Diddy Kong Racing

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"DKR" redirects here. For the canceled Nintendo GameCube follow-up starring Donkey Kong, see Donkey Kong Racing. For the Wii game referred to as "Donkey Kong Returns" in Japan, see Donkey Kong Country Returns.
Diddy Kong Racing
North American boxart for Diddy Kong Racing
For alternate box art, see the game's gallery.
Developer Rareware
Publisher Rareware (publication)
Nintendo (distribution)
Platform(s) Nintendo 64
Release date Europe November 21, 1997[?]
Japan November 21, 1997[?]
USA November 24, 1997[?]
Language(s) English (United States)
French (France)
German
Japanese
Genre Racing, adventure
Rating(s)
ESRB:K-A - Kids to Adults
PEGI:3 - Three years and older
ACB:G - General
USK:0 - All ages
Mode(s) Single player, multiplayer
Format
Nintendo 64:
Game Pak
Input
Nintendo 64:
Serial code(s) Japan NUS-NDYJ-JPN
“A Wild Racing Adventure”
Slogan

Diddy Kong Racing is a racing/adventure game developed and published by Rareware for the Nintendo 64. Featuring gameplay elements similar to those in the Mario Kart series, the game includes the use of airplanes, hovercrafts, and cars. The game features a story mode and a multiplayer mode. Most of the game's playable characters besides the titular Diddy Kong are original characters, though two characters who would go on to be the main characters of their own franchises, Banjo and Conker, first appeared in Diddy Kong Racing while their own games were still in development.

Diddy Kong Racing sold 4.5 million copies upon release[1] and was recognized by Guinness World Records as the fastest-selling game of the time, with 800,000 copies sold before Christmas 1997. The game was even successful enough to become a Player's Choice title.

Two sequels were planned, but both were subsequently canceled in the aftermath of Microsoft's acquisition of Rare in 2002. These included Donkey Kong Racing for the Nintendo GameCube and Diddy Kong Pilot for the Game Boy Advance, the latter of which was eventually reworked into the Banjo-Kazooie game Banjo-Pilot. Around 2004, Climax pitched its own sequel idea to Nintendo, Diddy Kong Racing Adventure, but it was ultimately rejected. A remake of the game was released for the Nintendo DS in 2007, titled Diddy Kong Racing DS.

Story

Diddy Kong meets Taj on Timber's Island in Diddy Kong Racing.
Taj introduces himself to Diddy.

According to the instruction manual, the story begins with Diddy Kong sitting on the porch of his tree house, opening a letter delivered by a carrier pigeon. The note reads, "Dear Diddy, Help!!!" The message is from his old friend, Timber, the son of the Kongs' guests, the Tigers. Diddy reads the note and invites his friends, Banjo and Conker to join him in the fight against Wizpig. Diddy calls Squawks to deliver the message to his friends. While Diddy is in the jungle, two Kremlings watch him from behind a boulder. One Kremling, Krunch, suggests they follow Diddy, but the other Kremling ignores him; Krunch eventually follows Diddy Kong.

Meanwhile, Timber is trying to calm Pipsy, where she exclaims that she had just seen Taj, who said he would help. TipTup, confused, protests that Taj has been missing for 50 years. Afterwards, the group thinks about the Wizpig face that was carved onto the mountainside overnight and the race courses that were magically sealed. The group knows they need to solve the problem before Timber's parents return. Bumper then concludes the conversation by telling his friend that everybody needs to start practicing. Agreeing with Bumper, Timber and his friends leave, hoping that Diddy Kong does not mention this to Timber's parents; this is where the story leads into the game's own opening, where Taj introduces himself to the player character and explains what they need to do to progress.

When the first four worlds are completed, the carving of Wizpig's head on the mountainside opens and allows one of the characters to race Wizpig. After beating him, the group has a party along the beach. However, Wizpig interferes in the party before a spaceship arrives and takes him into space. The lighthouse on the beach transforms into a rocket ship that takes them to Future Fun Land.

After the character completes all the tasks in that world and gets the whole T.T. amulet, Wizpig can be faced again, racing against him in their plane, while he rides a rocket. After winning, Wizpig's rocket short circuits and blasts him into an unknown planet. Once again, the characters celebrate their victory without Wizpig interfering and with the carving of Wizpig's head on the mountainside turned into a golden carving of Taj's head.

Right before the credits roll, one of Wizpig's spaceships appears, and Wizpig's laughter is heard, leaving the game on a cliffhanger.

Gameplay

One of Diddy Kong Racing's main mechanics is the use of different vehicles. For example, Diddy is riding a plane.

Diddy Kong Racing features ten playable characters—eight of which are available by default, and two unlockable—and three different types of vehicles for different terrain: cars for land, hovercrafts for water or land, and planes for air. Each character and vehicle has different strengths and weaknesses, sometimes in combination. For example, Krunch normally has low steering, but his steering is higher in a hovercraft due to that vehicle's emphasis on weight.

In races, bananas can be picked up to increase speed, while Weapon Balloons provide items to use in the race. The color of the Weapon Balloon determines what item it will be, and collecting multiple of the same color in sequence improves the item's effects by up to a total of three levels. Collecting a balloon of another color cancels it out and replaces it with the new item.

Adventure Mode

Overworld
The overworld for adventure mode.

Adventure mode is the main mode of the game. While exploring Timber's Island, the players must find a number of Golden Balloons to access various challenges and to defeat Wizpig. There is a total of five worlds that can be accessed from the main Timber's Island hub, and each has four main racetracks, a trophy championship, a boss track, and—aside from the last one—a special battle minigame. Different vehicles are sometimes required for different tracks, and the player can change them at any time by speaking with Taj, located in the center of the Timber's Island map. Each of the smaller worlds, meanwhile, instead has T.T. walking around the hub, and he tells the player's progress when approached. If the players beats the boss of the world they are given the challenge of collecting eight silver coins in each course of that world and then win simultaneously. When the challenge is complete, the player faces the boss again. After beating the boss again, the racer receives a piece of Wizpig amulet, and the player can participate in a world's Grand Prix mode, the Trophy Race, which the boss even suggests. The player obtains a gold trophy if they win first place, a silver one for second place, and a bronze one for third place.

Golden Balloons can be found scattered on Timber's Island or won from races, either from tracks or from Taj on the island. All of the standard tracks have two Golden Balloons available: one from a standard race, and one from completing a Silver Coin collection challenge. The standard races must be completed first to race the world's boss, who then challenges the player to complete the Silver Coin races; after they are completed as well, the player can rematch the boss for a piece of the Wizpig amulet. The boss then challenges the player to complete the Trophy Race championship. Each of the first four worlds has a key hidden in one track that opens a gate to the respective world's battle minigame, which awards a piece of the T.T. amulet.

When all four pieces of the Wizpig amulet are gathered, the player is able to race Wizpig in Wizpig's First Strike, accessed by flying into the giant stone Wizpig mouth in the central hub. Upon losing, he throws a tantrum and retreats to his own planet, Future Fun Land, which is accessed by driving to where the lighthouse used to be on the beach To race him again, the player must complete all races and Silver Coin challenges, requiring every Golden Balloon in the game, and collecting all four pieces of the T.T. amulet from the Challenge levels. The adventure is complete once Wizpig is defeated here.

Taj's challenges

Tiptup racing Taj in the Plane Challenge of Diddy Kong Racing.
TipTup racing Taj in a plane

After the player collects enough Golden Balloons in Adventure Mode, Taj will appear and challenge the player to a race in a specific vehicle. The player has to race Taj, who rides a flying carpet. The racetrack is marked with red flags showing the Nintendo 64 logo and the player has to follow them. If they leave the set track by too far a margin, they will be disqualified. After Taj is beaten, he will reward the player with another Golden Balloon. There are three different challenges and each of them can be repeated at any time after they have been unlocked (the player will only obtain one Golden Balloon per challenge however).

Car Challenge is a relatively easy race done in a car. This race goes around a dirt road right in front of Dino Domain and reaches into a tunnel. This should be very easy for the player because of Taj's slow movement.

Hovercraft Challenge is the second of Taj's races and is somewhat more difficult than the Car Challenge. The track is mostly in water and begins next to the bridge which leads to Dino Domain. In the race the player will hover into a waterfall that is on the far east of the river. Here, they will be in a cave leading to Snowflake Mountain and eventually fall down two small waterfalls taking them to the ocean. Going east will take the player back on shore where they need to go through a small tunnel leading to the finish line.

Plane Challenge is considered to be the hardest of Taj's three races and a plane is used in it. This race begins at the same place where the Car Challenge begins. From the start the player must fly up to the tunnel leading to Snowflake Mountain and then move east, going over a long river. From there, the player must glide to the beach and go east again. After going through a small tunnel, the player should end up at the finish line.

Adventure Two Mode

Adventure Two is played the same as the standard Adventure Mode, but harder. The balloons are silver, the tracks are flipped (very similar to Mirror Mode in the Mario Kart series), and the locations of the silver coins are different, often in hard to reach places. It is unlocked by defeating Wizpig at Future Fun Land in Adventure Mode.

Tracks Mode

Players can freely play all the race tracks unlocked. Tracks with a Taj symbol are completed tracks, and players can choose any vehicle that is compatible with the track. Tracks with a Wizpig symbol have not been cleared, and players will be unable to play that track at all. The tracks are listed in the order they appear in Trophy Races, not in the order they are unlocked in Adventure Mode. At the start of the game, only the first of the tracks (as ordered by the Trophy Race) can be played from each of the main four worlds. Time Trial mode is also accessed here, where the player needs to race to beat T.T.'s best times. This is optional in the main game, but it is required to unlock T.T. himself. Additionally, "magic codes" can be used to affect the game in various ways, with one being told to the player after they complete the adventure.

Trophy Races and Challenge levels are also accessible through Tracks mode, however players always use each track's default vehicle, regardless if a Taj symbol is present.

If Adventure Mode progress is deleted via the Save Options menu, the Tracks Mode also resets its status.

Characters

Playable characters

The full character selection menu after unlocking T.T. and Drumstick from Diddy Kong Racing.
All of Diddy Kong Racing's playable characters unlocked

There are 10 playable characters in Diddy Kong Racing, with eight available from the start and two being unlockable. All of these characters except Diddy Kong debut in this game. Some characters have discrepancies depending on the vehicle they use; TipTup and Pipsy have the same speed as Diddy on a car when they have 4 to 10 bananas and have the same speed as Diddy on a hovercraft and a plane, while T.T. has the same speed and acceleration as Krunch on a plane.[2] This is the first game to introduce Banjo, TipTup (later renamed Tiptup), and Conker, three characters who appear in other Rare games with Banjo being one of the main characters in Banjo-Kazooie and Tiptup appearing as a minor character, returning in the sequel Banjo-Tooie. Conker would appear in Conker's Pocket Tales and would've appeared in Twelve Tales: Conker 64 until it was reworked into the adult-oriented title, Conker's Bad Fur Day. Banjo and Conker would be removed in Diddy Kong Racing DS, replaced by Tiny Kong and Dixie Kong respectively. However, Tiptup still appears in both versions.

Default characters

Driver Weight Acceleration Turning Top speed Bio
Krunch drives in an orange Car.
Krunch
Heavy 1/5 1/5 4/5 "Seeing Diddy Kong rush off so suddenly makes the Kremlings very suspicious, so Krunch goes bounding after him to make sure there aren't any anti-Kremling plots in the works. Diddy Kong, Timber and company don't exactly trust him, but Krunch insists he's only there to lend a hand..."
Diddywave.jpg
Diddy Kong
Middle 3/5 3/5 2.5/5 "Regarded as a hero after all his adventures in Kong country, the young primate is a long-time friend of Timber and doesn't think twice about responding to his call for help. With his family tending to their guests, he even manages to sneak off without their interference."
Bumper in Diddy Kong Racing.
Bumper
Middle 2.5/5 2.5/5 3/5 "Unlike most of his kind, Bumper the badger prefers speed and thrills to a quiet nocturnal lifestyle. He gets even more worked up than his friends when he realizes how much racing and excitement will be involved in the crusade against Wizpig..."
Carbanjo.png
Banjo
Heavy 2/5 2/5 4/5 "Even before the start of his future partnership with Kazooie, Banjo isn't one to turn down the chance of an adventure. So when Squawks brings the message from his pal Diddy Kong, the Honey Bear stuffs a few things into his trusty backpack and takes to his heels."
Artwork of Conker the Squirrel from Diddy Kong Racing
Conker
Middle 2.5/5 2.5/5 3/5 "Another friend made by Diddy Kong on one of his endless adventures with Donkey Kong, Conker is also an exploration nut who'll jump at any chance to break free of a squirrel's less than exciting daily routine. He's eager to join up with Banjo as the bear passes through."
Hoveringtiptup.jpg
TipTup
Light 4.5/5 4.5/5 1.5/5 "TipTup the turtle is another member of the close group of animal friends, but because of his nervous (and maybe even slightly clumsy) nature, he's never been particularly fond of the racing that the others seem to like so much. Now, though, he doesn't seem to have much choice!"
Pipsy
Pipsy
Light 5/5 5/5 1/5 "Evicted from her mountain home by the wicked Wizpig, Pipsy the mouse turns to her friends for help and gives them yet another reason to want the intruder out. She might seem delicate, but take her on in a race and you'll find that she's a lot tougher than she looks!"
Artwork of Timber flying his plane for Diddy Kong Racing.
Timber
Middle 3/5 2.5/5 3/5 "A playful young tiger, Timber has been left in charge of the island while his parents visit their old friends over in Kong Country. Desperate to get Wizpig out and everything else back to normal before they return, Timber rallies his friends to join up with Taj's resistance!"

Unlockable characters

Driver Weight Acceleration Turning Top speed Bio Unlock requirements
Drumstick in his plane.
Drumstick
Heavy 2/5 1.5/5 4.5/5 "The most experienced racer on the island, Drumstick was the animals' best hope for getting rid of the intruder. Unfortunately, something seems to have gone wrong and he hasn't been seen since he went off to make a stand. Could he have fallen afoul of one of Wizpig's spells?" The player must get all four Grand Prix trophies, which reveals a frog with a rooster crest in Timber's Island hub. The racer must run over it to return Drumstick to normal.
TickTock.jpg
T.T.
Middle 5/5 2.5/5 5/5 "Like Taj, the overseer of the racetracks is less than impressed with Wizpig's behavior, but in T.T.'s case, it's because the bully has sealed off his beloved courses. He can't do much on his own, but he's certainly willing to give the animals any help he can in their mission." The player must get good enough times around tracks in Time Trials mode to unlock T.T.'s ghost for each course, and then beat each.

Other important characters

Name Bio
Taj Walking.png
Taj
"Evicted from his mountain home and cut off from his lamp, this ancient Genie isn't exactly pleased with the despicable Wizpig. Now, he's in search of a champion racer to go up against the uninvited guest and hopefully teach him a lesson in manners!"
Artwork of Wizpig from Diddy Kong Racing
Wizpig
"The big bad bully himself, a spiteful space traveler who hops from planet to planet looking for good places to drop in and cause havoc until there's nothing left there to amuse him. Nobody's ever managed to kick him out before he got bored, but there has to be a first time..."

Worlds

Diddy Kong Racing contains twenty race tracks split between five worlds as well as five separate challenge levels. In Adventure Mode, players can access them by driving to specific areas marked with large doors, requiring a set amount of Golden Balloons to access them. In Track Mode, racers are able to choose what type of vehicle to bring into the race if available, which can affect the paths in the course they are able to take.

Challenge levels are unlocked when players find hidden keys in one track of each world. Challenge levels involve players completing tasks in an arena-like map similar to the Mario Kart series' Battle Mode, and in Adventure Mode, if they are won in, pieces of the T.T. amulet are rewarded. In addition, Trophy Races are unlocked for each world after the second boss race has been cleared. These races are played consecutively with the four race tracks of each world, and players are awarded points for their standing, making it similar to Grand Prix modes of other racing games. Trophy Races feature harder AI racers than the single races. If the players get first place overall, they win a trophy depending on their placement, with third place being a bronze T.T. trophy, second being a silver Taj trophy, and first being a gold Wizpig trophy.

Vehicle availability is marked as available (Yes) and unavailable (No). An asterisk (*) next to the check mark indicates that the player uses this vehicle in races in Adventure Mode and Trophy Race.

Dino Domain

The Dino Domain is a prehistoric area full of dinosaurs and pterodactyls. It is accessed across the bridge in the central part of Timber's Island and requires one balloon to enter.

Tracks

Course Car
Car
Hovercraft
Hovercraft
Plane
Plane
Unlock requirements
Ancient Lake, from Diddy Kong Racing
Ancient Lake
Yes* Yes Yes
  • Default: Golden Balloon: × 1
  • Silver Coin Challenge: Golden Balloon: × 6
Fossil Canyon, from Diddy Kong Racing
Fossil Canyon
Yes* Yes Yes
  • Default: Golden Balloon: × 2
  • Silver Coin Challenge: Golden Balloon: × 7
Jungle Falls, from Diddy Kong Racing.
Jungle Falls
Yes* Yes Yes
  • Default: Golden Balloon: × 3
  • Silver Coin Challenge: Golden Balloon: × 8
Hot Top Volcano, from Diddy Kong Racing.
Hot Top Volcano
No Yes Yes*
  • Default: Golden Balloon: × 5
  • Silver Coin Challenge: Golden Balloon: × 10

Tricky Challenge

Boss Course Vehicle Description
Tricky
Tricky
Tricky's Course DKR.png
Tricky Challenge
Car
Car
Tricky races the player character up a spiraling mountain. Beyond constantly charging forward and potentially flattening the player, he has no special behavior. Boulders occasionally travel down the mountain. In the second race, more boulders as well as falling pillars are added.

Fire Mountain

Course Vehicle Description
Fire Mountain, from Diddy Kong Racing.
Fire Mountain
Plane
Plane
The objective of this challenge level is to obtain eggs from the central lava pit, carry them to their nest, and wait for the eggs to hatch. Other players may attempt to sabotage the effort by stealing eggs or using missiles against them. The first player who hatches three eggs wins.

Snowflake Mountain

Snowflake Mountain is a snowy, Christmas-themed area. It is accessed from the frosty northeast corner of Timber's Island and requires two balloons to enter.

Tracks

Course Car
Car
Hovercraft
Hovercraft
Plane
Plane
Unlock requirements
Everfrost Peak, from Diddy Kong Racing.
Everfrost Peak
Yes Yes Yes*
  • Default: Golden Balloon: × 2
  • Silver Coin Challenge: Golden Balloon: × 10
Walrus Cove, from Diddy Kong Racing.
Walrus Cove
Yes* Yes No
  • Default: Golden Balloon: × 3
  • Silver Coin Challenge: Golden Balloon: × 11
Snowball Valley, from Diddy Kong Racing.
Snowball Valley
Yes* Yes No
  • Default: Golden Balloon: × 6
  • Silver Coin Challenge: Golden Balloon: × 14
Frosty Village, from Diddy Kong Racing
Frosty Village
Yes* Yes Yes
  • Default: Golden Balloon: × 9
  • Silver Coin Challenge: Golden Balloon: × 16

Bluey Challenge

Boss Course Vehicle Description
Bluey
Bluey
Bluey's Course.png
Bluey Challenge
Hovercraft
Hovercraft
Bluey races on a jagged, icy, downhill ski slope full of trees to act as obstacles. As with Tricky, his only behavior is stampeding forward, though he does not squish the player character. In the second race, a few snowballs are added as further obstacles.

Icicle Pyramid

Course Vehicle Description
Icicle Pyramid, from Diddy Kong Racing.
Icicle Pyramid
Car
Car
The objective of this challenge level is to eliminate foes by using weapons against them. Bananas represent a drivers' health and if they run out, they are eliminated. The last player standing wins the challenge.

Sherbet Island

Sherbet Island is an oceanside area extensively requiring the hovercraft. It is accessed from the small island to the east of Timber's Island and requires ten balloons to enter.

Tracks

Course Car
Car
Hovercraft
Hovercraft
Plane
Plane
Unlock requirements
Whale Bay, from Diddy Kong Racing.
Whale Bay
No Yes* No
  • Default: Golden Balloon: × 10
  • Silver Coin Challenge: Golden Balloon: × 17
Crescent Island, from Diddy Kong Racing.
Crescent Island
Yes* Yes No
  • Default: Golden Balloon: × 11
  • Silver Coin Challenge: Golden Balloon: × 18
Pirate Lagoon,from Diddy Kong Racing.
Pirate Lagoon
No Yes* No
  • Default: Golden Balloon: × 13
  • Silver Coin Challenge: Golden Balloon: × 20
Treasure Caves, from Diddy Kong Racing.
Treasure Caves
Yes* Yes Yes
  • Default: Golden Balloon: × 16
  • Silver Coin Challenge: Golden Balloon: × 22

Bubbler Challenge

Boss Course Vehicle Description
Artwork of Bubbler in Diddy Kong Racing.
Bubbler
Bubbler's Course.png
Bubbler Challenge
Hovercraft
Hovercraft
Bubbler swims three laps circling the sea around a small island, tossing explosive mines around him. In the second race, he instead launches giant bubbles that can trap the player character.

Darkwater Beach

Course Vehicle Description
Darkwater Beach, from Diddy Kong Racing.
Darkwater Beach
Hovercraft
Hovercraft
The objective of this challenge level is to eliminate foes by using weapons against them. Bananas represent a drivers' health and if they run out, they are eliminated. The last player standing wins the challenge.

Dragon Forest

Dragon Forest is a medieval countryside. It is accessed from behind a waterfall in the central part of Timber's Island and requires sixteen balloons to enter.

Tracks

Course Car
Car
Hovercraft
Hovercraft
Plane
Plane
Unlock requirements
Windmill Plains, from Diddy Kong Racing.
Windmill Plains
Yes Yes Yes*
  • Default: Golden Balloon: × 16
  • Silver Coin Challenge: Golden Balloon: × 23
Greenwood Village, from Diddy Kong Racing.
Greenwood Village
Yes* Yes No
  • Default: Golden Balloon: × 17
  • Silver Coin Challenge: Golden Balloon: × 24
Boulder Canyon, from Diddy Kong Racing.
Boulder Canyon
No Yes* No
  • Default: Golden Balloon: × 20
  • Silver Coin Challenge: Golden Balloon: × 30
Haunted Woods, from Diddy Kong Racing.
Haunted Woods
Yes* Yes No
  • Default: Golden Balloon: × 22
  • Silver Coin Challenge: Golden Balloon: × 37

Smokey Challenge

Boss Course Vehicle Description
Smokey in Diddy Kong Racing.
Smokey
Smokey's Course.png
Smokey Challenge
Plane
Plane
Smokey runs and flies three laps through a series of caves and fields. He attacks by spitting clouds of hot ash to be ran into. In the second race, he spits much more.

Smokey Castle

Course Vehicle Description
Smokey Castle, from Diddy Kong Racing.
Smokey Castle
Car
Car
The objective of this challenge level is to collect bananas and store them in large treasure chests in the central area. Players can disrupt other players' efforts by using weapons against each other. The first racer who puts ten bananas in their treasure chest wins.

Wizpig Head

After the Wizpig amulet has been completed by obtaining all four pieces, players can face off against Wizpig for the first time in Timber's Island. His boss fight can be accessed by flying into the mouth of the giant stone Wizpig head, which will now be open.

Wizpig's First Strike

Boss Course Vehicle Description
Artwork of Wizpig from Diddy Kong Racing
Wizpig
Wizpig's First Strike.png
Wizpig's First Strike
Car
Car
Wizpig's first race takes place on a stormy road, where he runs on foot three laps around the circuit. Water is the primary obstacle here, and the player needs to make use of various Zippers to drive through the terrain.

Future Fun Land

Future Fun Land is Wizpig's homeworld, accessed from the lighthouse in the southeastern corner of Timber's Island. To reach it, the player needs to complete the four previous trophy races in a high enough position to earn a trophy in each, then approach the sign near the lighthouse after Wizpig's first race has been beaten. Future Fun Land is the only world in the game that does not have a challenge level.

Tracks

Course Car
Car
Hovercraft
Hovercraft
Plane
Plane
Unlock requirements
Spacedust Alley, from Diddy Kong Racing.
Spacedust Alley
Yes Yes Yes*
  • Default: Golden Balloon: × 39
  • Silver Coin Challenge: Golden Balloon: × 43
Darkmoon Caverns, from Diddy Kong Racing.
Darkmoon Caverns
Yes* Yes No
  • Default: Golden Balloon: × 40
  • Silver Coin Challenge: Golden Balloon: × 44
Spaceport Alpha, from Diddy Kong Racing.
Spaceport Alpha
Yes Yes Yes*
  • Default: Golden Balloon: × 41
  • Silver Coin Challenge: Golden Balloon: × 45
Star City, from Diddy Kong Racing.
Star City
Yes* Yes Yes
  • Default: Golden Balloon: × 42
  • Silver Coin Challenge: Golden Balloon: × 46

Wizpig Strikes Back

Boss Course Vehicle Description
Artwork of Wizpig from Diddy Kong Racing, showing him on the rocket he uses in his second Boss Race.
Wizpig
Wizpig Strikes Back.png
Wizpig Strikes Back
Plane
Plane
Wizpig's second race takes place on his homeworld, where he rides on a giant silver rocket three laps around his kingdom. Many obstacles appear here, such as floating asteroids, random laser blasts, attacking spaceships, and giant arcs of electricity.

Staff ghosts

A CSS icon for T.T., from Diddy Kong Racing.
T.T.'s ghosts
Course Unlock time Ghost time
Ancient Lake 1:07.00 1:01.28
Fossil Canyon 1:37.00 1:30.16
Jungle Falls 1:08.00 1:02.50
Hot Top Volcano 1:35.00 1:30.71
Everfrost Peak 1:53.00 1:48.00
Walrus Cove 2:10.00 2:06.28
Snowball Valley 1:13.00 1:06.41
Frosty Village 1:44.00 1:39.40
Whale Bay 1:19.00 1:13.11
Pirate Lagoon 1:34.00 1:28.56
Crescent Island 1:39.00 1:33.16
Treasure Caves 1:10.00 1:05.63
Boulder Canyon 2:11.00 2:02.35
Greenwood Village 1.46:00 1:40.61
Windmill Plains 2:22.00 2:13.13
Haunted Woods 1:22.00 1:09.51
Spacedust Alley 2:12.00 2:06.16
Darkmoon Caverns 2:20.00 2:12.05
Star City 2:07.00 2:01.45
Spaceport Alpha 2:16.00 2:09.03

Items and objects

Item/object Description
Sprite of a banana from Diddy Kong Racing
Banana
Bananas are scattered in every course. By collecting them, the player is able to increase the top-speed of his or her vehicle until the banana counter reaches ten (with the exception of the VITAMINB magic code that enables bananas to infinitely boost any character's top speed). After that, the bananas do not affect the vehicle any further. If players get hit (by a level 1-3 red balloon or level 2-3 green balloon), they lose some bananas. Additionally, bananas play a key role in the battle games of Icicle Pyramid and Darkwater Beach, where they act as the player's life gauge, and in Smokey Castle, where they need to be collected and stored in a treasure chest. If the BOGUSBANANAS magic code is in use, bananas will reduce speed rather than increase it.
An egg from Diddy Kong Racing
Egg
Eggs only appear in the Fire Mountain battle course, where the goal is to gather and hatch three in one's own nest as quickly as possible.
A flag from Diddy Kong Racing
Flag
Flags mark the path around Timber's Island during Taj's races.
Golden Balloon from Diddy Kong Racing A Silver Balloon from Diddy Kong Racing.
Golden Balloon / Silver Balloon
Golden Balloons are the key items in the game. The player must collect a specified amount access each course and world. After the player's character wins at a race, Taj gives them a Golden Balloon. A total of 47 Golden Balloons appear in the game. In Adventure Two, they are replaced by Silver Balloons, which function identically in this Adventure, differing only in physical appearance.
Data-based model render of a key from Diddy Kong Racing.
Key
The game features four keys. One is hidden in a race course of each world. Their purpose is to unlock the door to the Challenge level in the corresponding world's hub, where the racer can compete against CPUs or other players. A key appears in Ancient Lake of the Dino Domain, Snowball Valley of Snowflake Mountain, Crescent Island of Sherbet Island, and, lastly, Boulder Canyon of Dragon Forest.
Sprite of a Silver Coin from Diddy Kong Racing
Silver Coin
Eight Silver Coins appear in each standard race course for their Coin Challenges.
A Zipper used by Cars in Diddy Kong Racing. Data-based model render of a Zipper from Diddy Kong Racing Data-based model render of a Zipper from Diddy Kong Racing
Zipper
Zippers can be used to give the player an extra speed boost. They are found in every track. Letting go of the A Button button before hitting one will make the player go slightly faster. There are three Zipper variants, one for each vehicle: Cars, Hovercrafts, and Planes.

Weapon Balloons

During the challenges on the different race tracks throughout the game the player can find these Weapon Balloons on the track. Similar to the Item Boxes of the Mario Kart series, these objects will give the player an Item when they break them. There are five different types of Weapon Balloons, each with a unique color and a specific type of Item. A special feature of the Weapon Balloons is their ability to power up, meaning that the player will receive stronger items if they collect more balloons of one color. An item can be upgraded two times, making a total of three items obtainable from one type of balloon.

Type of Balloon Number of Balloons
1 2 3
Red Balloon
A sprite of a red Weapon Balloon from Diddy Kong Racing.
Missiles
A level 1 item from a red Weapon Balloon.
One forward-firing missile
A level 2 item from a red Weapon Balloon.
One homing missile
A level 3 item from a red Weapon Balloon.
One 10x multi-shot missile
Blue Balloon
A sprite of a blue Weapon Balloon from Diddy Kong Racing.
Speed boosts
A level 1 item from a blue Weapon Balloon.
A small speed boost. As with the Zippers, releasing the accelerator button gives a larger boost.
A level 2 item from a blue Weapon Balloon.
A larger speed boost
A level 3 item from a blue Weapon Balloon.
The most significant speed boost
Yellow Balloon
A sprite of a yellow Weapon Balloon from Diddy Kong Racing.
Shield
A level 1 item from a yellow Weapon Balloon.
A short-lasting shield which protects against hits. If the players run into opponents, the opponents spin out.
A level 2 item from a yellow Weapon Balloon.
A longer-lasting shield which protects against hits. If the players run into opponents, the opponents spin out.
A level 3 item from a yellow Weapon Balloon.
A long-lasting shield. If the players run into opponents, the opponents spin out.
Green Balloon
A sprite of a green Weapon Balloon from Diddy Kong Racing.
Dropper
A level 1 item from a green Weapon Balloon.
An oil slick or gas cloud
A level 2 item from a green Weapon Balloon.
A land mine or floating mine
A level 3 item from a green Weapon Balloon.
A snare bubble which delays enemies for a significant time
Rainbow Balloon
A sprite of a rainbow Weapon Balloon from Diddy Kong Racing.
Special
A level 1 item from a rainbow Item Balloon.
A weak pull toward the racer in front of the player, if in range
A level 2 item from a rainbow Item Balloon.
A magnet with a stronger pull and longer range
A level 3 item from a rainbow Item Balloon.
A powerful magnet that pulls opponents towards the player

Special rewards

Reward Description
DKR TrophyRaceTrophy.png
Trophy
Trophies can be gained by placing high enough in a world's Trophy Race, racing through the world's four tracks back-to-back to accumulate the most points. First place earns a golden Wizpig trophy, second place earns a silver Taj trophy, and third place earns a bronze T.T. trophy. Four trophies are needed to access Future Fun Land.
Wizpig amulet
Wizpig amulet
One fourth of this magical amulet is held by each of the four Island Guardians. Each must be beaten twice to collect them all, leading to Wizpig's First Strike.
TT Amulet.png
T.T. amulet
One fourth of the T.T. amulet can be found by beating each of the four Challenge levels around the island. Collecting them all is needed to open Wizpig Strikes Back.

Magic Codes

The "Magic Codes" menu of Diddy Kong Racing.
The Magic Codes menu.

Magic Codes are game cheats, always accessible in the options menu. These cheats mostly alter only the tracks mode rather than the Adventure mode, while some others do miscellaneous tasks such as allowing players to listen to music in the game. At the end of the game credits, a random magic code is given to players. The "Clear All Codes" option only deletes the codes from the Code List that the player has entered; the ones that are earned from progression, such as "Control Drumstick," do not get deleted.

Code Description
ARNOLD Large players (code is named after Arnold Schwarzenegger)
BLABBERMOUTH Changes horn sounds into character sounds
BODYARMOR All balloons are yellow
BOGUSBANANAS Bananas slow players down
BOMBSAWAY All balloons are red
BYEBYEBALLOONS Balloons are disabled
DODGYROMMER Displays ROM Checksum
DOUBLEVISION Multiple players can be the same character
EOLAOBFENRLONE Free balloon (code is an anagram of "one free balloon")
EPC EPC lockup display
FREEFORALL Fully powered-up balloons
FREEFRUIT Players start with ten bananas
JOINTVENTURE A second player joins Adventure mode. Players take turns racing bosses.
JUKEBOX Adds Music Test to audio menu
NOYELLOWSTUFF No bananas in Tracks mode.
OFFROAD Four-wheel drive
OPPOSITESATTRACT All balloons are rainbows
ROCKETFUEL All balloons are blue
TEENYWEENIES Small players
TIMETOLOSE CPUs are harder
TOXICOFFENDER All balloons are green (code is named after The Toxic Avenger)
VITAMINB Unlimited bananas
WHODIDTHIS Players can view credits
ZAPTHEZIPPERS Disables Zippers

Regional differences

threads/17764 This section is a stub. You can help the Super Mario Wiki by expanding it.
The Rareware logo on start-up of Diddy Kong Racing.
International
The Rareware logo on start-up of the Japanese release of Diddy Kong Racing.
Japan

The Japanese version of Diddy Kong Racing redesigned the font for the English text. One example is the start-up screen for the Rareware logo, which uses a different and larger font for the copyright information.

The file selection screen of Diddy Kong Racing.
International
The file selection screen in the Japanese release of Diddy Kong Racing.
Japan

The English letters of the yellow-green font were redesigned in the Japanese version.

Development

A mammoth character from a very early version of Diddy Kong Racing.
A mammoth character repurposed from the RTS build.

Diddy Kong Racing found its root in a short-lived prototype. According to Lead Designer Lee Schuneman, a team of four at Rareware was developing a caveman/time travel-themed real time strategy game for the Nintendo 64[3]; however, the idea was quickly abandoned and the developers decided to create a "fun" racing game named Wild Cartoon Kingdom using assets from the canceled RTS (3D artist Lee Musgrave denies, however, that the two projects were ever related).[1]

The racing aspect was heavily inspired by Super Mario Kart while the concept of an "adventure" mode was inspired by Disney World according to Schumenam.[3] The initial concept featured a hub world based on theme parks. Development was initially slow until a larger team was brought in to help accelerate the project, and the game was renamed to Adventure Racers.

The project was renamed Pro Am 64 (in reference to Rare's NES hit R.C. Pro-AM) later in development and briefly featured the characters using three-wheeled trike-like vehicles.[3] The game was demoed to Shigeru Miyamoto in June 1997, who approved of it and suggested that it should feature Diddy Kong.[3] The development team initially hated the idea,[3] but eventually agreed with Miyamoto's suggestion as featuring Diddy Kong brought stronger marketing from Nintendo and greater visibility to the game due to the popularity of the Donkey Kong brand.

Pre-release and unused content

Main article: List of Diddy Kong Racing pre-release and unused content

All objects are assigned a name according to the files. One unfinished track remains in the game, Horseshoe Gulch. It can be accessed with cheats.

Reception

Reviews
Release Reviewer, Publication Score Comment
N64 Doug Perry, IGN 8.4/10 "In the end, Diddy Kong Racing is a calculated, copy of a game that Nintendo, not Rare, originated. But as is the case with Rare, the company has that amazing knack for taking an idea and crafting it into something beautiful. Diddy Kong Racing is a deep, colorful game with an overly kiddy feel and look. But after a few minutes, you'll be compelled with subtle details, blissful gameplay and graphics, and the full, rich world that makes Diddy Kong Racing an even better game than Mario Kart."
N64 Jeff Gerstmann, GameSpot 6.6/10 "Diddy Kong Racing is a game that shouldn't have been released for at least another six months. The foul taste left behind by Mario Kart 64 is still too fresh in my mind to accept a game as similar as this, even though this is a much better game than Kart 64 ever was. Also, the game could have used a few more worlds and more tracks, as the repetitiveness of DKR is what ultimately kills it.'"
Aggregators
Compiler Platform / Score
Metacritic 88
GameRankings 88.65%

Canceled sequels

Owing to the game's success, numerous attempts at sequels were made. However, each ended up canceled due to Rare's sale to Microsoft in 2002, among other reasons.

Game Description
Artwork of Diddy Kong Pilot showing Diddy Kong, Donkey Kong, and the game logo.
Diddy Kong Pilot
Rare planned to make a Diddy Kong Pilot, based solely around the plane. It was intended to release on the Game Boy Advance, and several Kongs, as well as King K. Rool and Krunch, were set to be playable in the original 2001 iteration, including Dixie, Donkey, Cranky and Candy Kong. The second iteration in 2003 is based around the rivalry between the Kong family and the Kremlings, but ended up reworked into Banjo-Pilot, an indirect sequel to Diddy Kong Racing.
DKRacing.jpg
Donkey Kong Racing
Rare and Nintendo also planned to make Donkey Kong Racing for the Nintendo GameCube. However, this game was also canceled along with Donkey Kong Coconut Crackers in August 2002, one month before Rare's move to Microsoft. Very little had been revealed about it, but Animal Buddies (including some that are normally enemies) would have replaced the mechanical vehicles, and Taj and Kiddy Kong were supposed to reappear.
Diddy Kong Racing Adventure title screen
Diddy Kong Racing Adventure
The Climax Group planned a different GameCube sequel, featuring new vehicle types and the ability to switch between them during races. The plot was to involve saving Donkey Kong Island and the Kong family from a team-up of Wizpig and King K. Rool. The pitch ended up rejected, in part due to the ambiguities over who held the rights to most of the Diddy Kong Racing-original characters.

While no sequel ended up happening, a remake for the Nintendo DS was released: Diddy Kong Racing DS. Although a remake, it featured more characters, tracks, and some different challenges. Some music had also changed. Eventually, another Donkey Kong-themed racing game was released, the unrelated Donkey Kong Barrel Blast for the Wii.

Gallery

Main article: Gallery:Diddy Kong Racing

Quotes

Main article: List of Diddy Kong Racing quotes

Glitches

Main article: List of Diddy Kong Racing glitches

Media

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References to other games

References in later games

Staff

Main article: List of Diddy Kong Racing staff

Software director:

  • Robert Harrison

Software engineers:

  • Paul Mountain
  • John Pegg
  • Richard Gale

Art director:

3D artists:

  • Lee Musgrave
  • Keith Rabbette
  • Dean Smith
  • Johnni Christensen
  • Brian Smyth
  • Paul Cunningham

Names in other languages

Language Name Meaning Notes
Japanese ディディーコングレーシング[?]
Didī Kongu Rēshingu
Diddy Kong Racing

References

  1. ^ a b Watts, Martin (October 8, 2022). The Making Of Diddy Kong Racing, The Game That Overtook Mario Kart. Time Extension. Retrieved May 23, 2024.
  2. ^ William5000000 (February 25, 2017). Diddy Kong Racing - Character Stats. YouTube (English). Retrieved April 5, 2020.
  3. ^ a b c d e January 2009. GamesTM, Issue 79 - "Behind the Scenes of Diddy Kong Racing". GamesTM.

External links