Battlefield
Battlefield is a recurring stage within the Super Smash Bros. series, appearing in every installment to date. The stage has been designed specially for the Super Smash Bros. series and does not originate from any other Nintendo franchise. Battlefield is a floating stage consisting of a large floor platform and three smaller pass-through platforms hovering above it. The stage does not have any hazards, like Final Destination, which allows players to solely concentrate on the fight.
In Super Smash Bros., Battlefield is the stage where the Fighting Polygons are battled. However, the stage cannot be played in VS Mode.
Super Smash Bros. Melee is the first stage to feature Battlefield as a selectable stage. It can be unlocked by completing All-Star mode on any difficulty. In addition, the Fighting Wire Frames as well as the metal enemies are battled on it.
In Super Smash Bros. Brawl, Battlefield returns as a default stage. The stage now takes a natural green landscape as opposed to space in the previous games. It also features a day and night system that changes the time of day as the battle goes on. The stage is once again the location where the Fighting Alloy Team is battled.
The Super Smash Bros. for Nintendo 3DS / Wii U variations of this stage take a lot from the design of the Super Smash Bros. Brawl version, as it is in a natural green landscape and features a day and night system that changes as the battle goes on, but the background has been improved slightly. The 3DS version's background consists of several jagged, slanted mountains jutting out from the clouds, while the Wii U version features several floating islands of old, broken architecture covered in small plant life, with a visible moon the center. Additionally, the Wii U version has a larger variant named Big Battlefield designed for 8 Player matches, though it can still be used by 2 players. The platforms are arranged similarly to a pyramid and there are three additional platforms. The Ω form of Battlefield removes the pass-through platforms, although the day and night cycle still occurs. This stage shares its Ω form with Big Battlefield.
The Super Smash Bros. Ultimate variation bears a close resemblance to its predecessor, with similarly styled platforms and main arena. Instead of ruined structures, buildings still intact as well as many waterfalls can be seen in the background.
In Super Smash Bros. Melee, the unlock match for Falco takes place here. In Super Smash Bros. for Nintendo 3DS, the unlock match for Duck Hunt takes place here.
Songs
Super Smash Bros. Brawl
My Music
Name | Source | Credits | Requirements |
---|---|---|---|
Battlefield | Super Smash Bros. Brawl | ||
Menu (Super Smash Bros. Melee) |
Super Smash Bros. Melee | Arrangement: Motoi Sakuraba | |
Battlefield Ver. 2 | Super Smash Bros. Brawl | ||
Battlefield (Melee) | Super Smash Bros. Melee | Original | |
Multi-Man Melee 1 (Melee) | Super Smash Bros. Melee | Original | Clear 100-Man Brawl in under 4 minutes. |
Not in My Music
Name | Source | Credits | Plays In |
---|---|---|---|
Credits (Super Smash Bros.) | Super Smash Bros. | Arrangement Supervisor: Yusuke Takahama | 10-Man Brawl |
Cruel Brawl | Super Smash Bros. Brawl | Cruel Brawl | |
Menu 1 | Super Smash Bros. Brawl | Co-op Event No. 21 ("The True All-Star Battle") |
Super Smash Bros. for Nintendo 3DS
Name | Source | Credits |
---|---|---|
Battlefield | Original | Composition Supervisor: Keiki Kobayashi Composition: BANDAI NAMCO Studios Inc. Arrangement: BANDAI NAMCO Studios Inc. |
Menu (Melee) | Super Smash Bros. Melee | Arrangement: Motoi Sakuraba Composition: HAL Laboratory, Inc. |
Super Smash Bros. for Wii U
Name | Source | Credits | Requirements |
---|---|---|---|
Battlefield | Original | Composition Supervisor: Keiki Kobayashi Composition: BANDAI NAMCO Studios Inc. Arrangement: BANDAI NAMCO Studios Inc. |
Available by default |
Multi-Man Smash | Original | Arrangement Supervisor: Yoshihito Yano Composition: BANDAI NAMCO Studios Inc. Arrangement: BANDAI NAMCO Studios Inc. |
Available by default |
Trophy Rush | Original | Arrangement Supervisor: Katsuro Tajima Composition: BANDAI NAMCO Studios Inc. Arrangement: BANDAI NAMCO Studios Inc. |
Available by default |
Credits (Super Smash Bros.): Ver. 2 | Super Smash Bros. | Arrangement Supervisor: Ryo Nagamatsu Composition: HAL Laboratory, Inc. Arrangement: Nintendo |
Collect CD |
Menu (Melee) | Super Smash Bros. Melee | Arrangement: Motoi Sakuraba Composition: HAL Laboratory, Inc. |
Available by default |
Boss Battle (Melee) | Super Smash Bros. Melee | Arrangement Supervisor: Shogo Sakai Composition: HAL Laboratory, Inc. Arrangement: HAL Laboratory, Inc. |
Available by default |
Multi-Man Melee 2 | Super Smash Bros. Melee | Original | Clear Solo 100-Man Smash within 3 minutes while playing as Mii Swordfighter |
Cruel Smash (Brawl) | Super Smash Bros. Brawl | Original | Collect CD |
Battlefield (Brawl) | Super Smash Bros. Brawl | Original | Available by default |
Battlefield Ver. 2 (Brawl) | Super Smash Bros. Brawl | Original | Collect CD |
Boss Battle Song 1 (Brawl) | Super Smash Bros. Brawl | Original | Available by default |
Menu | Original | Arrangement Supervisor: Junichi Nakatsuru Composition: BANDAI NAMCO Studios Inc. Arrangement: BANDAI NAMCO Studios Inc. |
Available by default |
Events
- No 1: Trouble King (Melee)
- No 36: Space Travelers (second half) (Melee)
- No 37: Legendary Pokémon (Melee)
- No 44: Mewtwo Strikes! (Melee)
- No 20: All-Star Battle x 1 (Brawl)
- Co-op No 21: The True All-Star Battle (Brawl)
Trophy information from Super Smash Bros. Melee
Name | Image | Game | Description |
---|---|---|---|
Battlefield | File:Trophy191.PNG | Super Smash Bros. Melee 12/01 |
Super Smash Bros. Melee borrows settings from many different games to create its stages, but the Battlefield is an original creation. While its initial impression may strike some players as a bit ominous, the layout itself is fairly standard, lending it to serious, straightforward matches. Additionally, it's used to pit players against the Fighting Wire Frames. |
Gallery
Names in other languages
Battlefield
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | デュエルゾーン (Super Smash Bros.) Dyueru Zōn 戦場 Senjō[?] |
Duel Zone Battlefield |
|
Chinese | 戰場 (Traditional) 战场 (Simplified)[?] Zhànchǎng |
Battlefield | |
Italian | Le rovine[?] | The ruins | |
Korean | 전장[?] Jeonjang |
Battlefield | |
Spanish | Campo de batalla[?] | Battlefield |
Big Battlefield
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 大戦場[?] Daisenjō |
Big Battlefield | |
Chinese | 大戰場 (Traditional) 大战场 (Simplified)[?] Dà zhànchǎng |
Big Battlefield | |
Italian | Le rovine XL[?] | The XL ruins |
Trivia
- In Super Smash Bros., its theme song seems to be a remix of that of Mario's castle in Super Mario Land 2: 6 Golden Coins.
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