World 3 (Super Mario 3D Land)

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This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

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World 3 is the third world accessed in Super Mario 3D Land. It's a pale blue meadow with clouds. It contains 6 levels, a Mystery Box and a blue Toad House. Inside it, Mario can take a peek in the letters sent by Peach and Luigi.

Levels

World 3-1

Layout

Mario starts in a giant sand platform with a tall tower in the center. In the sides, Mario will face Sandmaarghs and Pokeys. There are also a P-Switch that creates a very long trail of Rainbow Notes and an elevatec area with a Cannon that he can use to reach the tower's door, which is guarded by a Thwomp, a Wallop and a Blokkablok. Mario cn grab a Propeller Block, and use it to fly above a bunch of Used Blocks, and a Fake Block, and reach a door in the right side, allowing him to enter the tower. Inside the tower, there is a narrow path with two Thwomps, a Blokkablock and more Pokeys in a quicksand pool. A Template:Conjecturaltext will warp Mario to the next story, that contains a door. This door leads Mario to an outdoors area, with moving platforms that lead to the third story. In this story, Mario will find lines of Wallops. In the end, another Thwomp is found, along with a door. Mario can use this door to reach the tower, which contains a grassy area with the Goal Pole.

World 3-2

Layout

File:SM3DL 3-2.jpg
Mario in the level 3-2.

Mario will start in front of a lake, and he must dive in the water. Underwater, Mario will find a Cheep-Cheep swimming around a Warp Pipe, which will lead him back to the surface. Mario will find a P-Switch here, which will form a trail of coins leading to the bottom of the water. Here, he'll find a Fire Flower, some Crates, a Cheep Cheep, and a Timer above the water. Progressing through the lake, Mario will find several Yellow Rings that gives him five coins, along with a ? Block, some Brick Blocks, and a Red Ring right above a pit. He'll also find three Cheep-Cheeps patrulling an area. After this, Mario will be able to jump out of the water, following the path to a Checkpoint Flag, and then diving again. Here, Mario can press a P-Switch to cause several Yellow Rings to appear. He'll also have to dodge Porcu-Puffers swimming between small fences. Not only Porcu-Puffers will try to harm Mario here, but a Spike Eel will also give a challenge to the plumber. Right after the eel, Mario will find a Pipe, leading to the Flagpole.