List of New Super Mario Bros. 2 pre-release and unused content: Difference between revisions

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{{italic title|List of ''New Super Mario Bros. 2'' beta elements}}
{{italic title|List of ''New Super Mario Bros. 2'' pre-release and unused content}}
This is a list of beta elements for the game ''[[New Super Mario Bros. 2]]''.
This is a list of pre-release and unused content for the game ''[[New Super Mario Bros. 2]]''.


==Early Ideas==
==Early ideas==
*Nintendo considered this game to be called ''New Super Mario Bros. Gold'', but due to some of the over 80 stages being said to stand on their own outside the coin theme of the game, the game was renamed to ''New Super Mario Bros. 2''. <ref>http://mariopartylegacy.com/2012/07/iwata-asks-interview-reveals-new-details-on-recent-mario-outings/</ref>
*This game was originally to be titled "''New Super Mario Bros. Gold''", but due to some of the over 80 stages being said to stand on their own outside the coin theme of the game, the game was renamed to ''New Super Mario Bros. 2''.<ref>http://mariopartylegacy.com/2012/07/iwata-asks-interview-reveals-new-details-on-recent-mario-outings/</ref>


==Early Builds==
==Early builds==
*As seen in the screenshot below, the number of coins would originally have an "x" next to it, as in the original, but the "x" is removed in the final version.
*As seen in the screenshot below, the number of coins would originally have an "x" next to it, as in the original, but the "x" is removed in the final version.
*Also, the athletic theme used to be the same as the ''[[New Super Mario Bros. Wii]]'' theme, but was remixed with the added vocals in the final version.<ref>http://www.youtube.com/watch?v=4whDqUhRtxw/</ref>
*Also, the athletic theme used to be the same as the ''[[New Super Mario Bros. Wii]]'' theme, but was remixed with the added vocals in the final version.<ref>http://www.youtube.com/watch?v=4whDqUhRtxw/</ref>
*As shown in the E3 trailer, originally only 5 [[coin]]s were given for each consecutively defeated enemy under the effects of the [[Gold Ring (New Super Mario Bros. 2)|Gold Ring]]. In the final version, the amount of coins rewarded is 5, 10, 15 and 20 for the first four golden enemies defeated consecutively and 50 after that.
**In that same video, the overworld theme had a different and quieter set of vocals.
*The underground section of [[World 2-1 (New Super Mario Bros. 2)|World 2-1]] was designed differently than in the final version. In the final version, the pipe led into a room with [[Brick Block]]s at the end, blocking another exit that could only be entered via a [[Gold Flower]] or a [[Beetroot (Mario Forever)|Beetroot]]. This part wasn't in the early version. Also, in the same level, the area just before the [[Warp Pipe]] exit of said section was also designed differently.
*As shown in the E3 trailer, originally only 5 [[coin]]s were given for each consecutively defeated enemy under the effects of the [[Gold Ring]]. In the final version, the amount of coins rewarded is 5, 10, 15 and 20 for the first four golden enemies defeated consecutively and 50 after that.
*The underground section of [[World 2-1 (New Super Mario Bros. 2)|World 2-1]] was designed differently than in the final version. In the final version, the pipe led into a room with [[Brick Block]]s at the end, blocking another exit that could only be entered via a [[Gold Flower]]. This part wasn't in the early version. Also, in the same level, the area just before the [[Warp Pipe]] exit of said section was also designed differently.
*In the E3 trailer the Gold Flower sound effect was same as [[Super Mushroom]] sound effect but in the final version it was varied.
*In the E3 trailer the Gold Flower sound effect was same as [[Super Mushroom]] sound effect but in the final version it was varied.
*Originally, the [[Reznor]] boss fight had the same music as the [[Koopalings]] Tower fight in ''New Super Mario Bros. Wii'', but this was changed to a remixed version of the ''[[Super Mario World]]'' Boss theme in the final version.
*Originally, the [[Reznor]] boss fight had the same music as the [[Koopalings]] Tower fight in ''New Super Mario Bros. Wii'', but this was changed to a remixed version of the ''[[Super Mario World]]'' Boss theme in the final version.
*The warp pipes in [[World 4-2 (New Super Mario Bros. 2)|World 4-2]] were originally purple but are replaced with red. Also the Brick Blocks are brown instead of gray in the level.
*The warp pipes in [[World 4-2 (New Super Mario Bros. 2)|World 4-2]] were originally purple but are replaced with red. Also the Brick Blocks are brown instead of gray in the level.
*The title screen music originally had different vocals.
*The title screen music originally had different vocals.
*The coin table that tallies up every coin collected originally had a sack icon with [[Mario]]'s 'M' emblem on it, similar to [[Money Bag]]s. This icon was changed to three different stacks of coins in the final version.
*The coin table that tallies up every coin collected originally had a sack icon with [[Mario]]'s 'M' emblem on it, similar to [[Moneybag (item)|Moneybag]]s. This icon was changed to three different stacks of coins in the final version.
*The names of Solo Play and Co-op Play, were originally One Player and Two Player, respectively. In most translations, other than English, the modes are still called One and Two Player mode.
*The names of Solo Play and Co-op Play, were originally One Player and Two Player, respectively. In most translations, other than English, the modes are still called One and Two Player mode.
*[[Thwomp]]s had a purple effect by crashing the floor. In the final version the effect is yellow.<ref name="Same video">http://www.youtube.com/watch?v=Hgi3n3LD3Ko</ref>  
*[[Thwomp]]s had a purple effect by crashing the floor. In the final version the effect is yellow.<ref name="Same video">http://www.youtube.com/watch?v=Hgi3n3LD3Ko</ref>  
*When you ride on flagpole, the E3 trailer showed the flagpole sound that is same as [[Super Mario 3D Land]] version, but in the final version, it sounds got reversed.
*When Mario grabs the flagpole in the E3 trailer, the sound is the same as the ''[[Super Mario 3D Land]]'' version, but in the final version, its sounds got reversed, making it have a upward sound effect.
*[[Jump Block|Music Block]]s made different sounds than in the final version.<ref name="Same video">http://www.youtube.com/watch?v=Hgi3n3LD3Ko</ref>
*[[Note Block]]s did not sync with the music in the early build.<ref name="Same video">http://www.youtube.com/watch?v=Hgi3n3LD3Ko</ref>
*As seen in an early Co-Op video, [[World 1-3 (New Super Mario Bros. 2)|World 1-3]] is a little bit redesigned in the final version.
*As seen in an early Co-op video, [[World 1-3 (New Super Mario Bros. 2)|World 1-3]] is a little bit redesigned in the final version.
*When Mario hits a flagpole it makes a more upward sound effect in the final version rather than a downward in the early version.
*{{world|1|cannonn2}} is a bit redesigned in the final version.<ref>http://www.youtube.com/watch?v=bHdu3slBIY8/</ref>
*{{world|1|cannonn2}} is a bit redesigned in the final version.<ref>http://www.youtube.com/watch?v=bHdu3slBIY8/</ref>
*Mario's progress in a level was originally indicated by a yellow bar, along with Mario's head on the bottom screen, as shown in the info video. The yellow bar was removed in the final version.


==Coin Rush==
===Downloadable content===
[[Platform Panic Pack]] was named the seventh [[Coin Rush]] DLC pack instead of the eighth. This implies that [[Coin Challenge Pack#Coin Challenge C|Coin Challenge C]] was intended to be released as number six, and that [[Gold Classics Pack]] was not originally supposed to exist.
[[Platform Panic Pack]] was named the seventh [[Coin Rush]] DLC pack instead of the eighth. This implies that the [[Coin Challenge Pack C]] was intended to be released as number six, and that the [[Gold Classics Pack]] was not originally supposed to exist.
 
==Unused data==
*In The files of the game there are models for a golden [[Spiny]] and a golden [[Spiny Egg]], despite the fact that when the [[Gold Ring]] is activated, [[Spiny|Spinies]] turn into [[coin]]s.
*Also in the files, there is a model for an early version of the [[Gold Koopa]], the only difference being a darker shell and boots.
*[[Donut Block]]s were originally going to be 3D models, but the final version uses 2D graphics.
*There are three different sprites for placeholder coins. The three variants are a normal coin, a [[Blue Coin]], and a [[Moon Coin]].
*Although [[Mii]]s can be used as avatars in Coin Rush, graphics of a placeholder Mii appear in various layout archives.<ref name=TCRF/>
*There is an icon for a 4th built-in course pack, depicting the [[Super Leaf]].
*The [[Seesaw]] texture from the original ''[[New Super Mario Bros.]]'' can be found in the files.
*There is an unused actor called ActorBlockRouletteSwitch.<ref>[https://youtu.be/x3a4u0zSAxM NSMB2 - Unused Actor]</ref>
*There is also an actor that allows [[Bone Piranha Plant]]s to come out of pipes, it is fully functional but still unused.<ref name=TCRF>''[[tcrf:New Super Mario Bros. 2|New Super Mario Bros. 2]]''. ''The Cutting Room Floor''. Retrieved October 14, 2023.</ref>


==Gallery==
==Gallery==
<center><gallery>
<gallery>
NSMB2-Direct 21 4 2012-1.jpg|An early screenshot. Notice the X before the number of coins.
NSMB2 World 1-Castle early screenshot.png|Early World 1-Castle. The pillar that Mario is over doesn't sink into the [[lava]] in the final. Also, the Thwomp's purple effect can be seen.
NSMB2 screen3.jpg|The early purple pipes and gray Brick Blocks in World 4-2. Also notice the X again.
NSMB2 screen2.jpg|Early World 2-1
NSMB2 Beta - DLC 7 Pack.png|Platform Panic Pack named number seven.
NSMB2 World 3-2 early screenshot.png|Early World 3-2. The final has a different pipe configuration.
</gallery></center>
NSMB2 screen4.jpg|Early World 3-3 lacking [[Poison (obstacle)|poison]]
NSMB2-Direct 21 4 2012-1.jpg|An early screenshot, with an "×" before the number of coins
NSMB2 screen3.jpg|The early purple pipes and gray Brick Blocks in World 4-2
NSMB2 Beta - DLC 7 Pack.png|Platform Panic Pack labeled as the seventh pack
Gold Spiny.png|Unused Gold [[Spiny]] model
Gold Spiny Egg.png|Unused Gold [[Spiny Egg]] model
Early Gold Koopa.png|Early [[Gold Koopa]] model
Temp Coin.png|Placeholder [[coin]] sprite
Temp coin Blue.png|Placeholder [[Blue Coin]] sprite
Tempmooncoin.png|Placeholder [[Moon Coin]] sprite
Placeholdermii.png|Placeholder [[Mii]]
4thcoursepack.png|The unused Course Pack icon
Seesaw.png|The ''[[New Super Mario Bros.]]'' [[Seesaw]] texture
3D donut blockfront.png|A front view of the early [[Donut Block]]
Side Viewdonut.png|A side view of the early Donut Block
</gallery>


==References==
==References==
<references/>
<references/>


{{BoxTop}}
{{Pre-release and unused content}}
{{BetaElements}}
{{NSMB2}}
{{NSMB2}}
[[Category:Beta elements|New Super Mario Bros. 2]]
[[Category:Pre-release and unused content|New Super Mario Bros. 2]]
[[Category:New Super Mario Bros. 2|*]]
[[Category:New Super Mario Bros. 2|*]]
[[de:New Super Mario Bros. 2/Beta-Elemente]]

Latest revision as of 21:49, October 14, 2023

This is a list of pre-release and unused content for the game New Super Mario Bros. 2.

Early ideas[edit]

  • This game was originally to be titled "New Super Mario Bros. Gold", but due to some of the over 80 stages being said to stand on their own outside the coin theme of the game, the game was renamed to New Super Mario Bros. 2.[1]

Early builds[edit]

  • As seen in the screenshot below, the number of coins would originally have an "x" next to it, as in the original, but the "x" is removed in the final version.
  • Also, the athletic theme used to be the same as the New Super Mario Bros. Wii theme, but was remixed with the added vocals in the final version.[2]
    • In that same video, the overworld theme had a different and quieter set of vocals.
  • As shown in the E3 trailer, originally only 5 coins were given for each consecutively defeated enemy under the effects of the Gold Ring. In the final version, the amount of coins rewarded is 5, 10, 15 and 20 for the first four golden enemies defeated consecutively and 50 after that.
  • The underground section of World 2-1 was designed differently than in the final version. In the final version, the pipe led into a room with Brick Blocks at the end, blocking another exit that could only be entered via a Gold Flower. This part wasn't in the early version. Also, in the same level, the area just before the Warp Pipe exit of said section was also designed differently.
  • In the E3 trailer the Gold Flower sound effect was same as Super Mushroom sound effect but in the final version it was varied.
  • Originally, the Reznor boss fight had the same music as the Koopalings Tower fight in New Super Mario Bros. Wii, but this was changed to a remixed version of the Super Mario World Boss theme in the final version.
  • The warp pipes in World 4-2 were originally purple but are replaced with red. Also the Brick Blocks are brown instead of gray in the level.
  • The title screen music originally had different vocals.
  • The coin table that tallies up every coin collected originally had a sack icon with Mario's 'M' emblem on it, similar to Moneybags. This icon was changed to three different stacks of coins in the final version.
  • The names of Solo Play and Co-op Play, were originally One Player and Two Player, respectively. In most translations, other than English, the modes are still called One and Two Player mode.
  • Thwomps had a purple effect by crashing the floor. In the final version the effect is yellow.[3]
  • When Mario grabs the flagpole in the E3 trailer, the sound is the same as the Super Mario 3D Land version, but in the final version, its sounds got reversed, making it have a upward sound effect.
  • Note Blocks did not sync with the music in the early build.[3]
  • As seen in an early Co-op video, World 1-3 is a little bit redesigned in the final version.
  • World 1-Warp Cannon is a bit redesigned in the final version.[4]
  • Mario's progress in a level was originally indicated by a yellow bar, along with Mario's head on the bottom screen, as shown in the info video. The yellow bar was removed in the final version.

Downloadable content[edit]

Platform Panic Pack was named the seventh Coin Rush DLC pack instead of the eighth. This implies that the Coin Challenge Pack C was intended to be released as number six, and that the Gold Classics Pack was not originally supposed to exist.

Unused data[edit]

  • In The files of the game there are models for a golden Spiny and a golden Spiny Egg, despite the fact that when the Gold Ring is activated, Spinies turn into coins.
  • Also in the files, there is a model for an early version of the Gold Koopa, the only difference being a darker shell and boots.
  • Donut Blocks were originally going to be 3D models, but the final version uses 2D graphics.
  • There are three different sprites for placeholder coins. The three variants are a normal coin, a Blue Coin, and a Moon Coin.
  • Although Miis can be used as avatars in Coin Rush, graphics of a placeholder Mii appear in various layout archives.[5]
  • There is an icon for a 4th built-in course pack, depicting the Super Leaf.
  • The Seesaw texture from the original New Super Mario Bros. can be found in the files.
  • There is an unused actor called ActorBlockRouletteSwitch.[6]
  • There is also an actor that allows Bone Piranha Plants to come out of pipes, it is fully functional but still unused.[5]

Gallery[edit]

References[edit]