Super Princess Peach

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This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible. This article is currently under construction by Doc von Schmeltwick.

This article is about the Nintendo DS game. For the form of Princess Peach seen when playing as her in Super Mario Bros. 2, Super Mario 3D World, and in post-Fall 2017 versions of Super Mario Run, see Super Mario (form).
Super Princess Peach
The front North American cover of Super Princess Peach
North American box art
For alternate box art, see the game's gallery.
Developer TOSE Software Co.
Nintendo SPD Group No.2
Publisher Nintendo
Platform(s) Nintendo DS
Release date Template:Release
Language(s) English (United States)
French (France)
German
Spanish (Spain)
Italian
Japanese
Genre Platformer
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
Mode(s) Single-player
Input
Nintendo DS:

Super Princess Peach is a platformer title for the Nintendo DS. In this game, the roles are reversed. Rather than Mario starring as the protagonist and Princess Peach the classic damsel-in-distress, it is Mario, Luigi, and the Toads who are the ones in need, as they are kidnapped and taken to Vibe Island by Bowser, who has stolen the Vibe Scepter, a magical item capable of influencing emotions. Princess Peach, with the help of a talking umbrella, Perry, and her own powers of emotion, must rescue them. This is the second adventure installment in the Mario franchise in which Peach appears as a stand-alone playable character, with the first being Princess Toadstool's Castle Run.

Story

Mario, Luigi, and Toad are captured and imprisoned.
Mario, Luigi, and Toad are captured and imprisoned.
Mario, Luigi, and Toad are captured and imprisoned.

While Princess Peach is on a stroll, Bowser and the Koopa Troop, with the Vibe Scepter take over her castle, capturing Mario, Luigi, and Toad. Upon Peach's return, she finds her castle guards in a variety of emotions ranging from crying, happy, or angry. Peach then decides to rescue Mario, Luigi, and Toad, who have rescued her on many occasions in the past. Before she leaves, Toadsworth gives her a magical, sapient umbrella named Perry, whom he recently bought from a merchant. Perry offers to help Princess Peach on her journey. The story of Perry before he was purchased by Toadsworth is revealed throughout multiple dream sequences. Regardless, as Peach travels throughout Vibe Island, Perry is shown to be a very useful ally in many situations.

Gameplay

Vibe Island locations

Vibe Island is the World Map for Super Princess Peach, consisting of eight locations (or worlds):

  • Ladida Plains: A normal grassland world, with generic enemies being common.
  • Hoo's Wood: A forest-themed world, with generic enemies being common.
  • Shriek Mansion: A Mansion-themed world, with ghost and sad enemies being common.
  • Fury Volcano: A volcano/lava world, with fire and angry enemies being common.
  • Wavy Beach: A beach-themed world, with generic enemies being common.
  • Gleam Glacier: An ice world, with sad and angry enemies being common.
  • Giddy Sky: An aerial, sky-themed world, with calm and glad enemies being common.
  • Bowser's Villa: Bowser's Castle, with all types of enemies.

Peach's Vibes

During the course of gameplay, the player is able to help Peach trigger one of four vibe abilities, provided she has an adequate amount of energy in the Vibe Gauge (located on the top left screen of the Nintendo DS, below her main health meter) to do so. In order to do this, there are four colored Heart Panels on the bottom screen, each representing a certain vibe. The player can touch them to allow Peach to proceed with the related action for each vibe ability.

The four vibes are as listed on the following chart:

Peach's Vibe Picture Vibe Name Vibe Effect Heart
Princess Peach from Super Princess Peach.
Joy
Peach becomes extremely happy and gains the ability to float when the player presses A. When the player releases A, Peach also creates a tornado which dispels air and gets rid of some boundaries. In most cases, the flight lets her reach otherwise inaccessible Toads and areas of stages. This vibe effect also plays fast music in a happy higher tone.
Joy heart sprite
Princess Peach feeling mad from Super Princess Peach.
Rage
Peach becomes enraged and catches fire. The fire lights up the area around her, as well as having the ability to fuel hot air balloons. When she jumps, the resulting stomp as she comes back down can shake the ground, stunning most enemies nearby and setting off big switches. This vibe effect also plays music in an angry tone.
Rage heart sprite
Princess Peach from Super Princess Peach.
Gloom
Peach becomes very sad and begins to cry, causing her to run faster and make plants grow for her to climb. Her tears can also make water wheels go around, opening hidden parts of stages, and can freeze onto cold surfaces to make them slippery and make it easier to get under tight spaces.
Gloom heart sprite
Calm Vibe
Calm
Peach becomes calm, restoring HP while depleting the Vibe Gauge. The process stops when she either reaches her maximum HP, depletes the Vibe Gauge, or is attacked by an enemy.
Calm heart sprite

To refill the Vibe Gauge, Peach is able to collect blue gems that are scattered around each stage. Perry is also able to eat most basic enemies to achieve the same result by picking them up while they are upside down and stunned, then pressing "Down" on the Control Pad to swallow them.

Perry's Assistance

Perry can form into several different objects to aid Peach's travels as well, from a boat to a submarine, from a cable car to a laser weapon. More details about each strategy are listed below:

Enemies

Vibeless enemies
Image Name Glossary entry Description
An A. F. H. Bro from Super Princess Peach A. F. H. Bro 24: "An annoying foe who throws hammers from a platform."
A Banzai Bill from Super Princess Peach Banzai Bill 61: "It's huge! But you can pick it up with the X Button!"
Unshelled Koopa Sprite of a red unshelled Koopa in Super Princess Peach Beach Koopa none
A Big Boo from Super Princess Peach Big Boo 47: "A giant Boo. Still as shy as ever."
Big Chain Chomp Big Chain Chomp 71: "A giant Chain Chomp. Very dangerous!"
Sprite of a Blindfold Boo in Super Princess Peach Blindfold Boo none
A Blooper from Super Princess Peach Blooper 42: "A squidlike enemy that moves oddly up and down."
A Blurp from Super Princess Peach Blurp 40: "Wears goggles and approaches in the water."
A Bob-omb from Super Princess Peach Bob-omb 65: "A bomb enemy. Stomp on it and in a bit, it'll explode."
A Boo from Super Princess Peach Boo 45: "A shy ghost. If you look at it, it will freeze."
A Bullet Bill from Super Princess Peach Bullet Bill 59: "It's dangerous and looks hard, but try stomping it!"
A Cannon from Super Princess Peach Cannon 63: "An annoying enemy that attacks with cannonballs."
A Chain Chomp from Super Princess Peach Chain Chomp 69: "It's chained because it's dangerous! Be careful!"
A Cheep Cheep from Super Princess Peach Cheep Cheep 38: "A blowfish-like creature that lives in the water."
Dry Bones Dry Bones 49: "A skeleton Koopa Troopa. It breaks but reassembles."
A Fang from Super Princess Peach Fang 72: "Attacks from the air."
Sprite of a Firewheel in Super Princess Peach Firewheel none
Fishing Boo Fishing Boo 51: "A ghost version of Lakitu. It likes to fish!"
Sprite of a Flameface in Super Princess Peach Flameface none
Sprite of a Freezie in Super Princess Peach Freezie none
A Goomba from Super Princess Peach Goomba 01: "The Mushroom Kingdom's evil traitor is a common sight."
Sprite of a Goombette in Super Princess Peach Goombette none
A Hammer Bro from Super Princess Peach Hammer Bro 22: "A Koopa soldier that throws hammers."
A baby Hoo Hoolet none
A Hothead from Super Princess Peach. Hothead 55: "Avoid it as it moves along the terrain."
Sprite of a Kamek in Super Princess Peach Kamek none
A Green Koopa from Super Princess Peach A Red Koopa from Super Princess Peach Koopa Troopa 08: "A Koopa Troopa that attacks head-on."
10: "The weakest of Koopa Troopas. Wanders constantly."
A Lakitu from Super Princess Peach Lakitu 16: "An annoying enemy that attacks from his cloud."
A Lil' Sparky from Super Princess Peach. Lil' Sparky 54: "Avoid it as it moves along the terrain."
A Mecha-Spike Top from Super Princess Peach. Mecha-Spike Top 20: "Known for its hard shell and spines. Walks constantly."
Sprite of a Mini-Fang Swarm in Super Princess Peach Mini-Fang Swarm none
A Nipper Plant from Super Princess Peach Nipper Plant 30: "A small Piranha Plant. Hops everywhere."
A Parabomb from Super Princess Peach Parabomb 67: "A Bob-omb with a parachute. Stomp on it to blow it up."
Paragoomba Red Paragoomba Paragoomba 04: "A Goomba who flies. Fights by dropping things on you."
06: "A Goomba who flies. What's next? Flying Cheep Cheeps?"
A Paratroopa from Super Princess Peach A Red Paratroopa Paratroopa 12: "A hopping Koopa Troopa. Still flighty as ever."
14: "A floating Koopa Troopa. Rather weak."
A Piranha Plant from Super Princess Peach. Sprite may be incorrect since this was pieced together. Piranha Plant 28: "Snaps at everything! Don't just jump onto it!"
Podoboo Sprite of a Blue Podoboo in Super Princess Peach Podoboo 53: "Avoid this fireball that jumps out of lava!"
A Pokey from Super Princess Peach Pokey 36: "A thorny cactuslike foe. Avoid it by jumping."
A Ptooie from Super Princess Peach Ptooie 32: "Throws balls while walking. A type of Piranha Plant."
A Raven from Super Princess Peach Raven 74: "Cute...but still a foe. It moves along the terrain."
A Rex from Super Princess Peach. Rex 76: "A dinosaur-like enemy. Flip it with two stomps."
Sprite of a Rockethand pair in Super Princess Peach Rockethands none
Sprite of a Sandslab in Super Princess Peach Sandslab none
Sprite of a Security Thwomp in Super Princess Peach Security Thwomp none
Sprite of a Smogball in Super Princess Peach Smogball none
Sprite of a Snowman in Super Princess Peach Snowman none
A Spike Spike 26: "Spits iron balls from its mouth. Jump on it!"
A Sad Spiny Spiny 18: "An annoying enemy whose spikes you can't jump on."
A sprite of the Starfish from Super Princess Peach. Starfish 79: "A star-shaped foe rumored to be the prince of a kingdom?"
Sprite of a Thump in Super Princess Peach Thump none
A Thwomp from Super Princess Peach. Possibly an incorrect sprite. Thwomp 56: "Starts to attack as you move closer. Avoid it!"
Sprite of a torpedo tube in Super Princess Peach Torpedo Base none
A Torpedo Ted from Super Princess Peach Torpedo Ted 57: "An underwater version of Bullet Bill. Watch out!"
An Urchin Urchin 44: "Meanders through water. Watch those spines!"
A Volcano Plant Volcano Plant 34: "Spits at you from its spot on the ground. Look out!"
Walruss Walruss 78: "Apparently spends time on ice eating snow cones."
Sprite of a Weighdown in Super Princess Peach Weighdown none
Joy enemies
Image Name Glossary entry Description
A G. R. P-Troopa G. R. P-Troopa 15: "Floats without a care in figure 8s while happy."
A G. Torpedo Ted from Super Princess Peach. G. Torpedo Ted 58: "Happily moves through the water as it attacks."
Glad Bob-omb Glad Bob-omb 66: "Skips happily toward you. It explodes, so be careful!"
A Glad Blooper Glad Blooper 43: "A laid-back enemy that swims happily in the water."
A Glad Fang from Super Princess Peach. Glad Fang 73: "Dances happily and attacks!"
A Glad P. Plant from Super Princess Peach. Sprite may be incorrect. Glad P. Plant 29: "Dances around happily and spits fireballs."
A Glad Parabomb from Super Princess Peach. Glad Parabomb 68: "Gets happy when it loses its parachute. Then it skips."
Glad Ptooie Glad Ptooie 33: "Does a happy dance and throws balls in the air."
A Glad Red Koopa from Super Princess Peach Glad Red Koopa 11: "A Koopa Troopa who has learned to jump happily."
Rage enemies
Image Name Glossary entry Description
M. M-Spike Top sprite from Super Princess Peach. M. M-Spike Top 21: "A dangerous foe that can stretch its spines."
M. Red P-Goomba M. Red P-Goomba 07: "Can cling to cliffs when angry."
Mad Banzai Bill Mad Banzai Bill 62: "A super bullet that attacks angrily at high speed."
Mad Big Boo Mad Big Boo 48: "It's not shy anymore! It's angry and enormous!"
A Mad Blurp Mad Blurp 41: "Quivers with anger as it hunts enemies."
A Mad Boo Mad Boo 46: "An angry ghost that will attack you if you look at it!"
A Mad Bullet Bill from Super Princess Peach. Mad Bullet Bill 60: "A super foe that attacks at high speed."
A Mad G. P-Troopa Mad G. P-Troopa 13: "Floats angrily to and fro. Attacks foes upon sight."
A Mad Goomba from Super Princess Peach Mad Goomba 02: "Its expression when it causes an earthquake is great."
A Mad Green Koopa from Super Princess Peach Mad Green Koopa 09: "Attacks angrily like a spoiled child!"
A Mad Pokey from Super Princess Peach. Mad Pokey 37: "Will stretch its spine-covered body angrily."
A Mad Spike Mad Spike 27: "Jumps angrily and throws iron balls!"
Gloom enemies
Image Name Glossary entry Description
A Sad Cheep Cheep Sad Cheep Cheep 39: "A high-jumping Cheep Cheep."
Sad Dry Bones Sad Dry Bones 50: "Weeps sadly and throws bones."
A Sad Goomba from Super Princess Peach Sad Goomba 03: "Attacks when it's sad so you feel bad attacking."
A Sad N. Plant Sad N. Plant 31: "Attacks foes without a thought since it's so sad."
Sad Paragoomba Sad Paragoomba 05: "Gets in your way by flying back and forth while sad."
A Sad Raven from Super Princess Peach. Sad Raven 75: "So sad, it sometimes causes earthquakes."
A Sad Rex from Super Princess Peach. Sad Rex 77: "Gets sad and attacks when it sees an enemy."
Sad Spiny.png Sad Spiny 19: "Speeds back and forth while sad and crying."
Calm enemies
Image Name Glossary entry Description
C. A. F. H. Bro C. A. F. H. Bro 25: "Attack this sleeping enemy without getting close."
C. Chain Chomp C. Chain Chomp 70: "Annoying if you wake it up. Jump quietly!"
A C. Fishing Boo from Super Princess Peach C. Fishing Boo 52: "Walk quietly by when it's sleeping."
A C. V. Plant from Super Princess Peach C. V. Plant 35: "Approach quietly while it sleeps and defeat it!"
Calm Cannon Calm Cannon 64: "Wipe this foe out as it sleeps calmly."
Calm Hammer Bro Calm Hammer Bro 23: "Attack this sleeping enemy after quietly approaching!"
Calm Lakitu Calm Lakitu 17: "Sleeps calmly. Walk softly so as not to wake him."
Obstacles
Image Name Glossary entry Description
Sprite of a Ball 'N' Chain in Super Princess Peach Ball 'N' Chain none
Sprite of a Fire Bar in Super Princess Peach Fire Bar none
Sprite of a Flamethrower in Super Princess Peach Flamethrower none
Sprite of an icicle in Super Princess Peach Icicle none
Sprite of a Spike Trap in Super Princess Peach Spike Trap none

Bosses

Upon completion of the main five levels in each og the first seven worlds, Peach is able to proceed to the respective boss area. Each boss uses a vibe ability at some point during the battle. In order to face the final showdown at Bowser's Villa, however, all the Toads prior to this level have to be rescued. When this criteria is met, Peach and Perry are able to proceed toward the final showdown with Bowser.

Image Name Vibe World Glossary entry Description
Boss P. Plant Boss P. Plant Rage heart sprite Ladida Plains 80: "A big Piranha Plant. Its belly button is vulnerable?"
Hoo Hoo Joy heart sprite Hoo's Wood 81: "The protector of Hoo's Wood. Attacks when threatened."
King Boo sprite King Boo Gloom heart sprite Shriek Mansion 82: "The boss of the Boos. It fears the light!"
Wiggler boss sprite Wiggler Rage heart sprite Fury Volcano 83: "Usually quiet, but it gets angry when stepped on!"
Gooper Blooper sprite Gooper Blooper Calm heart sprite Wavy Beach 84: "The Blooper boss. It can attack with its tentacles.
Blizzaurus in her sprite and dragon forms Blizzaurus Joy heart sprite Gleam Glacier 85: "The dragon of Gleam Glacier. It used to be a sprite."
Giant Kamek from Super Princess Peach. Giant Kamek Gloom heart sprite Giddy Sky 86: "A Kamek made huge with magic! It can teleport!"
Army Hammer Bro Army Hammer Bro Rage heart sprite Bowser's Villa 87: "The Hammer Bros. leader. Stronger than the others?"
Bowser sprite Bowser Joy heart spriteGloom heart spriteRage heart sprite Bowser's Villa 88: "Mario's old enemy. Uses the power of Vibe Island..."
Bowser 2 sprite Bowser 2 Calm heart sprite Bowser's Villa 89: "He wasn't beaten! Hit his eyes with a Bob-omb!"

Game Extras

During the course of gameplay, there are extra unlockable materials that players can obtain upon meeting certain criteria. These unlockables can be accessed by pressing L Button to open up the menu when the player is on a map screen.

Glossary

Every time the player defeats an enemy (or, in the case of an invincible enemy, first visits its stage), the enemy's description will appear in a bestiary-like glossary. A few enemies are not included.

Minigame

Three minigames can be unlocked by playing through the course of the game: Toad Jump, Toad Tote, and Toad Shot. Initially, there is only one level that can played for each upon unlocking the minigame. Additional levels can be found hidden in stages or by purchasing them from the shop. Each minigame has ten levels. There is also one that is playable during the intro sequence, when Peach obtains Perry from Toadsworth. It can be replayed by holding R Button and pressing Start Button.

Puzzle

Eight puzzles are assembled by collecting the puzzle pieces hidden throughout stages and by purchasing them from the shop. Only upon finding all the pieces to a puzzle can the player actually attempt to put it together.

Music Room

The Music Room for Super Princess Peach is where the player is able to listen to the game's musical score and some of Peach's voices. In order to unlock this extra, the player has to find or purchase at least one soundtrack. The tracks are shown to be played by the band to the left of the screen, called the Peach Hit Five. Initially, it only consists of Peach and Toadsworth, but once more soundtracks have been unlocked, three Toads will join. There is a total of 60 soundtracks in the game, five of which are Peach's voice overs.

Bonus

After each boss battle, Peach and Perry rest before continuing on to the next area in Vibe Island. During each rest period, Perry has a recurring dream that seems to reveal more and more about his past. Perry's story shows that he was originally a human boy, but was taken from his grandfather by a pair of evildoers who transform him into an umbrella, trapping him in that form. The story itself is completely separate from Peach's main tasks in her adventure. There are a total of seven sequences in all. At least one "Perry's Dream" sequence has to be viewed in the main game itself in order for this option to be available.

Additionally, if the player has purchased the Endless Vibe item, the player is given the option to turn it on or off here.

Reception

Super Princess Peach received mixed to positive views. The female protagonist was applauded, while the actual gameplay was met with more mixed reception.

Reviews
Release Reviewer, Publication Score Verdict
Nintendo DS Carig Harris, IGN 7.8/10 "There are two sides of the Super Princess Peach fence: on the one hand, you pretty much know what you're getting into with a game starring Nintendo's very, very female protagonist - a game most likely designed and marketed for the girl audience. On the other hand, it's a Nintendo developed platform game, and these generally have a level of expectation. It's an interesting balance, and ultimately Nintendo did a good job with Peach's first starring game. Even if it's a little too easy for the usual gaming crowd."
Nintendo DS Ryan Davis, GameSpot 7.2/10 "Those looking for the next great Super Mario Bros. experience will undoubtedly be let down by Super Princess Peach and will have to wait for New Super Mario Bros. for their next opportunity. Super Princess Peach is still a fun platformer with a fair amount of cutesy charm, one that takes great steps to differentiate itself from the series it's derived from. The competence with which Super Princess Peach is made makes it a wonderful introduction to 2D platformers for the young, the casual, or the uninitiated, but experienced platform players won't find enough challenge to sink their teeth into."
Nintendo DS Mathew Kumar, Eurogamer 6/10 "Super Princess Peach is not a truly remarkable title on the scale of Mario & Luigi, not only as it's not very funny, but its innovations in interface and design actually make it slightly less fun than it might be if you played it 'straight'. But neither is it a shameless cash-in. The game, though a solely single-player experience, has not only a fun story mode, but a host of extras adding longevity in the face of its relative ease. It's fun for a while, but its star doesn't shine bright enough to be anything but ultimately forgettable."
Aggregators
Compiler Template:Nowrap
Metacritic 75
GameRankings 76.60%

Pre-release and unused content

Main article: List of Super Princess Peach pre-release and unused content

Staff

Main article: List of Super Princess Peach staff

Gallery

For this subject's image gallery, see Gallery:Super Princess Peach.

Media

Main article: List of Super Princess Peach media
Audio.svg Title - Plays during the title screen of the game.
File infoMedia:SPP - Music - Title Screen.oga
0:30
Audio.svg Area Selection - Plays during world map screen for Vibe Island.
File infoMedia:SPP - Music - Vibe Island.oga
0:30
Audio.svg Ladida Plains 1 - Background music for the odd-numbered levels of Ladida Plains.
File infoMedia:SPP - Music - Ladida Plains 1.oga
0:30
Audio.svg Fury Volcano M - Plays on the level select screen for Fury Volcano.
File infoMedia:SPP - Music - Welcome to Fury Volcano!.oga
0:30
Audio.svg Perry's Dream 2 - Plays during Perry's final dream sequence.
File infoMedia:SPP - Music - Perry's Dream.oga
0:30
Audio.svg Bowser 2 - Plays during the second (and final) phase of the Bowser boss fight.
File infoMedia:SPP - Music - Bowser (Phase 2).oga
0:30
Help:MediaHaving trouble playing?

References to other games

  • Super Mario Bros. 2: One of Peach's primary ways of defeating enemies, by picking them up and throwing them at each other to defeat them, is reused from this game. Also, the Floatbrella move works like Peach's gliding did in this game.
  • Mario is Missing!: Bowser once again abducts Mario, as he did in this game.
  • Donkey Kong: The final boss fight against Bowser bears some resemblance to the final battle against Donkey Kong in the 1994 Game Boy game, including his becoming giant and also the protagonist using some weapons he knocks down against him to defeat him by throwing them to his face (Mario using barrels on Donkey Kong, and Princess Peach using Bob-ombs against Bowser, respectively). Similarly, both Bowser and Donkey Kong's transformations occurred due to contact with an item earlier (Donkey Kong due to landing on several Super Mushrooms, and Bowser using the Vibe Scepter in a last ditch effort to defeat Peach).
  • Super Mario World: Some of the enemies in this game reappear in Super Princess Peach. Most of the Brick Blocks resemble Rotating Blocks.
  • Super Mario World 2: Yoshi's Island: Some of the enemies in this game return in Super Princess Peach. The lamps in Shriek Mansion 3-2 resemble the Spooky enemy from this game. Some of the Brick Blocks resemble Egg Blocks. Giant Kamek enlarges himself for his battle, similar to how Kamek did so for the bosses in this game. The Bowser battle has a second phase where the player must throw objects at his face, like with his younger self in this game. Perry eating enemies to recharge the Vibe Meter is similar to Yoshis eating enemies to gain eggs.
  • Super Mario Sunshine: Toadsworth, Petey Piranha, and Gooper Blooper return in this game. Petey Piranha, Wiggler, and Gooper Blooper are defeated in similar ways to their respective battles from this game.

References in later games

Names in other languages

Language Name Meaning Notes
Japanese スーパー プリンセスピーチ[?]
Sūpā Purinsesu Pīchi
Super Princess Peach
Korean 슈퍼 프린세스 피치[?]
Syupeo Peulinseseu Pichi
Super Princess Peach

Trivia

  • This and Paper Mario: The Origami King are the only two games where Peach's title is officially translated into its katakana form as「プリンセス」(Purinsesu) rather than the kanji form「」(hime). In this case, it is used in the game's title.
  • A promotional browser game was released in 2005 called Super Princess Peach -- Parasol Fall.
  • In the US version of the game, Petey Piranha is mistakenly referred to as "Boss P. Plant" in the Glossary (a direct translation of his Japanese name, "Boss Pakkun"). This was fixed in the European version.

References


External links

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