Yoshi's Island 3
Level | |||
---|---|---|---|
Yoshi's Island 3 | |||
Mario and Yoshi on a Single Swing Lift | |||
Level code | 1-3 | ||
World | Yoshi's Island | ||
Game | Super Mario World | ||
Primary power-up | Fire Flower | ||
Time limit | 300 seconds | ||
Music track | Athletic Theme | ||
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Yoshi's Island 3 is the third level of Yoshi's Island in Super Mario World. It takes place on a high mountain and features numerous yellow Exclamation Mark Blocks that can make a hidden area easier to find if the Yellow Switch is pressed. Clearing this stage grants access to Yoshi's Island 4.
Layout
The level starts with a Message Block giving information on Dragon Coins. Right next to the block, a row of yellow Exclamation Mark Blocks can be found. When the player follows the path up the steps and to the right, they come across a brown Single Swing Lift. When going on, the player finds two Stretch Blocks. The first Dragon Coin can be found above. After another brown Single Swing Lift, the player finds a red Koopa Paratroopa flying over two Prize Blocks, the second one containing Yoshi. Soon there is another type of platform. These platforms are black and white and simply move either horizontally or vertically, with another red Koopa Paratroopa flying near them. After a red-shelled Koopa Troopa, there are some more brown Single Swing Lifts. There is a hidden Warp Pipe below the first one. The pipe leads to a simple underground room where the second Dragon Coin is found. Leaving the room through the Warp Pipe takes the player near the Midway Gate.
After a green Koopa Paratroopa, there is the third Dragon Coin and another Message Block talking about how to perform high jumps. Next, there is a row of five Rotating Blocks with a Koopa Troopa on the top. After a moving black-and-white platform and brown Single Swing Lift, the player comes across an area with five Stretch Blocks, where the fourth Dragon Coin is found. Between more platforms, the first Bonus Block in the game can be found, providing the player with a 1-Up Mushroom if the player has collected 30 coins in this level. Otherwise, it yields only a single coin. Soon after crossing two more brown Single Swing Lifts, the player reaches the fifth Dragon Coin. A bit farther, there is the Giant Gate, with no enemies protecting it.
Enemies
Image | Name | Count |
---|---|---|
Koopa Paratroopa (green) | 1 | |
Koopa Paratroopa (red) | 4 | |
Koopa Troopa (green) | 1 (if stomped) | |
Koopa Troopa (red) | 2 | |
Unshelled Koopa (green) | 1 (if stomped) | |
Unshelled Koopa (red) | 2 (if stomped) |
Items
Dragon Coins
- Above the first two Stretch Blocks.
- In a hidden underground area down a yellow Warp Pipe below the third Single Swing Lift. The area requires the use of a Switch Block to turn coins into blocks and create a bridge leading to it.
- Above the green Koopa Paratroopa, just after the Midway Gate.
- Above the seventh and eighth Stretch Blocks, the former being vertical and the latter being horizontal.
- On the final ledge of solid ground before the Giant Gate.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ヨースターとう コース3[?] Yōsutā Tō Kōsu 3 |
Yoster Island Course 3 | |
Chinese | 耀东岛 3[?] Yàodōngdǎo 3 |
Yoshi's Island 3 | |
French | Ile de Yoshi 3[?] | Yoshi's Island 3 | |
German | Yoshi-Insel 3[?] | Yoshi Island 3 | |
Yoshis Insel 3[1] | Yoshi's Island 3 | ||
Italian | Isola Yoshi 3[?] | Yoshi's Island 3 | |
Spanish | Isla de Yoshi 3[?] | Yoshi's Island 3 |
Trivia
- Similar vertically climbing sets of hills appear in Chapter 1-2 of Super Paper Mario.
- ^ Menold, Marcus, Claude M. Moyse, and Andreas G. Kämmerer, editors (1993). Der offizielle Nintendo Spieleberater "Super Mario World". Großostheim: Nintendo of Europe GmbH (German). Page 23.