WarioWare: D.I.Y.

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Template:Infobox WarioWare: D.I.Y. is a title in the WarioWare series. In Europe and Australia, the game is officially called WarioWare: Do It Yourself, but "D.I.Y." is still included everywhere in the game and is also present on the game’s logo. The game is known as Made in Ore (メイド イン 俺 Meido in Ore, lit. "Made in Me") in Japan.

The game was confirmed on October 2 at the Fall 2008 Nintendo Conference, where a very short footage was shown. The American release was first announced at E3 2009.[1] The European release date was first announced at Nintendo's European conference on January 25, 2010. The game was released in Japan on April 29, 2009, in North America on March 28, 2010, and in Europe on April 30, 2010. It was released in Australia on May 20, 2010.

The second WarioWare game for the Nintendo DS allows the player to create his or her own microgames, music and comics, hence the title (D.I.Y. is short for "Do It Yourself"). The content can be shared via the Nintendo Wi-Fi Connection.[2]

Features

The player is able to make their own graphics, music and logic routines for his or her microgames. The tools for creating the artwork are partly taken from Mario Paint, and even the respective graphics resemble the visuals of the named game. Furthermore, D.I.Y. offers the possibility to create comics or music.

The tools for graphical editing include different pencil tools, spray can, fill tool and eraser. They are used for both background elements and sprites which can be easily placed and moved around. The game allows to program logic routines to define the game's rules.

File:Music WarioWare Myself.jpg
The music creation tool.

Music can be made as well. The respective tool is similar to the Music Mode of Mario Paint. Instead of manually placing the notes on the music score, the player can also sing through the DS's microphone, which the DS then converts into the notes. Many of the instruments useable for the created melody originate from Mario Paint. The premade sound effects are partly taken from Mario Paint, too.

Players can send their creations to other D.I.Y. owners or receive other people's works. They can also be uploaded to Nintendo for contest purposes. Microgames made available by Nintendo can be downloaded, too. Additionally, the WiiWare game WarioWare: D.I.Y. Showcase allows to play the microgames on the Wii.

90 premade microgames are already available from the beginning. They are split into five different sets hosted by different WarioWare employees. Similar to the first game in the series, each set is based around a certain theme.


Modes

The game is divided into 5 sections:

D.I.Y. Studio

In the D.I.Y Studio, the player can create microgames and look at his/her achievements.

  • Super MakerMatic 21
    • With the MakerMatic, the player can create microgames, records, or comics.
  • D.I.Y. Data
    • This shows the total number of sales, connections, contests enetered and medals. The more medals earned, the more records unlocked.
  • D.I.Y. Forum
    • The D.I.Y. forum is also located here which can sometimes give out helpful hints.

WarioWare, Inc.

Here, the player can finish premade games. The player can also learn basic or advanced MakerMatic tricks.

  • D.I.Y. 101 (known in Europe as D.I.Y ABCs)
  • Job Center (known in Europe as Job Centre)
    • The Job Center is here to help make some unfinished microgames.
  • Assembly Dojo
    • The Assembly Dojo appears when all the tutorials are passed. In the Dojo, te player can master 32 different techniques.

D.I.Y. Shop

All the pre-installed and D.I.Y. products are stored here.

  • Games
    • Play saved microgames made by the player or Diamond Software. The player can blend games together in the Game Blender.
  • Record
    • Listen saved records made by the player or Diamond Software. The player can mix the music together in the Jukebox.
  • Comics
    • Read saved comics made by the player or Diamond Software.
  • Sales Charts
    • The sales chart shows the most sold games. The list gets updated daily.

Distribution Center

Players can share their D.I.Y. creations with others along with the registration of friend codes. The player can also connect to the NinSoft Store.

  • Wii
  • DS
    • Send or revise products from another WarioWare: D.I.Y..
  • WFC (WFC is short for Wi-Fi Connecton)
    • Save D.I.Y. products on the Internet so registerd friends can download them. The NinSoft Store can also be accessed for Weekly Games, Big Name Games, and Contests.

NOTE: This part of the game is titled Distribution Centre for the Nintendo of Europe versions of WarioWare: D.I.Y..

Options Garage

Change the game's settings such as company name or watch the credits.

  • Change Name
    • Change the players name.
  • Change Brand name
    • Change the name of the players company.
  • Sound Settings
    • Change the sound setting from DS speakers to headphone speakers.
  • Microphone Test
    • Test how well the players voice is recorded by the microphone.
  • Staff Credits
    • Watch the credits and shoot down UFOs.
  • Clear Data
    • Delete all saved WarioWare D.I.Y. data.


Game Blender

Main article: List of WarioWare: D.I.Y. Microgames

As indicated above, here are five characters that have their own Microgames, thus an own stage as well. Each has a different story. When actually cleared the stages, mixed stages can be unlocked. The player can also make his/her own stages with his/her own microgames.

Diamond Software

As mentioned in this headline, games under this category are made by Wario's crew, but are categorized under the brand name of Diamond Software. The microgame sets under this category are listed as follows:

Character Microgame theme Story
Mona Strange microgames Mona and Joe found a hidden temple and are going to report it on their TV show, while searching for a treasure.
Jimmy T. Microgames involving sports Jimmy is not present at Club Sugar this time. Jimmy has a new aerobics program on the TV.
Ashley Microgames involving food Ashley is acting strange, which makes Red scared. Seeming to the quality, it is a movie. When the player lost all four chances for this set, the cameramen and director appear, which all seem to be ghosts.
Orbulon Microgames that requires thinking Ken the Reporter talks in the Diamond News, that that day, a rocket ship will launch in a short time, while counting from ten to zero for liftoff, Orbulon flew with his Oinker around the rocket ship, but by a random thunderbolt hitting the Oinker, Orbulon fell out, and got stuck in the rocket ship. Because of this, the rocket ship launched with Orbulon, sending him to space.
9-Volt Microgames involving (classic) Nintendo games Just like 18-Volt in the WiiWare version, 9-Volt's stage is based on a classic game. 9-Volt stars in the game Super 9-Volt, and based on the game Super Mario Bros..
Normal Shuffle All the microgames of Wario's crew No story. Wario's TV turns on and the player must be ready to play some microgames. After four microgames are played, the speed will get higher or a boss game will be played.
Hard Shuffle All the microgames of Wario's crew No story. Wario's TV turns on and the player must be ready to play some microgames. Microgames are at high speed from the beginning of the stage.

D.I.Y Games

Stage Microgame theme Way to play
D.I.Y microgames no. 1 Microgames the player has saved in Room 1 Play the microgames. After five microgames are played, the speed will get higher.
D.I.Y microgames no. 2 Microgames the player has saved in Room 2 Play the microgames. After five microgames are played, the speed will get higher.
D.I.Y microgames no. 3 Microgames the player has saved in Room 3 Play the microgames. After five microgames are played, the speed will get higher.
D.I.Y microgames no. 4 Microgames the player has saved in Room 4 Play the microgames. After five microgames are played, the speed will get higher.
D.I.Y microgames no. 5 Microgames the player has saved in Room 5 Play the microgames. After five microgames are played, the speed will get higher.
Normal Shuffle All the microgames the player made Play the microgames. After five microgames are played, the speed will get higher.
Hard Shuffle All the microgames the player made Play the microgames. Microgames are at high speed from the beginning of the stage.

Mix All

Image Stage Microgame theme Way to play
NRMIOS.png Normal Shuffle All the microgames Wario's crew and the player made Play the microgames. After four microgames are played, the speed will get higher or a bossgame will be played.
HRMIOS.png Hard Shuffle All the microgames Wario's crew and the player made Play the microgames. Microgames are at high speed from the beginning of the stage.
MRMIOS.png Mirrored Shuffle All the microgames Wario's crew and the player made Play the microgames. After four microgames are played, the speed will get higher or a bossgame will be played. However, this time, the microgames are all mirrored.


Downloadable Microgames

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Players can download microgames offered by Nintendo via the Nintendo Wi-Fi Connection. They are split into three categories: Games uploaded regularly every week, games made by famous people and games created by D.I.Y. owners for design challenges (see below).

Weekly Games

If no English release of a game is known, the Japanese name is used.

Name JP Release NA Release EU Release
Dragon Duel April 29, 2009 March 29, 2010 April 30, 2010
Color-Full April 29, 2009 March 29, 2010 April 30, 2010
Finger Flex May 6, 2009 April 5, 2010
Home Stretch May 7, 2010
Fright Light May 6, 2009 April 5, 2010 May 7, 2010
Snow Fall May 13, 2009 April 12, 2010 May 14, 2010
Matching Man May 13, 2009 April 12, 2010 May 14, 2010
1-UP May 20, 2009 April 19, 2010 May 21, 2010
Sky-Scrape May 20, 2009 April 19, 2010 May 21, 2010
Rocky Road May 27, 2009 April 26, 2010 May 28, 2010
Digital Daze May 27, 2009 April 26, 2010 May 28, 2010
Multi-Fly June 3, 2009 May 3, 2010
Sink Whole June 3, 2009 May 3, 2010
Fossil Flop June 10, 2009 May 10, 2010
Braking News June 10, 2009 May 10, 2010
Wario Swarm June 17, 2009 May 17, 2010
Bubble Break June 17, 2009 May 17, 2010
Temple Trap June 24, 2009 May 24, 2010
Eject Reject June 24, 2009 May 24, 2010
Color Bunseki
(Color Analysis)
July 1, 2009
Cheer★Rhythm July 1, 2009
Musashi July 8, 2009
The Dribbler July 8, 2009
Sekashū July 15, 2009
Yaki Niku Daisuki
(Fond of Grilled Meat)
July 15, 2009
Koso Doro Oyaji
(?)
July 22, 2009
Roujousen
(?)
July 22, 2009
Dokan to Meiro
(Pipes and Maze)
July 29, 2009
Muscle No. 1 July 29, 2009
Shōtoku Taishi
(Prince Shōtoku)
August 5, 2009
Zen no Shugyou
(Zen Training)
August 5, 2009
Nasu Matsuri
(Eggplant Festival)
August 12, 2009
Hanshashinkei
(Reflexes)
August 12, 2009
Panda or Kuma
(Panda or Bear)
August 19, 2009
Kami SUMO
(Paper SUMO)
August 19, 2009
Glass to Coin
(Glass and Coin)
August 26, 2009
3 Taku Meiro
(3 Table Mazes)
August 26, 2009
Henka Sagashi
(?)
September 2, 2009
TAMAGO
(EGG)
September 2, 2009
Earth Jet September 9, 2009
Iroiro Kioku
(Different Memories)
September 9, 2009
Megumi no Ame
(Blessing Rain)
September 16, 2009
Nakayoshi Cake
(Friendship Cake)
September 16, 2009
Rhythm no Count
(Rhythm's Count)
September 23, 2009
Gokiburi Taiji
(Cockroach Extermination)
September 23, 2009
Irekae Puzzle
(Shunting Puzzle)
September 30, 2009
Ebifuryā
(?)
September 30, 2009
Topping October 7, 2009
Kodama Tennis
(Tree Spirit Tennis)
October 7, 2009
Ika Sukui
(Squid Saving)
October 14, 2009
Obake Taiji
(Ghost Extermination)
October 14, 2009
Ore Wars
(Me Wars)
October 21, 2009
Oshi no Bichū
(?)
October 21, 2009
Koyoi no Shinshi
(Tonight's Gentleman)
October 28, 2009
Cyber Jump October 28, 2009
Kung Fu Boy November 4, 2009
Osoro Mizugi
(?)
November 4, 2009
Manner Rimokon
(Manner Remote Control)
November 11, 2009
Attaka Man
(?)
November 11, 2009
Yōkai Hanakami
(Tissue Paper Monster)
November 18, 2009
Attaka Man
(?)
November 18, 2009
Magnum Punch November 25, 2009
Maigo-chan
(Lost Child + -chan suffix)
November 25, 2009
Ganbare Tousan
(Good Luck, Father)
December 2, 2009
Mori ha Ōsawagi
(?)
December 2, 2009
Darakeru Meiga
(Lazy Famous Picture)
December 9, 2009
Donut Nishite
(?)
December 9, 2009
Ringo ga Tabetai
(Want to Eat Apples)
December 16, 2009
Tōgyūshi
(Bullfighter)
December 16, 2009

Big Name Games

Microgames made by famous people are available in the category Big Name Games. In Japan, these games are only available for a limited time in most cases, unlike the Weekly Games. No comments have been made on their availability in other regions so far. The following table includes all people who have created at least one microgame for Nintendo that can be downloaded and names the distribution period of their games in the last column.

Most of these people are involved in the video game industry in some way. Many of the creators of the Big Name Games in Japan are editors of game magazines, while most of the games available for download in America have been made by game designers. Note that many people are listed by their nicknames or pseudonyms, the real name is given in brackets in such cases if available. The occupation applies to the time of the game release.

Japan

Icon Name Microgame(s) Occupation Distribution Period
File:Person 1 WWDIY.png Sekai no Nabeatsu
(Atsumu Watanabe)
Nabeatsu Toieba
Dajare Game
Oshi Chau?
Ashi ga Ippai
Sekai wo Sukue
Hana Hanada
Comedian who starred in the Japanese commercials and trailers of WarioWare: D.I.Y.
(Video of Nabeatsu making two microgames)
April 29 - July 10, 2009
File:Person 2 WWDIY.png Yoshio Sakamoto Metroid Nintendo game designer best known for the Metroid series. since April 29, 2009
File:Person 3 WWDIY.png Bakataru Kato
(Katsuaki Kato)
Hage wo Sagase! Former chief editor of the magazine Famitsu. May 15 - June 18, 2009
File:Person 4 WWDIY.png Kazutoshi Soyama Nigenigejii-san Mangaka of the magazine CoroCoro Comic. May 15, 2009 - May 14, 2010
File:Person 5 WWDIY.png Takahashi Meijin
(Toshiyuki Takahashi)
Bakudan wo Kese! PR executive and "game expert" of Hudson Soft.
(Video of Takahashi making his microgame)
May 20, 2009 - May 19, 2010
File:Person 6 WWDIY.png Masukoma Satoshi Niiniii no Pinch Mangaka of the magazine Famitsu DS+Wii, a Famitsu spin-off. May 21 - June 19, 2009
File:Person 7 WWDIY.png Mizu Pin Honmono wa Dore Da Chief editor of the magazine Famitsu DS+Wii. May 21, 2009 - June 19, 2009
File:Person 8 WWDIY.png Umetsubo Kisha
(lit. "Journalist Umetsubo")
Editor of the magazine Dengeki Nintendo DS. May 21, 2009 - May 20, 2010
File:Person 9 WWDIY.png Sasaki Kisha
(lit. "Journalist Sasaki")
Editor of the magazine Dengeki Nintendo DS. May 21, 2009 - May 20, 2010
File:Person 10 WWDIY.png Eri Kitamura Voice actress and singer. May 21, 2009 - May 20, 2010
File:Person 11 WWDIY.png Rifa Editor of the magazine Nintendo Dream. May 21 - July 20, 2009
File:Person 12 WWDIY.png Hayanon Mangaka of the magazine Nintendo Dream. May 21 - July 20, 2009
File:Person 13 WWDIY.png Koji Oishi Mangaka of the magazine Weekly Shōnen Jump. May 21, 2009 - May 20, 2010
File:Person 14 WWDIY.png Famitsu Joshi Wakeru
(lit. "Famitsu Girls Division")
A group of Famitsu staff members. May 22 - June 25, 2009
File:Person 15 WWDIY.png Masahiro Sakurai Line Slash Game designer best known for the Kirby and Super Smash Bros. series and founder of Sora Ltd.
(Video of Sakurai making his microgame, with English subtitles)
since May 27, 2009
File:Person 16 WWDIY.png Gemaga♪Ume Chief editor of the magazine Gemaga. May 30, 2009 - May 29, 2010
File:Person 17 WWDIY.png Sanpo Yokoi Mangaka of the magazine Famitsu DS+Wii. June 20 - July 20, 2009
File:Person 18 WWDIY.png Devil Fujiwara Deputy editor of the magazine Famitsu DS+Wii. June 20 - July 20, 2009
File:Person 19 WWDIY.png Gewesen Ueno
(Toshiyuki Ueno)
Game writer and programmer. June 26, 2009 - June 25, 2010
File:Person 20 WWDIY.png Mizushina Takayuki Mangaka of the magazine Famitsu. July 10, 2009 - July 9, 2010
File:Person 21 WWDIY.png Nakagawa Isami
(Takumi Nakagawa)
Mangaka of the magazine Famitsu. July 17, 2009 - July 16, 2010
File:Person 22 WWDIY.png Kazumi Sugiyama Mangaka of the magazine Famitsu DS+Wii. July 21, 2009 - July 20, 2010
File:Person 23 WWDIY.png Pro Action Fujitani Editor of the magazine Famitsu DS+Wii. July 21, 2009 - July 20, 2010
File:Person 24 WWDIY.png Ō-chan September 18, 2009 - September 17, 2010

America

Image Name Microgame(s) Occupation Distribution Period
File:Person 1 NA WWDIY.jpg Yoshio Sakamoto Metroid Nintendo game designer best known for the Metroid series. since March 29, 2010
File:Person 2 NA WWDIY.jpg Masahiro Sakurai Line Slash Game designer best known for the Kirby and Super Smash Bros. series and founder of Sora Ltd.
(Video of Sakurai making his microgame, with English subtitles)
since March 29, 2010
File:Person 3 NA WWDIY.jpg Ron Carmel Suck Goo! Game designer and co-founder of 2D Boy, best known for the game World of Goo.
(Video of Carmel making his microgame)
since April 5, 2010
File:Person 4 NA WWDIY.jpg Pixel
(Daisuke Amaya)
Ikachan Game designer best known for the game Cave Story. since April 5, 2010
File:Person 5 NA WWDIY.jpg Alex Neuse Fire Bad! Game designer and CEO of Gaijin Games, known for the Bit.Trip series.
(Video of Neuse making his microgame)
since April 12, 2010
File:Person 6 NA WWDIY.jpg Matt Bozon Shantae NAB! Game designer of WayForward, known for games such as Shantae and A Boy and His Blob (Wii).
(Video of Bozon making his microgame)
since April 19, 2010
File:Person 7 NA WWDIY.jpg Edmund McMillen MEAT BOY Game designer known for games such as Super Meat Boy and Gish.
(Video of McMillen making his microgame)
since April 26, 2010
File:Person 8 NA WWDIY.jpg Todd Lewis Fly Home! Game designer of 5th Cell, known for games such as Scribblenauts and Lock's Quest.
(Video of Lewis making his microgame)
since May 3, 2010
File:PERSON 9 NA WWDIY.jpg Jason Schreiber Glowtacular! Game designer best known for the game Glow Artisan and founder of Powerhead Games. since May 10, 2010
File:Person 10 NA WWDIY.jpg Alison LUNCH BREAK Co-host of Nintendo Week on Nintendo Channel. since May 17, 2010
File:Person 11 NA WWDIY.jpg Gary SayThatAgain Co-host of Nintendo Week on Nintendo Channel. since May 17, 2010
File:Person 12 NA WWDIY.jpg Chris Slate Funky Boxing Editor in chief of the magazine Nintendo Power. since May 24, 2010

Europe

Image Name Microgame(s) Occupation Distribution Period
File:Person 2 NA WWDIY.jpg Masahiro Sakurai Line Slash Game designer best known for the Kirby and Super Smash Bros. series and founder of Sora Ltd.
(Video of Sakurai making his microgame, with English subtitles)
since April 30, 2010
File:Person 1 NA WWDIY.jpg Yoshio Sakamoto Metroid Nintendo game designer best known for the Metroid series. since May 7, 2010
File:Person 7 NA WWDIY.jpg Edmund McMillen MEAT BOY Game designer known for games such as Super Meat Boy and Gish.
(Video of McMillen making his microgame)
since May 14, 2010
File:Person 8 NA WWDIY.jpg Todd Lewis Fly Home! Game designer of 5th Cell, known for games such as Scribblenauts and Lock's Quest.
(Video of Lewis making his microgame)
since May 28, 2010

Design Challenges

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Periodically, Nintendo holds design challenges, also known as contests, where D.I.Y. owners can send in their game creations that have to comply with certain conditions depending on the challenge. Players who want to take part in the challenge need to access the Nintendo Wi-Fi Connection. One person can enter one time each. Games of the challenge winners will be made available under the category Theme Games for download over the Wi-Fi Connection by Nintendo for a limited time.

The first design challenge was started by Nintendo with the Japanese release of WarioWare: D.I.Y. The challenges differ between regions.

Japan

# Theme Description Submission Period Distribution Period
1 School The player has to make a school-related game. April 29 - May 11, 2009 May 27 - June 23, 2009
2 Omakase The phrase Omakase translates to "It's up to you." Entries to this contest were to be titled using the built in "Omakase" feature, which creates a random title. May 13 - 25, 2009 June 10 - July 14, 2009
3 Aru-aru Neta in Life This roughly means that the microgame has to be about common situations in everyday life in a humorous way. May 27 - June 8, 2009 June 24 - August 4, 2009
4 Heart Pounding
(Doki Doki)
A situation in the microgame needs to make the player nervous and the heart pound fast, so to speak. June 10 - 22, 2009 July 15 - August 25, 2009
5 Summer The game needs to be summer-themed. June 24 - July 13, 2009 August 5 - September 15, 2009
6 Japan The game needs to feature things related to Japan. July 15 - August 3, 2009 August 26 - October 6, 2009
7 Longness is futsuu The game needs to be simple to understand and "quickly enjoyable." August 5 - 24, 2009 September 16 - October 27, 2009
8 Body The game has to be related to body parts, such as the face, hands, feet, and the mouth. August 26 - September 14, 2009 October 7 - November 17, 2009
9 Autumn The game needs to be autumn-themed. September 16 - October 5, 2009 October 28 - December 8, 2009
10 Living Things The game has to involve living things, flora and fauna, much like Kat and Ana's genre of Nature. October 7 - October 26, 2009 November 18 - December 29, 2009
11 Cute (Kawaii) The game needs to focus on something cute. October 28 - November 16, 2009 December 9, 2009 - January 19, 2010
12 Winter The game needs to be winter-themed. November 18 - December 7, 2009 December 30, 2009 - February 9, 2010
13 Self-made There are no special requirements. December 9 - December 28, 2009 January 20 - March 2, 2010
14 Whiteness Things that relate with the color white. Using colors besides white is OK. December 30, 2009 - January 18, 2010 February 10 - March 23, 2010
15 Illust. Stamps The player has to make use of the game's stamp feature. January 20 - February 8, 2010 March 3 - April 13, 2010
16 Monochrome Only black, white and gray colors are allowed for the game's graphics. February 10 - March 1, 2010 March 24 - May 11, 2010
17 Spring The game needs to be spring-themed. March 3 - March 22, 2010 April 14 - June 8, 2010
18 Working People The game has to focus on people at work. March 24 - April 12, 2010 May 12 - July 6, 2010
19 Playing The game has to be based on something one plays with in daily life, other than video games. April 14 - May 10, 2010 TBA
20 Long Ago The game needs to be set in the distant past. May 12 - June 7, 2010 TBA

America

# Theme Description Submission Period Distribution Period
1 Machines The game has to involve machines. March 28, 2010 - April 12, 2010 May 3, 2010 - June 9, 2010
2 Sports The game has to involve sports of any kind. April 14, 2010 - April 29, 2010 TBA
3 Creatures The game has to involve animals, realistic or fictitiuous. May 1, 2010 - May 16, 2010 TBA
4 Contest3 The game needs to involve the player using the game's random name and create a microgame with it. May 18, 2010 - June 8, 2010 TBA

Europe

# Theme Description Submission Period Distribution Period
1 Mario The game has to involve Mario. April 30, 2010 - May 14, 2010 TBA
2 Dinos vs. Sharks The game has to focus on a fight between dinos and sharks. May 14, 2010 - May 27, 2010 TBA
3 Sports The game has to involve sport of any kind. May 27, 2010 - June 11, 2010 TBA

The Wario Award Contest

"I WANT YOU TO CREATE GAMES."
This poster announced the first official contest for WarioWare: D.I.Y. in the U.S. and Canada.

A special contest known as The Wario Award Contest (also called The Wario Awards, Join the Warios or just The Warios) was held in conjunction with the North American version's release and was related to the first American design challenges. It ran from March 28 to May 16, 2010 and was open to residents of the United States and Canada (except Quebec). The contest was first announced through a print ad. Participants had the chance to win a trip to the Nintendo E3 Media Briefing in Los Angeles.

Players had to design a microgame using a theme of creatures, sports, or machines. When finished, the game had to be submitted within WarioWare: D.I.Y. for the respective design challenge. Afterwards, the player had to fill out the fields of the form at the official website as previously entered on the game screen in order to finish the entry. It was also possible to submit a microgame design concept via the game's website without owning the game by filling out the other form.

Gallery

Screenshots

In the first footage, the player designed a microgame about popping a balloon. Basic steps of the making were shown.

Official Artwork

Box Art

Trivia

  • The word ore (俺) in the game's Japanese title Made in Ore is a rough or arrogant-sounding first-person pronoun. The use of the word in the title is in line with Wario's personality.
  • In English localizations, this game (along with D.I.Y. Showcase) is the first WarioWare installment since WarioWare: Twisted! to feature the "SPEED UP!" alert prior to the speed for each microgame set getting higher. In the WarioWare: Twisted and WarioWare: Smooth Moves, the word "FASTER!" was used to alert players prior to the speed of the microgame set increasing.
    • Additionally, although the "SPEED UP!" alert music is the same for WarioWare: D.I.Y. and WarioWare: D.I.Y. Showcase, the music style for it differs in regards to the microgame set being played. This is also the case for when the game alerts players that they're about to head into a "BOSS STAGE" for that respective set.
  • All intermissions of microgame-stages look like televisions. Also, all the stories of Diamond Software stages are presented as television programs.
  • When the player is creating a microgame and gives it the name Mario Paint, original Mario Paint music will play in the graphic editor instead of the normal music.

References

  1. ^ Press.Nintendo.com: Nintendo Unveils Its Video Game Lineup For Early 2010 (12/14/2009)
  2. ^ 1UP.com: Make Your Own WarioWare Games (04/08/2009)

External links


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