Donkey Kong Country 3: Dixie Kong's Double Trouble!
Template:Infobox Donkey Kong Country 3: Dixie Kong's Double Trouble! is the third game in the Donkey Kong Country game series. It is the sequel to Donkey Kong Country 2: Diddy's Kong Quest. It also has a semi-sequel for the Game Boy, Donkey Kong Land III, as well another sequel, Donkey Kong Country Returns for the Wii. The game stars Dixie Kong and her younger cousin, Kiddy Kong, as they travel through the numerous lands of the Northern Kremisphere in order to rescue Donkey Kong and Diddy Kong from the Kremling Krew and their new leader, KAOS.
A remake of the game was released for the Game Boy Advance on November 7, 2005 with new features, most noticeably six new stages and an all-new soundtrack specially designed for the Game Boy Advance sound system. It also just refers to the game as Donkey Kong Country 3 by omitting Dixie Kong's Double Trouble! Also, on December 24, 2007, the game was released on the Virtual Console for the Wii in North America. On December 25, it was released in Europe and Australia. The Wii Virtual Console release has since been delisted for unknown reasons until it and the Wii U version was released in PAL regions at the end of October 2014. It was also released on the New Nintendo 3DS Virtual Console in 2016.
Storyline
Sometime after the events of Donkey Kong Country 2: Diddy's Kong Quest, both Donkey Kong and Diddy Kong suddenly go missing after they set out for a short vacation in the Northern Kremisphere. With the help of her cousin, Kiddy Kong, Dixie Kong travels across the Northern Kremisphere to search for them, while using Funky Kong's vehicles to sail over the water. Eventually, they reach Kastle KAOS, where they fight KAOS, at that time believed to be the new leader of the Kremlings. However, after it is defeated, they discover that the robot was being controlled by Baron K. Roolenstein. The Kongs fight the villain and finally find Donkey and Diddy Kong, who were being used to power KAOS.
The Kongs eventually discover the lost world Krematoa and meet the local, Boomer, who requests the Kongs to give him Bonus Coins in order to blow up boulders blocking the path of Krematoa. After finding all bonus coins and five cogs hidden in Krematoa, Dixie and Kiddy Kong give the cogs to Boomer, who then insert them in a machine in his shelter. The machine then causes the dormant volcano in the center of Krematoa to become active again, forcing K. Rool's personal submarine, the Knautilus, to emerge. The Kongs board the submarine and eventually meet Baron K. Roolenstein. They battle him a second time, but he escapes once again. Once the Kongs collect all of the DK Coins scattered around the world, they acquire the Gyrocopter from Funky Kong and soon find the Banana Bird Queen. She has been imprisoned by Baron K. Roolenstein, and can only be freed if her children, the Banana Birds, are taken to her. After rescuing the birds from several hidden Banana Bird Caves and completing a complex chain of deal for the Brother Bears inhabiting the Northern Kremisphere, the birds are united. They carry the Kongs to the queen and free her. In exchange for helping her, the Banana Bird Queen chases Baron K. Roolenstein out of the Northern Kremisphere once and for all.
Gameplay
Like the previous installments in the Donkey Kong Country series, Donkey Kong Country 3: Dixie Kong's Double Trouble! follows a "tag-team" system. This way, the two playable Kongs follow each other through each level. The Kong in the front of the group is the one in play. If this Kong is hit by an enemy, he or she is injured and runs away from the small group. When this happens, the lone Kong must watch out for all obstacles, as if that player is injured, a life is lost. Missing Kongs can be recovered from DK Barrels, but there are only a few of these objects in every level. When one of the Kongs is freed from a DK Barrel, he or she goes to the back of the line and follows the other Kong. At this point, the Kong in the back does not go to the front of the line unless the Kong in the lead is hit by an enemy, or if the player presses the select button on the controller.
Kong abilities
The object of the game is to reach the end of every level, however, this cannot be done without the Kongs using some of their trademark abilities. The two Kongs, Kiddy and Dixie, both have different special abilities, although their basic abilities are mostly the same. Both Kongs are able to swim, jump, climb, and move. They can use their jumping abilities to defeat enemies or cross gaps, and also use their climbing abilities to maneuver on the game's various ropes. When swimming, however, neither of these moves can be used. Another way to attack on land besides jumping is rolling. The attack can knock foes off of the stage easily, although some enemies, such as Bristles, are almost completely immune to this attack. Additionally, if the Kongs are to roll off of a ledge and jump in mid air, they perform a super-jump. The duo is also able to balance on moving Steel Kegs, which ram into foes are they ride on it.
Both Kongs have different special abilities. The most notable ability, used by Dixie Kong, is the Helicopter Spin, which Kiddy Kong is unable to perform. This move allows Dixie to propel through the air until she hits the ground. Although Kiddy doesn't have this move, his strength makes up for the loss. He can throw barrels much faster than Dixie, as well as defeat foes that his partner cannot defeat alone. Another advantage Kiddy has is how he holds objects such as barrels. While Dixie holds objects over her head, Kiddy Kong holds them in front of his body, protecting himself. Therefore, if an enemy is to hit into him as he holds an object, it is likely that the attack won't hurt him at all, and it defeats the foe instead. Although not used too often in the game, Kiddy can also jump on water a few times while rolling. This can help the Kongs reach high areas atop the water.
There are also some moves that both Kongs are needed to use, such as the Team-up move. When using this move, one Kong picks up the other and puts them on his or her shoulders. Then, they can throw that Kong into enemies or into high areas. Because of Kiddy's weight, Dixie is hardly able to hold him. As a result, she cannot throw him too far. However, if she throws him upwards and lets him fall onto the ground, the toddler can break through the ground and find hidden items. When Kiddy teams up with Dixie and carries her, he is able to easily maneuver around, as he is quite strong. He can also throw her much farther, although she cannot break through the ground. Additionally, when both Kongs are around, Dixie can throw Kiddy into a wall, causing the toddler to bounce back. When this happens, she can jump on him as if he were a Steel Keg and ram into most enemies.
Special areas
Donkey Kong Country 3: Dixie Kong's Double Trouble! is filled with various special areas, where the Kongs can meet the other Kongs and Brothers Bears around the island to help out.
- Banana Bird Caves: Each of these caves contain a Banana Bird. However, the only way to get the bird is to hit a series of crystals in the right order.
- Brothers Bear Cabins: There are several cabins in the game, one for each of the Brothers Bears. In them, the Kongs can talk to the bears and help them complete a trade to earn Banana Birds.
- Funky's Rentals: This is where the Kongs can rent vehicles made by Funky Kong to travel through the Northern Kremisphere. He allows them to use his Motor Boat at the beginning of the game, but after the Kongs gather up special items for him, he is able to make a Hover Craft, a Turbo Ski, and a Gyrocopter for them to ride in. In the Game Boy Advance remake of the game, Funky hosts Bonus Games with some of those vehicles. If they are all completed, a Banana Bird is earned.
- Swanky's Sideshow: This is where the Kongs can play another special Bonus Game, exclusively found in the Super Nintendo version of the game. For a few Bear Coins, the Kongs can face Cranky here in a ball tossing Bonus Game.
- Wrinkly's Save Cave: This area, only found in the original version of the game, is where the Kongs' game can be saved. One appears in each world, as well as in the overworld. Wrinkly is always found here, and she is either exercising, playing her Nintendo 64, or sleeping.
Special areas in the GBA remake
- Cranky's Dojo: Exclusive to the Game Boy Advance remake, Cranky's Dojo replaces Wrinkly's Save Cave from the original version of the game. The Kongs can meet Cranky Kong here and play a special Bonus Game for a Banana Bird at the price of two Bear Coins. The game involves moving Cranky Kong so that he can block the incoming Bristles.
- Swanky's Dash: Another area exclusive to the Game Boy Advance remake replaces Swanky's Sideshow from the original game. At Swanky's Dash, Dixie Kong can play a Bonus Game for a few Bear Coins, where she must run through a pipeline, avoiding obstacles and trying to collect a certain number of stars. If the Bonus Game is completed, the Kongs earn some special collectibles.
- Wrinkly's Retreat: This area is located just before Funky's Rentals, where Wrinkly resides throughout the game. The Kongs' Banana Birds are kept here.
Items and objects
Donkey Kong Country 3: Dixie Kong's Double Trouble! is filled with many different collectibles and objects for the Kongs to use. Below is a list of the main objects, as well as a brief description on them.
Image | Name | Description |
---|---|---|
Bananas | Bananas are the most commonly found item in the game, and collecting 100 of them gives the Kongs an extra life. Bananas can also help direct the Kongs to their destinations in a level. | |
Banana Bunches | Banana Bunches are similar to normal bananas, however, they are worth ten bananas instead of one and are uncommon. Because of this, collecting the bunches can allow the Kongs to get extra lives much faster. | |
Extra Life Balloons | Extra Life Balloons are important items in the game. When collected, they give the Kongs extra lives. There are three color variations: red, green, and blue. The red balloons give the Kongs one extra life, while the green balloons give them two. The rare blue balloons give them three extra lives. | |
DK Coins | These items are found in every level, except for boss levels (not counting Knautilus, since a DK Coin is earned after clearing that level). Each of them are guarded by Koins (except for the Knautilus DK Coin), whom the Kongs must defeat to get the coin. With all the coins, Funky Kong can make a Gyrocopter to take the Kongs to the Banana Bird Queen. | |
Bonus Coin | These items are earned by completing bonuses that are hidden throughout each level of the game, while others are earned by defeating certain bosses. They are vital for accessing the levels in Krematoa. | |
Cogs | Each level in Krematoa gives the player a cog when it is completed. There are five cogs total, which are used to operate a machine inside Boomer's cabin. When each one is given to the bear, the Kong can fight Baron K. Roolenstein in his submarine, Knautilus. | |
Bear Coins | These items replace the Banana Coins from Donkey Kong Country 2. Their main use is paying for items owned by the Brothers Bears and gaining access to Swanky's Sideshow. In the Game Boy Advance remake, they are needed to play Cranky's Dojo and Swanky's Dash. | |
Banana Birds | Banana Birds are very important creatures in the game that must be collected to free the Banana Bird Queen. They are found in Banana Bird Caves or with characters residing in the Northern Kremisphere. | |
K-O-N-G Letters | Just like in the previous titles, collecting these four letters awards the player an extra life. All four can be collected in every level, and they appear in order. | |
Animal Crates | Like in the previous titles, these crates contain an Animal Friend. The picture shown on the crate clues the player as to which Animal Friend is in it. They are very similar to Animal Barrels, although they do not actually turn the Kongs into the animal. | |
Crates | Crates are very similar to Barrels, but they break as soon as making contact with an enemy or the ground. However, they can be quite useful in defeating enemies. At least one crate appears in this game, in the level, Barrel Drop Bounce. | |
Green Bananas | Green Bananas are important types of bananas only found in Bonus Levels. In some of these Bonus Levels, the Kongs have to collect fifteen Green Bananas in order to win a Bonus Coin. However, the bananas appear and disappear at random, making it tougher to grab the objects. | |
File:Star (Donkey Kong).PNG | Stars | Like Green Bananas, stars can only be found in Bonus Levels. In many bonuses, stars must be collected to earn the Bonus Coin. They are usually scattered around the special stages' obstacles. |
Presents | Presents are items that can only be found in Bonus Levels. Presents replace Green Bananas in Bonus Stages when the "MERRY" cheat is activated. | |
Ornaments | Ornaments are items that can only be found in Bonus Levels. Ornaments replace Stars in Bonus Stages when the "MERRY" cheat is activated. |
Brothers Bear items
The game features several items that must be traded between the Brothers Bears in order for the Kongs to collect all of the Banana Birds. They are required to trade if the Kongs want to complete their adventure completely. Note that some items are earned from defeating bosses and do not need to be traded with the bears. Some items must also be traded differently in the Game Boy Advance version. Below shows the items and descriptions on them, as well as what the Kongs should do with the objects.
Image | Name | Description (SNES Version) | Description (GBA Version) |
---|---|---|---|
Bowling Ball | A gift received by Blue. When Blue is given this gift, he decides he has no use for it and gives it to the Kongs to use. The bowling ball can be used as ammunition for Bazooka's cannon, "Big Bessie," to get to the Banana Bird Cave of Mekanos. | ||
Box of Chocolates | N/A | The box of chocolates, an item exclusive to the Game Boy Advance remake of the game, must be purchased from Bazaar for twenty Bear Coins. After the Kongs buy it, they should give it to Bachelor along with the Rose in exchange for a Banana Bird. | |
Flupperius Petallus Pongus | The Flupperius Petallus Pongus is a rare flower wanted greatly by Bramble. After completing Razor Ridge, this item appears near his cabin. The Kongs can take it and give it to the bear in exchange for a Banana Bird. | In the Game Boy Advance version, the Flupperius Petallus Pongus is given to the Kongs from Bachelor after talking to him on his island. The flower must then be traded with Bramble for the rose. | |
Mirror | This mirror, which was once owned by Cranky Kong's great grandfather, must be bought from Bazaar for fifty Bear Coins. Once the Kongs have it, they can to give it to Baffle to unscramble his message (which hints towards accessing KAOS Kore's Banana Bird Cave), or Barter in exchange for a No. 6 Wrench. They can also take back the mirror from either bear for the other's use. | ||
No. 6 Wrench | The No. 6 Wrench is given to the Kongs by Barter in exchange for a Mirror. It must be given to Björn so he can fix his chairlifts. Once they are fixed, a new Banana Bird Cave is accessed. | ||
Patch | The patch is earned after the Kongs defeat Arich in Kremwood Forest. Once obtained, it must be given to Funky Kong as he can make a Hover Craft. | ||
Present | A present for Blue. Blue's brother, Blizzard, who is unable to take the gift to him, gives the present for the Kongs to deliver. It contains a bowling ball. | ||
Rose | N/A | The rose is obtained after the Kongs give Bramble the Flupperius Petallus Pongus flower from Bachelor. The rose can then be traded with Bachelor in exchange for a Banana Bird. | |
Shell | This shell, found at the bottom of Lake Orangatanga, must be bought by Bazaar for five Bear Coins. Once owned, the Kongs can give it to Barnacle in exchange for a Banana Bird. | Same as in the original. However, Barnacle is in Pacifica, rather than Lake Orangatanga. | |
Skis | The pair of skis are earned once both KAOS and Squirt are defeated. They must be given to Funky in order for him to make a Turbo Ski. |
Barrels
Various barrels appear throughout the game. They are the main objects in the Donkey Kong Country series, and they have many different purposes. Below is a list of each barrel and a brief description on them.
Image | Name | Description |
---|---|---|
Normal Barrel | The most common barrels of the game, these can be used to defeat enemies and sometimes find hidden Bonus Areas. They can be picked up by Ellie and Quawks, who can then roll them on the ground to hit some enemies. Ellie can also suck the barrels in towards her if the player presses Y. | |
DK Barrel | These common barrels returning from the first two games help revive a Kong who has been injured. There are at least two in each level, although some later levels have even more. They are often found at the very beginning of levels and right after the Star Barrel. | |
Bonus Barrel | Two or three of these special barrels appear in every level, except for Rocket Rush, sending the Kongs to Bonus Levels. They are usually well hidden or hard to reach, due to the fact that their reward is so big. The Kongs also break out of these barrels once they exit the bonus. | |
Star Barrel | These barrels return from the first two Donkey Kong Country games, doing exactly as before. They appear at the middle of every level, and when hit, sparkle, signaling that a checkpoint has been activated. If both Kongs are lost, or they fall into a pit, the Kongs are returned to the Star Barrel. | |
Warp Barrel | These uncommon, invisible barrels hide in every level in the first two worlds. They can warp the Kongs to the end of some levels. All but two require a team throw to reach, and most of them require Kiddy to throw Dixie. The ones in Springin' Spiders and Barrel Shield Bust-Up can be reached by both Kiddy and Dixie. | |
Animal Barrel | These common barrels return from Donkey Kong Country 2, and they have the exact same function. They transform the Kongs into the Animal Friend pictured. The bottom left side of the screen should hold a picture of the Animal Friend, signaling that the helper can take two hits before being defeated. | |
Blast Barrel | These semi-common barrels are similar to Auto-Fire Barrels, but they only shoot the Kongs upwards, or forwards if the barrel is turned. They are often found in levels taking place by a waterfall and are commonly needed to jump over Buzzes. | |
TNT Barrel | TNT Barrels are similar to normal barrels, however, they are explosive. If they are thrown into a sensitive wall, they can blast it away, creating an opening. They can also defeat powerful enemies like red Buzzes, Bazukas, and Kuff 'n' Klout. | |
Switch Barrel | These rare barrels only appear in three levels: Blazing Bazukas, Criss Kross Cliffs, and Koindozer Klamber. They must be touched to change the type of barrel that the Bazukas fire. Usually, it turns TNT Barrels into normal barrels, although it sometimes turns into Steel Kegs or TNT Barrels instead, which are needed to defeat Koins and red Buzzes. | |
Invincibility Barrel | These uncommon barrels temporarily give the Kongs invincibility and they are often found hidden in hard to reach places. The Kongs can use the effects of the barrel to jump on red Buzzes, Kuff 'n' Klouts, and other invincible enemies. | |
Tracker Barrel | This uncommon barrel appears in only two levels, Tracker Barrel Trek and Barrel Drop Bounce. In these levels, the Kongs must use the barrels to traverse the falls. Luckily, the barrels follow the Kongs' movements to ensure that they cannot fall. The only danger of these barrels is that they often lead to Buzzes. | |
Booster Barrel | These uncommon barrels shoot out flames from the bottom, which send the Kongs upwards. Once the barrel reaches its highest point, it blasts them out. They commonly appear in levels near waterfalls, and are often seen as access to Bonus Areas. | |
Steel Keg | This item first appears in the original Donkey Kong Country, but appears again in Donkey Kong Country 3. They are basically unbreakable barrels, capable of taking out many enemies in their path. The kegs are needed to defeat Koins. | |
Ghost Barrel | These barrels are similar to the arrowed Barrel Cannons, except that they disappear and reappear at various occasions. Sometimes, they appear in different positions, so if the Kongs jump in them at the wrong time, they can be shot into an enemy. These barrels only appears in the level Creepy Caverns. | |
Rocket Barrel | This special barrel only appear in the level Rocket Rush, where the Kongs must use this barrel to fly up cliffs infested with Buzzes. It can be controlled by maneuvering left and right. As the Kongs use the exhaust, it depletes fuel and it can be replenished by Fuel Barrels. Depletion occurs quicker if the Kongs make contact with the walls. The Kongs can then get out of the Rocket Barrel after they have landed on a landing platform. | |
Fuel Barrel | These uncommon barrels refill the fuel tank for the Rocket Barrel in Rocket Rush. There are only a few in the whole game, but they can replenish a great amount of fuel for the rocket. | |
Ignition Barrel | Only one of this barrel exclusively appears in this level, Rocket Rush. Once the Barrel Rocket hits this barrel, the Rocket Barrel ignites, causing the Kongs to soar upwards, and thus enabling them to finish this level. |
List of levels
The game features many levels in which the Kongs must travel through to complete the game. The Kongs have to get to the end of each level, excluding the secret levels in Krematoa, in order to meet Baron K. Roolenstein at Kastle KAOS and rescue Donkey Kong and Diddy Kong. Every level, excluding boss stages and Rocket Rush, have at least two or three Bonus Levels in them, which are hidden throughout the levels. Note that the following table lists the levels in the original order on the SNES version of the game.
Levels and Bonus Areas | |||||
---|---|---|---|---|---|
Lake Orangatanga | |||||
# | Level | Bonus Areas | Type of level | Music theme | |
SNES | GBA | ||||
1 | Lakeside Limbo | 2 | Stilt | Stilt Village | |
2 | Doorstop Dash | 2 | Mill | Mill Fever | |
3 | Tidal Trouble | 2 | Stilt | Stilt Village | |
4 | Skidda's Row | 2 | Snow | Frosty Frolics | |
5 | Murky Mill | 2 | Mill | Mill Fever | |
6 | BOSS LEVEL: Belcha's Barn | 0 | Mill | Boss Boogie | |
Kremwood Forest | |||||
# | Level | Bonus Areas | Type of level | Music theme | |
SNES | GBA | ||||
7 | 10 | Barrel Shield Bust-Up | 2 | Tree | Treetop Tumble |
8 | Riverside Race | 2 | Riverbank | Hot Pursuit (SNES) Enchanted Riverbank (GBA) | |
9 | Squeals on Wheels | 2 | Mill | Mill Fever | |
10 | 7 | Springin' Spiders | 2 | Tree | Treetop Tumble |
11 | Bobbing Barrel Brawl | 2 | Riverbank | Enchanted Riverbank | |
12 | BOSS LEVEL: Arich's Ambush | 0 | Tree | Boss Boogie (SNES) Arich Boss (GBA) | |
Cotton-Top Cove | |||||
# | Level | Bonus Areas | Type of level | Music theme | |
SNES | GBA | ||||
13 | Bazza's Blockade | 2 | Coral Cave |
Water World (SNES) Water World & Cavern Caprice (GBA) | |
14 | Rocket Barrel Ride | 2 | Falls | Cascade Capers | |
15 | Kreeping Klasps | 2 | Stilt | Stilt Village | |
16 | Tracker Barrel Trek | 2 | Falls | Cascade Capers | |
17 | Fish Food Frenzy | 2 | Coral Cave |
Water World (SNES) Water World & Cavern Caprice (GBA) | |
18 | BOSS LEVEL: Squirt's Showdown | 0 | Falls | Boss Boogie | |
Mekanos | |||||
# | Level | Bonus Areas | Type of level | Music theme | |
SNES | GBA | ||||
19 | Fire-Ball Frenzy | 2 | Machine | Nuts and Bolts | |
20 | Demolition Drain-Pipe | 2 | Tube | Hot Pursuit | |
21 | Ripsaw Rage | 2 | Tree | Treetop Tumble | |
22 | Blazing Bazukas | 2 | Machine | Nuts and Bolts | |
23 | Low-G Labyrinth | 2 | Tube | Pokey Pipes | |
24 | BOSS LEVEL: KAOS Karnage | 0 | Machine | Boss Boogie | |
K3 | |||||
# | Level | Bonus Areas | Type of level | Music theme | |
SNES | GBA | ||||
25 | Krevice Kreepers | 2 | Cliff | Rockface Rumble | |
26 | Tearaway Toboggan | 2 | Snow | Hot Pursuit | |
27 | Barrel Drop Bounce | 2 | Falls | Cascade Capers | |
28 | Krack Shot Kroc | 2 | Machine | Nuts and Bolts | |
29 | Lemguin Lunge | 2 | Snow | Frosty Frolics | |
30 | BOSS LEVEL: Bleak's House | 0 | Snow | Boss Boogie | |
Razor Ridge | |||||
# | Level | Bonus Areas | Type of level | Music theme | |
SNES | GBA | ||||
31 | Buzzer Barrage | 2 | Cave | Cavern Caprice | |
32 | Kong-Fused Cliffs | 2 | Cliff | Rockface Rumble | |
33 | Floodlit Fish | 2 | Coral Cave |
Water World (SNES) Water World & Cavern Caprice (GBA) | |
34 | Pot Hole Panic | 2 | Cave | Cavern Caprice | |
35 | Ropey Rumpus | 2 | Cliff | Rockface Rumble | |
36 | - | BOSS LEVEL: Barbos's Barrier | 0 | Coral | Boss Boogie |
- | 36 | BOSS LEVEL: Kroctopus Krush | 0 | Falls | Arich Boss |
Pacifica (GBA Version Exclusive) | |||||
# | Level | Bonus Areas | Type of level | Music theme | |
SNES | GBA | ||||
- | 37 | Dingy Drain-Pipe | 2 | Tube | Pokey Pipes |
- | 38 | Stormy Seas | 2 | Stilt | Stilt Village |
- | 39 | Sunken Spruce | 2 | Tree | Treetop Tumble |
- | 40 | Cliffside Blast | 2 | Cliff | Rockface Rumble |
- | 41 | Ripcurl Reef | 2 | Coral Cave |
Water World and Cavern Caprice |
- | 42 | Surf's Up | 2 | Tube | Hot Pursuit |
- | 43 | BOSS LEVEL: Barbos's Barrier | 0 | Coral | Boss Boogie |
KAOS Kore | |||||
# | Level | Bonus Areas | Type of level | Music theme | |
SNES | GBA | ||||
37 | 44 | Konveyor Rope Klash | 2 | Jungle | Jungle Jitter |
38 | 45 | Creepy Caverns | 2 | Cave | Cavern Caprice |
39 | 46 | Lightning Lookout | 2 | Riverbank | Enchanted Riverbank |
40 | 47 | Koindozer Klamber | 2 | Jungle | Jungle Jitter |
41 | 48 | Poisonous Pipeline | 2 | Tube | Pokey Pipes |
42 | 49 | BOSS LEVEL: Kastle KAOS | 0 | Kastle KAOS | Big Boss Blues (SNES) Boss Boogie (GBA) |
Krematoa | |||||
# | Level | Bonus Areas | Type of level | Music theme | |
SNES | GBA | ||||
43 | 50 | Stampede Sprint | 3 | Jungle | Hot Pursuit (SNES) Jungle Jitter & Chase (GBA) |
44 | 51 | Criss Kross Cliffs | 2 | Cliff | Rockface Rumble |
45 | 52 | Tyrant Twin Tussle | 3 | Cave | Cavern Caprice |
46 | 53 | Swoopy Salvo | 3 | Tree | Treetop Tumble |
47 | 54 | Rocket Rush | 0 | Cliff | Rocket Run (SNES) Hot Pursuit (GBA) |
48 | 55 | BOSS LEVEL: Knautilus | 0 | The Knautilus | Big Boss Blues (SNES) Boss Boogie (GBA) |
Characters
Playable characters
The game features two main playable characters who team up to save Donkey and Diddy Kong. Below is the two characters and a brief description about them.
Image | Name | Description |
---|---|---|
Dixie Kong | Dixie Kong is the cousin of Kiddy Kong and the girlfriend of Diddy Kong. With her long ponytail, she is able to propel through the air and cross large gaps easily. However, she is not very strong and can hardly even hold Kiddy on her shoulders. | |
Kiddy Kong | This Kong is Dixie Kong's cousin. He is so strong that he can easily throw Dixie high in the air or at enemies. Although he does not have a move like Dixie's Helicopter Spin, he can skip over water a few times while rolling. |
Supporting characters
Many other characters appear in the game to help out the Kongs. Below is a list of these supporting characters and a short description about them.
Image | Name | Description |
---|---|---|
Banana Bird Queen | The Banana Bird Queen is the mother of the Banana Birds scattered across the Northern Kremisphere. She is only found after the Kongs earn the Gyrocopter and fly into the clouds. She is sealed away by Baron K. Roolenstein in the game, but with the help from the Kongs, the Banana Birds are united and help her break free from the Evil Barrier. Once free, she defeats K. Rool once and for all. | |
Cranky Kong | Cranky Kong is Donkey Kong's grandfather. In the Super Nintendo version of the game, he plays against the Kongs in a ball tossing game hosted by Swanky. However, in the remake, he runs Cranky's Dojo, where the player must control him to deflect the Bristles coming at him. | |
Diddy Kong | During the events of the game, Diddy Kong must be rescued by Kiddy and Dixie from Baron K. Roolenstein, who uses his and Donkey Kong's power to power up KAOS. This is the only game in the Donkey Kong Country series where he is not playable. | |
Donkey Kong | Like Diddy, Donkey Kong is captured by Baron K. Roolenstein because he can utilize Donkey Kong's energy to power KAOS. He must be rescued once again by Dixie and Kiddy. | |
Funky Kong | Funky runs Funky's Rentals, where the Kongs can rent vehicles, such as the Gyrocopter or the Hover Craft. However, in order to use these vehicles, they must give Funky certain parts and items, such as a patch or skis. | |
Swanky Kong | In the Super Nintendo version of the game, Swanky runs Swanky's Sideshow, while in the remake, he runs Swanky's Dash. He gives the Kongs collectibles, such as Bear Coins and Banana Bunches, if they are able to complete his Bonus Games. | |
Wrinkly Kong | Wrinkly runs Wrinkly's Save Cave in the Super Nintendo version of the game, and she also runs Wrinkly's Retreat in the Game Boy Advance remake. Although she only holds the Kongs' Banana Birds in the remake, she allows them to save their game and check their progress in the original version. |
Animal Friends
As with every Donkey Kong Country game, Animal Friends appear to help out the Kongs. Several old friends return in Donkey Kong Country 3, such as Enguarde, Squawks, and Squitter, and several new ones appear, such as Ellie and Parry. Each friend helps the Kongs in a different way, but are only found in certain levels. Below shows the game's Animal Friends, along with their abilities and their first and last level appearances.
Image | Name | Description | First level appearance | Last level appearance |
---|---|---|---|---|
Ellie the Elephant | Ellie the Elephant is a new Animal Friend that replaces Rambi from the first two games. Ellie is not as strong as Rambi, but she can pick up and suck barrels towards her, which is a useful technique for defeating certain enemies. She can also suck up water from lakes and waterfalls to shoot at enemies. Unfortunately, she is afraid of Sneeks, and she runs away from them at first sight. Ellie is also used in the boss fight against Squirt. | Lakeside Limbo |
Stampede Sprint | |
Enguarde the Swordfish | Enguarde returns from the first two games, acting the same as he did previously. He is able to defeat underwater enemies with his sharp nose and is used in the boss fight against Barbos. In this game, he can be found in most levels with water, even ones that are not fully submerged, such as Tidal Trouble. | Tidal Trouble |
Poisonous Pipeline | |
Nibbla | Although usually an enemy, Nibbla serves as an Animal Friend through the level, Fish Food Frenzy, and must follow the Kongs throughout the whole level. While it is helpful in some cases (eating enemies such as Kocos), it can also attack the Kongs if not properly fed. Feeding it Lurchins makes the fish more likely to attack the Kongs, and not feeding it at all can also make it attack them. | Fish Food Frenzy | Fish Food Frenzy | |
Parry the Parallel Bird | Parry is a new non-playable Animal Friend that is a big help to the Kongs, in terms of finding hidden objects. As his name suggests, he is always parallel to the Kongs and usually has enemies waiting for him. He can easily defeat Booty Birds, but can be defeated by any other enemy, especially Buzzes. The Kongs go though many challenges to reach the friend's No Animal Sign, but if they do make it to the sign, the Kongs usually get a large reward, such as a blue Extra Life Balloon or Bonus Barrel. | Squeals on Wheels | Stampede Sprint | |
Quawks | Quawks is a purple counterpart of Squawks found only in two levels, Low-G Labyrinth and Buzzer Barrage. He has the ability to pick up and roll barrels. | Low-G Labyrinth | Buzzer Barrage | |
Squawks the Parrot | Squawks is much like Quawks, however, instead of picking up barrels, he is able to shoot eggs at enemies, an ability Quawks does not possess. He can also fly through the many levels of the game easily and attack any enemies, usually Buzzes, that are in the way. | Springin' Spiders | Swoopy Salvo | |
Squitter the Spider | Squitter returns from Donkey Kong Country 2, acting exactly as he did previously. He can create web platforms to reach higher areas and spit webs to defeat enemies, usually Bristles. As in Donkey Kong Country 2, Squitter has a level dedicated to himself, known as Krack Shot Kroc. He appears in all factory levels of the game. | Fire-Ball Frenzy | Tyrant Twin Tussle |
Brothers Bear
Throughout the game, the Kongs can find several cabins that are home to the Brothers Bear. Most of these bears are facing a certain problem, and the Kongs must trade items with them to help them and earn Banana Birds. For the Game Boy Advance remake, every bear received a complete redesign and a new brother, Bachelor, also appeared.
The table below shows each of these bears and a description of them.
Image | Name | Description | |
---|---|---|---|
SNES | GBA | ||
N/A | Bachelor (Game Boy Advance version only) |
This Brother Bear lives on a small island in the center of Lake Orangatanga, where Barnacle had originally been in the Super Nintendo version. He wants a rose and a box of chocolates for his girlfriend, but needs the help of the Kongs to get them. After they help him out, Bachelor gives them a Banana Bird. Also, upon meeting him, the Kongs are given the Flupperius Petallus Pongus flower, which Bachelor has no use for. | |
Baffle | This code-breaker resides in KAOS Kore. In order to solve one of his codes, the Kongs have to give him the mirror item, bought by Bazaar for fifty Bear Coins. If the Kongs find out what he is saying, they learn about how to find KAOS Kore's Banana Bird Cave. | ||
Barnacle | Barnacle is a shell collector living residing in Lake Orangutanga (although he resides in Pacifica in the Game Boy Advance verion). In exchange for a shell, Barnacle gives the Kongs his Banana Bird, which he is not very fond of anyway. | ||
Barter | Barter is a Brother Bear living in a swap shop near K3. The first time the Kongs meet him, he appears to look ragged, but if the Kongs give him the mirror, his appearance slightly changes. In exchange for the mirror, Barter gives the Kongs a No. 6 Wrench to help fix Björn's chairlift. | ||
Bazaar | Bazaar runs a general store next to Funky's Rentals and Wrinkly's Save Cave. He sells a shell for five coins, a box of chocolates for twenty coins, and a mirror for fifty coins. | ||
Bazooka | Bazooka is a veteran of the Kremean War who resides in Mekanos. He owns a cannon known as "Big Bessie", which must be loaded up with a Bowling Ball to blast the Kongs to a Banana Bird Cave. | ||
Benny | Similar to his brother, Björn, Benny runs the chairlifts in Razor Ridge. He allows the Kongs to use his chairlifts at no charge to cross over to Kong-Fused Cliffs. Unlike most of the other bears, Benny does not need any assistance from the Kongs, nor does he hold a Banana Bird. | ||
Björn | Björn, the brother of Benny, runs the second set of chairlifts in Razor Ridge. However, his are not working; the Kongs have to offer their help to use them. If they give him the No. 6 Wrench from Barter, he can fix the chairlifts and help them reach a Banana Bird Cave. | ||
Blizzard | After being stuck in K3 due to the snowy weather, Blizzard is unable to reach Blue's birthday party. When the Kongs find him in the world, he gives them his gift for Blue that the Kongs to deliver. | ||
Blue | Blue is depressed during the events of the game due to nobody coming to his birthday party. In order to finally cheer him up, the Kongs must talk to Blizzard in K3 and get the present from him. After the gift is delivered, Blue cheers up, although he ends up giving the contents of the gift back to the Kongs. | ||
Blunder | Blunder is found in a cabin to the west of the Kremwood Forest. Visiting him is completely optional, although if he is talked to, the Kongs are given the secret on how to find the lost world, Krematoa. | ||
Boomer | Boomer is found on the lost world of Krematoa. If the Kongs give him some of their Bonus Coins, he blows up roadblocks blocking the pathways to secret levels. Cogs are found in these levels, and if they are all placed in one of his machines, the submarine, Knautilus, is revealed in the nearby lake. | ||
Bramble | Bramble is a Brothers Bear located near Cotton-Top Cove who is interested in plants, but not the machines in Mekanos. Once the machines are shut down on the nearby island and the Kongs complete Razor Ridge, a Flupperius Petallus Pongus appears near his cabin to pick. In exchange for the flower, he gives the Kongs a Banana Bird. In the Game Boy Advance remake, the Flupperius Petallus Pongus is actually given to the Kongs by Bachelor, and if it is given to Bramble, he gives the Kongs a rose. | ||
Brash | This bear is a jock in the Kremwood Forest who holds the record of completing Riverside Race in one minute and fifteen seconds. Although he brags to the Kongs about his feat, the Kongs beat his time in the level, causing the bear to become enraged. As a result of his tantrum, a log in the forest falls into the riverbank, creating a bridge to a Banana Bird Cave. |
Enemies
Normal Enemies
Many different enemies appear in Dixie Kong's Double Trouble!, each with different ways of attacking and defeating ways of being defeated. The table below list these enemies, their attacks, and their first and last level appearances.
Image | Name | Description | First level appearance | Last level appearance |
---|---|---|---|---|
Bazuka | These Kremlings carry large round bazookas, which they use to fire Barrels out of. Switch Barrels can be used to change what type of barrels they shoot. A vertical firing Bazuka also appears in Criss Kross Cliffs. Bazukas have a level dedicated to themselves, known as Blazing Bazukas. | Blazing Bazukas | Criss Kross Cliffs | |
Bazza | These enemies, similar to Swoopys, always move from one hole to another. They are located underwater, and are only found in one level in the Super Nintendo version of the game, Bazza's Blockade. They are also found in Stormy Seas, Sunken Spruce and Ripcurl Reef in the Game Boy Advance version. | Bazza's Blockade | Bazza's Blockade (Ripcurl Reef in the GBA version) | |
Booty Bird | A round bird enemy that flies in the air during many levels. It attacks by simply flying around areas and trying to hit the Kongs. When defeated, they usually drop special items, such as Banana Bunches and K-O-N-G Letters. The Kongs can defeat them by jumping on them or by hitting them with a barrel. Animal Friends can also attack them. | Lakeside Limbo |
Swoopy Salvo | |
Bounty Bass | This foe is quite similar to Booty Birds, but only appears underwater. It swims back and forth in the coral reefs and tries to hit the Kongs. When defeated, it drops items for the Kongs to grab, such a Bear Coins. However, only Enguarde can defeat this plump enemy. | Bazza's Blockade |
Pot Hole Panic (Ripcurl Reef in the GBA version) | |
Bristles | This spiky hedgehog enemy can be found commonly in the game. Because of its spikes, it can not be defeated by a jump. Therefore, the only way to defeat it is by using a roll or a barrel attack to hit it. However, the Kongs must watch for his spikes while rolling into them, as it can still hurt them if they attack the foe's backside. | Springin' Spiders |
Swoopy Salvo | |
Buzz | Buzzes are wasps much like the Zingers from the previous installments in the series, but they appear to be more robotic. These very common foes move around areas, trying to hit the Kongs. If they are touched, one of the Kongs are damaged and run away, only to be found again in a DK Barrel. Buzzes come in both green and red variations. The green Buzzes can be defeated only by a barrel or by an attack from an Animal Friend, while the red Buzzes can only be defeated by a TNT Barrel or an Invincibility Barrel. | Doorstop Dash |
Rocket Rush | |
Gleamin' Bream | Gleamin' Breams are rare enemies that have a very similar appearance to Bounty Basses. They are plump, yellow, underwater foes that give off a beams of light around them. If Enguarde hits them, they do not flee, but instead light up the dark areas of Floodlit Fish. However, they only appear in the said level. | Floodlit Fish |
Floodlit Fish | |
Karbine | Another uncommon enemy that only appears in Fire-Ball Frenzy. They use their cannons to shoot large fireballs at the Kongs. They often follow the Kongs when they are in sight, and they also shoot in a certain pattern. This way, the Kongs can find out when they are going to shoot. Karbines are always attacking from the background, and therefore cannot be defeated. | Fire-Ball Frenzy | Fire-Ball Frenzy | |
Klasp | A Kremling that is similar enemy to Krackas, however, they are only found gripping onto long, horizontal ropes. They always try to move with the Kongs, and the Kongs have to climb fast if they want to escape being blown up by this explosive enemy. | Kreeping Klasps | Criss Cross Cliffs | |
Knik-Knak | These common enemies replace Flitters and Click-Clacks from the previous game. Knik-Knaks can hurt the Kongs if hit on the side. They appears in both red and yellow variations. The red Knik-Knaks can fly, usually remaining stationary in the air. They can often be used as stepping stones for the Kongs to reach higher areas by jumping on them, however, it defeats them. The rarer yellow variety of Knik-Knak are found exclusively on the ground. | Tidal Trouble |
Lightning Lookout | |
Knocka | These Kremlings in green barrels are the replacements of Klobbers from the previous game. They do the same thing as the Klobbers: trying to knock the Kongs into the water or off a cliff. However, they cannot steal anything in this game when hitting the Kongs. | Tidal Trouble |
Creepy Caverns | |
Kobble | A generic Kremling enemy that simply walks back and fourth through areas to attack. If the Kongs touch it at the side, they take damage, but if they jump on its head, they can easily defeat it. Any cartwheel attack or Animal Friend attack can also defeat it. Kobbles are very similar to Kritters and Klomps from the first two Donkey Kong Country games. | Lakeside Limbo | Kreeping Klasps | |
Koco | Kocos are the game's basic underwater enemies. Red and green variations of these foes appear; The green Kocos simply swim in place, serving as an obstacle for the Kongs, while the red kinds swim around, trying to hit them. They are very common underwater enemies, but can only be defeated by Enguarde the Swordfish or by the Nibbla ally. | Tidal Trouble |
Poisonous Pipeline (Ripcurl Reef in the GBA version) | |
Koin | These Kremlings are one of the most common enemies in the game. One appears in every level, and they are always seen guarding a DK Coin, unless the Kongs have already collected the item. They can only be defeated by Steel Kegs, and their shield can easily protect themselves from all attacks. The Kongs must bounce the barrel off of a wall and trick the Koin to defeat it. | Lakeside Limbo | Rocket Rush | |
Koindozer | Koindozers are Kremlings that are very similar to Koins, although they do not carry any DK Coins. Unlike Koins, they are not stationary; they chase after the Kongs with their shields, trying to knock them into gaps and other foes, much like Knockas. However, they can sometimes be used as a platform to reach higher areas. They only appear in Koindozer Klamber, one of the game's final levels. | Koindozer Klamber | Koindozer Klamber | |
Kopter | These Kremling enemies are usually seen propelling around mountainous levels. They attack by spinning downwards with their blades, trying to hit the Kongs. They wear green helmets, and therefore cannot be defeated with a jump. In fact, the Kongs have no way of defeating these uncommon enemies. | Buzzer Barrage | Pot Hole Panic | |
Krimp | Similar to Klaptraps and Klampons from the first two Donkey Kong Country games, Krimps are common enemies in the game. They move back and forth through various areas and try to bite the Kongs. While their backside is vulnerable to cartwheel attacks, the Kongs cannot attack them from the front without getting injured. However, a jump can easily defeat them. | Skidda's Row |
Tyrant Twin Tussle | |
Kroc | This is a very rare enemy that only appears in one level, Krack Shot Kroc. During the level, it tries to target Squitter, the Animal Friend being ridden on during the level. After it does so, it shoots a fireball at the spider, harming the friend if he/she is hit. The Kroc cannot be defeated, and because it cannot be defeat, the Kong must deal with it until the end of the level, where a "No Krosshair" sign is present. | Krack Shot Kroc | Krack Shot Kroc | |
Krumple | These muscular Kremlings replace Krushas and Krunchas from the first two games in the series. When touched on the sides, or on the head by Dixie, they push the Kongs out of the way, possibly hitting them into an obstacle. They can only be defeated by being jumped on by Kiddy Kong or by being hit by a barrel. Animal Friends such as Ellie can also defeat them. | Rocket Barrel Ride |
Creepy Caverns | |
Kuchuka | A Kremling that is similar in appearance to Knockas and Krackas. Kuchukas only appear in the level Pot Hole Panic. They appear as purple barrels painted with odd faces. They do not move, but instead throw bombs at the Kongs from where they are sitting. Kuchukas cannot be defeated. | Pot Hole Panic |
Pot Hole Panic | |
Kuff 'n' Klout | Another muscular type of Kremling, the Kuff 'n' Klouts always appear with a partner Kuff 'n' Klout, and the two jump through the few levels they appear in. Sometimes, they also try to ram into the Kongs. They can be defeated by Squitter's webs, or by throwing a barrel at them, but otherwise, the Kongs have to dodge them, as they cannot be defeated in any other way. | Stampede Sprint | Tyrant Twin Tussle | |
Lemguin | These penguin enemies are found in snow levels, where they slide down slopes on their bellies, trying to run into the Kongs. A jump attack can easily defeat them, but if the Kongs are hit by them without using an attack, they take damage. Likewise, roll attacks are rendered useless, due to their beaks. Lemguins only appear in Lemguin Lunge. | Lemguin Lunge |
Lemguin Lunge | |
Lurchin | These sea urchin enemies are found inside water. When their shells are closed, they cannot be harmed in any way, however, when their shells open up, they leave their body discovered. Enguarde can use his pointed bill to prickle the Lurchins' body. | Tidal Trouble |
Poisonous Pipeline (Ripcurl Reef in the GBA version) | |
Minkey | A monkey enemy that sticks its head out of the side of the inside part of trees. It attacks by throwing acorns at the Kongs, which must be avoided at all cost since the Minkies cannot be defeated. Sometimes, Barrel Shields can block the acorns thrown by these foes. They only appear in Barrel Shield Bust-Up in the SNES version. | Barrel Shield Bust-Up |
Barrel Shield Bust-Up (Sunken Spruce in the GBA version) | |
Missile Shell | This underwater enemy only appears in Barbos's Barrier. It can be defeated only by luring it at the wall, or on a Lurchin, as these smash it. | Barbos's Barrier | Barbos's Barrier | |
Nibbla | This underwater enemy, serving as a pseudo Animal Friend in Fish Food Frenzy, is much like Snapjaws and Lockjaws from Donkey Kong Country 2. They swim through the water under the Kongs, waiting to attack. If the Kongs land in the same body of water that the Nibbla is in, the fish quickly attacks them. Nibblas cannot be defeated. | Bobbing Barrel Brawl |
Fish Food Frenzy | |
Nid | Nids are spider-like creatures encountered in Barrel Shield Bust-Up and Springin' Spiders. Nids spend most of their time hopping either up and down in place or in arcs and they can not hurt the Kongs. The Kongs can jump on the plank of wood located on the their back to reach greater heights. There are two varieties of Nid, purple and yellow. The yellow Nids hop constantly and the purple ones only start hopping when the Kongs jump on their plank. | Barrel Shield Bust-Up | Springin' Spiders | |
Re-Koil | This species of Kremling bounces through areas, much like Kaboings from Donkey Kong Country 2. If the Kongs run into it, they are damaged, although a simple cartwheel or roll attack can easily defeat the foe. Jumping on the Re-Koil's head can also defeat it. | Murky Mill |
Koindozer Klamber | |
Skidda | These Kremlings are often seen in snow levels, where they slide all over housetops and on icy hills. They are very similar to Kobbles, and can easily be defeated by a roll or cartwheel attack, as well as a jump. | Skidda's Row |
Lemguin Lunge | |
Sneek | These enemies are much like Neeks from the second game in the series. They simply walk back and fourth through areas and try to hit into the Kongs. Additionally, they must be defeated in Squeals on Wheels for the Kongs to progress. Ellie the Elephant is also afraid of these foes, and if she notices them, she quickly dashes away. | Lakeside Limbo |
Stampede Sprint | |
Swoopy | Similar to Bazzas, these foes quickly swoop through the trees in tree levels to attack the Kongs. Sometimes, however, they crash into the sides of the trees and can be used as platforms to reach higher areas. Jumping on these foes can defeat them. | Springin' Spiders |
Swoopy Salvo | |
Kracka | This rare Kremling enemy can only be found in the Game Boy Advance remake. It acts much like Knockas: jumping out of its barrel when the Kongs approach and chasing them. However, instead of simply pushing the Kongs, it explodes when touched, much like Kabooms from Donkey Kong Country 2. The explosion can easily damage a Kong. | Stormy Seas |
Stormy Seas |
Bosses
A boss is encountered at the end of each world. Like bosses in other games, they are much stronger than normal enemies and take longer to defeat. The bosses in Donkey Kong Country 3 all have different weaknesses. The table below shows a list of the game's bosses and a brief description on them.
Image | Name | Description |
---|---|---|
Belcha | This giant barrel resides inside an old barn at the end of Lake Orangatanga. He has a tendency to burp when full, hence his name. His way of attacking is spitting barrels out of his mouth. Inside these barrels are yellow Knik-Knaks, which must be thrown into the boss' mouth to make him burp himself into a pit. However, if this isn't done fast enough, the foe might push the Kongs into a pit first. | |
Arich | Arich is a large, red spider. He is fought at the end of Kremwood Forest in the level, Arich's Ambush. Arich hangs on a tread of web and he attacks by bouncing up and down and spitting venom at the Kongs. Only the barrels can defeat the colossus arachnid, as if thrown to the arachnid's jaw 4 times, he can fall. | |
Squirt | Squirt is a large, rocky slug who lives on a waterfall. He is found in the Cotton-Top Cove in the level, Squirt's Showdown. Squirt's attacks involve him spitting water at the pachyderm to knock her off the cliffs where the battle takes place. Ellie the elephant can rebound it by sucking water from the waterfall and blasting it into Squirt's eyes. | |
KAOS | KAOS is fought in the island, Mekanos. He attacks by exhausting flames to scorch the Kongs. Eventually, his head floats off of his body, and it fights against the Kongs separately. It can blast them with a quick laser. Eventually, KAOS stops and spins blades around him to hurt the Kongs. However, they can use it to their benefit by jump on them and attacking the robot's head. However, robotic arms try to sweep them away as they try to do so. KAOS is fought a second time in Kastle KAOS, with different tactics and moves. The Kongs must use barrels to defeat him, as he does not use his blades anymore. He reveals a new head during this battle, which uses bomb-launchers in its eye. He is still vulnerable to barrels, though. | |
Bleak | Bleak appears in the snowy mountain, K3. His method of attacking is popping up in random areas and throwing snowballs at the Kongs. He can also use his hat as a snow cannon, blasting snow boulders out of it later in the battle. The Kongs can defeat Bleak by throwing snowballs at Bleak's amulet. | |
Barbos | Barbos is a large Lurchin who resides in the area, Razor Ridge. However, she is fought in Pacifica in the Game Boy Advance version of the game. The Kongs must use Enguarde the Swordfish to defeat Barbos, as she is underwater in a red lake. She attacks by sending out Lurchins at Enguarde. Enguarde must smash the Lurchins into the spike balls of Barbos. Once Barbos's body is exposed as a result, Enguarde can smash her body. Barbos can also shoot out Missile Shells, which Enguarde can lead to her to attack. After that, she sends spikes that Enguarde must avoid. | |
Kroctopus (Game Boy Advance version only) | Kroctopus replaces Barbos in Razor Ridge in the Game Boy Advance version of the game. The Kongs cannot fight the submerged green creature; instead, they must lead the bombs Kroctopus sends out into the clawed tentacles. After being caught in the bombs several times, Kroctopus gets angrier and attacks faster; however, he can still be defeated the same way. | |
Baron K. Roolenstein | The game's final boss, Baron K. Roolenstein, is fought in Kastle KAOS just shortly after KAOS is dispatched by the Kongs. Baron K. Roolenstein uses his jetpack to fly around and using blasts of electricity to attack the Kongs. The Kongs need to pull a pipe on the ceiling to make a barrel appear. The barrel can then be thrown at Baron K. Roolenstein's jetpack several times to defeat him. He can also be fought again at Krematoa using a fireball launching cannon as well as bolts of electricity to battle the Kongs. He is fought in a similar way here. |
Codes
Players can enter codes in both the Super Nintendo and Game Boy Advance version of the game, resulting in gameplay changes.
Super Nintendo Version
Players can initiate the code-entering screen by pressing the following sequence at the file selection screen: . Some codes are permanently attached to a file if entered before starting a new game.
- LIVES – Players are given 50 lives. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss.
- ASAVE – The game automatically saves after each level. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss.
- MERRY – All bonus levels will have a Christmas theme, turning Stars into ornaments and Green Bananas into presents. Additionally, different bonus level music will play. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset.
- COLOR – Dixie and Kiddy Kong's clothing will turn purple and green, respectively. This also affects the End of Level Flag. Dixie's gum (seen during her idle animation) will turn from pink to purple. Some enemy artwork seen after entering a Bonus Barrel is changed, and the Mirror is now green. Dixie Kong's Photo Album and the credits remain unaltered. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset.
- MUSIC – Enters Dixie Kong's Music Test, where players can choose any in-game music to listen to.
- WATER – Allows the player to enter the waterfall left of Bazaar's General Store, where there is a Banana Bird Cave. If the player wins the game, all 85 Bonus Coins will be earned. If entered before starting a new file, the player will always be allowed to enter the waterfall; if entered after starting an existing file, the player can only enter the waterfall until the game is reset.
- ERASE – The record time for Riverside Race will be deleted on all files.
- HARDR – 29 of the 139 DK Barrels will be removed. This code must be entered before starting a new file to work. If the game is beaten with this code activated from the start, the player will have a score of 104% instead of the standard 103%.
- TUFST – All Star Barrels are removed. If entered before starting a new file, almost all DK Barrels will additionally be removed; the effects will be permanent to that file. If entered before starting an existing file, the effect only lasts until the game is reset. If the game is beaten with this code activated from the start, the player will have a score of 105% instead of the standard 103%.
Game Boy Advance Version
Players can enter codes by pressing "Enter Cheat" in the "Options" menu.
- EXTRAS – Players can play all of the minigames included in the game from the main menu.
- AQUA – Players get all 98 Bonus Coins for any new game file.
- 46COINS – Players unlock all 46 DK Coins.
- MUSIC – The game opens the music test, where players can choose any in-game music to listen to.
- MONKEY – Players get 50 additional lives when used.
- HARDER – Star Barrels are removed.
- TUFFER – DK Barrels and Star Barrels are removed if the player starts a new game.
- KREDITS – The credits play.
Differences in the Game Boy Advance version
There are many differences between the Super Nintendo version and the Game Boy Advance version.
Gameplay changes
- Players are now able to save at any time.
- The game introduces the new area, Pacifica, which is the seventh world of the game, located between Razor Ridge and KAOS Kore. The world carries six new levels, as well as all new Bonus Level locations. The boss of this area is Barbos, who was the boss of Razor Ridge in the original game and has been replaced with a new boss, Kroctopus, in this version.
- The Brothers Bear Barnacle has also been relocated to the new Pacifica world, with the replacement Lake Orangatanga bear being a new Brothers Bear named Bachelor. As such, new objects, such as the box of chocolates, have been added to trade amongst the Brothers Bears. Some items must also be traded differently.
- Wrinkly Kong is now only located in Wrinkly's Retreat, which replaces the first Wrinkly's Save Cave from the original, between Funky's Rentals and Bazaar's General Store. Banana Birds are kept in this area.
- Cranky's Dojo replaces all the other Wrinkly's Save Caves from the original Donkey Kong Country 3. At the dojo, the Kongs can play a Bonus Game to earn a Banana Bird.
- Dixie's Photo Album was entirely scrapped.
- Like in the first two Game Boy Advance remakes for the series, the supporting Kongs have Bonus Games for the Kongs to complete. Funky Kong has four new Bonus Games, although the types of games available depends on how many vehicles the Kongs can rent, while Cranky and Swanky both have a single Bonus Game.
- After beating Mekanos and Cotton-Top Cove, the player has the option of playing through either K3, Razor Ridge, or Pacifica to progress, although they all must be completed to beat the game.
- There are now five extra Banana Birds to collect, increasing the total to twenty.
- Anytime after completing Mekanos, the player can visit Bramble to earn a Banana Bird.
- Similar to Donkey Kong Land III, when a Koin is defeated their DK Coin is automatically collected. In addition, when a DK Coin is collected, it tells the player how many more are left.
- The boss, Squirt, has more attacks and has been made harder to defeat.
- The final level, Rocket Rush, has an increased difficulty, as red Buzzes damage the Rocket Barrel when touched, and there is no Star Barrel at any point of the stage.
- A new enemy, Kracka, appears in this game, exclusively in the Pacifica stage Stormy Seas.
Graphical changes
- The last level in Lake Orangatanga, Belcha's Barn, which takes place inside of a mill, had a factory background in the original SNES version for some reason. The background was changed in the Game Boy Advance version to a mill background to match with where the battle takes place.
- Swanky Kong wears the same attire that he wears in Donkey Kong Country 2, unlike in the original, where his outfit is different.
- The world maps have been redrawn, and they are zoomed in more than in the original.
- When Knautilus is unlocked in the Super Nintendo version, the background of areas in Krematoa turns red. However, this does not happen in the Game Boy Advance version.
- The outside of Kastle KAOS is redesigned, and it no longer has a pink glow emitting from its highest tower.
- The houses that the Brothers Bears live in, as well as the bears themselves, have been redesigned; the most notable change is Blizzard, who in this version of the game is a grizzly bear as opposed to a polar bear.
Sound changes
- The original soundtrack of the game, which is notably darker in tone in most of the levels, has been replaced by a completely new, lighter-toned soundtrack composed by David Wise, who composed the soundtrack of the first two Donkey Kong Country games, but only had a limited involvement with the soundtrack of the third on the Super Nintendo, which was in majority composed by Eveline Fischer.
- Arich now has a different battle theme than the other bosses. He shares this theme with Kroctopus. For some reason, both K. Rool battles use the same battle theme as the other bosses.
- The same track now plays for all of the Brothers Bear houses, meaning that Blue no longer has a unique theme. This same track plays in Funky's shop, Wrinkly's Retreat, and when meeting the mother Banana Bird.
- The death and end-of-level music are removed. Music which is heard when the player loses a life only plays in the original SNES version, depending on the level.
- Sneeks now make the same sound as Neeks from Donkey Kong Country 2 as opposed to their own sound in the original SNES version.
Other changes
- A completely new intro sequence and title screen have been created for this game.
- In the original, the Bonus Barrels either shoot the Kongs upward or make a warp sound and the "B" shrinks. In the GBA version, similar to the other two game ports, only the latter happens.
Development
For Donkey Kong Country 3, Rareware's management decided to hand the game to a new set of developers. The game's graphics benefited from new compression techniques and advancements done to the ACM process.[1]
Game Boy Advance version
As with the other Donkey Kong Country ports on the Game Boy Advance, the Donkey Kong Country 3 port was coded from scratch.[2] Though the developers tried to be as true to the original version as possible, some changes were made to improve some mechanics and the level design. Ellie the Elephant's and the toboggan controls were specifically named by Rare employee Paul Rahme as elements the team tried to improve.[2]
At one point, Eveline Fischer's original soundtrack was meant to be included alongside David Wise's score. However, time and space limitations prevented it from being included.[2]
An online, Flash powered game, Barrel-Blastapalooza, was released on the Nintendo-hosted donkeykongcountry.com website to promote the Game Boy Advance release of Donkey Kong Country 3. The website's servers were eventually shut down along with the Flash game.
Gallery
- For this subject's image gallery, see Gallery:Donkey Kong Country 3: Dixie Kong's Double Trouble!
- Original DKC3 box US.jpg
The original US box art.
- Back US box DKC3.jpg
The back of the original US box.
Media
Dixie Kong's Photo Album
After Baron K. Roolenstein is beaten at Kastle Kaos, the player would automatically view this type of character parade at the end of the first part of the credits, showing most of the enemies and characters in the game.
Quotes
Baron K. Roolenstein
- "NOOO! What have you done? My wife's going to kill me! I used all of her best pots and pans to make him... And then you just cast him aside as if he were a stack of empty tins!"
- "WHAT!? How dare you! KAOS was my ticket to world domination... And I'd have gotten away with it, if it weren't for you meddling kids!"
- "Well, you may have roasted my robot, but I'M the master chef around here, and I reckon it's about time your goose was cooked!"
- "What the blazes!? So, YOU'RE the one who's been scuttling my super secret submarine! This is the LAST time you'll spoil my plans! I'm gonna bash you good!"
- "Right!!! Look out, you cheeky monkeys!"
Blue
- "H-h-hello there, Dixie/Kiddy/Kongs, how are you? My name's Blue, p-p-pleased to meet you.
- "You wouldn't have brought... Oh, I can see you haven't. Never mind.
- "I-I'm afraid you're a little early for the party, Dixie/Kiddy/Kongs. That's if anybody bothers to come at all."
- "I get lots of post you know, but it's all bills - not a single card."
- "What's that red circle on the calendar? Oh - sigh - It's nothing of importance."
Staff
For the SNES version, David Wise composed the tracks "Dixie Beat", "Crazy Calypso", "Wrinkly's Save Cave", "Get Fit A-Go-Go", "Wrinkly 64", "Brothers Bear", "Bonus Time", "Bonus Win" and "Bonus Lose" while Eveline Novakovic did the rest[3]. David Wise composed the whole GBA soundtrack.
Pre-release and unused content
- Main article: List of Donkey Kong Country 3: Dixie Kong's Double Trouble! pre-release and unused content
There are unused sprites in the game. They are sprites of Kracka (which were eventually used in the Game Boy Advance version) and unused sprites of Kopter (some of which were eventually used in Donkey Kong Land III).
Glitches
Lose a Life and Continue
The Kongs should go to Koindozer Klamber. They need to stay at the right of the Bazuka near the Koin. Kiddy must throw Dixie above the Bazuka's cannon, making her hop and fall in the abyss. The player can move Dixie and after this, Kiddy will appear.
Rickety Koin
In many levels, it is possible to attack Koin even with the DK Coin in front it. The player must grab a Steel Keg and take it to a place where Koin is not visible in the screen and throw it in Koin's direction. The player needs to move after the Steel Keg as soon as it rolls offscreen. The Steel Keg will be seen defeating Koin.
References to other games
- Donkey Kong Country: This is one of the games to which Donkey Kong Country 3 is a sequel. It has many similar gameplay elements and items. Enguarde and Squawks are the only Animal Friends reappearing from this game. Steel Kegs and hidden item caches also return.
- Also, the GBA version of Donkey Kong Country 3's underwater theme is an arrangement of the one from this game, the Game Over theme is an arrangement of this game's main theme, and the SNES version of Donkey Kong Country 3's theme music is an arrangement of this game's bonus stage theme.
- Donkey Kong Country 2: Diddy's Kong Quest: This game is a sequel to Donkey Kong Country and the other game to which Donkey Kong Country 3 is a sequel. Many items and moves from this game are featured in its sequel.
- The "Chase" theme in the GBA version of Donkey Kong Country 3 is a rearrangement of the bonus stage theme from this game.
- The GBA version of Donkey Kong Country 3's "Cavern Caprice" theme briefly riffs "Stickerbush Symphony".
- Super Mario 64: Wrinkly Kong can sometimes be seen playing this game, as a rearrangement of the Peach's Castle theme is heard when entering her save cave.
- Donkey Kong 64: Some Kongs first appearing in this game, such as Lanky Kong and Tiny Kong, are seen in Funky's Bonus Games in the Game Boy Advance version.
References in later games
- Donkey Kong Land III: A semi-sequel to Donkey Kong Country 3. It features the same music, level themes, and bosses from Donkey Kong Country 3.
- Donkey Kong Country: In the Game Boy Advance version, if the player chooses the "One Player Hero" mode when creating a new file, Cranky makes a reference to the game's Banana Birds when he says, "Oh yes, next time you swap costumes, have a look in the mirror before leaving the shop. You look like a banana bird."
- Donkey Kong 64: The alarm sound effect from Krack Shot Kroc is reused for the K. Rool's Mobile Island Fortress as well as for the conveyor belts in the Jungle Japes mine when they are set to "low."
- Donkey Konga 3: Tabehōdai! Haru Mogitate 50 Kyoku: Barnacle, a Brothers Bear first appearing in Donkey Kong Country 3, reappears in this game.
- Donkey Kong Barrel Blast: Kopter, an enemy from Donkey Kong Country 3, appears as a playable character in this game. A fleet of Rocket Barrels are seen on Cosmic Highway.
- Donkey Kong Country Returns: Rocket Barrels return.
- Donkey Kong Country: Tropical Freeze: Water skipping and lightning from Lightning Lookout return.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スーパードンキーコング3 謎のクレミス島[?] Sūpā Donkī Kongu Surī Nazo no Kuremisu Tō |
Super Donkey Kong 3: Mysterious Kremis Island |
Trivia
- The game was placed 23rd in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997. [4]
- The image of Dixie Kong and Kiddy Kong in the hovercraft, on the Western box art of the SNES version, is mirrored for unknown reasons.
- This is also the only Donkey Kong Country game not to have a Time Attack mode in any version (however, the game's Donkey Kong Land counterpart does, and Riverside Race saves players' best times).
- After defeating KAOS for the first time, Dixie and Kiddy use pipes as a short-cut to leave Mekanos, similar to the way pipes are used in the Super Mario Bros. series.
- Even though the lives counter stops at 99, players can collect more than 99 lives. The counter will remain at 99 until the player has less than 99 lives. This carries over from the previous game.
- In the group artwork of the Kongs playing on the Nintendo 64, Wrinkly Kong is seen with a green blanket like her original design from the prequel, yet in the game and solo artwork, she wears a white and purple gymnastics outfit.
External links
References
- ^ Donkey Kong Country 3 page of Rare in 2000 (Internet Archive)
- ^ a b c DK Vine: The Donkey Kong Country GBA Trilogy
- ^ Leigh Loveday, February 06, 2006 edition of Scribes. Rareware.com [Dead link]
- ^ http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909, retrieved 6/4/2009