Super Mario Run

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search

Template:Infobox

File:Países que juegan Super Mario Run.png
A map showing the countries in which the game is available (marked in red).[1]

Super Mario Run is an automatic runner platformer game for mobile devices. In the game, Mario is constantly moving to the right and the player can make him jump by tapping the screen. The game features three modes: World Tour, which is the main game mode, Kingdom Builder, where players can customize their own kingdom with different objects, and Toad Rally, a battle mode where players can race against another player's time.[2][3] Nintendo markets the game as the first Super Mario title that can be played with one hand.

The game was initially released in 150 territories worldwide on December 15, 2016, later released in South Korea on January 31, 2017, and in 14 additional territories by March 22, 2017. Super Mario Run is free-to-start, with the full game costing USD$9.99. It is the second mobile application developed and published by Nintendo (following Miitomo), and the first Mario mobile game. The game was released exclusively for iOS devices at launch. An Android release was announced by Nintendo of America for launch on March 23, 2017,[4][5] but was officially released a day early in some countries, depending on the time zone.[6] The latter version was open for pre-registration on Google Play on December 29, 2016.[7]

On December 8, 2016, a demo of Super Mario Run was made available at Apple Store outlets worldwide.[8]

Gameplay

Kingdom Builder

Throughout each level, Mario constantly runs to the right without stopping, except when on Pause Blocks, and jumps if the player taps the screen. Mario automatically grabs ledges if he can reach them and also jumps over short obstacles on his own, including Goombas. If the player taps the screen while Mario is over an enemy, he bounces off of it. If the player taps while Mario is on a wall, he Wall Jumps.[9] The game features 24 levels (consisting of 6 worlds containing 4 levels each), with the entire World 1 being free.[10] Additionally, the game requires the player to always be online for it to work.[11]

In every level, up to five Pink Coins may be found among regular coins and within brick blocks. On the results screen, each Pink Coin is counted as ten regular coins. If all five Pink Coins are collected in a single run, they are replaced with Purple Coins within that level, and the position of the coins are made more challenging. If all five of these coins are again collected, the level are replayable this time with Black Coins, with their positions also changed. Collecting all five Black Coins has no further effect. Every time all of these coins are collected (regardless of color), the player receives two Rally Tickets.

The game features three game modes: World Tour, Toad Rally, and Kingdom Builder. World Tour is the single-player mode. In the Kingdom Builder mode, players are able to build their own kingdom. In Toad Rally, the player can compete with other players from around the world. The main objective is to collect as many coins in a stage as possible[12]. As Mario collects coins, a blue meter gradually fills up. Once it is full, the player can use a mechanic known as "Coin Rush", which allows Mario to run into enemies to defeat them and earn more coins. The player can also attract Toads by performing certain moves, which also increase the player's score.[9]

As of January 2017, there is an easy mode added where the player has infinite bubbles and no time limit. However, after finishing a level, the player doesn't keep any Coins collected, even Challenge Coins.

Game modes

Toad Rally

Toad Rally is a game mode where the player competes against other players for Toads, residents of the Mushroom Kingdom. The player can play seven different courses, each giving them a different amount of Toads depending of how many coins they gather, and different color depending on the course. If the player should lose the course, they lose some Toads. These courses are unlocked as the player progresses in World Tour. The different settings give different types of Toads when winning:

  • Plain: gives only red Toads when winning
  • Cave: gives red and blue Toads when winning
  • Cloud: gives red and green Toads when winning
  • Castle: gives red, blue, and green Toads when winning
  • Desert: gives red and yellow Toads when winning
  • Ghost House: gives red and purple Toads when winning
  • Airship: gives Toads of all colors when winning
Names in other languages
Language Name Meaning Notes
Japanese キノピオラリー[?]
Kinopio Rarī
Toad Rally
Chinese 奇諾比奧拉力賽[?]
Jīnuòbǐào lālìsài
Toad Rally
Dutch Toad-race[?] Toad Race
German Toad-Rallye[?] Toad Rally
Italian Sfide Toad[?] Toad Rallies
Portuguese Corridas[?] Rallies
Russian Ралли с тоадами[?]
Ralli c toadami
Rally with Toads
Spanish Carreras[?] Rallies

Remix 10

Remix 10, introduced in version 3.0.4, involves playing 10 short sections from existing levels. All stages are remixed and feature rainbow-colored Bonus Medals found in each level. Usually, there are 3 Bonus Medals, but some special levels have 5, including courses using one scheme, but have enemies of another, and being called "Special Remix". No Game Over screen is included; if the player fails to complete a level, they'll proceed to the next one. Completing all the stages and collecting medals rewards the players new items to customize their kingdom in Kingdom Builder mode and the opportunity to rescue and unlock Princess Daisy[13]. However, if the player fails a boss battle against Bowser or Boom Boom, they will lose all Star Medals earn during the 10 played and will return to the last Goal Pole.

One Rally Ticket is required to play Remix 10. Players who have not purchased the full game are required to wait for a period of time between two games starting from Area 3. In these cases, players can spend more Rally Tickets to play without waiting. The background music in this mode consists of remixes of various theme music from past Mario games. The lyrics "Show me your love" can also be heard.

Names in other languages
Language Name Meaning Notes
Japanese リミックス 10[?]
Rimikkusu 10
Remix 10
Korean 리믹스 10[?]
limigseu 10
Remix 10
Russian Ремикс 10[?]
Remiks 10
Remix 10

Characters

Playable

Character select screen from Super Mario Run
The character select screen showing the characters playable before version 2.0.0.

There are currently a total of 11 playable characters in Super Mario Run. At the start of the game, only Mario is available, but players can unlock more characters as they progress through the game. Each character plays differently from each other; Luigi can jump higher than Mario, Toad can run faster than Mario, Peach can float in midair, Toadette can convert some Toads to the player's side before the final tally in Toad Rally, the playable Yoshis can flutter jump and obtain more Toads of their own color in Toad Rally, and Daisy can double jump. Mario and Luigi have small forms when they get hurt, meaning they can be hurt twice before being defeated. Prior to the 3.0.4 version of the game, the rest of the playable characters are defeated in one hit; if they touch a Super Mushroom, they earn bonus coins instead of turning super. However, as of version 3.0.4, the rest of the playable characters receive a small form and thus can take at least two hits. If the player clears "World 6-4: Bowser's Bob-ombing Run" as Peach or Daisy, a Toad takes Peach's place in the ending. If the player or the player's opponent plays as Toadette in Toad Rally, a Toad takes her place as the referee. 5 of the current 11 playable characters were added in updates.

Starting characters
Mario Luigi (unlockable) Princess Peach (unlockable)
Artwork of Mario in Super Mario Run
Luigi
"It's-a me, Mario! A hero who grows when he grabs a mushroom, Mario's always ready to go!" "Mario's twin brother is shy and easily scared, but that won't keep him from jumping a little higher!" "The princess of the Mushroom Kingdom, Princess Peach can travel great distances with a floaty jump."
Toad (unlockable) Toadette (unlockable) Yoshi (unlockable)
Artwork of Toad for Super Mario Run
Artwork of Toadette for Mario Party 10 (reused for Super Mario Run, Mario Party: The Top 100, Mario Kart Tour, Mario & Sonic at the Olympic Games Tokyo 2020, and Super Mario Party Jamboree)
Artwork of Yoshi for Mario Party DS (reused for Mario Kart Wii, Mario & Sonic at the Olympic Winter Games and Super Mario Run)
"This resident of the Mushroom Kingdom faithfully serves Princess Peach with impressive speed." "Her pink pigtails set her apart from other Toads. She's also the referee for Toad Rally." "Yoshi is Mario's loyal adventuring buddy. He can Flutter Jump, and he's got no fear of spikes! Popular with Green Toads."
Add-on characters (as of version 2.0.0)
Red Yoshi (unlockable) Blue Yoshi (unlockable) Yellow Yoshi (unlockable) Purple Yoshi (unlockable)
Artwork of a Red Yoshi in Super Mario Run.
Artwork of a Blue Yoshi in Super Mario Run.
Artwork of a Yellow Yoshi in Super Mario Run.
Artwork of a Purple Yoshi in Super Mario Run.
"Yoshi is Mario's loyal adventuring buddy. He can Flutter Jump, and he's got no fear of spikes! Popular with Red Toads." "Yoshi is Mario's loyal adventuring buddy. He can Flutter Jump, and he's got no fear of spikes! Popular with Blue Toads." "Yoshi is Mario's loyal adventuring buddy. He can Flutter Jump, and he's got no fear of spikes! Popular with Yellow Toads." "Yoshi is Mario's loyal adventuring buddy. He can Flutter Jump, and he's got no fear of spikes! Popular with Purple Toads."
Add-on characters (as of version 3.0.4)
Princess Daisy (unlockable)[14]
Artwork of Princess Daisy in Mario & Sonic at the London 2012 Olympic Games (later used in Mario Kart 7, Mario Party 10, Super Mario Run and Mario Party: The Top 100)
"A lively princess from Sarasaland. She can reach great heights with her double jump."

Unlocking criteria

Since World 2-1 and beyond of World Tour mode and yellow and purple Toads are exclusive to the full version of the game, only Mario, Toad, and Blue Yoshi can be played as in the free version.

Character Unlock criteria
Toad Connect the game to a My Nintendo account, where the reward can then be redeemed.
Princess Peach Play through all of World Tour mode and rescue her from Bowser.
Yoshi Recruit 30 Red Toads and 30 Yellow Toads through Toad Rally to unlock Yoshi's House, which costs 1000 coins to be built.
Luigi Recruit 150 Green Toads and 150 Purple Toads through Toad Rally to unlock Luigi's House, which costs 1000 coins to be built.
Toadette Recruit 200 of each Toad color through Toad Rally to unlock Toadette's House, which costs 1000 coins to be built.
Red Yoshi Recruit 1000 Yellow Toads and 9999 total Toads through Toad Rally to unlock Red Yoshi's House, which costs 50000 coins to be built.
Blue Yoshi Recruit 50 Red Toads and 50 Blue Toads through Toad Rally to unlock Blue Yoshi's House, which costs 800 coins to be built.
Yellow Yoshi Recruit 300 Blue Toads, 300 Green Toads, and 200 Purple Toads through Toad Rally to unlock Yellow Yoshi's House, which costs 5000 coins to be built.
Purple Yoshi Recruit 150 Blue Toads, 150 Green Toads, and 100 Purple Toads through Toad Rally to unlock Purple Yoshi's House, which costs 3000 coins to be built.
Princess Daisy Play through Area 30 in Remix 10 mode to help find her and bring her back.

Non-playable

  • Toads
    • Red
    • Blue
    • Green
    • Purple
    • Yellow

Enemies

Once Mario defeats an enemy for the first time, it is added to the notebook. If Mario defeats a certain amount of the same kind of enemy, they will level up and drop more coins than usual when defeated in Toad Rally.

Image Name Notebook Description
File:Goomba NSMB.PNG Goomba "This bad guy seems to show up just about everywhere. Vault over it, or go ahead and stomp it flat!"
File:Koopa Troopa NSMB.png Green Koopa Troopa "One of the members of the infamous Koopa Troop, its shell can be kicked after this foe has been stomped."
Artwork of a Piranha Plant in New Super Mario Bros. (later used in Super Mario Run) Piranha Plant "This dangerous plant hides in pipes. It's kind of shy, so it won't come out if you're nearby."
File:ParaT!.PNG Koopa Paratroopa "This Koopa Troopa is rocking some wings, so it can fly. It's still weak to being stomped, though."
Artwork of Dry Bones from Mario Party 8. Dry Bones "This bunch of bones was once a turtle. Stomping it will make it crumble, but it'll pop back up after a bit."
A Lava Bubble in Super Mario Run. Lava Bubble "An enemy that leaps up from lava. Some of these guys can jump really high into the air!"
A Stretch in Super Mario Run. Stretch "This ghost really likes sticking to blocks, suddenly appearing and disappearing as it moves randomly."
Artwork of Boo from Mario Party: Island Tour Boo "A shy ghost, this bad guy will stop moving if you look at it. You can defeat it by jumping over it with a backflip."
KoopatroopaNSMBU.png Red Koopa Troopa "This red-shelled foe won't just walk off a cliff, but the shell still endangers other enemies if kicked."
Bullet Bill in Mario Kart 8 Bullet Bill "A bullet-shaped foe that flies straight through the air. You can vault over it in this game!"
A Swoop in Super Mario Run. Swoop "This foe will swoop down from above. Stomping it can send you flying waaay up high!"
A cannonball being shot out of a cannon in Super Mario Run. Cannonball "A projectile fired from a cannon, it travels slowly in the air. Its smooth surface can easily be stepped on."
A Ninji in Super Mario Run. Ninji "This enemy leaps and jumps like a ninja. Oddly, these guys are also pretty good at operating airships..."
File:SpinyWii.png Spiny "This sharp enemy is no good for hugs. Spinies in the desert are a bit bigger too..."
File:LakituNSMB.png Lakitu "This nimble foe rides a cloud and hurls coins and Spinies. Defeat him or he'll keep following you."
A Bull's-Eye Bill in Super Mario Run. Bull's-Eye Bill "A friend of Bullet Bill, this foe will try to seek you out from behind. You can jump over it with careful timing."
File:BuzzyBeetleNSMB.PNG Buzzy Beetle "This black turtle is protected by a tough shell. It'll sometimes walk on the ceiling, falling on foes below."
File:Fuzzy-NSMBU.png Fuzzy "This black-colored foe moves along railings. Its body is covered in spikes and is basically unstompable."
File:PokeyNSMBU.png Pokey "This spiky cactus will wobble its way toward you. Painful to touch, it can be defeated by a kicked shell."
Spike Spike "This hardworking turtle has a very small shell. It spits up metal balls that it'll throw at its enemies."
File:RockyWrenchNSMBW.png Rocky Wrench "This guy serves as an engineer on an airship. It'll pop up and throw a wrench at you from time to time."
BobombNSMBU.png Bob-omb "This Bowser minion looks like it could blow at any moment. Stomp it and it'll go flying quickly away. Phew!"
Boom Boom in Super Mario Run. Boom Boom "This enemy defends the airship with all its might. It likes to fight by trying to ram you while whirling its arms."
Artwork of Bowser from Mario Party 8 (also used in Super Mario Run) Bowser "This evil king likes to wreck the Mushroom Kingdom. He waits for Mario inside each of the castles he's built."
Goombrat MPSR solo.png Goombrat[15] "This enemy enjoys going for strolls in the forest. Vault over it, or just give it a good ol' stomp!"
Scaredy Rat Scaredy Rat "This foe lives in groups in towers. If you defeat one the rest will panic and scatter!"
In-game artwork of a Scuttlebug from Super Mario Run Scuttlebug[15] "This foe hangs from branches in forests. They collect things like mushrooms and coins in their webs."
SMR Fishin Boo.png Fishing Boo[16] "A ghost that rides a cloud looking for a good fishin' spot. They dangle items from their rods."
SMR Poison Bubble.png Poison Bubble "A poison bubble known to leap out of swamps. It's too dangerous to even think of touching!"
SMR River Piranha.png River Piranha Plant "This may look like a regular Piranha Plant, but they can move objects by blowing on them."

Obstacles

Obstacles are not included in the notebook as they cannot be defeated.

Objects

World Tour

World Tour from Super Mario Run
The World Tour.

Reception

Critical reception

Super Mario Run has received generally positive reviews, with the iOS version earning a 77 on Metacritic based on 46 reviews[18] and an 77.31% based on 26 reviews on GameRankings.[19] The game is generally praised for its simple, yet intuitive controls and that the game retains the quality level design from previous Mario platformers. Critics also praise the social competitiveness of the Toad Rally mode and building objects as motivation from Kingdom Builder. On the other hand, the game has been criticized for its relatively short World Tour length and low replayability of the levels, as well as the requirement for the game to be online.

Michael McWhertor of Polygon gave Super Mario Run a 7 out of 10 in his review.[20] He has praised the game for its mechanics being translated well into taps for a touchscreen, but laments how it has been compromised by the lack of power-ups and precise control the series is known for. The review has described Kingdom Builder as a "lengthy grind in service of unlocking mostly cosmetic items." In his final verdict, he has described the game as "an enjoyable but imperfect adaptation of the Mario games for touchscreen devices." Jose Otero of IGN has given Super Mario Run an 8 out of 10,[21], praising the game for its strong level designs and new mechanics though also citing three-hit boss fights with Boom Boom and Bowser as "relics from Nintendo’s past" and states that "they’re not as smart or clever as the rest of the campaign stages." He has also cited that the visuals are not impressive, especially compared to another mobile auto-runner platformer, Rayman Jungle Run, but has praised Mario's animations within the game. His final statement stated that Super Mario Run is an elegantly designed platformer with strong hooks despite not being the best-looking Mario game by a longshot.

Reviews
Release Reviewer, Publication Score Comment
iOS Kyle Hilliard, GameInformer 7/10 "Super Mario Run hits its stride when you’re making your way through new levels. The platforming is great, and the level design surprised me on multiple occasions. In these moments, I forgot I was playing a mobile translation of Mario. That fades fast, unfortunately, as Princess Peach was kissing me on the cheek thanking me for my service just as I felt I was getting started. Rewards exist for replaying those levels repeatedly, but they simply aren’t enough for me."
iOS Michael McWhertor, Polygon 7/10 "Super Mario Run is an enjoyable but imperfect adaptation of the Mario games for touchscreen devices. Nintendo's unmatched craft in creating platformers is evident during the best moments of Super Mario Run, but the experience is sometimes hamstrung by the game's limited control. The all-too-brief World Tour is its strongest pillar, but I wish there were more to the game beyond playing the same levels again and again."
iOS Matt Peckham, Time 5/5 "If you’re able to make peace with the game’s online requirement (and to be fair, I was most of the time), the experience is mostly fantastic. Super Mario Run impresses in ways I wasn’t convinced this approach to the character could. This, let’s not forget, is Nintendo on someone else’s hardware making good. Who else can stroll this assuredly into a stranger’s house, size up the joint lickety-split, then remind us of how much we have yet to see?"
iOS Jose Otero, IGN 8/10 "Super Mario Run is an elegantly designed platformer with strong hooks that kept me coming back. Once I wrapped up the main campaign, the addictive, replayable stages urged me to perfect my coin runs. Kingdom Builder and Toad Rally provided further motivation to keep dashing for the finish line, so I could invest the spoils in my own Mushroom Kingdom. While this isn’t the best-looking Super Mario game by a longshot, it successfully distills the core fun and charm of the Mario franchise into a smart, one-handed experience."
iOS Peter Brown, GameSpot 7/10 "Simple controls be damned, Run offers great platforming and that distinct Mario charm that Nintendo's perfected over the years. It's a shame to find that it's on the easy side and bereft of a long-lasting platforming adventure, but it's the sort of game that you'll be happy to have in your pocket. Even if you don't play it to unlock every character and special course, finishing the game once will inspire you to dust off New Super Mario Bros. and revisit Run's quality roots on other platforms--a testament to the series' refined DNA than lives on in Run."
iOS Damien McFerran, Nintendo Life 8/10 "Super Mario Run is thankfully miles away from being the simplified disaster that many nay-sayers had feared; in fact, what's striking about this mobile release is how similar it is to traditional Mario titles in terms of gameplay and challenge. Despite having limited control over Mario there's still a strong focus on skill, especially if you want to grab all of those pink, purple and black coins. The brevity of the experience is an issue however – an average player should be able to finish an initial no-frills World Tour run in around an hour – and as a result Super Mario Run's social element becomes its long-term focus. Challenging pals via the elegant in-game friends system is addictive, and the Toad Rally mode – which underpins the kingdom-building meta game – is sure to soak up plenty of play time."
Aggregators
Compiler Platform / Score
Metacritic 77
GameRankings 77.31%

Sales

Super Mario Run received 3.5 million downloads in its first day, eclipsing another highly popular app game, Pokémon GO, which had only 900,000.[22] It has reached the No. 1 spot in the App Store's top grossing and top free charts in the United States.

App Store description

A new kind of Mario game that you can play with one hand.

In this game, Mario constantly moves forward through the courses while you use a variety of jumps to navigate. Mario will behave differently depending on the timing of your taps, so it's up to you to show off particularly smooth moves, gather coins, and reach the goal.

■World Tour
Run and jump with style to rescue Princess Peach from Bowser’s clutches!

Travel through plains, caverns, haunted houses, airships, castles, and more...

Clear 6 worlds filled with 24 brand-new courses designed for one-handed play!

■Toad Rally
Show off Mario’s stylish moves, compete against your friends and challenge people from all over the world.

A challenge mode where the competition differs each time you play.

Compete against the stylish moves of other players for the highest score as you gather coins and get cheered on by a crowd of Toads. If you’re impressive enough, the Toads may even come live in your kingdom.

You can also perform stylish moves to fill up your gauge and launch into Coin Rush!

*In order to play Toad Rally, you will need Rally Tickets that you can acquire in a variety of ways, such as clearing worlds or through bonus games in your kingdom.

■Kingdom Builder
Gather coins and Toads to build your very own kingdom.

Create your unique kingdom with buildings and decorations that you acquire with the help of Toads gathered in Toad Rally.

References to other games

  • Super Mario Bros.: Various sprites are featured as decorations for Kingdom Builder.
  • Super Mario Bros. 2: Ninjis return from this game, retaining their appearance from the NES version. The background music for Remix 10 features a remixed version of the underground theme.
  • Super Mario Bros. 3: The background music for Remix 10 features a remixed version of the overworld theme.
  • Super Mario Land: Princess Daisy gets kidnapped for the first time since this game, Remix 10's background music features the remixed version of the underground theme, and Daisy's character description mentions Sarasaland, a location from this game.
  • Super Mario World: When the blue star triggering Coin Rush is released, the "item dropped" sound effect from this game plays. Remix 10's background music features the remixed version of the overworld theme.
  • Mario Party 8: Princess Peach and Bowser's artworks are taken from this game.
  • Mario Party DS: Yoshi's artwork is taken from this game.
  • New Super Mario Bros. 2: The music for the Coin Rush results screen is reused in this game, which is heard after clearing a course. The sound effect that plays when a ? Block releases a Gold Flower is heard when a Roulette Block releases three Super Mushrooms/Super Stars.
  • New Super Mario Bros. U: Graphics are taken from this game. Music from this game are also rearrangements. Some of the crowd cheers are also taken from this game.
  • Super Mario 3D World: Toad's artwork is an edited version of his artwork from this game.
  • Mario Kart 8: The timer countdown jingle from Battle Mode is reused for the countdown jingle in this game. Some of Luigi's, Princess Peach's, and Toadette's voice clips are reused from this game.
  • Mario Party 10: Toadette's artwork is taken from this game.
  • Super Mario Maker: The Airship tileset is taken from this game. The axes at the end of a castle levels function the same as the axe from this game, rather than a button in New Super Mario Bros. U. The Key design is also taken from this game. Many objects use their appearance from the New Super Mario Bros. U style.

Gallery

For this subject's image gallery, see Gallery:Super Mario Run.

Media

Template:More media

Names in other languages

Language Name Meaning Notes
Japanese スーパーマリオ ラン[?]
Sūpā Mario Ran
Super Mario Run
Chinese 超級瑪利歐 酷跑[?]
Chāojí Mǎlìōu Kùpǎo
Super Mario Parkour

Trivia

  • Super Mario Run is the first Mario game to be released on non-Nintendo hardware since Mario's FUNdamentals was released for Windows in 1998, 18 years prior, and is the first video game, Mario and overall, Nintendo themselves published on non-Nintendo hardware (their first smart device release, Miitomo, is not a video game by definition).
  • Despite having no official Simplified Chinese language support and no official release in mainland China, Super Mario Run has an official FAQ page in Simplified Chinese, along with the other officially available languages. The Simplified Chinese FAQ can be viewed here.

External links

References

  1. ^ https://supermariorun.com/es-mx/
  2. ^ http://appleinsider.com/articles/16/09/07/nintendo-announces-super-mario-run-coming-first-to-apples-ios
  3. ^ http://www.ign.com/articles/2016/09/07/super-mario-run-coming-to-ios
  4. ^ https://twitter.com/NintendoAmerica/status/842891765271023616
  5. ^ Cite error: Invalid <ref> tag; no text was provided for refs named Android
  6. ^ Cite error: Invalid <ref> tag; no text was provided for refs named Early
  7. ^ Nintendo of America. (December 29, 2016). Android pre-registration announcement. Twitter. Retrieved January 3, 2016.
  8. ^ Cipriani, Jason (December 8, 2016). Play Super Mario Run in Apple Stores starting today. ZDNet. Retrieved December 8, 2016.
  9. ^ a b c d Nintendo. (December 7, 2016). Meet Super Mario Run. YouTube. Retrieved December 7, 2016.
  10. ^ The Tonight Show Starring Jimmy Fallon. (December 8, 2016). Reggie Fils-Aimé: Backstage Fan Q&A. YouTube. Retrieved December 8, 2016.
  11. ^ Rosenberg, Adam. (December 8, 2016). 'Super Mario Run' apparently requires an always-on internet connection. Mashable. Retrieved December 13, 2016.
  12. ^ The Tonight Show Starring Jimmy Fallon. (December 7, 2016). Jimmy Fallon Debuts the Nintendo Switch. YouTube. Retrieved December 7, 2016.
  13. ^ a b Brian. (September 22, 2017) Super Mario Run getting huge update next week Nintendo Everything. Retrieved September 22, 2017
  14. ^ https://www.youtube.com/watch?v=4TjQcwC2BRU
  15. ^ a b Brian. (September 22, 2017) First screenshots of the major Super Mario Run update Nintendo Everything. Retrieved September 22, 2017
  16. ^ Nathaniel Bandy. (September 28, 2017). Trying to Unlock Daisy in Super Mario Run.... YouTube. Retrieved September 28, 2017.
  17. ^ a b Nintendo. (September 7, 2016). SUPER MARIO RUN Gameplay. YouTube.
  18. ^ Metacritic score for Super Mario Run. Metacritic. Retrieved December 16, 2016.
  19. ^ GameRankings score for Super Mario Run. Metacritic. Retrieved December 16, 2016.
  20. ^ McWhertor, Michael. (December 15, 2016). Super Mario Run review. Polygon. Retrieved December 16, 2016.
  21. ^ Otero, Jose. (December 15, 2016). Super Mario Run Review. IGN. Retrieved December 16, 2016.
  22. ^ Pereira, Chris. (December 16, 2016). Super Mario Run Triples Pokemon Go's First-Day Downloads, But It Had Advantages. GameSpot. Retrieved December 16, 2016.

Template:MarioGames