door. In the room behind the door is the level's [[Checkpoint Flag|midway point]], along with a row of eight blocks; one contains an additional Fire Flower.
In the first room, the player must jump onto the top floor of the room while avoiding a moving wall and ceiling covered in spikes. There is a row of six [[Brick Block|brick]]s here, one of which contains a [[Fire Flower]]. In the second room, there are multiple moving spiked platforms which will try to crush the player if they are not fast enough. There is a dangerous section of spiked platforms packed closely together, forcing the player to jump while ducking at the same time to avoid taking damage. Afterwards, there is a "staircase" of sorts made up of more moving spiked platforms, which take the player to a door. In the room behind the door is the level's [[Checkpoint Flag|midway point]], along with a row of eight blocks; one contains an additional Fire Flower.

Revision as of 17:57, August 26, 2023

Level
World 7-Tower
Mario in World 7-Tower.Mario battles Bowser Jr.
World World 7
Game New Super Mario Bros.
Time limit 500 seconds
Boss Bowser Jr.
<< << Directory of levels >>

World 7-Tower is the tower level of World 7 in New Super Mario Bros. It can either be reached by completing World 7-3 or by finding the red-flag exit in World 7-Ghost House.

Layout

This level primarily consists of moving platforms and walls covered in spikes, though there are no Dry Bones or Super Dry Bones found within the level apart from the boss. The player must be careful when moving through this level to avoid taking damage from the spikes or being crushed by the moving walls, which results in losing a life.

In the first room, the player must jump onto the top floor of the room while avoiding a moving wall and ceiling covered in spikes. There is a row of six bricks here, one of which contains a Fire Flower. In the second room, there are multiple moving spiked platforms which will try to crush the player if they are not fast enough. There is a dangerous section of spiked platforms packed closely together, forcing the player to jump while ducking at the same time to avoid taking damage. Afterwards, there is a "staircase" of sorts made up of more moving spiked platforms, which take the player to a door. In the room behind the door is the level's midway point, along with a row of eight blocks; one contains an additional Fire Flower.

In the next section of the level, the player must dodge spiked platforms which come poking out of the ground and come down from above. After this, there is a section containing more tightly-packed spiked platforms, which will crush the player if they are too slow; they must use these platforms to advance upwards into the last area. Here, there is a multitude of moving platforms, which all converge onto the boss door and will crush the player if they stand still.

Bowser Jr. awaits the player yet again beyond the boss door. He is fought on top of a moving platform, and cannot be jumped on; he will only take damage from shells or fireballs from Fire Mario. After being hit by three shells or ten fireballs, he will be defeated, and the player will be able to advance to World 7-4.

Star Coins

  • Star Coin 1: In the beginning of the first area; the player must jump down to get to it while avoiding the moving walls that will crush them.
  • Star Coin 2: A bit past the midway point; the player must travel on top the spiked platforms that move downwards, then jump into a small corner containing the coin.
  • Star Coin 3: In the very last area; the player must avoid being crushed by the multiple moving platforms and make their way to the top-left corner of the area.

Enemies

Name Sprite Count
Bowser Jr. Mario vs Bowser Jr., New Super Mario Bros. Boss

Level map

Map of World 7-Tower
Map of World 7-Tower