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Mario Kart 64

Revision as of 10:58, January 29, 2010 by Garlic Stapler (talk | contribs) (unlockable is not a word!)

Template:Infobox Mario Kart 64 is the second installment of the Mario Kart series, as well as the first in the series to use three-dimensional graphics. It was released for the Nintendo 64, and later became available for the Wii's Virtual Console. It featured changes in playable characters, new courses, and was placed 4th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.[1] Mario Kart 64 has set many trends which have continued on in the Mario Kart series, and introduced courses such as Sherbet Land and Wario Stadium that were used again in future Mario Kart installments.

Gameplay

 
Luigi racing in Toad's Turnpike, after obtaining a Star.

Players must steer with the Nintendo 64's controller's control stick, holding the A-button down to accelerate. The B button is used for braking, and also allows the player to reverse by pointing the control stick downward. Items can be used by simply pressing the Z trigger. When the player presses the R trigger, they will jump, allowing the kart to turn around tight corners. Turning too much or quickly, or turning side to side, will result in the player sliding and spinning around, making their kart stop for several seconds. If a banana item is hit while the player is driving straight, the character will skid for a while before spinning out. If the player presses the B button, a music note will appear over the character's head and he/she will not spin out but continue going straight, nullifying the effect of the item (this effect is also included in the Mario Kart: Super Circuit).

As opposed to the previous game in the series, Super Mario Kart, a standard race now has three laps rather than five due to the much-longer raceways compared to those found in Super Mario Kart. Additionally, the race tracks are not flat in this game and feature different forms of terrain. To get items, the character must get an Item Box. Once the character gets an Item Box, an item-roulette will appear with medium sound, and, when stopping, will sound four "dings".

There are four cups, designated as Mushroom Cup, Flower Cup, Star Cup, and Special Cup. These cups are further divided into three different difficulty settings of 50cc, 100cc, or 150cc. An unlocked Extra, known as Mirror Mode, allows the player to race courses in the opposite direction usually raced, which sometimes increases difficulty. In order to unlock this feature, you must complete all cups on 150cc. When or if the title screen changes, shows that you now have extra. A Time Trial mode and a Battle Mode are also available, which pit the player in different kart scenarios that don't necessarily require racing.

In the Time Trial mode, the player must race against their own previous times, represented by a ghostly form of their player-of-choice.

 
Mario and Luigi battling each other in Battle Mode.

In Battle Mode, each player starts with three balloons, and loses a balloon when hit by any item. It is also possible to lose a balloon if a heavier player such as Bowser hits a lighter player like Toad or Yoshi with great enough speed (more details here). When a player has lost all of their balloons, they will lose, while the other player simply "wins" that round.

The rival system in this game is the more common 2 Rival system seen in most similar games, whereupon two randomly selected rivals will fight with the player, and will use the "Handicap" feature to situate themselves on level with the player. They will always stay on the same no matter what the championship standings are.

On a side note, when the player plays the 150cc and Extra mode, a random CPU racer may receive a huge handicap, giving him/her a huge lead that the player can't stop at all without cheating.

Technical

The original release of this game on the Nintendo 64 used 123 pages of the Controller Pak to record Ghost Data, which would occupy all the space in the Controller Pak. However, later versions of the game used 121 pages on the Controller Pak, leaving only 2 pages free.

Because of the available controllers without a Controller Pak Slot, it is impossible to record Ghost Data on the Virtual Console version of the game.

Characters

Playable

Enemies

Non-Playable

Drivers

Lightweights

The Lightweight drivers have the highest Top Speed and the best acceleration, but tend to slide out the most of the drivers. If a Heavyweight Player rams into a Lightweight Player, the Lightweight player will slip out, giving Heavyweights a large advantage over them in Battle Mode. Lightweights, with their faster speed and acceleration, have the advantage in Grand Prix mode, however.

Peach first appeared in Super Mario Bros. as that game's damsel in distress, and as the damsel in distress in every game since. She first burnt rubber in Super Mario Kart.
Toad is the helper of Princess Peach. He made his debut in Super Mario Bros but appeared as a hero in Super Mario Bros. 2. Toad also appeared in the first game Super Mario Kart.
Yoshi made his first appearance in Super Mario World as Mario's friend, and just like Peach and Toad, made his racing premier in Super Mario Kart.

Middleweights

Middleweight drivers both are about even with everything, making them suitable for beginners. They feature moderate Acceleration and Top Speed.

Mario has been the hero of every game in the series since his first appearance in Donkey Kong. Now, he will demonstrate that he can be the hero of the road in the Mario Kart series.
Luigi is Mario's younger brother, debuting as a palette swap in the game Mario Bros.. Just as his brother, Luigi got the wheel for first time in Super Mario Kart.

Heavyweights

The Heavyweights are rather clunky, and have the lowest speed of all the racers in the game. Heavyweights also show low steering and Acceleration. However, with the ability to make lightweight drivers spin out by ramming into them, they are considered to be the best drivers in Battle Mode.

Wario first appeared in Super Mario Land 2: 6 Golden Coins as that game's main antagonist. Wario joins to this racing game for first time.
Donkey Kong debuted in the game named after him, despite being a hero nowadays. This is his first speedway adventure, though Donkey Kong Jr. appeared in Super Mario Kart.
Bowser debuted in Super Mario Bros. as the game's main villain, as well as in the series itself. He first raced in Super Mario Kart.

Courses

Normal Courses

Mushroom Cup Flower Cup
File:LuigiRaceway.png
Luigi Raceway
717 m File:ToadsTurnpike.png
Toad's Turnpike
1036 m
File:MooMooFarm.png
Moo Moo Farm
527 m File:FrappeSnowland.png
Frappe Snowland
734 m
File:KoopaTroopaBeach.png
Koopa Troopa Beach
691 m File:ChocoMountain.png
Choco Mountain
678 m
File:KalimariDesert.png
Kalimari Desert
753 m File:MarioRaceway.png
Mario Raceway
567 m
Star Cup Special Cup
File:WarioStadium.png
Wario Stadium
1591 m File:DK'sJungleParkway.png
D.K.'s Jungle Parkway
893 m
File:SherbetLand.png
Sherbet Land
756 m File:YoshiValley.png
Yoshi Valley
772 m
File:RoyalRaceway.png
Royal Raceway
1025 m File:BansheeBoardwalk.png
Banshee Boardwalk
747 m
File:Bowser'sCastle.png
Bowser's Castle
777 m File:RainbowRoadMK64.png
Rainbow Road
2000 m

Battle Courses

File:BigDonut.png
Big Donut
File:BlockFort.png
Block Fort
File:DoubleDecker.png
Double Deck
File:SkyScraper.png
Skyscraper

Items

References to Other Games

  • Super Mario 64 - In the track Royal Raceway there is a part where the racer can turn off the road and arrive at Princess Peach's Castle exactly as it appeared in this game.
  • Super Mario Kart - Koopa Troopa was a playable racer in this game, but never appeared in Mario Kart 64. It is explained in the instruction book that his race kart was stolen by Wario (This also explains how Wario is now playable).
  • Donkey Kong Country - This is the first appearance of the Donkey Kong Country version of Donkey Kong in the main Mario series. This has caused some confusion as he fought Mario as a child. Now he has grown to an adult and Mario remains the same age.

Staff

Main article: Mario Kart 64 Staff

Quotes

Main article: List of Quotes in the Mario Kart Series § Mario Kart 64

Beta Elements

Main article: Mario Kart 64/Beta elements

Glitches

Main article: Mario Kart 64/Glitches

Gallery

Artwork

Characters

Miscellaneous

Boxarts

Trivia

  • The lightning effect was changed in the release on the Virtual Console to a less intense flash, most likely to prevent seizures.
  • In the American, Australian and European versions of Mario Kart 64, "Circuits" were renamed "Raceways". The exception is Royal Raceway, which was known as Peach Circuit in Japan (and not Royal Circuit).
  • In the Japanese version, Luigi, Toad, Peach and Wario have different voice overs then their American counterparts, while other characters do not. The Japanese voice overs were used in Mario Kart: Super Circuit.
    • Some of their phrases would be reused in Mario Party.
    • The voice-over during the menu and congratulating to the player is heard from Wave Race 64.
  • This is the only Mario Kart game in which Fake Item Boxes can block incoming objects. Additionally, players cannot throw that item forward, which is possible in the later Mario Kart titles.
  • This is also the only Mario Kart game in which the Special Cup is available on default.
  • After a Time Trial of GP race, when the points are awarded, or the times are recorded, if this is left for just under 55 minutes, a hidden section of the tune starts playing twice, before reverting back to the original tune. This is on the screen in which the player is given the option to change courses or characters, replay, or save ghost, if available, as well as continue to the next course in Mario GP. [1]

References


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