Taku Sugioka: Difference between revisions

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[[File:TakuSugioka.jpg|thumb|Taku Sugioka, as seen in the Iwata Asks for ''[[WarioWare: D.I.Y.]]''.]]
'''Taku Sugioka''' is a programmer and game designer employed by [[Intelligent Systems]]. Sugioka has been heavily involved in the ''[[WarioWare (series)|WarioWare]]'' series and has since directed ''[[wikipedia:Pushmo|Pushmo]]'' and its sequels.
'''Taku Sugioka''' is a programmer and game designer employed by [[Intelligent Systems]]. Sugioka has been heavily involved in the ''[[WarioWare (series)|WarioWare]]'' series and has since directed ''[[wikipedia:Pushmo|Pushmo]]'' and its sequels.



Revision as of 11:09, June 15, 2014

Photo of Taku Sugioka.
Taku Sugioka, as seen in the Iwata Asks for WarioWare: D.I.Y..

Taku Sugioka is a programmer and game designer employed by Intelligent Systems. Sugioka has been heavily involved in the WarioWare series and has since directed Pushmo and its sequels.

History

Taku Sugioka was brought in to help speed up WarioWare, Inc.: Mega Party Game$!'s development, as director Goro Abe knew him to be a skilled programmer[1].

He worked on the Korean localization of WarioWare: Smooth Moves[1]. After completing work on it, he was one of the first person contacted by Goro Abe about developing WarioWare: D.I.Y.. Taku Sugioka was interested by the game's concept but unsure of ifs feasibility, but Abe managed to convince him. Later in development, Sugioka lobbied for the game to be shipped on a NAND cartridge and personally debugged the format when a glitch threatened to delay the game. As he was heavily involved with programming duties, he did not design any microgame[1].

Games credited

References

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