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Enemies and obstacles

Enemies

Name Description Locations Spoils
A Goomba in Super Mario Odyssey
Goomba Template:Chart icon
Squat mushroom creatures that chase Mario when he is in their line of sight. Goombas are defeated when stomped. A captured Goomba can stack on top of another one to make a Goomba Tower. Control is shifted to whichever Goomba is on the bottom. A Goomba Tower can be used to reach high platforms and press Goomba buttons. A captured Goomba also maintains stable footing on ice, and can receive Power Moons from Goombettes. Most Goombas are members of Bowser's army, but the ones in Goomba Woods are apparently unaffiliated. Yoofoe expels Goombas. Cascade Kingdom, Sand Kingdom, Lake Kingdom, Wooded Kingdom, Cloud Kingdom, Metro Kingdom, Snow Kingdom, Seaside Kingdom, Luncheon Kingdom, Bowser's Kingdom, Mushroom Kingdom, Darker Side Template:Chart icon×1
A Paragoomba in Super Mario Odyssey
Paragoomba Template:Chart icon
Winged Goombas that fly back and forth in set paths. They are defeated when stomped. A captured Paragoomba can fly like a Parabones. Cap Kingdom, Wooded Kingdom Template:Chart icon×1
A Mini Goomba in Super Mario Odyssey
Mini Goomba
Little Goombas. Like normal-sized ones, they charge towards Mario when near. Mini Goombas are usually in groups of eight. In story-related objectives, Mini Goombas appear in the overworld before normal Goombas. They otherwise occur underground in glowing spots and inside crates. They are defeated when stomped by Mario or struck by Cappy. Cap Kingdom, Cascade Kingdom, Sand Kingdom, Lake Kingdom, Wooded Kingdom, Lost Kingdom, Metro Kingdom, Seaside Kingdom, Bowser's Kingdom, Mushroom Kingdom Template:Chart icon×1
A Chain Chomp in Super Mario Odyssey
Chain Chomp Template:Chart icon
Metal enemies with snapping jaws. Chain Chomps are fastened to the ground and lunge towards Mario when near. Jumping on one briefly stuns it, but does not inflict damage. Chain Chomps can only be defeated by a captured T-Rex. A captured Chain Chomp is similar to a pullback motor. Pulling the Chain Chomp to the farthest extent it can and letting go sends it flying in the opposite direction. This can be used to destroy stone walls, strike bull's-eyes, and unseal hidden areas. This action also forces Mario out of the Chain Chomp. Cascade Kingdom None
A Big Chain Chomp in Super Mario Odyssey
Big Chain Chomp Template:Chart icon
The Big Chain Chomp behaves identically to the normal-sized one. Striking a Chain Chomp with the captured Big Chain Chomp can trigger a chain reaction, where it is flung into another nearby Chain Chomp. Cascade Kingdom None
The Broode's Chain Chomp capture icon.
Broode's Chain Chomp Template:Chart icon
Madame Broode's pet, a golden Big Chain Chomp named Chain Chompikins. It snaps at Mario and pulls Madame Broode forward as it does. She also launches it like a yo-yo to strike Mario. Capturing Broode's Chain Chomp and pulling it back launches it into the boss. This is the only way to damage her. Cascade Kingdom, Moon Kingdom None
A Burrbo in Super Mario Odyssey
Burrbo
Colorful chestnut creatures. They pop out of the ground when Mario draws near and lunge towards him. Burrbos damage Mario on contact, but are defeated when struck by Cappy. They usually occur in groups, and endlessly emerge from the earth if Mario is near. Cascade Kingdom, Metro Kingdom, Seaside Kingdom, Bowser's Kingdom, Mushroom Kingdom, Dark Side, Darker Side Template:Chart icon×1
Artwork of the Burrbo enemy from Super Mario Odyssey. This is the variant found in Crumbleden, emerging from the scales of the Ruined Dragon.
Burrbo (Crumbleden)
These Burrbos are embedded into the Ruined Dragon's head. They emerge to defend him from Mario. Ruined Kingdom, Mushroom Kingdom Template:Chart icon×1
Artwork of a T-Rex from Super Mario Odyssey.
T-Rex Template:Chart icon
Powerful dinosaurs that have lived into the modern era. Most T-Rexes are encountered sleeping. This is a harmless state, in which Mario can stand on one's body with no ill effect. However, some T-Rexes are awake. Drawing near a patrolling T-Rex causes it to stop and sniff the ground. If Mario does not move away or hide, it turns to face him, roars, and gives chase with snapping jaws. Running into a wall or large obstacle temporarily dazes it and leaves it open to being captured. A captured T-Rex is indestructible and launches other enemies on contact. Holding Y Button makes the T-Rex dash, and B Button makes it bite. Unlike all other captures, Cappy can only hold onto a T-Rex for thirty seconds due to its size. Releasing the capture and reclaiming it before the time runs out allows the player to circumvent this limitation. Cascade Kingdom, Wooded Kingdom, Metro Kingdom None
8-Bit Koopa Troopa in Super Mario Odyssey
Koopa (Green)
Green-shelled turtle enemies only found in 2D areas. Stomping a Koopa makes it retract into its shell, which can be used as a sliding projectile. Green Koopas walk off the sides of platforms. The Koopas that appear in 3D areas are harmless non-playable characters. Cascade Kingdom, Metro Kingdom, Seaside Kingdom, Ruined Kingdom Template:Chart icon×1
8-Bit Red Koopa Troopa in Super Mario Odyssey
Koopa (Red)
Red-shelled Koopas turn around when they reach the edge of a platform. Cloud Kingdom, Bowser's Kingdom Template:Chart icon×1
A Bullet Bill in Super Mario Odyssey
Bullet Bill Template:Chart icon
Missiles fired from Bill Blaster. Bullet Bills directly target Mario when he is in close proximity. Mario can lure Bullet Bills towards cages and blocks to destroy them. In 2D areas, Bullet Bills maintain straight trajectories. Within the Inverted Pyramid, these Bullet Bills become 3D when they reach the end of the wall-bound 2D area. A captured Bullet Bill can be used to reach distant areas. Shaking the controller causes it to pickup speed, but it detonates sooner. Knucklotec's Fists function just like Bullet Bills when captured. Sand Kingdom, Wooded Kingdom, Cloud Kingdom, Metro Kingdom, Moon Kingdom, Mushroom Kingdom, Dark Side Template:Chart icon×1
A Banzai Bill in Super Mario Odyssey
Banzai Bill Template:Chart icon
Large missile. Banzai Bills slowly swerve off their initial trajectory to home-in on Mario. They are defeated when stomped. Capturing a Banzai Bill enables Mario to cross wide gaps and blast through obstacles with Y Button. Shaking the controller causes it to accelerate. A captured Banzai Bill eventually flashes red and self-destructs, forcing Mario out of the capture. Wooded Kingdom, Snow Kingdom, Moon Kingdom, Dark Side Template:Chart icon×6
A Pulse Beam in Super Mario Odyssey
Pulse Beam
Spiked mechs that discharge shockwaves. Pulse Beams are inert by default, but they discharge when struck by Cappy or another Pulse Beam's shockwave, causing a circular feedback loop. This can be used to clear obstacles, but makes an area more dangerous to traverse. Jumping on a Pulse Beam damages Mario. Sand Kingdom, Seaside Kingdom, Mushroom Kingdom, Darker Side Template:Chart icon
A Chincho in Super Mario Odyssey
Chincho
Undead Tostarenans encountered at night and in dimly lit areas. Chinchos emerge from the ground and pursue Mario on sight. If left unattacked, they retreat back into the ground. Failing treasure chest puzzles causes Chincos to appear. Tossing Cappy at a Chincho briefly stuns it, but it can only be defeated when a stomp. The Jaxi can defeat hoards of them instantly. Sand Kingdom, Wooded Kingdom, Seaside Kingdom, Ruined Kingdom, Mushroom Kingdom Template:Chart icon×1
Artwork of a Cheep Cheep from Super Mario Odyssey.
Cheep Cheep Template:Chart icon
Pudgy red fish. Some swim in circles, while others swim back and forth in set paths. Cheep Cheeps damage Mario on contact. They can be defeated with a ground pound or jump. A captured Cheep Cheep swims faster and is more versatile underwater than Mario, but it flails weakly if brought to land. Lakitus fish for Cheep Cheeps, the largest of which hold Power Moons. There is a Lochlady who finds Cheep Cheeps adorable. Sand Kingdom, Lake Kingdom, Seaside Kingdom Template:Chart icon×1
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Artwork of a Snow Cheep Cheep from Super Mario Odyssey.
Snow Cheep Cheep Template:Chart icon
Purple Cheep Cheeps adapted to live in freezing water. Capturing one is the only way Mario can safely swim in it. They otherwise behave like normal Cheep Cheeps. Snow Kingdom Template:Chart icon×1
Artwork of the Komboo enemies from Super Mario Odyssey. According to The Art of Super Mario Odyssey, the short one is 4-meters tall. The long one is 8-meters.
Komboo
Underwater kelp creatures that rise from the floor of waterbodies. They pursue Mario when he is near. Though defeated when struck by Cappy, Komboos are highly cohesive in most areas and endlessly emerge from the ground, making it easy to be overwhelmed. Lake Kingdom, Seaside Kingdom Template:Chart icon×1
A Poison Piranha Plant in Super Mario Odyssey
Poison Piranha Plant Template:Chart icon
Piranha Plants that spit poison. Their heads flash purple before firing. The shot poison pools into puddles that makes the immediate area hazardous. Stomping on a Poison Piranha Plant defeats it. One traps Cappy in its mouth if he is thrown at it. Knocking a rock into a Poison Piranha Plant's mouth beforehand is the only way to capture it. While captured, it can spit poison in any 360° radius from a fixed position. Wooded Kingdom, Metro Kingdom, Dark Side Template:Chart icon×1
A Big Poison Piranha Plant in Super Mario Odyssey
Big Poison Piranha Plant
Big Piranha Plants the spit poison. The poison pools on the nearby earth like a puddle, making the immediate area more hazardous. Cappy clears the poisons when tossed. Throwing him directly at a Big Poison Piranha Plant traps him in its mouth, but weighs its head down, leaving it vulnerable to being stomped. Wooded Kingdom, Metro Kingdom, Dark Side Template:Chart icon×6
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A Fire Piranha Plant in Super Mario Odyssey
Fire Piranha Plant Template:Chart icon
Carnivorous plants that spit fireballs. Their heads flash orange before firing. A Fire Piranha Plant is defeated when stomped, or when kicked with Cappy trapped in its mouth. Fire Piranha Plants automatically engulf Cappy when he makes contact, and this prevents them from being captured. It only becomes capturable when a rock is knocked into its mouth first. A captured Fire Piranha Plant spits fireballs in a 360° radius from a fixed position. The fireballs can defeat enemies and light lanterns. Lost Kingdom, Metro Kingdom, Luncheon Kingdom Template:Chart icon×1
Artwork of a potted Uproot from Super Mario Odyssey.An Uproot in Super Mario Odyssey
Uproot Template:Chart icon
Bulbs that walk on a pair of extendable feet-like stalks. Uproots emerge from holes of soil with flowerpots covering their bodies. One directs itself towards Mario when he is near, extending themselves into the air to drop onto him. Striking an Uproot with Cappy breaks the pot and leaves it open to being stomped or captured. A captured Uproot extends its stalks when B Button is held, and can walk around as if on stilts. Letting go of B Button makes the stalks rapidly recede and the Uproot hop. A captured Uproot can reach tall platforms, break Brick Blocks, and shift movable covers. However, the extended stalks are part of the captured Uproot's hitbox, so Mario can be hurt by enemies and projectiles beneath the body. Captured Uproots are necessary in the fight against Torkdrift. Wooded Kingdom, Seaside Kingdom, Mushroom Kingdom, Darker Side Template:Chart icon×1
A Fire Bro in Super Mario Odyssey
Fire Bro Template:Chart icon
Helmeted Koopas that toss fireballs and leap across platforms erratically. Fire Bros are defeated when stomped. Shaking the controller as a captured Fire Bro makes it toss a fireball that can light lanterns and defeat enemies. A captured Fire Bro also reaches greater heights than Mario when it jumps. Wooded Kingdom, Luncheon Kingdom Template:Chart icon×1
A Hammer Bro in Super Mario Odyssey
Hammer Bro Template:Chart icon
Helmeted Koopas that toss hammers. They otherwise behave like Fire Bros. A captured Hammer Bro can throw hammers to defeat enemies and break cheese rocks. Hammer Bros in the Luncheon Kingdom toss frying pans instead of hammers and wear chef hats. Cloud Kingdom, Metro Kingdom, Luncheon Kingdom, Moon Kingdom, Dark Side Template:Chart icon×1
Artwork of a Sherm from Super Mario Odyssey.
Sherm Template:Chart icon
Tank enemies that fire damaging bullets. Most wear top hats similar to those of Uncle Sam. Knocking it away leaves Sherms open to being captured or ground-pounded. A captured Sherm aims its cannon by shifting Right Stick and fires with Y Button. The bullets can defeat enemies, empty blocks, break cages, and destroy rock walls. Maneuvering the Sherm emulates tank controls. Mario can only damage Mechawigglers as a captured Sherm. Wooded Kingdom, Metro Kingdom, Moon Kingdom, Mushroom Kingdom, Dark Side Template:Chart icon×1
A Coin Coffer in Super Mario Odyssey
Coin Coffer Template:Chart icon
Purse-like creatures filled with coins. Coin Coffers are nonconfrontational and usually invisible. One becomes exposed when it is bumped into. Jumping on a Coin Coffer makes it spit out one coin, and jumping on it sequentially makes it spit out as many as eight before being defeated. Ground-pounding one makes it release eight all at once. A captured Coin Coffer can fire coins as projectiles, but this depletes Mario's own coin count. Shaking the controller makes it rapidly fire coins in 360°. Sand Kingdom, Wooded Kingdom Template:Chart icon×8
Artwork of a Fuzzy from Super Mario Odyssey.
Fuzzy
Prickly creatures that move back and forth along dotted tracks. In some areas, these tracks bring Fuzzies from 2D areas into 3D ones. Fuzzies are usually found in groups. They damage Mario on contact. Wooded Kingdom, Cloud Kingdom, Lost Kingdom, Metro Kingdom, Moon Kingdom, Mushroom Kingdom, Darker Side Template:Chart icon
A Yoofoe in Super Mario Odyssey
Yoofoe
Mysterious flying objects that appear in kingdoms once the regional boss has been defeated. A Yoofoe hovers above ground with spiked bars spinning around its body. It drops Goombas and spiked balls from the hatch on its underside. Capturing a Goomba and forming a tower allows Mario to reach its damageable head. It takes two strikes to defeat. Wooded Kingdom, Bowser's Kingdom, Darker Side Template:Chart icon×1
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A Klepto in Super Mario Odyssey
Klepto
A condor that steals hats. Klepto kidnaps Cappy when encountered, depriving Mario of his abilities. It flies away from Mario when he draws near, but periodically stops to roost on a Rising Stone Pillar. Mario must ground-pound it to knock Klepto out and save Cappy. Lost Kingdom Template:Chart icon×1
A Trapeetle in Super Mario Odyssey
Trapeetle
Iridescent beetles. They emerge from little holes in the ground and walk towards Mario with grasping hands. Trapeetles are largely impervious; the spike on one's abdomen damages Mario and prevents it from being stomped. One grabs onto Cappy if he is tossed at it and uses him to launch itself into Mario, exploding on contact. This can be manipulated to make Trapeetles destroy blocks. Lost Kingdom None
A Tropical Wiggler in Super Mario Odyssey
Tropical Wiggler Template:Chart icon
Concertinaing Wigglers in tulip hats. They move in set paths, sometimes stretching over disconnected platforms. The spikes on their body segments damage Mario on contact. Knocking the hat off of one leaves it open to being captured. Holding Y Button and moving Left Stick as a captured Tropical Wiggler stretches its body like an accordian. If the first body segment is on solid ground, letting go of Y Button propels the rest of the body towards it. The reverse is true if over empty space. A Tropical Wiggler's body can destroy Brick Blocks and reach areas otherwise too distant for Mario. Lost Kingdom, Moon Kingdom None
An Urban Stingby in Super Mario Odyssey
Urban Stingby
Mosquito-like Stingbies. They often occur in groups, slowly flying in circles slightly above ground. When Mario is near, an Urban Stingby locks onto and rapidly launches at him with a straight trajectory. It can defeat other enemies in their path, and explodes upon colliding with a wall or obstacle. Urban Stingbies are defeated when stomped or struck by Cappy. Metro Kingdom, Darker Side Template:Chart icon×1
An Urban Stingby Larva in Super Mario Odyssey
Urban Stingby Larva
Larval Urban Stingbies sometimes occur in place of adults. They rapidly metamorphosize when Mario is in proximity. The larvae are otherwise nondamaging and slow. They can be knocked away with Cappy, a stomp, or a kick. Metro Kingdom Template:Chart icon×1
8-Bit Donkey Kong in Super Mario Odyssey
Donkey Kong
A great ape that tosses projectile barrels down girders. He first appears in the final 2D section of the New Donk City Festival, an area similar to 25m. Donkey Kong is defeated when all four of the ? Blocks he is on are struck. Donkey Kong kidnapped Mayor Pauline many years ago, something she reflects on during "A Request from the Mayor". Metro Kingdom, Darker Side None
Artwork of the Bitefrost enemy from Super Mario Odyssey.
Bitefrost
Icy predators that hide underground and snake their way between raised earth. A silhouette of their face appears below the surface and can be tracked. One rises from the earth and snaps its jaw shut if Mario is standing above its silhouette. Only the bite damages Mario; a Bitefrost can otherwise be stood on like a platform. The ones in the Luncheon Kingdom appear pink from having embedded their bodies with salt instead of snow. Snow Kingdom, Luncheon Kingdom Template:Chart icon
A Ty-foo in Super Mario Odyssey
Ty-foo Template:Chart icon
Giant Foo-like enemies that blow strong winds at consistent intervals. The gusts blow enemies, items, Cappy, and Mario himself off of platforms. There are hidden areas in the Snow Kingdom where Ty-foos blow wooden blocks along stretches of ice that can be used as platforms. A captured Ty-foo can blow wind itself with Y Button and safely float above hazards. Shaking the controller strengthens the power of the wind. Cascade Kingdom, Snow Kingdom Template:Chart icon
A Gushen in Super Mario Odyssey
Gushen Template:Chart icon
Small octopuses enveloped in water balls of their own making. Gushens fire projectile streams of water when Mario is near, depleting their reserves. A captured Gushen can use the stream as a projectile to hit distant enemies and objects by pressing Y Button. This also propels it forward at a great speed. Pressing B Button brings the Gushen into the air. Spraying water reduces the size of the ball, and ultimately leaves the Gushen sickly and weak. Touching a greater body of water restores the water ball. Sand Kingdom, Seaside Kingdom, Mushroom Kingdom Template:Chart icon×1
A Maw-Ray in Super Mario Odyssey
Maw-Ray
Giant moray eel enemies that dwell in underwater caves. They quickly lunge towards Mario when he is near. Seaside Kingdom, Mushroom Kingdom Template:Chart icon
Artwork of a Spiny from Super Mario Odyssey.
Spiny
Squat, spiked Koopas. They chase Mario when he is near. Spinies are briefly stunned and shoved backwards when struck by Cappy, and they damage Mario when jumped on. Spinies are only defeated when knocked off the edge of a platform or when struck by a thrown item, like a seed. Cap Kingdom, Cloud Kingdom, Snow Kingdom, Seaside Kingdom, Luncheon Kingdom, Bowser's Kingdom Template:Chart icon×1
A Lava Bubble in Super Mario Odyssey
Lava Bubble Template:Chart icon
Incandescent drops of lava. Contact burns Mario. They leap vertically from lava and through Wire Net Platforms. A captured Lava Bubble can traverse through lava and use lava cannons. Shaking the controller causes it to horizontally leap through the air, twirling. Making contact with solid ground makes the Lava Bubble disappear and forces Mario out of the capture. A captured Lava Bubble can also light lanterns and is used during the battle with Cookatiel. Cloud Kingdom, Lost Kingdom, Luncheon Kingdom, Mushroom Kingdom, Darker Side None
A Magmato in Super Mario Odyssey
Magmato
Rolling tomato enemies that home-in on Mario. Striking a Magmato causes it to fall apart into a puddle of molten pulp. A captured Lava Bubble can swim in these puddles, enabling it to cross large stretches of terrain it normally could not. The puddle otherwise damages Mario on contact. Luncheon Kingdom, Darker Side Template:Chart icon×1
A Pokio in Super Mario Odyssey
Pokio Template:Chart icon
Green pheasant enemies with protractible beaks. Mario is damaged if struck by one's beak. Pokios can be lured to Coin Blocks and jab at them, and can shatter rocks with one hit. Pokios wear spiked jingasa that damage Mario if he tries to jump on them. Hitting one with Cappy knocks the jingasa away, leaving it open to being stomped or captured. A Pkio will reappear on a flat stone in an area where they have all been defeated after a few seconds. A captured Pokio can use its beak to strike enemies, blocks, firework bombs, and flames. Jabbing into a soft wall and flicking the Left Stick launches it upward, allowing Mario to access areas only connected by vertical plaster walls. Shaking the controller makes a captured Pokio spin. Performing this in the air delays its fall. Seaside Kingdom, Bowser's Kingdom, Darker Side Template:Chart icon×1
A Stairface Ogre in Super Mario Odyssey
Stairface Ogre
Large oni-like beings that carry mallets. Stairface Ogres actively pursue Mario but they cannot move perpendicularly, only side-to-side or up-and-down. If in front of a Stairface Ogre, it swings its mallet down to crush him. Contact instantly defeats Mario. If avoided, the mallet can be climbed like a staircase to reach the top of the Stairface Ogre's head, now exposed. Ground-pounding it defeats the enemy. Stairface Ogres are made of wood and can be ascended as a captured Pokio. Jabbing the glowing hole on its forehead also defeats it. Metro Kingdom, Bowser's Kingdom Template:Chart icon×6
An Astro-Lanceur in Super Mario Odyssey
Astro-Lanceur
Octopus enemies found on the moon. Astro-Lanceurs float above the surface and fire projectile shells from their siphons. Ground-pounding the starburst-shaped symbol on one's helmet defeats it. Astro-Lanceurs have an implicit relationship with Mollusque-Lanceur. Moon Kingdom Template:Chart icon×8
A Moonsnake in Super Mario Odyssey
Moonsnake
Fixed, geometric axes with arms of rolling rocks. Though moving together as if single bars, the rocks are disconnected from one another, hugging the surface of terrain. The arms of some Moonsnakes are small, while others are long and have a radius that nearly covers the entire area. Both the axis and rocks of a Moonsnake damage Mario when touched. Despite their rocky appearance, Moonsnakes are basal extraterrestrial lifeforms. Seaside Kingdom, Moon Kingdom, Dark Side, Darker Side Template:Chart icon
A Parabones in Super Mario Odyssey
Parabones Template:Chart icon
Winged Dry Bones. They pursue Mario on sight, but they cannot ascend or descend, so they can easily be obstructed. Parabones crumble into a pile of bones when stomped, but reassemble after a few seconds. They are only defeated if they crumble above a bottomless pit or lava. A captured Parabones can fly. Rapidly pressing A Button makes it flap its wings. Bowser's Kingdom, Moon Kingdom None
A Chargin' Chuck in Super Mario Odyssey
Chargin' Chuck Template:Chart icon
Burly Koopas in football gear. Chargin' Chucks remain still until Mario is near, who they try to charge through. Knocking-off their helmet leaves them vulnerable to a stomp. A captured Chargin' Chuck can bash through obstacles and enemies without flinching or receiving damage. Ruined Kingdom, Moon Kingdom Template:Chart icon×3

Obstacles

Name Description Locations
Model of a Banzai Bill Cannon from Super Mario Odyssey.
Banzai Bill Cannon
Giant cannons that shoot Banzai Bills. Within the Wooded Kingdom, there is a Banzai Bill Cannon in a subarea that is triggered when Mario collects a nearby key. Wooded Kingdom, Snow Kingdom, Moon Kingdom, Dark Side
8-Bit Barrel in Super Mario Odyssey
Barrel
Rolling projectiles tossed down girders by Donkey Kong. Contact damages Mario. Metro Kingdom, Darker Side
Model of a Bill Blaster from Super Mario Odyssey.
Bill Blaster
Cannons that shoot Bullet Bills. Sand Kingdom, Wooded Kingdom, Cloud Kingdom, Metro Kingdom, Moon Kingdom, Mushroom Kingdom, Dark Side
Squared screenshot of a Boulder from Super Mario Odyssey.
Boulder / Shell / Pepper
Rolling rocks that damage Mario on contact. They break when they collide with a wall. Bowser and Chargin' Chucks can break them while captured. Some boulders release a heart when broken. Equivalent obstacles appear in some kingdoms that match the regional topography, such as shells and peppers. Cloud Kingdom, Seaside Kingdom, Luncheon Kingdom, Bowser's Kingdom, Moon Kingdom, Darker Side
Squared screenshot of freezing water from Super Mario Odyssey.
Freezing water
Water so frigid that it gradually depletes Mario's life meter if he tries to swim through it. The boarder of the screen gradually becomes encroached with ice the longer Mario stays in the water, obscuring the player's view. A captured Snow Cheep Cheep can swim in freezing water without being damaged. Snow Kingdom
Squared screenshot of ice from Super Mario Odyssey.
Ice
Ice reduces Mario's traction and causes him to slide. A captured Goomba remains sure-footed on ice. Sand Kingdom, Snow Kingdom
Squared screenshot of lava from Super Mario Odyssey.
Lava
Molten rock. Direct contact burns Mario and makes him bounce into the air with his hands on his rear. A captured Lava Bubble can swim through lava. Lost Kingdom, Seaside Kingdom, Luncheon Kingdom, Moon Kingdom, Darker Side
Squared screenshot of a Lava Geyser from Super Mario Odyssey.
Lava Geyser
Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface. In some areas, they rise through Wire Net Platforms. A captured Lava Bubble can utilize Lava Geysers as platforms that brings it to a higher area, similar to Sand Geysers. Luncheon Kingdom, Moon Kingdom, Darker Side
8-Bit oil drum in Super Mario Odyssey
Oil drum
Touching an oil drum damages Mario. They only appear in 2D areas. Metro Kingdom, Darker Side
Squared screenshot of a poison from Super Mario Odyssey.
Poison
Touching poison immediately causes Mario to lose a life. The Jaxi can harmlessly run across it. In a subarea, poison moves in waves. Cap Kingdom, Sand Kingdom, Wooded Kingdom, Lost Kingdom, Metro Kingdom, Snow Kingdom, Bowser's Kingdom
Squared screenshot of a Quicksand from Super Mario Odyssey.
Quicksand
Mario rapidly sinks while on quicksand. Jumping keeps him above the surface. In most areas, sinking all the way through quicksand causes Mario to lose a life, but there is a hidden area in Tostarena Ruins only accessible by sinking through the sand. Glydon is incapable of sinking through quicksand. Sand Kingdom
Squared screenshot of a Cannon from Super Mario Odyssey.
Rotating defense mechanism
A cannon above the Secret Flower Field Entrance that fires rolling cannonballs. Striking each of its panels as a captured Sherm destroys it. Wooded Kingdom
Rendered 3D model of Spike Trap.
Spike Trap
Spike Traps generally appear attached to terrain and shifting objects. Their spikes damage Mario on contact. Some Spike Traps protract their spikes in set intervals that can be timed. A captured Jizo can travel across beds of spikes without being damaged. Lake Kingdom, Metro Kingdom, Bowser's Kingdom
Squared screenshot of a Turret from Super Mario Odyssey.
Turret
Embronzed cannons around Bowser's Castle. They perpetually launch firework bombs that roll along the ground. These bombs can be knocked into breakable objects by a captured Pokio. Firework bombs otherwise damage Mario on contact. Seaside Kingdom, Bowser's Kingdom
Wind in Super Mario Odyssey
Wind
Billows of wind push Mario or carry him into the air, depending on the orientation of its source. Tossing Cappy into a billow carries him a great distance, sometimes into an otherwise unreachable switch. Posts seal wind underground in the Snow Kingdom. It is otherwise expelled by Ty-foos and blocky towers in set increments. Cascade Kingdom, Snow Kingdom, Darker Side

Bosses

Super Mario Odyssey screenshot - Broodals
The Broodals aboard their airship, approaching Mario in the Sand Kingdom.

There are thirteen bosses in Super Mario Odyssey, most of which release a Multi Moon upon defeat. The most recurring bosses are the Broodals. They are subordinates of the wedding planner Madame Broode and help carryout Bowser's wedding plans, often actively pilfering articles of interest on his behalf. They travel across the world on an airship. A battle against a Broodal emphasizes utilization of throwing moves with Cappy. He is needed to knock away projectiles, clear hazards, end attacks early, and make the boss open to being stomped. A subsequent battle with the same Broodal is always harder than the last. They are visually similar to the Koopalings,[1] and are narratively comparable to Bowser Jr. in Super Mario Galaxy and Super Mario Galaxy 2. The fact that each of them physically recede into their hats during battle is a potential allusion to a magician's hat-trick.

Large bosses[2] emphasize the utilization of a captured form introduced within the same kingdom. For example, the Sand Kingdom is the first area to include Bullet Bills. During the fight with Knucklotec, his fists are capturable and control just like them. Mario must capture one to punch the boss in the face. For the largest kingdoms, they are usually the second boss battle, following one with a Broodal. Large bosses are aesthetically tied to the regional topography and narratively important to the active conflict.

Unlike prior Super Mario games that have levels or missions that can be revisited, most of the completed boss battles cannot be repeated once cleared and there are stretches of the game where they are inaccessible. Scenarios where Mario can fight the bosses again are presented after completing "Bowser's Moon Wedding", and these ones can be replayed by the player innumerably. The Broodals and RoboBrood are fought on the Dark Side of the moon. Most of the large bosses can be found sealed inside paintings in the Mushroom Kingdom. They are hung inside towers near Peach's Castle. Both of these scenarios are comparable to Boss Blitz Galaxy from Super Mario Galaxy 2 and Boss Blitz from Super Mario 3D World. Madame Broode can be battled again in the Underground Moon Caverns. Upon revisit, a painting appears in the Wedding Hall that brings Mario to a rematch with Bowser and a chance to replay the end of the main campaign. All of these battles are more challenging than the ones from the main campaign.

Most of the bosses have an explicit or implied relationship with the moon. While normal rabbits live on Mario's world, Madame Broode and the Broodals are of a "rabbitish" species that live on the Dark Side. They are conceptually derived from the moon rabbits of Japanese folklore.[3] Torkdrift looks like a flying saucer and closely resembles the small UFO found on Honeylune Ridge.[4] Though described as the Dauphin of Bubblaine, the local Bubblainians do not talk about Mollusque-Lanceur as if they recognize him. His resemblance to the Astro-Lanceurs of Honeylune Ridge suggests he too may come form the moon.[5]

Bosses are listed below in the order that they are first encountered within their respective categories.

Name Description Locations
The Broodals
Topper in Super Mario Odyssey
Topper
The leader of the Broodals. Topper wears a stack of top hats during battle. He occasionally lies on the ground and whirl in a circle to strike Mario. Hitting him makes one hat fall off his head and slowly spin across the battlefield as a hazard. Knocking away all of Topper's hats leaves his head exposed and vulnerable to being stomped. Once struck, Topper conjures a flurry of top hats and releases them across the field, pulling himself into one in the process. Striking the one with Topper inside causes all of the hats on the field to disappear, but they all look identical to one another. The only "tell" is that Topper can be herd mumbling to himself when Mario draws near the hat he is hidden within. Topper is considered a ruthless and relentless figure. In the English localization, he speaks in a Brooklyn accent. Cap Kingdom, Bowser's Kingdom, Dark Side
Hariet in Super Mario Odyssey
Hariet
Hariet is the "pyrotechnician" of the Broodals. She flings explosive bombs from her braids. The bombs leave pools of lava after detonating, making the battlefield harder to navigate. Tossing Cappy at a thrown bomb tosses it back at her, knocking off her metal sun hat and leaving her open to a stomp. She recedes into her hat when struck and flies erratically across the battlefield like a UFO, dropping bombs. Striking one of these with Cappy knocks it back into Hariet, ending the onslaught early. Hariet apparently crafted the hat she uses herself,[6] and is considered the most erratic member of the Broodals. Sand Kingdom, Bowser's Kingdom, Dark Side
Spewart in Super Mario Odyssey
Spewart
The heavyset Spewart spins and spews poison across the battlefield. Cappy clears it when thrown across it. Unlike his compatriots, striking Spewart does not make him flinch, but it is necessary to knock away his hat and leave him open to a stomp. Once hit, Spewart enters his hat and whirls around the field, leaving poison in his wake. Wooded Kingdom, Luncheon Kingdom, Dark Side
Artwork of Rango from Super Mario Odyssey.
Rango
Rango is the tallest of the Broodals. He tosses his serrated straw hat like a boomerang. Striking the hat flips it over, revealing it contains a Hat Trampoline that can be used to spin high into the air and strike Rango from above. He is otherwise too tall to stomp on from the ground. Hitting Rango causes him to enter his hat, up to his waist, and tromp around the battlefield in an unpredictable manor. Rango is apparently prone to zoning out. He speaks with a southern drawl in the English localization. Lake Kingdom, Snow Kingdom, Dark Side
Large bosses
Madame Broode and her pet Chain Chomp in Super Mario Odyssey
Madame Broode
The true boss of the Broodals, and the architect of Bowser's wedding. Madame Broode is encountered alongside her pet Chain Chomp, Chain Chompikins. It lunges at Mario, incrementally pulling Madame Broode with it. Capturing Broode's Chain Chomp and launching it back at her is the only way to damage her. Madame Broode becomes enraged as the battle progresses and actively launches Chain Chompikins like a yo-yo to strike Mario. Cascade Kingdom, Moon Kingdom
Artwork of the boss Knucklotec from Super Mario Odyssey.
Knucklotec
The stone guardian of the Binding Band. Knucklotec slams his disembodied hands into the battlefield to hit Mario and actively tracks his position. He periodically causes big icicles to fall from the ceiling, which leave hexagonal panels of ice on the ground. Tricking Knucklotec into punching a panel stuns his fist and leaves it open to being captured. A captured Knucklotec's fist controls like a Bullet Bill, and is used to punch the boss's face. This is the only way to damage him. In the subsequent fight with Knucklotec, Chinchos are on the field. Knucklotec was worshiped as a god in ancient Tostarena, and his likeness is depicted throughout the kingdom on stones and ruins. Sand Kingdom, Mushroom Kingdom
Torkdrift in Super Mario Odyssey
Torkdrift
A mechanical Spindrift with googly eyes. Mario can only damage the boss as a captured Uproot, striking its three flower-like extensions and glass dome. Only striking the dome truly damages Torkdrift, but it is pointed skyward by default. Striking all of the extensions forces Torkdrift to flip over and leaves its dome open to being struck. Torkdrift overwise discharges circular shockwaves that damage Mario on contact. Bowser created Torkdrift himself,[4] and it collects Soirée Bouquets for his wedding. Wooded Kingdom, Mushroom Kingdom
Artwork of Bowser from Super Mario Odyssey
Bowser Template:Chart icon
The fire-breathing king of Koopas. Mirroring Mario himself, Bowser tosses a top hat to strike him. His is fixed with mechanical punching fists. Striking the hat with Cappy allows Mario to briefly appropriate it and punch back at Bowser like a Rock 'Em Sock 'Em Robot. This is the only way to damage Bowser. He otherwise leaps across the arena, generating damaging shockwaves on impact, and conjures projectile stones to hurl at Mario. Bowser attempts to strike him with his tail when he is near, and guards by raising his forearms over his face. After defeating him in the Moon Kingdom, Mario must capture him to escape the collapsing underground with Princess Peach. Capturing Bowser allows Mario to swipe his claws with Y Button and breathe fire by shaking the controller. Bowser is Mario's perennial foe, and he considers himself to be a legitimate rival for Peach's affection.[7] Cloud Kingdom, Moon Kingdom, Darker Side
Mechawiggler in Super Mario Odyssey
Mechawiggler
Giant, robotic Wigglers that scuttle across the sides of skyscrapers. One discharges balls of energy from its body that home-in towards Mario. He can only strike a Mechawiggler as a captured Sherm, with the goal being to to knock out each of its glowing body segments. Doing so causes the Mechawiggler to eventually vanish and remerge from a portal, aiming to quickly bulldoze through Mario. A Mechawiggler is initially encountered leeching energy from New Donk City and causing a blackout. In the second battle, two Mechawigglers appear. Metro Kingdom, Mushroom Kingdom
Mollusque-Lanceur in Super Mario Odyssey
Mollusque-Lanceur
The Dauphin of Bubblaine, Brigadier Mollusque-Launceur III. He flies through the air, spitting projectile shells at Mario. Shooting water at Mollusque-Launceur's bulbous head as a captured Gushen is the only way to damage him. Mollusqur-Lauceur rapidly spins once struck, rendering himself temporarily invincible. Mario is damaged when hit by an arm. As the battle progresses, Mollusque-Launceur becomes enraged and secretes a lava-like goop on his head. Mollusque-Launceur is first encountered in the Seaside Kingdom, where he is hoarding Sparkle Water. Seaside Kingdom, Mushroom Kingdom
Cookatiel in Super Mario Odyssey
Cookatiel
A big, gluttonous bird that flutters in the air. Cookatiel upchucks projectile vegetables and lava in battle. Mario can only reach and damage him as a captured Lava Bubble, traveling up the stream of lava to get to his strikable head. He is first fought above the giant pot of Stupendous Stew at the top of Mount Volbono, where he has appropriated the local food. Luncheon Kingdom, Mushroom Kingdom
The Ruined Dragon in Super Mario Odyssey
Ruined Dragon
The Lord of Lightning — an enormous dragon under the control of Bowser. The Ruined Dragon launches wheel-like electrical projectiles that roll across the battlefield. He lays his head on the field after a barrage, exhausted. This grants Mario access to the kabuto staked to the dragon's head by swords. Throwing Cappy at each of the swords makes the kabuto fall away, and grants Mario access to the strikable glowing bump. Ground-pounding it damages the Ruined Dragon. Bowser uses the dragon to down the Odyssey in Crumbleden. It is implied that an attack from the Ruined Dragon is what lead the kingdom to ruin. Once defeated, the Ruined Dragon rests his head upon the arena, murmuring about being exhausted. Ruined Kingdom, Mushroom Kingdom
Robobrood in Super Mario Odyssey
RoboBrood
A giant firework-launching mech controlled by the Broodals. RoboBrood fires bombs and other projectile fireworks onto the arena. It walks around with heavy steps that knock-out Mario on contact. Defeating RoboBrood entails striking each one of its four cockpits, launching the Broodal it contained. The easiest way to reach the cockpit is as a captured Pokio, which can ascend RoboBrood's wooden body. After the strike, the RoboBrood runs across the field with energized feet. In the second battle on Rabbit Ridge, Hammer Bros appear in place of Pokios. Bowser's Kingdom, Dark Side
  1. ^ Sakai, Kazuya, kikai, Rachel Roberts, and Jenny Blenk, editors (2019). The Art of Super Mario Odyssey (First English Edition). Milwaukie: Dark Horse. Page 73, 147.
  2. ^ Murata, Sho (2019). "Designer's Note" in "Cascade Kingdom". The Art of Super Mario Odyssey (First English Edition). Milwaukie: Dark Horse. Page 87.
  3. ^ ---- (2019). The Art of Super Mario Odyssey (First English Edition). Milwaukie: Dark Horse. Page 73, 315.
  4. ^ a b ---- (2019). "Wooded Kingdom". The Art of Super Mario Odyssey (First English Edition). Milwaukie: Dark Horse. Page 149.
  5. ^ ---- (2019). "Moon Kingdom". The Art of Super Mario Odyssey (First English Edition). Milwaukie: Dark Horse. Page 283.
  6. ^ ---- (2019). "Sand Kingdom". The Art of Super Mario Odyssey (First English Edition). Milwaukie: Dark Horse. Page 119.
  7. ^ ---- (2019). The Art of Super Mario Odyssey (First English Edition). Milwaukie: Dark Horse. Page 28, 29, 156, 157, 295.