World 3-Fortress 2
Level | |||||||
---|---|---|---|---|---|---|---|
World 3-![]() | |||||||
![]() | |||||||
Level code | World 3-Fortress 2 | ||||||
World | Water Land | ||||||
Game | Super Mario Bros. 3 | ||||||
Time limit | 300 seconds | ||||||
Boss | Boom Boom (flying) | ||||||
Music track | Fortress BGM | ||||||
| |||||||
|
World 3-Fortress 2 is the ninth overall and second fortress level of Water Land in Super Mario Bros. 3. This level can be played after completing World 3-7, and beating this level unlocks World 3-8, as well as opening the nearby Locked Door.
Layout[edit]
This level spawns Mario on a platform next to water and a Warp Pipe at the bottom of the water. This Warp Pipe leads Mario to a submerged area. Mario must swim past a Roto-Disc and two Cheep-Cheeps. A power-up holding ? Block lies between the two Cheep-Cheeps; it is the only one in the entire level. Past the ? Block and the second Cheep-Cheep is another Roto-Disc and another Warp Pipe. Between the Roto-Disc and the Warp Pipe is another Cheep-Cheep, which forces Mario to swim as high or as low to the ground as possible in order to successfully dodge the Roto-Disc and Cheep-Cheep. The Warp Pipe leads Mario to the third area of the fortress, which is also submerged. Mario encounters two Stretches, marking the enemy's first appearance in the Super Mario franchise. He must swim above, below, or in between the two Stretches to another series of Stretches. This area contains three more Stretches. Past these enemies is the final Warp Pipe which takes Mario to Boom Boom's arena.
Enemies[edit]
Sprite | Name | Count |
---|---|---|
![]() |
Roto-Disc | 2 |
![]() |
Green Cheep-Cheep | 3 |
![]() ![]() |
Stretch | 4 (up) 5 (down) |
![]() ![]() ![]() |
Boom Boom (flying) | 1 (boss) |
Items[edit]
Sprite | Name | Count | Notes |
---|---|---|---|
![]() |
Super Mushroom | 1 | Replaced with a Fire Flower if Mario is already in Super form |
![]() |
Fire Flower | 1 | Replaces a Super Mushroom if Mario is already in Super form |
![]() |
Magic ball | 1 | Ends the stage when collected |
Objects[edit]
- Main area
Roto-Disc cog
- Sub area
Stretch platform
Level map[edit]
Notes[edit]
- Due to the typical green palette being replaced with cyan in fortresses in the NES version, the Cheep-Cheeps appear cyan instead of their normal green. This is not present in remakes.