Locations
Setting
- World adventure on Mario's home world, broadly framed similarly to Super Mario Bros. 3
- Kingdoms are sprawling, vast spaces filled with nooks and crannies
- Largest spaces of any Mario game at the time of its release
- The are environmentally diverse, often reflecting their placement on the globe
- Nearly the entirety of the landscape is tangible and interactable
- Break from recent 3D entries; the physical appearance of an object sometimes betray their function
- Each kingdom has unique topography, flora, fauna
- Most of them are home to an NPC that support their own cultures and societies, and this is also reflected in the landscape
- Ruins, buildings are embedded in the landscape
- Three of the kingdoms are on the moon, where gravity is weaker; moon is a prominent, recurring fixture in the sky on the earth kingdoms, and it is the site of the narrative climax
- Many details are exclusively conveyed in the flavor text of the brochure
- compared to works of Jules Vern, and named after Homer's text; components of the game are similar to Journey to the West
- return of sandbox-style 3D action Super Mario - aligned with Mario 64 and Sunshine (why though? What made them want to do this again?)
- Game embraces surrealism and artistic realism - devs wanted to surprise the player (like Mario 64 character design principals)
Kingdoms
- Missions are referred to as objectives in this game; they are story-driven scenarios
- Not all objectives reward the player with a moon; vice versa, the act of locating a moon does not complete the objective
- Indeed, most tokens are not tied to objectives at all
- completing objectives permanently changes the kingdom; completing all of the objectives of a visited kingdom rids the NPCs of their problem, and physical elements of the landscape improve; some areas and moons only become available after Mario has completed the objectives
- Largely unilateral traversal between kingdoms, like World Galaxy Map in SMG2
- kingdoms can be divided into:
- large kingdoms that have 100 regional coins
- small kingdoms that have 50 regional coins
- boss kingdoms that have no regional coins, only have 10.5 moons that only appear after the the Moon Rock is struck
2D Areas
(mention gravity fields.)
The Odyssey
- Main article: Odyssey
The game's main form of transportation that transports the player to the different kingdoms. During the game, a certain number of Power Moons is required to power up the Odyssey, unlocking the next kingdom with the exception of the Cap Kingdom, the Cascade Kingdom, and the Mushroom Kingdom. The Odyssey can be entered by entering a door, by entering an exhaust pipe like a Warp Pipe on the back of the Odyssey, and by ground-pounding a panel on the top of the Odyssey. Inside the Odyssey is a closet where the player can change their clothes, a chair that the player can sit on, and a bed that the player can nap on. The Odyssey can also be decorated on the inside and outside with decorations and souvenirs that can be bought at Crazy Cap locations. The Odyssey also contains a Checkpoint Flag.
Crazy Cap
- Main article: Crazy Cap
Moon Rocks
Characters
Playable characters
Name | Description |
---|---|
Mario |
The hero of the Mushroom Kingdom and the game's protagonist. Super Mario Odyssey has Mario going on a world voyage to stop the forced marital union between Princess Peach and Bowser. Considered a return to form, Mario's advanced movement options from Super Mario 64 and Super Mario Sunshine return alongside completely new abilities. Many of these involve his new traveling companion, Cappy. |
Cappy |
A white Bonneter that resembles a top hat. He joins Mario on his journey to help rescue his sister Tiara, who was also kidnapped by Bowser. Cappy takes on the form of Mario's cap during the game and can be tossed at characters and objects, allowing Mario to temporarily "capture" their form. In multiplayer, the second player controls Cappy while the first controls Mario directly, somewhat similar to how multiplayer worked with the Co-Star Luma in Super Mario Galaxy 2. |
Non-playable characters
Most of the kingdoms are inhabited by people that are suited to their land's topography. Outside of dialogue, the culture, history, and nature of these people can be reviewed on their respective kingdom's brochure. In the kingdoms ransacked by Bowser, the stolen wedding article is usually a national treasure and the theft makes the people distressed. Many are forced to attend Bowser's wedding in the Moon Kingdom. After Princess Peach is rescued and the wedding articles are returned to their respective lands, many of these people can be found outside of their own kingdom, exploring the world. Generally, if a character is wearing a hat, it cannot be captured, but a few species include both hatted and hatless individuals. Unlike enemies, Mario can jump on characters without harming them, and the ones wearing hats twirl when struck by Cappy.
Super Mario Odyssey is the first Super Mario game to include more than ten different non-playable characters since Super Mario Galaxy 2 (2010), and most of them are wholly new. In addition to the characters listed below, an 8-bit character of Rosalina is in Honeylune Ridge and Rabbit Ridge. There are outfits sold at the Crazy Cap based on Waluigi, Diddy Kong, and Wario. Several shops and streets in New Donk City are named after characters from the Donkey Kong Country series. Mr. Game & Watch appears on the minigame icons.
Name | Description | Locations |
---|---|---|
Princess Peach |
The ruler of the Mushroom Kingdom. She is kidnapped by Bowser who aims to force her into marriage. The game's story revolves around Mario's quest to stop the marriage and save her. The two are very close. Once rescued, Mario attempts to propose to her himself before being interrupted by Bowser, leading to both being rejected. After returning home, she gifts hats to all of her subjects and pursues her own worldwide voyage with Tiara. She can be found in revisited kingdom, and gives Mario a Power Moon once spoken to. | All kingdoms except the Dark Side and Darker Side |
Tiara |
Cappy's younger sister. She is kidnapped by Bowser and forced to serve as Peach's bridal veil. She develops a bond with Peach while captured, and they decide to travel the world together once rescued. | All kingdoms except the Dark Side and Darker Side |
Bonneters |
The dapper people of Bonneton. Much of their home is ransacked by Bowser while he was looking for an appropriate bridal veil. Bonneters are capable of controlling other beings and at least one takes interest in the physiology of other creatures. They can transform into hats and will use this ability to hide on other people's heads. Bonneters are otherwise known for building and living in hat-shaped airships. They are similar to tsukumogami. | Cap Kingdom, Moon Kingdom, Darker SideA |
Frogs Template:Chart icon |
Frogs are fast swimmers and capable of reaching great heights by jumping. They wear hats as part of their defense strategy, which must be knocked-off to be captured. The sole frog found on Honeylune Ridge was brought to the moon by the first moonwalkers. | Cap Kingdom, Moon Kingdom, Darker Side |
Hint Toad |
The bespectacled member of the Toad Brigade. If given 50 coins, Hint Toad marks the location of an uncollected Power Moon on the Travel Map. He is always located near the Odyssey's landing site within a kingdom, in close proximity to Uncle amiibo and Talkatoo. | All kingdoms except the Darker Side |
Uncle amiibo |
Uncle amiibo is a robot that responds to scanned amiibo. For most figures, he will send them out into a visited kingdom to track down the location of an uncollected Power Moon. Some instead cause Uncle amiibo to gift him clothing based on the figure. Unlike most characters, Uncle amiibo can be stood on like a platform and does not cower when an enemy is nearby. He calls Mario "sport." | All kingdoms except the Darker Side |
Talkatoo |
A talking parrot. It provides the names for uncompleted missions, but only up to three at a time. Talkatoo squawks in fear when an enemy is nearby and will not provide hints when prompted. | All kingdoms except the Darker Side |
Tostarenans |
The music-loving people of Tostarena. Bowser indirectly burdens them with a cold snap when he steals their Binding Band. Tostarenans look like calaveras and wear sombreros to keep the sun out of their eyes, which they also sell to tourists. Some dance to the rhythm of nearby music, shaking their maracas. Slots are ran by Tosterenans across several kingdoms. They are related to the Chincho enemies that roam the desert at night. The Desert Wanderer is a Tostarenan. | Cascade Kingdom,C Sand Kingdom, Metro Kingdom, Luncheon Kingdom, Moon Kingdom, Mushroom Kingdom, Darker SideA |
Sheep |
Sheep try to flee when approached. Striking one causes it to bounce into the air and direct it towards a desired direction. Mario occasionally encounters herders that have lost their sheep. They award him a Power Moon for retrieving them all. | Sand Kingdom, Wooded Kingdom,D Mushroom Kingdom |
Moe-Eyes Template:Chart icon |
Fleet-footed beings that resemble moai statues. They have inhabited Tostarena since ancient times. Moe-Eyes do not speak and are timid by nature. They run away if approached. Pressing draws the sunglasses over the eyes of a captured Moe-Eye, allowing Mario to see invisible footpaths and platforms. However, it moves very slowly in this state. | Sand Kingdom, Moon Kingdom |
Sphynx |
The Sphynx is an obstructive figure who gives a quiz when prompted. If all of its questions are answered correctly, it grants Mario access to a hidden room. Typically reserved and posh, the Sphynx becomes progressively snarky as Mario answers questions correctly and will mock him when incorrect. Completing every quiz unlocks the final one of Culmina Crater, in which it is revealed the Sphynx asks questions because it enjoys Mario and Cappy's company. | Cascade Kingdom,D Sand Kingdom, Wooded Kingdom, Seaside Kingdom, Moon Kingdom, Darker Side |
Jaxi |
A cat-like beast that can be ridden across Tostarena. It allows Mario to ride it after paying a one-time fee of 30 coins. The Jaxi is very fast and nearly indestructible, but it is difficult to turn or stop. It can run across poison and send enemies flying. It is implied that the statues around Tostarena Ruins are Jaxis themselves in an immobile state, and that Jaxis can shift between these states at will. | Sand Kingdom |
Glydon Template:Chart icon |
Glydon is a world traveler similar to a draco lizard, seeking great heights to glide from. When captured, Glydon can be used like a paraglider to glide across great distances. Shaking the controller keeps him airborne longer. He does not sink into quicksand. | Sand Kingdom, Wooded Kingdom, Lost Kingdom, Seaside Kingdom, Darker Side |
Koopas (Trace-Walking) |
Koopas are turtle-like creatures. Some host a game called Trace-Walking. They reward Mario with a Power Moon if he successfully follows the disappearing route they lay out on the surrounding ground. Each Trace-Walking host is a different color and wears a hat tied to the visited kingdom. Though members of the Koopa family, they are harmless and seem to be unaffiliated with Bowser. | Sand Kingdom, Snow Kingdom, Moon Kingdom |
Koopas (Freerunning) |
A quartet of Koopas called the Roving Racers that challenge Mario to a race. If victorious, he is awarded a Power Moon. Each Koopa is a different color and progress through the kingdom differently from one another. After Mario wins a kingdom's Regular Cup and breaks the kingdom's Moon Rock, the purple Koopa is replaced with a much more challenging gold one for the Master Cup. | All kingdoms except the Dark Side and Darker Side |
Lakitus Template:Chart icon |
Cloud-riding Koopas that like fishing. Capturing one allows Mario to fish for Cheep Cheeps and other creatures in bodies of water. | Sand Kingdom, Lake Kingdom, Snow Kingdom, Bowser's Kingdom |
Goombettes |
Pink Goombas in mushroom hats. They flee if Mario comes near, but are affectionate if approached as a captured Goomba. Doing so awards the player a Power Moon. | Sand Kingdom, Lake Kingdom, Wooded Kingdom, Seaside Kingdom, Luncheon Kingdom, Mushroom Kingdom |
Lochladies |
Merfolk that live in Lake Lamode. They are world-renowned fashion designers. Their treasured Lochlady Dress is stolen by Bowser. Lochladies are of a gentle nature. Many can be can found swimming underwater. A trio of beret-wearing Lochladies called the Style Sisters give Mario Power Moons when he wears specific outfits for them. | Lake Kingdom, Moon Kingdom, Darker SideA |
Dorries |
Gentle giants that resemble plesiosaurs. In most contexts, Dorries swim with their backs above the water and can be stood on like platforms. Most Dorries are blue, but there are yellow and purple individuals in Bubblaine that bear the kingdom's Crazy Cap shops. Dorries speak in a distinct language that sounds similar to whale songs. | Lake Kingdom, Seaside Kingdom, Mushroom Kingdom, Darker Side |
Steam Gardeners |
Robots that tend to the flowers of the Steam Gardens. Their Soirée Bouquets are harvested by Torkdrift for Bowser's wedding. Most Steam Gardeners are yellow and spray water, but a few are silver and dispense giant seeds when struck. Despite being robots, Steam Gardeners are emotive, can function underwater, and are sensitive to the cold. Small birds often roost on their heads. They rely on moon-fueld charging stations for energy and their exhaust comes out as harmless water vapor. | Wooded Kingdom, Moon Kingdom, Darker SideA |
Rabbits |
Rabbits run away from Mario, but they can be slowed down and approached if hit by Cappy. They give Mario a Power Moon if he catches up to them. Only the gray-colored, earthbound rabbits run from Mario. The many white-colored ones of Rabbit Ridge do not. | All kingdoms except the Lake Kingdom and Darker Side |
New Donkers Template:Chart icon |
The denizens of New Donk City. A Mechawiggler is draining their city of its power when first encountered, causing a citywide blackout. New Donkers are business-oriented and drably clothed, contributing to the perception that they are too serious. However, New Donkers are kind when spoken to and known to throw festivals. A pair host the Jump-Rope Challenge, and the hatless blonde ones can be captured to play with an RC Car. The Crazy Cap franchise was established by New Donkers. | Cascade Kingdom,C Sand Kingdom, Metro Kingdom, Bowser's Kingdom, Moon Kingdom, Mushroom Kingdom, Darker SideA |
Mayor Pauline |
The mayor of New Donk City and an old friend of Mario's. After defeating the Mechawiggler, she puts on a rooftop concert in commemoration of his heroism. Pauline is passionate about music and is the singer behind "Jump Up, Super Star!" She is a popular figure in New Donk City, with her profile etched into the city's regional coin and likeness displayed around the city. A park is named after her. Women wear a hat designed after her own.[1] During "A Request from the Mayor", Pauline speaks of her traumatic encounter with Donkey Kong, and how the experience made her who she is today. | Metro Kingdom, Moon Kingdom, Darker Side |
Band |
Mayor Pauline and the four backup musicians recruited by Mario for the New Donk City Festival. These musicians are a bassist, a guitarist, a drummer, and a trumpeter. Each band member awards Mario a Power Star when initially encountered. | Metro Kingdom, Darker Side |
Shiverians |
The seal-like people of Shiveria. Bowser has stolen their famous Frost-Frosted Cake for his wedding. They have warm dispositions and enjoy baking. Some affectionately refer to Mario as "mustache man." Despite being of a cold-adapted arctic species, Shiverians visit other kingdoms without issue once Peach has been rescued, including Tostarena. | Snow Kingdom, Moon Kingdom, Darker SideA |
Shiverian Racers Template:Chart icon |
These Shiverians compete in the Bound Bowl Grand Prix, a race where they bound along a circuit. Most Shiverian Racers are capped, but one self-doubting individual is not and can be captured. This allows Mario to compete in the grand prix. There are six competing Shiverian Racers, each one a different color and speed. | Sand Kingdom,E Snow Kingdom |
Shiverian Elder |
The patriarch of Shiveria, and the ultimate judge of the Bound Bowl Grand Prix. He is the one who awards the winner. In Shiverian culture, the Shiverian Elder is the only one permitted to make the Frost-Frosted Cake. | Snow Kingdom |
Bubblainians |
Snail-like people that run a seaside resort in Bubblaine. When first encountered, the boss Mollusque-Lanceur is drinking all of their Sparkle Water, much to their dismay. Bubblainians are carefree and enjoy relaxation. They retract into their shells when jumped on or approached by an enemy. They can be encountered "breathing" freshwater, and can extend their eyestalks like scopes. | Seaside Kingdom, Moon Kingdom, Darker SideA |
Coach |
The Beach Volleyball coach of Bubblaine. He encourages Mario to play when he approaches the court, and awards him Power Stars for keeping pace with him. Unlike other Bubblainians, the coach does not retract into his shell when Mario jumps on him, instead serving him like a volleyball. He calls Mario "volley bro." | Seaside Kingdom |
Dog |
The dog only appears in a visited kingdom when its boss has been defeated. It leads Mario to glowing spots and sniffs out Power Moons for him. It otherwise follows Mario and barks for him if he crosses a barrier that it cannot, such as a body of water. It cannot be harmed by enemies. The dog can play fetch with Mario, catching and returning Cappy after a Cap Throw, and occasionally appears inside the Odyssey. It resembles a Shiba Inu. | Sand Kingdom, Metro Kingdom, Seaside Kingdom, Moon Kingdom, Mushroom Kingdom, Odyssey |
Volbonans Template:Chart icon |
Fork people that live at the base of Mount Volbono. They are world-renowned for their cooking, which is made out of the giant vegetables, salts, and meats that surround the volcano. Their most important dish, the Stupendous Stew, is appropriated by Bowser and monopolized by Cookatiel. It is the main fixture of their annual Cooking Carnival, during which people from around the world are invited to try their stew. Most Volbonans sleep embedded into walls, suspended above ground. They can be captured in this state, and used to fling Mario across great distances like poles. Some actively encourage Mario to do this. Volbonans apparently have ears.[2] | Luncheon Kingdom, Moon Kingdom, Darker SideA |
Poochy |
A spotted creature from Yoshi's Island. Poochy largely only appears in Hint Art, pictured near glowing spots. He makes a physical appearance swimming in the poisonous pond of Bowser's Castle. Fishing him up as a captured Lakitu awards Mario a Power Moon. | Bowser's Kingdom |
Captain Toad |
The captain of the Toad Brigade. Captain Toad is traveling the world concurrently with Mario and he can be found in most kingdoms. He is usually hidden and gifts Mario a Power Moon when found. | Cap Kingdom, Cascade Kingdom, Sand Kingdom, Lake Kingdom, Wooded Kingdom, Lost Kingdom, Metro Kingdom, Seaside Kingdom, Snow Kingdom, Luncheon Kingdom, Bowser's Kingdom, Moon Kingdom, Mushroom Kingdom, Dark Side |
Toads |
Denizens of the Mushroom Kingdom that come in a variety of colors. Most Toads only appear in other kingdoms after Princess Peach has been rescued. The exception is the Toad Brigade, who makes recurring appearances beforehand. They run a Crazy Cap inside their Starshroom. Hint Toad, Captain Toad, and Toadette are members of this team. Jammin' Toad gives Mario a Power Moon if he plays a specific piece from the Music List. | Lost Kingdom, Metro Kingdom, Bowser's Kingdom, Moon Kingdom, Mushroom Kingdom, Dark Side, Darker SideA |
Archivist Toadette |
The newest member of the Toad Brigade. She keeps records of Mario's feats inside Peach's Castle, and enthusiastically gifts him Power Moons for reaching specific milestones. Most of the listed Power Moons in the Mushroom Kingdom are only obtainable from Toadette. | Mushroom Kingdom |
Yoshi Template:Chart icon |
Yoshi is a dinosaur-like creature with a long tongue. He is found inside of an egg on the roof of Peach's Castle. Capturing him grants Mario access to unique moves such as the Flutter Jump and the ability to swallow enemies. Unlike most captures, Mario can still perform many of his usual jumping actions as Yoshi. He has a house on the outskirts of Peach's Castle. | Mushroom Kingdom, Dark Side, Darker Side |
Luigi |
Mario's younger twin brother and the host of Balloon World. Luigi initially appears in the Mushroom Kingdom after Princess Peach has been rescued, where he explains the premise of Balloon World when prompted. The more points Mario accumulates in Balloon World, the more balloons show up fastened to Luigi. He responses to his brother in different ways depending on the outfit he is wearing. If Mario is wearing a wedding outfit, Luigi mistakenly believes that he had recently gotten married and expresses dismay that he was not told. | Cap Kingdom, Cascade Kingdom, Sand Kingdom, Lake Kingdom, Wooded Kingdom, Lost Kingdom, Metro Kingdom, Snow Kingdom, Luncheon Kingdom, Bowser's Kingdom, Moon Kingdom, Mushroom KingdomF |
Enemies and obstacles
New enemies
Name | Description | Locations | Spoils |
---|---|---|---|
Astro-Lanceur |
Octopus enemies found on the moon. Astro-Lanceurs float above the surface and fire projectile shells from their siphons. Ground-pounding the starburst-shaped symbol on one's helmet defeats it. Astro-Lanceurs have an implicit relationship with Mollusque-Lanceur. | Moon Kingdom | Template:Chart icon×8 |
Big Poison Piranha Plant |
Big Piranha Plants the spit poison. The poison pools on the nearby earth like a puddle, making the immediate area more hazardous. Cappy clears the poisons when tossed. Throwing him directly at a Big Poison Piranha Plant traps him in its mouth, but weighs its head down, leaving it vulnerable to being stomped. | Wooded Kingdom, Metro Kingdom, Dark Side | Template:Chart icon×6 Template:Chart icon×1 |
Bitefrost |
Icy predators that hide underground and snake their way between raised earth. | Snow Kingdom, Luncheon Kingdom | Template:Chart icon |
Broode's Chain Chomp Template:Chart icon |
Madame Broode's pet, a golden Big Chain Chomp named Chain Chompikins. It snaps at Mario and pulls Madame Broode forward as it does. She also launches it like a yo-yo to strike Mario. Capturing Broode's Chain Chomp and pulling it back sends launches it into the boss. This is the only way to damage her. | Cascade Kingdom, Moon Kingdom | None |
Burrbo |
Colorful chestnut-like creatures that occur in groups. They pop out of the ground when Mario draws near and lunge towards him. Burrbos damage Mario on contact, but are defeated when struck by Cappy. | Cascade Kingdom, Metro Kingdom, Seaside Kingdom, Bowser's Kingdom, Mushroom Kingdom, Dark Side, Darker Side | Template:Chart icon×1 |
Burrbo (Crumbleden) |
These Burrbos are embedded into the Ruined Dragon's body. They emerge from the top of the dragon's head to defend him from Mario. | Ruined Kingdom, Mushroom Kingdom | Template:Chart icon×1 |
Chincho |
Undead Tostarenans encountered at night and in dimly lit areas. Chinchos emerge from the ground and pursue Mario on sight. If left unattacked, they retreat back into the ground. Failing certain treasure chest puzzles causes Chincos to appear. Tossing Cappy briefly stuns a Chincho, but stomping on it defeats it. The Jaxi can defeat hoards of them instantly. | Sand Kingdom, Wooded Kingdom, Seaside Kingdom, Ruined Kingdom, Mushroom Kingdom | Template:Chart icon×1 |
Gushen Template:Chart icon |
A floating octopus enemy that inhabits a water ball, which it uses as a resource for its surging attack. When captured, Gushens can be used to spray water streams horizontally or vertically, offering powerful boosts of speed. Gushens are also capable of sending multiple water bursts in all directions, damaging surrounding enemies. Their water balls decrease as more water is used, but they can be recharged by coming into contact with a body of water. | Sand Kingdom, Seaside Kingdom, Mushroom Kingdom | Template:Chart icon×1 |
Komboo |
Underwater kelp creatures that rise from the floor of waterbodies. They pursue Mario when he is near. Though defeated when struck by Cappy, Komboos are highly cohesive in most areas and endlessly emerge from the ground, making it easy to be overwhelmed. | Lake Kingdom, Seaside Kingdom | Template:Chart icon×1 |
Magmato |
Rolling tomato enemies that home-in on Mario. Striking one causes it to fall apart into a puddle of molten pulp. A captured Lava Bubble can swim in these puddles, enabling it to cross large stretches of terrain it normally could not. | Luncheon Kingdom, Darker Side | Template:Chart icon×1 |
Moonsnake |
A form of life originating from the Moon, resembling a bar of Spike Balls rotating around an axis. While in general fixed to one spot, some Moonsnakes can move on predetermined paths. Moonsnakes are indestructible. | Seaside Kingdom, Moon Kingdom, Dark Side, Darker Side | Template:Chart icon |
Poison Piranha Plant Template:Chart icon |
A Piranha Plant that is able to shoot poison balls, which leave small injurious puddles on the ground. These can be cleaned up with Cappy. Throwing Cappy at one Poison Piranha Plant stuffs the mouth of the enemy and blocks it from spitting poison balls for a short time, enabling Mario to simply kick it and destroy it. Throwing a rock at the Poison Piranha Plant has a similar effect, but it also enables Mario to capture the enemy. While captured, it can be used to spit bubbles of poison in any desired direction. | Wooded Kingdom, Metro Kingdom, Dark Side | Template:Chart icon×1 |
Pokio Template:Chart icon |
A stubby enemy that pokes its sharp bill to attack Mario. While captured, Pokios can be used in the same fashion to attack enemies. They can also cling to certain walls with their bills and fling themselves in a direction, which is useful for escalating said walls. | Seaside Kingdom, Bowser's Kingdom, Darker Side | Template:Chart icon×1 |
Sherm Template:Chart icon |
A robotic vehicle that attacks by shooting small projectiles out of its turret. Sherms can be captured and maneuvered to destroy masses of blocks and enemies. They can be defeated with a Ground Pound. | Wooded Kingdom, Metro Kingdom, Moon Kingdom, Dark Side | Template:Chart icon×1 |
Snow Cheep Cheep Template:Chart icon |
A Cheep Cheep that swims around ? Blocks and Brick Blocks. Aside from being flexible swimmers, Snow Cheep Cheeps allow Mario to survive under the freezing waters of the Snow Kingdom when captured. They can be defeated with a Ground Pound. | Snow Kingdom | Template:Chart icon×1 |
Stairface Ogre |
A brutish, sturdy enemy carrying a mallet. Stairface Ogres' stiff movements allow them to only sidestep or walk directly forward. They try to catch and crush Mario with their mallets, which are shaped like staircases and can be climbed to reach their top sides. Here, they can receive a Ground Pound to fall asunder. Another way to defeat a Stairface Ogre is by sticking a Pokio's bill into the glowing hole on its forehead. | Metro Kingdom, Bowser's Kingdom | Template:Chart icon×6 |
T-Rex Template:Chart icon |
A dinosaur found in either very dark or sunny areas. Though a few individuals are harmless as they are always sleeping (and can be captured immediately), others roam around a set path, chasing Mario down when they spot him. In order to stun a T-Rex, it has to be lured into a large wall or tree as it charges at Mario, leaving it dizzy and ready to capture. While captured, the T-Rex can be used to effortlessly rampage through fossil blocks and large numbers of enemies. The enemy can only be temporarily used, as Cappy claims it is too large to handle. The only way to defeat a T-Rex is by having it drop into an abyss. | Cascade Kingdom, Wooded Kingdom, Metro Kingdom | None |
Trapeetle |
A mechanical insect that spawns continuously from a spot in the ground. Trapeetles threatfully approach Mario, trying to grab Cappy, which they then use to charge into Mario. Trapeetles explode upon contact with something and can thus be used to bombard cracked rocks that conceal items or block away passages. | Lost Kingdom | None |
Tropical Wiggler Template:Chart icon |
A passive, although dangerous, enemy that moves by extending its body from one spot to another. The segments of its body are each topped by one spike, making the enemy impossible to jump on. Capturing a Tropical Wiggler enables Mario to make use of its stretching abilities, helpful for crossing over to other platforms. Although invincible for the most part, Tropical Wigglers can be defeated by having them fall into a pit of poison or by throwing a hammer at them as a Hammer Bro, as it can be seen in the Moon Kingdom. | Lost Kingdom, Moon Kingdom | None |
Uproot Template:Chart icon |
A malevolent plant with extendable feet. Uproots spawn from dirt manholes and roam around the surrounding area. When they spot Mario, they rush over to him and attack by springing themselves with their feet and assaulting him from above. When captured, Uproots can be used in a similar way to reach high areas and push up impeding platforms, as well as destroy rows of Brick Blocks. | Wooded Kingdom, Seaside Kingdom, Darker Side | Template:Chart icon×1 |
Urban Stingby |
An insect enemy that spawns from a larva. Urban Stingbies slowly patrol around a spot, quickly noticing Mario if he is in proximity. When attacking, Urban Stingbies take enough momentum to head violently into Mario, but they explode as they crash into something. The attack can affect other enemies. Urban Stingbies can be defeated one time by any sign of attack, including a jump or a Cap Throw. | Metro Kingdom, Darker Side | Template:Chart icon×1 |
Urban Stingby Larva |
A younger Urban Stingby, which morphs into its mature variant shortly after appearing onscreen. Urban Stingby Larvae are completely inoffensive and can be defeated with a kick. | Metro Kingdom | Template:Chart icon×1 |
Yoofoe |
A large levitating robot that is equipped with a set of two or four spike bars, which it spins continuously around. The enemy drops an endless supply of Goombas and Spike Balls. The Goombas can be captured and be formed into a tower, enabling Mario to reach the top of the Yoofoe and pound it to deal damage. Two hits are necessary to bring a Yoofoe down, giving out a valuable item, such as a Power Moon or Life-Up Heart. | Wooded Kingdom, Bowser's Kingdom, Darker Side | Template:Chart icon×1 |
Returning enemies
Name | Description | Locations | Spoils |
---|---|---|---|
Banzai Bill Template:Chart icon |
Large missile. Banzai Bills slowly swerve off their initial trajectory to home-in on Mario. They are defeated when stomped. Capturing a Banzai Bill enables Mario to cross wide gaps and blast through obstacles with . Shaking the controller causes it to accelerate. A captured Banzai Bill eventually flashes red and self-destructs, forcing Mario off. | Wooded Kingdom, Snow Kingdom, Moon Kingdom, Dark Side | Template:Chart icon×6 |
Big Chain Chomp Template:Chart icon |
The Big Chain Chomp behaves identically to the normal-sized one. Striking a Chain Chomp with the captured Big Chain Chomp can trigger a chain reaction, where it is flung into another nearby Chain Chomp. | Cascade Kingdom | None |
Bullet Bill Template:Chart icon |
Missiles fired from Bill Blaster. Bullet Bills directly target Mario when he is in close proximity. Mario can lure Bullet Bills towards cages and blocks to destroy them. In 2D areas, Bullet Bills maintain straight trajectories. Within the Inverted Pyramid, these Bullet Bills become 3D when they reach the end of the wall-bound 2D area. A captured Bullet Bill can be used to reach distant areas. Shaking the controller causes it to pickup speed, but it detonates sooner. Knucklotec's Fists function just like Bullet Bills when captured. | Sand Kingdom, Wooded Kingdom, Cloud Kingdom, Metro Kingdom, Moon Kingdom, Mushroom Kingdom, Dark Side | Template:Chart icon×1 |
Chain Chomp Template:Chart icon |
Metal enemies with snapping jaws. Chain Chomps are fastened to the ground and lunge towards Mario when near. Jumping on one briefly stuns it, but does not inflict damage. Chain Chomps can only be defeated by a captured T-Rex. A captured Chain Chomp is similar to a pullback toy. Pulling the Chain Chomp to the farthest extent it can and letting go sends it flying in the opposite direction. This can be used to destroy stone walls, strike bull's-eyes, and and unseal hidden areas. This action also forces Mario out of the Chain Chomp. | Cascade Kingdom | None |
Chargin' Chuck Template:Chart icon |
Burly Koopas in football gear. Chargin' Chucks remain still until Mario is near, who they try to charge through. Knocking-off their helmet leaves them vulnerable to a stomp. A captured Chargin' Chuck can bash through obstacles and enemies without flinching or receiving damage. | Ruined Kingdom, Moon Kingdom | Template:Chart icon×3 |
Cheep Cheep Template:Chart icon |
Pudgy red fish. Some swim in circles, while others swim back and forth in set paths. Cheep Cheeps damage Mario on contact. They can be defeated with a ground pound or jump. A captured Cheep Cheep swims faster and is more versatile underwater than Mario, but it flails weakly if brought to land. Lakitus fish for Cheep Cheeps, the largest of which hold Power Moons. There is a Lochlady who finds Cheep Cheeps adorable. | Sand Kingdom, Lake Kingdom, Seaside Kingdom | Template:Chart icon×1 Template:Chart icon×1 |
Coin Coffer Template:Chart icon |
Purse-like creatures filled with coins. Coin Coffers are nonconfrontational and usually invisible. One becomes exposed when it is bumped into. Jumping on a Coin Coffer makes it spit out one coin, and jumping on it sequentially makes it spit out as many as eight before being defeated. Ground-pounding one makes it release eight all at once. A captured Coin Coffer can fire coins as projectile, but this depletes Mario's own coin count. Shaking the controller makes it rapidly fire coins in 360°. | Sand Kingdom, Wooded Kingdom | Template:Chart icon×8 |
Donkey Kong |
A great ape that tosses projectile barrels down girders. He first appears in the last 2D section of the New Donk City Festival, an area similar to 25m. Donkey Kong is defeated when all four of the ? Blocks he is on are struck. Donkey Kong kidnapped Pauline many years ago, something she reflects on during "A Request from the Mayor". | Metro Kingdom, Darker Side | None |
Fire Bro Template:Chart icon |
Helmeted Koopas that toss fireballs and leap across platforms erratically. Fire Bros are defeated when stomped. Shaking the controller as a captured Fire Bro makes it toss a fireball that can light lanterns and defeat enemies. A captured Fire Bro also reaches greater heights than Mario when it jumps. | Wooded Kingdom, Luncheon Kingdom | Template:Chart icon×1 |
Fire Piranha Plant Template:Chart icon |
Carnivorous plants that spit fireballs. Their heads flash orange before firing. A Fire Piranha Plant is defeated when stomped, or when kicked with Cappy trapped in its mouth. Fire Piranha Plants automatically engulf Cappy when he makes contact, and this prevents them from being captured. It only becomes capturable when a rock is knocked into its mouth first. A captured Fire Piranha Plant spits fireballs in a 360° radius from a fixed position. The fireballs can defeat enemies and light lanterns. | Lost Kingdom, Metro Kingdom, Luncheon Kingdom | Template:Chart icon×1 |
Fuzzy |
Prickly creatures that move back and forth along dotted tracks. In some areas, these tracks bring Fuzzies from 2D areas into 3D ones. Fuzzies are usually found in groups. They damage Mario on contact. | Wooded Kingdom, Cloud Kingdom, Lost Kingdom, Metro Kingdom, Moon Kingdom, Mushroom Kingdom, Darker Side | Template:Chart icon |
Goomba Template:Chart icon |
Squat mushroom creatures that chase Mario when he is in their line of sight. Goombas are defeated when stomped. A captured Goomba can stack on top of another one to make a Goomba Tower. Control is shifted to whichever Goomba is on the bottom. A Goomba Tower can be used to reach high platforms and press Goomba buttons. A captured Goomba also maintains stable footing on ice, and can receive Power Moons from Goombettes. Most Goombas are members of Bowser's army, but the ones in Goomba Woods are apparently unaffiliated. Yoofoe expels Goombas. | Cascade Kingdom, Sand Kingdom, Lake Kingdom, Wooded Kingdom, Cloud Kingdom, Metro Kingdom, Snow Kingdom, Seaside Kingdom, Luncheon Kingdom, Bowser's Kingdom, Mushroom Kingdom, Darker Side | Template:Chart icon×1 |
Hammer Bro Template:Chart icon |
Helmeted Koopas that toss hammers. They otherwise behave like Fire Bros. A captured Hammer Bro can throw hammers to defeat enemies and break cheese rocks. Hammer Bros in the Luncheon Kingdom toss frying pans instead of hammers and wear chef hats. | Cloud Kingdom, Metro Kingdom, Luncheon Kingdom, Moon Kingdom, Dark Side | Template:Chart icon×1 |
Klepto |
A condor that steals hats. Klepto kidnaps Cappy when encountered, depriving Mario of his abilities. It flies away from Mario when he draws near, but periodically stops to roost on a Rising Stone Pillar. Mario must ground-pound it to knock Klepto out and save Cappy. | Lost Kingdom | Template:Chart icon×1 |
Koopa (Green) |
Green-shelled turtle enemies only found in 2D areas. Stomping a Koopa makes it retract into its shell, which can be used as a sliding projectile. Green Koopas walk off the sides of platforms. The Koopas that appear in 3D areas are harmless non-playable characters. | Cascade Kingdom, Metro Kingdom, Seaside Kingdom, Ruined Kingdom | Template:Chart icon×1 |
Koopa (Red) |
Red-shelled Koopas turn around when the reach the edge of a platform. | Cloud Kingdom, Bowser's Kingdom | Template:Chart icon×1 |
Lava Bubble Template:Chart icon |
Incandescent drops of lava. Contact burns Mario. They leap vertically from lava and through Wire Net Platforms. A captured Lava Bubble can traverse through lava and use lava cannons. Shaking the controller causes it to horizontally leap through the air, twirling. Making contact with solid ground makes the Lava Bubble disappear and forces Mario out of the capture. A captured Lava Bubble can also light lanterns and is used during the battle with Cookatiel. | Cloud Kingdom, Lost Kingdom, Luncheon Kingdom, Mushroom Kingdom, Darker Side | None |
Maw-Ray |
Giant moray eel enemies that dwell in underwater caves. They quickly lunge towards Mario when he is near. | Seaside Kingdom, Mushroom Kingdom | Template:Chart icon |
Mini Goomba |
Little Goombas. Like normal-sized ones, they charge towards Mario when near. Mini Goombas are usually in groups of eight. In story-related objectives, Mini Goombas appear in the overworld before normal Goombas. They otherwise occur underground in glowing spots and inside crates. They are defeated when stomped by Mario or struck by Cappy. | Cap Kingdom, Cascade Kingdom, Sand Kingdom, Lake Kingdom, Wooded Kingdom, Lost Kingdom, Metro Kingdom, Seaside Kingdom, Bowser's Kingdom, Mushroom Kingdom | Template:Chart icon×1 |
Parabones Template:Chart icon |
Winged Dry Bones. They pursue Mario on sight, but they cannot ascend or descend, so they can easily be obstructed. Parabones crumble into a pile of bones when stomped, but reassemble after a few seconds. They are only defeated if they crumble above a bottomless pit or lava. A captured Parabones can fly. Rapidly pressing makes it flap its wings. | Bowser's Kingdom, Moon Kingdom | None |
Paragoomba Template:Chart icon |
Winged Goombas that fly back and forth in set paths. They are defeated when stomped. A captured Paragoomba can fly like a Parabones. | Cap Kingdom, Wooded Kingdom | Template:Chart icon×1 |
Pulse Beam |
Spiked mechs that discharge shockwaves. Pulse Beams are inert by default, but they discharge when struck by Cappy or another Pulse Beam's shockwave, causing a circular feedback loop. This can be used to clear obstacles, but makes an area more dangerous to traverse. Jumping on a Pulse Beam damages Mario. | Sand Kingdom, Seaside Kingdom, Mushroom Kingdom, Darker Side | Template:Chart icon |
Spiny |
Squat, spiked Koopas. They chase Mario when he is near. Spinies are briefly stunned and shoved backwards when struck by Cappy, and they damage Mario when jumped on. Spinies are only defeated when knocked off the edge of a platform or when struck by a thrown item, like a seed. | Cap Kingdom, Cloud Kingdom, Snow Kingdom, Seaside Kingdom, Luncheon Kingdom, Bowser's Kingdom | Template:Chart icon×1 |
Ty-foo Template:Chart icon |
Giant Foo-like enemies that blow strong winds at consistent intervals. The gusts blow enemies, items, Cappy, and Mario himself off of platforms. There are hidden areas in the Snow Kingdom where Ty-foos blow wooden blocks along stretches of ice that can be used as platforms. A captured Ty-foo can blow wind itself with and safely float above hazards. Shaking the controller strengthens the power of the wind. | Cascade Kingdom, Snow Kingdom | Template:Chart icon |
Obstacles
Name | Description | Locations |
---|---|---|
Banzai Bill Cannon |
TBW | Wooded Kingdom, Snow Kingdom, Moon Kingdom, Dark Side |
Barrel |
An obstacle in the 8-bit sections that continually rolls along solid ground, dealing one hit point of damage if touched. | Metro Kingdom, Darker Side |
Bill Blaster |
TBW | Sand Kingdom, Wooded Kingdom, Cloud Kingdom, Metro Kingdom, Moon Kingdom, Mushroom Kingdom, Dark Side |
Boulder / Shell / Pepper |
An obstacle fired out of holes that rolls along the ground and collapses once it hits a wall. Swiping at it while capturing Bowser can also destroy it. | Seaside Kingdom, Luncheon Kingdom, Bowser's Kingdom, Moon Kingdom, Darker Side |
Cannon |
A spinning green obstacle that launches rolling metal balls. | Wooded Kingdom |
Freezing water |
Water that, when swum in, gradually covers the screen in frost. If the player stays in freezing water for too long, the player will take damage. When capturing a Snow Cheep Cheep or a Gushen, the player does not take damage from frozen water, and frost does not cover the screen. | Snow Kingdom |
Ice |
TBW | Sand Kingdom, Snow Kingdom |
Lava |
TBW | Lost Kingdom, Seaside Kingdom, Luncheon Kingdom, Moon Kingdom, Darker Side |
Lava Geyser |
A hazard that damages Mario in the same way as lava. It can be safely jumped on by capturing a Lava Bubble. | Luncheon Kingdom, Moon Kingdom, Darker Side |
Oil drum |
A stationary hazard in 8-bit sections that damages Mario if touched. | Metro Kingdom, Darker Side |
Poison |
A hazard that, when touched, instantly defeats Mario. In some areas, poison moves in waves. | Cap Kingdom, Sand Kingdom, Wooded Kingdom, Lost Kingdom, Metro Kingdom, Snow Kingdom, Bowser's Kingdom |
Quicksand |
TBW | Sand Kingdom |
Spike Trap |
An obstacle that, when touched, causes Mario to lose one hit point. | Lake Kingdom, Bowser's Kingdom |
Turret |
An object attached to walls that fires firework bombs. | Seaside Kingdom, Bowser's Kingdom |
Wind |
An obstacle that pushes Mario in the direction it blows. | Cascade Kingdom, Snow Kingdom |
Bosses
Bosses are listed in the order that they are first encountered. Bosses are organized into two categories: "The Broodals", mid-bosses that make recurring appearances throughout the game, and the larger "kingdom bosses". Bosses are listed in the order that they are first encountered within these respective categories.
Name | Description | Locations |
---|---|---|
The Broodals | ||
Topper |
As the leader of the Broodals, Topper prances around the boss field, occasionally spinning his hats in a circle. To defeat him, Mario must knock all of his hats off using Cappy, then jump on him. After being hit, Topper enters one of his hats and sends the others whirling around the field. Mario then has to repeat this process. In later fights, Topper has many more hats to knock off and takes three hits to defeat. | Cap Kingdom, Bowser's Kingdom, Dark Side |
Hariet |
Being the only girl among the Broodals, Hariet hops in place, throwing bombs that explode into a puddle of lava. To defeat her, Mario must throw Cappy at the large bomb she throws, sending it to her, knocking off her hat, then jumping on her. After being hit, Harriet enters her hat and flies around the field, dropping bombs. Mario then has to repeat this process twice. In later fights, she throws two bombs at a time. | Sand Kingdom, Bowser's Kingdom, Dark Side |
Spewart |
Being short and stout, Spewart sprays poison in a large ring around him. To defeat him, Mario must clear a path through the poison, knock his hat off, and jump on him. After being hit, Spewart enters his hat and whirls around the field, leaving poison in his path. Mario has to repeat this process twice. In later fights, Spewart sprays more poison. | Wooded Kingdom, Luncheon Kingdom, Dark Side |
Rango |
As the tallest Broodal, Rango throws his sawblade-like hat in a half circle. To defeat him, Mario must throw Cappy at his hat to flip it over, revealing a Hat Trampoline, and jump on it to boost his jump to his head. After being hit, Rango enters his hat and bounces around. Mario has to repeat this process twice. In later fights, Rango has two hats to throw. | Lake Kingdom, Snow Kingdom, Dark Side |
Kingdom bosses | ||
Madame Broode |
As the boss of the Broodals, Madame Broode sends her Chain Chompikins at Mario. To defeat her, Mario must knock Chain Chompikins' hat off and capture it, avoiding Madame Broode's swipes and sending it rocketing towards her. After being hit, she sends Chain Chompikins rocketing towards Mario. Mario has to repeat this process twice. In later fights, Chain Chompikins has more hats. | Cascade Kingdom, Moon Kingdom |
Knucklotec |
Knucklotec, the guardian of the Binding Band, slams his fists down to Mario. To defeat him, Mario must lure one of Knucklotec's fists into an icy patch and capture it, avoiding ice crystals and slamming the fist into his own face. After being hit, Knucklotec sends his fists rocketing towards Mario. Mario has to repeat this process twice. In later fights, Chinchos are on the field. | Sand Kingdom, Mushroom Kingdom |
Torkdrift |
Being a flower-stealing UFO, Torkdrift fires lasers. To defeat it, Mario must capture an Uproot and break the three flowers incased by blocks by stretching, then doing the same on the now-revealed glass dome. After being hit, Torkdrift fires circular lasers that Mario must stretch over. Mario has to repeat this process twice. In later fights, there are Pulse Beams that Torkdrift targets. | Wooded Kingdom, Mushroom Kingdom |
Bowser Template:Chart icon |
Being the King of the Koopas himself, Bowser throws his hats at Mario. To defeat him, Mario must throw Cappy at the hat with punching gloves twice; make his way to Bowser, dodging his Spike Balls and fire ring; and punch him. Mario has to repeat this process twice. In the later fights taking place in the Moon Kingdom, Bowser breathes fire in a large circle after being hit. After those fights, Mario needs to capture Bowser in order to complete the section. | Cloud Kingdom, Moon Kingdom, Darker Side |
Mechawiggler |
Being a caterpillar-like robot, Mechawiggler fires energy balls from its pods. To defeat it, Mario must capture a Sherm and fire at all of the pods, rendering Mechawiggler weak to rapid fire. After being hit, it opens portals and charges between them. Mario has to repeat this process once. In later fights, Mechawiggler is twice the size. | Metro Kingdom, Mushroom Kingdom |
Mollusque-Lanceur |
As the Dauphin of Bubblaine, Brigadier Mollusque-Launceur III, or Mollusque-Launcer, fires spiked bombs and torpedoes. To defeat him, Mario must capture a Gushen and spray water onto his head. After being hit, Mollusque-Launcer spins around extremely fast, rendering himself temporarily invincible. Mario has to repeat this process twice. In later fights, the arena has no bottom, meaning Mario has to constantly fly with the Gushen. | Seaside Kingdom, Mushroom Kingdom |
Cookatiel |
Being a bird hungry for stew, Cookatiel coughs up vegetables. To defeat it, Mario must capture a Lava Bubble and swim up Cookatiel's vomit to reach its head. Mario has to repeat this process twice. In later fights, there are Moonsnakes in the stewpot. | Luncheon Kingdom, Mushroom Kingdom |
Ruined Dragon |
As the Lord of Lightning, the Ruined Dragon fires electric saws that roll around the field. To defeat him, Mario must dodge rings of lightning, remove all of the stakes from his head, and ground-pound where his helmet usually is, all in the short time that the dragon's head is down. Mario has to repeat this process twice. In later fights, the Ruined Dragon makes patterns of lightning rings that are more difficult to dodge. | Ruined Kingdom, Mushroom Kingdom |
RoboBrood |
A giant mech owned by the Broodals. The RoboBrood fires bombs and rings as well as stamping its giant feet. To defeat it, Mario must capture a Pokio and poke the bombs back at it, making it fall over. Mario must then climb the robot, then poke at the nearest Broodal-containing dome. After being hit, the RoboBrood dashes with glowing feet across the field. Mario has to repeat this process three times. In later fights, Mario must capture a Hammer Bro instead of a Pokio. | Bowser's Kingdom, Dark Side |
Items and objects
Items
These are collectibles and wearable objects.
Name | Description | Name | Description |
---|---|---|---|
Power Moons |
The game's main collectible that powers the Odyssey. | Multi Moons |
Three Power Moons collected at once, earned from completing certain story objectives, such as defeating world bosses. Multi Moons come in varying colors. |
Moon Shards |
A piece of a Power Moon. When five Moon Shards are collected, they turn into a regular Power Moon. | Coins |
Gives the player a varying number of coins when touched or passed through. (Mention Hidden Coins and Coin Stacks) |
Regional coins |
A coin that appears in most kingdoms with either 100 or 50 unique coins appearing in each, which can be used to purchase kingdom-exclusive goods at that kingdom's Crazy Cap. | Notes |
Rainbow-colored eighth notes appear when the player touches a rainbow-colored treble clef and disappear after a certain amount of time, and when all of them in a set are collected in that amount of time, they reveal a Power Moon. |
Hearts |
Restores a wedge of health when collected. If the player is at full HP, they will receive five coins. | Life-Up Hearts |
Increases the player's health to six (nine in Assist Mode) until their health lowers back to three (six in Assist Mode). If the player is at full HP, they will receive ten coins. |
Bubbles |
An object that refills the player's air meter when the player or Cappy touches it. Bubbles appear underwater. Items can appear inside bubbles. A bubble can be spawned by touching an underwater Checkpoint Flag or hitting one with Cappy. (Note function in Assist Mode) | Keys |
When a key is collected, it unlocks a locked panel, which contains a Power Moon. |
Seeds |
Depending on their size, seeds can be planted. A small seed can be thrown into a small pot, after which it grows into a golden bulb that, when hit, reveals a Power Moon. | Giant seeds |
A large seed can be thrown into an enclosed patch of dirt, growing it into a Beanstalk. |
Turnips |
An object that can be plucked from the ground and used as a projectile to throw at enemies. Additionally, when thrown into a pot in Peronza Plaza, it awards the player coins. (Mention Golden Turnips) | Rock |
Rocks might contain multiple coins or Power Moons, requiring several hits to break them. |
Rocket Flowers |
A flower that allows Mario to temporarily pick up speed and run on walls when collected. | Pauline's lost items |
TBW |
Yoshi's Egg |
An object that can be broken by jumping on it or hitting it with Cappy, releasing Yoshi. | Fruits |
An object that Yoshi can eat that increases a meter that, when filled, gives the player a Power Moon. |
Balloon |
From Balloon World | Instruments |
From the VR update. They can be carried. |
Power-ups
Items(???) that transform Mario's appearance and give him unique abilities.
Power-up / Action | Form | Description |
---|---|---|
Target |
Captured form |
Definitely touch upon. |
Scan an amiibo of Mario |
8-Bit Invincible Mario |
Definitely counts. |
Clothing
Article | Outfit | In-game description | Availability | Price |
---|---|---|---|---|
Mario Cap |
Mario Outfit |
A red hat that has seen its fair share of adventures. | Starting hat | — |
Mario Suit |
This tried-and-true outfit has weathered many adventures. | Starting suit | — | |
Sombrero |
Sombrero and Poncho |
Traditional Tostarenan hat. Keeps the sun out of your eyes and just plain fun to wear. | After reaching the Sand Kingdom. | Template:Chart icon 5 |
Poncho |
Traditional folk dress of the Tostarena region. Keeps the sun off and the breezes on. | After reaching the Sand Kingdom. | Template:Chart icon 10 | |
Resort Hat |
Resort Outfit |
This hat is made for breathability, aiding in relaxation. | After reaching the Seaside Kingdom. | Template:Chart icon 5 |
Resort Outfit |
This outfit lets everyone know you take your relaxing seriously. | After reaching the Seaside Kingdom. | Template:Chart icon 10 |
Objects
Objects are interactable elements of the environment that cannot be picked up or collected by Mario. For objects that primarily function as obstructions or hazards, see above.
Name | Description | |
---|---|---|
Trigger objects | ||
Bowser statue (gold) |
One of these two Bowser statues is destroyed when its corresponding Broodal is defeated. Destroying both opens the door to the final courtyard of Bowser's Castle. These statues are representations of Bowser's dominion over this land. The one on the left is modeled after Raijin. The one on the right is modeled after Fūjin. | |
Coin ring |
Passing through a coin ring rewards Mario with three coins. Their placement sometimes convey the ideal trajectory for Mario to take. | |
Goomba button |
A button that, when stepped on while capturing a Goomba Stack consisting of the number of Goombas indicated by the number printed on it or more, activates an event, revealing a Power Moon. | |
Ground-Pound Switch |
Buttons that trigger nearby changes in the environment when ground-pounded. The starburst symbol on the button appears on Astro-Lanceur, Stairface Ogres, and The Odyssey. | |
Hat Launcher |
Striking a Hat Launcher with Cappy fires him in the direction it is facing and brings him farther than a normal Cap Throw would. Hat Launchers are generally needed to solve puzzles and access distant switches. | |
Hole |
Indentations in the soft walls of Bowser's Kingdom. Some of them release a Power Moon or item when jabbed by a captured Pokio's beak. They apparently were used by archers at some point in the kingdom's history. | |
Keyhole Pedestal |
The pedestal breaks open and releases a Power Moon when a nearby key is collected. | |
Lever Switch |
Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. Its pulled when struck by Cappy. | |
Moon Rock |
An object that appears in most kingdoms. When Bowser is defeated in the Moon Kingdom and all of the Multi Moons in the kingdom the Moon Rock is in, if any, are collected, the Moon Rock glows. When glowing, the Moon Rock can be activated by ground-pounding it or hitting it with Cappy. Activating the Moon Rock makes additional Power Moons appear in the kingdom the Moon Rock was activated in. | |
P Switch |
A switch that activates an event when stepped on. | |
Scarecrow |
The player can throw Cappy on a Scarecrow to activate an event such as opening a door or activating a Timer Challenge when Cappy is on the Scarecrow. If the player walks away from the Scarecrow or jumps on it, Cappy will fly back to the player, which will deactivate the event activated by the Scarecrow. | |
Climbable objects | ||
Bar |
Horizontal bars embedded into the side of terrain. Mario can swing from them to reach distant areas. | |
Beanstalk |
A beanstalk grows when a giant seed is thrown into an enclosed patch of dirt. The plant can be clung to like a pole to hidden areas that would otherwise be inaccessible. Growing and climbing a beanstalk is the only way Mario can leave the Deep Woods. | |
Pole |
Mario clings to a pole by jumping onto it. He can ascend, descend, and change which face of the pole he is on by moving . Pressing makes Mario jump from whichever face he is on. Poles vary widely in design, length, and shape. Cappy can twirl at the top of most poles, similar to other knob-like structures, and this sometimes produces a coin. Cables are sometimes strung between poles that Mario can ride along as a captured spark pylon. He can destroy poles as a captured T-Rex. | |
Soft wall |
The soft walls of Bowser's Kingdom can be pierced by a Pokio's beak and used to cross distant areas. They can be made of plaster, wood, or soft metal. Some moving sections look like rotating dials and swinging pendulums. | |
Strikable objects | ||
8-bit characters |
Animated sprites that are hidden in 3D areas. Striking the ones found on walls causes them to release items. The most recurring sprites are Pixel Cat Marios and 8-bit Cat Peaches, which release 10 coins and a heart, respectively. 8-bit Rosalina only appears on the Dark Side and Darker Side, releasing 10 coins just like Cat Mario. Pixel Cat Marios are also hidden in bushes on the general overworld. Pixel Luigis appear too, hidden underground. Finding one awards Mario with 200 coins. They were replaced with Pixel Captain Toads for limited period of time. | |
Boombox |
Boomboxes play music within their immediate vicinity. During the main game, striking one briefly interrupts the music with the sound of Bowser laughing. After Princess Peach is rescued, striking a boombox instead makes it play "Jump Up, Super Star!" with Japanese lyrics. | |
Flower (Spin Throw) |
Low-growing flowers that grow in rings. Tossing Cappy causes them to bloom briefly before closing again. Having all of the flowers bloom simultaneously rewards Mario with an item. Because most of these flowers grow in rings, the most effective way to cause concurrent blooming is to have Mario stand in the center and perform a Spin Throw. | |
Glowing spot |
In most kingdoms, there are glowing protrusions on the ground that rumble under Mario's feet. Ground-pounding one flattens it with the surrounding terrain and releases wither releases an item or forces Mini Goombas to the surface. Some glowing spots are more subtle, being flat with the surrounding ground or underneath another object. Glowing spots are what are most often hinted at on Hint Art, and the dog will Mario to ones nearby. Small birds sometimes congregate around glowing spots. | |
Hat Trampoline |
Hat Trampolines send Mario twirling into the sky and gently descend. Most of them are closed when encountered, but striking the red flower with Cappy or an attack from Mario causes it to open for a moment. | |
Kickable objects |
Light objects in the environment that are sent flying when kicked or struck by Cappy, sometimes rewarding Mario with a coin. Most kingdoms have at least one iteration of this kind of object. Examples include: cardboard boxes, tires, construction barrels, garbage bags, a gridiron football, tin cans, beans, and small mushrooms. Some of these have unique properties to themselves. For example, carboard boxes are only launched when hit by Cappy. They can be stood on like platforms and flattened with a ground pound. Knocking a bean into Stupendous Stew awards Mario with a coin. | |
Knob-like structures |
Protrusions in the environment. Striking one with Cappy gets him hooked to the top and swing around it as if it were a hatstand until the player lets go of . Doing this often rewards Mario with a coin. If the knob-like structure is glimmering, it rewards Mario with a Power Moon. Each kingdom has multiple knob-like structures that match the surrounding topography. Examples include: lampposts, walkway lights, airships, horns, fountains, Jaxi Statues, parking meters, fire hydrants, pumpkins, iron fences, spires, and the Tail Tree. Most climbable trees and poles are knob-like structures. The latter can be found on the Starshroom and the Odyssey. | |
Koopa Shell |
Stomping on a Koopa makes it recede into its shell, which can then be sent sliding on contact. A Koopa Shell bounces back when it collides with a wall, which can hurt Mario. | |
Lantern |
Striking a lantern's flame extinguishes it and sometimes releases an item. Lighting the lanterns around Mount Volbono is needed to obtain some Power Moons and gain access to certain areas. | |
Post |
Ground-pounding a post embeds it into the earth and sometimes releases a coin. Striking one with Cappy pulls it from the ground, and sometimes causes more coins to appear. Dislodging posts sometimes causes a more substantial change in the area. | |
Rock wall / Cheese rock |
These walls are chipped away when struck by a projectile, such as a Hammer Bro's frying pan or a Sherm's bullets. The walls sometimes obscure pipes and Power Moons. | |
Rockable objects |
Objects that rock slightly when struck by Cappy or jumped on, but are not sent flying and fall back into place. Hitting one sometimes releases a coin. Most kingdoms have an iteration on this object that matches the topography. Examples include: potted succulents, construction barriers, bins, trashcans, tables, barrels, and easels. | |
Slots |
A game hosted by Tostarenans in several kingdoms. Individual slots cycle between three images of an item. Striking the image projected by a single slot causes it to stop. Getting all slots to stop on the same image rewards Mario with the item. | |
Snow |
The deep snow in Shiveria is cleared when Cappy is thrown through it. Some snow conceals doors and objects of interest. | |
Stone wall |
The stone walls in the Cascade Kingdom fall apart when struck by a Chain Chomp or rammed by a T-Rex. Doing so grants access to other areas or exposes secrets. The stone spire is held upright by stone walls and collapses when struck by a captured Chain Chomp. Stone walls are embedded with fossils and some are shaped like dinosaur vertebrae. | |
Sword |
The swords in Crumbelden are buried to the hilt. Like a post, Cappy pulls one from the ground when he is thrown at it, sometimes rewarding Mario with a coin. Some of these swords are used to hold a giant kabuto to the Ruined Dragon's head. Pulling all of the swords causes the kabuto to fall off, exposing the dragon's weak point. | |
Wedding announcement poster |
TBW | |
Yellow turnstile |
One of three or four yellow walls placed perpendicular to each other that rotate 90 degrees when Cappy is launched. | |
Capturable objects | ||
Binoculars Template:Chart icon |
An object that, when captured, launches upward, allowing the player to zoom in with the camera. Zooming in on certain objects while capturing a pair of binoculars makes a Power Moon appear. | |
Boulder Template:Chart icon |
A rock that rolls and damages the player if they touch it. It appears as an obstacle in the Moon Kingdom and the Darker Side of the Moon. A large stationary boulder that appears in the Wooded Kingdom can be captured, allowing the player to move it around, allowing access to a hidden area. | |
Bowser statue Template:Chart icon |
A statue that appears in the Moon Kingdom as a decoration. One can be captured, allowing the player to move it, revealing a hole containing a Power Moon underneath it. | |
Cactus Template:Chart icon |
A plant that damages the player if they touch it. A certain cactus can be captured, allowing the player to move it, revealing a spot that, when ground-pounded, releases a Power Moon. | |
Jizo Template:Chart icon |
A statue that can be captured, allowing the player to move it around. Jizos can break cracked blocks and can weigh down P Switches. | |
Letter Template:Chart icon |
Letters appear in the Metro Kingdom post-game and can be captured, allowing the player to move them, and if the player moves them into slots to correctly spell out "Mario," a Power Moon will appear. | |
Manhole Template:Chart icon |
An object that is located in the Metro Kingdom's streets. A small one and a large one can be captured, allowing the player to move them, allowing access to areas underneath them. | |
Meat Template:Chart icon |
A slab of meat can be captured, allowing the player to shake off salt covering it, making Cookatiel pick it up with its talons. | |
Mini Rocket Template:Chart icon |
A rocket that can be captured, allowing the player to reach hidden areas when used. | |
Picture Match Part Template:Chart icon |
A two-dimensional part of either a Goomba or Mario that can be captured in the Picture Match minigame, where the player must rotate and align the part to align with the corresponding picture. | |
Pole Template:Chart icon |
A flexible object that can be captured, allowing the player to pull it backward, sending the player in the opposite direction that the object was pulled. | |
Puzzle Part Template:Chart icon |
A stone block that can be captured, allowing the player to move it around a grid-like area, and if it is correctly moved into a triangular rock, a Lochlady will give the player a Power Moon. | |
RC Car Template:Chart icon |
A New Donker can be captured, allowing the player to move his RC Car into a Power Moon in order to collect it. Another New Donker appears in the RC Car Challenge, where the player must use his RC Car when he is captured to complete three laps in a small track within 35 seconds in order to receive a Power Moon, and later in the post-game, the player must do this again while completing the track within 26 seconds in order to receive another Power Moon. | |
Spark pylon Template:Chart icon |
A pylon that can be captured, allowing the player to travel across a power line when used. | |
Taxi Template:Chart icon |
A vehicle that drives around the Metro Kingdom and can be bounced on as a platform. Certain taxis appear flying in the sky in several kingdoms in the post-game, and zooming in on them with binoculars makes a Power Moon appear. Certain taxis can be captured, allowing the player to drive them automatically, bringing them to a sub-level. | |
Tree Template:Chart icon |
In most instances, trees are immobile and can be climbed like poles. The design and species of tree varies by kingdom. A cartoonish tree in the Deep Woods, incongruent with the realistic conifers of the same kingdom, can be captured and moved, exposing a glowing spot. The palm trees in the Sand Kingdom have broad fronds that can be stood on like platforms. | |
Zipper Template:Chart icon |
Zippers can be captured, allowing the player to reveal hidden areas when used. | |
Transportation objects | ||
8-bit pipe |
A pipe that transports the player between 3D and 2D sections and transports the player to other sections of a level in 2D sections. | |
Lava cannon |
A cannon that transports Mario long distances only as a captured Lava Bubble. | |
Moon Pipe |
A pipe that appears in a kingdom after its Moon Rock is activated. Moon Pipes transport the player to sub-levels. | |
Motor scooter |
A scooter that can be driven, allowing the player to accelerate and dismount the vehicle. The player can jump while driving a motor scooter, and if the player correctly parks it into parking lots in the Metro Kingdom, they will be given a Power Moon. | |
Pipe |
A pipe that transports the player to another area. | |
Red door |
Doors that open when struck by Cappy. See if it's called a "hat door" anywhere. | |
Slingshot |
An object that, when the player throws Cappy at it, flings them to an adjacent area. | |
Warp hole |
An object that transports the player to a secret area in the kingdom that is displayed on the object. | |
Blocks and containers | ||
? Block |
Floating blocks that contain items. It expels its contents when struck by Mario or Cappy. They become Steel Blocks when their content is exhausted. Some ? Blocks can be struck in rapid succession to release up to ten coins. Some are hidden and become visible when struck or when viewed as a captured Moe-Eye. The ones in New Donk City look like traffic signals and are fastened to poles. | |
Block |
Grounded blocks made of stone or metal that cannot be broken by Mario under normal circumstances. Glowing ones contain Power Moons. Only strong enemies like Bullet Bills, Banzai Bills, Sherms, and Stairface Ogres can break these blocks. Pokios can knock firework bombs into them to break them. Their design varies by kingdom. In two subareas, the blocks are suspended in the air. | |
Brick Block |
Some Brick Blocks are Coin Blocks that release up to ten coins when struck in rapid succession like ? Blocks. Others are empty and fall apart when struck. Brick Blocks are incorporated into the boss fight with Torkdrift. | |
Crate |
Crates sometimes contain items, Power Moons, Mini Goombas, or flocks of small birds. They take two strikes to fully break. Crates are sometimes stacked on top of another. | |
Dumpster |
Knocking garbage into some open dumpsters makes it release a Life-Up Heart or Power Moon. This also closes its lid. | |
Moon Cage |
These cloche-like domes encapsulate Ground-Pound Switches, Moon Pedestals, and Power Moons. They open when a nearby task is completed. | |
Nut |
Walnut-like fruits found throughout the Wooded Kingdom, rooted to the sides of walls and the ground. Cracking open a nut reveals it contained a Power Moon. Several nuts can only be reached as a captured Uproot. | |
Steel Block |
Blocks that contain nothing and cannot be broken. Coin Blocks and ? Blocks become these when their contents are exhausted. | |
Treasure chest |
Wooden chests contain items and fling open when struck. In some areas, treasure chests need to be open in a specific order to obtain a Power Moon. Failing to do so makes the treasure chests disappear an Chincos emerge from the ground. They reappear once all Chincos are defeated. | |
Platforms | ||
Falling Platform |
Platforms that break once stood on and slowly descend before disappearing. A Timer Challenge in the Luncheon Kingdom includes comparable, cube-shaped vanishing platforms. | |
Floating corn |
Corncobs floating in lava. Standing on one end of floating corn causes it to roll in that direction. | |
Flower Road |
Pressing a P Switch causes a Flower Road to extend from nearby earth over empty space. A Flower Road gradually disappears at the rear and will disappear beneath Mario's feet if he does not keep pace with it. | |
Girder |
Iron girders extend over bottomless pits and create narrow gaps between which Mario can Wall Jump. Some girders are hollow and can be entered, while others are rotating Swinging Scaffoldings suspended by chains. In 2D areas, Donkey Kong tosses barrels down girders. | |
Hip Drop Move Lift |
A circular lift in the Cloud Kingdom. Ground-pounding its center launches it skyward. | |
Lift |
Moving platforms. Their design and context for moving are generally informed by the environment. Some are fastened to tracks. | |
Moon Pedestal |
Pedestals are flush with ground. Power Moons appear above them, either by completing a nearby task or just inherently in the environment. | |
Movable cover |
Platforms raised by captured Uproots. | |
Mushroom Platform |
A mushroom that serves as a platform in an 8-bit section. | |
Mysterious Cloud |
A floating cloud resembling a top hat with a question mark on it that temporarily turns into a square cloud platform when hit by Cappy before turning back into a hat. | |
Propeller Pillar |
A set of four blades that continuously spin in one direction while placed on top of a single tall pole. (Mention (Gears from Super Mario Odyssey)). | |
Push-Block |
A block that pushes in and out of platforms. | |
Rising Stone Pillar |
TBW | |
Rotating platform |
A solid green object that rotates once it lights up. | |
Sand Geyser |
A pillar of sand that rises up and submerges back into the sand. When Sand Geysers are out of the sand, the tops of them can be used as platforms, and touching any part of a Sand Geyser when out of the sand that is not its top makes the player rise to the top of the geyser. | |
Seesaw |
Lifts that tilt under Mario's weight. They only appear during a Timer Challenge. | |
Spinning saucepan |
A lava-sided platform that rotates every few seconds. | |
Swing |
Lifts that sway back and forth like pendulums. | |
Tapering platform |
A platform that sinks into lava every few seconds, making only the center of it safe, before rising back up. | |
Trampoline |
A trampoline that makes the player as Mario bounce lightly when walked on, and launches the player upwards when walked on while capturing a T-Rex. (Mention parasol, taxi, and big mushroom) | |
Transparent Platform |
An invisible lift. It requires Moe-Eyes to make it visible. | |
Wire Net Platform |
Chain-link lifts that appear above lava. Some Wire Net Platforms are attached to tracks that bring them through lava directly. Fiery hazards and Lava Bubbless can phase through them. | |
Wildlife | ||
Bird |
Hawks found soaring in the Sand Kingdom. They carry Power Moons and release them when struck. These birds fly in consistent patterns that can be tracked. | |
Butterfly |
A giant butterfly in the Lost Kingdom that releases a Power Moon when struck. It is potentially an imaginal Tropical Wiggler. Smaller butterflies with more realistic designs appear in other kingdoms. | |
Penguin |
Small birds of the Snow Kingdom. They are skittish and take flight when approached. One carries a Power Moon. | |
Small animal |
Ground animals that quickly runaway when approached. Doggedly pursuing one eventually makes it disappear, leaving behind a coin. There are four species of small animal: chipmunks, rats, geckos, and crabs. Which animals appear where depends on the environment of the visited kingdom. No small animals occur in the lunar kingdoms, and crabs are the only ones that occur underwater. | |
Small bird |
Little birds that fly away when approached, but may land on Mario's nose when he sleeps. Small birds congregate around objects of interest, some of which are otherwise cryptically hidden. A few carry Power Moons and release them when struck. There is a unique species of small bird found in most of the kingdoms, some of which resemble real-world species such as scarlet macaws, blue jays, and Eurasian tree sparrows. Doves, pigeons, penguins, and seagulls serve the same role as small birds within their respective kingdoms. | |
Small UFO |
The small UFO appears in the Moon Kingdom once its Moon Rock has been struck. It behaves like the earthbound small birds. The small UFO is similar to Torkdrift, but their relationship is not clear. | |
Wedding articles | ||
Binding Band |
TBW | |
Frost-Frosted Cake |
TBW | |
Lochlady Dress |
TBW | |
Soirée Bouquet |
TBW | |
Sparkle Water |
TBW | |
Stupendous Stew |
TBW | |
Other objects | ||
Arrow Sign |
Signs that direct players towards the intended path of a visited area. Mario usually has the option to deviate from the recommended direction. Arrow Signs spin when struck by Cappy. | |
Bubbler |
Creates air bubbles. | |
Checkpoint Flag |
Checkpoint Flags appear in most kingdoms and on the Odyssey. Dying brings the player to the last Checkpoint Flag they touched or hit with Cappy. The player can also warp to any Checkpoint Flag they previously touched or hit with Cappy by selecting it on the map. Touching an underwater Checkpoint Flag or hitting one with Cappy spawns a bubble. | |
Flower / Bush |
Flora that rustles when Mario walks through it or strikes it with Cappy. Disturbed vegetation sometimes discharges items such as coin stacks. The species of flowers and bushes in a kingdom are unique from one another, reflecting each one's unique environment. The bushes in the Cap Kingdom can be flattened with a ground-pound, releasing a coin. | |
Hint Art |
Artwork that cryptically hints at the locality of a Power Moon. The kingdom depicted in a piece of Hint Art never correlates with kingdom the piece occurs in. | |
Jaxi Stand |
Jaxi Stands summon the Jaxi when prompted. Cappy can swing on the top of one like a knob-like structures. Jaxi Stands express fear when an enemy is near, suggesting they may be alive. | |
Rankings Board |
The Rankings Board tracks the player's World Ranking and Friend Ranking in most minigames, namely the Jump-Rope Challenge, Beach Volleyball, RC Car Challenge, Bound Bowl Grand Prix, and Koopa Freerunning. Mario can view this ranks by prompting it. The Rankings Board tracks Mario's movements when near and can be jumped on like a non-playable character. It appears in every kingdom except for the Dark Side and Darker Side, normally near the green Roving Racer. | |
Souvenirs |
Souvenirs are sold in Crazy Cap stores and can only be purchased with regional coins. Once purchased, the souvenir appears inside the Odyssey and it a visual indication of progress. | |
Stickers |
Stickers are also sold in Crazy Cap stores and purchased with regional coins. One is placed on the exterior of the Odyssey when purchased. | |
Travel Tip |
Signs that contain information on actions. Some are fastened to walls, while others are staked into the ground. Like Arrow Signs, staked Travel Tips spin when struck by Cappy. |
Notes and references
Notes
A - Does not appear until "Bowser's Moon Wedding" is completed and the Toad outside Peach's Castle is spoken to.
B - Starts to appear in most of the kingdoms after completing "Bowser's Moon Wedding".
C - Appears here after "A Tourist in the Metro Kingdom!" is completed.
D - Only appears here after the kingdom's Moon Rock is shattered.
E - Only appears here after "Bowser's Moon Wedding" is completed.
F - Added in Ver. 1.2.0 on 21 February, 2018.
References
- ^ "Isn't my hat just fabulous?! I model my style after Template:Chart icon Mayor Pauline!" – New Donker in the Metro Kingdom (2017). Super Mario Odyssey by Nintendo EPD (North American Localization). Nintendo of America.
- ^ "That brook is sweet on the ears." – Volbonan in the Mushroom Kingdom (2017). Super Mario Odyssey by Nintendo EPD (North American Localization). Nintendo of America.