Super Mario Bros. 2

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It has been requested that this article be rewritten and expanded to include more information.

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This article is about the American version of Super Mario Bros. 2. For information on the Japanese game with the same name, see Super Mario Bros.: The Lost Levels. For information about the gamebook of the title Super Mario Advance , see Super Mario Advance (book).

Super Mario Bros. 2 has been a topic of much confusion in the Mario world. The original Super Mario Bros. 2 was released in Japan, but Nintendo apparently decided it was too challenging for UK/US players, so it wasn't released in the UK or US. However, Nintendo was already working on Super Mario Bros. 3 and they hadn't released an SMB2 in the UK or US. They needed to make a game which was quick to make, so they took Doki Doki Panic, replaced all the characters with Mario characters and called it SMB2.

The Japanese SMB2 was also released here as Super Mario: The Lost Levels, as a part of Super Mario All-Stars. It was also released on Super Mario Bros. Deluxe as Super Mario Bros. for Super Players.

Super Mario Bros. 2 has "accidentally" brought many characters and abilities into canon in the Mario universe. Luigi's ability to Jump "slower" than Mario comes from this game, as well as Peach's occasional ability to hover in midair and pull vegetables from seemingly nowhere (Super Smash Bros. Melee). Shy Guys, Snifits, Bob-ombs, Pokeys, and Birdo effectively exploded into the Mario world because of this game. Ironically, Wart, the main villain, never reappeared in a Mario game, however was mentioned in later games.

This game was ported into the American arcade machine, Nintendo Playchoice-10.

The Game Boy Advance version of the game features updated graphics, voices for main characters, and new obstacles, such as being able to collect Yoshi Eggs for an extra challenge.

Trivia

  • In Japan, the american version of Super Mario Bros. 2 was rereleased under the name Super Mario USA.
  • Some enemies in this game later appeared in later Mario games. This has caused much debate among fans. Many claim that since the game was a dream, the enemies should not have appeared later. However, the events of Super Mario World 2: Yoshi's Island occur before this one, and they feature the alleged enemies. This means that Mario encountered those enemies as a baby, and it makes logical sense that he would dream about them.