Nintendo 64DD

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Nintendo 64DD
The Nintendo 64DD
Generation Fifth generation
Release date Template:Release Template:Release
Discontinued February 28, 2001[1]
Predecessor Nintendo 64
Successor Nintendo GameCube
“The 64DD sat under your N64. Well, not yours — you didn't have a 64DD.”
Official Nintendo Magazine
The Nintendo 64DD logo.

The Nintendo 64DD (short for "64 Dynamic Drive")[2] is a disk drive unit that, like the Family Computer Disk System, attaches to a Nintendo 64 and can play games in a magnetic disk format, with the disks containing their own internal memory written through the N64 instead of the disk itself. There were also several peripherals used for it. The system was released only in Japan in December 1999, following numerous developmental delays,[citation needed] and it was scheduled for release in North America in 2000, but it ended up being a commercial failure both due to its belated Japanese release and due to the way it was sold (mainly through subscription to the Randnet online service, with little to no retail units in stores); consequently, the planned American release was canceled, leaving the add-on exclusive to Japan.

There were four games of the Super Mario franchise released on this console, all in the Mario Artist series; there were also several canceled Super Mario titles. Overall, there were only ten games released on the Nintendo 64DD, although other games planned for the console were released on the original Nintendo 64, the Sony PlayStation, the Sega Dreamcast, and the next-generation Nintendo GameCube or were canceled altogether.

Accessories

This article's name is conjectural for a part of its content. If an official name is found for the currently unnamed portion of content, it may need to be split into a new article.

Mouse

Mario Artist: Paint Studio coverart with mouse bundle
Mario Artist: Paint Studio bundle

NUS-017, this replaced analog stick input to allow more precise cursor movements in games that supported it, such as the Mario Artist series.

Modem Cartridge

NUS-029, this allowed the Nintendo 64 connect to Randnet. Mario Artist: Communication Kit made use of this accessory directly.

AV-In Cartridge

Mario Artist: Talent Studio coverart with cartridge bundleGamekult
Mario Artist: Talent Studio bundle

NUS-028, this allowed the Nintendo 64 to take in RCA and microphone as input. Mario Artist: Talent Studio made use of this accessory.

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Super Mario games

Released

Canceled

Game gallery

Media

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Audio.svg Boot-up sound - A recording or re-creation of an early Nintendo 64DD boot-up sound.
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Trivia

64DD boot screen.
Boot screen
  • If there is no game inserted in the system, the start-up appears as usual, but Mario then appears and plays around with the Nintendo 64 logo. The N shape changes when Mario interacts with it.[5]
  • Mario Party originally was supposed to be compatible with the Nintendo 64DD, suggesting that Mario Party 2 was originally supposed to serve as an expansion disk to it.[6]
  • The official Japanese website for the 64DD listed various online features for the Mario Artist games as having gone live, including uploading and downloading creations, entering creations into contests, and sending creations to a sticker/postcard manufacturer who would then ship the finished product to a specified postal address.[7]
  • N64 Rainbow Road in F-Zero X has added functionality when the player uses the Nintendo 64DD disc F-Zero X Expansion Kit, with which a rock version of the Mario Kart 64 track version's theme is played when the player drives on that racetrack.

References

  1. ^ ランドネットホームページ. Randnet (Japanese). Archived April 13, 2001, 23:46:43 UTC from the original via Wayback Machine. Retrieved May 25, 2024.
  2. ^ Schneider, Peer (February 9, 2001). "Everything About the 64DD". IGN. Retrieved May 25, 2024.
  3. ^ Bodamin, Kadu. Super Mario 64 Disk Version existe? Fã mostra em vídeo esta curiosa versão do game rodando em Nintendo 64 japonês. Reino do Cogumelo (Portuguese). Retrieved May 25, 2024.
  4. ^ Kim, Byungsuk (June 24, 2014). Super Mario 64DD Version Discovered in Japan. Gaming After Hours. Retrieved May 25, 2024.
  5. ^ Benaim, Jason (May 5, 2013). 64DD emulation test. YouTube. Retrieved February 9, 2016.
  6. ^ adonfjv (June 18, 2009). Mario Party PAL with 64DD error 31 gameshark. YouTube. Retrieved May 12, 2018.
  7. ^ October~November 1999. 掲示板!? ゲームデータの追加!? ネットサービスについて、もっとくわしく!. Nintendo of Japan. Retrieved July 16, 2024.