Super Princess Peach
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- This article is about the Nintendo DS game. For the form of Princess Peach seen when playing as her in Super Mario Bros. 2, Super Mario 3D World, and in post-Fall 2017 versions of Super Mario Run, see Super Mario (form).
Super Princess Peach | |||||||||||
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North American box art For alternate box art, see the game's gallery. | |||||||||||
Developer | TOSE Software Co. Nintendo SPD Group No.2 | ||||||||||
Publisher | Nintendo | ||||||||||
Platform(s) | Nintendo DS | ||||||||||
Release date | Template:Release | ||||||||||
Language(s) | English (United States) French (France) German Spanish (Spain) Italian Japanese | ||||||||||
Genre | Platformer | ||||||||||
Rating(s) |
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Mode(s) | Single-player | ||||||||||
Input | Nintendo DS:
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Super Princess Peach is a platformer title for the Nintendo DS. In this game, the roles are reversed. Rather than Mario starring as the protagonist and Princess Peach the classic damsel-in-distress, it is Mario, Luigi, and the Toads who are the ones in need, as they are kidnapped and taken to Vibe Island by Bowser, who has stolen the Vibe Scepter, a magical item capable of influencing emotions. Princess Peach, with the help of a talking umbrella, Perry, and her own powers of emotion, must rescue them. This is the second adventure installment in the Mario franchise in which Peach appears as a stand-alone playable character, with the first being Princess Toadstool's Castle Run.
Story
While Princess Peach is on a stroll, Bowser and the Koopa Troop, with the Vibe Scepter take over her castle, capturing Mario, Luigi, and Toad. Upon Peach's return, she finds her castle guards in a variety of emotions ranging from crying, happy, or angry. Peach then decides to rescue Mario, Luigi, and Toad, who have rescued her on many occasions in the past. Before she leaves, Toadsworth gives her a magical, sapient umbrella named Perry, whom he recently bought from a merchant. Perry offers to help Princess Peach on her journey. The story of Perry before he was purchased by Toadsworth is revealed throughout multiple dream sequences. Regardless, as Peach travels throughout Vibe Island, Perry is shown to be a very useful ally in many situations.
Gameplay
Vibe Island locations
Vibe Island is the World Map for Super Princess Peach, consisting of eight locations (or worlds):
- Ladida Plains: A normal grassland world, with generic enemies being common.
- Hoo's Wood: A forest-themed world, with generic enemies being common.
- Shriek Mansion: A Mansion-themed world, with ghost and sad enemies being common.
- Fury Volcano: A volcano/lava world, with fire and angry enemies being common.
- Wavy Beach: A beach-themed world, with generic enemies being common.
- Gleam Glacier: An ice world, with sad and angry enemies being common.
- Giddy Sky: An aerial, sky-themed world, with calm and glad enemies being common.
- Bowser's Villa: Bowser's Castle, with all types of enemies.
Peach's Vibes
During the course of gameplay, the player is able to help Peach trigger one of four vibe abilities, provided she has an adequate amount of energy in the Vibe Gauge (located on the top left screen of the Nintendo DS, below her main health meter) to do so. In order to do this, there are four colored Heart Panels on the bottom screen, each representing a certain vibe. The player can touch them to allow Peach to proceed with the related action for each vibe ability.
The four vibes are as listed on the following chart:
Peach's Vibe Picture | Vibe Name | Vibe Effect | Heart |
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To refill the Vibe Gauge, Peach is able to collect blue gems that are scattered around each stage. Perry is also able to eat most basic enemies to achieve the same result by picking them up while they are upside down and stunned, then pressing "Down" on the Control Pad to swallow them.
Perry's Assistance
Perry can form into several different objects to aid Peach's travels as well, from a boat to a submarine, from a cable car to a laser weapon. More details about each strategy are listed below:
Enemies
Vibeless enemies | |||
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Image | Name | Glossary entry | Description |
A. F. H. Bro | 24: "An annoying foe who throws hammers from a platform." | ||
Banzai Bill | 61: "It's huge! But you can pick it up with the X Button!" | ||
Beach Koopa | none | ||
Big Boo | 47: "A giant Boo. Still as shy as ever." | ||
Big Chain Chomp | 71: "A giant Chain Chomp. Very dangerous!" | ||
Blindfold Boo | none | ||
Blooper | 42: "A squidlike enemy that moves oddly up and down." | ||
Blurp | 40: "Wears goggles and approaches in the water." | ||
Bob-omb | 65: "A bomb enemy. Stomp on it and in a bit, it'll explode." | ||
Boo | 45: "A shy ghost. If you look at it, it will freeze." | ||
Bullet Bill | 59: "It's dangerous and looks hard, but try stomping it!" | ||
Cannon | 63: "An annoying enemy that attacks with cannonballs." | ||
Chain Chomp | 69: "It's chained because it's dangerous! Be careful!" | ||
Cheep Cheep | 38: "A blowfish-like creature that lives in the water." | ||
Dry Bones | 49: "A skeleton Koopa Troopa. It breaks but reassembles." | ||
Fang | 72: "Attacks from the air." | ||
Firewheel | none | ||
Fishing Boo | 51: "A ghost version of Lakitu. It likes to fish!" | ||
Flameface | none | ||
Freezie | none | ||
Goomba | 01: "The Mushroom Kingdom's evil traitor is a common sight." | ||
Goombette | none | ||
Hammer Bro | 22: "A Koopa soldier that throws hammers." | ||
Hoolet | none | ||
Hothead | 55: "Avoid it as it moves along the terrain." | ||
Kamek | none | ||
Koopa Troopa | 08: "A Koopa Troopa that attacks head-on." 10: "The weakest of Koopa Troopas. Wanders constantly." |
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Lakitu | 16: "An annoying enemy that attacks from his cloud." | ||
Lil' Sparky | 54: "Avoid it as it moves along the terrain." | ||
Mecha-Spike Top | 20: "Known for its hard shell and spines. Walks constantly." | ||
Mini-Fang Swarm | none | ||
Nipper Plant | 30: "A small Piranha Plant. Hops everywhere." | ||
Parabomb | 67: "A Bob-omb with a parachute. Stomp on it to blow it up." | ||
Paragoomba | 04: "A Goomba who flies. Fights by dropping things on you." 06: "A Goomba who flies. What's next? Flying Cheep Cheeps?" |
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Paratroopa | 12: "A hopping Koopa Troopa. Still flighty as ever." 14: "A floating Koopa Troopa. Rather weak." |
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Piranha Plant | 28: "Snaps at everything! Don't just jump onto it!" | ||
Podoboo | 53: "Avoid this fireball that jumps out of lava!" | ||
Pokey | 36: "A thorny cactuslike foe. Avoid it by jumping." | ||
Ptooie | 32: "Throws balls while walking. A type of Piranha Plant." | ||
Raven | 74: "Cute...but still a foe. It moves along the terrain." | ||
Rex | 76: "A dinosaur-like enemy. Flip it with two stomps." | ||
Rockethands | none | ||
Sandslab | none | ||
Security Thwomp | none | ||
Smogball | none | ||
Snowman | none | ||
Spike | 26: "Spits iron balls from its mouth. Jump on it!" | ||
Spiny | 18: "An annoying enemy whose spikes you can't jump on." | ||
Starfish | 79: "A star-shaped foe rumored to be the prince of a kingdom?" | ||
Thump | none | ||
Thwomp | 56: "Starts to attack as you move closer. Avoid it!" | ||
Torpedo Base | none | ||
Torpedo Ted | 57: "An underwater version of Bullet Bill. Watch out!" | ||
Urchin | 44: "Meanders through water. Watch those spines!" | ||
Volcano Plant | 34: "Spits at you from its spot on the ground. Look out!" | ||
Walruss | 78: "Apparently spends time on ice eating snow cones." | ||
Weighdown | none | ||
Joy enemies | |||
Image | Name | Glossary entry | Description |
G. R. P-Troopa | 15: "Floats without a care in figure 8s while happy." | ||
G. Torpedo Ted | 58: "Happily moves through the water as it attacks." | ||
Glad Bob-omb | 66: "Skips happily toward you. It explodes, so be careful!" | ||
Glad Blooper | 43: "A laid-back enemy that swims happily in the water." | ||
Glad Fang | 73: "Dances happily and attacks!" | ||
Glad P. Plant | 29: "Dances around happily and spits fireballs." | ||
Glad Parabomb | 68: "Gets happy when it loses its parachute. Then it skips." | ||
Glad Ptooie | 33: "Does a happy dance and throws balls in the air." | ||
Glad Red Koopa | 11: "A Koopa Troopa who has learned to jump happily." | ||
Rage enemies | |||
Image | Name | Glossary entry | Description |
M. M-Spike Top | 21: "A dangerous foe that can stretch its spines." | ||
M. Red P-Goomba | 07: "Can cling to cliffs when angry." | ||
Mad Banzai Bill | 62: "A super bullet that attacks angrily at high speed." | ||
Mad Big Boo | 48: "It's not shy anymore! It's angry and enormous!" | ||
Mad Blurp | 41: "Quivers with anger as it hunts enemies." | ||
Mad Boo | 46: "An angry ghost that will attack you if you look at it!" | ||
Mad Bullet Bill | 60: "A super foe that attacks at high speed." | ||
Mad G. P-Troopa | 13: "Floats angrily to and fro. Attacks foes upon sight." | ||
Mad Goomba | 02: "Its expression when it causes an earthquake is great." | ||
Mad Green Koopa | 09: "Attacks angrily like a spoiled child!" | ||
Mad Pokey | 37: "Will stretch its spine-covered body angrily." | ||
Mad Spike | 27: "Jumps angrily and throws iron balls!" | ||
Gloom enemies | |||
Image | Name | Glossary entry | Description |
Sad Cheep Cheep | 39: "A high-jumping Cheep Cheep." | ||
Sad Dry Bones | 50: "Weeps sadly and throws bones." | ||
Sad Goomba | 03: "Attacks when it's sad so you feel bad attacking." | ||
Sad N. Plant | 31: "Attacks foes without a thought since it's so sad." | ||
Sad Paragoomba | 05: "Gets in your way by flying back and forth while sad." | ||
Sad Raven | 75: "So sad, it sometimes causes earthquakes." | ||
Sad Rex | 77: "Gets sad and attacks when it sees an enemy." | ||
Sad Spiny | 19: "Speeds back and forth while sad and crying." | ||
Calm enemies | |||
Image | Name | Glossary entry | Description |
C. A. F. H. Bro | 25: "Attack this sleeping enemy without getting close." | ||
C. Chain Chomp | 70: "Annoying if you wake it up. Jump quietly!" | ||
C. Fishing Boo | 52: "Walk quietly by when it's sleeping." | ||
C. V. Plant | 35: "Approach quietly while it sleeps and defeat it!" | ||
Calm Cannon | 64: "Wipe this foe out as it sleeps calmly." | ||
Calm Hammer Bro | 23: "Attack this sleeping enemy after quietly approaching!" | ||
Calm Lakitu | 17: "Sleeps calmly. Walk softly so as not to wake him." | ||
Obstacles | |||
Image | Name | Glossary entry | Description |
Ball 'N' Chain | none | ||
Fire Bar | none | ||
Flamethrower | none | ||
Icicle | none | ||
Spike Trap | none |
Bosses
Upon completion of the main five levels in each og the first seven worlds, Peach is able to proceed to the respective boss area. Each boss uses a vibe ability at some point during the battle. In order to face the final showdown at Bowser's Villa, however, all the Toads prior to this level have to be rescued. When this criteria is met, Peach and Perry are able to proceed toward the final showdown with Bowser.
Image | Name | Vibe | World | Glossary entry | Description |
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Boss P. Plant | Ladida Plains | 80: "A big Piranha Plant. Its belly button is vulnerable?" | |||
Hoo | Hoo's Wood | 81: "The protector of Hoo's Wood. Attacks when threatened." | |||
King Boo | Shriek Mansion | 82: "The boss of the Boos. It fears the light!" | |||
Wiggler | Fury Volcano | 83: "Usually quiet, but it gets angry when stepped on!" | |||
Gooper Blooper | Wavy Beach | 84: "The Blooper boss. It can attack with its tentacles. | |||
Blizzaurus | Gleam Glacier | 85: "The dragon of Gleam Glacier. It used to be a sprite." | |||
Giant Kamek | Giddy Sky | 86: "A Kamek made huge with magic! It can teleport!" | |||
Army Hammer Bro | Bowser's Villa | 87: "The Hammer Bros. leader. Stronger than the others?" | |||
Bowser | Bowser's Villa | 88: "Mario's old enemy. Uses the power of Vibe Island..." | |||
Bowser 2 | Bowser's Villa | 89: "He wasn't beaten! Hit his eyes with a Bob-omb!" |
Game Extras
During the course of gameplay, there are extra unlockable materials that players can obtain upon meeting certain criteria. These unlockables can be accessed by pressing to open up the menu when the player is on a map screen.
Glossary
Every time the player defeats an enemy (or, in the case of an invincible enemy, first visits its stage), the enemy's description will appear in a bestiary-like glossary. A few enemies are not included.
Minigame
Three minigames can be unlocked by playing through the course of the game: Toad Jump, Toad Tote, and Toad Shot. Initially, there is only one level that can played for each upon unlocking the minigame. Additional levels can be found hidden in stages or by purchasing them from the shop. Each minigame has ten levels. There is also one that is playable during the intro sequence, when Peach obtains Perry from Toadsworth. It can be replayed by holding and pressing .
Puzzle
Eight puzzles are assembled by collecting the puzzle pieces hidden throughout stages and by purchasing them from the shop. Only upon finding all the pieces to a puzzle can the player actually attempt to put it together.
Music Room
The Music Room for Super Princess Peach is where the player is able to listen to the game's musical score and some of Peach's voices. In order to unlock this extra, the player has to find or purchase at least one soundtrack. The tracks are shown to be played by the band to the left of the screen, called the Peach Hit Five. Initially, it only consists of Peach and Toadsworth, but once more soundtracks have been unlocked, three Toads will join. There is a total of 60 soundtracks in the game, five of which are Peach's voice overs.
Bonus
After each boss battle, Peach and Perry rest before continuing on to the next area in Vibe Island. During each rest period, Perry has a recurring dream that seems to reveal more and more about his past. Perry's story shows that he was originally a human boy, but was taken from his grandfather by a pair of evildoers who transform him into an umbrella, trapping him in that form. The story itself is completely separate from Peach's main tasks in her adventure. There are a total of seven sequences in all. At least one "Perry's Dream" sequence has to be viewed in the main game itself in order for this option to be available.
Additionally, if the player has purchased the Endless Vibe item, the player is given the option to turn it on or off here.
Reception
Super Princess Peach received mixed to positive views. The female protagonist was applauded, while the actual gameplay was met with more mixed reception.
Reviews | |||
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Release | Reviewer, Publication | Score | Verdict |
Nintendo DS | Carig Harris, IGN | 7.8/10 | "There are two sides of the Super Princess Peach fence: on the one hand, you pretty much know what you're getting into with a game starring Nintendo's very, very female protagonist - a game most likely designed and marketed for the girl audience. On the other hand, it's a Nintendo developed platform game, and these generally have a level of expectation. It's an interesting balance, and ultimately Nintendo did a good job with Peach's first starring game. Even if it's a little too easy for the usual gaming crowd." |
Nintendo DS | Ryan Davis, GameSpot | 7.2/10 | "Those looking for the next great Super Mario Bros. experience will undoubtedly be let down by Super Princess Peach and will have to wait for New Super Mario Bros. for their next opportunity. Super Princess Peach is still a fun platformer with a fair amount of cutesy charm, one that takes great steps to differentiate itself from the series it's derived from. The competence with which Super Princess Peach is made makes it a wonderful introduction to 2D platformers for the young, the casual, or the uninitiated, but experienced platform players won't find enough challenge to sink their teeth into." |
Nintendo DS | Mathew Kumar, Eurogamer | 6/10 | "Super Princess Peach is not a truly remarkable title on the scale of Mario & Luigi, not only as it's not very funny, but its innovations in interface and design actually make it slightly less fun than it might be if you played it 'straight'. But neither is it a shameless cash-in. The game, though a solely single-player experience, has not only a fun story mode, but a host of extras adding longevity in the face of its relative ease. It's fun for a while, but its star doesn't shine bright enough to be anything but ultimately forgettable." |
Aggregators | |||
Compiler | Template:Nowrap | ||
Metacritic | 75 | ||
GameRankings | 76.60% |
Pre-release and unused content
Staff
- Main article: List of Super Princess Peach staff
Gallery
- For this subject's image gallery, see Gallery:Super Princess Peach.
Princess Peach and Perry
Mario and Army Hammer Bro
Luigi and a Hammer Bro
Media
- Main article: List of Super Princess Peach media
Title - Plays during the title screen of the game. | File info 0:30 |
Area Selection - Plays during world map screen for Vibe Island. | File info 0:30 |
Ladida Plains 1 - Background music for the odd-numbered levels of Ladida Plains. | File info 0:30 |
Fury Volcano M - Plays on the level select screen for Fury Volcano. | File info 0:30 |
Perry's Dream 2 - Plays during Perry's final dream sequence. | File info 0:30 |
Bowser 2 - Plays during the second (and final) phase of the Bowser boss fight. | File info 0:30 |
References to other games
- Super Mario Bros. 2: One of Peach's primary ways of defeating enemies, by picking them up and throwing them at each other to defeat them, is reused from this game. Also, the Floatbrella move works like Peach's gliding did in this game.
- Mario is Missing!: Bowser once again abducts Mario, as he did in this game.
- Donkey Kong: The final boss fight against Bowser bears some resemblance to the final battle against Donkey Kong in the 1994 Game Boy game, including his becoming giant and also the protagonist using some weapons he knocks down against him to defeat him by throwing them to his face (Mario using barrels on Donkey Kong, and Princess Peach using Bob-ombs against Bowser, respectively). Similarly, both Bowser and Donkey Kong's transformations occurred due to contact with an item earlier (Donkey Kong due to landing on several Super Mushrooms, and Bowser using the Vibe Scepter in a last ditch effort to defeat Peach).
- Super Mario World: Some of the enemies in this game reappear in Super Princess Peach. Most of the Brick Blocks resemble Rotating Blocks.
- Super Mario World 2: Yoshi's Island: Some of the enemies in this game return in Super Princess Peach. The lamps in Shriek Mansion 3-2 resemble the Spooky enemy from this game. Some of the Brick Blocks resemble Egg Blocks. Giant Kamek enlarges himself for his battle, similar to how Kamek did so for the bosses in this game. The Bowser battle has a second phase where the player must throw objects at his face, like with his younger self in this game. Perry eating enemies to recharge the Vibe Meter is similar to Yoshis eating enemies to gain eggs.
- Super Mario Sunshine: Toadsworth, Petey Piranha, and Gooper Blooper return in this game. Petey Piranha, Wiggler, and Gooper Blooper are defeated in similar ways to their respective battles from this game.
References in later games
- Super Smash Bros. Brawl: Perry appears as a trophy.
- Mario & Sonic at the London 2012 Olympic Games: In the Wii version of the game, one of the questions in the Heroines Quiz! asks whether Peach ever saved Mario and Toad, with Omochao later explaining that she did so with the help of a "magic parasol".
- Super Smash Bros. Ultimate: Perry returns as a spirit.
Names in other languages
Language | Name | Meaning | Notes |
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Japanese | スーパー プリンセスピーチ[?] Sūpā Purinsesu Pīchi |
Super Princess Peach | |
Korean | 슈퍼 프린세스 피치[?] Syupeo Peulinseseu Pichi |
Super Princess Peach |
Trivia
- This and Paper Mario: The Origami King are the only two games where Peach's title is officially translated into its katakana form as「プリンセス」(Purinsesu) rather than the kanji form「姫」(hime). In this case, it is used in the game's title.
- A promotional browser game was released in 2005 called Super Princess Peach -- Parasol Fall.
- In the US version of the game, Petey Piranha is mistakenly referred to as "Boss P. Plant" in the Glossary (a direct translation of his Japanese name, "Boss Pakkun"). This was fixed in the European version.
References
External links
- Official Japanese website
- Nintendo.co.uk: Super Princess Peach - Nintendo UK's information page on the game.