WarioWare: D.I.Y.
Template:Infobox WarioWare: D.I.Y. is a title in the WarioWare series. In Europe and Australia, the game is officially called WarioWare: Do It Yourself, but "D.I.Y." is still included everywhere in the game and is also present on the game’s logo. The game is known as Made in Ore (メイド イン 俺 Meido in Ore, lit. "Made in Me") in Japan.
The game was confirmed on October 2 at the Fall 2008 Nintendo Conference, where a very short footage was shown. The American release was first announced at E3 2009.[1] The European release date was first announced at Nintendo's European conference on January 25, 2010. The game was released in Japan on April 29, 2009, in North America on March 28, 2010, and in Europe on April 30, 2010. It was released in Australia on May 20, 2010.
The second WarioWare game for the Nintendo DS allows the player to create his or her own microgames, music and comics, hence the title (D.I.Y. is short for "Do It Yourself"). The content can be shared via the Nintendo Wi-Fi Connection.[2]
Features
The player is able to make their own graphics, music and logic routines for his or her microgames. The tools for creating the artwork are partly taken from Mario Paint, and even the respective graphics resemble the visuals of the named game. Furthermore, D.I.Y. offers the possibility to create comics or music.
The tools for graphical editing include different pencil tools, spray can, fill tool and eraser. They are used for both background elements and sprites which can be easily placed and moved around. The game allows to program logic routines to define the game's rules.
Music can be made as well. The respective tool is similar to the Music Mode of Mario Paint. Instead of manually placing the notes on the music score, the player can also sing through the DS's microphone, which the DS then converts into the notes. Many of the instruments useable for the created melody originate from Mario Paint. The premade sound effects are partly taken from Mario Paint, too.
Players can send their creations to other D.I.Y. owners or receive other people's works. They can also be uploaded to Nintendo for contest purposes. Microgames made available by Nintendo can be downloaded, too. Additionally, the WiiWare game WarioWare: D.I.Y. Showcase allows to play the microgames on the Wii.
90 premade microgames are already available from the beginning. They are split into five different sets hosted by different WarioWare employees. Similar to the first game in the series, each set is based around a certain theme.
Modes
The game is divided into 5 sections:
D.I.Y. Studio
In the D.I.Y Studio, the player can create microgames and look at his/her achievements.
- Super MakerMatic 21
- With the MakerMatic, the player can create microgames, records, or comics.
- D.I.Y. Data
- This shows the total number of sales, connections, contests enetered and medals. The more medals earned, the more records unlocked.
- D.I.Y. Forum
- The D.I.Y. forum is also located here which can sometimes give out helpful hints.
WarioWare, Inc.
Here, the player can finish premade games. The player can also learn basic or advanced MakerMatic tricks.
- D.I.Y. 101 (known in Europe as D.I.Y ABCs)
- Here the player can follow the game's tutorial hosted by Penny Crygor and Wario.
- Job Center (known in Europe as Job Centre)
- The Job Center is here to help make some unfinished microgames.
- Assembly Dojo
- The Assembly Dojo appears when all the tutorials are passed. In the Dojo, te player can master 32 different techniques.
D.I.Y. Shop
All the pre-installed and D.I.Y. products are stored here.
- Games
- Play saved microgames made by the player or Diamond Software. The player can blend games together in the Game Blender.
- Record
- Listen saved records made by the player or Diamond Software. The player can mix the music together in the Jukebox.
- Comics
- Read saved comics made by the player or Diamond Software.
- Sales Charts
- The sales chart shows the most sold games. The list gets updated daily.
Distribution Center
Players can share their D.I.Y. creations with others along with the registration of friend codes. The player can also connect to the NinSoft Store.
- Wii
- Send or revise products from WarioWare: D.I.Y. Showcase.
- DS
- Send or revise products from another WarioWare: D.I.Y..
- WFC (WFC is short for Wi-Fi Connecton)
- Save D.I.Y. products on the Internet so registerd friends can download them. The NinSoft Store can also be accessed for Weekly Games, Big Name Games, and Contests.
NOTE: This part of the game is titled Distribution Centre for the Nintendo of Europe versions of WarioWare: D.I.Y..
Options Garage
Change the game's settings such as company name or watch the credits.
- Change Name
- Change the players name.
- Change Brand name
- Change the name of the players company.
- Sound Settings
- Change the sound setting from DS speakers to headphone speakers.
- Microphone Test
- Test how well the players voice is recorded by the microphone.
- Staff Credits
- Watch the credits and shoot down UFOs.
- Clear Data
- Delete all saved WarioWare D.I.Y. data.
Game Blender
- Main article: List of WarioWare: D.I.Y. Microgames
As indicated above, here are five characters that have their own Microgames, thus an own stage as well. Each has a different story. When actually cleared the stages, mixed stages can be unlocked. The player can also make his/her own stages with his/her own microgames.
Diamond Software
As mentioned in this headline, games under this category are made by Wario's crew, but are categorized under the brand name of Diamond Software. The microgame sets under this category are listed as follows:
Character | Microgame theme | Story |
---|---|---|
Mona | Strange microgames | Mona and Joe found a hidden temple and are going to report it on their TV show, while searching for a treasure. |
Jimmy T. | Microgames involving sports | Jimmy is not present at Club Sugar this time. Jimmy has a new aerobics program on the TV. |
Ashley | Microgames involving food | Ashley is acting strange, which makes Red scared. Seeming to the quality, it is a movie. When the player lost all four chances for this set, the cameramen and director appear, which all seem to be ghosts. |
Orbulon | Microgames that requires thinking | Ken the Reporter talks in the Diamond News, that that day, a rocket ship will launch in a short time, while counting from ten to zero for liftoff, Orbulon flew with his Oinker around the rocket ship, but by a random thunderbolt hitting the Oinker, Orbulon fell out, and got stuck in the rocket ship. Because of this, the rocket ship launched with Orbulon, sending him to space. |
9-Volt | Microgames involving (classic) Nintendo games | Just like 18-Volt in the WiiWare version, 9-Volt's stage is based on a classic game. 9-Volt stars in the game Super 9-Volt, and based on the game Super Mario Bros.. |
Normal Shuffle | All the microgames of Wario's crew | No story. Wario's TV turns on and the player must be ready to play some microgames. After four microgames are played, the speed will get higher or a boss game will be played. |
Hard Shuffle | All the microgames of Wario's crew | No story. Wario's TV turns on and the player must be ready to play some microgames. Microgames are at high speed from the beginning of the stage. |
D.I.Y Games
Stage | Microgame theme | Way to play |
---|---|---|
D.I.Y microgames no. 1 | Microgames the player has saved in Room 1 | Play the microgames. After five microgames are played, the speed will get higher. |
D.I.Y microgames no. 2 | Microgames the player has saved in Room 2 | Play the microgames. After five microgames are played, the speed will get higher. |
D.I.Y microgames no. 3 | Microgames the player has saved in Room 3 | Play the microgames. After five microgames are played, the speed will get higher. |
D.I.Y microgames no. 4 | Microgames the player has saved in Room 4 | Play the microgames. After five microgames are played, the speed will get higher. |
D.I.Y microgames no. 5 | Microgames the player has saved in Room 5 | Play the microgames. After five microgames are played, the speed will get higher. |
Normal Shuffle | All the microgames the player made | Play the microgames. After five microgames are played, the speed will get higher. |
Hard Shuffle | All the microgames the player made | Play the microgames. Microgames are at high speed from the beginning of the stage. |
Mix All
Downloadable Microgames
Players can download microgames offered by Nintendo via the Nintendo Wi-Fi Connection. They are split into three categories: Games uploaded regularly every week, games made by famous people and games created by D.I.Y. owners for design challenges (see below).
Weekly Games
If no English release of a game is known, the Japanese name is used.
Name | JP Release | NA Release | EU Release |
---|---|---|---|
Dragon Duel | April 29, 2009 | March 29, 2010 | April 30, 2010 |
Color-Full | April 29, 2009 | March 29, 2010 | April 30, 2010 |
Finger Flex | May 6, 2009 | April 5, 2010 | |
Home Stretch | May 7, 2010 | ||
Fright Light | May 6, 2009 | April 5, 2010 | May 7, 2010 |
Snow Fall | May 13, 2009 | April 12, 2010 | May 14, 2010 |
Matching Man | May 13, 2009 | April 12, 2010 | May 14, 2010 |
1-UP | May 20, 2009 | April 19, 2010 | May 21, 2010 |
Sky-Scrape | May 20, 2009 | April 19, 2010 | May 21, 2010 |
Rocky Road | May 27, 2009 | April 26, 2010 | May 28, 2010 |
Digital Daze | May 27, 2009 | April 26, 2010 | May 28, 2010 |
Multi-Fly | June 3, 2009 | May 3, 2010 | |
Sink Whole | June 3, 2009 | May 3, 2010 | |
Fossil Flop | June 10, 2009 | May 10, 2010 | |
Braking News | June 10, 2009 | May 10, 2010 | |
Wario Swarm | June 17, 2009 | May 17, 2010 | |
Bubble Break | June 17, 2009 | May 17, 2010 | |
Temple Trap | June 24, 2009 | May 24, 2010 | |
Eject Reject | June 24, 2009 | May 24, 2010 | |
Color Bunseki (Color Analysis) |
July 1, 2009 | ||
Cheer★Rhythm | July 1, 2009 | ||
Musashi | July 8, 2009 | ||
The Dribbler | July 8, 2009 | ||
Sekashū | July 15, 2009 | ||
Yaki Niku Daisuki (Fond of Grilled Meat) |
July 15, 2009 | ||
Koso Doro Oyaji (?) |
July 22, 2009 | ||
Roujousen (?) |
July 22, 2009 | ||
Dokan to Meiro (Pipes and Maze) |
July 29, 2009 | ||
Muscle No. 1 | July 29, 2009 | ||
Shōtoku Taishi (Prince Shōtoku) |
August 5, 2009 | ||
Zen no Shugyou (Zen Training) |
August 5, 2009 | ||
Nasu Matsuri (Eggplant Festival) |
August 12, 2009 | ||
Hanshashinkei (Reflexes) |
August 12, 2009 | ||
Panda or Kuma (Panda or Bear) |
August 19, 2009 | ||
Kami SUMO (Paper SUMO) |
August 19, 2009 | ||
Glass to Coin (Glass and Coin) |
August 26, 2009 | ||
3 Taku Meiro (3 Table Mazes) |
August 26, 2009 | ||
Henka Sagashi (?) |
September 2, 2009 | ||
TAMAGO (EGG) |
September 2, 2009 | ||
Earth Jet | September 9, 2009 | ||
Iroiro Kioku (Different Memories) |
September 9, 2009 | ||
Megumi no Ame (Blessing Rain) |
September 16, 2009 | ||
Nakayoshi Cake (Friendship Cake) |
September 16, 2009 | ||
Rhythm no Count (Rhythm's Count) |
September 23, 2009 | ||
Gokiburi Taiji (Cockroach Extermination) |
September 23, 2009 | ||
Irekae Puzzle (Shunting Puzzle) |
September 30, 2009 | ||
Ebifuryā (?) |
September 30, 2009 | ||
Topping | October 7, 2009 | ||
Kodama Tennis (Tree Spirit Tennis) |
October 7, 2009 | ||
Ika Sukui (Squid Saving) |
October 14, 2009 | ||
Obake Taiji (Ghost Extermination) |
October 14, 2009 | ||
Ore Wars (Me Wars) |
October 21, 2009 | ||
Oshi no Bichū (?) |
October 21, 2009 | ||
Koyoi no Shinshi (Tonight's Gentleman) |
October 28, 2009 | ||
Cyber Jump | October 28, 2009 | ||
Kung Fu Boy | November 4, 2009 | ||
Osoro Mizugi (?) |
November 4, 2009 | ||
Manner Rimokon (Manner Remote Control) |
November 11, 2009 | ||
Attaka Man (?) |
November 11, 2009 | ||
Yōkai Hanakami (Tissue Paper Monster) |
November 18, 2009 | ||
Attaka Man (?) |
November 18, 2009 | ||
Magnum Punch | November 25, 2009 | ||
Maigo-chan (Lost Child + -chan suffix) |
November 25, 2009 | ||
Ganbare Tousan (Good Luck, Father) |
December 2, 2009 | ||
Mori ha Ōsawagi (?) |
December 2, 2009 | ||
Darakeru Meiga (Lazy Famous Picture) |
December 9, 2009 | ||
Donut Nishite (?) |
December 9, 2009 | ||
Ringo ga Tabetai (Want to Eat Apples) |
December 16, 2009 | ||
Tōgyūshi (Bullfighter) |
December 16, 2009 |
Big Name Games
Microgames made by famous people are available in the category Big Name Games. In Japan, these games are only available for a limited time in most cases, unlike the Weekly Games. No comments have been made on their availability in other regions so far. The following table includes all people who have created at least one microgame for Nintendo that can be downloaded and names the distribution period of their games in the last column.
Most of these people are involved in the video game industry in some way. Many of the creators of the Big Name Games in Japan are editors of game magazines, while most of the games available for download in America have been made by game designers. Note that many people are listed by their nicknames or pseudonyms, the real name is given in brackets in such cases if available. The occupation applies to the time of the game release.
Japan
Icon | Name | Microgame(s) | Occupation | Distribution Period |
---|---|---|---|---|
File:Person 1 WWDIY.png | Sekai no Nabeatsu (Atsumu Watanabe) |
Nabeatsu Toieba Dajare Game Oshi Chau? Ashi ga Ippai Sekai wo Sukue Hana Hanada |
Comedian who starred in the Japanese commercials and trailers of WarioWare: D.I.Y. (Video of Nabeatsu making two microgames) |
April 29 - July 10, 2009 |
File:Person 2 WWDIY.png | Yoshio Sakamoto | Metroid | Nintendo game designer best known for the Metroid series. | since April 29, 2009 |
File:Person 3 WWDIY.png | Bakataru Kato (Katsuaki Kato) |
Hage wo Sagase! | Former chief editor of the magazine Famitsu. | May 15 - June 18, 2009 |
File:Person 4 WWDIY.png | Kazutoshi Soyama | Nigenigejii-san | Mangaka of the magazine CoroCoro Comic. | May 15, 2009 - May 14, 2010 |
File:Person 5 WWDIY.png | Takahashi Meijin (Toshiyuki Takahashi) |
Bakudan wo Kese! | PR executive and "game expert" of Hudson Soft. (Video of Takahashi making his microgame) |
May 20, 2009 - May 19, 2010 |
File:Person 6 WWDIY.png | Masukoma Satoshi | Niiniii no Pinch | Mangaka of the magazine Famitsu DS+Wii, a Famitsu spin-off. | May 21 - June 19, 2009 |
File:Person 7 WWDIY.png | Mizu Pin | Honmono wa Dore Da | Chief editor of the magazine Famitsu DS+Wii. | May 21, 2009 - June 19, 2009 |
File:Person 8 WWDIY.png | Umetsubo Kisha (lit. "Journalist Umetsubo") |
Editor of the magazine Dengeki Nintendo DS. | May 21, 2009 - May 20, 2010 | |
File:Person 9 WWDIY.png | Sasaki Kisha (lit. "Journalist Sasaki") |
Editor of the magazine Dengeki Nintendo DS. | May 21, 2009 - May 20, 2010 | |
File:Person 10 WWDIY.png | Eri Kitamura | Voice actress and singer. | May 21, 2009 - May 20, 2010 | |
File:Person 11 WWDIY.png | Rifa | Editor of the magazine Nintendo Dream. | May 21 - July 20, 2009 | |
File:Person 12 WWDIY.png | Hayanon | Mangaka of the magazine Nintendo Dream. | May 21 - July 20, 2009 | |
File:Person 13 WWDIY.png | Koji Oishi | Mangaka of the magazine Weekly Shōnen Jump. | May 21, 2009 - May 20, 2010 | |
File:Person 14 WWDIY.png | Famitsu Joshi Wakeru (lit. "Famitsu Girls Division") |
A group of Famitsu staff members. | May 22 - June 25, 2009 | |
File:Person 15 WWDIY.png | Masahiro Sakurai | Line Slash | Game designer best known for the Kirby and Super Smash Bros. series and founder of Sora Ltd. (Video of Sakurai making his microgame, with English subtitles) |
since May 27, 2009 |
File:Person 16 WWDIY.png | Gemaga♪Ume | Chief editor of the magazine Gemaga. | May 30, 2009 - May 29, 2010 | |
File:Person 17 WWDIY.png | Sanpo Yokoi | Mangaka of the magazine Famitsu DS+Wii. | June 20 - July 20, 2009 | |
File:Person 18 WWDIY.png | Devil Fujiwara | Deputy editor of the magazine Famitsu DS+Wii. | June 20 - July 20, 2009 | |
File:Person 19 WWDIY.png | Gewesen Ueno (Toshiyuki Ueno) |
Game writer and programmer. | June 26, 2009 - June 25, 2010 | |
File:Person 20 WWDIY.png | Mizushina Takayuki | Mangaka of the magazine Famitsu. | July 10, 2009 - July 9, 2010 | |
File:Person 21 WWDIY.png | Nakagawa Isami (Takumi Nakagawa) |
Mangaka of the magazine Famitsu. | July 17, 2009 - July 16, 2010 | |
File:Person 22 WWDIY.png | Kazumi Sugiyama | Mangaka of the magazine Famitsu DS+Wii. | July 21, 2009 - July 20, 2010 | |
File:Person 23 WWDIY.png | Pro Action Fujitani | Editor of the magazine Famitsu DS+Wii. | July 21, 2009 - July 20, 2010 | |
File:Person 24 WWDIY.png | Ō-chan | September 18, 2009 - September 17, 2010 |
America
Image | Name | Microgame(s) | Occupation | Distribution Period |
---|---|---|---|---|
File:Person 1 NA WWDIY.jpg | Yoshio Sakamoto | Metroid | Nintendo game designer best known for the Metroid series. | since March 29, 2010 |
File:Person 2 NA WWDIY.jpg | Masahiro Sakurai | Line Slash | Game designer best known for the Kirby and Super Smash Bros. series and founder of Sora Ltd. (Video of Sakurai making his microgame, with English subtitles) |
since March 29, 2010 |
File:Person 3 NA WWDIY.jpg | Ron Carmel | Suck Goo! | Game designer and co-founder of 2D Boy, best known for the game World of Goo. (Video of Carmel making his microgame) |
since April 5, 2010 |
File:Person 4 NA WWDIY.jpg | Pixel (Daisuke Amaya) |
Ikachan | Game designer best known for the game Cave Story. | since April 5, 2010 |
File:Person 5 NA WWDIY.jpg | Alex Neuse | Fire Bad! | Game designer and CEO of Gaijin Games, known for the Bit.Trip series. (Video of Neuse making his microgame) |
since April 12, 2010 |
File:Person 6 NA WWDIY.jpg | Matt Bozon | Shantae NAB! | Game designer of WayForward, known for games such as Shantae and A Boy and His Blob (Wii). (Video of Bozon making his microgame) |
since April 19, 2010 |
File:Person 7 NA WWDIY.jpg | Edmund McMillen | MEAT BOY | Game designer known for games such as Super Meat Boy and Gish. (Video of McMillen making his microgame) |
since April 26, 2010 |
File:Person 8 NA WWDIY.jpg | Todd Lewis | Fly Home! | Game designer of 5th Cell, known for games such as Scribblenauts and Lock's Quest. (Video of Lewis making his microgame) |
since May 3, 2010 |
File:PERSON 9 NA WWDIY.jpg | Jason Schreiber | Glowtacular! | Game designer best known for the game Glow Artisan and founder of Powerhead Games. | since May 10, 2010 |
File:Person 10 NA WWDIY.jpg | Alison | LUNCH BREAK | Co-host of Nintendo Week on Nintendo Channel. | since May 17, 2010 |
File:Person 11 NA WWDIY.jpg | Gary | SayThatAgain | Co-host of Nintendo Week on Nintendo Channel. | since May 17, 2010 |
File:Person 12 NA WWDIY.jpg | Chris Slate | Funky Boxing | Editor in chief of the magazine Nintendo Power. | since May 24, 2010 |
Europe
Image | Name | Microgame(s) | Occupation | Distribution Period |
---|---|---|---|---|
File:Person 2 NA WWDIY.jpg | Masahiro Sakurai | Line Slash | Game designer best known for the Kirby and Super Smash Bros. series and founder of Sora Ltd. (Video of Sakurai making his microgame, with English subtitles) |
since April 30, 2010 |
File:Person 1 NA WWDIY.jpg | Yoshio Sakamoto | Metroid | Nintendo game designer best known for the Metroid series. | since May 7, 2010 |
File:Person 7 NA WWDIY.jpg | Edmund McMillen | MEAT BOY | Game designer known for games such as Super Meat Boy and Gish. (Video of McMillen making his microgame) |
since May 14, 2010 |
File:Person 8 NA WWDIY.jpg | Todd Lewis | Fly Home! | Game designer of 5th Cell, known for games such as Scribblenauts and Lock's Quest. (Video of Lewis making his microgame) |
since May 28, 2010 |
Design Challenges
Periodically, Nintendo holds design challenges, also known as contests, where D.I.Y. owners can send in their game creations that have to comply with certain conditions depending on the challenge. Players who want to take part in the challenge need to access the Nintendo Wi-Fi Connection. One person can enter one time each. Games of the challenge winners will be made available under the category Theme Games for download over the Wi-Fi Connection by Nintendo for a limited time.
The first design challenge was started by Nintendo with the Japanese release of WarioWare: D.I.Y. The challenges differ between regions.
Japan
# | Theme | Description | Submission Period | Distribution Period |
---|---|---|---|---|
1 | School | The player has to make a school-related game. | April 29 - May 11, 2009 | May 27 - June 23, 2009 |
2 | Omakase | The phrase Omakase translates to "It's up to you." Entries to this contest were to be titled using the built in "Omakase" feature, which creates a random title. | May 13 - 25, 2009 | June 10 - July 14, 2009 |
3 | Aru-aru Neta in Life | This roughly means that the microgame has to be about common situations in everyday life in a humorous way. | May 27 - June 8, 2009 | June 24 - August 4, 2009 |
4 | Heart Pounding (Doki Doki) |
A situation in the microgame needs to make the player nervous and the heart pound fast, so to speak. | June 10 - 22, 2009 | July 15 - August 25, 2009 |
5 | Summer | The game needs to be summer-themed. | June 24 - July 13, 2009 | August 5 - September 15, 2009 |
6 | Japan | The game needs to feature things related to Japan. | July 15 - August 3, 2009 | August 26 - October 6, 2009 |
7 | Longness is futsuu | The game needs to be simple to understand and "quickly enjoyable." | August 5 - 24, 2009 | September 16 - October 27, 2009 |
8 | Body | The game has to be related to body parts, such as the face, hands, feet, and the mouth. | August 26 - September 14, 2009 | October 7 - November 17, 2009 |
9 | Autumn | The game needs to be autumn-themed. | September 16 - October 5, 2009 | October 28 - December 8, 2009 |
10 | Living Things | The game has to involve living things, flora and fauna, much like Kat and Ana's genre of Nature. | October 7 - October 26, 2009 | November 18 - December 29, 2009 |
11 | Cute (Kawaii) | The game needs to focus on something cute. | October 28 - November 16, 2009 | December 9, 2009 - January 19, 2010 |
12 | Winter | The game needs to be winter-themed. | November 18 - December 7, 2009 | December 30, 2009 - February 9, 2010 |
13 | Self-made | There are no special requirements. | December 9 - December 28, 2009 | January 20 - March 2, 2010 |
14 | Whiteness | Things that relate with the color white. Using colors besides white is OK. | December 30, 2009 - January 18, 2010 | February 10 - March 23, 2010 |
15 | Illust. Stamps | The player has to make use of the game's stamp feature. | January 20 - February 8, 2010 | March 3 - April 13, 2010 |
16 | Monochrome | Only black, white and gray colors are allowed for the game's graphics. | February 10 - March 1, 2010 | March 24 - May 11, 2010 |
17 | Spring | The game needs to be spring-themed. | March 3 - March 22, 2010 | April 14 - June 8, 2010 |
18 | Working People | The game has to focus on people at work. | March 24 - April 12, 2010 | May 12 - July 6, 2010 |
19 | Playing | The game has to be based on something one plays with in daily life, other than video games. | April 14 - May 10, 2010 | TBA |
20 | Long Ago | The game needs to be set in the distant past. | May 12 - June 7, 2010 | TBA |
America
# | Theme | Description | Submission Period | Distribution Period |
---|---|---|---|---|
1 | Machines | The game has to involve machines. | March 28, 2010 - April 12, 2010 | May 3, 2010 - June 9, 2010 |
2 | Sports | The game has to involve sports of any kind. | April 14, 2010 - April 29, 2010 | TBA |
3 | Creatures | The game has to involve animals, realistic or fictitiuous. | May 1, 2010 - May 16, 2010 | TBA |
4 | Contest3 | The game needs to involve the player using the game's random name and create a microgame with it. | May 18, 2010 - June 8, 2010 | TBA |
Europe
# | Theme | Description | Submission Period | Distribution Period |
---|---|---|---|---|
1 | Mario | The game has to involve Mario. | April 30, 2010 - May 14, 2010 | TBA |
2 | Dinos vs. Sharks | The game has to focus on a fight between dinos and sharks. | May 14, 2010 - May 27, 2010 | TBA |
3 | Sports | The game has to involve sport of any kind. | May 27, 2010 - June 11, 2010 | TBA |
The Wario Award Contest
A special contest known as The Wario Award Contest (also called The Wario Awards, Join the Warios or just The Warios) was held in conjunction with the North American version's release and was related to the first American design challenges. It ran from March 28 to May 16, 2010 and was open to residents of the United States and Canada (except Quebec). The contest was first announced through a print ad. Participants had the chance to win a trip to the Nintendo E3 Media Briefing in Los Angeles.
Players had to design a microgame using a theme of creatures, sports, or machines. When finished, the game had to be submitted within WarioWare: D.I.Y. for the respective design challenge. Afterwards, the player had to fill out the fields of the form at the official website as previously entered on the game screen in order to finish the entry. It was also possible to submit a microgame design concept via the game's website without owning the game by filling out the other form.
Gallery
Screenshots
In the first footage, the player designed a microgame about popping a balloon. Basic steps of the making were shown.
- Wariowarediy3.jpg
- Wariowarediy1.jpg
- Wariowarediy2.jpg
- Wariowarediy4.jpg
- Wariowarediy5.jpg
- Wariowarediy6.jpg
- Wariowarediy7.jpg
- Wariowarediy8.jpg
- Wariowarediy9.jpg
- Wariowarediy10.jpg
- Wariowarediy11.jpg
- Wariowarediy12.jpg
Official Artwork
- Pennydiyart.png
Wario, Super MakerMatic 21 and Penny
- Jimmy T. WWM.png
- Ashley DIY.jpg
- 9-Volt DIY.jpg
Box Art
- WarioWare Myself JAP cover.jpg
Japanese box art
Logo
- DIYLOGO.jpg
American logo of
WarioWare: D.I.Y.
Trivia
- The word ore (俺) in the game's Japanese title Made in Ore is a rough or arrogant-sounding first-person pronoun. The use of the word in the title is in line with Wario's personality.
- In English localizations, this game (along with D.I.Y. Showcase) is the first WarioWare installment since WarioWare: Twisted! to feature the "SPEED UP!" alert prior to the speed for each microgame set getting higher. In the WarioWare: Twisted and WarioWare: Smooth Moves, the word "FASTER!" was used to alert players prior to the speed of the microgame set increasing.
- Additionally, although the "SPEED UP!" alert music is the same for WarioWare: D.I.Y. and WarioWare: D.I.Y. Showcase, the music style for it differs in regards to the microgame set being played. This is also the case for when the game alerts players that they're about to head into a "BOSS STAGE" for that respective set.
- All intermissions of microgame-stages look like televisions. Also, all the stories of Diamond Software stages are presented as television programs.
- When the player is creating a microgame and gives it the name Mario Paint, original Mario Paint music will play in the graphic editor instead of the normal music.
References
- ^ Press.Nintendo.com: Nintendo Unveils Its Video Game Lineup For Early 2010 (12/14/2009)
- ^ 1UP.com: Make Your Own WarioWare Games (04/08/2009)
External links
- Official American Website
- Official European Website
- Official Australian Webpage
- Official Japanese Website