List of Paper Mario: Sticker Star pre-release and unused content

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It has been requested that this article be rewritten and expanded to include more information. Reason: see here and here

This is a list of pre-release and unused content for the game Paper Mario: Sticker Star.

Early ideas[edit]

Early builds[edit]

E3 2010 footage[edit]

  • The scenery was similar to Paper Mario's.
  • ? Blocks were smaller and had light brown outlines.
  • In-battle stickers originally appeared in big light brown and blue squares and had different designs.
    • One of the stickers had an appearance similar to the Multibounce badge from the first two Paper Mario games.
  • Paperization did not include the screen turning into a photograph. Instead, the object was simply placed in the wanted area.
  • A bridge sticker could be placed above a small gap so Mario can cross it. This was possibly changed to the Wooden Bridge scrap for the final game.
  • Enemies such as Goombas and Pokeys looked like they did in the prior Paper Mario games.
  • A Chain Chomp was shown to be a partner[2].
    • The Chain Chomp had an overworld ability similar to Kooper and Koops where it could charge in a certain direction to hit objects.
  • The Wiggler had more body segments and had a pink flower similar to the unused Wiggler sprite in Super Paper Mario.
  • There was going to be a Monty Mole king boss named King Choropu (キングチョロプー)[3], but it was probably replaced by Gooper Blooper as it is shown in a forest area similar to World 3.
  • One image shows a maze made of playing cards but said area does not appear in the final game.
  • Whomp was smaller, bluer, and most likely a regular enemy.
  • Multiple Wigglers were going to appear as enemies.

Nintendo Conference 2010 footage[edit]

  • The art style appeared to be much closer to the art style in the final game.
  • The health HUD was a white and yellow bar and the numbers were orange.
  • An unknown "S" rainbow HUD was placed under Mario's health meter, likely either a power generation bar, some sort of "Limit Break" bar, or was similar to Star Power.
  • The Frog Suit sticker acted as an attack sticker, not a defense one. Its original purpose was inserted into the Line Jump.
  • Stickers were red circles with an icon on them.
  • The health meter numbers were red.
  • Koopa Troopas are flipped over when hit, similar to the first two Paper Mario games.

Nintendo World 2011 trailer[edit]

  • Coins were similar to Super Paper Mario's version.
  • The interior of Goomba Fortress' large tower was drastically different, as it had both Heart and Save blocks at the bottom, lacked ?-Blocks and was darker.
  • The center of Decalburg had a third path branching off from it suggesting that Surfshine Harbor was likely originally intended to be a part of Decalburg.
  • The Shop in Decalburg had a mushroom design that resembled the previous three Paper Mario games.
  • An unused area that resembled Whammino Mountain that had falling Parabombs was shown.

E3 2011 trailer[edit]

  • The game was known as "Paper Mario" at this point.
  • The opening shows a very different map and seven Royal Stickers rather than six, suggesting that more worlds were planned.
  • Battle Spin was originally called "Battle Chance".
  • The Scissors' clipping effect just included bright lines to appear in the screen. They also were red instead of green.
  • In-battle Fan would appear as a sticker and right on the stage, instead of the background.
  • The stickers on the Shop in Decalburg were actual stickers instead of cardboard.
  • A Mystery Box sticker is included on an artwork released with Mario, but a Mystery Box sticker is not seen anywhere in the final game, nor in any screenshots.

Nintendo Conference 2011 trailer[edit]

  • Stickers had a hexagonal shape.
  • The Scissors were cyan-colored.
  • The Baahammer was simply a Sleepy Sheep-like head on a handle. The final version for this item is a purple hammer with a slightly modified Sleepy Sheep marked on its side.
  • Album pages displayed their number and the total number of pages instead of only the page number in a semicircle.

Miscellaneous[edit]

  • The principal Action command was assigned to the B button. In the final version, it is assigned to the A button.

Unused data[edit]

Unused maps[edit]

The Sticker Fest plaza featured a different design and a blocked-off exit most likely intended to be accessed later in the game. There is an unused map with a pipe that is labeled "Mario's house pipe" which suggests that the Mario Bros.' House was possibly planned to be in the game.

Unused text[edit]

2-Fold Shiny Goomba
4-Fold Goomba
4-Fold Shiny Goomba
Shiny Spiny
Deep Cheep
Monty Mole
Inky Piranha Plant
Ptooie
Bullet Bill
Bill Blaster
Banzai Bill
Banzai Blaster
Crowber
Shiny Dry Bones

Several unused enemies.[4]

  • The PRIMA Official Game Guide mentions Shiny 2-Fold Goombas, 4-Fold Goombas, Shiny 4-Fold Goombas and Shiny Dry Bones.
    • Shiny variants of Paper Dry Bones and Spinies later appeared in Mario & Luigi: Paper Jam.

Unused graphics[edit]

Unused attacks[edit]

An unused attack features Bowser Jr. pulling out his Magic Brush to swing twice at Mario. These deal three damage each with no added effects.[5]

Gallery[edit]

References[edit]

  1. ^ East, Thomas (January 3, 2013). Paper Mario: Sticker Star mini-games were cut from Bowser's Castle. Official Nintendo Magazine UK. (Archived January 6, 2013 at 03:46:12 UTC via Internet Archive: Wayback Machine.)
  2. ^ Paper Mario 3DS footage (E3 2010)
  3. ^ https://www.mariocastle.it/paper-mario-sticker-star-scoperte-elementi-scartati/2/
  4. ^ [1] Paper Mario: Sticker Star text dump. Retrieved February 4, 2016.
  5. ^ Paper Mario Beta Archive (September 30, 2023). Unused Bowser Jr. Magic Paintbrush Attack YouTube. Retrieved 4 April 2024.