Bianco Hills
Official screenshot of Bianco Hills from Super Mario Sunshine.
First appearance Super Mario Sunshine (2002)
Latest appearance Super Mario 3D All-Stars (2020)
Greater location Isle Delfino
Inhabitants Piantas, Piranha Plants, Pokeys, Sanbo Heads, Pondskaters, Seedy Pods, Strollin' Stus
“Bianco Hills is a rather interesting place, huh? We have falling goop and all sorts of other oddities!”
Pianta, Super Mario Sunshine

Bianco Hills is a hilly and picturesque countryside region in the center of Isle Delfino and northwest of Delfino Plaza, appearing in Super Mario Sunshine. It can be entered via the Rainbow M on the base of the Grand Pianta Statue in Delfino Plaza's Bianco Square once the player defeats Shadow Mario for the first time. The word "bianco" in its name is Italian for white, probably in reference to the white colored houses, walls, and roads found in the area.

In Mario Golf: Advance Tour, some of the Mushroom Course holes are very similar, and seem to be based on this area.

Layout

Bianco Hills consists of the Windmill Village inhabited by Piantas, the upper hilly area, and a large lake. In the center of Bianco Hills lies the Big Windmill, which is located at the end of the lake.

Mario will start on a cliff overlooking Delfino Plaza, Ricco Harbor, and Pinna Park, which he can view by turning around, but cannot jump down and reach due to an invisible wall. If Yoshi is rescued, he will appear in his egg here in Episode 8. Moving forward from the start, Mario will proceed up a sloped area with a brick path and three Piantas and then down the other side of the slope which is continuously being sprayed with water, which will refill FLUDD and the player can slide down. The path will end at a river with a log in it the player can use to get across.

Beyond the river is the Windmill Village area filled with many buildings and windmills strung together with ropes. Several Piantas are seen walking around the village, and the red female and the brown male ones in the back are chucksters capable of throwing Mario upward. Around the village are several Sanbo Heads, many of which are hiding in rings of flowers that will release coins if sprayed in a relatively short period of time. There are several Poinks to the left of the village in some episodes. By using the walls or ropes, Mario can climb onto the top of the houses; one of which has a large platform on top of it that can be turned by spraying the sail with FLUDD. During Episode 5, Petey Piranha will be fought in the village after waking him up. If the Turbo Nozzle has been found in Episode 6, its box will appear at the end of the large wall, and if the Rocket Nozzle is found during Episode 4, its box will appear on one of the buildings. Along the base of the wall next to the village are several Strollin' Stus. Behind the village is a series of terraces leading up to a high cliff. On the other end a large river can be seen below some cliffs, however this river is too high to climb out of and Mario will lose a life if he falls in. There is also a lone pillar-like mound in the middle of this cliff, in Episode 5 Petey Piranha is sleeping here and can be woken up and battled by shooting a one of the nearby Poinks at him.

Crossing through the wall next to the village, either through the gate (which is closed during Episode 1), the large waterwheel, or by climbing over the wall entirely, will lead the player to the large lake and surrounding area. Many trees, Sanbo Heads, and Seedy Pods are found in the grassy area and the ledges to the west of the lake contain a Pokey and several platforms that lead to Red Coins and the Shine Sprite for The Red Coins of the Lake. There are also many platforms with small windmills on them throughout the lake area, if Mario sprays them with water for a sustained period of time, a coin will spawn on top of the platform. Additionally, if Mario managed to collect 100 coins in Bianco Hills, the Shine Sprite will appear on top of the windmill platform near the top of the village wall. Following the path from the waterwheel will lead across a bridge and to the large windmill in the middle of the lake. The path to the windmill has many bends and gaps in it the player needs to jump or use the Hover Nozzle to cross, where Petey Piranha can be challenged in Episode 1 and Episode 2. Platforms underneath the bridge are strung with ropes that will lead the player to the Hillside Cave which can be entered from Episode 3 onward. The lake itself has several Pondskaters swimming on the surface. In the back of the lake behind the big windmill is the Cliff Spring Cave, which can be entered from Episode 6 onward. Also during Episode 6, the lake is polluted, so the player needs to use lily pads to get around, but they will need to move quickly as the lily pads rot over time.

Episodes

# Image Episode Summary

1   Road to the Big Windmill This episode's objective is to clean the goop on the path to the windmill.
2   Down with Petey Piranha! This episode's objective is to defeat Petey Piranha at the top of the windmill.
3   The Hillside Cave Secret This episode's objective is to enter to cave on the hillside and collect the Shine Sprite at the end of the cave's secret.
4   Red Coins of Windmill Village This episode's objective is to collect the red coins around Windmill Village.
5   Petey Piranha Strikes Back This episode's objective is to defeat Petey Piranha again, this time in the Windmill Village.
6   The Secret of the Dirty Lake This episode's objective is to traverse to the cave at the back of the lake and clear the secret course.
7   Shadow Mario on the Loose This episode's objective is to defeat Shadow Mario as he runs around Windmill Village.
8   The Red Coins of the Lake This episode's objective is to collect the red coins over the lake.
9   Red Coins of the Hillside Cave This episode's objective is to collect the red coins in the Hillside Cave Secret.
10   Red Coins of the Dirty Lake This episode's objective is to collect the red coins in the Dirty Lake Secret.

Enemies

Items

Blue Coins

# Image Episode(s) Location

1   All Under the water in the river.
2   All Obtained by cleaning off graffiti on the wall next to the river.
3   All Obtained by cleaning off graffiti on a Pianta lady's house.
4   All Inside a tower above the Pianta lady's house.
5   All Inside a balcony on a house next to the river. Appears after shooting some water. It is in the left alcove in Episodes 1, 3, 4 and 5, and it is in the right alcove in episodes 2, 6, 7, and 8.
6   All Obtained by cleaning graffiti above a wall by the waterwheel.
7   All On a platform with a sail south of the waterwheel.
8   All Obtained by cleaning X Graffiti in a pit by the waterwheel. The blue coin appears next to the paired X Graffiti.
9   All Obtained by cleaning X Graffiti on the wall by the other side of the waterwheel. The blue coin appears next to the first X Graffiti's location.
10   All Obtained by spraying a mini-windmill with FLUDD.
11   All Underwater to the right side of the Windmill.
12   All Obtained by spraying graffiti on the path up the windmill.
13   All Obtained by spraying a platform near the top of the windmill.
14   Episodes 3-8 Obtained by cleaning off a tourist Pianta in the village. The following is his location in each episode:
  • Episode 3: At the base of the big windmill.
  • Episode 4: On an edge near Hillside Cave entrance.
  • Episode 5: At the separate part of the big windmill area (separated by the river).
  • Episode 6: On the cliff where near where Petey was in Episode 5.
  • Episode 7: On top of the big windmill, where Petey was in Episode 2.
  • Episode 8: In the pit where Blue Coin 8 was found.
15   Episodes 3-8 Obtained by defeating a Pokey at the top of the windmill.
16   Episodes 6-8 Floating high in mid-air in town, reached by the help of a bright-red, female chuckster wearing glasses.
17   Episodes 4-8 On the grate below the bridge.
18   Episodes 4-8 Obtained by defeating a Pokey on a platform by the wall of the lake.
19   Episodes 3-8 On a high ledge in the town only reachable with the Rocket Nozzle or hovering from a Pianta house.
20   Episodes 5-8 Obtained by spraying a Pianta on a ledge in the village.
21   Episodes 5-8 On a cliff by where Petey Piranha is flying around.
22   Episodes 6-8 Obtained by spraying the platform where Petey Piranha sleeps in Episode 5. The platform is only accessible by using several clouds to jump across the gap.
23   Episodes 3-8 On the highest small windmill outside of the town.
24   Episodes 7-8 Underwater in the lake.
25   Episodes 7-8 Obtained by spraying O Graffiti on a Pianta house in the village. The blue coin appears next to a paired O Graffiti.
26   Episodes 7-8 Obtained by spraying an O Graffiti on a building in the village. The blue coin appears next to the first O Graffiti's location.
27   Episodes 6-8 Obtained by spraying a Blue Bird high above the village.
28   Episodes 3-8 Obtained by spraying one of the trees in the Big Windmill area.
29   Episode 8 (Yoshi required) Obtained by eating a blue butterfly with Yoshi.
30   Episode 8 (Yoshi required) Obtained by eating the bees inside a beehive with Yoshi.

Fruits

These fruits appear only in Episode 8:

  • Durian
    • Past the gate, on the southern side of the sidewalk, under two trees.
  • Pineapple
    • Farther along the sidewalk, in the center of a triangle of trees.
  • Bananas
    • By the river, next to a tree.
    • Across the river.
  • Coconut:
    • South side of the river, lying out in the open.
  • Papaya:
    • North side of the sidewalk, between two trees.

Nozzles

All nozzle boxes begin to appear in Episode 4.

  • Hover Nozzle
    • Can easily be seen on the ground in front of two houses in the village.
    • Nearby a sprinkler near the Big Windmill.
  • Rocket Nozzle
    • On the roof of a building in the village.
    • On a rectangular platform on the eastern side of the lake.
  • Turbo Nozzle
    • On top of the white wall next to a large watermill.
    • In the entrance to Cliff Spring Cave. It is visible in Episodes 4-8, but is only accessible in Episodes 6-8.

Profiles

 
Isle Delfino Guide Book information for Bianco Hills.
  • Guide Book: This lush community of villas is located at the foot of Corona Mountain. Its famous windmills spin peacefully in the gentle sea breezes.

Music

Main article: Isle Delfino (theme)

The "Bianco Hills" theme is an arrangement of the "Isle Delfino" theme in the key of C major, similar to the themes of Gelato Beach and Ricco Harbor. However, this arrangement is in the style of European folk music, with prominent use of clarinet, flute, and oboe, accompanied by tambourine, castanets, and harp. It was composed by Koji Kondo.

  Bianco Hills - The arrangement heard in Super Mario Sunshine
File infoMedia:Bianco Hills Theme Super Mario Sunshine.oga
0:30
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Names in other languages

Language Name Meaning Notes
Japanese ビアンコヒルズ[?]
Bianko Hiruzu
Bianco Hills
French Collines Bianco[?] Bianco Hills
German Monte Bianco[?] Italian for "Mount White"
Italian Colli Ariosi[?] Breezy Hills
Spanish Monte Bianco[?] Mount Bianco

Trivia

 
Bianco Hills as shown in the Super Mario Sunshine intro. Mario also can be seen in the lower right part of the image.
  • Part of Bianco Hills can be seen during the opening sequence of Super Mario Sunshine, in the welcome video. Here, Mario with FLUDD can be seen in the lower right part of the screen, close to the lake. This is a development error, since Mario has neither visited Isle Delfino nor met FLUDD yet at this time.
  • Among the seven main courses in the game, this is the only level in which all 30 blue coins can be collected in one visit; this is possible by selecting Episode 8 (The Red Coins of the Lake).
  • This is one of only two worlds in the game with a death pit. The other, Pianta Village, is suspended by three giant trees over a giant bottomless pit. Bianco Hills has a small area at the northwestern corner of the map where there is a platform in the middle of a lake; a player who falls into the water in this lake will instantly lose a life. Spraying the platform will reward the player with one blue coin.
  • In the Super Mario 3D All-Stars version of Super Mario Sunshine, prior to version 1.1.0, debug cubes in the game's second secret area were visible.
  • The player can complete Episode 2 (Down with Petey Piranha!) before Episode 1 (Road to the Big Windmill) by either avoiding the Shine Sprite at the end of the latter episode and continuing up the windmill, or by bouncing on a Pondskater in the lake up to the windmill.
  • This is the only level where the player can access its Secret Courses outside of its featured Episode. The Hillside Cave can be visited anytime after completing Episode 3 (The Hillside Cave Secret) and the Cliffspring Cave can be visited anytime after completing Episode 6 (The Secret of the Dirty Lake).