World 6-Fortress 2

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Level
World 6-Fortress 2
A Thwomp in Super Mario Bros. 3
Level code World 6-Fortress 2
World Ice Land
Game Super Mario Bros. 3
Time limit 300 seconds
Boss Boom Boom (grounded)
Music track Fortress BGM
Music sample
Level progression
← Previous
World 6-7
Next →
World 6-8
Super Mario Bros. 3 levels

World 6-Fortress 2 is the second fortress in Ice Land from Super Mario Bros. 3, and the ninth level in the world overall.

Layout[edit]

This level is a very simple level made mostly from Ice Blocks. It starts with a sliding Thwomp, a Boo, and a ? Block with a Super Leaf. Next, there are three more sliding Thwomps before a second ? Block with another Super Leaf. Next, there a few Roto-Discs, three more sliding Thwomps, another Boo, and a Warp Door which takes Mario to the boss, Boom Boom.

Enemies[edit]

Sprite Name Count
Sprite of a Thwomp in World 6-Fortress 2 and World 8-Bowser's Castle from Super Mario Bros. 3 Thwomp 7 (horizontal)
A "Boo" Diddly in Super Mario Bros. 3, as seen in a fortress stage Boo 2
Roto-Disc Roto-Disc 4
Boom Boom from Super Mario Bros. 3Boom Boom jumping in Super Mario Bros. 3, as seen in an ice fortress stage.Boom Boom flailing alternatively after the second hit in Super Mario Bros. 3, as seen in an ice fortress stage. The animation of the arms and feet aligns somewhat differently. Boom Boom (jumping) 1 (boss)

Level statistics[edit]

Level map[edit]

Map of World 6-Fortress 2 of Super Mario Bros. 3

Gallery[edit]

Notes[edit]

  • World 6-Fortress 2 has several unique palette values associated with it in the original Nintendo Entertainment System release; ? Blocks have black question marks, Thwomps have gray outlines, and Boom Boom uses a similar palette to the tan one reserved for vehicle stages, but with white details instead of the light tan ones. This is due to it using the ice tileset rather than the typical fortress tileset, similar to how World 2-Fortress has a unique palette due to using the desert tileset.