Yold Desert
Template:Level Yold Desert is an area in the outskirts of Lineland from Super Paper Mario. Throughout the desert, there are clues that the Ancients left on signposts on how to advance and reach Yold Ruins.
Chapter 1-3: The Sands of Yold
Storyline text
With a bold quiver of his magnificent mustache, Mario let loose a hearty sneeze.
A single grain of sand had flown along the warm wind and tickled the hero's nose.
It wasn't long before Mario and Tippi found the source of the sand: the Yold Desert.
Along the endless, sunbaked expanse, Mario and Tippi continued their search...
Mario comes to this area after exiting Yold Town. The first area features ? Blocks and Brick Blocks, as well as several rocks and and palm trees, including a large red one. There are also pits of quicksand. Enemies include Squiglets, Squigs, Bald Clefts, a Boomboxer and a Megabite. A Squig Catch Card can be found in 3D behind a rock. There is a door at the end of this area. The second area is much like the first, with more Bald Clefts, a Cherbil and some Goombas. There is one big rock, which in 3D is an arrow pointing right to a hidden path. The path leads to a large area, empty except for a pillar called a "Yold Signpost." The inscription on it reads "Find ye the tall red palm tree of fortune, and leapeth under its branches ten times," indicating the palm tree in the first area. Following the signpost's instructions causes a door to appear.
The next area has some blocks in the air with flipping rectangles that can ferry Mario across a pit of quicksand and over a wall. Beyond the wall is a Squig, a Squiglet and some blocks, one of which holds a Zombie Shroom. There is a large pit of quicksand that is crossed by a bridge in 3D. Here, there are some more flipping rectangles, but they are frozen. There is a switch boxed up by blocks, except for one opening, which can be used to get Thoreau in and hit the switch to activate the rectangles. This next area has some enemies, a door, a Save Block, and several blocks in the air leading to a Warp Pipe. The pipe leads to an underground room full of blocks, most with coins, but one with a Super Shroom.
Through the door, Mario and the Pixls find O'Chunks, who challenges Mario to a fight. Tippi recommends Tattling him with her ability and discovers that being thrown makes him dizzy, providing an easy method of defeating O'Chunks. After dispatching him, Mario is able to continue through the desert. In the next area, there are two sets of moving platforms in the air, each leading to a door. The left door leads to another Yold Signpost. This one tells of a blue platform that Mario must stand on and press the and buttons. Doing so opens the entrance to Yold Ruins.
Enemies
- Bald Cleft
- Boomboxer
- Cherbil
- Goomba
- Ice Cherbil
- Jawbus
- Megabite
- O'Chunks (boss)
- Spiked Goomba
- Squig
- Squiglet
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | コダーイさばく[?] Kodāi Sabaku |
Kodāi Desert, Kodāi puns on kodai (Ancient) | |
Spanish | Desierto Antico[?] | Antico Desert, Antico puns of Antiguo (old) |
Trivia
- The name "Yold" is a combination of "ye" (old way of saying "the") and "old", and the language of the Yold Signposts is Early Modern English.
- The opening of the gate is similar to that of the Mask Gates from Super Mario Bros. 2.